[00:51:29] Hello hello? [00:52:06] greetings? [00:52:14] Hey there! How's going? [00:52:25] :D [00:52:49] surviving (probably) [00:53:03] Always good to hear. [00:53:08] Usually. [00:53:21] I'm a little new to this particular IRC. And new-ish to Kerbal. [00:54:24] What about you? [00:56:59] Hello? [00:57:57] Was looking at other things. [00:58:33] Been playing KSP on and off since, uh, 2011. >_>;; [00:58:38] Hey! [00:58:42] Impressive! [00:58:48] Also, hi Margaret! [00:58:49] ^_^ [00:59:49] How long have YOU been at it? [01:00:11] Premptive answer: ”V = 9.80665*Isp*ln(m_initial / m_final) [01:01:21] Oh hey. Tsiolkovsky rocket equation [01:02:04] spam warning: Margaret_h86 just messaged me with an unsolicited link to an adult site [01:02:23] cc: Zarthus [01:03:04] Aw. [01:04:38] ....is anybody available to talk who ISN'T a spam bot? [01:05:10] there's always the mods XD [01:05:10] Semiavailable. If you have a question, just ask. [01:05:33] semiavailable here too [01:05:33] *shrugs* I guess... [01:07:29] & [01:09:16] Action: UmbralRaptop meows at MoscowMeow [01:09:32] Hey UmbralRaptop [02:10:47] oh these newspapers... "Launch of weather sattellite postponed due to weather" [02:11:41] hah [02:22:25] Premptive answer: ”V = 9.80665*Isp*ln(m_initial / m_final) <-- how do the units work in that? assuming dv is in m/s, and 9.81 is in m/s^2, that would mean Isp is in s? does not compute [02:29:29] ...yes, in s [02:31:28] Eddi|zuHause: it does compute: m/s^2 * s = m/s [02:31:49] that's exactly how dimensional analysis works [02:31:52] reason: if you use exhaust velocity, you get in metric vs imperial argument, that was more valid at that time [02:32:00] taniwha: err, that is circular [02:32:18] Isp is defined that way and it comes out to be seconds [02:32:47] taniwha: the part i don't understand is how Isp comes out as s [02:32:57] Isp = exhaust velocity / g [02:33:22] (m/s) / (m/s^2)) -> m/s * s^2/m -> s [02:34:06] trying to read through https://de.wikipedia.org/wiki/Spezifischer_Impuls but it still doesn't quite make sense [02:34:09] ln(mi/mf) is a unitless ratio [02:34:12] maybe wrong time for this [02:34:29] (kg/kg -> no unit) [02:34:49] taniwha: err, yes, obviously [02:35:32] if you have trouble with it still, you need to step back and study dimensional analysis [02:35:56] i think you're missing the question [02:36:12] question is "why the they measure it in seconds?" [02:36:31] and it has been answered [02:37:19] And the answer is impulse / weight [02:39:18] i think my confusion comes from the fact that there are two different definitions of ISP, one coming out as m/s and one as s, and you're meant to derive from context which one is used? [02:39:25] or something similarly silly (Impulse / mass?) [02:39:59] if units aren't specified, you need context, yes. [02:39:59] same reason G is m^3*kg^-1*s^-2 [02:40:01] well, context in this case being m/s or s [02:40:24] and it should always be present [02:40:46] bees: if only& [02:41:27] If units aren't present, time to take out the rubbish [02:41:48] and, usually, reeducate some journalists [02:42:00] Does this mean I can 🔪 people who don't use units? [02:42:20] you can [white square] people? [02:42:24] not sure what glyph that is, so a tentative "yes" [02:42:45] taniwha: it's a hocho [02:43:25] ... big knife? [02:43:31] yes [02:43:37] spanish number 8? [02:43:53] Japanese (and probably Chinese) [02:44:03] There's an emoji dedicated to a knife and has been since 2010 or so. [02:44:13] though Japanese uses two kanji for the word [02:44:18] (pun: ocho, h being silent in spanish) [03:40:44] Taniwha: that's the Emoji UmbralRaptor used https://usercontent.irccloud-cdn.com/file/i9AaMszT/IMG_1153.PNG [03:41:14] thanks [03:57:07] Action: JVFoxy pokes SAS... stupid behavior when flying. [04:39:45] Since today is the 41st anniversary of the Voyager II launch, and since the next month or so had a lot of events in the Voyagers' history, I made a thing. https://imgur.com/gallery/JMLEcKR [04:39:45] https://i.imgur.com/dW6bgUG.png [04:40:37] thanks... [04:40:54] Why the ...? [04:40:56] Do you not like my thing? [04:41:38] I was born 1977... sorta special to me since both kind of the same ages [04:42:07] I beat them by a few months mind you but... nice to know they still out there talk'n :) [04:44:55] ... eh