[00:02:45] https://i.gyazo.com/ca6aefedc81b1cd664ecfb1d1be2de54.png - Here's a gal showing uff a tiny satellite. [00:30:15] ...why does unreal engine by default have some auto-exposure feature enabled that makes it look like a trashy smartphone camera [00:32:22] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [00:38:02] ve2dmn: run Linux? Only half kidding. [00:38:27] On the last page of that thread, someone talks about windows registry insanity. [03:45:53] dumb place names: mumeibashi (unnamed bridge) [05:24:39] GlassUnreal: Generally people don't use that post-process shader, and instead make their own. Still I hate lens flare and excess bloom on my HDR post-filters. I also don't like camera-style dark exposure, and instead like natural eye style. [07:33:18] https://www.bloomberg.com/news/articles/2018-01-16/america-s-fastest-spy-plane-may-be-back-and-hypersonic [07:34:37] Isn't the X-37B the fastest spy plane? [07:34:46] hehehe [07:34:48] may be [07:35:02] but not really because it is a spaceship, not a plane [07:35:33] It has wings, and even uses them for landing. [07:35:46] doesnt fly on its own power in the atmosphere [07:37:48] ok, fastest spy glider then [07:38:04] :D [07:57:45] Action: Einarr forgets how he wants to set Max Physics Delta-Time Per Frame... [08:00:35] Action: Einarr googles to see what the setting does... [08:00:47] Ah, got it. All the way to the right. [08:33:56] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [12:13:50] can I waterproof cardboard by painting it with wood glue [12:14:54] if it is a non-water type of woodglue, yes. if it is soluable in water, use thinned superglue instead. [12:15:29] it's the white glue so it is waterproof [12:15:48] I could mix it with water to make it less heavy [12:15:48] I need to test that before [12:20:57] labo [12:52:08] yo [12:58:42] static fire when [13:12:31] "The static fire test has been rescheduled for no earlier than Friday, January 19th, with a window between 3:30PM and 9:30PM. This is dependent on a successful Atlas V launch on Thursday, so don't be surprised if it slips again. " [13:12:37] so what happened with that? [14:04:12] morning apex predators. [14:04:22] ello [14:04:59] so I lost my game of Stellaris last night and learned something about playing Tall with 1 planet :P [14:05:13] specifically, don't make defensive pacts with other small empires [14:05:40] large empire declared war that I got dragged into because of the DP, and even though I protected myself and attempted to protect my ally as best I could [14:05:56] when the war was over, the war demands ended the game for me because the large empire got my only planet [14:06:06] even though he never invaded my space [14:06:15] hehe [14:06:32] defensive pacts with large civs only next time :P [14:06:49] I think I might try my planetary expansion a bit earlier too, but I was trying to maintain my technological edge [14:35:02] good moonring [14:39:19] what, we have a moon ring? [14:40:59] #KSPOfficial: mode change '+v bathtub_shark' by ChanServ!ChanServ@services.esper.net [14:41:46] like a disk around the moon, or a bunch of moons that somehow form an impossible ring? [14:41:59] madmerlyn: I ended up playing sort of semi tall because I was pinend between against a fanatic xenophobe FE.... so when the scourge invaded I had to go mad and invade a bunch of primitive worlds in a last ditch attempt to grow the industrial base [14:42:22] tall empires have real trouble sustaining ship production in crazy attritional battles [14:42:35] lol you went war of the worlds on those poor saps [14:42:45] hey its not all bad [14:42:49] after all once the star shock wore off [14:42:53] SERVICE GUARANTEES CITIZENSHIP [14:42:54] Althego: nah, it's a common 'morning' typo [14:43:22] they were sitting around debating whether or not climate change was real and then BAM here comes Spiz from the sky shouting "build my warships or die, I care not" [14:44:37] climate change is real, no debate there [14:45:09] well I saved them from the swarm of alien locusts slowly grinding their way across the galaxy towards them [14:45:13] so i'd say that was a fair trade [14:45:16] I used my observation outpost to help an early space age civ become modern, they turned out to be xenophobes >.> [14:45:20] and I colonised them a Gaia world after the war [14:45:41] I haven't found Gaia's yet, is there a technological path to terraform into it? [14:45:47] yeah in the lategame [14:45:54] you can get a Gaia terraform one, or they are very rare [14:45:56] madmerlyn: yes [14:46:09] madmerlyn: just DON'T colonize a holy world [14:46:15] im annoyed I can't advance a primitive species to industrial and then infiltrate [14:46:21] ve2dmn: that depends, in the late game, do colonise it :P [14:46:25] or if you do, get ready for WAR [14:46:26] yeah I was doing fine in my game until my ally couldn't protect himself [14:46:34] when you can bury them in a horde of ships Halo style and reverse engineer their weapons [14:46:39] I think I might just try to play tall with like 3 core worlds [14:46:49] "SpaceX's Falcon Heavy static fire test is not expected today. The launch team continues to run through testing ahead of a hold-down firing of all 27 main engines at pad 39A." Gnah :| [14:46:58] FltAdmVonSpiz: you'll know when you get there [14:47:06] with a good tech