[00:07:06] Yo. [00:07:21] So, Kerbal Space Program is cool and all. [00:07:55] But I wonder how hard it would be to use Unity to accurately simulate an internal combustion engine attached to a working lathe. [00:08:25] My guess is... really, really hard. [00:14:38] meep [00:15:10] Have you looked into FEA software? [00:19:44] Nope. [00:19:50] Is FEA used to simulate ICEs? [00:19:59] (Man, ICEs have the most ironic acronym ever.) [00:20:31] The details of combustion an fluid dynamics, yes. [00:21:08] Nice. [00:21:15] I should, like... [00:21:29] Get an actual job that involves this type of stuff. [00:23:43] For now, I'm submitting job applications for what I actually have professional experience with. [00:23:47] Software development. [00:24:05] you should develop FEA software [00:24:11] win/win [00:24:36] 'Ey, there's an idea! [00:26:47] Mechanical engineering! [00:50:05] https://i.imgur.com/R5XnIZo.gifv [01:33:11] I just submitted a cover letter where I mentioned Kerbal Space Program. [01:34:15] Whelp. Night, everyone! [02:01:18] hola [02:23:02] Sons and daughters of Kerbin: Introducing the Kommunist Space Program! Conquer space and seize the final frontier of production! [02:23:24] 1 Kruple required to play. [02:24:11] Kraaken: are you the real Kraken ? [02:24:17] si senor [02:24:26] i have returned after many years [02:24:33] So maybe water not into space? https://phys.org/news/2017-12-mars-absorbed-sponge.html [02:24:36] Has it been years? [02:24:43] i just forgot my bouncer password so i'm using my alt [02:24:43] uh [02:24:48] does anyone play openttd? [02:24:52] i think i popped in for a few secs back in august [02:24:57] Kosmonaut: The Kraken, much like the Ogdru Jahad, was locked in a crystalline prison. [02:25:10] Ezko_: what that [02:25:21] Open Transport Tycoon something. [02:25:28] It's like Transport Tycoon, but free. [02:25:28] deluxe [02:25:29] other than that, it's probably been like a year or so [02:25:34] and can be played online [02:25:40] discord has taken over as my main internet chat tool [02:26:01] i use irc, slack, discord, whatsapp, facbeook [02:26:05] facebook [02:26:14] no openttd players? :( [02:26:16] i want company [02:26:22] i'm so ronery [02:26:25] i play a little. nothing fancy [02:26:26] Kraken: I'm guessing Jebediah Kerman stood in for Anung Un Rama and ran into your prison, releasing you upon the universe as a plague. [02:26:36] Ezko_: sorry. Can't play right now [02:26:38] thats exactly what happened [02:26:42] Ezko: Too busy making the world into Poland in Civilization V. [02:26:46] ah [02:26:54] maybe i should play some civ too [02:26:56] or endless space [02:27:02] Action: Scolar_Visari basks in the glory that is a free civic per era. [02:27:08] Or Stellaris! [02:27:34] i've come back here because i'm on the hunt for modding peeps that know how to work with ai [02:27:50] ^ game ai, not literal ai [02:28:08] Kraaken: You've been gone a while, things have changed. In the interest of preserving the Kerbal species, game AI is limited to non-thinking machines. [02:28:20] Or whatever is responsible for pathfinding in RTSes since time immemorial. [02:31:48] Action: Scolar_Visari really wishes for a more sandbox oriented game of civilizations. [02:32:16] Scolar_Visari: don't have stellaris [02:32:40] cant wait for the new stellaris update [02:32:43] Furthermore: Why is Cleopatra the Egyptian ruler in Civilization VI? That's like choosing Genghis Khan for the ruler of China [02:33:09] what [02:33:15] Kraaken: I hope that jump and psi-drives stay similar to what they are now, though the thought of Mass Relays is intriguing. [02:33:22] why would it be anything but ramses ii [02:35:11] Ezko: I always thought Narmer would've also been interesting. Ramses II having been done to death. [02:36:34] Cleopatra is more akin to a Empress Dowager Cixi [02:37:00] Also, Trajan as Rome's ruler? Not Octavian or Julius? Why not Marcus Aurelius or, teehee, Caligula? [02:37:46] Kraaken: Well, aside from being Hellenic, Cleopatra (as well as her other Ptolemaic predecessors) totally excluded natives from the government and military. [02:37:50] why not Odacer [02:37:53] lel [02:38:44] Djoser! [02:39:01] Action: Scolar_Visari would totally buy a Caligula leader DLC for Civilization, so long as Malcolm McDowell did the voiceovers. [02:39:31] UmbralRaptor: First of his name, King of Upper and Lower Egypt, Vanquisher of Set, Herald of Horus! [02:40:33] :D [02:41:31] to expand upon my earlier point tho, im looking for someone who knows a thing or two about modding ai (specifically what paradox calls "ai") [02:43:41] Kraaken: for that alternate timeline mod? [02:43:47] yep [02:43:52] UmbralRaptor: That Germany gets, "U-Boat" as its special unit is also kind of amusing given that the type depicted (Type VII) was kind of mehtacular. [02:44:06] I would play that game more but it constantly crashes [02:44:24] we have 0 CTDs in our bug tracker currently [02:44:26] thats strane [02:44:28] strange [02:44:35] Not the timeline mod [02:44:39] Even vanilla crashes [02:44:40] Kraaken: Life is Strange, get used to it. [02:44:42] oh the game itself [02:44:44] well rip [02:44:47] Scolar_Visari: wasn't the Type XIX the one that got talked up as really scary? [02:45:10] UmbralRaptor: The Type XXI I think you mean? The electroboot. [02:45:11] yeah type XXI [02:45:12] EU, C:S, pretty much everything else runs fine [02:45:23] Yeah, then. XXI [02:45:37] would've been really good if germany hadn't...well been late war germany [02:45:57] ^ would've been a really good design [02:45:58] UmbralRaptor: It wasn't strictly that technologically advanced, really. About the only really innovative thing I can think about on them was the torpedo loading mechanisms. [02:46:18] wasn't it the first design that could operate under for very long periods of time? [02:46:22] Other than that, being a very good modern submarine would also make for a poor, unecomomical commerce raider. [02:46:36] i almost started to play openttd single player but after playing like 14 hours yesterday i thought no [02:46:56] late war advancements kinda killed commerce raiding anyway [02:46:56] Kraaken: Operate submerged for longer periods of time without the use of the snorkel. However, centimetric radar could also pick those up, too. [02:47:13] The snorkel being a Dutch innovation for its Pacific submarines! [02:49:02] Though I'm not sure there's any universe in which Germany could produce many Type XXIs, or whether it would've ever been worth the effort given how much shipping they'd have to contend with. [02:50:09] magnetic mines and sub spotting tech still would've been the death of them [02:50:17] look at late-war U-boat casualites compared to early-war ones [02:50:22] Action: Scolar_Visari ponders a universe in which Type XXIs are mass produced, but in which the Allies get around by ending convoys. [02:51:45] Kraaken: Mines in general did not account for many U-Boat losses. [02:54:16] Even non-radar equipped ASW aircraft were a formidable opponent, particularly before snorkels were introduced en masse. [02:54:55] Action: Scolar_Visari also questions the reliability of magnetic mines given Germany and America's poor experience with magnetically triggered torpedoes. [02:56:43] what to do in civilization [02:56:55] Ezko: Try and take over the world? [02:57:26] nah that's too boring [02:57:30] play as America and go for a religious victory for your religion called "The Dollar" [02:57:37] hmm [02:57:41] that sounds interesting [02:59:14] Action: Scolar_Visari is also amused that America's special unit, the P-51, was notable for using a British engine design. [03:00:12] Action: umaxtu wonders if the p-38 would've been even more awesome if it had Merlins indead of Allisons [03:00:21] Everything's better with magicians! [03:01:33] Ezko: Or I suppose you can go all Kiith Naabal and keep the secret of gunpowder until the Heresy Wars threaten Kharak? [03:01:43] u wot m8 [03:01:45] One city challenge until there's a real big war. [03:02:24] It's from Homeworld. Kiith Naabal was notable in that it wasn't notable until the end of the Heresy Wars begun by Gaalsien and Siidim. [03:02:38] oh [03:02:50] could play wot tbh [03:02:52] Then, one day, they decided enough was enough and brought out steam powered machines and gunpowder tech and ended the war. [03:03:12] but that's so free it costs money [03:03:43] Action: Scolar_Visari notes that there really should be a Deserts of Kharak total-conversion for Civilization or, at the very least, an appropriate desert planet mapmode. [03:04:40] umm [03:04:50] Also: Would it kill Firaxis to transition to an actual globe instead of a silly rectangular projection? [03:05:13] maybe they are flat earthers [03:05:21] oh wait, theres a globe in xcom [03:05:23] so i put hannibal on my second screen yesterday while playing openttd, put it back on and was like "wtf i didn't even finish the second episode?" looked again and it was 12th [03:05:27] well [03:05:30] Cylindrical earth? [03:05:35] I was about to suggest the flat earther theory [03:05:38] umaxtu: Interestingly enough, XCOM 2 did away with that. [03:05:54] UmbralRaptor: play openttd with me [03:05:55] UmbralRaptor: Maybe they're unboard a Culture Orbital? [03:05:59] but a [03:06:01] so I might be on to something? [03:06:03] sorry [03:06:17] but an actual globe with a geodesic grid would be cool and work well [03:06:32] taniwha: It would also make Kharak-maps more feasible! [03:06:57] Scolar_Visari: don't really know about Kharak-maps, but if they're hexes, then yeah [03:07:01] Action: Scolar_Visari grumbles at Civilization IV including a faux-globe map. [03:07:23] only "problem" would be the twelve polar pentagons [03:07:30] taniwha: Kharak having saltwater seas restricted to the poles, which you can't really use in Civilization. [03:07:55] speaking of civlization, civ III complete is $1.49 on GoG right now [03:08:05] i'm waiting for the day when paradox switches to globe maps [03:08:12] it'll make map editing a major PITA though [03:08:23] Kraaken: not really [03:08:45] Taniwha: I remember reading a rather well worked out forum thread on the subject, long ago, that conceded that the center North and South pole tiles would have to be smaller than those surrounding them. [03:08:49] 1) icosahedrons flatten nicely [03:08:54] Other than that, however, it'd be totes possible. [03:09:00] i'm a perfectionist so currently i find old maps and project them into the wierd paradox projection, then trace them [03:09:01] 2) tools are easy enough to make [03:09:23] Ah, here we go: An example http://i49.tinypic.com/vy7906.jpg [03:09:48] Kraaken: well in EU4 the world projection is weird anyway, but its still better overall compared to 3 or even 2 [03:10:01] hoi3 was really weird up north [03:10:04] Scolar_Visari: ick. check out Kethane [03:10:06] America is several hundreds of kilometers further north than it should be [03:10:13] it has MUCH less distortion [03:10:33] Britain is still much more south than it should be [03:10:36] compared to america [03:10:40] taniwha: I think map size determines the severity of distortion. [03:10:54] also south america being so tiny [03:10:58] Also: Hexes. [03:11:07] no. the problem with what you showed me is a flat hex grid was forced onto a sphere [03:11:21] Kethane uses an actual geodesic [03:11:43] (I'm looking for a screenshot right now) [03:12:15] http://taniwha.org/~bill/screenshot3897.png [03:12:19] not so good, but... [03:12:20] taniwha: They were going for what Civilization IV did: flat to globe transition. [03:12:34] wait does civ vi have religious victory? [03:12:39] yeah [03:12:43] cool [03:12:50] I think its getting a do-over in teh expansion [03:12:53] Scolar_Visari: which is a big problem if done incorrectly [03:13:15] taniwha: Nonsense! If it's good enough for Battletech. [03:13:25] https://en.wikipedia.org/wiki/Dymaxion_map [03:13:37] Action: Scolar_Visari ponders incorporating the curvature of the Earth into tabletop games. [03:13:46] there are, of course, several possible layouts [03:14:08] the great thing about this irc is no flat earthers here [03:14:23] Scolar_Visari: Traveler (RPG) used to use icosahedral maps for its world maps [03:15:05] nice example found via google: http://inkwellideas.com/wp-content/uploads/2012/03/ico-map.png [03:15:15] (not traveler, I think, but still useful) [03:15:46] the corners of the major triangles become pentagons instead of hexagons [03:16:10] taniwha: I what point, I wonder, should one just say, "screw it, we're getting a globe" and playing their tabletop game on that? [03:16:46] Though I suppose that would be awfully inconvenient. [03:16:47] when one has a steel globe and magnetic playing pieces :) [03:16:55] (or felt and velcro) [03:17:05] taniwha: Or just pins stuff on it? [03:17:13] Yeah, like, little Battleship-esque holes for pegs! [03:17:14] yeah, that would work, too [03:18:06] That'd actually be kind of cool for some game of World War III or something. [03:18:50] Huh, someone's done it https://i.pinimg.com/736x/95/ac/35/95ac35657edc0b5c043732a83caf9406--race-games-board-games.jpg [03:20:38] heh, cool [03:22:40] Hurray great circle! [03:23:37] Hrm . . . If there's one thing Warhammer 2 needs, it's a golem that shoots fire out its eyes? http://cdn.mos.cms.futurecdn.net/c5F6WVpzuZGUNwU3RfoiYB-1200-80.jpg [03:28:25] Now if only that would run on here. [03:33:06] Alas, I really do need to get the Type 10 [03:48:29] https://www.youtube.com/watch?v=9WhHhlt0zso [03:48:30] YouTube - Nimbatus - Physics-Based Drone Building! [03:50:23] bah, he's gone [03:50:33] next time [03:50:49] for those interested (and willing to use blender): http://taniwha.org/~bill/icosahedral.blend [03:52:18] umaxtu: ^ [03:52:41] umaxtu: and yeah, it is a nice safe haven [03:53:30] whats this? [03:56:35] demonstrating icosahedral projection [03:56:51] ah [03:57:17] layer one has the "output" sphere, layer two has the input icosahedron [03:58:28] I take it I have to install Blender? [03:58:37] (I used blender's texture baking to do the sphere) [03:58:41] yeah [03:58:48] but blender is good :) (and free) [03:59:44] it is pretty confusing though [03:59:53] the interface I mean [04:14:16] on first encounter, yes [04:15:01] however, the interface is designed to be as consistent as possible across all the tools [04:15:35] and also design with the idea of "left hand on keyboard, right hand on mouse" (though this falls apart a bit with some of the newer tools due to running out of keys) [04:16:00] (and does, unfortunately, exclude