anyways, sorries. [04:46:12] No worries :) [04:46:49] I am a little sad they took down the voyager weekly reports site.:\ [06:01:22] voyager weekly report: still cold... very vacuum. [06:02:16] was actually a lot more to things than that... [06:03:26] it gave mag role status, RTG output, excess power amount, sensor activity, RCS fuel quantity, reaction wheel activity [06:04:14] ok, then lets add to that "... i'm dying" [06:04:23] #KSPOfficial: mode change '+o tfool' by ChanServ!ChanServ@services.esper.net [06:05:37] DSN also reported data transmission activity. how many of the timer reset signals got received. [06:06:21] meh.. no dead /yet/... [06:19:18] Hi! [06:19:55] and bye [06:20:00] spammer [06:20:35] TheKosmonaut, UmbralRaptop i guess it's a spammer here [06:21:02] Let's see [06:21:54] #KSPOfficial: mode change '+b *!*@193.93.193.75' by TheKosmonaut!sid152460@id-152460.ealing.irccloud.com [06:22:00] Barbarai87 kicked from #kspofficial by TheKosmonaut: Barbarai87 [06:22:17] bleh..? [06:22:24] lol st petersburg ip [06:24:16] lol [07:11:38] https://i.imgur.com/Eojg4de.png [07:19:33] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [07:24:33] Hello! [07:24:34] ^_^ [07:24:57] ok [07:25:19] How's everybody doing here? [07:25:52] that reminds me of the funny spammer. we are not doing, allah is doing :) [07:26:17] That.... can be a respected interpretation of matters. [07:26:25] Only mods are doing [07:26:36] Only the almighty JEB is doing. [07:26:54] even jeb can die [07:27:00] for a few days :) [07:27:17] Right. [07:27:19] <,< [07:27:32] ....sorry, I'm a little new to this IRC channel. [07:27:50] basicalyl no cursing, politics or religion [07:27:56] and no drugs [07:27:58] I guess it'd only be appropriate to start the conversation by asking everybody what brings them here? [07:28:04] ...right. I knew those rules. [07:28:25] I am always here [07:28:28] Watching [07:28:30] Waiting [07:28:30] hehe [07:28:37] 0_o [07:28:42] Alright. Any everybody else? [07:28:43] Archiving memes for future generations [07:28:47] serious problems dudu [07:28:52] dude [07:29:02] .... [07:29:15] >_< [07:29:26] Too many emoticons [07:29:30] Owo [07:29:31] ok so... deployed a base thing near the pole [07:29:49] I got the plane back home, went back out through tracking station... base thing is just spinning slowly [07:29:50] Oh? Pole of which body? [07:29:55] and no pirating Althego [07:29:59] kerbin... [07:30:07] ._. [07:30:10] Okay. [07:30:11] was testing an idea out to build a polar station with modules [07:30:13] Which pole? [07:30:22] Huh. Alright. [07:30:36] Were you thinking of deploying it anywhere in particular? Is it just a test, or the real thing? [07:31:03] not at the pole itself but short walking distance... looks like switching to the base part, caused some parts to bend alittle as well [07:31:22] Mh. Are you using autostrut? [07:31:26] no [07:31:26] All failures are tests. Successes will be classified as missions. - KSP Senior Administrator [07:31:52] Yeah, pretty much. ^ [07:32:08] I've basically come to love autostrut like a child. Do you have a moral qualm with it? [07:33:54] retract legs, leave.. go back through tracking station, looks like it gets dropped onto the ground when it loads [07:34:11] deploy legs, it starts shimying. [07:34:19] That. [07:34:20] >_< [07:34:35] ...seriously, try autostrut. It solves, like, 99% of structural problems. [07:38:00] ....as for the rest of you, I'm curious. What would each of you consider your most successful kerbal achievement? [07:39:08] ..... [07:39:21] ??? [07:39:31] I just recovered things.. its late. I've a feeling when switching to things on the ground, causes them to spawn in the air and fall [07:39:45] Right. I still hate that. [07:40:11] more of a problem when closer to the pole since things get exaggerated height wise. [07:40:32] Didn't actually know that bit. [07:40:42] I would love to try landing on the moon but its like trying to land on millions of miles of jagged teeth [07:41:19] ....you haven't landed on the moon yet? [07:41:25] Mun* [07:41:32] hold up... [07:41:38] yes I landed on the mun.. many times [07:41:45] Oh. The MOON. [07:41:52] Like, RSS? [07:42:30] tigerboy4947: the invention of 5M fuel tanks. [07:42:31] problem is, the way they do the height projections