advantage I can muster a pretty formidable fleet with 3 worlds I think [14:47:18] yeah.... I remember in one game I had I tried to invade an FE, but this was when only spiritualists could get jump drives [14:47:27] so I still had Warp III, so my allies won the battle before the fleet even arrived [14:47:27] Mat2ch it's almost like they don't want anything to go wrong :P [14:47:30] since they jumped in early [14:47:53] FltAdmVonSpiz: the next update is going Hypelanes-only. Enjoy your warps while you can [14:48:00] yeah I know its really annoying [14:48:03] what game are we talking about [14:48:08] Malachite: Stellaris [14:48:13] wait, they're eliminating all the FTL types besides hyperlanes? why. [14:48:14] they have taken away the thing that made it different from EU or whatever because they havent worked out how to make positions matter [14:48:15] which is just stupid [14:48:22] because its the easy way out of the hole they made themselves [14:48:47] madmerlyn: yeah. Thoroughly testing everything it seems [14:48:56] FltAdmVonSpiz: I play Hyperlane-only anyway... it make the game a bit more strategic [14:49:06] oh, I have a Stellaris key left. Anyone want to trade? ;P [14:49:14] ...also, the lanes mapping makes my brain more happy :D [14:49:15] it would be more strategic if they didnt place tonnes of artificial restrictions on me [14:49:23] I should be ablet o build Holy Terra into the greatest fortress the universe has ever seen [14:49:47] and there should be surface-to-space weapons [14:50:01] like.. armies? :P [14:50:11] armies can attack orbiting warships? :P [14:50:19] oh you said surface to space [14:50:27] I thought you put surface to surface [14:50:27] FltAdmVonSpiz: you are asking for Master of Orion 2, basically [14:50:39] lorry drawn missile with huge warheads, or a gigantic fortress on floor of the North Sea [14:50:44] using the water as an ablative shield [14:51:04] a warship that tries to shoot it out with such a fortress is going to have a bad bad day [14:51:14] I dunno, I mean it is scifi so there's a lot of creative license, but on the other hand defensive stations on orbit are more scientifically sound [14:51:29] massive missile batteries etc [14:51:32] and masers [14:51:52] masers? [14:51:57] FltAdmVonSpiz: watch the live stream they did, they talk about design decisions a lot [14:51:58] microwave lasers [14:52:05] missiles would have to be rockets, which would be much less effective than having a missile battery in orbit [14:52:08] fair enough [14:52:12] madmerlyn: eh, not so much [14:52:18] because they have no launch mass restrictions [14:52:21] and they are easier to hide [14:52:25] and shield [14:52:39] and energy weapons from the surface are still going to have problems as they have to penetrate the atmosphere [14:52:41] halcyon_b: btw, each time I see your nick, I am reminded that I need to finish Halcyon 6 [14:52:55] yeah but on the upside I have power levels available that orbital stations cant' even dream of [14:52:58] not really, easier to hide before they are shot maybe [14:53:13] I dont care if I lose 90% of my beam getting out of the atmosphere [14:53:29] it'd be a lot easier to shoot down missiles coming from a planet than an orbital platform [14:53:36] why? [14:53:43] energy weapons, but you use kinetic energy lol [14:53:59] because they are escaping a planets gravity well, they're not going to accelerate nearly as quickly [14:54:27] Sprint called [14:54:56] btw current missile warning satellites monitor for the signs of missile starts as far as i know [14:55:42] I will say physics isn't really modeled at all in the game though so planetary defenses aren't completely nonsensical [14:56:03] you have ships flying through star systems like they're scooting across a pond or something heh [14:57:02] It's a game. There are a few creative decisions taken or else the game would be pretty much asymetrical and not fun [14:57:10] ur not fun [14:57:26] btw what game? [14:57:29] Stellaris [14:57:30] Stellaris [14:58:08] ah ok [14:58:17] real interstellar combat would probably be just pushing big asteroids into world ending collision trajectories heh [14:58:52] relativistic kill vehicle i think it is called [14:59:20] so it would be a bit too bold to rely on planets [14:59:23] planets move very predictably so they're easy targets [15:01:43] relativisitic kill vehicles are not really practical weapons [15:01:53] for various reasons that become clear once you actually think about the practicalities of using them [15:02:12] so a band called "Bad Wolves" recorded a cover of the Cranberries' "Zombie", and they were going to record a second version of it with Dolores from Cranberries, but she died the day before she was going to meet up with them [15:02:30] :/ [15:02:38] https://i.chzbgr.com/full/9116561152/hB4726312/ [15:03:08] she was only 46 too [15:04:04] cause of death? [15:04:16] hasn't been released yet [15:04:20] not disclosed [15:04:33] at least i havn't heard anything [15:04:45] My half-sister died at 50 and I though it was young [15:04:49] https://www.youtube.com/watch?v=kvZGaMt7UgQ This thing is possibly the most kerbal weapons system ever [15:04:49] YouTube - Sprint Missile [15:05:16] post 1940s, 50 is a very young age to die [15:06:01] ^ [15:06:07] my dad's cousin died at 52, pancreatitis. If he had gone