[00:01:04] ... and back hair [00:01:12] ... arm hair.. [00:02:42] All the places where humans don't actually want hair. [00:03:04] Action: Scolar_Visari ponders if human evolution simply got lazy during the hair removal process and thought, "eh, good enough." [00:04:56] no hair human? that be kinda sad [00:05:20] As I said, hair where humans *dont't* want hair. Like on their rears. [00:05:28] Or backs. [00:05:30] Action: UmbralRaptop misses having eyelashes [00:05:43] UmbralRaptop: You have feathers, don't you? [00:06:02] Something something nicitating membranes [00:06:36] oh rears... first pass I read that as 'ears' [00:07:26] JVFoxy: Admittedly, would *you* like hair poking out your ears like a gnome? [00:09:08] Scolar_visari no... but I wouldn't mind furred ears... on the lobes. [00:11:07] You obviously meant to write, "feathered ears". [00:11:21] Feathers > Mammalian hair covering [00:16:52] you have your own thing going.. I have mine.. [00:17:12] Nerve stapling will fix your rebellious tendencies! [00:17:51] Just be thankful I'd rather stay out of your way... [00:18:47] already enough trolls in the world [00:19:17] Action: Scolar_Visari seriously ponders if Tropico 6 would include an edict that would allow comments sections on the internet. [00:21:32] Excuse me, outlaw. [00:21:45] Such a menace must be dealt with once, and for all . . . At least on Tropico [00:23:02] Tropico.... play as a dictator? [00:24:28] You can if you so desire. In the various games, you (as El Presidente) can issue edicts and one of them actually outlaws Twitter. [00:25:28] haven't really looked into the game much myself.. just see pictures of guy in outfit... [00:25:36] You can have free elections ever ten years or so (you can call for early elections), or having roving death squads shoot political opponents with a click of a button. [00:26:29] lol... make sim city like addition to KSP... hmm.. [00:26:31] They're rather entertaining, though the best is probably Tropico 4 (which is itself little more than Tropico 3). [00:28:37] They're a bit unlike the Sim City games in that they deal with a smaller scale where all the individual people are fully simulated with families. [00:29:16] sometimes i wish paradox games had better german translations... [00:29:50] At the moment, the titles really aren't good at supporting multiple buildings involving the same industry, so it's better to have, for example, one rum factory chain and a coffee factory chain than it is to have two of either. [00:30:01] Eddi: Nein nein nein! [00:31:11] there is something immersion-breaking when the description of a thing reads "TODO" [00:32:19] Odd, given the number of decent titles that come out of Germany and it representing a rather large market. [00:33:00] I mean, it'd probably be easier localizing a title for German than it would be for Japanese or Hectapod. [00:34:13] Then again, certain games required a significant amount of sanitation for local sale . . . [00:34:25] Action: Scolar_Visari is actually glaring at Command & Conquer entries. [00:35:25] Not even Generals was safe! http://farm6.staticflickr.com/5484/11237429225_7865afdc98.jpg [00:42:08] speaking of city building games... ever looked at Ostriv? [00:43:29] Looks like Banished to me. [00:45:56] there was another game that was essentially a remake of banished [00:46:14] forest village or something [00:46:28] Banished... just the name makes me think its a FPS game [00:48:44] you know what annoys me about the warscore-replacement system in stellaris? you basically cannot get them to surrender unless you occupy every single one of the planets you have a claim on [00:49:25] yay harsh game physics [00:49:29] no matter whether you claimed one system and don't occupy it, or claimed 20 systems and occupy 19 of them [00:49:39] Eddi: I think that's the intent. However, you really can't (or at least, shouldn't) claim many to begin with. It's different once you have a total war casus belli. [00:49:58] The old system tended to make every war an all out total war, among other things. [00:52:15] i've never heard of total war casus belli, is that certain-alingments-only? [00:52:53] 'when you declare war on one of us.. we /all/ go to