[00:42:06] I wish mine still worked [00:42:06] heh [00:42:06] when did I talk about cars [00:42:06] also I only dislike modern cars, old ones look nice [05:23:51] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [06:28:31] start the morning with one flat earth and one moon hoaxer video [07:07:10] oof [11:48:15] dunno what you get out of them... the novelty factor runs out quick, what's left? [11:54:23] lot of idiots [12:02:30] ? [12:03:35] [07:28:56] start the morning with one flat earth and one moon hoaxer video [12:07:55] I never understood why people think it's funny to watch stupid people... [12:08:11] maybe, because I'm thinking too much about what went wrong in their education... [12:09:57] Schadenfreude maybe [12:10:14] that reminds me [12:10:19] no gtoger video [12:10:45] Rolf: well, Schadenfreude is more short term... this is a long term fail [12:13:10] if I could spell that word i'd use it more [12:13:55] simple if you know basic german [12:14:07] that's how TV works. people like to watch other people being stupid so they can feel smug about it ;) [12:14:49] the Romans already did it [12:15:22] what have the romans ever done for us? [12:16:20] they standardized the diameter of a Shuttle booster, according to some myth [12:19:58] or rather the backside of the horse did [13:02:39] Why are these boosters/struts asymmetric? The struts flex. I built it strictly symmetrical. http://bksys.at/bernhard/temp/screenshot125.png [13:05:11] Althego: heh guess so but languages dont come easily to me [13:05:27] english didnt [13:05:41] same here, i am quite bad with german [13:05:44] you have to understand that I have to memorize every word. [13:05:46] all of em [13:05:57] i cant speak and hear to figure spelling [13:06:18] to do it all over with another language? nah [13:07:50] but it is a phonetic language, so unlike english it is very easy to read a text even if you dont know what it means. and because of that it is simple to remember the reverse too, how something is written. but i admit forgot about your case, you must have very hard time with every word, because those are just meaningless symbols [13:08:16] its not too bad when younger, brain is more flexiable lol [13:08:34] i had to save my ass from illiteratacy though [13:08:43] I had no interest on reading till I was 13 [13:09:19] i gained 9 reading grades in just 3 years [13:09:51] 3rd grade to 12th [13:22:09] Rolf: it's simple [13:22:17] I try to explain [13:22:22] Sch - as in Shuttle [13:22:33] that doesnt help... [13:22:47] i dont know how either sounds like, and I never will. [13:22:51] a - as in aaaaaaah, like you do at the doctors (maybe not that long ;) [13:22:59] den - as in Denmark [13:23:09] i dont know what aaaaaah sounds like. [13:23:11] https://dict.leo.org/german-english/schadenfreude [13:23:16] same for den [13:23:44] The "r" in Freude is rolled too much in that example, but it's quite near [13:24:01] youre discribing color red to lifelong blind person. [13:24:11] do you understand now? [13:27:14] most people have heard stuff before they was even born. I haven't heard anything yet and im 43. [13:27:33] Sorry, I didn't get that hint much earlier [13:27:41] no problem :) [13:27:59] you still should use Schadenfreude more in written texts then :D [13:28:24] yeah its so hard to memorize it lol [13:29:14] some english words was such a grind to remember [13:33:06] Rolf: Have you tried to learn to speak? [13:33:23] ugh, I hate making lunch. And having a cold joint in one of my appliances and the soldering iron is 20 km away... [13:33:27] that is kinda hard to do with no input [13:33:31] (first world problems, I know :P ) [13:33:42] besides I speak just fine [13:33:45] just not verba; [13:33:49] Join the cyborg army! ;) [13:33:57] Rolf: You could have a teacher, or watch a spectrogram and compare it to defined sounds. [13:34:41] probably doesnt help much [13:35:12] it doesnt lol [13:35:16] i tried it for lols [13:35:23] ok [13:35:26] i dont know the specific issue he has, but had he born later, he could have had some kind of help, like implants and stuff [13:35:38] CT ugh no thanks [13:37:24] often people want to "fix" problems [13:37:29] but im fine [13:53:21] But Cyborg Army? ;) Sorry, not bothering you any further :) [13:53:41] terminators? [13:54:54] my friend works at a hearing aid company, and he tested this baby, whose parents are both deaf, and when the test came back that the kid is probably deaf as well, he mentioned cochlea implants, and then all hell broke loose... [13:56:01] Is that the case were the court ordered them to get that child an implant? [13:56:29] i don't know if it went that far [13:57:02] I'm glad that I don't have to make such verdicts [13:57:08] https://www.youtube.com/watch?v=U0MbQaa4Ebc [13:59:02] this better be some KSP stuff. :D [13:59:05] it is! [13:59:32] waitaminute [13:59:39] Eve? 10 parts? Wat [14:00:07] not eve, all planets [14:02:22] What's wrang with these struts? They flex (or don't do anything at all) and are not symmetrical. I built it strictly symmetrical. http://bksys.at/bernhard/temp/screenshot125.png [14:02:24] wrong [14:02:26] yeah, but Eve is the hardest. [14:03:02] darsie: move the decouplers to the top of the booster (or better: move them up, move the booster down) and place the struts at the bottom [14:03:07] makes for a better separation as well [14:03:17] Action: darsie fetched a surface sample from Eve long ago. [14:03:20] you cant