to the hospital 24 hours earlier he likely would've made it [15:06:09] FltAdmVonSpiz, ah, fizzle effect missile? [15:06:26] #KSPOfficial: mode change '+v bathtub_shark' by ChanServ!ChanServ@services.esper.net [15:08:39] yeah neutron flux wreck the warheads [15:09:09] it's apocalyptically neat effect i'd say [15:10:25] you knock out orbital defenses and just push a big rock at the planet [15:10:35] if they have no way of deflecting said rock that's game over [15:11:22] and then thousands of surface launched missiles turn the rock into vapour? [15:12:04] most planets aren't going to have a missile safety screen for when their orbital deflector satellites are taken out [15:12:17] i'd say you should calculate first to see if it is possible [15:12:36] also, said rock would be going fast, and could be very large [15:12:58] warheads and missiles are cheap [15:12:58] if you have a ship that's go enough power to go interstellar, pushing a rock the size of Texas shouldn't be too hard [15:13:26] in that scenario launchersa re going to so cheap I can lob gigaton warheads around like confetti [15:13:33] conventional missiles aren't going to stop a large asteroid, and if they're using heavy payload missiles then they've already lost [15:15:29] if they're nullifying the rock by vaporizing it, they've just detonated a lot of stuff in their atmosphere likely have a similar affect, and using explosive missiles that don't create massive problems would fracture a large asteroid into even harder to hit smaller asteroids that are still going very fast [15:15:59] even if you blow a Texas asteroid down to the size of a city bus before it hits the ground, that will be devastating [15:16:11] Fracturing increases surface area exposed to atmospheric heating [15:16:41] sure, but it doesn't take a lot of mass to totally wreak havoc on a civilization at those velocities [15:17:05] just how fast are you proposing to throw this rock? [15:17:06] Texas-sized asteroid, even if 99% of it is burnt up after missiles hit it, that 1% is going to be a huge planetary problem [15:17:51] madmerlyn: why is it always 'The size of Texas' ? [15:18:05] assuming you're on a planet that has Earth-like gravity, you don't have to "throw" it fast at all, you just have to push it into a trajectory where physics will do it for you [15:18:23] too slow [15:18:25] because Texas is a very large state that thinks they're even bigger than they are [15:18:26] itw ill take months [15:18:30] if not years [15:18:43] when talking about interstellar combat, months and years are nothing [15:19:01] so.... the planet sees the rock coming, crash builds the missile defence screen and vapourises it? [15:19:10] There was a simulation of a comet hitting NYC... it take about 0.5sec before Mannathan is a crater [15:19:12] realistically though there would be torpedoes that would be just as effective and much harder to shoot at [15:19:44] give me the static fire test [15:19:45] vaporizing a meteor that size would still result in catastrophe [15:19:49] so, low mass, high speed would probably be effective too [15:19:59] you don't just vaporize it and all the energy you used to vaporize it disappears harmlessly [15:20:08] 0.5mv² [15:20:12] you can destroy it when its still a loooong way from the planet [15:20:17] wow, how did i write a square character [15:20:38] FltAdmVonSpiz if someone was pushing a rocket to attack the planet obviously they have an orbital presence [15:20:41] rock* [15:21:09] so now you have to maintain orbital supremacy in the target system for however many years it takes to complete this plan? [15:21:15] also, if you hit the right place, the resulting dust could be devastating [15:21:16] attritional losses will eat you alive [15:21:27] orbital supremacy is not hard once you've won the initial battle [15:22:03] missile pops above the atmosphere, orients and spears your target on a jet of thermonuclear flame. [15:22:06] you have a "battleship" in orbit, people on the ground aren't going to launch something that isn't a sitting duck on its way up [15:22:30] must be an amazingly fast missile [15:22:36] hundred plus gs on the boost [15:22:37] if not more now [15:22:56] just have to get high enough for a Casaba Howitzer [15:23:07] planets are sitting ducks, you're not going to convince me that they can just engineer a god missile to answer the problem [15:23:23] they are sitting ducks, but it is almost impossible to actually do seriosu damage to them [15:23:44] you don't have to do serious damage to the planet itself, just to the environment on the surface, which is not hard to do at all [15:23:46] FltAdmVonSpiz: you don't need to damage the planet. Just make it unlivable [15:23:46] unlike spaceships, hitting them is not the hard part [15:24:18] unlivable for the general population does not remove the military presence on the surface [15:24:21] https://en.wikipedia.org/wiki/Year_Without_a_Summer [15:24:44] unlivable for the general population does make it easy to siege and wait for a surrender [15:24:57] And that's 1 volcano. Imagine if you can engineer acid rain [15:25:12] only threat beyond an orbital bombardment would be insurgency after surrender [15:25:54] what if they don't surrender? [15:26:01] people are willing to tolerate pretty awful living conditions, see Leningrad [15:26:08] also, if you're