war!' [00:53:59] Eddi: You get it as determined exterminators, fanatical purifiers and whenever you have a colossus or declare war against one with it. [00:54:11] i just find it tedious to hunt down that last spot in a war you're obviously winning [00:54:33] Scolar_Visari: yeah, never did either of those things [00:54:51] It can be very, ah, cathartic when you're sterilizing a devouring swarm empire with a neutron sweep for a decade or two. [00:55:44] One thing that I know other didn't like but that I *do* like is the mandated hyperlane FTL in regards to space combat, as having every single fleet penetrate deep into your empire quickly got tiring. [00:56:29] i love and hate the new "constellation" hyperlane layout [00:57:13] and i pick the jump drive whenever i can lay my hands on it, because ignoring hyperlanes once in a while is a big tactical importance [00:57:42] The jump drive *is* powerful, but it also leaves a jumping fleet at 50% firepower (!!!) for several weeks afterwards. [00:58:02] eh... [00:58:04] On the other hand, having gates is absolutely vital for a big empire. [00:58:32] 50%... shouldn't that be .. optional not manditory? I can see they do it as a draw back, having to charge for another jump.. [00:58:53] the option is not to use the jump [00:59:00] JVFoxy: There are mods which change it, but the psi jump drive in either configuration is horrendously powerful. [00:59:20] also, jumping right into battle is a bad idea, because there is a cooldown period where you can't move [00:59:22] As it probably should be, given that in older versions it outranged the tier 3 wormhole generators. [00:59:42] mind you.. having ai fleat jump into the core of your claim, and start wiping things out before you can even respond... [00:59:54] Eddi: The combat malus cool down time is still rather long. [01:00:31] JVFoxy: It didn't help that star fortresses were all but useless against anything other than lone corvettes. [01:01:04] Now each system has an outpost that can repel such things, and they can be upgraded to actual fortresses with titan-class weapons. [01:01:15] i've got them beefed up quite well now, just the platforms die way too quickly [01:01:31] so even if i push back a first wave, it takes far too long to rebuild [01:02:00] Eddi: I like to think of them as like Imperial Guard Planetary Defense Fortresses: They're there to stop imbeciles or delays enemy forces long enough for relief forces to arrive. [01:02:27] Though, ahem, I think the boosted land forces in Stellaris now do a better job of that. [01:04:07] Action: Scolar_Visari would still like surface-to-orbit weapons. [01:04:13] i'm in need of the technology where i can build stargates myself, not just reactivate existing ones... [01:04:51] the existing ones are kinda all bunched up in one location, not very helpful [01:04:57] It's far down but very useful if you have the minerals. [01:05:41] Particularly when you have advanced, late game empires on the other side or have to respond to a crisis and won't know where it's coming from. [01:05:59] i've opened 2 shielded worlds and both contained 50k engineering research, that should speed up a few things [01:06:00] Or simply want to govern the evolution of future societies. [01:06:30] Nothing's more satisfying than having a gate in every inhabited system! [01:06:39] (generating about 1k per month myself) [01:07:46] I have, as Rogue Servitors, build paradise ringworlds at the extreme ends of the galaxies connected only to one other systems plus gates. [01:08:07] Perfect for evacuating the organics! [01:08:39] Action: Scolar_Visari also notes there's a mod that allows players to, at extreme cost, actually cut off systems from the hyperlane network entirely. [01:08:40] i've never got that far into late game [01:09:54] Admittedly, I only did it as a Rogue Servitor role play effort. Otherwise, it was ridiculously expensive. [01:21:23] Ringworlds should be far more potent in the upcoming release! [01:23:51] Action: Scolar_Visari would still like a more expanded religion system and espionage in the next release. [01:27:05] Though I suppose the Megacorp DLC lays the foundation for all of that. [01:37:14] Action: Scolar_Visari goes off to conduct