for bodies, the closer to the poles you get, the height mapping gets more and more exagerated [07:42:57] Right. So you get weird problems like the mohole. [07:43:17] JVFoxy: Detailed, technically. [07:43:53] I did some expairments on this. projecting the world as a cube works much better at preventing distortions [07:44:00] Really. [07:44:18] although you still need some compensation for cube->sphere mapping [07:45:13] I was trying to land a base controller within walking distance from the pole.. go back up later with a couple of cabin parts, connect them together. Next would be set of fuel tanks, then a couple of of vehicles. [07:45:56] JVFoxy: RIP your framerate around step 2 or 3 [07:47:36] like I said.. testing.. hoping to do a recording but wanna work out issues first. I wasn't actually expecting the thing to actually jump from the ground, break itself, start spinning like it was posessed [07:47:45] well ok.. slow spin but still [07:53:49] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [10:44:19] Hi [10:48:48] name pattern suggests another spammer [10:52:59] Indeed [10:53:19] #KSPOfficial: mode change '+b *!*@188.68.0.79' by TheKosmonaut!sid152460@id-152460.ealing.irccloud.com [10:53:24] Dorothy1989 kicked from #kspofficial by TheKosmonaut: Dorothy1989 [10:53:39] Zarthus: what up with that [12:52:54] i know, we should ban all people who have girls names. because that is not sexist at all [12:59:21] ew girls [13:16:46] have you ever had orange juice flow out of your nose [13:17:04] yes [13:21:51] ...getting a flat yes was not the answer I expected [13:23:09] it's not a pleasant feeling [13:29:16] Anyone here have an R9 295X2? [13:39:45] why does paypal still have a 20 char password cap [13:40:01] because paypal is the worst [13:40:35] Truga, well considering the alternative is entering your credit card information into every website you buy from [13:41:00] ...I actually reset my password just recently [13:41:07] still can't remember it [13:41:54] use a password vault [13:42:10] I have my alipay password written down here, I'm so close to just setting my steam store region to china [13:42:15] probably a terrible idea [13:47:35] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [15:04:28] heh, polar explorer flight cancelled with strong suspicion of fraud [15:05:48] https://youtu.be/bzVXFTGy2OY [15:05:48] YouTube - A Cappella THX Logo Theme [15:06:03] Uh, Fluburtur. Seen this? https://www.youtube.com/watch?v=N297zGD1IY8 [15:06:03] YouTube - 21 August 1968 - diorama 1/72 - Praha 21 srpen 1968 [15:06:19] not yet [15:12:05] lol thx [15:18:09] people exists who dont know about leeroy jenkins [15:19:00] i have definitely heard that name, but i have no clue what it is... [15:19:11] hehe [15:19:19] but they didnt even hear about him [15:19:28] and working as a programmer [15:19:30] strange [15:21:05] leeroy jenkins is a kinda old thing now [15:21:08] but still overly funny [15:38:47] https://cdn.discordapp.com/attachments/474020867354001418/481229010886721557/FB_IMG_1534576274753.png [15:39:04] ehat [15:39:11] how does a microwave explode? [15:39:16] ok, some plasma [15:39:18] but still [15:39:19] they do in florida [15:40:16] https://www.hoaxorfact.com/pranks/florida-man-dies-attempting-to-microwave-a-microwave.html [15:40:52] in florida, microwaves explode you [15:40:58] hehe [15:51:21] Althego: I never learnt about Jenkins. Different culture, I guess [15:52:06] come on, i never played wow, yet i know of leeroy [15:52:14] and i just cut my hand with a mirror [15:52:43] I never played WoW either [15:52:49] no linux, no like ;) [15:53:08] by now wow probably runs on linux in wine [15:56:52] hehe. lois. soldering a board in black shirt and black gloves. user comment: where do you get your mass murderer outfits?