just interested in eliminating that planet as a threat, orbital bombardment would effectively handicap them to the point of not being a threat for a long time [15:26:16] It might take 6 months, but when lack of food is a thing... [15:26:16] also things like pruteen and U-Protein change the equation significantly [15:26:45] lol "pretty awful living conditions" I don't think you realize how bad it would be [15:26:59] near starvation rations of microbial protein? [15:27:24] look up what the people of Leningrad endured [15:27:35] they didnt' endure anything like what the dinosaurs did [15:27:44] dinosaurs didn't have tools [15:27:46] we do [15:27:46] which is the situation orbital bombardment would put them in [15:27:52] doesn't matter if you can't grow any planets [15:27:54] plants* [15:28:00] who needs plants? [15:28:02] food comes from agriculture [15:28:07] FltAdmVonSpiz: I don't think we can survive a 3-year winter easily without massive death [15:28:11] it currently comes from agriculture [15:28:16] who said anything about avoiding massive death? [15:28:18] lol [15:28:25] so you're going to have microbes that produce food without any input energy? [15:28:31] .... I have a whole damn planet [15:28:32] the future is bright indeed [15:28:52] you think of earth and it could be quite different type of colony [15:28:54] given the tech you are using I have power generating capacity that makes Quebec look like its powered with a single diesel generator [15:29:10] you're assuming the power grid survives the bombardment [15:29:23] maybe if you were already a subterranean species [15:29:36] you can't make a planet unihabitable if it was like that before the bombardment! :D [15:29:54] even then, you could easily cause earthquake like even with missiles similar to bunker-busters [15:29:55] just saying a fleet attempting to invest and bombard a planet is going to take enormous losses [15:29:58] and its going to take months [15:30:17] enormous losses? if you have orbital supremacy where does the threat come from? [15:30:35] more god missiles that travel at light speed from the surface? [15:30:56] madmerlyn: just 'rod from god' :D [15:31:01] kind of [15:31:05] missile launches at 100g from surface installation [15:31:06] atmosphere won't hinder you when there is none lol [15:31:14] eight or nine seconds later it reaches the top fo the atmosphere [15:31:14] easily shot down with energy weapons [15:31:18] it lines on the target and detonates [15:31:31] thet target is hit at the speed of light by a mix of plasma and gamma rays [15:31:32] lol you think the fleet is going to park a few km above the atmosphere? [15:31:42] you've never hear dof Casaba Howitzer have you? [15:31:47] any moons present? [15:32:18] look, fleet could park in very high orbit, detect missile launch, and hit it with an energy weapon long before it ever approaches them [15:32:29] in eight seconds it is an energy weapon madmerlyn [15:32:33] it only has to reach about 25km above the surface [15:33:03] and how does it aim at the ships in high orbit at that point? [15:33:22] by pointing? [15:34:00] its effectively a weaponised Orion pusher plate, ita ppears they discovered they could vary the angle of the collimation of the charge by varying the design and materials [15:34:09] to the point they can apparently make the beam collapse into a narrow jet [15:34:27] alot of this stuff is still pretty heavily secret for obvious reasons [15:34:42] *Orion pusher plate charge [15:35:03] I guess, that's why the asteroid pusher is the way to go [15:36:35] I don't see how an Orion = energy weapon, you know Orion pusher plates work by absorbing the blast material from a shaped charge right? [15:36:44] yes [15:36:54] but the same project produced a conceptually smiilar device [15:37:23] so how does blast material turn into pure energy? [15:37:23] Orion deliberately defocused the pulse to cover the entire plate [15:37:23] it's still matter moving through space [15:37:30] which means not light speed [15:38:17] projected plasma velocities are above 3000km/s [15:38:34] also any launch vehicle that can accelerate that fast in 8s is going to absolutely destroy whatever it is launched out of [15:38:55] they've built launch vehicles with 100g launches [15:38:59] 3000km/s still takes a long time to hit something 1.5M km away [15:39:09] certainly long enough for said object to move slightly [15:39:10] .... you want to shoot at missiles from 1.5 million km away? [15:39:30] if you are that far away the missile can travel closer to you [15:39:40] you shoot missiles that are easy to shoot, you dodge missiles that are easy to dodge [15:40:03] if the missile takes even longer to "ramp up" then you shoot it [15:40:58] unless you are using x-ray lasers the size of skyscrapers [15:40:58] those ranges are simply infeasible for a spaceship [15:40:58] so we can have super god missiles but not spaceships that can shoot things far away, k [15:40:58] I'm done with this conversation, it's boring [15:40:58] you mean we have missiels with performance from the 1970s [15:41:13] anyway, whatever [15:41:48] yes, you're absolutely right, planets will be able to destroy everythign around them with 1970s tech easily, so right. [15:42:17] the super weapon from Force Awakening makes so much more sense now [15:45:42] lol [15:47:12] well