espionage. [01:37:24] i had ringworld making tech once, but i forgot why i stopped that game [01:40:02] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [05:07:50] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [05:20:35] https://sattrackcam.blogspot.com/2018/11/modelling-expected-orbital-lifespan-of.html [05:30:37] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [05:53:40] hi [05:54:43] thought so [05:58:54] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [06:15:53] Last message repeated 1 time(s). [06:15:53] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [07:15:22] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [07:35:32] apparently the JAXA SS-520 is nicknamed 'utility pole rocket' [08:00:21] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [10:26:55] Last message repeated 2 time(s). [10:26:55] hm, overnight, my mouse developed this habit of doubleclicking instead of single clicking [10:50:39] standard issue logitech microswitch behavior [10:51:06] I ordered a bunch of new switches to fix mine. [10:52:15] Eddi|zuHause: there are also spring parts on sale in ebay and instructions how to fix it but the parts are really small and delicate. [10:58:10] i'm going to blame it on the battery being low, and hope it fixes itself [11:07:06] ... oh wireless [11:07:21] mouse with an appetite :P [12:12:38] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:00:55] Last message repeated 1 time(s). [14:00:55] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:35:42] Last message repeated 1 time(s). [15:35:42] https://www.youtube.com/watch?v=TbO3yIbwVR0 [15:45:47] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [16:08:34] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [16:31:03] 99% war exhaustion, uhm that'll be close :/ [16:36:40] ah, yes, just barely managed to get that last planet occupied... [16:41:23] so the ice cream truck succesfully arrived to the iss [16:41:35] i alwats leave that second s out [16:41:38] so annoying [16:42:26] at least one of the guys mentioned it had icecream on board [16:57:42] cold [17:12:07] https://66.media.tumblr.com/beb058bfddeac5550093a9fe0152d23a/tumblr_pgfb2yi9P61ukoi7g_1280.jpg [17:12:16] lol [17:12:22] cat? [17:13:35] cat leakage [17:13:42] from the cat container [17:15:29] https://66.media.tumblr.com/be4e31f30c5634b250382b5debf99153/tumblr_pdgcifQQjr1wjlseuo1_540.jpg [17:15:58] lol [17:16:20] https://66.media.tumblr.com/34c30ca84b59454886cb2ba7d3995f05/tumblr_pibdwgglL01sl1pq5_540.png [17:29:14] nice render https://www.youtube.com/watch?v=C0lwFLPiZEE [17:29:29] let's hope next week everything works jsut as good [17:30:10] still like the 6 and 7 minutes of terror better [17:34:30] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [17:40:30] https://www.youtube.com/watch?v=LI0vKnZLG2Q [17:52:27] i don't think it's a good idea to rival a fallen empire? [18:09:29] https://xkcd.com/2074/ [18:09:39] obviously [18:10:03] i only heard about the core, but it is one of the dumbest movies [18:21:51] My wheels aren't driving forward nor backward: https://i.imgur.com/AIsAbNd.jpg . That's probably because the vehicle thinks forward is "up" (due to the way the octo probe core is mounted). Is there a way to override/change that without rebuilding the ship? [18:22:32] i would stick a small docking port on the side of the lab and select control from here from the right click menu [18:23:09] or rather it is unstable this way, so rotate the whole thing on the side [18:23:27] ah good point, I'll need a docking port too for that contract ;-/ [18:23:36] yeah, I wanted to see just how unstable it gets that way [18:24:03] I'll be testing rotated next ;-) [18:24:46] I'm not sure how I'll mount the landing engine when it's rotated though... [18:25:10] the magic of the cubic octagonal strut solves everything [18:25:17] the most important part in the game [18:26:19] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [18:26:46] yeah, I've invented space flight, retractable ladders and solar panels and whatnot, but my engineers still don't know how to build a cubic octagonal strut ;-/ [18:27:13] they didnt even know about ehrrls first :) [18:27:14] they should really teach them that before telling