[00:12:55] Last message repeated 1 time(s). [00:12:55] WTB a ballistic autopilot, like MJ's landing guidance but including ascent. [00:13:08] Good for hops. TCA does something like it but I've never really gotten it to work. [00:48:04] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [02:12:09] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [03:17:21] hmm... little mun lander managed to design that fits into a 2.5m service bay.. [03:17:22] https://imgur.com/gallery/hMmeLT0 [03:17:39] oh woops [03:17:47] https://imgur.com/a/dXhh9 [03:17:47] https://i.imgur.com/RUiY5Qn.jpg [03:18:02] first was some cute little doggo candy making thing I spotted on imgur while making post. c.c; [04:14:07] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [04:55:28] Last message repeated 1 time(s). [04:55:28] JCB, pic removed? [05:09:40] lordcirth ya... no one responded.. then I had to run out, wasn't sure when I'd be back [05:10:42] why bother removing tho? Also IRC is usually lurkers [05:10:49] mun lander I came up with for fitting into the 2.5m service bay.. testing showed it had at least 18pts fuel left over (oscar tank) after getting back to orbit. [05:10:49] https://imgur.com/a/4Etca [05:10:49] https://i.imgur.com/6q2CmAI.jpg [05:11:34] I d'nt have an offical spot on imgur... it was just a temp posting, showing to someone through PM.. just thought to share here. [05:15:42] I kinda want to make a manned rover that fits in the 2.5m service bay [05:16:14] But it'd be kinda difficult to have that close to the ground and have the descent engine(s) there too [05:18:04] I did a design where the lander had the bay on the bottom. pots on the sides with legs and engines. It was more just a concept [05:18:21] eh.. pots.. -> pods [05:19:03] I nicked named it Kanga... though now thinking about it, service bay sorta like a 'pouch' on the bottom [05:28:06] radial engine mounts, yeah. [05:28:28] or fuel mounts. Or put the fuel inside, because the rover isn't going to take up the entire space [05:28:40] well it might, the doors open pretty wide. [05:29:03] wide, flat rover [05:29:56] I tried some other ideas, but the adaptor plates don't exactly land on the ground too well.. ended up going through [06:41:46] the flat plats work pretty well though [06:42:09] That's how did one of my first mun rovers [06:43:24] That was before service bays though. [06:58:05] I endedup sticking tiny girders so the adaptor plate didn't just drop through the ground [06:58:12] mind you.. was early version ksp.. maybe it was fixed? [06:59:38] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [07:21:10] Last message repeated 1 time(s). [07:21:10] I have a bug where sitting in the main menu alt+tabbed the main menu graphic is gone when I go back into the game. I can click on invisible buttons and they do things and going into the options menu and exiting causes the main menu animation to play and the button graphics to show up. [07:21:42] I really think this 1.3.0 Mk3 Stockalike expansion mod is messing with stuff as none of this glithyness happened before installing it. [07:24:51] oops [07:31:42] Some of these mods should be stock. [07:32:08] Docking Port Alignment Indicator and Action Groups Extended [07:33:06] the thing that gives delta v would be nice... maybe in career, something you could buy as an add on to the VAB/SPH [07:35:52] Editor Extensions Redux. Kerbal Engineer Redux. [07:36:23] KER is very balanced and only gives you info. Mechjeb helps aleviate the tedium of all those maneuvers. [07:36:45] KER is very nice for building. Having dV as a line-item in KER's HUD would be nice because I only have MJ's dV window open for the big number. [07:36:57] I could spend 10 minutes setting up a hohman to Duna or I could click a few buttons then spend 60 seconds adjusting it. [07:37:14] alarmclock would be nice [07:37:24] Yeah, that's an amazing one. [07:37:28] at least for transfer windows [07:37:35] I never multimission, though. [07:37:39] Never used it when I had it. [07:37:42] KAC is wh more useful than I thought it would be. "221 days for the right time to go to Duna? Wake me up." [07:38:01] I let mechjeb figure out the planetary transfers [07:38:18] I haven't played enough to get beyond kerbal system to be able to do multi missions [07:38:22] Go to Kerbol orbit then click hohman transfer. [07:38:32] mind you.. I tend to mess around a lot in other things so I don't feel so burnt out [07:38:35] I learned most of my flying from Mechjeb. [07:39:11] Lowest dV to do adjustemnts to intercept is half the distance between you and the target. [07:39:16] heh.. I played with Spacesim.. back in the old days. I still have it [07:39:56] Skipper > Jumbo64 + 4 elevron 1. 