lefties) [05:13:47] one more turn [05:38:41] geh... [06:09:51] Time for EVA during duna flyby in atom [06:09:53] atmos [06:10:07] Send good vibes so I don't get pulled off the ship and incinerated [06:11:36] Action: umaxtu sends good vibes [06:15:32] success [06:15:42] 2 eva reports while in atmos [06:18:57] Action: umaxtu congratulates himself [06:20:30] mmm.. a mod to make 'air waves' in high atmos... surfing anyone? [06:21:26] actually... if a kerbal is in a command chair on the side of a rocket... does it consider him eva still? [06:23:14] no [06:23:29] k [06:23:45] I may have doomed myself to a firey death. Heading into kerbin at what may be 5km/s. No way to tell till I get there [06:24:07] No heat shield. [06:24:26] Engine on the back but the poodle is going to poof right quick if it hits at that speed. [06:25:15] a lot of stuff will go poof at that speed, though depends how deep down you end up going [06:25:22] Coming from Duna flyby, burning 2.7 km/s and bringing orbit down below Moho, then rising back up and intercepting Kerbin, because screw transfer windows. [06:25:39] oh.. Duna.. ugh [06:25:47] This kills the kerbal. [06:26:41] Does atmosphere orbit around a planet and thus pick up orbital speeds? [06:26:59] It has to or otherwise you'd have 300m/s air on the ground. [06:27:14] So re-entry orbital retrograde is more velocity than orbital prograde. [06:27:25] Oh joy, I get another 600m/s effective entry speeds [06:30:21] oh ..... oh dear...... 6km/s at entering kerbin soi [06:30:24] I'm so dead [06:31:00] I'll let you guys know how the funeral pyre goes. [06:32:44] how deep are you going into the atmo? [06:35:26] oh my god I blew up so hard [06:35:36] 30km at 5.4 km/s [06:35:53] you're dead [06:36:02] yeah, died [07:03:17] hmm... to stream ksp or not... [07:03:24] ISS Urine Tank Level: 51% [07:03:52] ... [07:07:17] haha havent seen the urine tank level for a while [07:09:05] does it just splash around constantly in 0-gee? [07:10:31] I thought it was pressurized. [07:12:38] not sure how that helps... [07:12:54] unless its got a membrane [07:19:07] I suppose it sorta floats around in bubbles [07:20:27] were you thinking presurized like how they do for fuel tanks in rockets? [07:23:08] i think one wall in it moves [07:24:25] so sort of like a plunger or membrane... [07:24:52] to ensure no empty space, its all liquid occupying... [07:25:50] apollo's water tanks had somethign similar, but it was a sort of rubber membrane. Kind of left a taste behind [07:36:51] It probably is pressurised, since it's recycled. [08:01:14] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [08:41:16] Last message repeated 1 time(s). [08:41:16] smartphoes are good bookmarks :) [08:51:55] doh.. [08:52:05] was trying to make sense of probe control points [08:52:11] need two pilots in the M1-2 pod [08:53:48] "Ajit has internet if you have the coin. Ajit is a khajiit .ÿ" lol [09:12:28] ajit pai the most hated man on the internet [09:55:06] Althego, by americans [09:55:57] probably eu regulations are going to protect people at least for a while [10:16:43] aliens? [11:45:57] https://78.media.tumblr.com/de2aaebaaa1436e7fdbee2122c153216/tumblr_oy6wdsqPYs1uz6psso1_500.jpg [11:46:30] didnt you post that while ago [11:46:45] not exactly the same I think [11:46:54] and it's always funny [11:57:11] https://78.media.tumblr.com/36d4ec09ea973e373145ac7fde72d2a0/tumblr_p064e6yOo01tki7xko1_540.jpg [12:01:02] Ill have to ask you not to post biological weapon related photos in this channel. [12:01:14] Dihydrogen Monoxide is no joke. [12:01:34] alright [12:01:45] only nitrous oxyde now [12:02:39] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:19:54] good thing toxic chemical dihyrogen monoxide is allowed in restroom [12:22:40] planets is also allowed in restroom whoohoo [12:43:37] no nuclear weapons, but they didn't say anything about my rod from god [12:43:53] if you know what I mean [13:03:44] oh boy http://forum.flitetest.com/attachment.php?attachmentid=99516&d=1513832049&thumb=1 [13:07:39] I saw the crappiest article today saying we 'found' aliens but no one cares... [13:10:38] sure, it's an opinion piece... but I want my 2 minutes back [13:15:38] what is this tabby's star again? [13:20:10] What are those fans for? [13:20:53] xb 70 [13:21:33] ?? [13:21:54] http://forum.flitetest.com/showthread.php?37200-XB-70-Valkyrie-FT-Style [13:21:56] Model plane? [14:12:53] hello? [14:13:24] Anyone here i have a question. [14:13:24] Hi [14:14:05] Uhm, yeah, wrong nick. Dumb bot ;P [14:14:11] So i downloaded the ksp camera tool mod but it does not seem to be working in the debugging menu it keeps saying MissingMethodException: Method not found: 'FlightCamera.setTarget does anyone know how to fix this. [14:17:25] uh im out of solder [14:17:50] use hot glue! [14:18:06] eh [14:18:26] What? :D [14:19:00] get more solder [14:19:07] too easy! [14:19:19] Unsolder some old stuff and use that! [14:19:20] I think my grandpa has some somewhere [14:19:26] I just need to find it [14:19:34] (it'll be the good lead based...) [14:19:46] no I think it's some new one [14:19:56] im out of leaded solder [14:20:28] Good for your health [14:20:40] also never mix leaded and lead-free solder [14:22:38] Why are you using lead based solder? [14:22:50] because I had some [14:33:48] Action: TheKosmonaut breathes the fumes in deep [14:39:54] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:20:15] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [15:24:14] #KSPOfficial: mode change '+v phroa' by ChanServ!ChanServ@services.esper.net [16:19:15] Sons and daughters of Kerbin: In the interest of furthering democracy, all votes for the New World Order will be handled online. Remember: One bot, one vote! [16:20:05] This also means that DoS attacks constitute fillibusters. [16:20:07] e? [16:21:06] kubi: I was inspired by the recent Rotten Tomato's audience scorecard for The Last Jedi, as a certain group just went out and admitted to using bots to lower it. [16:21:39] I thought the opposite was true [16:22:34] sandbox: Quite the contrary. At the moment, it sits at 54%. However, I don't think Disney's executives care for it much at the moment as they're still swimming in a pool of $100 bills from the box office reciepts. [16:23:17] it's not unexpected that it's made less than the previous one [16:23:32] that's usually how these things go [16:23:54] sandbox: The box office is not the problem so much as certain people didn't like the movie and decided to use bots. [16:24:16] the bots weren't a problem [16:24:29] sandbox: Why? They literally just admitted to using them. [16:24:41] I heard the opposite [16:25:18] sandbox: From where? [16:26:52] hi [16:27:11] i have problems with KSP [16:27:12] Greetings guest. [16:27:23] In Soviet Russia, KSP has problems with YOU! [16:27:27] Scolar_Visari, I read something on the bbc [16:27:53] Scolar you are idiot [16:28:25] That's a paddling. [16:28:31] kid [16:28:34] small [16:29:14] xD [16:29:25] idiot scolar [16:29:30] xD [16:29:34] XXX [16:29:46] 18+ THIS NOT FOR YOU [16:30:40] Action: Scolar_Visari shines the light of the Ops on the darkness of bunch of numbers./ [16:37:43] I suppose Yakov Smirnoff isn't for everyone? [16:38:14] What a pity, too, as he *was* in 2010. [16:38:16] (and other