[02:47:13] Sons and daughters of Kerbin: If an O-type star experiences a core collapse and a telescope doesn't observe it, does it supernova? [03:51:20] well, direct collapse happens [03:51:58] I seem to recall there being stars which supernova with a, "sputter" as they just decide to expedite the transition to a black hole. [03:54:22] Plausibly what happened to the black hole in Cygnus X-1 [03:57:38] What a sight to *see*. [04:03:01] Hrm . . . Makes me think of what a supernova would look like up close. [04:03:43] bright [04:09:36] Assuming I didn't make an error, a 1 megaton nuke at 1 meter (right next to you really, as these ones are chonky) is as bright as a 1 FOE supernova at ~1031 au [04:10:19] Yeah, but they don't expel as much gas or transition into stellar remnants. They just blow you away/vaporize you. [04:11:47] There's no rotating pulsar after a strategic yield warhead detonation! [04:11:58] hah [04:14:24] Sigh, I wish they would implement a supernova event in Elite. I mean, surely Betelgeuse has a non-zero chance of collapsing in thousand years! [04:14:56] Action: UmbralRaptop would still not want to get hit with a mildly relativistic wave of Ni-56 [04:15:45] Hey, that stuff could be worth something on the galactic market! [04:15:56] hm [04:16:03] "Ni-56, now infused with positive thoughts!" [04:16:45] I actually like to think, though, that the, "metallic" rings around some worlds are just the metallic cores of moons that have since been destroyed by tidal forces. [04:17:50] so, this showed up in my twitter feed, and I think you were collecting them? https://twitter.com/HumanoidHistory/status/1185348373165031425 [04:17:51] A future farmer’s market on a space colony, illustrated by Carolyn Henson, printed in Future Life, August 1978. https://t.co/mmT1XNEh3l [04:18:26] Action: UmbralRaptop wonders what we'll find at 16 Psyche [04:18:36] Yes, thank you. I shall soon have enough to complete my set. [04:19:28] Probably a small, unattended child and a plant in a vacuum flask. [04:21:10] At least the child keeps the baobab trees away? [04:21:53] Until they realize that they should've gotten GCR protection and die from turbo-cancer. [04:22:18] Action: Scolar_Visari glares at the silly Europa lander. [04:22:27] Solve shielding or it will *fry*. [04:23:22] I can't even imagine what kind of nightmare the landing part alone would be to engineer. You have a spacecraft having to slow down from an interplanetary transfer and then make a soft landing on a body well known for its lack of flat plains. [04:24:20] And then deal with the reality that the good stuff would be on things recent upswells of water, which would also be impossible to target from such an approach and the least agreeable places to land. [04:25:00] And *then* your mission's life expectancy is minutes before your electronics end up like a Palm Pilot in a microwave oven. [04:28:04] Action: UmbralRaptop is more intrigued by the orbiter (or just flyby a bunch?) mission [04:29:49] Grasping digits crossed for a geyser flyby. [04:30:02] Well, it's orbit of Jupiter and flybys of Europa whenever possible. [04:30:46] Though the lander component is likely to die, NASA never being fans and it being a Eleventh Hour insertion by an overzealous congress-critter who didn't understand the silliness. [04:36:09] Action: UmbralRaptop pokes the SLS with a stick in the meantime [04:36:21] most useless thing ever [04:37:10] zubrin said he was part of the comittee that came up with it. in the 90s or so. at that time it made sense. however tuday it is expensive and outdated [04:37:23] hehe tuday lol [04:37:35] Tuesday [04:37:36] Well, I'm not so sure we're actually going to see a more advanced launch vehicle. [04:38:05] Action: Scolar_Visari glares at the extraordinarily complicated Starship. [04:39:01] That's a mess of delays and mass growth waiting to happen. To say nothing of the abort options. [04:39:26] Falcon Heavy is at least to the point of actually existing [04:40:44] Yeah, but that's also quite a bit more limited given the fairing size and if you want to keep the first three stages. [04:41:18] Starship wants to be an upper stage of a launch vehicle and an interplanetary transfer vehicle for 100 people at the same time. [04:41:55] hm [04:44:05] NASA: "Wow, that Space Shuttle was a lot harder than we thought it would be. Turns out that adding so many features at once results in a lot of weight gain and R&D budget overruns!" SpaceX: "Hold my beer." [04:46:17] hehe [04:46:24] doesnt seem to be that complex [04:46:44] my main fears are the engines and the thermal protection [04:48:06] Althego No one's ever designed such a high endurance vehicle before, and manned vehicles are invariably more complex than an upper stage with a fairing [04:48:22] i doubt the 100 people to mars [04:48:26] 100 people to leo maybe [04:48:37] that is more like 10 people to mars [04:48:39] 100 people to Mars is one of the core design goals. [04:48:52] If you're only getting ten, you could use a much smaller craft. [04:49:10] it is too small already. since it needs refueling to go to mars [04:49:18] The whole idea is refueling in orbit. [04:49:28] However, SpaceX's refueling regime just seems *odd*. [04:50:00] They want to have the Starship up in orbit first and then launch refueling craft, rather than have them top off a depot. This creates huge issues if launches are missed. [04:51:14] It also means Starship *must* launch much farther ahead of its launch window then need be, unless