completely make them symmetric [14:03:23] but you dont need to [14:03:34] The rocket drifts. [14:03:42] just use autostrut, booster to grandparent, cone to root part, and it should be enough [14:04:06] Mat2ch: You think the struts are more rigid at the bottom? [14:04:06] oh the drift is your problem [14:04:26] Yeah, and the boosters are not straight. [14:04:34] i usually have similar setups without issues [14:04:58] if they are not straight, they must be, no i cant say it here [14:05:15] Althego: The symmetry selection doesn't make perfect symmetry? [14:05:48] the struts are kind of special parts along with the fuel lines, but that only disturbs me, not the physics [14:06:01] so that is not the issue [14:06:24] but when they connect the game often decides to make them look different even with symmetry [14:06:53] your issue is the boosters or how the struts interact with the boosters [14:11:23] It's interesting how much difference it makes to launch from Eves highest point to to launch from ocean level [14:11:33] huge [14:11:47] because the overpressue causes decreased thrust [14:12:08] i have never tried to launch from there, mostly because it is really hard to land there [14:12:24] i rather try to build as light as possible se level launchers [15:00:58] Action: darsie put a full 81 t fuel tank in orbit. [15:02:22] I landed next to the sea. Dunno if it was close enough to walk to the sea. I think so. [15:20:55] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [15:21:49] Althego: uhm, I've landed and launched from Eve only twice the whole time I played [15:22:02] and my crafts were always capable from launching from sea level... [15:22:12] they were massive [15:22:23] but I managed to get three Kerbals down and up again [15:23:17] I only had one. [15:38:59] i've never reached orbit from eve's surface [15:39:02] i feel sad now [16:00:43] flayer: space is hard. Eve is harder. [16:01:29] i will get it done in this save game [16:01:51] you can try with one Kerbal first [16:01:59] yes [16:02:00] The vector engines make it much easier now [16:03:26] Use several stages, have a very small stage at the end [16:03:51] after about 15 km it's a piece of cake... but you've got to get there first. [16:04:15] it'll be a while before i go there [16:05:18] Don't hesitate to use the best engines. [16:56:27] and KER, use KER and "simulate" the different atmospheric pressures [17:06:35] now stock can do that too [17:06:48] but only around 3 engines are capable at eve sea level [17:07:12] the mammoth, the vector, aerospike (but that is too small) [17:07:26] maybe there is one more i forgot [17:07:33] mainsail maybe [17:15:54] I used 7 vectors on the big tanks... [17:16:04] and then four of that [17:16:08] Was a very big thing. [17:16:39] But I used that same stage for landing as well. Had drills and a converter on it, but ditched that, before taking off [17:16:53] not that big anymore, since the atmo changes. you dont need around 13000 m/s dv anymore. just 9000 which is significant [17:27:24] dV map says 7330. [17:27:29] But I ain't buying that. ;) [17:27:54] Depends a bit on how aerodynamic that craft is. [17:28:25] i dont remember the actual number, just that hte new value is lot lower [17:28:36] ans originally you had to land fully fueled [17:37:43] yep, now refueling there [17:40:16] if Eve isn't hard enough, https://github.com/OhioBob/Realistic-Atmospheres raises its sea level pressure to 10 atm ;) [17:40:24] hehe [17:40:42] in stock you can ascend from there with self built electric prop [18:25:39] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:40:21] Last message repeated 1 time(s). [18:40:21] Action: darsie rescued Gusdun Kerman from the surface of Minmus without rockets. Well, jetpacks. A Minmus based scientist flew to Gusdun and told him that nobody's going to pick him up and that he'd have to fly home himself. So he took off, aerobraked at Kerbin, got some more jetpack fuel from a capsule another Kerbal abandoned and deorbited. [18:41:18] hehe gravity kerbal style [18:41:23] :) [18:42:01] but how did he not burn up? [18:42:15] and why didnt use the capsule to deorbit? [18:42:33] ~70,500 m orbit, 3.1 jetpack fuel deorbit burn. [18:43:01] Somebody else might need the capsule. And it's easier that way. [18:43:59] Ohh, horizontal final aerobraking and 50 m above splashdown righting, so the impact isn't that hard (for realsim, not actually necessary). [18:44:51] I'd have to deorbit the capsule by pushing it with the Kerbal. [18:45:06] so from rescue contract [18:45:13] And then get out for splashdown anyways, cause there's no chute. [18:45:16] yes. [18:45:18] i thought it was regular space debris [18:48:37] I had no target/distance marker when jetpacking ... [18:48:47] in staging mode. [18:48:57] Only visual. [18:49:22] Deja vu. Is that configurable? [18:50:18] made me miss the capsule initially and used more fuel, having only 0.02 jetpack fuel left when boarding. [18:51:20] hehe that is tight [19:04:40] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [23:01:39] "Can [23:02:23] "Can't deploy $part, need 6750.00 MaterialKits" - that's weird. the centrifuge used to require 2 engineers to deploy, it didn't demand MaterialKits before [23:03:36] it was built with GroundConstruction. maybe that mixed something up. "6750" only shows up as modCost of another unrelated part in the save. strange. [23:07:45] ah, I see. a change in SSPXr added DeployResource MaterialKits