[00:20:22] Sons and daughters of Kerbin: It's not called retreating, it's running away from danger as fast as you can! [00:23:11] Reusable Falcon 9 upper stage development abandoned (again?) https://spacenews.com/musk-hints-at-further-changes-in-bfr-design/ [00:28:37] Action: Scolar_Visari ponders if SpaceX engineers took the consideration very seriously given the bite a reusable upper stage would've taken out of payload capacity. [00:30:46] Now this is pod racing! https://store.steampowered.com/app/808910/STAR_WARS_Episode_I_Racer/ [00:35:20] pod racing, but it's which dolphin can eat the most tuna [00:36:42] wish I had money, some space stuff I'd like to do too [00:37:04] UmbralRaptop: Bonus points if you just stay home and train humans to give you fish. [00:37:33] JVFoxy: Space Engine is space stuff for free. [00:43:07] Scolar_visari I was thinking more developmental stuff, maybe launch to test it actually works. [00:44:54] JVFoxy: But Space Engine IS in development! [00:46:36] JVFoxy: design controls in kRPC? [00:48:28] space engine more eye candy... knowledge database. I was thinking more systems to help explore space to expand on it that knowledge. [00:48:45] the other day, on the news, Canadians don't want to see just Americans landing on the moon, rather a mixed nationality project [00:53:04] JVFoxy: Er, I think the big story was general skepticism over a Lunar gateway. [00:53:41] There are budgetary, leadership and R&D deadline concerns surrounding the plans, which were admittedly never that concrete to begin with. [01:23:48] UmbralRaptop: I think the biggest potential threat to large NASA projects in the near future is bald or thinly guised anti-intellectualism. [01:25:31] The earth/climate/weather ones, definitely. Other ones more political details or giving the appearance of cutting costs. [01:28:36] UmbralRaptop: There was a recent attack ad which specifically disparaged the Europa Clipper. [01:28:55] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [01:29:04] Not for the lander requirement, mind you, but because of it involving astrobiology [01:31:16] uh [01:31:45] o_O [01:33:01] I mean, right now I'm biased towards ice giant orbiters (and a Venus return because it can teach us about exoplanets), but o_O [01:34:33] Go Jovian or go home! [01:34:47] All Neptune has is a moon that orbits backwards! [01:35:31] Jupiter has theme parks orbiting it, like Lava World, Ocean World, Ice World and Plate Tectonics World! [01:36:13] hah [01:36:14] we haven't even dared to do a mars return, why would anyone consider a venus return? [01:36:47] Eddi: I suppose you could return Venusian atmospheric samples [01:36:58] & return? We have a lander arriving at Mars in just over a week. [01:37:14] UmbralRaptop: I think Eddi thoguht you meant sample return. [01:37:26] Plus a current rover, and at least 3 orbiters [01:37:27] Action: Scolar_Visari sighs as the hopes for a new Venera mission fade. [01:37:57] Eddi|zuHause: the last US mission to Venus was Magellan in, uh, 1992? [01:38:14] ah yes, i thought you meant "return from venus", not "return to venus" [01:38:25] Eddi: That would be a goldmine of geological data, however. [01:38:39] Action: Scolar_Visari ponders what part of Venus one would best stab to get old rocks. [01:39:04] isn't venus surface weirdly uniform? [01:39:12] A Venus sample return would give way more bang for the kg returned than a Mars one. Though I don't know for the $. [01:39:56] Eddi|zuHause: maybe, but there is some ambiguity. We could do with better evidence for/against the resurfacing event [01:39:58] Eddi: No more than Earth, in a way, due to geological resurfacing. Like the Earth, however, there should be holdouts of ancient rocks. [01:41:01] There are also interesting volcanological features, though how active they are is something that requires further investigation. [01:41:24] (granted, Eddi|zuHause might be paying more attention to ESA, which did have a Venus orbiter more recently) [01:42:16] Don't forget Akatsuki! [01:43:22] Yeah [01:46:05] Also, why, "ice giant orbiter" *or*, "icy moon orbiter". Is it too much to ask for both? [01:47:48] Decadal deathmatch^W report [01:48:58] Action: Scolar_Visari mutters something about reforming the committee responsible for approving NASA's budget. [01:50:43] Action: un214 still wants a working warp drive [01:51:14] I'm not sure that one is physically possible. [01:51:31] thre are some theories about that [01:51:45] well dark energy has a negative sign, and something with negative energy is required [01:51:56] basically, if you can make the negative energy source the rest is doable [01:52:35] it's a lot of "well, mathematically that should work, no idea how to get there physically, though" [01:54:14] un214: I don't think any cosmologist or physicist would actually describe dark energy as something that could be used in the manner you're thinking. [01:54:30] well, we barely managed to make a handful of atoms of antimatter. nobody has even a clue how to approach exotic matter [01:54:39] Particularly if DE's a cosmological constant . . . [01:55:49] The negative sign is in pressure, but as best I'm aware, works out to positive energy density. [01:55:59] Eddi: There are also theoretical issues that haven't really been resolved, such as, "will warping space time build up an extinction level event's worth of charged particles?" [02:02:56] Scolar_Visari then don't point your drive directly at the target [02:03:26] Un214: I think it's less an issue at what you're point at but rather in every direction. [02:03:45] ah; definitely doesn't do that [02:03:47] I wouldn't make any bets on warp drives ever being a thing, or any FTL for that matter. [02:04:19] well it's kind of a toss-up whether or not man will get one working before he runs out of time [02:05:16] Like, "Earth turns into Kharak time" or, "Heat Death of the Universe" time? [02:05:27] i'm going out on a limb here and postulate that we won't see any practical use of a warp drive in our lifetime [02:05:45] like God says "enough" time [02:05:58] Eddi: I'll stay on my tree and say humanity won't see any practical use of space-time warping technology before maximum entropy [02:06:25] Action: Scolar_Visari sets their egg timer just in case. [02:06:47] on the other hand, if you have arbitrary space warping (which the warp drive isn't) than maximum entropy is not an issue [02:07:44] In any event, you don't need FTL for semi-reasonable interstellar travel. [02:07:54] i'm assuming a warp drive still can't violate the 2nd law of thermodynamics [02:08:08] While Mr. Torgue would not approve, LASER SAILS can do the trick without magictech! [02:10:19] correct the second law is still in play. There are metrics that defeat the first law but a warp drive will not suffice to set them up [02:15:38] laser sails make me optimistic (!) about interstellar travel [02:17:56] Now we just need several hundred teraWatt lasers emitters in Solar orbit . . . [02:19:36] Sell it as a weapons system! [02:19:58] lol man you'll never reach high relavisitic speeds that way [02:20:51] un214: Yes you can! [02:21:04] It's a matter of lowering your payload mass, increasing laser output. [02:21:53] Or, better yet: Moar lazors. [02:22:35] If you can push a manned spacecraft to a decent fraction of C, getting an unmanned one to ludicrous fractions of C would be trivial. [02:26:30] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [02:27:46] it's the heat dissipation [02:29:12] That really shouldn't be an issue unless you're using a very focused beam at very close range. [02:30:05] Even for a relativistic craft, you're still talking about months or years of acceleration by a wide beam against a sail many dozens or hundreds of square kilometers in area. [02:30:18] Preferably thousands too, I guess. [02:32:51] I'm not even sure the payload would even need to be very well shielded. In practice, it'd be a lot easier protecting it against laser light than it would be engineering a heat rejection system for a high thrust fusion rocket. [02:35:47] The laser stations themselves would generate horrendous amounts of waste heat, but they're also largely stationary once finished and need not concern themselves with staying lightweight. [02:41:49] Action: Scolar_Visari admits, however, that stopping a relativistic laser sailcraft would likely require the use of a rocket unless you've the appropriate infrastructure on the receiving end. [02:42:03] Still a lot easier than a rocket for both acceleration and braking! [02:43:22] Action: Scolar_Visari ponder aerobraking . . . in a star's atmosphere. [02:43:28] Action: UmbralRaptop recalls seeing some papers on sail designs getting into Sirius orbit faster than alpha cen [02:46:01] The ablation of your spacecraft's will produce thrust! [02:47:03] Kind of low Isp (in this case o_O) [02:47:57] Scolar_Visari, In the book Accelerando, they cut loose half the sail to act as a mirror to reverse the laser that accelerated them. However, that requires insanely good collimation, among other things. [02:48:00] A white dwarf mission would be kind of interesting. Though, admittedly, not as cool as a neutron star or black hole rendezvous. [02:48:28] lordcirth: There have been papers on the subject of using moar laser sails for reversing thrust on the receving end for a few decades now. [02:48:55] I'd think that'd be too