[00:28:18] Last message repeated 1 time(s). [00:28:18] Anyone here? [03:44:52] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [07:14:16] https://steamuserimages-a.akamaihd.net/ugc/924800625823680945/00621769393FC4722B35E0BEAA916FF04C3E3C99/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A576&composite-to=*,*%7C1024%3A576&background-color=black [07:14:21] Realistic LEM extraction [07:15:05] Docking inside of the third stage fairings https://steamuserimages-a.akamaihd.net/ugc/924800625823680751/80B060E7A2F57676617CF8134EDDF5E9DE96DFD8/ [07:15:13] So fun, now, the DLC is useless to me. [08:45:07] morning [09:08:06] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [09:26:43] Morning. [11:03:35] "please do not hold funerals next to the home for the elderly" https://pbs.twimg.com/media/DYeu74aUMAIBIN-.jpg:large [11:07:31] then dont build it next to a cemetery [11:07:39] even if it is good logistics [11:11:08] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [12:02:22] #KSPOfficial: mode change '-b *!*@h69-129-161-87.chctok.dsl.dynamic.tds.net' by TheKosmonaut!sid152460@highgate.irccloud.com [12:43:48] Anyones experienced with the mission builder? [12:44:43] probably not [12:58:40] #KSPOfficial: mode change '+o goldenpeach' by TheKosmonaut!sid152460@highgate.irccloud.com [12:58:54] Why aren't you auto-opped [12:59:08] goldenpeach: I admittedly havent even tried it yet. :( too busy w/ work [12:59:59] Because I dont spend enough time in this channel :P [13:02:31] woooo! First time in my save that the EVA parachutes saved a kerbal! (events were I « crashed » on purposed excluded) [13:05:08] I think Kerbals are bipolar....had one instantly go from scared to smiling and happy. [13:07:31] wow, CKAN is already showing ~1000 mods compatible with 1.4.1. Impressive. [13:07:46] already? o.o [13:07:54] Well, over 800 [13:08:18] A lot of those probably already ported to 1.4, then when 1.4.1 came out just had to recompile and retest [13:08:37] Oh nevermind I'm dumb [13:10:49] I just woke up. It's actually 282, I was looking at the wrong save [13:14:01] lol [13:14:09] MOOOOOOOOOOORNING! [13:14:37] star [13:15:04] brain not connected to body in morning, makes you act like cave man, unga bunga! [13:21:06] morning [13:21:20] star [13:22:54] ok.. derp... [13:23:21] fiddling with a mod.. Grounded... but my texture switcher isnt' working...? [13:29:42] oh wait... buh.. 1.4.x [13:32:53] Hmm, in my CTT here, the Poodle would be unlocked before the skipper - seems kind of odd, the only way to use it would be to cluster LV-T45's. [13:58:52] sometimes I wondered if cluster engines are better than one single powerful one... [13:58:59] at least in the sense of boosters [13:59:53] In KSP the bigger ones tend to be more cost-efficient, I think, and also more powerful than the max you can fit in a cluster. [14:00:09] vector cluster ftw [14:03:35] Vectors are just OP :P Though now they have company in Making History [14:09:39] I was able to hook my dying hard drive and reformat it for disposal. I didn't really need anything important on it. [14:12:04] quick format == no cleaning [14:24:42] Draconiator, if it's dead, you can't erase it, so you should put a drill through it or something. Unless you trust the disposal company you're giving it to. [14:31:52] picked up a micro cassette player from thrift store.. seems someone recorded a whole episode of twilight zone on it... [14:37:30] be sure its dead, otherwise may end up in thrift store... [14:37:55] Welp, just edited a rescue contract's orbit to be out of atmo - may have overdid it a little. [14:38:00] JCB: I picked up a Copy of an old game from the Thift store: Battlecruiser 3000AD [14:38:09] ugh then again, I've been up most of the night.. 