purveyors of the Russian reversal) [16:38:29] In Soviet Russia, Monolith uplifts YOU! [16:50:05] smirnoff is for noone [16:53:02] kubi: Except for people visiting a certain tourist trap in the state of Missouri. [16:59:11] Scolar_Visari: what is this bot story? [17:01:01] ve2dmn: Some one admitted to using bots to downvote movies they did not like. Though I would not put it beyond people to brigade en masse ala any time a Call of Duty game is released on Steam. [17:01:21] According to Steam, Black Ops III should literally have given me incurable turbo cancer. [17:01:46] it did [17:03:41] It's not my kind of game, so I wouldn't know [17:03:51] I guess, that's why I'm cancer-free [17:04:34] blops doesn't seem that badly reviewed [17:04:39] why is KSP published by "Private Division"? [17:04:48] ? [17:05:04] http://store.steampowered.com/app/220200/Kerbal_Space_Program/ [17:05:19] it didn't always say that [17:06:58] http://store.steampowered.com/search/?publisher=Private%20Division [17:07:21] sandbox: While BlOps 2 was the last universally well received title, BlOps III did not get so much love. [17:07:44] sandbox: Because it wasn't published by General Mutiplication. [17:08:42] Public* Multiplication [17:09:09] APlayer: No. There was, however, a Private Public and General Specific. [17:11:50] only a Sith deals in absolute values [17:12:14] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:12:46] sandbox, has anyone ever told you the tale of darth sgn()ious the wise? [17:12:48] Embrace the Dark Side, give in to your hatred! [17:13:03] Also: We get awesome red lightsabers! [17:13:07] TIL normalizing wavefunctions is the path to the dark side. [17:13:32] and/or branch cuts [17:13:42] Action: UmbralRaptor apparently missed a need for op powers? [17:15:58] Did I miss it too? [17:16:23] UmbralRaptor: Yes, you did. My feeling got hurt. [17:16:31] Action: APlayer loves a nice show [17:16:34] Why weren't you there to stab them? WHY!? [17:16:54] Action: APlayer also loves nice shows involving nice banhammers [17:18:39] They left in short order, however, as they suffered a morale penalty. [17:19:05] Action: Scolar_Visari has gained the "Fear" attribute in their characteristics for killing too many prisoners in Medieval Total War. [17:20:24] Oh, wait, I did miss it [17:20:51] You also missed yesterday's space news. For shame! [17:20:51] http://bitcoinshell.mooo.com/users/deddly/%23kspofficial.log.21Dec2017 [17:21:00] Heh, the internet is full of wonders, and there are fresh ones every day! [17:21:04] What was that all about? [17:21:28] I don't think I ever miss space news, in fact, sometimes space news miss me [17:21:39] Deddly: Wait . . . There's been that little channel use since yesterday? [17:21:48] No, J/K, I have this application that spams my phone with space news [17:21:51] Why . . . It's almost like this should be called Idle Relay Chat amirite. [17:22:03] https://i.imgur.com/6OAiABd.gifv [17:22:06] APlayer: Visari News Network should be your only source of news. Trust us (R) [17:22:09] Scolar_Visari, depends on your time zone [17:22:48] Deddly: I thought we all agreed the only time zone that matters is whatever Cape Canaveral is using? [17:22:54] APlayer: an RSS feed reader? [17:23:19] Visari News Network: We think so you don't have to. [17:23:38] VNN ? [17:23:59] TAI is the only real time, though I will grudgingly accept UTC, BJD, and other systems based on planetary rotation as unfortunate necessities. [17:24:15] Not to be confused with the Conductorcat News Network. [17:24:19] Best time zone is CHAST [17:24:40] UmbralRaptor: We should obviously rework our time system to use the Sun's rotation as a baseline. [17:24:57] Ok, do NOT search for VNN on google. [17:25:05] Also: https://phys.org/news/2017-12-spacex-unveils-falcon-heavy-rocket.html [17:25:08] UTC+12:45 [17:25:13] ve2dmn: Searching for anything on Google is hazardous. [17:25:33] :3 [17:25:35] UmbralRaptor, pffft terrestrial time [17:25:44] Action: Scolar_Visari ponders if SpaceX uses Quantum Struts. [17:25:56] Scolar_Visari: sure there's that music video if you search for 'anything' but it's not that bad [17:26:02] Action: SnoopJeDi just had a "time on Mars" conversation in another non-space channel [17:26:38] SnoopJeDi: Thankfully, a Martian day is pretty similar to an Earth day, albeit with more radiation. [17:26:41] SnoopJeDi: as in, 'what time is it right now?' or 'how time works on mars' ? [17:26:54] Mars time will be complicated because it's not flat [17:27:22] Scolar_Visari, but synching to earth will be complicated, right? [17:27:46] Deddly: Amusingly, I just watched Gods of Egypt the other day and they had a flat Earth in which the Sun is literally rotated around it by a boat. [17:27:54] ve2dmn, the latter [17:28:03] LOL [17:28:32] it got me wondering though why the Martian sidereal day is so close to the solar day [17:28:36] SnoopJeDi: ok. can I can easily imagine people not getting it... [17:28:54] SnoopJeDi: Probably giant impact? Phobos and Deimos are strongly suspected to be the children of such an event. [17:29:15] oh I dunno Scolar_Visari, I'm rather ignorant of space [17:29:17] (AKA, treating 'mars' as if it was some city on earth or something) [17:29:17] Deddly: I was hoping, however, Ra would've moved the Sun across the sky like a celestial Dung Beetle instead of the boat. [17:29:24] particularly planetary formation etc [17:29:31] but it does seem like a funny coincidence [17:30:16] SnoopJeDi: Citron, Genda & Ida "Formation of Phobos and Deimos via a Giant Impact" Icarus 2015 https://arxiv.org/pdf/1503.05623.pdf [17:30:19] ve2dmn, I like the time slip idea [17:31:07] Action: Scolar_Visari notes that, while the captured asteroid origin theory of Phobos and Deimos was quite popular at one time, there really wasn't strong evidence for it aside from the asteroid's outward similarities to c-type asteroids. [17:31:25] I had the impression that the 'moon' of Mars were captured asteroids [17:31:27] i.e. adding 40 minutes to noon or midnight (or whenever) to sync the two days [17:32:11] Scolar_Visari, is there something special about the prevailing notion of impact that would tend to a particular value of the sidereal day? [17:32:17] Action: UmbralRaptor recalls seeing something about moon system <--> ring transformations over billions of years. Particularly with respect to Mars and Saturn. [17:32:22] ve2dmn: Again, it was once suspected because they sort of look like c-types, but their surprisingly low density and very nice orbits are completely inconsistent with that. [17:32:26] I would think it's largely governed by starting angular momentum and then the mechanics of accretion? [17:32:41] I wish we could slow down the earth to a 32h day. I want a longer daytime [17:32:46] but then, this paper is *about* those mechanics, so... [17:33:07] SnoopJeDi: Nothing special, though I seem to recall Rare Earth going on about that a lot. [17:33:37] ve2dmn: Also, we might even be able to determine what particular impact basin Phobos and Deimos originate from! [17:33:53] cool [17:34:09] Scolar_Visari, Rare Earth? [17:34:53] SnoopJeDi: It's a controversial and, quite frankly, outdated book that tried to explain that complex life and the Earth-like worlds they would require are vanishingly rare in the