far out for longer distance missions. [02:49:43] Forward, Robert. "Beamed Power Propulsion to the Stars" AAAS Symposium on Interstellar Communication and Travel 1986 http://www.transorbital.net/Library/D001_AxA.html [02:52:23] The randomly missing spaces are annoying [02:52:27] Cool paper, though! [02:53:24] Action: Scolar_Visari notes the article discusses maximum speeds of 30% the speed of light, with ships completing trips at distances of ~11 light-years within a very reasonable 40 years [02:55:07] Yes, they'd require tens of thousands of teraWatts of laser output, but there's nothing physically impossible aboot that! [03:25:16] Action: Scolar_Visari goes off to design a lightsail spacecraft using rays of photons reflected by shaven, well polished human heads. [04:20:19] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [05:40:54] hello [06:30:16] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [06:38:51] what a strange bird https://www.instagram.com/p/BqHegFdlonJ [06:51:01] huh... [06:51:15] over here, they'd want you to put pets in approved crates. [06:52:56] I took my fennec on the train once, still had someone freak out. I got out at the station, staff looked at me. I went up to them to talk. They said, someone was reporting wild animal on the train. Noticed the crate, 'he's in an approved carrier, don't see any problems' [07:08:37] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [08:08:14] Last message repeated 1 time(s). [08:08:14] so many flat earth videos :) [08:10:10] wow! interesting history on NASA and Big Bird https://www.youtube.com/watch?v=cEi1Dl-29Io [08:20:53] Rolf ok.. knew about teachers in space.. not the bird also being part of things. [08:21:04] yeah [08:21:19] I still have space shuttle story which ends at the 86 explosion [08:21:25] *book [08:23:51] gorilla did make it to the space station... not as a teacher, just.. well... you decide: https://www.youtube.com/watch?v=hjRrb4bk5_s [08:28:32] i got proof that global warming is a hoak. it'S the temperature outside is below 0! [08:28:39] lol jv [08:28:53] hoax [08:29:19] yeah I got proof earth is flat also. my driveway right there is very flat. no curve at all [08:29:43] i got the antiproof of that :p [08:32:56] your basketball ball? ;) [08:34:06] yes that gorilla was funnny [08:34:30] yeah [09:05:52] https://mastodon.technology/@adelheid/101089347847735692 [09:11:09] Althego doctors... but also now hotels are considering doing twitter feeds for people so they can spend more time enjoying vacations.. [09:11:17] was a blurp on the news yesterday [09:12:37] https://www.youtube.com/watch?v=wL9PcGu_xrA fun [09:14:52] i thought there would be more pain because of the joke [09:17:28] Althego: there's much pain [09:17:35] we just don't know how to express it [09:18:00] I just dont get it lol [09:18:07] maybe good thing. no pain [09:18:19] heh this is painful for me. an electrical engineer not understanding conservative central force field (in this case gravity) [09:18:42] how did this guy finish his education? [09:19:07] did I miss a link? [09:19:18] only one I see is mastodon one besudes youtube links [09:19:23] Rolf: nobody expects the spanish inquisition [09:19:40] sounds similar to spanish inn physician [09:20:12] saw this video show up in my suggestions. I meant to view it.. [09:20:32] yes i also saw this solar tracker video suggestion [09:20:41] but i knew what it is, so didnt watch it [09:20:49] nice feedback control though [09:21:15] I have a 6' fixed dish stand.. I'd like to convert to sun tracking... ya no easy task [09:21:22] he had a video that he misunderstood what conservtive cetral force? [09:21:35] got link:? bec im curious [09:21:36] no, i am watching a flat earther electrical engineer [09:21:42] ahh good [09:21:58] while one I linked to isnt best on video quality hes been ok so far [09:22:03] well [09:22:13] yes he has to be cause made a nice sun tracker [09:22:14] in least one youre watching isnt talking about time cube [09:22:22] nobody does [09:22:36] only 1 guy, if that one is still alive [09:22:41] yeah it was too weird to become weird beliver thibng [09:23:20] theres also guy whos making entire religion based OS [09:23:22] flat earther makes sun tracker.. or did I miss something? [09:23:33] no that guy died a few months ago [09:23:39] it is its own standard. not linux not windows nothing as he wrote everything [09:23:57] the os one or time cube? [09:24:00] https://developers.slashdot.org/story/18/09/08/037245/creator-of-templeos-terry-davis-has-passed-away [09:24:50] interesting [09:25:01] I wonder if anyone would be interested in source code [09:25:08] its so strange yet working [09:25:19] JVFoxy: no, these are unrelated. i watch a flat earther electrical engineer arguing with some people, there was a video of a guy who built a sun tracker, and the tempe os creator died, while the fate of the timecube guy is uncertain [09:27:03] ah fun [09:27:26] space cubes and pyramids was a thing in the past... [09:27:46] oh the time cube guy also died according to wiki [09:28:14] cereic comic had really funny one about pyramid power and batteries [09:28:17] causes? [09:28:33] the guys that died... old age or..? [09:28:37] 87 years old [09:28:51] fairly good chance yes. templeos one tghough he died middle age so dunno [09:31:53] I'll just say stress [09:33:06] probably yeah [09:34:14] a train hit him [09:34:30] man that sucks [09:34:39] was not on his medication for schizophrenia [09:35:55] oh.. kay... though I guess not surprising [09:37:24] topic got really dark [09:37:56] maybe change it to black holes, dark matter, dark energy, black body radiation, or something similar [09:39:44] black hole suns... ;) [09:40:04] would be deadly, because of all the x-rays from the accretion disc [09:40:29] unless on a tidally locked planet [09:41:04] hehe some commenter asked an electrical engineering question to check if the fe guy is really one [09:41:08] didnt answer it :) [09:41:20] issac said eyeball planets would be more common because its easy to be too far or too close but tide locked so theres band of livable space [09:41:40] probably they are common [09:41:55] there is ponental livable temperate area in mecury [09:41:57] at least heard about a bunch of them in kepler data [09:42:04] because most stars are red dwars, so planets are close [09:42:13] since back side is quite old and hot end very hot we has basically infinite energy there. [09:42:22] and thats before we consuder solar power. [09:42:29] mmm.. depending on things, you'd have the sun static in the sky all the time. Be hard to tell how the day was going.. if you'd call it a 'day'. [09:42:36] isnt mercury in a 2:3 resonance? [09:42:43] hehe vector field question [09:43:00] hmm thought it was simply rocking a little [09:43:16] ya.. merc takes longer to spin on axis than it does to orbit. [09:43:31] around 57 days for its day [09:43:43] venus is just backwards [09:44:05] THE hottest planet in solar system yet second in closeness to sun [09:44:28] atmosphere matters [09:44:35] indeed [09:44:36] even earth would be quite cold without one [09:44:38] hot is such a relative term [09:44:51] especially when not about spherical bodies :) [09:44:58] but who knows s9 [09:45:03] so mecury does rotate, that doesnt rteally matter much as we should find it very usable anyway. [09:45:22] its like iron core with little crust. lots easy mine iron [09:45:24] i think there was some scifi book with crawling cities on mercury [09:49:14] my Jovian Chronicles talks about people on Merc... massive solar farms, people going underground when sun comes up.. [09:49:56] Also talked about people on Venus but terraforming had been going on for a bit. Not stupid harsh as we know it now. [09:50:01] didnt find anything on progress docking [09:50:06] isnt it supposed to be today? [09:51:11] thought a day or so.. [09:51:23] next day is the cygnus [10:25:59] possible to do alternate cabin interiors for the Mk1? [10:26:05] *crew cab thatis [10:26:53] not in the base game [10:27:03] probably there are mods with different interiurs [10:27:09] but i wouldnt know that [10:27:17] als oit was just upgraded [10:28:24] couple of ideas have come to mind from some time ago... seats facing same way.. or more like a proper 'cabin'... its just a thought. [10:28:56] ah you mean the airplane cabin? [10:29:14] yes the seat backwards always annoyed me [10:29:15] I did an experiment with rearranging the jet cockpit, but after one of the updates, its interior wouldn't work any more [10:29:20] i guess it wants to be a business jet [10:30:55] its ok.. just, seems weird launching crew facing down/backwards in rocket with it :) [10:31:19] though sometimes I wonder if kerbals defy extra gravity when it comes to be apart of the ship [10:31:36] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [10:32:07] I finally got myself a red button https://i.imgur.com/s5Y5M56.jpg [10:32:20] hehe [10:32:27] emergency phone? [10:32:34] for 800 yen? [10:33:00] tokyo metro in-car emergency interphone [10:34:55] the switch is simple enough (there is a hidden reset button to the left behind the cover), but can anyone point me in the right direction as for how the heck I might get the microphone working [10:35:56] there's four wires coming out of the thing, the right two change from disconnecterd to 2.4 ohms when I activate the switch, the rest