ÿ [15:57:04] *loius [15:59:06] wine is not running on linux. It's some kind of emulation. No like. [15:59:21] "wine is not an emulator" [15:59:25] it is a win32 api [15:59:25] That's silly. You use easily replaceable latex or nitrile gloves. [15:59:40] yes he has some plastic gloves but they are black [15:59:51] Althego: so, what does emulation do? ;) [16:00:18] it does so as if it was but it isnt. (the missile knows where it is) [16:00:21] there are different steps, from building the environment (what wine does) to simulation the whole computer (what qemu does) [16:00:39] *simulating [16:00:52] but i never uysed wine [16:00:57] but all is emulation. Even though the wine people say naaah ;) [16:01:09] man, today even x86 is emulation [16:01:15] it is emulated by a risc cpu running inside [16:04:35] :D [16:04:53] Still, a native linux version runs faster and better :P [16:07:04] directx has to be emulated in opengl, that is probably an issue [17:50:10] wine is not running on linux. It's some kind of emulation. No like. <-- but WINE stands for Wine Is Not an Emulator [17:50:38] lol [17:52:09] Everyone knows it's just layers of abstraction the whole way down. [17:53:21] that is pretty much exactly what all modern computers are [17:54:28] ... microcode... [17:55:54] Eddi|zuHause: it's still a kind of emulation ;) [17:56:31] Mat2ch: it's the same kind of discussion about interpreted/compiled languages [17:56:32] as opposed to pre-modern computers.. if there is such a thing? [17:56:42] let me phrase it this way. wine is like the java google made [17:56:56] it is not the original but it does the areound the same [17:57:56] if C++ is compiled into machine code, but machine code is actually interpreted by microcode. does that make C++ an interpreted language? [17:58:32] high level vs low level coding.. you generally don't count microcode [17:58:58] sorry.. I was looking into videos on building CPU's on breadboards and some other things [17:59:09] hehe [17:59:19] then java is compiled into java bytecode. the bytecode is interpreted by the jvm, is java an interpreted language? [17:59:40] basically all interpreted languages are compiled into bytecode [17:59:44] so this doesnt help [17:59:52] but usually you dont have to do tht consciously [17:59:57] that is why i think java is dumb [18:00:03] I mean.. you could probably try to do lower level coding than machine, just use microcoding, but then you are eating up a lot more mem-space. machine code is basically a macro of microcodes. [18:00:55] you try using the mmu to run your program, it has only 1 instruction :) [18:00:56] they once built a processor that directly ran prolog code [18:01:20] i though they built cpus to run java too [18:01:23] (that was in the 1970s, when prolog was all the rage) [18:01:36] Althego you may as well just 'ROM' the code into the CPU itself [18:01:38] luckily i never met that [18:01:52] that is essentially what a microcontroller is [18:02:11] I know.. I just watched EEV log's video on the Merlin last night [18:02:30] so I decided to make myself a mini dornier 335 for some reason [18:02:41] because you jsut cant stop [18:02:46] yes [18:03:03] you are going to die when yopur own rc plane hits you and you fall off a bridge [18:03:16] why would I fly a rc plane from a bridge [18:03:25] im more likely to fly a rc plane from a mountain [18:03:27] wasn't dornier always building water planes? [18:04:03] not always [18:04:11] you have to add some kind of iron man armor pieces homing capability in case you hit the tree on the island again [18:04:32] ok, then maybe predominantly [18:04:57] alternatively never go near an island again [18:05:06] I'd love to go to mountains over here, try some radio stuff. Stupid smoke [18:07:51] i was thinking maybe i should do something in the real word [18:07:55] world [18:07:58] but what [18:08:14] microcontroller programmign is interesting, however without a project i cant do anything [18:08:26] maybe something with an sdr? [18:08:41] i could write filters and stuff, that is something close to what i have learned too [18:08:47] but what for? [18:09:05] listening to satellite signals could be interesting, but i cant get to the roof [18:09:14] SDR huh? [18:09:26] and no way i would carry a huge antenna several hundred meters [18:09:45] built myself an 8 element beam.. probably got too many elements for certain satellites [18:10:04] but if I wanted, I can pull things apart, pack it down to just the pole. very light [18:10:40] maybe i could build a gyrocompass, always wanted that. but too much mechanical stuff in that [18:10:41] Althego there are plans to do a very light 3 element antenna, using 'music wire'. [18:31:00] wondering.. who here has landed bases.. switched back to them through tracking station. Found any 'issue's? [18:31:31] hehe [18:31:43] i think issues in these case have been there forever [18:31:47] maybe they changed [18:32:01] but sudden jumping, explosions, strange events [18:32:30] base I tested last night, would spawn a few feet above the ground, drop, partially break [18:32:45] last time i had a plane landed in the wild, it jumped up and flipped over on load [18:32:47] then slowly rotated like it was poessed [18:33:04] ah.. [18:33:23] well I know when you spawn on the runway, sometimes things drop too. unless you 'clamped' it [18:34:15] the game should probably store more stuff, like forces and compression [18:34:31] so it can spawn the stuff in equilibrium [18:35:00] instead of spawning the original positions, and then let everything collapse on itself [18:35:06] you call that a drop? that is nothing [18:35:18] I know in the hangars, when you create things, it can be any height above the floor. When you spawn, it has to account for things so it doesn't just drop from a height or spawn underground [18:35:27] reposition in a full flight simulator, and you are in for 2 minutes of altitude afjustment [18:35:57] and overlapping with other few minutes of image generator loading (for all the 5 polygons) [18:37:06] well, spawning new craft on the runway is a special case, because the hangar doesn't calculate these forces [18:37:27] but if you switch from a vessel and back, it did calculate all the forces once, just discards it because it's not saved [18:41:27] vessel resting on the ground, just 4 landing legs, not mobile...? I went back, did find the legs were all set to 1.. [18:43:01] why is this so hard to do? the object has a position on the surface. whatever the rotation of the body is, it is rest compared to it. is it numerical precision issue? [18:43:12] made some adjustments last night afterwords. By then I was about ready to pass out, so didn't test things out [18:44:14] I figured the rotating was because of the parts holding the legs got bent up.. legs were doing something funny. I don't have any reaction wheels on it. Just the dome probe [18:44:47] retracted legs, flipped out and back through tracking station. extended legs, thing just started shaking very slightly.. -shrug [18:46:20] Action: JVFoxy fires up KSP again.. try this again... [18:46:45] mamma mia, here we go again... [18:48:02] testing.. though I get the feeling when its all done, I may loose the mood to record things [18:48:36] the issue may be the distance (or lack of) to the pole [18:48:49] wanna avoid directly on the pole.. [18:49:14] I was setup a short walk from it... thinking maybe a bit more of a buffer zone? [18:49:29] think of maybe a few kms [18:51:31] Hey! [18:51:50] C_C [18:52:14] Zarthus! [18:52:19] not again [18:52:30] sadly [18:52:43] Laura_s80 is another spambot [18:52:56] spambot is not doing :) [18:53:19] what i dont understand, why does anybody think advertising on irc is good? do it on facebook, lot more people there [18:55:54] unsure [18:57:08] ..... grumble. ok so docked up to the base part.. keep forgetting it sets my control point to the base not hte plane. >.< [18:58:25] back to trying to load up cargo again.. this time, remember to reset the control point [18:59:16] "control from here" [19:00:15] I know.. just .. moving plane to pickup cargo. end up with cargo as control point, and since the probe is pointing straight up, steering gets totally messed up. Do my takeoff run, end up veering off the side and blowing up. [19:01:34] tier 1 hangar... so limited to 30 parts.. take plane, park it side of runway. take base part, spawn it. drive plane back over, pick it up. :) [19:07:08] Fluburtur from 1933-1945 Dornier had production facilities in my hometown [19:08:48] ok .. thats weird now... SAS become non responsive [19:09:03] battery? [19:09:36] at first they build DO 11 DO 13 and DO 23 and after they merged the northern facilities they also did He 111 Ju 88 and Fw 190 [19:10:09] no.. battery full. wonder if its because I switched to the base part, extended legs to dock instead of dropping the plane on top [19:10:23] hehe i was looking at these characters and was wondering what it means in hex, because in ascii it would have been stupid [19:10:41] D0 11 D0 13 D0 23 :) [19:15:25] 11+13=23 [19:23:01] ok there.. SAS not being stupid now [19:27:19] Althego you