they're literally getting launches done within days of eachother. [04:51:47] i think they mentioned weeks for refueling rather than days [04:52:08] Yeah, and that can be problematic if you have even one tanker miss a launch because of weather or an outright failure. [04:52:27] or you have to have some buffer time [04:52:37] that adds to weightlessness [04:53:16] even on an only half year trip and even arriving only to martian gravity people are not going to be too fit to walk around [04:53:34] Well, only if they don't exercise. At the moment, muscular loss levels off if you're vigilant. [04:53:59] yes iss shows that you can be ok with that more or less [04:54:02] High endurance missions have had participants recover within a month on Earth gravity. I imagine Mars might be more forgiving. [04:54:07] but you have to get used to gravity again [04:54:44] And, on a well designed Mars mission, you'd have 500 days to adapt. [04:56:34] It's still unknown what the long term physiological effects of low gravity, if any, will be. [04:56:45] which is kind of dumb [04:56:54] at least make some effort to try to simulate martian gravity [04:57:15] or use some iss experiment with a low g centrigufe with small animals [04:57:22] nothing of that kind happened [04:57:41] Mir had a centrifuge experiment, but it failed. [04:58:08] The ISS also had a centrifuge module designed, but its launch was canceled and it's now sitting in a parking lot somewhere in Japan. [04:58:29] lol [04:59:27] As far as we know, it should be possible to get to Mars, stay on the surface for 500 days and then return with no longterm physical effects other than a slight increase in lifetime tumor risk. [04:59:53] so cancer is the biggest enemy [05:00:13] better make the cure for cancer by then [05:00:14] Well, it's not even *that* big a potential enemy. If you're willing to spend more, you could make a Aldrin Cycler-esque shield, too. [05:00:33] That way you only have to launch one, rather than take it with you every time. [05:09:49] https://i.redd.it/4ea0i6bjmxf11.jpg [05:10:54] hehehe [05:11:09] the green aliens area ttacking [05:14:10] The Thargoids! [05:14:48] Supposed actual Thargoid pilot concept art https://vignette.wikia.nocookie.net/elite-dangerous/images/8/84/Thargoid-Concept-Art-Rumored.png/revision/latest?cb=20190527170719 [06:28:34] radiation poisoning probably works too slow for any evolutionary selection. maybe genetic fiddling is required to get rad-hardened humans into deep space [06:30:09] Action: packbart had such high hopes for nuclear waste storage leaking into the drinking water [07:03:07] hehe [07:30:28] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [07:57:09] so I think what the sky in tokyo is supposed to represent right now is a sunset during full overcast, but it looks apocalyptic as heck [07:57:45] it's grey-yellowish and the amount of ambient light left seems unnatural [08:01:41] cool [08:01:52] A little apocalypse never hurt anyone [08:03:45] lol [08:06:32] like tears of a unicorn lost in the rain. scnr. [17:53:53] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:17:29] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:20:12] huh, multi-threaded KSP. I see KSP now using 300% CPU instead of just 100% as I seem to remember [18:20:40] Have you also noticed how smoothly it runs when you crash? [18:20:58] No more framerate lag spikes [18:21:22] hehe [18:21:31] no, I didn't [18:21:35] Action: packbart launches to crash [18:21:54] Smooth goodness [18:22:30] because of the config reset bug (no i dont change the locale), i am rather trying to be an electric wizard on mars [18:26:54] What bug is that, Althego? [18:27:24] the game decides it cant read the settings file and resets it on every start [18:27:47] workaround is to change to us settings [18:28:26] i guess the usual . vs , confusion in numbers [18:28:29] The bug is that they broke localization? [18:28:51] so i wait for 1.8.1 [18:29:28] Oh. Huh [18:29:52] Oh I did hear about that, but I didn't realise it reset your settings [19:11:02] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [19:15:30] there is a milka ad with trololo song. kind of a troll really, you watch youtube and suddenly trololo [19:19:38] next logical step must be the rickrolling ad [19:54:08] Deddly: The pond is still trippy: http://bksys.at/bernhard/temp/screenshot10.png [19:55:08] Thanks darsie, I caught that in the channel logs and added it to the report. But it would be great to see if someone else with Linux is getting it or if your drivers are causing it. [19:56:03] Did you try fiddling with the graphics settings? Render quality and all that? [19:57:24] I reduced the render quality to improve speed. [19:57:47] Yeah me too, it does wonders. Mine is set to "fast" [19:58:18] I switched to beautiful and now medium or so. [19:58:37] Whatever the euphemism for medium is. [19:58:39] Does it make any difference to the trippy shinyness if you move that around? Try all the settings - texture quality, anti-aliasing, even shadows, why not.. [19:58:43] no [19:59:21] Got any alternative graphics drivers? You could try running on integrated to bypass the GPU altogether? [20:01:16] Hmm, also, they upgraded to dx[whatever number they're at now] [20:02:00] I seem to recall that the dx number messed up all sorts of things for me when I used to run Linux [20:02:12] (not KSP, other things) [21:29:59] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:12:52] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net