7 tons to LKO [07:40:05] One heck of a lifter stage [07:41:43] Right clicking action groups extended toolbar button changes the font of window titles of Mechjeb. [07:41:58] Action: Blaank shrugs. [07:49:31] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [07:55:18] Whee, time for a minmus night landing. Oh joy. [07:56:40] base in dark? [07:56:52] I either get to land where there is no comms for this probe, or land where there is no sun. [07:56:56] how long is rotation on minmus? [07:56:57] It's just in the wrong place. [07:57:09] oh [08:02:02] hmm.. rotation is 1 day 5 hours 13 minutes.. roughly [08:03:10] I don't have comms relays. Sun is on opposite side as kerbin. I land without comms, or land without sun. [08:03:22] And I can't land probes without comms. [08:03:39] Managed to land on the terminator. Had a bit of sun and still had comms. [08:07:25] Remember back when fairings were a mod? [08:07:33] And you had to pull them off to edit parts under them? [08:07:42] barely... [08:08:08] I had a ship that went up, was crewed, had two relays in a single 2.5m service bay [08:08:57] put them on different orbits... I had meant to go back to minmus to place another two.. [08:09:35] Blaank: what's this past tense? [08:09:57] When fairings weren't stock [08:10:04] Are there still fairing mods? [08:10:09] Procedural Fairings is still going strong because stock fairings are just barely acceptable [08:10:10] Stock does it so well. [08:10:15] whaaat [08:10:17] how? [08:10:43] some mods have their own fairings [08:10:58] though.. more a fixed size.. usually in clamshell style [08:11:02] and yeah, I believe KW's fairings are still popular [08:11:30] I've sometimes done fairings from a point at the top of the rocket, build it down to a point. Put a nose cone on.. [08:11:49] Blaank: the /only/ good bit about stock fairings is being able to get at protected parts without removing the fairings [08:11:50] maybe I'm just ocd... not wanting the weight of the fairing building part to be carried around [08:11:55] What do mod fairings do that stock fairings don't? [08:12:01] and even then, I find that to be more annoying than useful [08:12:19] I've found ways to work around stock fariings [08:24:30] #KSPOfficial: mode change '+o purpletarget___ktn' by ChanServ!ChanServ@services.esper.net [08:24:31] #KSPOfficial: mode change '+o purpletarget_zzz' by ChanServ!ChanServ@services.esper.net [08:46:05] 63 km per. 10th aerobraking pass. I screwed up. [08:47:12] eep? [08:48:18] 11 [08:48:27] Action: Blaank cries [08:49:44] 12. Comon, number 13. [08:51:31] mm... [09:03:46] Woo, number 13 it is. [09:05:06] where and how high did ya eng up going? [09:05:31] Well initial was past mun orbit to 63 km. [09:05:46] 13 aerobraking passes till finally caught. [09:10:17] kerbin? [09:10:59] if from mun.. I usually go as low as 32km... for direct landing. [09:11:16] aero... I don't do it much but usually around 40-50...? [09:14:13] It was an accident [09:14:21] Didn't set up the return correctly [09:15:53] oh [09:39:02] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [09:41:40] crap, overburned. Time for a mountain landing. RIP my reusable booster. [09:41:48] Oh, forgot that Kerbin rotates under me. [09:41:50] haw [09:45:57] ... doh [10:17:04] Should parachutes get moved from the utility category to the newly created landing category and should ground category be deleted and put into the landing category? [10:17:26] So you have the landing category with parachutes and landing gear and landing legs. [10:17:42] Things all used for landing. [10:18:23] Another question is should the crew cabins be put in the payload section. Since they are payload parts and the payload is kerbals. [10:20:36] Blaank, what abotu powered wheels then? the are not landing part [10:20:57] good point. [10:28:19] crew cabins .... well maybe just crewed sections. [10:28:32] I understand landing gears.. or just wheels in general [10:41:33] It carries crew but has no way