[00:01:29] Action: UmbralRaptop ponders. Project Orion and/or Daedalus get you craft that might hit 0.01-0.15 c [00:04:10] If you downsize your stellar distances 10-100x (which you might be able to semi-justify if you're careful), that gives you reasonable travel times if there's a good timewarp system [00:04:51] Or just make it an end game, fleeing the dying Kerbol System affair. [00:05:12] Action: Scolar_Visari ponders Kerbal Space Program 2 emulating Pandorum. [00:06:05] Action: UmbralRaptop never saw that movie [00:07:22] Long story short: A crewmember onboard a sleeper ship goes nuts during their shift, kills their shift's crew, releases a chunk of the sleeping occupants into the ship and pumps them full of Fallout's Force Evolutionary Virus. [00:07:42] They turn into Morlocks as a result, eating each other and people regularly awakened. [00:08:55] The ship in the movie houses 60,000 colonists, so there's lots of Morlocks and people to play around with. [00:09:58] TLDR: Like Passengers, but with more murder. [00:11:44] hrm [00:11:46] Actually not terrible, either. It reminds me of what Event Horizon could've been if it still wanted to keep the slasher movie bits [00:12:11] Action: Scolar_Visari still wants a generation ship/sleeper ship adventure/survival game [00:13:42] bleh, adventure games [00:14:00] Action: UmbralRaptop probably needs to explain that opinion [00:15:24] Then again, having had to consult walkthroughs for Full Throttle, Grim Fandango, and Distraint, maybe I'm just bad at them? [00:16:36] Save for Return to Zork, which actually required the use of the manual to get through the game's pre DRM, "pop quiz", I've never been that bad at them. [00:16:51] Action: Scolar_Visari gloats about having never needed to look up hints for Life is Strange. [00:17:08] So, my son - who loves and turned me on to KSP, has informed me of KSP 2.0. Why do I suddenly fear that I may no longer be relevant to this community. [00:17:34] To be honest . . . #KSPOfficial seldom involves actual discussion of KSP. [00:17:35] Somebody PLEASE talk me down. [00:17:35] I hope it doesn't work out like that [00:17:53] We know basically nothing right now [00:18:27] Action: Scolar_Visari ponders how much of a difference there will be from the ground up. [00:19:17] UmbralRaptop: Well it's known it will be Unity, there will be multiplayer (of sorts, maybe co-op/horde mode?) and modding will receive support (or at least a thumbs up?) [00:19:26] Also: Nukes. [00:20:01] O R I O N [00:20:02] Thermonuclear and laser initiated fusion! [00:20:08] O [00:20:11] R [00:20:13] ION [00:20:31] uh [00:20:59] dont suppress my innate American urge for explosions [00:21:35] UmbralRaptop: The best kinds of fusion, really. [00:22:04] Action: UmbralRaptop has unkind things to say about NIF though [00:22:07] gravity initiated fusion is the most boring kina [00:22:09] kind [00:22:21] heh [00:22:46] I mean you wait billions of years for what,the sun? [00:22:47] lame [00:22:50] How about gravity initiated when you're deep in the electron degeneracy range? [00:23:22] nukes > electron degeneracy [00:23:36] Action: Ezriilc is trying VERY hard to not freak out. [00:23:37] Well, if you have supermassive stars, their lifespans don't even measure into the hundreds of millions of years. [00:24:15] Ezriilc: What's there to freak out about? Aside from global warming, that is. [00:24:41] Good point. I fear that is my default - freaking out at anything new. [00:25:02] I'm still annoyed at them shafting Felipe in the dev video [00:25:16] since, y'know, it was like entirely his idea [00:25:25] KSP 2.0 would be very, very, ah, very low on the list. Right above forgetting to record a program that's on demand anyway. [00:25:45] Just below forgetting to put enough salt into the pasta. [00:27:57] Yeah, pasta without enough salt is the end of the world. [00:28:19] IT STICKS TOGETHER IF YOU DON'T PUT ENOUGH IN! [00:28:34] Nah, that' [00:28:42] that's what butter is for. [00:29:04] [Gordon Ramsay]Pasta that sticks together isn't worth feeding to dogs![/Gordon Ramsay] [00:29:17] Action: Ezriilc takes a very deep