5 hours doing nothing but browsing net... x_x [14:38:32] vesdmn ya I caught a little bit of that earlier... can't say I ever heard of it. [14:39:06] If was Duke Nukem Forever of it's time [14:40:13] I also mananged to get a game distributed in a cereal box [14:41:19] I remember getting Roller Coaster Tycoon (2?) in a cereal box, and battleship [14:41:47] this one is monopoly tycoon [14:42:12] and the 3rd cd I bought was a copy of Civ2 with the sticker from blockbuster still on it [14:42:51] Not much else in that thrift store [14:43:06] And not a lot of good thrift store in this area [14:45:27] well... unless you are looking for clothing and books... then there's a very big choice [14:53:29] ya.. I've only had the occasional luck finding stuff in our area thrift store wise [15:09:59] https://imgur.com/a/HNtlj Is this too big for a Duna exploration? I tend to say: No. [15:10:00] https://i.imgur.com/2XFmkSm.png [15:10:28] too small [15:11:33] Yeah. Only 19 nervas on the pusher [15:11:46] I need bigger lf tanks [15:12:02] I'm still a bit mad that they didn't include them in the last release [15:12:19] You only need 1 LV-N and a lot of patience [15:12:27] also I need a better computer for all those parts ;P [15:12:43] if you have more than just patience take the xenon thrusters. :D [15:13:22] but unless you use mods, the xenon is not ISRU [15:14:23] true [15:14:35] but I take the ISRU with me to do multiple hops on Duna [15:14:57] Not for science, but for sight-seeing [15:29:59] Anyone know a mod that does inflatable bags for splashdown? [15:44:56] REEEEE [15:45:02] Windows defender is freaking out about MM [15:48:11] N70: known issue [15:48:20] yeah i submitted it [15:48:25] as a false positive [15:48:40] hopefully it'll be fixed [15:48:43] oh wait [15:48:53] https://i.imgur.com/Q1rizxB.png [15:49:10] update Windows Defender signature [15:49:19] The issue is from 2-3 days ago [15:49:34] ok [16:02:08] Hi everyone, I have a quick question: just bought the history expansion and wanted to try one of the missions "dawn of the space age". Can anyone tell me how to build this K-7 Test Rocket, with only like 10 parts available ? Satellite + Booster = 4 Tons, only 3.3 Tons allowed ? I'm confused [16:04:41] let me check it [16:06:32] it doesnt need to be orbital [16:07:45] no, just 5000 metres [16:08:14] but, available parts are : the satellite and the booster. No fuel tanks, no engines [16:08:28] just need to remove some fuel [16:08:39] out of the booster? [16:08:40] history expansion? i havent been paying attention in a while i guess [16:08:56] not super thrilled about new content being in expansion form i have to buy again though [16:09:01] but hey i will probably buy it [16:09:57] yes, out of the booster [16:10:22] I'll give that a try, thank you! [16:12:26] heh landing that on the old airfield is a bit hard [16:30:32] Eh? Why would you remove fuel out of the booster? [16:30:47] Oh, weight reduction [16:30:51] yeah, that will work. [16:32:58] TWR increase i'd call that to stress the importance [16:49:56] I still haven't really gotten into that. [16:50:09] I'm just now getting my permanent career game modded "right". [16:50:32] I will say seeing a node (singular, granted) with 10k science cost in the future is a bit intimidating, but I'm having fun. [16:54:45] (Gotten into the expansion, sorry) [16:57:47] Pakaran: I have 'fog of tech' [16:57:54] It hides future science [16:58:54] I couldn't find that in ckan. [16:59:18] it might be out of date [16:59:47] plausible. my "main" game is a 1.3 version roughly a month old. [17:09:10] nah. Fog of tech is old. has not been updated in some time [17:25:43] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [17:31:50] #KSPOfficial: mode change '+o purpletarget|ZZZ' by ChanServ!ChanServ@services.esper.net [18:00:25] now that I have a 3d printer I should design trumpet pistons [18:00:42] so I can make a working trumpet with flexible tubing and annoy everyone [18:01:48] lol [18:03:37] Jobs https://www.cosmos.esa.int/web/gaia/vacancies [18:23:44] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:24:26] aaaaaaaaa [18:24:31] it is the resolution [18:25:19] if I set the game to full res (3840x2160) then part icons in the science lab right pane do not show [18:25:35] lower resolutions are OK (did not test all) [18:26:48] is there anyone else having similar problems? [18:27:14] hehe,m i can go up to 2560x1600 only [18:27:42] wouldnt be a first case that a game doesnt handle a particular extreme resolution correctly [18:28:08] in the VAB there is an issue too when the uppe row of parts have only the lower half shown [18:28:18] 1.3.1 was perfect [18:28:23] moreover [18:28:30] yes, but engine change [18:28:40] changing the resolution changes somehow the scrollable viewport in the science facility [18:29:02] in x..720 it was fine [18:29:05] better make a bugreport [18:29:11] then setting 1080, it got shifted [18:29:15] yep [18:29:18] will do [18:29:37] but need to register, then