to control a craft. It's a payload. [10:50:43] Blaank, i think he meant the same, just to clarify - i don;t remember how they are called properly [11:25:12] First mun landing of this save was a horrible failure. Landed on the edge of a mountain, lost 2 stages totally about 5km/s dv through two successive engine collisions. Then after getting out, in the sunlight (lol jk, kerbin was in the way, say goodby to your EC), my lander tipped over after running out of power and rolled over to block the hatch to get back in. [11:25:39] 2 stages totalling [11:36:28] https://media0dk-a.akamaihd.net/96/30/49313fe22bf6facfd5abfbd3edf56ed9.jpg [11:36:58] the better question is [11:37:10] why do you land on the moon with 5k dv left [11:37:43] Maybe it was less than that. It's overbuilt and was attempting to land on orbital stages. [11:38:44] I've done it before. But came down on a mountain side. [11:39:39] Tried to get back up but too late and scraped the engine hard. Knocked it off and tipped sideways, staged and tried to get back up, knocked the next engine off, staged again and recovered then landed, then ran out of power, then tipped over, and it rolled onto the hatch cover. [11:39:46] After I had exited. [11:39:59] No probe means I can't control it to roll it back, and Jeb is stuck outside. [11:41:08] I never even knew the Mun had 70 degree slopes. [11:43:12] Did it again I think. [11:44:35] 45 degree slope, misjudged distance, slammed into it and destroyed engine. [11:44:49] blew off landing leg and tank. It's toast. [11:44:56] Blaank: cant literally push it around? [11:45:39] Nope, too heavy and lander can is octagonal [11:45:46] drat [11:45:50] Will not roll at all [11:46:27] reloaded, thrusted hard in random direction. Looking like another 45 degree slope landing. [11:50:50] Landed on orbital stage, it was tipping over, ditched it and landed on lander stage. [11:50:59] 2nd try. [11:51:08] 3rd [11:57:18] Tipped lander over after biome hop. And that is why I always put a reaction wheel on the lander. Flipped back up without issue. [12:37:09] 3,217 m/s to orbit. Go me. [13:38:13] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [13:49:21] Does KSP have a known memory leak? [14:02:19] Blaank: I guess so. It happens when you discover the joys of part mods and start piling them onto your install to the point that KSP uses up 90% of your RAM when you run it [14:02:23] :P [14:15:43] Thrusting straight away from Kerbin is a horrible way to escape, right? 4.3 km/s and haven't got past Mun orbit. [14:18:42] Blaank: It can work and it's ok if you're lazy. But you use less fuel if you accelerate horizontal. [14:21:36] 5 km/s for Kerbin escape thrusting straight away. [14:22:01] chart says 4250 m/s [14:23:56] If there was no atmosphere and you could accelerate to escape instantly, direction would not matter. [14:33:48] I'm really sad they never got the asparagus staging worked out for the Falcon Heavy. [14:41:12] the first law of L-shaped connectors: a non reversible L-shaped connector will be pointed in the less convenient direction [14:42:07] Blaank: it is. But I guess reducing the power on the main booster also works. [14:42:25] you have less TWR then, but it doesn't look like it's necessary [14:42:38] and maybe they'll add it in Falcon Heavy 1.2 [14:42:54] But the pictures look amazing. [14:44:38] Blaank: You mean crossfeed? [14:45:25] Asparagus staging like we do in KSP would likely never work IRL; too complicated for its own good, not to mention the possibility of sloshing inertia [14:45:53] TheKosmonaut: sadly [14:46:53] It'd be a waste really, I think Musk is on the right path with bigS stages like the BFR or like the Blue Origin New Glenn [14:46:58] (if they ever come to be) [14:47:21] I like getting more dV for the same weigh [14:47:33] but complexity would be the ennemy IRL [14:48:14] Better to duct-tape a few good working rockets together. [14:48:21] Complexity and it's likely that stages like that wouldnt work well for re-usability (things would get exponentially more complicated" [14:48:30] )* [14:48:45] I played with a Switch today [14:48:47] I want one now [14:48:52] I have one [14:49:29] Lack of (interesting to me) titles is my only issue. [14:49:44] Well you may as well just send it to me then [14:49:53] don't waste your time with such a burden [14:50:00] But