seems to do nothing [10:37:39] any combination of right and left wire seems to do nothing [10:39:33] hehe [10:39:47] isnt one pair for a speaker? [10:39:55] just noticed that the front hinges providing easier access to the reset and allowing to change the "break glass" thing which actually seems to be acrylic [10:40:02] buecause i guess when the button is not pressed, then you can hear the other side [10:40:24] the button is not meant to be reset by the caller [10:40:31] ah [10:41:11] there seems to be no lock or alarm preventing you from opening the cover lol [10:41:24] probably around zero people know about this here [10:41:37] this likely means you can open them up on revenue trains... [10:41:37] maybe some train fans somewhere [10:43:09] Althego, could the same part serve as a speaker and microphone? there seems to be only one audio thingy in there [10:43:42] technically. for fun you can use some mics as speaker, but there will be low volume [10:44:07] in a train full of screaming people I don't really want it to be low volume [10:44:23] but somehow you have to be able to hear the guy on the other end [10:44:34] yeah that's why I'm confused [10:45:22] it kind of seems like the switch has it's entirely separate two wires, with no shenanigans as to one wire serving multiple functions [10:45:36] that leaves only two other wires coming out of the unit [10:46:26] I've gotta clean the back plate of this unit before opening it up, just it's sheer existence in a resting state is enough to spread dirt through my entire room [10:46:36] hehe [10:46:52] fingers, the worst disease vector since genitals were banned in public [10:47:10] (yeah I know airborne is worst but) [10:47:50] Speakers make great microphones. The other way around, not so much [10:48:04] i never tried that way though [10:48:48] But I don't think it can be simultaneously a speaker and a microphone [10:48:53] yes [10:49:08] because you either drive ot or measure it [10:49:22] Exactly. Otherwise the feedback would be perfect [10:50:11] that is why i thought the button is a usual transmit in a half duplex [10:50:41] What's "half duplex"? [10:50:51] both directions, but not at the same time [10:50:57] Ah [10:51:31] That wouldn't be optimal in an emergency situation when regular people aren't used to PTT [10:51:58] but then there should be something separate, a mic and a speaker [10:52:19] This is from a train carriage? Isn't it likely that there is a microphone elsewhere in the carriage, maybe connected to a camera? This unit could be one-way only [10:52:20] holy crap I might now have dirt older than the subway sarin attack in my kitchen [10:52:34] heehe [10:52:44] go outside and do it there [10:54:39] heh that was in 95. so long ago [10:57:11] I guess sarin couldn't actually survive that long in the open? [10:58:45] supposedly water degrades it based on wiki [10:59:26] I mean they would have decontaminated it before putting the train back in service [10:59:47] even if they didnt, it would have decomposed by now [11:00:32] https://66.media.tumblr.com/09e4a99e4d0558e014f202226745dad3/tumblr_odmme7rHhn1rjjqhuo1_540.jpg [11:00:37] I assume that the unit is from a 03 series, which would give it some likelyhood of having been directly or indirectly affected [11:00:59] the other possibility is a 02 series, which could also have been affected [11:01:09] so they are green? [11:01:38] my office https://66.media.tumblr.com/9fc1de10eb6f0c48be4f470c90d79287/tumblr_o2d28vlK691st4bmvo1_500.jpg [11:01:45] hehe [11:01:50] didnt knwo you had an office [11:04:12] dunno I don't really like glass floors [11:04:20] except that as far as I know only one 02 series has been decommisioned, and I have one of it's wheel stoppers here, and the car number it belonged to doesn't match the trains involved in the sarin terror [11:04:41] Rolf, it's an air floor [11:05:03] thats far less supportive surface [11:05:07] doesn't scratch or shatter as easy [11:05:15] might shatter your bones tho [11:05:20] goo sunlight though. good for tanning and vitaium D [11:05:39] nah I decline to accept that office lol [11:08:31] not even with a company provided parachute? [11:08:44] anyway, what I actually wanted to ask, other than making sure that I did not expose myself to sarin inadvertedly, was about wiring the microphone/speaker thing [11:08:45] too short term [11:09:06] hehe [11:09:48] I wonder how that sounds to pacbard who joined too late to have any guess at the context lol [11:13:01] yep [11:13:39] I've removed the only screw on the back and all I got were screw terminals for the wires [11:13:40] hehe [11:14:15] they're labeled 291, 292, 293 and 290G, which I guess is meaningless without the manufacturer's manual [11:14:33] plus, more of the goddamn soot [11:14:37] hehe [11:14:43] apparently they don't clean the insides of the train walls [11:14:44] just where did that come from [11:14:47] no smoking [11:14:51] no hands touched it [11:14:54] If pacbard would like the context so he knows that GlassYuri isn't making some sort of terrorist weapon: http://bitcoinshell.mooo.com/users/deddly/?C=M;O=D [11:15:21] Althego, seeps into the cracks [11:15:30] gets dragged inside the wall by the doors [11:15:37] ah [11:15:41] from the back [11:15:56] if it is close to the doors that makes sense [11:16:07] lot of dust and oul create that black dirt [11:16:10] oil [11:16:12] might also come in through the window frames [11:16:31] doesn't have to be near the door if it has literally decades to spread [11:17:02] but usually they are because there are seats elsewhere [11:17:55] five door car https://i.ytimg.com/vi/ENd8MBgy9Bo/maxresdefault.jpg [11:18:08] hehe loks strange [11:18:11] three door car https://i.ytimg.com/vi/WUseGT13No4/maxresdefault.jpg [11:18:58] for the five door car, the door retracts in between the inner and outer window pane [11:19:03] heh I once had a car where it had 5 seats but only 2 person can sit in it [11:19:07] Oh yeah, Japan. Standing room only in those commuter trains, right? [11:19:19] Deddly, except for all the seats in those pictures [11:19:53] oh btw on that three door car, the polstered thing next to the seat closest to the door [11:20:03] they had those for sale too, but I didn't grab one [11:20:04] "all those seats" <-- yeah, a couple around the edges. But there's a lot of empty space [11:20:23] even the old russian metro cars have more seats [11:20:43] we still have the same running here as the one in the fox video [11:21:06] there aren't that many seats but during rush hour they only get in the way [11:21:16] off peak they tend to be somewhat enough [11:21:35] plus if you're uncivilized like me you can sit on the floor [11:21:56] Do you ever experience this? https://www.youtube.com/watch?v=E7kor5nHtZQ [11:22:05] hehe [11:22:11] dont camp in a train car [11:22:33] Deddly, not with myself being pushed in, no [11:22:46] I was just thinking how terrible it would be in there if there were a lot of seats [11:23:05] ehehe [11:23:10] this pushing is funny [11:23:29] just wait for the next one lol [11:23:36] also those last people trying to get in when the train is already beyond full deserve to be dragged out honestly [11:24:20] their dumb egoism causes delays which then reduces short time line capacity by several hundred passengers [11:24:35] The next train will also be full though, no? [11:24:54] yeah but they will be the first in line [11:25:01] I mean, everyone has an appointment to meet [11:25:21] Is there a line? In Sweden it's a free-for-all [11:25:41] https://youtu.be/dIvC4ZB88h0 [11:25:43] Deddly, door positions marked on platform, lines form naturally [11:26:34] at shinjuku where I often transfer there are four lines marked, however I never saw that working in practice [11:26:57] I see. But people are employed to squish people in the train, so it seems like it's supposed to be OK to cram yourself in a train that's already full [11:27:06] feels delightfully evil when there's people lined up to the other side of the platform and you just open up a new line next to them [11:27:40] you can get yourself in, turn around, both feet in the train car, lean back [11:27:58] not too uncomfortable if there is still space [11:28:44] if there is no space and the meat pressure raises too high it gets very uncomfortable for the people already on the train, otherwise I don't mind it on short distances [11:29:06] hehe meat pressure [11:29:18] increases meat tension [11:30:10] what I really hate however is that sometimes nobody bothers to hold on because they can't fall over anymore [11:30:56] eating the intertia of twenty fat businesszombies doesn't feel all that great [11:31:07] hehe [11:31:12] wear a coat with spike studs [11:32:08] or with something people really hate [11:34:19] since I'll likely go there in january, I wonder how people in tokyo would react to an "I love nanjing" t-shirt [11:51:55] huh, my trumpet works better when warm [11:52:12] must be thermal expansion :) [11:52:24] also when im at the lower fundamental frequency and push the pistons which add tubing lenght it goes up in pitch and not down [11:52:30] it is a bit hard to get it lower [11:53:12] ma7ybe try cooling it in a fridge [11:53:40] why [11:53:53] it is better when warm anyways, probably gets less condensation inside [11:53:56] for a counter experiment [11:54:03] because otherwise I have to empty the water