them how to build wheels and stuff ;-) [18:27:16] wheels [18:27:37] yeah true ;-) [18:28:13] alternatively the normal metal parts and fuel pipes combines can do something similar [18:28:43] ok, I'll hack something up with girders I guess [18:29:47] maybe put tanks on the side, engines on thetanks, and then rotate and shift them in place [18:30:22] but depending on gravity i would land it on tail and then let it fall on the wheels [18:31:49] ha, wow, what a trick :-) [18:32:10] works with spaceplanes landing on nuke on the mun :) [18:39:32] oh, the octagonal strut is only 1kg, compared to 125kg of the modular girder. I guess it's worth the 160 science then! :-) [18:39:44] it is one of the best parts [18:40:13] small, almost massless and allows you to connect things you would normally could not [18:41:49] https://photos.google.com/share/AF1QipPOw8DO75rcK3fhkyuGYw27vr7tuSkpHXYy1h1GkUZhwLboETlkRPsMWo_NkcpuiA/photo/AF1QipNuNx35IjScZvrOyucDS87A3YD7mXuF7AvPIQOO?key=UUotc3Eta3V6azJmN2pXaU1WUWxDZ1lheGhWN05n [18:42:20] what is this? [18:42:31] french tank blueprints and technical documents [18:42:37] hehe [18:42:44] so the next one is an rc tank? [18:42:47] optionally flying? [18:43:08] I will wait until im successful enough to have a molded plastic production line [18:48:14] i ran out of internet [18:48:28] for today at least. luckily it is a renewable resource [18:53:50] oscillante? tilting or rotating? [18:53:58] tilting [18:54:08] the whole turret moves, easier for the autoloader [18:59:54] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [19:00:08] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [19:10:02] https://i.imgur.com/3TDPAdC.jpg <- this feels like cheating. Can I really go to Minmus like that, on Career mode? Will it really be an honest way to fill a contract? [19:10:35] it's quite stable to drive ;-) [19:10:38] i usually try to craft not separated [19:10:42] to make [19:10:45] the [19:11:18] for the wheels you dont need the cubic... [19:11:42] Althego, I researched them, so now I want to show off, ok? ;-) [19:11:47] hehe [19:12:09] be careful as they lose rigidness quite fast when you pile them up [19:12:15] for minmus stability does not matter,. you can land on the biggest flat planes in the solar system [19:12:25] magic of autostruts [19:42:58] ohhhhh I KNOW how to make rovers that are near indestructible. [19:43:30] from metal plates? [19:46:28] https://www.youtube.com/watch?v=WfQA68WN9sA&t=5s [19:47:58] same thing, 60 m/s tolerance (or 80? i always mix 6 and 8) [19:56:10] https://twitter.com/tanyaofmars/status/1064564379796987904 [19:56:33] nice site [19:56:38] follow the water [19:58:37] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [19:59:25] Yeah [20:24:30] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [21:28:28] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [21:51:10] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [21:57:44] Is there a mod that increases/decreases control surface authority limiters based on speed and/or altitude? [22:02:45] maybe pilot assistant [22:03:23] oh that is dead [22:03:48] there's a module like it in mechjeb, but that's more for automated flying than making it easier to control manually [22:04:01] in the worst case you can code it in kos [22:04:17] but that would be a lot of work [22:13:02] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [22:45:41] i think if someone asks "is there a mod for " the last thing they want to hear is "well, you can write one" [23:01:18] Anyone else feel like Despicable Me is the closest we'll get to a Kerbal movie? [23:02:15] I dunno... Michael Bay movies are pretty close. [23:15:48] i didn't really watch either of those [23:19:36] Something something The Martian [23:20:00] didn't watch that as well [23:21:32] Hrm... Did you watch Interstellar? [23:21:56] that was the one with the weird black hole dimension whatever? [23:22:52] Yeah [23:23:00] yeah, i did watch that [23:23:11] i don't think there was much KSP in that, though :p [23:23:31] True, but you can appreciate that they had docking problems [23:34:41] https://www.youtube.com/watch?v=qTSDL94_Y7M [23:37:43] I've seen this place before https://www.youtube.com/watch?v=lLUcOFwZvyY