said a few kms from the pole.. how far would that be on the co-ordinate system do you know? [19:27:59] first attempt was something like 89'59"30s... [19:36:34] isnt there a launch today? [19:36:52] no, pushed to wednesday, still late at night [19:37:27] hmm... [19:44:57] that 3` seconds is around 35` meters [19:44:59] 350 [19:45:18] (30+60*59+3600*89)/(90*3600)*3769911 [19:45:20] eh [19:45:36] (1-(30+60*59+3600*89)/(90*3600))*3769911 [19:46:13] derp.. [19:47:04] 128 seconds [19:47:12] if I wanna be 1.5km away [19:47:30] freenode down for you guys also? [19:47:43] seems to be working [19:48:23] oh finally could reconnect [19:49:00] lol.. went map view... mobile base.. itsa fly'n base [19:49:07] silly icon [19:49:13] hehe [19:49:29] in current version you can select what heppens to the icon on detach [19:49:42] priority thing? [19:50:01] something in some context menu [19:52:02] I saw it in the hangar.. clicking on probe body to adjust the icon.. was a slider to set priority [19:52:10] something to do with docking/undocking [19:58:07] Hello! [19:58:19] no stopping them [19:58:23] *i guess( [20:01:06] they messaged me with their spam [20:08:56] ok.. finally making it to the ice shelf [20:09:07] 1x speed... I coulda doubled but eh.. [20:09:31] dream engine in first gear [20:11:20] huh? [20:47:23] Hey [20:47:56] okay, but are you classified as human? [20:48:09] A meat walrus robot potato. [21:00:51] so far... 88'7"21s seems to be ok.. speed keeps flipping 0.1-0.0 but nav says its not moving a milimeter... [21:03:30] wonder if setting it as 'base' does it affect how it loads [21:30:25] .... bot hit me with spam a moment ago.. >.> [21:41:13] https://youtu.be/9dqtW9MslFk [21:41:13] YouTube - The One-Electron Universe | Space Time [21:52:19] ..... [21:52:30] ok so.. flew home. went back to the base, it still rotating [21:53:45] .... [21:53:52] the heck.. [21:53:56] retract legs. [21:54:17] go back to ksc.. back through tracking center. to pole station. its sitting fine. [21:54:25] extend legs.. [21:54:32] legs overstress then pop.. gone [21:57:07] suppose I could try without the landing legs for first part... \ [22:00:57] sigh. break time I suppose [23:15:40] Hello? [23:16:00] Achievement unlocked: Hello world [23:16:09] Yay. [23:16:09] ^_^ [23:16:16] How's going, supercheese? [23:16:30] too hot [23:16:38] too many wildfires in the region :( [23:16:41] Yeah. Same. Southern California here. [23:16:54] all up and down the west coast, bad smoke [23:17:01] Air quality: Nope [23:17:08] Yep. [23:17:11] Where you at, then? [23:18:37] Idaho/Washington border [23:18:46] yesterday it felt like Beijing, China though [23:18:52] sun was orange/red [23:18:55] Heh. At least you're a little up north. [23:19:06] You actually see the snow on some days. [23:19:18] Here, we have two seasons. Green and brown. [23:20:17] yeah I lived in Northern California for a while [23:20:27] best weather, well, when it's not fire season [23:20:43] Yeah. [23:20:48] So what brings you to this chat? [23:21:25] 13 gigabytes worth of RAM being reserved for Kerbal Space Program, and still it's not enough [23:21:33] KSP just devours memory [23:21:37] XD [23:21:39] That, it can do. [23:21:46] What have you got going on in the thing? [23:22:08] Science playthrough aiming to collect every possible science experiment in all biomes and all situations [23:22:21] Oh boy. Sounds like quite the tall order. [23:22:29] which includes some oddballs like Landed in water zones and Splashed in mountain zones [23:22:43] And here I was, thinking I was high and mighty, just because I had placed a flat on every celestial body one can place flags on [23:24:03] What have you gotten done so far? [23:25:14] Kerbin, Mun, Minmus, Ike, Duna all complete [23:25:20] next up are Eve and Gilly [23:25:39] building a ship to return crew from Eve is the next big challenge [23:25:52] Ah! You haven't gotten there yet, huh? [23:26:48] Plenty of unmanned [23:26:56] but for collecting all science, need those Crew Reports [23:27:01] Right. [23:27:04] Mh. [23:27:26] I guess the most straightforward method would be to land a rover + boat vehicle, [23:27:34] one that can work under Eve's massive gravity, [23:27:46] and which had a lander pod as its cockpit. [23:28:18] Then, travel across every biome with your