universe. [17:35:04] ah [17:35:10] The book discussed the alleged importance of the Earth's relatively large moon in great detail. [17:35:14] Scolar_Visari: I though you were referencing the youtube channel [17:35:35] I'm too steeped in frequentist notions to believe anyone's hodge-podge theory about the rarity of anything more than ~1 A.U. away tbh :) [17:35:57] although Kepler is of course rapidly changing that story [17:36:13] SnoopJeDi: Amusingly, the authors *did* argue that simple organisms would practically inundate the universe, going so far as to argue that comets and asteroids in the Solar System could boast life. [17:36:15] anything planety* [17:38:30] Though some of its biggest conclusions (the beforementioned influence of Earth's Moon, Jupiter's status as a, "protector" of Earth, lack of observed Earth-mass exoplanets, etc.) have pretty much been debunked and were even suspect when the book was published. [17:39:12] UmbralRaptor: Nah, the app seems to scan from a list of sites and provide a summary + direct link to articles [17:39:21] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [17:39:25] (Sorry, had to leave for a minute there) [17:39:37] APlayer: You missed the Rare Aplayer Hypothesis. [17:40:11] Action: Scolar_Visari still ponders the habitability of m-dwarf star systems. [17:40:37] Sorry, what did I miss? [17:40:54] There will be a quiz later. [17:41:16] Written answers, no multiple choice, and I'll be grading on a scale. [17:41:19] Scolar_Visari, hm? I thought it was fairly accepted that Jupiter plays a crucial role in the dynamics of the asteroid belt? [17:41:22] Also, no, not idle relay chat, but internet delay chat. [17:41:31] or do you mean specifically about NEAs [17:42:08] Scolar_Visari: working on it. IIRC, we will be trying TTV to check on orbital details of TRAPPIST-1,and see if there's another planet. Not sure how far we are from reflection and transmission spectroscopy of terrestrial sized planets. [17:42:17] SnoopJeDi: The argument in the book was that Jupiter prevents asteroids from impacting Earth, but the problem is that Jupiter *creates* NEAs by perturbing objects out of an asteroid belt that it also created. [17:42:38] UmbralRaptor: More Ross-168B plz. [17:42:41] nicely summarized! [17:43:23] UmbralRaptor: Doesn't Trappist have enough planets? [17:43:26] My limited understanding is that Jupiter is a net gain because in the early system it scatters out lots of asteroids. In the present epoch, see Scolar_Visari. [17:44:04] UmbralRaptor: Jupiter: Friend or Foe? An Answer suggested that it scattered out objects beyond the Belt (namely KPOs). [17:44:06] Scolar_Visari: Not until there us a system with 10 dynamical planets. :D [17:44:28] Revolution! Grab your pitchforks and torches, we need to fight Jupiter ASAP! [17:44:29] UmbralRaptor: You're just doing that so you can say, "Hey, that star has more planets than Sol!" [17:44:39] APlayer: AK-47s for everyone! [17:45:27] UmbralRaptor: Wait, are you directly involved in scanning TRAPPIST-1? [17:45:42] Action: Scolar_Visari makes an obligatory link to the Horne & Jones article, "Jupiter: friend or foe? An answer" from A&G 2010 http://www.jontihorner.com/papers/FoFAnswer.pdf [17:46:53] APlayer: not exactly, but we want to use the campus telescope for transit followup because it ha proven sufficiently sensitive. [17:47:17] Transit followup? [17:47:46] APlayer: TRAPPIST's planets are taking a choochoo ride across the surface. [17:48:00] Uh what [17:48:23] Well, follow ups to transit defections. Trappist-1 was one example, and I know some people are testing it out on Kepler K2 stars. [17:48:24] SnoopJeDi: Following up on the link, I don't think there's really a consensus on whether comets or asteroids pose the greatest impact risk. [17:48:31] So I seem to remember they wanted to scan TRAPPIST-1 for MOAR ROCKS [17:48:47] er, APlayer, not SnoopJeDi [17:48:54] gah [17:49:08] Eclipses, but smaller. [17:49:08] Mistaking your posts for my one? For shame. [17:49:39] I have a feeling there's a psychological descriptor for this phenomenon but it eludes me [17:50:08] Conflation? [17:50:12] SnoopJeDi: Possession. I use to do it in Dungeon Keeper all the time. Accidentally getting Imps when I wanted trolls. [17:50:12] Action: UmbralRaptor 🔪 📱 [17:50:19] You know what's scary? What if an 'Oumuamua (If I spelled that correctly) -sized interstellar thing hits Earth [17:50:47] Action: Scolar_Visari read that as Onimusha. "Oh, that's not so bad. A samurai and Jean Reno will save us. [17:50:47] There is like literally no way to prevent, predict or even notice it in advance [17:51:04] APlayer: Yes, but there's also very little to no chance of that ever happening. The odds are, teehee, astronomical. [17:51:09] 'Oumuamua's discovery came right as I polished off Liu Cixin's trilogy >_> [17:51:09] Or a near lightspeed golfball. [17:51:20] APlayer: also if it hits you wont notice much. [17:51:48] APlayer: What really concerns astronomers are objects that make frequent passes within Earth's orbit within the same plane. [17:51:53] Mat2ch: I guess it wouldn't matter if I notice much, because I would be too dead to appreciate whatever I would notice [17:52:30] Scolar_Visari: Well, yes, but those are things we can predict and even prevent [17:52:44] It's the things we have absolutely no control over that scare me [17:52:45] [asterisks needed] [17:53:03] APlayer: Yes, but they also pose the greatest odds of impact. An extrasolar intruder's unlikely to come anywhere close to anything in particular, same for stars in colliding galaxies. [17:53:51] Now this may be different for the perturbation of the Oort Cloud during close approaches with other stars, but that's outside our concern for the next few thousands of years. [17:54:14] By then, I hope we'd have some sort of come hunting super-WISE. [17:54:46] APlayer: that's what I meant. [17:54:47] Endgame asteroid redirection is a giant laser array? [17:55:00] Blaank: Run into it with a probe or use a nuke. [17:55:07] ConductorCat: that we haven't all turned into tang yet means that second impact probably didn't happen. [17:55:20] The Lasy-Company owned by Elon Musk(tm) provides planetary defense using advanced high-focused electromagnetic narrow-beam technology (r) [17:55:21] I feel like nuking it would be a waste. [17:55:24] Deflection is not a major concern at the moment because the most common threats could be deflected with kamikaze asteroids. [17:55:50] Blaank: Nuking would not be completely destructive, particularly since that requires a lot more energy than is worthwhile. [17:56:07] I mean deflecting it with a nuke. [17:56:08] Remember: Given a decade plus of warning, a chance in velocity of a few meters per second is sufficient. [17:56:42] Blaank: It's the only way to reliably deflect extinction level event sized asteroids, though those aren't a major concern at the moment. [17:56:44] That's still a hell of a push. [17:57:03] Yes, but nukes can vaporize a lot of propellant! [17:57:12] casaba howitzer them. [17:57:14] If we all work together, we might be able to push it ;P [17:57:44] And imagine if that goes wrong... "Sir, we had a big asteroid on Earth collision course. Now we have a few dozen of small asteroids on Earth collision course" [17:58:03] Action: Scolar_Visari links to the all important Ahrens & Harris paper, "Deflection and fragmentation of near-Earth asteroids" from Nature 1992 http://web.gps.caltech.edu/~sue/TJA_LindhurstLabWebsite/ListPublications/Papers_pdf/Seismo_1621.pdf [17:58:15] You guys have it all wrong. You're supposed to land on the asteroid, drill into it and then nuke it from the inside so it splits in two [17:58:57] If I see any asteroids the size of Texas (Ceres?), I'll let you know. [17:59:00] While the Ahrens & Harris paper is old, it still holds up despite modern alternatives such as gravity tractors, reflective paint, etc. [17:59:07] Wait, let me send Jeb to the asteroid. If we ever run out of Jebpellant, he will get out and push [17:59:27] UmbralRaptor: That would be one helluva impact to watch from space. [17:59:44] Didn't we see such a thing on Jupiter already? [17:59:49] Not nearly as big. [18:00:00] Deddly, we had Phil Plait here for our Physics Festival and his talk was about asteroids, including some harping on Armageddon [18:00:29] SnoopJeDi, cool [18:00:31] Anyway, I am off for now. See you later! [18:00:32] He worked through a public-lecture-appropriate estimate of the distance from Earth that they split the asteroid and the necessary blast to clear the planet [18:00:48] once he got done: "You know, I think it'd do less damage to just let it hit" [18:01:01] Armageddon is actually an excellent education film. It teaches how NOT to do asteroid impact avoidance. [18:01:14] because the asteroid is hilariously close to the planet for (legitimate!) Hollywood drama reasons [18:01:40] relatedly: where it was very *not* appropriate was in NDT's revisit of Cosmos, which had a BAD BAD BAD asteroid belt >:( [18:02:17] I'm more concerned about the extra Delta V necessary to equip those drilling machines with dual miniguns and ammunition. [18:02:40] nah just don't take any water or food :) [18:02:40] Action: Scolar_Visari seems to think The Expanse is one of the few media where asteroid belts aren't depicted as being asteroid gardens. [18:03:14] Action: UmbralRaptor is still sad that C/2013 A1 missed Mars. [18:03:19] I'm about 4 episodes from the end of the first season, have very much enjoyed it thus far [18:03:39] UmbralRaptor: I'm sure the team leads for the various Mars planetary and orbit missions were not. [18:04:06] Scolar_Visari: well, yes. But still. [18:04:35] Action: Scolar_Visari ponders if planetary scientists and astronomers get into deadly fights over such topics of discussion. [18:04:48] Space is big. Real big. Think big, it's bigger. [18:04:59] SnoopJeDi: I like to think of it as a prequel to a Battletech series, as they seem to operate on the same technology aside from a distinct lack of K-F Jumpdrives. [18:05:05] Oh yeah: No giant robots, either. [18:05:34] I'm pretty unexposed to Battletech but after a discussion of the new MechWarrior footage with some mega-enthusiasts I've been pointed to the Tech Readouts [18:06:00] I...am scared of it. I need a Very Expensive Hobby like I need a hole in the head :P [18:06:06] SnoopJedi: The Epstein Drive powered ships of The Expanse are quite similar to the DropShips of Battletech. [18:06:06] :D [18:06:15] Mechwarrior 5 is made by the same company responsible for the disaster that is Mechwarrior Online and the same people to CnD all fan Mechwarrior stuff. [18:06:18] Ridiculous thrust and delta-v, fusion magic, etc. [18:06:22] They are horrible people. [18:07:12] Blaank: Disaster? Well, I wouldn't go *that* far, particularly since they had initially planned to make a single-player game and ran out of money for that. [18:07:15] Scolar_Visari: Become an academic, and you can have even more expensive hobbies! >:D [18:07:32] MWO is a terrible game. [18:07:33] UmbralRaptor: Was that directed at SnoopJeDi? [18:07:58] $500 limited number gold plated mechs [18:08:00] er, yes. [18:08:14] Anyone excisted for the Paradox Battletech game? [18:08:14] Phone typing is hard. >_>;; [18:08:22] They were killed on sight upon entering the match. Both teams would stop fighting and kill them. [18:08:30] Blaank: Psht, it's hardly worth calling its developers horrible people. I know, I've played Airport Tycoon. [18:08:35] "become" 😭😭 [18:08:59] SnoopJeDi has become an Atlas, destroyer of light 'mechs. [18:09:55] Action: Scolar_Visari actually did like MechWarrior Online's controls if nothing else. [18:10:24] Also the EW and ECM stuff was a nice touch. [18:10:36] The controls were very good. A superb hybrid of MW3 arms and MW4 torsos. [18:10:45] All games should copy it. [18:13:04] Having multiple 'Mechs AMS contribute to each other is also a pretty decent improvement. [18:13:15] yes [18:13:35] ! [18:13:48] I ran 2 CERLL, AMS, ECM kit fox I think? [18:14:08] clan light [18:14:29] Action: Scolar_Visari ponders why laser AMS wasn't a thing when it's just a matter of hooking up a light laser on to a conventional CIWS. [18:14:45] Blaank: Clan light? That right there is a paddling. [18:15:07] This here is an Inner Sphere channel. You take that Clan stuff right back to beyond the Periphery where it belongs. [18:15:09] It was support [18:15:25] I will take my clan mechs to the plants that are rightfully mine. [18:15:29] planets [18:15:31] Ugh [18:15:38] All I know about clan is their stuff is better. [18:15:40] Well then, I challenge you to a Trial of Annihilation. [18:15:50] I don't know any of the lore. [18:15:52] My only real mecha was EarthSiege 2 [18:15:55] I just use the mechs because they are better. [18:16:04] ...which I might replay during some holiday downtime, come to think of it! [18:16:23] Blaank: Canonically, Clan stuff declines in quality relative to the Inner Sphere during the FedCom Civil War era. [18:16:30] how [18:16:56] Blaank: Reverse engineering and continuing R&D. Technology sort of improved dramatically in the IS after the Helm Memory Core recovery prior to the Clan Invasions. [18:16:57] This is gonna sound like a real dumb question, but when using Transfer Window Planner, how do I know how to use the ejection angle and such to know when to burn [18:17:07] Young Snoop was very impressed at the definitely-subtle-and-clever literary reference in naming the malevolent lunar AI Prometheus [18:17:31] Action: Scolar_Visari points out that the IS also makes its own ER equipment in lieu of Clan ER. [18:17:43] http://store.steampowered.com/app/220200/Kerbal_Space_Program/ [18:17:50] KSP 50% off [18:18:10] Blaank: Generally speaking though, the higher damage and range from Clan gear (particular direct energy weapons) comes at the expense of greater heat generation. This is particularly an issue for laser boats like the Nova Cat. [18:18:52] I've experienced it. That is one of the hottest mechs. [18:18:53] Also: Unless you're part of the warrior castes, most Clanner civilians have lower standards of living than their IS counterparts. [18:18:55] dlrkdesktop: is it giving burn times, or are they assumed to be impulsive? [18:19:48] Blaank: Playing MechWarrior IV, I often found myself dropping out Clan ER lasers and replacing them with cooler (hah!) IS equivalents. [18:19:55] UmbralRaptor: Screenshots here: http://triggerau.github.io/TransferWindowPlanner/ [18:20:00] I just used less CERLLs. [18:20:03] What's throwing me is the ejection