breath and chooses to trust the community - as always. [00:29:18] Action: Scolar_Visari tosses a vat of boiling pasta into the air. [00:29:38] Some of it sticks, and that's how we know it's done. [00:29:46] to whatever... [00:29:50] That's how we know it's INEDIBLE GARBAGE [00:30:18] Action: Ezriilc recoils at that. [00:30:22] Julia child was able to make fine French cuisine without having it stick together. In a cave. With leftovers! [00:31:28] My son is helping to make all of this better - and you all. [00:31:36] Why is there an arc reactor in my Alfredo? [00:31:39] What's there to worry about? [00:31:42] Action: Ezriilc is loving this community. [00:31:56] UmbralRaptop: To power it up dat sauce. [00:32:06] "Make yourself useful." [00:32:42] I'll admit, the use of a miniature power source in this dish is very unconventional, but I appreciate the tangy new sensation. It really cuts through the palladium. [00:33:18] OMG. I am loving all of you right now. [00:34:06] Palladium prolly tastes terrible. [00:35:21] I seem to recall it being not human friendly. [00:35:26] Alas, I don't have to worry about that. [00:36:02] Action: Scolar_Visari continues to sweep neutrinos into their gaping maw. [00:38:43] Action: Scolar_Visari forget's they are anti-neutrino based and detonates in a spray of meh energy gammawhateverays [00:41:14] K, dropping the term "gammawhateverays" and then quitting is NOT ethical in this context. [00:42:13] Action: Ezriilc adds "gammawhateverays" this his lexicon. [00:42:29] *to his lexicon. sheesh [01:00:58] It's just a little ionizing radiation [03:06:54] Oops [03:07:47] OH: "You lose performance but moving the nuclear explosion outside is generally advisable in most cases." [04:18:34] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [04:29:09] TheKosmonaut: is KSP 2 gonna have multiplayer [04:30:33] yes [04:31:52] https://forum.kerbalspaceprogram.com/index.php?/topic/187315-kerbal-space-program-2-master-post/ [04:34:14] The moderators, that have been tending to the forums for years, have been given no privileged information. [04:34:34] In spite of our NDAs and general good faith toward them [04:34:40] So I dunno [04:35:24] let's hope it is not going to turn to an mmo [04:35:32] We basically were told "something happening!" A little before the video dropped [04:35:54] they must have learned from david bowman [04:35:54] You know... Something we should actually know a little more about beforehand since we moderate the damn forum [04:36:22] something is going to happen. what? something wonderful. there may be message afterwards [04:51:12] Unreal KSP when [04:51:21] hmm... [04:51:42] Funding secured. [04:51:43] maybe 2028 [04:51:46] ksp vids showed up on my subs.. yet to see them. [04:52:03] since 2 is on unity [04:52:07] again [04:52:22] Althego: think we already past 2001 at this point.. 3001? [04:52:52] david bowman the single most annoying character ever [04:53:02] he knows everything and refuses tos say it [04:53:05] oh derp.. 2010.. but still [04:53:33] 2010 major event for us was winter olympics in town.. worked for it even [04:53:41] Unity 2 when? [04:54:18] isn't unity on something like version 6 now? [04:54:35] shhhh [04:55:19] eh well... considering how it broke wheels and htey had to completely rewrite things... [04:56:13] lol.. Unreal KSP... made me think Kerbals avatars in deathmatch [04:56:20] hehe [04:56:32] deatchmatch with rockets [05:03:29] I wanted soft-body :( [05:03:39] Also, still using two body physics pffffffffft [05:23:56] Kerbal Kombat... [05:24:11] well with BD armory, could do Kerbal Aces.. [05:24:18] hehe [05:24:56] boats in KSP though, one thing I"m having a hard time with, short of using mods [05:25:17] everything is made of styrofoam [05:25:28] correction, explodium [05:25:33] but water seeps in through the tiniest cracs [05:25:34] just happens to float [05:26:02] so you cant really build a traditional boat, that has air inside [05:26:12] reason interest in boats, if I'm not going to use additional tracking stations for this one project, I'd at least like to put a relay ship out on the water in in a