scientist, and step out to "retrieve data" from the pod, [23:28:28] before entering the pod again with all data stored within. [23:28:43] Then, travel across the globe, visiting each biome. [23:33:50] Think that'd work? [23:36:29] that's pretty much the plan [23:36:38] Alright. [23:36:41] Have an ascent vehicle at the top of a mountain [23:36:54] drop an amphib rover to go everywhere [23:37:01] collect all data, transfer to ascender [23:37:09] cross fingers, quicksave [23:37:24] Need advice on the ascent vehicle? [23:37:55] I have a vehicle en route, but I'm definitely going to need to save and test it before proceeding with the full mission [23:38:15] Alright. [23:38:24] the Near Future mods have some engines that have good performance even in deep atmo [23:38:30] For my Eve lander, I used the debug toolbar and cheats. [23:38:33] hehe [23:38:41] Put it into orbit around Eve to save the lengthy trip and test new designs. [23:38:51] if I were pure stock I'd probably use aerospikes [23:38:58] How much does it have in its Delta-V budget? [23:39:30] well, it depends on what atmospheric height I choose in Kerbal Engineer [23:39:39] I have an intended landing site at ~7km altitude [23:39:47] but I'm not confident in my precision landing abilities [23:39:56] That's pretty choosey. Only one spot where you can manage that. [23:40:14] yeah I send a drone rover out to find a flat-ish mountain peak [23:40:17] Unless you have gliding or propulsion abilities, expect a lot of trial and error. [23:40:30] Is it landing loaded or empty of fuel? [23:40:58] I plan to land with full fuel, after exhausting the transfer stage of its fuel to burn off as much horizontal speed as possible [23:41:05] hopefully increasing landing accuracy [23:41:08] Mh. [23:41:12] Another tall order. [23:41:23] Even a light ascent vehicle for Eve tends to get heavy. [23:41:35] yeah I had to launch it empty and fuel it up in orbit [23:41:40] of Kerbin [23:41:51] That's one way to make it work. [23:42:15] ....again, what's its delta-V budget [23:42:17] ? [23:45:16] KER tells me 10350 in vacuum, but I don't trust that entirely since I have asparagus-staged boosters [23:45:47] Well, you can figure it out another way. Taking the math into your own hands. [23:46:03] You familiar with the Tsiolkovsky rocket equation? [23:47:20] Isp log(wet mass / dry mass) eh? [23:47:23] or wait [23:47:25] factor of g in there [23:47:34] Yep. [23:47:40] And that's 9.81 m/s^2, [23:47:45] not 6.67*10^(-11) [23:48:01] the problem comes when the specific impulse is non-constant due to atmospheric effects [23:48:23] but I could use the lowest value to establish a boundary I suppose [23:48:26] You can use that equation to determine the Delta-V budget of each stage, and change ISP to atmospheric for the first few stages. [23:48:40] derp.. ok n/m... was going to do some base testing.. but seems room mate needs to do store run.. [23:48:48] I find this almost always gives me an accurate representation, since atmosphere decreases exponentially. [23:49:07] yeah I think my boosters will stage while still in atmo [23:49:17] but upper stages will be vacuum [23:49:21] Just make sure you don't multiply ISP based on number of engines. Just use the one ISP for the type of engine in the stage. [23:49:22] Right. [23:49:35] And then you add the total delta-V of each stage. [23:49:39] Tell me if you get a number? [23:49:46] I was hoping to get some input on base building. Seems I've run into a bit of a problem, possessed rotating parts while on the ground. :\ [23:50:03] Base wiggling around, eh? [23:50:11] Still? [23:50:28] I find that having one of the MKS base parts with "Ground Tether" can help with that [23:50:41] alternatively you can use a MM patch to add Ground Tethering to more parts [23:51:35] not so much wiggling.. [23:52:17] Also, MAKE sure that it's log base e. Not 10. [23:52:26] last test.. landed it a few km from pole center.. detached from plane. Moved plane a little bit away, parked it. Tried going back to center, then back to base through tracking station. It was still fine [23:52:45] after I flew plane home, then went back to base, it started doing that turning on the spot thing [23:53:55] I'mma try a test closer to home when I get back from RL errand.... [23:54:29] Getting anything yet, Supercheese ?