inside quite often [11:54:29] so I just breathe in it for a while to heat it up [11:56:53] I can kinda play the first 5 notes of the russian anthem [11:57:04] hehe [11:57:05] because that's the first thing I decided to learn playing for some reason [11:57:09] which is the soviet anthe [11:57:10] m [11:57:21] yeah [12:02:24] maybe add the french anthem to your repertoire too, for a countermeasure :) [12:02:46] yeah maybe [12:03:15] but you know im not really the partiotic type [12:03:25] I would gladly burn down the president's house [12:03:42] hehe [12:03:53] with him in it [12:03:55] this channel in no way supports property damage [12:03:59] heh [12:04:02] unless it is done by rocket explosions :9 [12:04:14] I like the country but not all the political crap [12:04:30] stink bomb the grass. no properity amage but sure smells for quite a while [12:04:37] hehe [12:04:54] peoples can't even get near there during manifestations [12:05:05] half the police is just there to protect the president [12:05:12] because he knows no one likes him [12:05:26] and flying a rc plane in the middle of paris might prove difficult [12:05:50] not to mention police would catch you because of suspected terrorism [12:06:04] im pretty sure im already on some watch list [12:06:17] for searching recipes for rocket candy and nitrocellulose [12:06:31] hehe [12:06:40] but those are legal [12:06:47] yeah that's the point [12:07:00] competely legal but I can missile peoples with that [12:07:16] and you can stab people with knives [12:07:27] break their necks with bare hands [12:07:32] french meh less problems than where I am at [12:07:44] there are levels of threats it is pointless to try to protect against [12:08:08] yeah [12:08:23] and im not gonna do anything stupid unless im extremely annoyed [12:08:29] which might happen [12:08:37] otherwise we get to the point as the perfect computer security: the network is safest without users [12:12:29] no user server can be ibm xt ith 1 mb ram [12:12:40] or simply shell of a computer tower [12:13:51] make it a raspberry pi, at least it does soemthing for the proce fo the computer housing [12:14:26] honestly standing up is too much cost for setting up a zero user server [12:14:50] or if impressing is important, get old server with lots blinking lights [12:15:01] gut it and use rspi to power lights [12:15:13] lol https://thereisnews.com/man-arrested-for-put-fake-arrow-decals-on-the-floor-of-walmart-and-create-a-labyrinth-with-no-exit9999/ [12:16:05] there is a ikea scp lol [12:16:56] http://www.scp-wiki.net/scp-3008 [12:17:28] this must be an onion style fake news site [12:17:46] yeah I doubt everyone would get stuck opn loop [12:18:24] if I saw that I looped couple times I would check stuff see where loop start and figure where exit is lol [12:19:17] what is lelouch saying here? https://i.4cdn.org/a/1542535295919.jpg [12:22:25] https://cdn.discordapp.com/attachments/186186471202357249/513690412267864106/DSC_0215.JPG [12:33:02] looks rushed [12:37:39] I just taped the camera and transmitter on the plane [12:38:00] exactly because of that [12:38:10] and the glue at the prop [12:38:13] I didn't even plan on using this plane for fpv [12:38:31] nah the prop isnt me, it was given to me by someone [12:38:57] and I will remove the fpv system after im done flying it once, it is just for testing it [12:47:29] lol https://thereisnews.com/man-arrested-for-put-fake-arrow-decals-on-the-floor-of-walmart-and-create-a-labyrinth-with-no-exit9999/ <-- when clicking random links on the internet there is this weird phase where you start to question whether that site is actually serious :p [12:47:54] as i said seemed to be an intentinal fake [12:47:57] still funny [12:48:17] Althego, I'm inside the unit now, and the goddamn dirt is everywhere, but seems like it does have mic and speaker wires, with the button wired into a common ground or so [12:48:25] well, i don't read the context sometimes [12:50:18] ...is there a tool that reverse engineers a circuit board using image recognition [12:50:28] hehe probably not yet [12:50:54] sorry, you have to type the codes from the ics yourself :9 [12:54:54] at least it's too old to have microcontrollers [12:55:19] would be overkill fora button and some analog lines [13:01:05] hmm, 291 goes through the switch and merges with 292 after that, so these two really give me just the switch with nothing else [13:04:06] 290G and 293 go directly into the circuit board, where their traces are covered up by some large diodes, but they might be connected with these same diodes [13:18:34] tried a resistor check device which tests whether two things are connected? [13:20:02] multimeter is a more typical choice [13:24:39] Eddi|zuHause, I did measure resistance [13:24:49] resistance is futile :) [13:25:52] you could try to drive it with some audio signal to see which one makes noise :) [13:26:35] it seems like 292 also provides power to the circuit board, and I guess the voltage difference between that and 293/290G carries the microphone and speaker signal respectively? [13:28:10] what I just thought of but would need an entire car body for to find out, if multiple buttons are pressed, do they just all talk on the same line? and since the internal circuitry seems to work regardless of the switch being pressed and even unaware of it, does pressing one button activate all units? [13:30:52] maybe add the french anthem to your repertoire too, for a countermeasure :) <-- i imagine that's not the easiest piece to start out with [13:31:14] yes but may work against the angry masses [13:31:50] the kind of masses that stand in the middle of the road to protest against fuel prices? [13:31:51] lol just noticed a funny detail [13:32:05] on one of the mounting holes, a washer is stuck to the hole [13:32:11] no, the masses that would try to beat him because of russian/soviet anthem :) [13:33:08] idk, could swing both ways [13:33:15] idk what you were talking about but modern russian masses are quite passive in this case of fuel price rise compared to france or bulgaria [13:33:33] Eddi|zuHause, I saw on the train news that one person was killed in the protests? [13:33:59] yeah, i read that as well, but didn't check the article to see what it was about [13:34:49] Gasher: i was talking about french masses [13:35:18] i saw in the news that there were protests there because of fuel price rise [13:35:47] anyway, i think the german anthem is a pretty safe thing in france, because nobody there even knows how that goes :p [13:35:49] also remind me to fix the overextrusion on my printer before I try to print more tools [13:36:47] (reference: https://www.youtube.com/watch?v=lFraVY5Hkzk ) [13:37:34] also, is it just me or is PLA annoyingly hard to file and sand [13:40:15] set it on fire instead :) [13:40:52] well heat does smooth out plastic to an extent [13:41:30] I should have printed a spanner instead of a wrench, one side less to file [13:42:01] or an adjustable one so that it doesn't matter if it's too tight [13:48:49] I also bought a brake step indicator but I'm not sure if I will ever get it working [13:49:14] why do you need these? [13:49:21] random parts of trains [13:49:44] tokyo metro employee "it works off 1500v so I cannot recommend using it at home" [13:49:52] hehe [13:50:09] unless you are called photonic induction [13:51:24] Althego, the emergency interphone has a red button and people who have never wanted to wire up a red button as a game controller can honestly leave this channel [13:51:32] 1500V DC i assume? [13:51:49] i never wanted to have a game controller [13:52:13] I wonder if I can play KSP using only train and bus parts [13:52:30] finding an analog throttle can be annoying and expensive, but otherwise [13:52:33] probably [13:52:58] these stop request buttons buses have are like 300 yen [13:53:06] i could play KSP on a train, if that is close enough :p [13:53:14] really cjeap [13:53:18] Eddi|zuHause, yeah dc [13:53:40] what's 300yen? 3¬? [13:53:43] less [13:54:25] google says 2,33¬ [13:54:26] also I finally learned how to wire up my "this door doesn't open" indicator [13:54:32] just plug it into the mains [13:54:37] so 3¬ is close enough [13:55:01] Eddi|zuHause, if you buy enough of them for all KSP controls it makes a difference [14:08:57] gnah, i hate that i had to downgrade my graphics card, now i can't play some games that i used to be able to play :/ [14:09:12] Eddi|zuHause, the newer one broke? [14:09:49] lower setttings? [14:09:50] i'm not sure what actually broke, but i got system freezes and they became more and more common [14:11:49] the main problem is that the other card is a previous generation, and that is not supported by the driver that implements vulkan support [14:11:59] so i can't get dx11 games to run via dxvk [14:19:40] hehe found a hilarious link but cant put it here [14:26:43] URL >256 chars? [14:27:05] or NSFW? [14:27:06] no, content [14:27:10] ic [14:27:38] it would be safe normally but the rules prevent it [14:27:49] put it in modders [14:42:43] ...I wonder how easily I can hook up the emergency interphone to taskkill unityengine when activated [14:49:08] NSFK [14:49:20] not safe for kerbals? [14:49:29] ksp but that works also. lol [14:58:17] well I just flew over my town with a rc plane [14:58:21] thats illegal for sure [14:58:31] good thing absolutely no one cares [14:58:49] i