it's a nice Mario-and-zelda machine. [14:50:07] They need a new mario party [14:50:08] I'll finish BoTW and Mario+Rabbids first [14:50:17] That Mario XCOM looks great [14:50:30] The reviews are great [14:50:51] time to cut the wings for my canadair [14:50:53] Even if the humour is weird, I'll probably finish it [14:51:30] Although... I really loved the rabbids games. [14:51:44] Just... the mix of the 2 looks kind of odd. [14:53:28] Skyrim on Switch tho [14:53:40] It's been 6 years since i really played [14:53:44] Dang... that game is old [14:54:25] yeah [14:54:36] I never finished it [14:54:46] And I won't play moddable games on a Console. [14:55:11] In the case of Skyrim, it's mostly UI and menu enhancement [14:58:02] Yeah yeah but... can you play modded skyrim ON THE TRAIN? [14:58:26] No. I play BoTW instead [15:02:39] Seriously, though. It's fun to play a game on the train and then continue on the big screen once I get home [15:28:33] TheKosmonaut: seriously, though, my advice would be to wait a bit for the Switch. If you know you want one, try to buy it only with a really good game, preferably 2. [15:29:06] Also, Nintendo rarely brings down the price of games, even after 2-3 years [15:34:16] yup [15:37:02] I just post some hot pictures on www.triphile.com ,I am an IT girl from Asia [15:37:17] ^ spam [15:37:28] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:37:35] TheKosmonaut: ^ [15:38:57] *sigh* that IP is a VPN service [15:48:25] Ugh [15:48:29] Not much to do with those [15:48:36] #KSPOfficial: mode change '+b girlbeach!*@*' by TheKosmonaut!sid152460@id-152460.ealing.irccloud.com [16:39:20] Kerbal enough? https://i.imgur.com/OdETPpO.gifv [16:39:54] APlayer: looks like home [16:39:57] Imagine standing on that bridge, though [16:40:19] btw, that is illegal [16:40:34] You go take your walk peacefully when boom! You are buried under a mountain of snow literally out of nowhere [16:40:45] What is illegal? [16:40:55] Driving like that [16:41:00] You gotta clear your vehicle [16:41:04] ^ [16:41:06] People die in car wrecks from that [16:41:10] yes [16:41:19] In fact, I would *love* to hear the self-driving car solution for that. [16:41:30] You can't be completely autonomous without the snow problem being solved. [16:41:36] "Engaging fast roof vibrations" [16:41:51] *car shakes like a dog out of water* [16:41:58] Action: Mathuin grew up in New England -- not *quite* Canada, but snowy enough thanks. [16:42:04] Like left-to-right shaking? :D [16:42:38] Interesting concept. Vary left and right wheel pressure quickly to shake off snow [16:43:20] Also may enhance the effect if you have control over the suspensions [16:43:45] Mathuin: close enough [16:44:50] Do you use maple syrup to melt the ice on roads in Canada? [16:45:03] that would not work [16:45:24] Alright, some sort of special salty maple syrup [16:45:33] too sticky [16:45:36] Or maple alcohol [16:45:43] also, why waste perfectly good food [16:45:57] I bbl [16:46:03] Because Canada. Need to have maple in everything. :P [16:46:07] See you! [17:00:36] is it safe to disable entry purchase afterwards by editing the savefile? I have a decent career going but the entry purchases are just getting annoying [17:07:14] "entry purchases" [17:07:15] ? [17:07:30] The down payment you pay on all the parts to use them the first time? [17:08:08] You should be able to do it in settings, IIRC. [17:08:22] Under general options, unless they've moved it. [17:08:29] ... I cannot imagine playign without reverting flights. [17:15:41] the one time costs once you unlocked the part, yes [17:16:23] seems to be one of the few you can't change from the gui [17:48:29] I suspect you can perform the analogous change on the save file, but I wouldn't risk my save on it -- make a new game and test the theory there? [17:51:27] ^ [17:51:51] Save files are small, so backup everything. [18:11:16] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:30:25] https://imgur.com/gallery/ESy8H But when is it happening? [18:37:55] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [18:48:35] Blaank, Some time in January, according to The Verge [18:48:48] That's really specific. [18:50:19] Indeed [18:50:30] they've been sort of bragging about it for how long now? [18:50:56] get the feeling we've entered into some new, crazy phase of space