[00:00:03] But that's the only dll in there [00:00:19] I went through the source of that on github and didn't see anything calling out version 1.3.1 in the source. [00:00:40] So what happens when you try to load it? [00:02:10] I get a popup on startup saying "Unsupported KSP version... please use 1.3.1" [00:03:12] ohh wait a sec [00:03:25] Okay, so earlier I saw that it uses AVC [00:03:54] That would be the source of the popup [00:03:57] So I opened up the .version file in the AVC dir in the mod, and changed the KSP version to 1.3.0. Which didn't fix anything [00:04:22] But, looking at the top, I'm also seeing a URL reference to a .version file in the mod's github repo. [00:04:31] Can you not just ignore the popup? I've never encountered this particular thing in my games before. [00:04:32] It must be referencing that. [00:04:54] Yeah I can click OK. But then the module doesn't load. [00:04:59] Or.. maybe that's the answer to my question [00:05:11] yup [00:05:17] The message is just that... a message [00:05:22] is AVC preventing the module from loading, or does KSP continue to attempt to load the mod [00:05:23] gotcha [00:05:29] okay, well that answers that then! [00:05:37] why 1.3.0 ? [00:06:15] I mean, which mod is unsupported om 1.3.1 ? [00:06:23] in* [00:08:59] because aside from Fog-of-tech and kOS, most of the mod I use are 1.3.1 compatible... and those 2 still works without any changes [00:10:11] Well, actually now that I know that AVC doesn't actually stop KSP from loading a mod when it says it's incompatible. I might revisit the ones that throw that popup. Namely, rescue pod fix, modular flight int, docking port alignment indicator, stage recovery, kebal eng redux. [00:11:44] oh and I think kerbalism may have skipped 1.3.1 if I recall corretly [00:11:48] *correctly [00:12:12] devbofh, well, there was a little unofficial MM patch that was all you needed [00:12:25] yeah I saw that actually. [00:12:25] Shotgunninja is absent and others are maintaining it now [00:12:52] brb [01:59:27] #KSPOfficial: mode change '+v thebadshepperd' by ChanServ!ChanServ@services.esper.net [02:43:51] I think I worry to much...hard drive hasn't been running 100 hours yet and I'm worried about a failure. [02:52:35] #KSPOfficial: mode change '+v tbs' by ChanServ!ChanServ@services.esper.net [05:35:13] Hi, I just realized there's a ksp irc, how does everyone like the new expansion? [05:35:55] jgkamat: I like it [05:36:06] Though you came at a quiet time for this channel. [05:36:27] TheKosmonaut: I really like the new parts myself, although I don't like how I can't revert to launchpad after starting a mission :P [05:36:31] I suppose it makes things more real [05:36:44] I'll stay here at least for a while ;) [05:36:51] F5 works [05:37:13] er, I meant revert to VAB [05:37:36] Oh that is true [05:38:50] I really love the coloring of the parts too, was that added in the latest update or was that around for a while [05:39:05] I haven't been able to play for longer than I'd like :) [05:39:07] I don't really feel too strongly about the parts, it makes the vanilla engines look even more trash than they are. [05:39:25] I am more into the mission stuff though I haven't tried yet. [05:39:33] Other than the ones included. [05:42:14] there seem to be only a couple community missions online, am I looking in the wrong place? https://www.curseforge.com/kerbal/missions :P [05:42:35] I tried a couple of the missions, I do enjoy them enough to want to finish the stock ones at least [05:42:41] curseforge? most people do not use curse [05:42:53] cursed curse? [05:43:14] very few mods are on curse[forge] [05:43:23] so I expect there will be few missions there, too [05:43:24] oh, I typically don't use mods, so I'm rather ootl on that front, where do people put them? [05:43:38] jgkamat: well everything is on the forum first [05:43:42] github, spacedock, private servers [05:43:52] Then linked to a few different sites. [05:43:52] but yes, check the forums [05:44:15] I'll look for a forum thread then :D [05:47:09] as for not typically using mods... stock is fine for challenges etc, but when you get into more "serious" play, mods become essential. ("serious play" = more on the role play, less on trying to "beat the game") [05:47:15] https://forum.kerbalspaceprogram.com/index.php?