doubt any country has enough police force to bother about things like this [14:59:39] yeah unless something happens, like acciently blocking rescue helicopers with quadcopers [14:59:47] then they will go after your backend [15:00:17] i can imagine that in some states in usa people maybe can shoot down drones [15:00:25] well it is only a rc plane [15:00:27] there was one case of that [15:01:09] Althego, more like hit someone else while blasting ammo into the sky as if the luftwaffe were coming for them [15:01:10] unlawful weapon discharge [15:01:18] bullet dont just stop at quadcoper after all [15:01:38] no choice then, we have to tran the eagles :) [15:01:41] train [15:01:47] tran the eagles lol [15:01:57] some peoples do that [15:01:59] that is why i had to correct it [15:02:00] idk what for [15:02:22] some years ago there was an article about some police training eagles to catch drones [15:02:35] firemen had to "shoot" one down with water since drone was endagering firemen with distraction [15:02:49] "distraction" [15:03:01] do they know how to do their job or are they little babies [15:03:29] I think it was flying too close to firemen doing jobs [15:03:37] going for closeup or something [15:03:49] there was some video where a bear and cub was struggling to get uphill. it turned out they were frightened by the drone making the video [15:03:55] uh yeah that wont work, they have wide angle lenses [15:04:08] yeah they reacted like it was alien [15:04:51] also no one can tell me stuff about my drones because drones dont exist [15:04:57] hehe [15:05:00] it is just a buzzword [15:05:02] borg drones [15:06:11] modern speech is just a bunch of buzzwords :) [15:31:56] Haiyo! [15:32:13] heh [15:32:15] 11 seconds [15:32:36] waited for an answer for that long [16:03:34] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [16:04:07] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [16:14:09] scott [16:32:14] #KSPOfficial: mode change '+v Zarthus' by ChanServ!ChanServ@services.esper.net [17:10:47] eh spacex moved the 64 sat launch a week alter [17:11:05] still in the evening, so servicable [17:11:24] or at least i can watch it [17:19:45] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:24:28] ...I wonder how easily I can hook up the emergency interphone to taskkill unityengine when activated <-- my first idea would be assigning a KDE "global hotkey" to "run command" [17:26:36] GlassYuri quit, only the phone one remains, probably sleeping [17:30:04] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [17:36:44] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:57:35] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [17:57:57] hey [17:58:10] does anyone here understand planes [17:58:13] hi [17:58:20] what kind of planes [17:58:21] Heh [17:58:25] hehe [17:58:27] the ones in ksp [17:58:28] now it happened to you [17:58:29] kinda new [17:58:31] https://steamcommunity.com/sharedfiles/filedetails/?id=1568349427 [17:58:33] mib_95nxlo, oh sure, lots in here understand planes [17:58:34] i built a plane [17:58:39] but it doesnt fly good [17:58:44] it does fly tho [17:58:49] Nice design [17:58:49] but its hard to control [17:58:53] and idk why [17:58:56] hard to steer or unstable? [17:58:57] I can see why [17:59:01] hard to steer [17:59:05] you dont have control surfaces [17:59:06] its stable tho [17:59:10] You don't have any control surfaces :) [17:59:13] control surfaces? [17:59:18] well, a tiny on the vertical stab [17:59:20] hehe [17:59:26] Like ailerons and flaps [17:59:43] oh [17:59:43] surfaces that deflect on your input, to change path of air, so that in return it moves the plane [18:00:07] https://en.wikipedia.org/wiki/Flight_control_surfaces [18:00:16] mib_95nxlo, in KSP, the most common ones to put on wings are all called "Elevon" followed by a number [18:00:28] Yeah, it would be steering with reaction wheels and engine vectoring. Not enough. [18:00:32] like this? https://wiki.kerbalspaceprogram.com/wiki/Elevon_1 [18:00:43] Exactly [18:00:59] it doesnt matter what ksp calls them [18:01:01] Do I add them to both sides or just back of wings [18:01:04] all work automatically [18:01:11] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [18:01:20] you can turn them on and off for different inputs [18:01:28] If you put one on each wing, you'll be able to roll easily. Add some to the back and you'll be able to pull up and push down as well :) [18:01:30] I'd recommend having some at the very back of the aircraft for pitch control. For something small like that, roll tends to handle itself. [18:01:47] what the wikipedia shows in the top right, animating, is the classical layout, i usually set it up like that [18:01:52] ok thanks guys [18:01:59] To be honest, just two at the back should be enough [18:02:04] You're more than welcome, mib_95nxlo [18:02:30] shadgl;galhr [18:02:44] ancient magic [18:03:08] more of just annoyed at "problem has a solution, and they promptly leave before even trying it out" [18:03:41] while raptor wave 1 music is playing in my head [18:03:57] He'll be back if he can't work it out :) [18:05:30] Action: raptop blinks at Althego, and grabs a set of AIM-31 "Mauler" missiles from a convenient capsule. [18:05:51] (...why do I remember what the powerups are for like the first 5 waves of Bravo Sector?) [18:06:00] hehe [18:06:05] i sold those :) [18:06:32] Eh, they're really nice until you can get the autotracking gun or the like. [18:06:58] yes, until that [18:07:27] all htese flat earth videos soaked up a lot of time today [18:09:02] Althego, why would you subject yourself to that? [18:09:12] actually anti flat earthers [18:09:30] because i am donw with creationists and moon hoaxers :) [18:14:09] What's a good mod that adds 0.625m SRBs and not too much other stuff? [18:14:17] But why watch those when eg: Susskind has a bunch of lectures on youtube? [18:14:32] you actually have a point [18:14:34] My parents are YEC's. It's annoying [18:24:06] Fluburtur: https://imgur.com/gallery/GDsa7dq [18:24:52] so big [18:52:22] damn [18:52:35] not the biggest I have seen but that is some legit use for one [18:56:20] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [18:58:26] Sons and daughters of Kerbin: Assume a perfectly spherical kerbal. [18:58:42] Action: raptop sums up a few spherical harmonics instead [18:59:39] spherical kerbal in vacuum [18:59:43] sounds about right [19:00:02] Althego: On second thought, perhaps pressurizing their spacesuits to 1 ATM was a bad idea? [19:00:47] Action: Scolar_Visari thinks the Alexei Leonov incident of letting air out of one's spacesuit to re-enter the spacecraft gives Kerbals a good precedent. [19:01:22] Turns out, the physicist lied when he said that he preferred to work in a vacuum free of any forces. [19:02:31] BPlayer: I'm assuming they were no longer alive for a comment? [19:02:54] You assumed correctly [19:03:12] hehe [19:04:26] Action: Scolar_Visari ponders if BPlayer is simply APlayer just bringing their B Game. [19:05:21] Which BPlayer do you mean? [19:05:37] Action: Scolar_Visari is unsure whether or not they should treat this as a Reboot situation or a Tron situation. [19:05:50] Are users bad or good? [19:06:09] "People are generally good" - Jeff Bezos, IIRC [19:06:53] Yeah, but users kill a whole lot of CPUs whenever they beat a game, and that happens a lot. [19:07:06] Doesn't help that the CPUs aren't actually good at their jobs. [19:07:48] "CPUs are generally bad" - Scolar_Visari [19:08:03] scolar visaris are generally bad - cpus [19:08:37] Action: Scolar_Visari probably has killed tens of billions of CPUs if Plague Inc. playthroughs are accounted for. [19:08:50] "Althego neither uses captitalization nor quoatation marks" - BPlayer [19:08:52] :P [19:09:01] quotation marks* even [19:09:01] try to avoid special characters [19:09:12] they can be anywhere on a given input device [19:09:41] and it seems the tv understands me better than my computer :) [19:09:43] "Scolar Visari did nothing wrong" - Scolar Visari [19:09:47] Althego: When I know the exact location of "anywhere", I tend to make use of this knowledge :P [19:10:58] the next week remains of this year, and i have one day in reserve [19:11:34] although no interesting game left currently. i am struggling with dead space, it is annoying [19:13:00] Althego: The trick is to hack off their limbs with the first weapon you acquire, as it's pretty much among the very best. [19:13:11] i know that [19:13:15] but 3 bullets to one limb [19:13:25] then slowt hem down and stomp on them [19:13:38] then i run out of charge, go back to the nearest charger [19:13:46] this is stupid, i am not sure i want to do that [19:15:48] Alternatively, you could simply become a Unitologist. [19:17:28] i very impulsively bought astroneer, after following it for 2 years and always leaning towards "nah" [19:17:42] i think i have to get the old pc out of retirement so that i can play prototype again [19:18:10] but i can't run it, because it needs dx11 [19:18:47] Althego: That's [prototype]! [19:19:18] Scolar_Visari: who knows where the [] went today? [19:19:22] you know what annoys me? on the cover the left hand is a blade, which is wrong, because alex's right hand is a blade [19:19:34] Eddi: Then I'm guessing all the other recent survival games are right out? [19:19:54] Scolar_Visari: what do you mean with "all the