while you have your space battle in earth orbit my invasion fleet is just adjusting the orbit of a few asteroids [15:47:55] which is what I said originally Jeb [15:48:25] apparently a swarm of country sized rocks is easy to deal with though [15:48:35] of course [15:48:41] just blast them into smaller bits of rock [15:48:47] :] [15:49:35] I was going to sterilize the surface anyway so just keep shooting missiles there's going to be a lot of rocks [15:49:42] and apparently the howitzer god missile he's talking about using to shoot down invasion ships.. couldn't be used to similarly shoot planets from ships because reasons [16:11:13] could have countermeasures for both wormholes and jump drives [16:11:17] (also explained in the dev notes) [16:11:41] tl;dr : We want to do stuff, and we have limited ressources [16:12:13] also, did you know Paradox has a new one coming out this year? [16:12:25] Surviving Mars? [16:12:29] city builder genre.. I saw a trailer for it a little bit ago, lemme find the .. yes that one [16:12:42] I wishlisted it on steam :D [16:13:22] I'm hoping the chnage to fleet contruction in Stellaris will make thing easier [16:13:37] I really should read some of that stuff [16:13:40] gimme the TL;DR [16:14:01] another sorta city-builder I wishlisted is Frostpunk [16:14:25] instead of building fleets on each planets, your mega-space-platform will double as space contrcution [16:14:48] so can you build those anywhere in territory then? [16:15:09] but they cost a lot and represent an 'anchor' [16:15:31] like, "I really like this system, I shall building my giant factory HERE" [16:15:39] I think I'll bump Factorio from wishlist to library next month [16:15:49] or make it a giant defense platform with lots of guns. it's up to you [16:16:06] can you have more than one in system like you can defense platforms? [16:16:27] because with my tall strategy I was sitting on surplus minerals near constantly [16:16:31] basically, less space stations, but bigger Military-style space stations [16:16:50] and being able to have like.. 4 drydocks in orbit would be amazing [16:17:30] I effectively used my mineral surplus to offset energy deficits and play diplomacy [16:17:39] I'd gift empires 1000 minerals to get them to like me [16:17:47] or trade them 5k minerals for 3k energy [16:17:58] so even though I was constantly at like -20 energy a month I never ran out [16:19:27] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [16:19:53] I think I could've snowballed if I didn't get sucked into that stupid defensive war [16:20:03] I was literally in the process of colonizing my second planet heh [16:20:54] I usually play wide, so I can't help you mcch [16:21:22] well with my 1 planet I was still able to muster fleets around 5k at year 60ish [16:21:27] although, I usually wait to expand as late as possible [16:21:34] the wide empires were fielding fleets about twice that [16:21:50] but if I dropped a defense platform they couldn't break me [16:22:43] Democracy gets so much influence too, makes it a lot easier to play tall [16:22:49] I had a pretty large territory [16:22:54] outposts everywhere [16:22:55] #KSPOfficial: mode change '+v bathtub_shark' by ChanServ!ChanServ@services.esper.net [16:23:25] every election cycle your leader has a mandate, you fulfill mandate and get a large chunk of influence from it [16:26:16] my last few plays have been hive-mind, but I usually go for a democracy if I don't [16:26:35] I wonder how rough playing tall would be if I went machine empire [16:26:45] maybe I'll do that tonight [16:26:47] depend on the type of machines [16:27:20] Exterminators and assimilators have big diplomacy malus [16:28:02] but the rogue servitors and the generic robots aren't 'bad' at diplomacy [16:29:21] http://store.steampowered.com/app/445220/Avorion/ [16:29:50] You could also try the 'devouring swarm' [16:30:12] only thing that makes me hesitate on Avorion is I don't like buying Early Access titles [16:30:21] too many of them never make it out of EA status [16:30:27] both the 'Devouring Swarm' and the robot 'Exterminator' lack diplomacy [16:30:44] dunno why Steam decided to make pre-alpha a product to sell to people [16:31:05] madmerlyn: because $ [16:31:21] it's created a culture of low effort games and bad developer practices though [16:31:30] blame Minecraft [16:31:41] even the latest MoO which was backed by a AAA studio, they worked on it, released it and a couple DLCs, and then abandoned it [16:31:47] not for starting the trend, but for making it much bigger [16:32:04] even though the game while beautiful has some serious technical issues that should've been fixed [16:32:50] yeah but at least Notch/Mojang supported it for a good long time and didn't just get their cash and leave it on the shelf [16:33:35] supporting pre 1.0 minecraft was supporting an actual development, not making Joe Blow a bunch of money so he could go work on his next half-cocked project [16:34:38] I guess what I really want is steam to have developer ratings etc. so devs that are habitually abusing the EA system to make cash grabs can get exposed more clearly [16:34:50] Good EA games are fun even if incomplete... but thoses are few [16:35:06] would probably do wonders to the average quality of titles on steam if they had dev ratings [16:35:21] KSP, Factorio, Rimworld, Minecraft.... those