/forum/34-add-on-releases/ jgkamat [05:48:28] I also found https://forum.kerbalspaceprogram.com/index.php?/forum/98-making-history-missions/ for missions as well :) [06:27:42] I would argue against essentiality. [06:29:18] the main thing keeping me away is worrying that my save will break from the mods (after an update, if the mod changes parts, etc). One of the big appeals of ksp to me is having one super long save file that has all my stuff in it :) [06:29:31] but some mods look super cool and I do want to try them out [06:30:13] jgkamat: understandable. thus: copy KSP to a separate dir (ie, out of steam's reach) and install your mods there [06:30:26] (and run that copy) [06:30:46] indeed, that is the proper solution :). [08:48:56] ridiculous time lapse of a newly opened quadruple track section during rush hour https://twitter.com/haya2157/status/975593916647927809 [08:48:56] 7B40K45hjc_0%ڒ20 g SFhono'DkBc_n`F https://t.co/zkW2xiCgyg [11:54:09] https://78.media.tumblr.com/e41c2930c349d21782523ab25c6c8768/tumblr_inline_ojhqpseFi21sjnjdf_540.png [11:54:47] formation flight of the lawnmovers [12:01:19] formation delta [12:01:49] https://www.youtube.com/watch?v=kNWfqVWC2KI [12:01:49] YouTube - Flying Lawnmower [13:42:49] it's not just room to turn, it's turning accurately, heh. [13:43:14] I've had to go back plenty of times with one lawnmower, where I've left a gap. [13:43:42] with some actually behind, and no built-in overlap, that'd be an issue. [13:44:17] modern farming equipment can do automatic operations on gps [13:44:37] i guess you could use it for lawnmoving too [13:46:02] lasers ;p [13:56:10] Roomba lawnmover [13:58:56] https://mahou.moe/board/pic/a4674c987c2cd663f80781e87da5de28.jpg [13:59:29] Roomba maid? [13:59:40] something like that [13:59:49] btw, robot lawnmover are a thing: https://www.digitaltrends.com/cool-tech/best-robot-lawnmowers/ [14:00:53] Evil. Very evil: https://m.xkcd.com/1969/ [14:01:14] although, I'm not sure how often people from the US see that screen [14:02:42] https://youtu.be/_Z0YwG539lA [14:02:42] YouTube - 2014 0215 014317 080 [14:03:11] 2014? [14:03:36] my camera doesn't know about that [14:04:24] but you can change the title [14:04:36] ^ [14:04:55] Give it a clickbait title [14:12:02] you won't believe how this french guy made an awesome video [14:12:35] Althego: + something about the ending [14:27:06] Finally an article calling out some of the more silly headlines ("no longer an identical twin"). https://www.buzzfeed.com/danvergano/nasa-space-genes-astronaut-twins?bfsource=bbf_enuk&utm_term=.eeBqP6dDO#.vyMka3gYl [14:34:12] Pakaran: NatGeo had one saying the headlines was crap reporting [14:34:23] so did /. [14:34:32] Thanks, I didn't see them. [14:34:34] https://news.nationalgeographic.com/2018/03/scott-kelly-astronaut-space-station-dna-health-science/ [14:34:37] and for a change it was before the otehrs started reporting that [14:35:04] Azander: I miss the old days when /. was *the* site online [14:36:16] I miss Google Reader more [14:51:52] ve2dmn: about /. I agree [14:52:41] although, the amount of submission in a giving day took a toll on the moderator's brain [15:14:13] Fluburtur: and that's how microplastics are made. :D [15:45:05] btw, what's the biggest change engine-wise in 1.4.1? is it faster? [16:01:09] hi there [16:01:53] ve2dmn: the sound. [16:02:34] ...I meant in the new Unity engine [16:02:59] :D [16:28:51] #KSPOfficial: mode change '+o Technicalfool' by ChanServ!ChanServ@services.esper.net [17:23:27] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:50:45] http://www.scp-wiki.net/scp-1251 [18:13:08] Fluburtur: that is a rabbit hole... [18:13:24] heh [18:16:01] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:16:20] it's not the best one, but it's a nice one [18:39:11] hehe some parts of 1.4 are identified as trojans by windows defender [18:40:24] it's take two trying to steal your infos [18:41:59] But they would never do that. It's