other"? [19:20:10] "Mine name's Alex Mercer. I'm gonna find whoever misplaced my sword hand, and I'm gonna make em pay." [19:20:29] the story is total rubbish [19:20:34] but i like the game [19:20:34] Eddi: Subnautica, Breathedge, that one with the bajillion worlds, etc. [19:20:48] it just does not run on win10 because of drm [19:20:59] Althego: There are ways around that in most cases [19:21:20] you're legally allowed to circumvent DRM for programs [19:21:29] if it doesn't run on your computer [19:21:40] but that would need to download some software from some shady source and i will nto do that [19:21:50] that is often true [19:22:07] Althego: And, to be honest, I'm not sure DRM would stop you from running it? [19:22:19] it is designed to do t hat :) [19:22:28] but honestly it stops people running it who bought it [19:22:33] never stopped anybody who didnt [19:22:37] completely iinsane idea [19:22:54] Action: Scolar_Visari notes plenty of people seem to have gotten [prototype] to run on Windows 10, and you could probably get it to run by transferring it to Steam. [19:23:01] the problem is, ms removed the api from win10 because of security reasons, that the drm of prototype was based on [19:23:21] i dont have a steam account and i am not going to have one just because of this [19:23:26] by "api" you mean "undocumented features"? [19:23:32] no, there was some feature set [19:23:44] looked for a solution many times [19:23:49] never found it [19:23:56] If you have a valid serial number, you can actually activated it on Steam. [19:24:03] i'd still go with the shady patch [19:24:23] i will just nmove the other box next to this one and connect it to the screen [19:24:29] that will eb the solution [19:24:45] Action: Scolar_Visari envisions Althego walking into a dark alley, conversing with a fellow wearing an unfashionable trench coat and accosting them. "Hey there, buddy, want some DRM hacks?" [19:25:01] "I got some NO-CD patches in here too." [19:25:13] https://9gag.com/gag/aRQz7Dy/psst-hey-you-kids-wanna-build-communism [19:25:35] actually protoype was the only game i couldnt rip, and i had to keep the usb writer around to play it [19:26:27] Alternatively, you could play Saint's Row. That's like [prototype]. [19:26:52] Action: Scolar_Visari actually thinks most free-roaming games in cities are all the same. [19:27:41] i dont know, i never cared about gta-style stuff [19:28:30] who puts a lenin in the corner like this? [19:28:45] Saint's Row IV is the only one I've really cared for, but only because you'A. You're the president and B. Can choose "Nolan North" as your voiceover. [19:28:50] not too bad, considering what they are doing to the real one [19:28:59] >.> [19:29:43] Eddi: Subnautica, Breathedge, that one with the bajillion worlds, etc. <-- somehow these don't sound like games i would enjoy much [19:30:00] Progress docked to the ISS [19:30:10] i was loking for a stream all day [19:30:22] I was skeptical about the use of the 1.875m parts, but it does add some nice flexibility/granularity [19:30:25] BPlayer: You could save they've made Progress. [19:30:29] Althego: of the docking? [19:30:31] yes [19:30:36] nasatv [19:30:38] always nasatv [19:30:43] Althego: NASA channel on YouTube [19:30:44] lordcirth: It's not a nice round number. [19:30:54] too late now [19:31:09] Althego: for future reference [19:31:12] Althego: Also, if you are on Android, have a look at the Next Spaceflight app [19:31:34] You will get notifications of launches, dockings and stuff, plus direct links to streams and extra info right in app [19:32:10] Cyngus docking tomorrow, same NASA stream [19:32:16] so, turns out if you terraform a dead world and then settle on it, the spiritualist faction still complains you've settled on a dead world [19:32:31] hehe [19:32:47] Eddi: Yes, you're still defiling a grave you fanatical materialists! [19:33:09] The question is if you really want to live on a world that is alive [19:33:28] BPlayer: Of course you do! It gets you the first psionic tech for free! [19:34:14] Which is nice, because you only get a tiny chance of researching it otherwise and it takes a lot society points to complete. [19:34:30] OTOH, gut microbes seem to be pretty content to be in worlds that are alive [19:35:04] Action: Scolar_Visari ponders the realization that X Rebirth was not X^4 and X^4 is coming out. [19:35:13] i don't even have a materialist faction [19:35:45] Eddi: Well, you won't after I finished my God Ray superweapon. [19:36:17] i'm totally a spiritualist empire [19:36:20] DEUS VULT! [19:37:05] You can overcome some of the backlash for tomb world settlement by communing with the Warp-er, "The Shroud" and designating a Gaia planet as a holy world. [19:37:05] but all these xenos make me sick to my feathers [19:37:49] Don't worry, you'll learn to love them all when your empire gets an ethic change after the war. [19:37:51] i've been meaning to tick that "search for a holy world" edict, but i was lacking influence [19:38:12] It takes a lot but it can be handy, particularly if you have a Fallen Empire that's also spiritualist. [19:38:21] or rather, i desperately needed that influence for the energy overload one [19:38:22] After all, settling their worlds is suicidal anyway. [19:38:56] As you're terraforming tomb worlds, I'm guessing you're in pretty late game. [19:38:56] i already annoyed he heck out of the xenophobe fallen empire [19:39:18] first war i barely managed to survive, second war i crushed them [19:39:32] but i didn't want to take too much off them to avoid triggering an awakening [19:39:46] hi [19:39:53] Well then, you should be building or rebuilding Dyson Spheres! Alternatively, space colonies make for good energy producers once you've paid the steep material cost. [19:39:55] Hello, Mod9000 [19:40:02] Hello, BPlayer [19:40:08] Hi, Deddly [19:40:11] yeah, i've been constructing some habitats [19:40:17] but they, too, cost influence [19:40:18] Hi there Guest69534 :) [19:40:22] guys this dess for sucess update is annoying [19:40:29] What's up? [19:40:29] Hehehe [19:40:38] Eddi: Hrm, there's also some influence increasers once you've finished all the traditions. [19:40:54] Ive lost most of my flags because the stupid game thinks that Its crashing to surface ans before it worked perfectly [19:41:01] And The Shroud occasionally rewards you with an influence bonus. [19:41:12] how is this getting ignored? [19:41:18] so far the shroud usually fails me [19:41:27] Guest69534: Could you send us an image of such a scenario? [19:41:35] Eddi: Well, couch, you can always save before using it. [19:41:54] Wow, that sounds odd, Guest69534. What mods are you using? [19:42:01] BPlayer: i've had several flags and other (KIS) ground-attached things explode as well [19:42:18] Action: Scolar_Visari doesn't seem to have many energy problems after the mid game, due to purposefully making energy worlds. [19:42:25] Just on scene reload things crash? [19:42:29] There is no image need to send. When I load it on my map, its there. Its only when I attempt to leave it, it thinks its crashing. I play completely vanilla [19:42:40] I remember having such issues in 1.3, mod related [19:43:09] Perhaps that's an incentive to go and plant some flags on Dres :P [19:43:13] Either way I am annoyed by it [19:43:15] Scolar_Visari: energy is like hdd space, no matter how much you got, you immediately use all of it up [19:43:27] the flags were on Kerban and on Mun [19:43:53] Eddi: Huh, I've never even used up more than three quarters of mine after terrorbyte examples came out. [19:43:54] Guest69534: Does that only happen to flags, or landers too? [19:44:02] just flags [19:44:06] my exploding flags were usually on returning to the landing site from tracking station [19:44:30] Eddi: It also helps if you make a beeline for worlds with Betharian reserves, preferably with more than one deposit. [19:44:33] I notice before it loaded it a bit upper than the ground but it froze there [19:44:58] Action: Scolar_Visari has gotten worlds with three or even *FOUR* squares, which can be particularly helpful. [19:45:11] before I could exit it no problem. Ever since Ive updated though, now I cant even switch between vessels anymore [19:45:28] I suppose flags may be treated as parts by the KSP engine, in which case you might set their impact damage, overpressure and temperature ratings to some absurdly high numbers [19:45:50] It really needs to be fixed [19:45:54] it annoys me a bit that i can only siphon off 75% from sectors [19:45:57] And hopefully avoid flagsplosions [19:46:29] luckily there is no flag explosion. [19:46:44] I already posted this on forums [19:46:53] Where, Guest69534? [19:47:29] on technically support [19:47:48] OK, thanks! [19:48:04] Eddi: Alternatively, you can also enlarge star bases and spam them with trading hub modules and the offworld trading companies if you have the minerals to spare. That's 36 energy right there. [19:48:08] The flags at least stayed before 1.5 I never had any issue with them [19:48:23] :( [19:48:36] Though I'll admit that's a stop-gap measure and an expensive one at that . . . Energy worlds are the way to go. [19:48:43] now I lost all my historically landing sites since day 70 year 1 :( [19:48:56] Guest69534: So, two workarounds I may propose right away. 1) Downgrade to KSP 1.4.x or 2) Try to find and edit the flag config to be