are goo examples [16:35:56] I don't mind 8bit style retro games etc. but there are soooooo many really bad titles that you can tell were made by someone who dropped out halfway in CS and spent 5 hours whipping a garbage game together [16:36:20] Now I want whipped cream [16:37:14] madmerlyn: google 'Asset flip' [16:38:15] plenty of people trying to abuse the system [16:40:20] I do want to make a $4.99 game, but my problem is, I don't have an advanced enough skillset in *any* of the stuff except maybe actual backend programming [16:40:34] I don't want to just push out a junker with RPG maker or something heh [16:41:21] like https://www.humblebundle.com/store/search?sort=bestselling&developer=Aldorlea%20Games ? [16:41:41] ugh. [16:46:19] it's a 1 man shop, and I guess he makes enough to continue... [16:47:24] I mean if you make 50 sales a month on a $.99 game and you have 20 of those that's almost $1k/mo for something you're most likely doing part time on the weekends [16:47:41] and if one of them somehow gets traction and sells a lot more [16:57:48] well... he's been doing that since 2008... [16:58:29] btw, I've played one of the games. The story isn't 'so' bad, but it felt like it had cut corners in a few places... [16:59:38] I mean if there's a market for it it's not bad passive income [16:59:56] I could do something like that as I like writing, but RPG Maker is just too low quality/effort for me [17:04:15] Hey everyone, does anyone know how to refuel a pebble bed reactor? [17:13:13] mib_4jz1oy: Are you talking about something KSP related? [17:13:26] he quit [17:13:45] Oh, he did [17:13:46] and pebble bed reactor is a mod [17:14:01] That was a weird quitting maneuver, though :D [17:14:17] Confused me into thinking he was still there [17:15:18] I blame internet delay chat [17:15:25] I think maybe I'll invest some mental energy into learning Godot [17:15:26] hehe there are still new zuma videos [17:15:46] #KSPOfficial: mode change '+o Badie' by ChanServ!ChanServ@services.esper.net [17:15:47] So is Zuma still alive, whatever it is? [17:15:55] nobody knows [17:16:05] and this generates the speculation [17:16:27] What a big pile of uncertainty [17:17:43] maybe they want everyone to think there was a problem because it went off to do something with the X-37b that's been in orbit for 190 days [17:18:07] or rather the x37 went to it [17:18:56] it's inside the x37b as we speak, doing science that will ultimately result in the government controlling the universe [17:19:13] hah no, the universe is too big [17:19:22] that's what they want you to believe [17:19:24] with lightspeed we cant get control of it [17:19:50] Zuma, zooms through it without worrying about relativity, that's why it's the Zooma [17:21:09] right now an urgent message inviting the youth of every developed species in the universe to eat laundry detergent pods is being broadcast without latency delay [17:21:22] lol [17:22:21] I still think my theory that the great filter is actually laundry detergent pods has merit [17:22:41] every advanced civilization falls apart once they invent single use laundry detergent pods [17:22:57] either that, or social media [17:24:14] Facebook, the fall of civilization [17:24:39] I mean I saw a video on imgur today of some woman skydiving with a phone in her hand [17:24:47] shouldnt be too dangerous [17:24:50] facebook can't wait! [17:25:15] yeah so I'm freefalling for like the next 7 minutes, better see what everyone I hated in HS is up to this morning. [17:25:45] and post 5 selfies [17:26:01] *sigh* [17:26:29] Social networks makes me angry [17:26:51] he says, as he participates in IRC which is quite possibly the oldest social network there is ;) [17:27:23] I guess there was BBS before [17:27:48] [17:32:43] hehe [17:32:49] i never used bbs [17:33:39] the then only phone copany was charging too much [17:34:14] my grandparents had internet but I only stayed with them during summer, I didn't have my own internet connection at home until 1999 in HS when I moved in with my dad [17:34:27] he got me my own phone line so I could get on the internet [17:35:32] I do remember somewhere around 1996 I ran my grandparents' AOL bill up to like $120 because I went way over their alloted minutes, back when internet was sold by the minute lol [17:35:42] playing a MUD, Gemstone III [17:44:06] you know what kind of game I want to make for my first one? A typing tutor similar to Mario Teaches Typing [17:44:12] Mavis Beacon is so boring [17:44:47] not sure that the market is a big one, but I'm sure there are still people out there who don't know proper touch typing [17:47:03] I certainly don't [18:06:42] madmerlyn: the best typing teaching is, of course, The Typing of The Dead! [18:07:24] I saw someone try to speedrun it. It was interesting. [18:08:00] I think the Shakespear DLC is the hardest [18:31:38] wb Mod9000 [18:45:14] I liked Mario Teaches Typing [18:45:30] obviously I can't make a Mario TT game though because I don't have a license to the trademark [18:45:39] I'm thinking something along the lines of Merlyn's Magic Typing [18:46:30] then maybe I'll try to jump on the Tycoon band wagon if that one pans out :P [18:49:32] course a game like factorio is pretty interesting too, I've always enjoyed a good building sandbox [18:49:39] all about