essentially the same EULA as before. [18:42:14] it is some unity whatever dll [18:44:54] Incidentally, I still can't download Making History through the store. [18:50:45] Althego: it was ModuleManager 2-3 days ago [18:52:45] A quick check with VirusTotal confirmed that is was likely a false positive [19:21:19] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [19:21:25] Evening, Gentlemen. [19:23:48] Afternoon, -emitter. [19:23:56] Hello both of you [19:25:30] https://imgur.com/gallery/CuZNb wat [19:25:30] https://i.imgur.com/pJfTZAh.gifv [19:26:09] that's how it be [19:26:27] Hm~ I haven't played in some time and I'm currently having issues with reentry. Even with very shallow angles the LV909/Terrier overheats and goes poof. Any idea what I could do or could this be a mod problem like DR+FAR having a boo boo? [19:27:01] That's some wicked orbit for the moon and wth it does have a face? [19:27:21] Torii do have some features on common with planes. [19:27:28] lol toroidal earth [19:28:25] Action: UmbralRaptor hasn't touched DR, so not sure. [19:28:27] https://i.imgur.com/R5XnIZo.gifv [19:29:36] Try going at a steeper angle? Might work. [19:30:04] https://i.imgur.com/opDBZvl.gifv [19:30:06] what happened there? [19:30:27] helicopter to the face [19:30:34] no the axe [19:30:45] vietcong dig tunnel [19:30:49] in murikan [19:35:21] This might sound stupid ... but well I probably should try that. [19:42:16] What does the gravity field look like close to the surface on a toroidal planet? [19:43:05] Probably -U [19:45:11] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [19:52:23] would such an object even be stable? [19:52:35] under the right conditions maybe [20:05:52] Kinda. [20:06:53] AIUI, a ~1 m_🜨 planet can be stable as a torus, but forming it would be nontrivial. [20:07:21] Also, still could have problems depending on impacts, spin down, etc. [20:11:12] sounds to me like it would have to be perfect or risk collapsing on itself [20:14:46] Not quite, but close enough. [20:15:27] there was a MinutePhysic video about a ring around earth [20:15:41] TL;DR: it's a terrible idea [20:16:33] Like some of those lagrange setups or trinary+ star setups. [20:17:11] it works perfectly if there's no external forces and everything is precisely the right mass. [20:21:20] otherwise you get a standard candle? [20:24:19] Nah, just a mess that turns into a normal planet. [20:24:55] and in the case of 4+ stars? [20:25:26] I would guess one is gonna eat the other until it goes supernova [20:26:53] "mess that turns into a normal planet" : like in the case of the moon formation? I'm pretty sure the collision created a big mess at first [20:28:21] Kinda [20:28:27] in the star case, either you'd get absorption which wouldn't necessarily cause a supernova, or ejection of one or more stars. [20:28:50] 4+ star systems are observed. [20:29:03] but are they stable? [20:29:05] eg: -Lyr [20:29:28] (Yes if appropriately heirarchical?) [20:30:04] awesome. [20:30:17] Like if you get something that pretends to be a 2 star system? [20:30:36] The 'habitable zone' of these systems must be extra weird [20:31:27] (depending on how far the secondary sun orbits the primary one) [20:39:52] what's the biggest *possible* star that still 'burns' ? [20:40:20] as in, not turn into a Neutron star, a black hole or something similar? [20:40:58] ve2dmn: 7 [20:41:35] snovy: yeah. [20:42:01] "burns"? [20:42:10] ve2dmn: Question unclear. As in turn into a white dwarf? [20:42:10] They all stop burning eventually. [20:42:46] well... VY Canis Majoris is known as a big one... but could it be any bigger? [20:42:53] is there a limit? [20:43:44] Diameter, not mass? [20:43:55] Last I checked, there's no theoretical upper limit. [20:44:07] Diameter, not mass [20:44:43] Practically, the outer layers become fuzzy and poorly bound. [20:44:48] 2*Schwarzschild radius, I'd guess. [20:45:06] That would be a lower limit for a given mass though. [20:45:07] Supernovy: that... could make sense [20:46:10] yeah you could theoretically assemble a star of arbitrary mass or diameter by just shoving red supergiants together over a very very