values [18:20:25] MW4 Mercs is fun. [18:20:36] Regular was fun. Black Knight was fun. [18:20:37] Action: Scolar_Visari seems to recall the Jade Falcon Puma and its Clan ER-PPCs causing overheating issues. [18:20:42] ...HUH. I did *not* know that Earthsiege is in the same universe as Tribes [18:20:47] (I never played the latter) [18:20:48] Yeah. [18:20:58] Tribes is actually called Earthseige: Tribes. [18:21:13] So, I've got no idea what to do with the phase angle, ejection angle, and ejection inclination [18:21:16] Starsiege: Tribes, no? [18:21:33] Are those just "facts" or do I actually have to do something with them? [18:21:52] Action: Scolar_Visari still has a CD jewel case with an advertisement for the original Tribes on the back. [18:22:07] dlrkdesktop: do you have KAC? [18:22:12] yep [18:22:15] And my Homeworld CD has an ad for Ground Control! [18:22:23] and thats good for timing [18:22:59] I seem to remerber the combination of the 2 showing the ejection angle in map view [18:23:04] Scolar_Visari, did you see Homeworld Remastered on GOG Connect? [18:23:18] oO(I should probably play Homeworld 2 instead of replaying something, if I holiday-game)Oo [18:23:20] but I'm not sure if the actual position in the orbit affects the transfer or if it's just the timing [18:23:21] Blaank: I almost forgotten to mentioned that the IS also has its own OmniMechs by the time of the FedCom Civil War. [18:23:39] SnoopJeDi: I bought it a while ago, I still prefer Homeworld Classic when playing the original. [18:23:53] dlrkdesktop: I don't understand the question... [18:24:07] Scolar_Visari, because of the systems that were kinda shoehorned into it? [18:24:08] The Remastered version uses Homeworld 2's engine, which lacks simulated projectiles and instead uses RNG. [18:24:12] dlrkdesktop: I think it gives an angle for where you wan to be when the burn ends. [18:24:28] yea, it's just different enough to feel blech for some reason [18:24:30] SnoopJeDi: Yeah, some of the Homeworld 1 units were useless upon release as a result [18:24:34] oh, I misunderstood. [18:24:35] UmbralRaptor: it does [18:24:35] It specifies a departure time and various other values, so I'm not sure if to just burn according to the node values at the time, or if the position in the orbit matters [18:24:55] dlrkdesktop: phase angle is the angle between your starting and ending bodies. [18:25:04] Action: Scolar_Visari notes Taiidani coverettes absolutely depending on maintaining a facing towards their targets to be effective, as the turrets had limited freedom of movement. [18:25:17] Sure [18:25:31] But that won't change depending on my ships position [18:25:32] Homeworld Remastered switched them over from circle-strafing to banking turns ala Homeworld 2. [18:25:38] yeah. [18:25:54] ejection angle will change depending on when your burn ends, [18:26:09] depending on timing or position in orbit? [18:26:25] Yes [18:26:25] yeah, Starsiege. Been ..... 10 years since I saw it. I played the crap out of Tribes. [18:26:26] SnoopJeDI: Homeworld 2 works, however, and there are already a few total conversion mods for the remastered version. [18:26:45] dlrkdesktop: try it. Try burning when closest to the Sun (in Kerbin orbit) and then quickload and do it in the missle of the night [18:26:53] (both times prograde) [18:26:56] the missile of the night? [18:27:01] I was terrible at it. [18:27:03] middle* [18:27:09] typing is hard [18:27:14] I get that though, that's phase angle [18:27:29] The Missile of the Night is awesome sounding. [18:27:31] It's knowing when to actually start the burn [18:27:48] Scolar_Visari it's my favorite cover band [18:28:02] lol [18:28:05] SnoopJedi: Deserts of Kharak was pretty good though. [18:28:28] I was terrible at playing Homeworld, too. [18:28:42] RTS is my weakest genre. [18:28:52] dlrkdesktop: for exactly when to start your burn, you'll need craft dependent things which the planner does not know. [18:29:00] Blaank: Homeworld was one of the few RTS I was ever good at online. Though I'm guessing it's because it lacked base building shenanigans. [18:29:08] Action: Scolar_Visari peers over the Steam winter sale. [18:29:15] UmbralRaptor: Thanks, I probably could have phrased my question way better lol [18:29:22] Scolar_Visari: like I said. KSP 50% off [18:29:31] Oooh, StarTopia less than a $1. [18:29:45] I just had to get a refund on a game I like and bought yesterday because it's 50% off today lol [18:29:52] dlrkdesktop: well, yes. But it's hard to phrase a question well if you don't pretty much already know the answer. [18:30:12] UmbralRaptor: That's very insightful! [18:30:33] So, for those craft dependent things, basically just play around with the node, and it should roughly equal the planner, when I get it right? [18:30:57] dlrkdesktop: yes [18:31:03] aight [18:31:20] you could try precise calculation with KER or let Mechjeb do everything [18:31:33] Hrm, half off for Civilization VI. [18:31:52] Ah, but the DLC's not on sale! [18:31:56] Mechjeb is pretty inaccurate. When I try to have it plot a transfer, it's not even close [18:32:09] What's the point of getting Civilization VI if it doesn't come with Poland and its free civic per era!? [18:32:13] Scolar_Visari: I can recommend CVI [18:32:41] Waiting on CVI until the big DLC has been out and debugged. [18:32:48] dlrdesktop: But it haz not Poland! Also, excluding Persia from the release would be like excluding what was only the first great empire on the planet. [18:32:56] hmm [18:33:28] So, here's a somewhat more difficult problem: Launching to rendezvous with a target orbiting another body [18:33:29] Because the Neo Assyrians don't consitute Great. [18:33:45] time to clean up my wishlist [18:34:03] At any rate, I want to play the demo first before purchasing, CIV VI being one of the few modern games with one. [18:34:14] Does the demo run on Linux? [18:34:20] Action: Scolar_Visari admits to actually getting Civilization V as part of a pre-order deal for 2012's XCOM. [18:34:21] Here's the somewhat difficult thing I'm trying to accomplish: Launching from Kerbin to intercept a vessel in a polar orbit of the Mun while that polar orbit orbits over a specific point of the Mun [18:34:45] *hmm* [18:34:45] Mathuin: Doesnt' say. [18:34:48] **hmm** [18:34:50] Action: dlrkdesktop hmm [18:34:56] dlrkdesktop: I have done that in the past by launching to rendezvous with the Mun, then upon entry of the SOI, solve the orbit problem from maximum distance. [18:35:07] Action: dlrkdesktop is overly optimistic about things that can be accomplished in KSP [18:35:22] Yeah, I can do that, but I'm trying to save some dV [18:35:31] That's a minimum dV approach IMO [18:35:45] Unless you're amazingly stylish and can increase your inclination by the width of the Mun to come in top heavy. [18:36:12] I'm trying to get into a polar orbit while the vessel I'm rendezvousing (which is also in a polar orbit) is in the same plane [18:36:24] So that I'm in the *right* polar orbit for rendezvous [18:36:39] Oh, *that* problem isn't one for which I have an elegant solution. [18:37:29] I figure what would work would just be to time the launch such that the target orbit is perpendicular to Kerbin at the time of rendezvous [18:37:36] One trick which may or may not work -- notice