the scaling [18:52:03] I was referencing this btw: http://store.steampowered.com/app/246580/The_Typing_of_The_Dead_Overkill/ [18:52:11] yeah i saw that [18:52:16] (flith warning) [18:52:23] filth* [18:52:27] wonder how much bandwidth a factorio MP server uses [18:52:41] if I end up buying it I might try to rope a friend or 2 into it [18:52:44] ...there a MP mode???? [18:52:51] https://wiki.factorio.com/Multiplayer [18:53:01] !!!!! [18:53:21] haha maybe when I buy it we can collaborate [18:53:54] "As of version 0.13, players no longer necessarily have to port-forward to play with others. Players may join each other through Steam, or by just the port-forwarded host. " [18:54:13] I'd probably run a headless server [18:54:17] but I guess a dedicated server would be better [18:54:40] lol stick a headless server on a machine at work [18:55:05] if its low enough bandwidth that could actually work [18:55:51] looks like it's below 100kbps average [18:56:36] I could host that on my computer at home [18:56:50] server would be more persistent is why I think you'd want to go that route [18:57:00] you do P2P hosting people can only play when the host is available [18:57:18] I had MineOS on FreeNAS at home [18:57:29] dedicated server you could have people hop off and on at different hours and it'll just update each person's map on load [18:57:55] I also ran a Freeciv server which had 1 turn per day (unless everyone was online) [19:02:34] Right... and a Freelancer server at one point too [19:03:58] #KSPOfficial: mode change '+v bathtub_shark' by ChanServ!ChanServ@services.esper.net [19:04:08] I miss thoses days, when my friends had no kids and we had free time [19:04:30] if I get factorio and you run a server I'll be your fren [19:04:58] Now they have 1.57079632679 kids and live in the suburbs [19:05:16] Action: umaxtu shudders [19:05:56] I will win a tall game of Stellaris before I buy factorio though [19:05:58] it's gonna happen [19:06:13] and maybe go back to my OPM KSP career for a bit [19:06:13] madmerlyn: I'll see you next week then [19:06:59] Stellaris gets pretty slow by mid-to-end game... [19:07:42] the new expansion looks like fun though [19:08:33] umaxtu: which one? [19:09:30] the upcoming one. Apocalypse and the accompanying 2.0 patch. https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-100-titans-and-planet-destroyers.1064560/ [19:09:39] ha, yes :) [19:09:44] Question - Why do some small speakers act like a microphone sometimes? ((no such luck with this one, darn)) [19:09:59] Draconiator: same core components [19:10:51] a speaker is basically a microphone with the poles reversed [19:11:02] kinda like electric generator vs. motor [19:12:54] madmerlyn: reverse the polarity! [19:13:21] literally in the case of microphone vs. speaker [19:13:49] in the case of motor vs. generator, polarity stays the same, direction of rotation is what is changed [19:13:52] Which is why Hollywood use that reference... it's the only one they understand [19:23:50] Draconiator: Science! [19:24:48] https://i.gyazo.com/13a650699513f7a2ce49a659a8898731.png [19:25:02] Draconiator: more Science! [19:27:02] lol [19:27:57] Literally that thing is the best idea I've come up with in KSP in months. [19:28:38] madmerlyn: if you want a dedicated server, OVH just opened their US east coast site, so they might do a deal of some sort [19:28:53] who dat [19:29:08] the largest European hosting provider [19:29:11] oh cloud computing.. that costs more money [19:29:40] yes. yes it does [19:30:07] I'd rather install one on a linux box in my office and let me and a handful of friends play on it for free :P [19:31:49] I don't think the university would let me do that [19:32:45] don't worry, I don't want to install server on your work's computer ;) [19:33:29] reminds me, back in my third party IT days, we retired a server from one of our medical customers, and it turns out the sysadmin they had before they switched to using 3P had installed a CS server on it [19:33:39] it'd been running a CS server for like 3 years after the guy left lol [19:35:32] I found a Minecraft server on one of the university research machine, with a public IP [19:35:59] study on the prevalence of in-game trolling? [19:36:09] nah [19:36:50] unwilling participation in malware distribution through lack of proper security [19:37:36] They even brute-force the QNAP, because that was also simply directly connected to the Internet [19:37:56] oh someone from the internet installed MC on it? lol [19:38:15] No clue. [19:38:20] if I were going to do that I'd put a BTC miner on it [19:38:43] When I was called-in as an outside consultant, it was a Command&Control server [19:39:23] The RCMP had left with the original drive and the only thing I had was a clone of the OS [19:45:52] https://i.imgur.com/mGhW1S6.mp4 [19:52:12] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:38:51] I wish that pod meme would die already [20:39:18] poison control center is slowing it down [20:39:55] At least the cinammon challenge was a tiny bit less dumb [20:40:07] What's the next challenge? Eating a car? [20:40:25] hey when I was a teenager the challenge was running out in traffic and trying to jump over cars [20:40:43] it's just there wasn't instagram, youtube, or facebook to make those morons famous [20:40:45] "I doubt you can eat an