exploration? [18:57:00] I want to go see it and "sometime next month" does not cut it when I'm only bringing one set of clothing and staying in a motel. [19:03:34] ask elon directly [19:03:54] "hey my guy im coming to see the launch but I can only stay one day so tell me when it is" [19:04:29] I can stay like 3 days but I'd love to know when to set up shop. [19:04:44] Heck, I'll stay for 7 if that's what it takes but 31 is asking a bit much. [19:05:18] huh... the iconic 747 is retired [19:05:34] yep [19:05:40] What is replacing it? [19:06:57] no idea [19:07:09] 787 I'm guessing.. more fuel efficent [19:10:03] though an article saying, last passenger 747 retiring, internaional carriers will continue to use them, it will no longer be a sight... um.. huh? [19:14:04] well.. guess they meant mostly in north america... or the states. Quite a few operaters will still be using them for quite some time.. its not completely retired yet. [19:15:04] I'm not familiar with the 787. It's the replacement to the 747? [19:15:41] what will they do after the 797 [19:15:54] 818? [19:16:08] 787 dreamliner... [19:16:11] or 808 [19:16:21] so far its the latest model.. [19:16:52] long-haul, mid-size widebody, twin-engine jet airliner [19:17:11] mid-size doesn't sound like a replacement for the 747 [19:19:02] 777 is the replacement for the 747 [19:20:47] just looking some stuff up... 787 is smaller than the 777... [19:20:49] 787 is the replacement to the 767. [19:21:09] 777 seems to be the replacement for the 747 even though it's slightly smaller. [19:22:14] it only has two engines [19:22:49] think its due to the slow down in passenger volume in recent years [19:23:20] mind you.. quite a few operators using the A380.. [19:23:23] I do not think there has been a slowdown in passenger volume. I do think that airlines are shoving more sardines into the same cans. [19:24:01] ya... there was a news report about how one airline wanted to cut back another inch or two on leg room.. it raised a number of alarms. [19:24:44] for one... trying to squeeze in even more passengers, there was concerns over evacuation if something did happen. [19:25:29] secondly, everyone has their own personal space, something that airlines seem to be trying to ignore. [19:25:53] lol rosie o donnell openly offerec money to senators in return for their no votes [19:26:25] That's illegal. Should have offered campaign contributions to those who shared her ideals. [19:26:30] That's totally legal. [19:26:38] personally, I don't think having the back of the seat just inches from my face would make me feel too comfortable [19:27:43] "I don't need to move my body for 3 hours" is pretty atypical [19:27:49] JCB: they won't be happy until all the passengers are naked, unconscious, and stacked like cordwood. [19:28:40] Mathuin no... thats what they going to try and do for passenger space travel. Already been talks about hibernation for humans [19:29:02] mind you... Musk's BFG.. how they going to transport 100 people in such a small space? [19:29:07] and for months on end [19:30:09] BFR, right? [19:30:38] BFR [19:30:52] The ship is freaking huge. [19:32:03] much of the space is fuel tanks [19:32:41] JCB https://4.bp.blogspot.com/-tr4fwLC0XUM/V-rewQjqnNI/AAAAAAAABs0/nYTV8Lp9VBYukK0VdQsXRIKUk7oGlad3gCLcB/s1600/SpaceX%2BMars%2BColonial%2BTransporter%2Bschematic%2B02.jpg [19:34:41] Apparently, it has more pressurised passenger space than an Airbus A380 [19:34:44] ya I'm looking at some other pics.. I'm really hoping they thought this out.. we've got enough data to do it properly. [19:35:29] A380 has over 500 seats, right? [19:35:37] it be like sending out a small cruise ship... that amount of people, going to need some proper facilities.. [19:35:41] Plus luggage space etc. [19:35:55] A380 doesn't have to fly for half ayear [19:36:07] The thing is freaking huge. [19:36:14] JCB, yeah but BFR only has 100 passengers [19:36:36] That's enough space for everyone to have a small cabin [19:36:39] I'm also looking at pshcyological effects too [19:36:53] 9 m diameter, looks like 9 m tall passenger area [19:37:20] hope you pick the right people.. else it be like survivior, over and over and over [19:37:43] so let's approximate that rounded cone as having the same volume as a sphere [19:38:20] 381 cubic metres [19:38:48] heh... wonder if the BFR would make