couple of places [05:26:29] just fly it there [05:26:36] ... fly the boat? [05:26:46] no need for a boat [05:27:06] just kidding.. [05:27:23] true I could fly, but finding landing spots a bit troublesome [05:27:52] launching a ship that bombards the planet with relay probes? Maybe... [05:28:46] geostationary satellite over KSC.. maybe, if it didn't always dift over time [05:56:18] why not have two at +-60 deg [05:56:34] and a third on the antipode [05:57:20] drift [05:57:40] there is not much drift in 20 days [05:57:43] getting things exactly perfect, and then for it to just stay that way without control.. [05:58:22] but i wanted to say, i wouldnt put 1 above ksc. there is already reception thre. i would pput the first to the east of it to aid during ascent [05:58:28] maybe but I could also be a little OCD with some things [05:58:33] and i dont care for this, i just set up lko relays [05:59:47] long of ways things can be done [06:01:51] lots of ways.. ugh on maybe I should go lay down again >_< [07:44:12] scott [08:38:21] Will KSP2 have n-body gravity and time warped ion and light propulsion? [08:41:20] they didnt mentin it, go with no for now [08:41:41] but it seems there will be all kinds of nuclear and fusion drives [08:42:48] interstellar laser propulsion [08:43:06] too sci-fi for my liking [08:43:17] KSP2? What did I miss? [08:43:25] too expensive for my liking [08:44:00] too epic for my liking [08:44:11] everybody is a critic [08:44:22] they didnt even make it yet and we already complain :) [08:45:07] Did Scott miss "not actual gameplay" when he drools about the Mun texture and other stuff? [08:45:17] maybe [08:45:19] it was hard to see [08:45:42] "none of this is real" [08:47:17] Does ... what did I want to ask? [08:47:39] does whatever a spider can [08:47:41] Does "PC" include Linux? [08:48:10] unity [08:48:15] it should be able to run on linux [08:48:22] but they didnt state that specifically [08:49:36] n-body gravity, ion/light propulsion and interstellar travel ;) are not scifi. [08:51:09] Will Kerbals find aliens with interstellar travel? [08:51:10] interstellar travel is sci-fi, for now [08:51:23] Voyager travels interstellar. [08:51:30] maybe big ping aliens wirh smalleyes :) [08:51:33] pink [08:51:54] fsvo interstellar, it is very much in the neighbourhood [08:52:43] Voyager has left the solar system several times ;). [08:52:53] and yet it is still here [08:54:13] There's the bow shock, the hill sphere ... [08:54:40] escape velocity [08:57:14] darsie: it seems to be two body again [09:00:13] Also did anyone notice There is a shot of Duna with the Terminator oriented wrong? [09:00:24] scott said that [09:00:32] i didnt notice it that tiem [09:00:36] Action: TheKosmonaut opens YouTube [09:00:59] but i was reading a book and it was close to the end so i didnt have much time [09:31:42] hrm, KSP2, really... but still based on Unity :P [09:38:02] Why not n-body? Too difficult to simulate, e.g. at 100,000x warp? Or too hard to play? [09:42:47] probably both [09:43:20] Also unstable solar system. [09:43:37] ours seem to be quite stable [09:43:50] We don't use 100,000x warp ;). [09:43:52] supposedly stability is plausible with perturbation theory [09:43:59] how do you know? [09:44:11] idk :) [09:44:47] so it is only problematic, like in ksp's case when you design the solar system without n body, and then you suddenly turn it on [09:45:23] but it is quite sure it would be harder to hit even duna in the game with thos fluctuations [09:45:35] Our solar system is different and would definitely be harder to play. [09:45:50] and who would want to simulate it in a way that is is accurate and reproducible [09:46:34] Well, if you plan a trajectory to Duna it should yield the predicted result. [09:46:47] but with n-body it doesnt [09:47:11] It does, if planning uses n-body. [09:47:27] it doesnt, that is why they do course corrections [09:48:19] That's because they don't simulate exactly. But in a simulated game the planning could be exact, I guess. [09:48:37] not really, because say you go into timewarp [09:48:45] then yopu change the step length [09:48:55] and you get a different result [09:49:19] unless you want to wait for the simulation to run on 100 cpu for minuntes, hours, etc [09:49:28] You could follow the path predicted at 1x warp. [09:49:47] but then you would need to wait for that beforehand [09:51:42] and any small rcs burn or a bit different burn as predicted would need a recomputation [12:15:11] Warning RoyaleHigh is trying to destory Kerbal Space program [12:16:32] s [12:16:45] ????????????????????????????????? [12:16:59] gUSET out [12:17:06] Guest84841 Astronomytale youre same poerson [12:18:05] what was that about [13:42:12] .... ok so some mod caused all my control surfaces to reset [13:42:36] also noticing control surfaces, they'll deploy slowly but then snap back to defalt when turned off [14:01:35] wonder if its the flyby wire mod... [14:01:41] have to look at it later though [14:04:32] obviously it attached wires to all your control surfaces to try to hold them in place [14:07:17] I understand how flyby wire works in the real world.. [14:07:58] prior to including the mod, I had a few craft which I made where I set the control surfaces to do specific jobs [14:08:22] then I go to try the mod out, find out all my settings were erased [14:09:20] aaaa [14:09:38] also noticed certain surfaces, which I didn't really set to do anything. Though I sometimes use them as airbrakes on the wings, will move into position slowly when I use the manual tweak. But turning the deployment off, just snaps back to nutrual. [14:09:49] oddly, seems to be only on certain control surfaces [14:11:01] maybe I'll pull the mod out, see what happens. Not too happy with it anyways. [14:11:42] caused my heavy cargo jet to over speed, then suddenly decided it wanted to pitch up to cruise altittude, wings blew up [15:12:08] Althego: KSP is one helluva drug [16:14:48] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:41:05] hehe interesting hostname [18:45:02] who? [18:45:54] ~akwhawd@129.148.238.178.in-addr.arpa [18:53:08] Greetings fellow KSP commanders [18:53:35] i cant greet you because then the bot would greet me :) [18:55:16] Wait why would the bot greet you? haha [18:55:30] because it triggers on certain words [18:55:44] like.... [18:55:47] welcome? [18:55:50] hi [18:55:57] :o [18:56:11] hi mod9000 [18:56:22] Great mod9000 you? [18:56:34] ...left me on read [18:56:53] Anyway, waht is everyone up to? [18:57:09] nothing happened in the last 4 hours [18:57:36] Same here. Been at work all day. Only 2 more hours tho! [18:57:45] still wondering why would roscosmos launch a suyuz unmanned to the iss [18:57:48] soyuz [18:58:29] Yeah I saw that. I guess just for testing [18:58:36] ah launch abort system. but why launch it completely? [18:58:36] Better safe than sorry [18:59:04] I guess they're playing on hard mode without revert and respawning [18:59:09] Yeah that's what I was wondering. I mean, I would at least send it up with some sort of supplies to make some use of the rocket [18:59:10] https://en.wikipedia.org/wiki/Soyuz_MS-14 [18:59:17] Ha must be [19:00:07] they didnt need to revert since the 60s or so [19:00:52] no, 71 [19:06:33] So what are your thoughts on KSP2? [19:07:04] looks promising, but have to wait and see. lately so many games turn out way worse than expected [19:07:19] I feel the exact same way! [19:07:26] also, 60 usd [19:07:36] I'll probably won't get it before it has a linux version anyway [19:07:44] which may or may not happen at all (?) [19:07:49] unity, it should have a linux version with minimal effort [19:08:05] you'd think so but there are lots of unity games without one [19:08:15] So many people are already thinking it's going to be the next big thing but I need to see more solid gameplay and general details like DLC and optimization before I get too excited about it. [19:08:27] and KSP1's linux version did had quite a few linux specific issues [19:09:46] It's been a long time since I had any linux issues with KSP, fortunately. [19:10:18] I just assume theree will be some breakin time with the sequel though. [19:11:14] Don't get me wrong I'm excited for a new KSP for sure, however, I