entire truck and wash it down with engine fluid like I just did" [20:41:03] when i was a teenager we had fidget spinners and bee movie memes [20:41:27] Arcanitor: get off my lawn! [20:42:04] what lawn [20:42:40] https://en.wikipedia.org/wiki/You_kids_get_off_my_lawn! [20:43:00] i thought you lived in an apartment ve2dmn [20:43:11] I... do... sort of. [20:43:22] Look, it's made of concrete, but I still own it [20:43:22] wonder if Godot would handle KSP's physics better than Unity [20:44:47] ...apparently someone is doing exactly what I just asked.. [20:44:55] Open Space Program [20:45:32] well... floating point errors will be floating point errors. [20:45:56] I was thinking more in regards to multithreading the physics calculations so high part count vessels don't max out a single core [20:46:04] The kraken cannot be eliminated. He can only be tamed. For a time. [20:46:26] way it works in unity is multiple vessels can have their own threads, but each vessel is a single thread [20:46:27] That could make a difference [20:48:52] Which reminds me. I need to buy a new CPU [20:50:00] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:52:38] https://en.wikipedia.org/wiki/List_of_game_engines [20:52:52] I didn't know there were so many [20:54:47] I'm going to play around with Godot [20:56:02] I think the guys who made Godot weren't in it to make a game engine, just a pun. [20:57:18] that's what you get for thinking [20:57:34] Because there are a lot of devs who know C# and use unity, but want another engine. So after a while the Godot devs say "We're going to implement C# ... soon". [20:57:54] Which leaves all the other devs Waiting for Godot. [20:59:26] you are right... that list does not have a lot of C# engines. [21:00:08] I guess that explains the popularity of Unity aside from the long list of platform support. [21:00:32] I've tried a couple, and the best one I ever coded in is Windows Presentation Foundation. [21:02:17] I want to try and write something for the C-64 [21:03:33] I also want to go home and play KSP [21:04:25] ve2dmn: write for the NES it's easier [21:04:52] that's not a bad idea [21:05:23] I've done both, but I gave up c64 it was a bit too complicated [21:05:42] What about the gameboy? [21:06:02] the OG gameboy is a completely different processor [21:06:38] so you have to know Z80 instead of 6502 [21:07:03] Any engine that uses Mono, .Net or CIL modules can use C#. [21:07:06] http://www.orenwatson.be/z80machinecode.htm [21:07:23] it has more registers tho [21:07:28] Ruedii: check the list [21:07:36] Yeah, that list is rather short. [21:07:47] It's missing a lot of game engines. [21:08:00] http://www.orenwatson.be/6502machinecode.htm [21:08:33] but 6502 has always one byte opcodes, there aren't modifier bytes [21:08:49] There is a nice talk about the Gameboy internals [21:09:08] I wish I could remember the name of it [21:12:10] Wish I could re-create M.A.X. [21:13:05] (even with just crappy graphics) [21:16:29] Unreal 4 has Mono extensions. Godat is a fairly good engine. [21:18:47] oren: https://www.youtube.com/watch?v=HyzD8pNlpwI & https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g [21:18:47] YouTube - The Ultimate Game Boy Talk (33c3) [21:34:52] I found a place with a huge list of C# based game engines: https://www.slant.co/topics/4195/~3d-c-game-engines [21:36:25] But Ruediix what if https://i.imgur.com/hFAWvPA.jpg [21:43:26] ve2dmn just for you https://i.imgur.com/TGy9EDl.png [21:46:45] KrazyKrl, hmm, looks like cross-polarization. [21:47:54] It was more a joke about having to wear glasses. [21:48:00] i.e. I can't see sharp. [21:52:12] ve2dmn, oh my goodness, *30%* faster quartz? That is adorably bad [21:52:51] SnoopJeDi: which video? [21:53:02] The chinese gameboy clone mentioned in the gameboy one [21:53:25] :D [21:53:45] "Bah, clockspeed doesn't influence games, ship it" [21:54:31] SnoopJeDi: it's MORE POWERFULL [21:55:12] You can play games in 77% of the time! Efficiency! [22:03:17] :3 [22:04:47] they could have fixed that so easily though, with a counter circuit [22:05:08] do 1 1 2 1 1 2 [22:06:27] then you have, on average, 97.5% speed [22:19:14] Found Portal 3! https://photos.app.goo.gl/X80fwz6f04xIh0RC2 [22:24:01] Wha? [22:34:36] Or Portals 3. Close enough. [22:37:45] you think valve will ever make another game? [22:38:15] Since when has Valve ever made a third anything? [22:38:52] R* doesn't need to make another GTA either [22:39:48] ve2dmn: have you explored GUI stuff with kOS? [22:40:27] weekend begins! time to play Stellaris [22:55:36] alright gonna try to build tall as a machine empire [23:05:41] so i ultimately did go sourcediving in ksp interestellar, it's a bit... odd [23:06:11] basically the thrust output by a thermal nozzle is independent of the reactor it's attached to [23:06:24] er, the size of the reactor [23:07:22] oh damn https://www.youtube.com/watch?v=yITr127KZtQ [23:07:22] YouTube - Traffic flow measured on 30 different 4-way junctions [23:11:25] Flub_ugh, that's completely wrong for the roundabout [23:11:37] traffic on the roundabout has right of way, it never stops like in the video [23:11:57] the AI in cities skyline is dumb as heck [23:12:56] actually fixing the roundabouts in Cities is a matter of disabling stop signs etc [23:13:43] also does it include the swindon magic roundabout