for a good theoritical 'to mars' tv series.... [19:39:19] so u could give each person 3 cubic metres of private cabin and still have some for halways and stuff [19:39:51] 3 cubic metres is bigger than a capsule hotel capsule so meh [19:39:53] think the work space under my loft bed is about 3 cubic meters [19:40:39] oren, that's per person. I'd expect cabins to be for 2-4 people [19:41:00] it also mentioned common space, centeral storage and a storm shelter. [19:41:36] ugh, lets not do the 'enterprise' syndrom... one pair of bathrooms for a whole ship [19:41:50] Well they space the offenders. [19:42:06] Vote someone off the ship each week. [19:42:34] How many would be left if you started with 100? [19:42:38] JCB well if you really want to save space, enema hoses and and catheters all round [19:42:43] We also bear in mind that in a weightless environment, beds don't need to take much space [19:43:12] Sleeping compartments on the ISS are tiny [19:43:12] mm.. special potty training for space toilets. [19:43:24] well.. that is if they go the spaceshuttle/ISS route [19:44:21] I suppose they could probably rotate it a little during the journey to provide some minimal amount of centrifugal force [19:44:23] I kind of wondering now... this going to be a one way trip though? [19:44:45] lol... land on mars, end up with kids a few months later [19:44:57] JCB: it is the Mars COLONIAL Transport [19:45:18] So that's one-way? [19:45:47] generally only the founder of a colony takes many trips back to the fatherland [19:46:38] that'll be one lonely return trip [19:47:06] .oO( remember kids: When playing with 230 V, make sure the switch is off... ) [19:47:11] I believe the plan is for the first few flights to be one way [19:47:20] Mat2ch, that hurts, doesn't it? [19:47:23] think they were saying, any trip to mars likely one way... since they hadn't figured out how to get back off the planet once out there. [19:47:33] Deddly: a bit. And makes burn marks. [19:48:00] Mat2ch, I found it fascinating that you can feel the frequency [19:48:06] mind you that was a generalized statement.. some years prior to even musk's projects [19:49:46] Isn't the plan to ISRU? [19:50:02] Deddly: I mostly pulled away... [19:50:10] Well, for example, Champlain kept going back to france to ask for more money [19:50:24] But yes, there's this back and forth [19:50:40] never thought about that this is the AC I was feeling :) [19:51:09] Blaank, yes, but it will take a while to set up the equipment [19:51:29] Mat2ch, yeah bit in that fraction of a second, didn't you feel a buzzing sensation? [19:51:42] Well they have like 6 months till the return window. [19:51:50] I think. [19:51:58] Or was it 18? [19:52:47] Blaank, I'm not sure if they plan to have ISRU in the initial equipment load. They do have a lot of other things that need to be set up first. [19:53:04] I thought they were sending a number of cargo ships. [19:53:06] Deddly: I did. And I never wanna feel it again. :D [19:53:10] I suppose that can be decided closer to the time. Anything is possible [19:53:17] Mat2ch, me neither :) [19:53:21] And they should have a midnight cherry Tesla Roadster waiting, too. [19:53:47] Blaank, I am disappointed they aren't planning on landing that on Mars [19:54:04] Contamination worries, I'm sure. [19:54:23] last I heard... BFR was going to setup in earth orbit. They were going to send up a couple of refueling tanks to fill it before sending it off [19:54:31] wasn't any mention of what was going out first [19:54:33] Bah. Elon's talking about terraforming Mars in the end. I don't think he is concerned ;) [19:55:30] they need to make sure they bring an equal mix of women and men. or else there will be a need for "filles de elon" [19:55:35] isn't there some sort of treaty now... why they been crashing probes into jupiter and the likes incase there was already life? [19:57:16] heat sterilized [19:57:20] Also crushed to death [20:02:54] JCB does not technically apply to private companies, but yeah. [20:03:50] lol.. what of Aliens really took place on Mars. [20:06:58] hello all [20:08:06] i made a successful landing on laythe and saved, upon loading, the landing legs get destroyed when the physics are enabled, happens consistently. not sure what to do? [20:09:00] my ship falls over and i cannot take off [20:09:48] is anyone