indestructible [19:48:59] Guest69534, nooooooo. You don't have a backup of your save? [19:49:18] you always have backups [19:49:22] I dont want to have to downgrade though [19:49:24] now the game creates them for you [19:49:47] Eddi: I'm not sure whether energy production will be easier in the next big update or not. [19:49:51] Guest69534: In that case, only option 2 remains [19:49:56] I am fine with keeping my save files with lost flags [19:50:10] I just want to be able to plant them and keep them there. [19:50:39] but I need a bit of guide so I dont know anything about config files [19:51:01] I'm afraid I am not much of a help here, I have not opened KSP since 1.3 [19:51:52] where do I edit it inc case 2? [19:51:58] BPlayer: In all honesty, #KSPOfficial doesn't involve much KSP [19:52:24] Config files are basically just text files named .cfg, and when you open them, you have a bunch of stuff and most of it looks like "property = value". E.g. "mass = 100". Which means the part weighs 100 kg. If you put, say "mass = 1000" there instead, it weighs 1000 kg. You get the drill [19:52:40] The art is in finding the correct config file and the correct property in the file [19:53:21] I have honestly no idea what the flag config may be named, and I only suppose that the flag has a config like other parts, such as tanks and engines, do [19:53:22] Hey that's not true, Scolar_Visari. Everyone here is or was a KSP player. I've seen great advice given in here [19:54:39] Well I just plant the flags that I lost for now and leave the game till the next update and hopefully they fix it [19:55:37] Got it! KSPInstalldir/GameData/Parts/Prebuilt/flag.cfg [19:55:38] Eddi: I'm not sure whether energy production will be easier in the next big update or not. <-- no idea, they're completely reworking both trade and world buildings, so that may change a lot [19:56:29] Guest69534: The config is not very large, but I suggest you try increasing unbreakablePeriodLength [19:56:55] Also, sorry, KSPInstalldir/GameData/Squad/Parts/Prebuilt/flag.cfg (I missed a folder there) [19:56:56] Well I just plant the flags that I lost for now and leave the game till the next update and hopefully they fix it <-- you can probably go through older quicksaves and edit them back in [19:57:16] BPlayer I found it thanks. Now what i do [19:57:59] First, back up the config file and your saves somewhere. Better yet, back up the entire KSP directory [19:58:07] Eddi|zuHause not If I want to redo my landings. I dont really need to, I just want to be able to plant flags and keep them [19:58:22] Next, I suggest you edit unbreakablePeriodLength to some silly large number, like 999999999 [19:58:38] Not too large, it might overflow, depending on how KSP works internally [19:58:51] But 9 9es should be fine [19:59:01] exactlly I have a better idea [19:59:15] I am gonna install 1.4 and see what it was. Maybe they changed it [19:59:23] In 1.3 it was 3 [19:59:26] to a different folder [19:59:30] I guess it's the same in 1.5 [19:59:39] It might not be. [19:59:59] But is it? [20:00:12] (I mean, you have the file open and can look at it, don't you?) [20:00:12] i don't think there was much reason to change that [20:00:22] the cause for the explosions is probably elsewhere [20:00:24] I am guessing not since I was able to switch regardless if there floating in air [20:00:48] I am just curious now [20:01:13] The thing is, the number seems to change some grace period that is used when the physics kick in or something. If you extend this period to be virtually indefinite, your flag *should* remain unbreakable [20:01:52] They added this unbreakable hack to fix one issue, but you might abuse it to fix another issue [20:01:53] indestructible flags [20:02:06] a weapon of mass destruction [20:02:20] stab a kerbal with a flag? [20:02:22] But there just flags [20:02:31] Of course they need to be unbreakable [20:02:56] I guess they are breakable if you hit them with your lander or something [20:04:12] Eddi: I want to annihilate city worlds! [20:04:33] im installing 1.4.5 away with words to compare the cfg files [20:04:35] Hrm, X^4 actually looks pretty good. [20:05:30] Scolar_Visari: i'm sure the colossus is right up your alley [20:05:36] What there the same :( [20:06:11] Guest69534: so what everyone kept telling you was actually true? how dare they! [20:07:04] 1.5 was a micro update [20:07:11] and it looks like 1.6 is going to be siomilar too [20:07:24] I hope they fix the flag bugs [20:07:54] i wouldnt count on it [20:08:25] it feels like they are gearing up for a second dlc [20:08:30] Guest69534: I may once again suggest you set the property to a large number and see what happens [20:08:37] then I am leaving the game entirely [20:10:36] deployvisibly deployfail unbreak what should I change? [20:10:54] Eddi: I'm also not sure if you'll still be able to depopulate worlds with bombardment and transform them into bomtworlds. [20:11:35] i was never that destructively inclined to even try that [20:12:16] Guest69534: unbreakability sounds worth editing to a very large number [20:12:47] 999999999 should be about 100 KSP years [20:13:30] Eddi: The Armageddon level bombardment is only available to fanatical purifiers and determined exterminators. [20:13:47] yes [20:13:48] Will this allow me to leave the flag even though game think its about to crash> [20:13:59] and i never played those [20:14:34] Action: Scolar_Visari ponders if it's possible to have a fleet's weapon types, levels and numbers determine the bombardment damage over time instead of the actual fleet rating. [20:14:55] Guest69534: I cannot know. I am trying things out. I have close to 0 idea what's wrong with the flags, but I am trying things that may or may not fix them [20:14:58] you mean you can't bomb planets with lasers? [20:14:59] It is worth a shot, I say [20:14:59] Like, having strike craft would produce a greater level of bombardment damage over a fleet with lazors. [20:15:48] I repeat, back up your config file and your saves, or better yet, the entire KSP folder first. No responsibility if things break even more [20:16:00] Eddi: Well, as it's currently coded in, the game would treat a fleet with a single battleship armed with nothing but small red lasers as having the same bombardment rating as a fleet with a single battleship armed with level five weapons and a tachyon projector. [20:16:25] (They always might if you are messing with configs, though usually reverting the changes to the config fixes the problem) [20:30:19] could it be possible if I am using 1.2 save file or something? [20:32:22] Eddi: Though now I am tempted to try and reintroduce medium size anti-strikecraft weapons ala World War era Dual Purpose guns. [20:33:56] Gues69534: Could what be possible? [20:34:03] Oh, they quit [20:34:11] Sheesh, impatient kids these days [20:34:18] Action: BPlayer is unsatisfied [20:37:49] could it be possible for flags to break if I am using older version save file. I am using 1.2 [20:38:57] Guest93016: Could what be possible? [20:39:05] Action: Scolar_Visari leaves to acquire the plans to the Taco Star. [20:42:03] i was also using a save converted from earlier version, but i had it happen for newly planted flags as well [20:44:42] guys I have an idea that might work for me [20:44:47] When I talked about the flags [20:45:14] Were you able to switch vessels or leave regardless if there crashing or not? [20:48:16] I did not have this issue, so I cannot answer your question [20:48:53] You may check it yourself, though. And if you tell us your idea, we might be able to contribute to it [20:50:01] I am just frusterated [20:50:57] my save is is old from 1.2 I heard there are extra ground stations added in newer version. I wonder if I can add it to my save file? [21:12:38] https://ibb.co/kF7F4f [21:13:12] how do I share image on forums? [21:13:43] https://imgur.com/a/ZYSwAGL [21:13:43] So it is not crashing [21:13:50] It is marked as in flight [21:13:56] no its just annoying [21:13:59] Which is a fixable issue [21:14:11] please dont tell me to revert [21:14:39] I dont care about reverting, I just want to be able to keep the flag there [21:15:00] Quicksave, quit game, look for the flag, change the status from "IN_FLIGHT" (or similar) to "LANDED" in the save file, start the game again, quickload [21:15:43] will it stay there? [21:15:52] Back up your game and try it [21:16:05] It should, but of course I cannot predict what will happen [21:17:11] I mean, the worst case scenario is that your computer catches fire while you are working with the save file, bu we cannot know. :P [21:18:09] Seriously, me and other people here are not wizards. Some might know this problem already and know a fix, others like me are speculating and suggesting things that /might/ work - or /might/ break your save file. [21:19:18] I dont see in flight [21:19:55] Open your search file in Notepad++, Notepad or similar, Ctrl-F (or whatever your key combo is) and search for "name = flag" [21:20:33] Is there a way I can send you the text? [21:20:36] It should be inside of a block labeled "PART {}" which in turn should be inside of a block labelled "VESSEL {}", I think [21:20:42] I search for flag but its lots [21:21:19] Of course, you will have lots of flags in your save. Also, every part on your vessel that has a decal will have something with "flag", IIRC [21:21:31] Search