long time frame [20:47:45] I doubt you could make it the size of the galaxy [20:47:48] ve2dmn: Looks like too massive stars shed mass with their radiation pressure: https://en.wikipedia.org/wiki/Hypergiant#Stability [20:47:50] Yeah, that's what I meant by no theoretical limit. [20:48:01] There's a practical limit, obviously [20:48:05] i wonder how large a rocky planet can be before things start to get interesting [20:50:26] I guess it all depends on density [20:51:05] Define "interesting" [20:51:26] Fusion! [20:51:34] yeah i was thinking about that [20:51:45] and i can't really come up with anything else that would be interesting [20:51:57] except say iron fusion [20:52:14] Life is pretty interesting. [20:52:18] What-if has plenty of interesting scenarios [20:52:28] and they are too long [20:52:42] there is a book worth of material [20:52:46] like https://what-if.xkcd.com/13/ and https://what-if.xkcd.com/140/ [20:53:32] If you're just piling up silicon-iron (no envelope), I suspect that you'd get neutron degeneracy first. [21:08:53] #KSPOfficial: mode change '+v Zarthus' by ChanServ!ChanServ@services.esper.net [21:36:59] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:40:42] I wonder if it is possible to export my .craft files into 3d files [21:41:00] there is a site that renders them [21:43:38] apparently there is blender pluggin that can handle craft files [21:43:48] because I would love to print some of my planes and rockets [21:44:52] https://www.matterhackers.com/articles/print-your-ships-from-kerbal-space-program [21:51:32] Pretty nice [21:51:38] I'm looking forward to your prints [21:51:47] heh [21:52:14] I will probably have to modify them a bit in order to print in multiple parts and clip them together [21:52:48] I would like to have a fully detailed model of my koyuz T with removable boosters, stages, fairings and payload [21:52:53] and like 50cm tall [21:53:53] then I could paint it with greena nd grey tanks! [21:54:55] ooooooo https://www.thingiverse.com/thing:2513960 [21:55:04] hah [21:55:15] so, use it :) [21:56:11] I need to make myself a thingiverse account [22:18:37] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [22:27:13] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [22:38:46] how do i update ksp? [22:42:19] where did you buy it from [22:44:59] the ksp website [22:46:58] You can download the newest version from the same place. [22:47:13] how? [22:48:24] log in to the store -> click "my account" -> click "download" on the relevant product. [22:50:17] THANKS!!!!! im pretty sure i figured it ou5, thanks so much! [22:50:55] *sorry for spelling errors* [22:51:01] problem [22:51:19] what problem? [22:53:07] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [22:53:17] he never found out [22:53:42] he was spooked by the possibilities :P [22:55:31] "UmbralRaptor" is an anagram of "U R A Problam, TR." [22:57:36] uh apparently the blender thing for importing ksp crafts is outdated [23:08:40] & [23:14:08] taniwha you are working on a thing to import ksp stuff into blender right? [23:14:50] and "Lo, a Trap! Um... Brr!" [23:23:53] & [23:29:20] Strategia Mun Probe landings in 4x scale: https://imgur.com/a/pCaME [23:32:40] My map screen is covered in white lines, anyone know what causes that? [23:33:33] Pic? [23:34:34] Supernovy, https://i.imgur.com/1ULltqT.png [23:35:11] I had it last night but closed KSP and figured it would be fixed when I restarted it [23:35:53] That's weird. Looks almost like commnet lines. [23:36:52] Yeah. I'm playing with Kerbalism comms [23:39:24] I will try moving backwards through persistent backups [23:39:26] There aren't vessels at the points of those lines, are there? [23:41:29] Supernovy, nope, I don't have nearly that many vessels [23:43:57] Supernovy, it doesn't occur in tracking station, only vessel's map view [23:44:19] I've never played with Kerbalism, so I probably can't help troubleshoot. [23:45:29] Oh I'm an idiot. Trajectories in body-fixed mode. [23:46:28] Ah! I have played with that one. It will draw weird lines sometimes. [23:47:23] Yeah, body-fixed mode is mostly intended for suborbital trajectories