really just don't want it to get too hyped up. All I want is a better optimized version of KSP1 with maybe some new parts, planets, and colinization options. Let there still be mods and leave everything else the same. I don't personally need super fancy graphics or 20 different $2 DLCs [19:11:38] I'm also a bit curious about the multiplayer options [19:12:42] With a well thought out colonization system I could imagine that it would lead to some interesting possibilities [19:13:12] wir3, mod support has been confirmed [19:13:14] Me too. I would LOVE to be able to host my own server. Imagine, a small universe running on your PC that your friends can explore and build in while you're at work or something [19:13:37] apparently they're making the game more open for modding as well so mod devs can change more (?) w/e that means we'll see I guess [19:13:47] SDS200: Yeah I did see that. Really pumped about it! [19:15:15] As a programmer, I want there to be as many options for modding as they can have. I am a FIRM believer that modding should always be allowed and apart of any game on PC. [19:16:00] I think so too [19:16:04] I just hope it doesn't end up like those horrible ported versions of mods for consols like they made for Fallout 4 [19:16:19] consoles* [19:16:32] As a developer who has poor time management I'll probably not really take advantage of it from a modder's perspective though lol [19:17:30] One thing I'm a bit sad about is that based on the in-game footage they showed in the dev trailer there still won't be any stock clouds [19:17:43] Ha yeahh, I actually haven't made a mod for KSP yet even though C# is my language of choice. There has just been a mod already made for everything I've wanted to add to the game so far haha [19:18:02] I do find myslef modding mods sometime though. Small tweaks and things [19:18:42] I guess the thing I "modded" the most is neo vim lol [19:18:49] not really a game but I guess it's a similar thing [19:18:55] SDS200: Oh yeah there weren't any clouds...but I did see scattering I think! [19:19:08] yeah trees and mun rocks [19:19:22] those did look quite neat [19:19:52] I do wonder if they're going to overhaul some of the maneuver mechanics [19:20:13] particularly for planning surface rendezvous and atmospheric landings [19:33:32] SDS200: Yeah a better estimate of where we would land would be nice. Also more IVA options like docking cams or even the ability to explore the inside of the sip more would be awesome! [19:34:14] oh yeah docking indicators [19:34:42] there was something about improved ship interior experience [19:34:42] I should probably install that mod for the first KSP - mostly since my rotation tends to be a bit off [19:35:06] you dont want to explore the insides of SIP (session initiation protocol) :) [19:35:24] Ha good one! [19:35:51] would be interesting if you actually had to build some internal structure for crew or even fuel transfer to work [19:36:16] i am not sure i actially want to manage details like that [19:36:37] the parts already have interior structure [19:37:00] i could imagine a social gathering place on a bigger ship [19:37:10] maybe there you could put some stuff to make the kerbals happy [19:37:37] but that would a completely differnt aspect of the gameplay [19:37:55] yeah it would give more opportunities for interacting with interiors - in particular in the light of the new base building mechanics [19:38:50] idk something more like this: http://i.imgur.com/f2VMpQC.png [19:40:37] *more than [20:18:53] Less than an hour left boys! [20:50:18] ugh forgot my crew again [20:50:24] after such a nice launch too [20:50:37] wir3, an hour left for what? [20:54:42] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:12:16] wait.. so I can use the same science experiments in the lab multiple times? [22:38:46] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [22:44:33] Last message repeated 1 time(s). [22:44:33] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:45:35] Last message repeated 1 time(s). [22:45:35] #KSPOfficial: mode change '+o Raptop' by ChanServ!ChanServ@services.esper.net