specifically for "name = flag" [21:21:51] think I found it [21:21:54] it saysx [21:21:55] sit = LANDED [21:22:02] :( [21:22:05] And some of the flags you find will have something like that, but it will not be LANDED [21:22:12] You want to change that for LANDED [21:22:28] Just go through the list, one should be in flight or something [21:25:46] I went to my old backup. It usually says landed [21:25:56] I think it happens when I load the flag through the tracking station [21:26:08] thats where it messes up [21:27:15] In that case, you may want to copy your flag "vessels", just in case, and restore them whenever they get deleted [21:27:30] Better then letting them disappear [21:27:35] than* [21:27:48] Il just plant them for now and hide them so I wont load them through tracking [21:28:07] nobody really cares about flags so It problably goes unoticed [21:28:14] To me there part history :( [21:28:20] which is forever lost [21:28:38] Luckily I know the spot of my first Mun Landing so I can still plant that [21:28:44] I tend to build multi stage landers, so I have a token of my landings to look at [21:29:07] Or you may drop a decoupler or something, and call that "flag" [21:29:39] Because multi stage landers are not quite practical in stock KSP (I play with RSS) [21:35:02] nah Il just replant them and hide them [21:35:10] thanks for trying to help though [21:35:34] I notice the hopper and parachute in new update is also unsafe lol [21:35:44] poor new players [21:35:51] Alright, feel free to ask questions anytime [21:35:53] Squad is really messing this up [21:36:15] Just make sure to wait some time for an answer, as sometimes people do not immediately receive or read the messages [21:36:18] I do axcually [21:36:19] just one [21:36:24] I remember when they added the moon and all we had for landing on it were fins [21:36:37] I left quite a few of those one the moon :D [21:36:52] I am using old save file. [21:37:08] Oh nvm. I was gonna ask about other landing sites. I didnt know they were already in my new save file [21:37:17] It's not an implied accusation, just a precautionary "warning". You will be surprised how many people leave the channel if they don't get answers within one or two minutes [21:37:45] Its not suprising. I usually post this on forums and wait for reply [21:39:26] I am not totally mad at the developers. I am cool for them adding new features. I just want the game stable and playable [21:39:39] As it should be [21:41:41] BPlayer dropped decoupler you say? [21:41:43] https://imgur.com/a/gLiy3Ek [21:42:14] JVFoxy: KAP: Kerbal ascent pad [21:42:30] ... if you call jumping out of it an ascent.. [21:42:31] Or rather, PAP: Personal ascent pad [21:42:59] I just happened to be going through old pics the other day from previous KSP versions. This was back in 0.22 [21:43:22] Well, KeBaP: Kerbal Ballistic Pad [21:43:32] Could be a NASA acronym [21:43:34] :D [21:44:01] It's cute, though, /me approves [21:46:58] I did download the oldest version availiable (0.7.3) to try and get into orbit....it CANNOT be done with the thing. I tried everything... [21:47:44] Draconiator funny you should mention 0.7.3... [21:48:07] I got that as well a while back. I haven't tried it out. Saving it for a retro first impressions.. thing [21:48:24] btw.. what 'thing'? [21:48:44] I meant that specific version [21:49:50] oh heh.. thought was some special part people 'mod'd in'. :P [21:49:51] The key to 0.7.3 is to realize that it predates fuel tank stacking. IIRC [21:50:09] oh right... one fuel tank, one engine? [21:51:12] I thought that was earlier... I only got it because it was first version available to public. I heard stories of air modeling was too thick as well. [21:53:33] looking back at past pictures... specifically when I used kerbinside.. some places I made, gives me memories of early days of filghtsim, when actual 3d builds were rather sparsely placed [22:03:58] Yeah, you have to be careful with designs because of that. Also, like, pre 1995 or so flight sims? [22:22:11] https://youtu.be/80QFY6U6yhM [22:28:17] Ooooh. [22:29:56] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [22:31:12] UmbralRaptop why careful with designs? Obviously, should put things in place that makes sense... [22:34:09] Above trap plus limited decoupler and radial attachment options meaning you have to use SRBs as structural elements plus lack of symmetry plus no struts plus cursed asymmetric tricoupler plus& [22:35:29] Fluburtur: that looks like my KSP landings, except nothing explodes [22:35:44] heh [22:42:45] I wonder what the dv of a spray paint can is [22:45:47] probably pretty tiny... given weight of spray paint in particle form [22:46:12] Isp is probably < 100 m/s [22:46:29] might get more DV just throwing a whole full can in one direction [22:46:46] mass of spray paint inside + weight of can itself [22:49:04] If in both cases you're using the can to propel yourself, probably. [22:51:02] mind you, velocity+mass of propellant coming out of the nozzle vs mass of full can+how fast your throwing arm is. [22:52:20] throwing something... ok so about 45m/s... [23:06:22] Ok so... what with the mods being made for the game. Its not so hard to make one... whole lot of time, motivation, reading? [23:06:42] I keep finding myself coming up with a few ideas, but .... not sure how to go about things. [23:07:07] so what exactly are you asking? [23:07:51] there are simple mods, there are complex mods, and there are difficult mods [23:08:08] I understand there are levels of complexity... making assets for use in game, not so big a deal. Just know how to work 3d object editor.. add meta data.. a few other things. [23:08:53] then... ya, you get mods that changes quite a bit of the game. I guess, where does one go to read up on whats required, how to even start putting things together to start work on a mod? [23:08:53] the biggest and most important task is always to find the right question to ask [23:09:31] is youtube down? [23:09:36] I know a place that talked about making custom assets but its been outdated for ages. game keeps changing [23:09:39] my suggestion would be to find a mod that sorta does a similar thing to the one you want, and look how they did it [23:10:25] sandbox doh... so it would seem.. error 500 [23:10:39] home page loads but shows nothing other than header first time I tried loading [23:11:21] oh well [23:11:39] must be website only, i have a video open i watched halfway through, and that still plays [23:12:29] you may have already buffered the data [23:12:37] gusesing new requests are getting rebuffed [23:12:56] it doesn't buffer the full video [23:13:01] frontend might still be working, database may have hit a problem. [23:13:10] and the buffer is still filling [23:13:44] if you still streaming data, anything currently running should be ok [23:14:04] will hit problems when you go to call up another page.. [23:15:53] as for the mod... you think kerbals would care about hardware that has done something historical/significant? Or other kerbals that have achieved a milestone in the game? [23:16:42] so should i base64-decode that text on the 500 page and see what they put in there? [23:17:42] .... or is it 32? [23:18:11] never heard of a base32 [23:18:33] sorry 64 made me think 64 bit [23:19:13] well, python's base64 module thinks a base32 and base16 exist [23:19:29] it has nothing to do with 64bit though [23:19:52] base64 is you have 64 digits (instead of 2, or 10, or 16) [23:20:25] got me... it could be anything far as I'm concerned. [23:20:53] usually 0..9, A..Z, a..z and +/, but for URL-compatibility + and / are replaced by - and _ on the web [23:21:44] base16 is just regular hexadecimal [23:22:39] moot point now.. youtube back running like it should. [23:22:44] or it is on my end [23:22:45] JVFoxy: every youtube-url you've ever clicked on had a base64-encoded video ID in it [23:23:23] ya I figured it was an ID string in itself. I just didn't look further into it [23:27:20] As for the mod: thinking something more akin to a visitor's center... I don't know. Maybe its stupid/too complex. Basically lets you review models of your crafts that did something significant in the game, or holds records of Kerbals with major achievments. (optionally a memorial for those that lost lives if you wanna get more gritty) [23:28:08] hm, not sure what i did wrong, i only get "incorrect padding" error [23:29:53] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [23:33:54] ok, i added padding, but seems like it's not human-readable data stored in there [23:34:24] ("padding" here apparently means "put some =" characters at the end) [23:36:37] could just be whatever created the log is getting garbage as well [23:47:46] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [23:54:21] Sons and daughters of Kerbin: While sometimes delicious, bean burritos' low exhaust velocity make them underwhelming as propellant. [23:54:51] The trick is to use them in FRSC [23:55:04] Action: UmbralRaptop feels bad for making that joke [23:55:22] You shall wear the hairshirt spacesuit of shame. [23:55:49] uh [23:56:21] Oh, you could make an incredibly gross counterpressure design o_O [23:56:53] "Hey, what's this white stuff all over my suit?" [23:57:41] 'hairshirt'.. ugh, like that thing I seen on adds sometimes, sweater hair shirt? [23:58:24] I think it's meant to be chest hair.