available to offer assistance? [20:10:12] Sounds like maybe a case for using HyperEdit? [20:10:14] Oh dear [20:10:26] nick111, that sounds frustrating [20:10:35] yeah i figured, not used hyperedit before, is it simple to figure? [20:11:02] nick111, if not, please let me know. [20:11:06] nick111, you could maybe try turning off gravity in the cheat menu first [20:11:07] it is very frustrating yes [20:11:15] I've just released a BETA-2 for KSP 1.3.1 [20:11:48] i think i'll try hyper edit and turn gravity off [20:12:03] Sounds like fun [20:12:04] nick111, you don't need to do both [20:12:16] nick111, one or the other should work :) [20:12:28] true [20:12:33] yea gravity first would be more straightforward [20:12:56] i'll try gravity at 20% if possible [20:13:05] yeah, turn off gravity with alt+f 12, then switch to ship. [20:13:15] May still destroy the legs, though. [20:13:20] Shouldn't stop you from taking off. [20:13:28] Will be unbalanced but should be salvagable. [20:13:29] OOC what is hyperedit? [20:13:44] Like the cheat menu that lets you teleport ships to orbits. [20:13:59] Mathuin, hyperedit is like cheating multiplied by 10 ;) [20:14:06] So if I'm designing a Mun lander and I want to make sure it'll land, I could put the lander in orbit and test it out. [20:14:08] can i install and uninstall hyperedit without issue using ckan? [20:14:08] Mathuin, it's useful for testing [20:14:26] http://www.kerbaltek.com/hyperedit [20:14:35] nick111, yes you can [20:14:38] [for testing] Yeah, that's what I was thinking -- I have a craft I want to test but I don't want to build the rocket to get it to the destination unless I know it'll work. [20:14:42] it's also a good way to get around game glitches like i'm experiencing [20:14:42] nick111, I would really recommend doing the gravity thing first. If it works, it's really simple [20:14:46] thank you [20:14:49] Ezriilc++ thank you [20:14:58] Mathuin, sounds like a job for Hyperedit, then [20:15:02] yeah i will Deddly [20:15:15] My pleasure. Feel free to contact me if you need anything. [20:15:21] Deddly: indeed [20:18:23] ok the game is reloading with hyperedit installed. i'll give it a try [20:19:16] I you're using KSP 1.3.1, then you'll want the BETA-2. Otherwise, the Lander is borked. [20:21:12] And since it's a mining craft I want to land... [20:21:19] https://twitter.com/jasonrdavis/status/943557239545008128 [20:21:19] Winning concepts: CAESAR Comet sample return Dragonfly Titan mission [20:21:40] i believe i am using 1.3.1 [20:22:41] KSP 1.3.1 is the latest, if I'm not mistaken. [20:22:47] yeah [20:23:44] Yea, then you'll want the BETA-2. I hope to do a full release of that version soon, but the BETA-2 should work fine. [20:24:20] I mean "fine", since all things in KSP are subject to random esplosions. [20:38:55] so i've figured out how to mess with G. no luck so far, 0 gravity for some reason launches me off the planet at over 100,000m/s and before i know what's going on i'm exploding inside jool lol [20:41:02] .3 G works better but need more attempts before trying something else [20:43:38] for some reason my nuke engine must make contact with ground, it breaks off? [20:58:13] ok after about 5 attempts of .3G leaving laythe it worked. now in stable orbit around Laythe. Thanks guys [20:58:27] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:58:31] Evening, Gentlemen. [21:02:12] k Let it Snovy, let it Snovy, let it Snovy! k [21:05:47] SnoopJeDi: thanks for not making my highlight go off :-) [21:06:08] snow problem 8) [21:08:27] snowvy [21:19:15] how can I get vessel names to show in the non-map view? They used to show by default but I can't see them anymore [21:21:59] makes it very hard to rendezvous when I can't see the target nametag.. [21:22:38] Neal: target the ship you want to see [21:22:55] they don't show up otherwise? dang. [21:23:18] iirc they're just grey boxes you can hover over to see the name [21:27:22] yeah I have my target.. targeted and the nametag still isn't showing https://i.imgur.com/vBqynNk.png [21:27:37] (it's the black object straight ahead) [21:32:04] Ok, that's weird [21:37:39] https://cdn.discordapp.com/attachments/254984631512858634/393154972885319680/DSC_8101.JPG [21:42:00] Neal: F4? [22:44:01] hai [23:06:46] didn't know about f4, when was that implemented? [23:10:04] 0.14 [23:10:16] <_<