check if there was anything similar reported [18:49:04] With 1.4 there was another engine change? I really need to pay more attention. :/ [19:02:35] UmbralRaptop: If you have some time, could you look at this wiki template? I cant get the image to show up. https://wiki.kerbalspaceprogram.com/wiki/Template:Infobox/DLC [19:16:59] Given the math symbol problems that we've had, 🔪 TakeTwo? [19:17:27] You guys ever have problems with interstage fairings not letting go? [19:18:50] I stage and it starts krakening around the engine bell [19:19:10] Also there's no separation force from the decoupler [19:25:55] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [19:26:27] Evening, Gentlemen. [19:34:04] Olympic1: I think some sort of issue where the wiki isn't creating thumbnails properly? [19:36:44] & or something [19:37:03] Confusingly there is a thumbnail for the banner on the media page. [19:41:29] gah [19:50:08] When I use [[File:{{{file}}}|330px]] it shows the image but [[File: in front of it [19:51:02] wikiformatting, one of the great failures of humans [20:13:56] So I offset the decoupler a little further from the fairing base and it seperated fine. Have to keep that in mind. It might be because of the Chelyabinsk engine specifically. [20:24:48] Hah! An Instruments-only landing on Mun south Poles, on a mountain. Cool [20:34:14] there is a fluid dynamics simulation thing on the autodesk software [20:34:17] I should download that [20:37:54] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:52:23] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [21:38:03] Last message repeated 1 time(s). [21:38:03] @devs I want those solar panels https://www.nasa.gov/sites/default/files/thumbnails/image/orb-4.jpg [21:46:47] ooo, those are pretty looking ones [21:47:00] I think there is a mod... [21:53:24] NF Solar, I think [21:53:33] not yet updated for 1.4.1 though [22:14:55] by the way here's ksp-avc for 1.4.1: https://forum.kerbalspaceprogram.com/index.php?/topic/172634-141 [22:14:59] don't thank m [22:16:10] don't thank me, i only did it because i hate clicking away 20 miniavc prompts [22:25:46] That was interesting....a pack of AAA batteries fell off my desk and DIRECTLY onto the switch for the power strip. [22:26:41] lmao [22:31:52] Nice. [22:51:33] UmbralRaptor: Got that wiki template fixed, forgot to use Infobox/Line [22:51:49] yay [22:58:24] Hi [22:58:53] Will the making history dlc come to console [22:59:27] probably [23:02:23] that was quick [23:03:17] (o°¡°)o5 ;; [23:05:24] https://78.media.tumblr.com/5b790b37a8a6efd239aa95cc3a69a881/tumblr_oz57920rvU1vtts30o1_540.jpg [23:08:17] hello? [23:08:32] anyone home? [23:08:42] Nobody here but us potatoes. [23:09:35] Yay, potato. [23:10:45] Does anyone know if the Mun is tidally locked to Kerbin? [23:11:04] yeah [23:11:14] so yes or no [23:11:23] yes [23:11:31] thx [23:11:31] or just go in the game and timewarp and see [23:11:53] ik [23:12:29] Also, this is the sort of thing that can be found at wiki.kerbalspaceprogram.com [23:14:05] and is it possible to see Ike eclipses without a visual mod b/c I have been time warping for many months (in game) waiting for an eclipse but I have never seen one [23:15:08] You can see Ike block the star from the surface of Duna, but lighting may be inaccurate. [23:17:21] I mean can it be seen from space without mods, because I have seen Ike eclipses in youtube videos though they have used visual mods [23:46:52] Your solar panels will stop working but you won't see a giant shadow on the surface. [23:49:03] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [23:58:04] Hey everyone. I've got a question about incompatible modules. I run 1.3.0 because I have about 60 mods installed, many of which haven't updated to 1.3.1, or skipped 1.3.1 and went to 1.4.1. I recently downloaded Station Parts Expansion Redux, cause what a kick ass mod, but it says it's only compatible with 1.3.1. Womp womp. So, my question: Is there some metadata somewhere in the mod's files that I can change in order to [23:58:04] at least try to get it to load in 1.3.0, and just see what happens for testing purposes. [23:59:01] I'm wondering if it really doesn't work on 1.3.0, or if it's just not even trying to load the mod because of some version comparison. [23:59:34] Is it a .dll or a part-only mod? [23:59:56] There is a .dll for HabUtils