the angle at which you approach the Mun on a Hohmann transfer from LKO, then wait until the polar orbit's alignment matches. [18:38:09] Action: Scolar_Visari leaves to ponder a Hohmann transfer into a Steam sale. [18:38:42] The perpendicular thing, does that make sense? [18:40:07] I think so, but that's assuming you enter the SOI at the point of the sphere closest to Kerbin. [18:40:30] That's why I suggested the "notice the angle" bit to see if it's really straight on or not. I always seem to be hitting the forward point of the sphere. [18:40:33] dlrkdesktop: you are going to the Mun? I though you were trying to get to Duna or Eve [18:40:34] But I use MJ [18:41:38] https://imgur.com/gallery/6kAiUqS [18:42:02] Cloudy at Newgrange, no solar alignment today. Or yesterday. Maybe next year? [18:42:39] ve2dmn: The two questions are unrelated [18:43:28] Thursday, 21 December 2017, 17:28 CET [18:43:30] Non sequitre: Are "non-Hohmann interplanetary transfers" what MJ uses for advanced transfer to planet? [18:43:47] ok [18:43:50] I need to start keeping a KSP notebook [18:43:54] jeee, 2 hours passed [18:44:41] I'm midway through my junior year of college (university), and I'm the exact opposite of a physics major, so studying for KSP isnt quite in my core competency [18:44:46] lol [18:46:43] Orbital mechanics you learn in KSP is separate (but complimentary to) what you learn in Physics classes. [18:47:10] I still don't understand why English has words for every year of education [18:47:17] It is odd [18:47:38] Once upon a time, the designations meant something, I think. [18:47:56] It's especially odd if you didn't actually go year by year, and so "junior/third year" simply means X amount of credits [18:48:04] ^ [18:48:14] That was me. I was a "supersenior" for 2.5 years. [18:48:24] oh, me too [18:48:28] I went the '12-14' credit per semester [18:48:38] But that's what happens when you switch from CS/Math to food science/enology [18:48:47] pretty much nothing transfers [18:48:59] I started college 2 or 3 years ago and have been working the whole time so it's not quite the standard route lol [18:49:12] I know some people who spent 7 or 8 years in college [18:49:13] My first college credits are from 1989, I completely understand. [18:49:23] But it's funny looking at all this KSP physics while sitting next to a stack of sociology texts [18:50:32] It's also weird to me because our Bachelor are 3 years instead of 4... [18:50:39] See, now for that I'm jealous. [18:50:46] ... but we get to college 1 year later [18:50:53] ve2dmn: where's that? [18:50:56] QC [18:51:04] What's that? [18:51:28] Basically, you finish high school 1 years before, Everyone has 2 years of community college, then University is 3 years [18:51:37] I mean, what's QC? [18:51:45] Quebec [18:51:47] Québec [18:51:52] Oh, I'm from Michigan [18:52:05] that's more or less what I did lol [18:52:51] It's a bit more flexible (you start your specialization 1 year ealier) but that make us incompatible with the rest of North America [18:53:41] Not really. It's pretty common to go to a community college before university. You get all the general ed stuff done really cheaply, and you don't have to take an ACT/SAT [18:53:49] It does have the advantage that since everyone is 18 by the time they get to college, driking on campus is legal [18:54:22] Ah, here we [18:54:24] Alcohol consumption is only legal on my campus or on school-sponsored trips with the authorization of the University President. [18:54:31] *Tasting* is fine if a professor says it's okay. [18:54:32] Ah, here we've got that really weird US drinking age [18:54:41] We do a *lot* of tasting in fermentation science. [18:55:09] It's completely ignored, getting in trouble for drinking underage is more of getting in trouble for incompetence in sneaking [18:55:14] dlrkdesktop: I know. We get all the tourist from Vermont and NY state that comes to Montreal just to drink... [18:55:53] ve2dmn: when I was 18 several friends of mine and I drove to Montreal from Troy NY to drink and eat donuts. [18:56:02] Action: Mathuin still has a picture from 1990 of him in front of Monsieur Donut. [18:56:04] Yeah. [18:56:22] Mathuin: REALLY? thoses are long gone [18:56:25] We've got some weird laws here. [18:56:31] Congrats on the legal weed btw [18:56:33] (except in Japan) [18:56:39] Aww, that's a shame. [18:56:48] dlrkdesktop: not legal yet [18:56:55] SOON (tm) [18:57:18] Gotta say, legalization in Oregon hasn't really changed much, except we've got more storefronts that are no longer vacant. [18:57:30] Almost all the medical dispensaries went recreational-also. [18:57:41] I'm optimistic my state will legalize next year [18:57:56] Assuming Jeff the Confederate Elf doesn't send in the army [18:57:58] I don't partake, but I'm okay with legalization as long as it's treated like alcohol. [18:58:26] One of our Congresscritters is trying to get federal legalization passed. [18:58:35] Wonder if he can talk the R's into it with tax money. [18:58:38] NO MORE US POLITICS SORRY [18:58:43] Honestly the best argument for legalizing is so we can honestly discuss the downside of marijuana [18:58:45] This probably violates the letter, though not the spirit (hah) of three rules. [18:58:57] s/three/the/ [18:59:33] Action: dlrklaptop looks at rules [18:59:38] Action: dlrklaptop doesnt see anything broken [18:59:57] oh 2.2d [19:00:04] yes [19:00:12] do not provoke the banhammer :D [19:00:25] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [19:00:38] oh man, you guys hear about the person who's working on a PhD in online moderaton? [19:00:40] Do not provoke the ops, for they are subtle and quick to anger [19:00:59] I look away for 10 minutes ... [19:01:07] Action: APlayer sees "provoke" and "op" in a sentence [19:01:21] come to think of it though, KSP's forums and IRC do have better moderators than elsewhere [19:01:26] Action: APlayer engages WeaOPons [19:01:38] dlrkdesktop: think of the people on thoses places... [19:02:03] KSP is more of a brain game then adrenaline [19:02:10] dlrklaptop: Of course, I am OP here and not elsewhere [19:02:11] :P [19:02:14] I'm thinking of flightsim forums, which are kinda the gold standard for bad mods [19:02:18] patience hair-tearing revert-eighty-times [19:04:25] I've gotten the hang of landing stages at KSC, which is cool [19:05:01] Have you tweaked the admin to increase the benefits? [19:05:12] huh? [19:06:16] dlrklaptop: What a coincidence! Even now as we chat, I am working on a kOS thing to do pretty much exactly that. Looks like SpaceX ignited quite thy hype about landings back at the launch site :D [19:06:29] right? [19:07:08] I've been doing it with Mechjeb's Smartass and Trajectories, with manual throttle until autolanding once I'm steady over the target [19:07:19] Headcanon is KSC has recovery controllers doing it [19:07:22] dlrklaptop: have you tried using MJ's landing guidance? [19:07:23] APlayer: share? :D [19:07:25] By the way, the nick of the person that just joined the channel reminds me that I have not seen Scott Manley around here for quite a while [19:07:26] It's a lot easier than a spaceplane though [19:07:34] with probes, you can use Probe Control Room and do it from KSC. :-) [19:07:37] Mathuin: It doesn't work too well with FAR [19:07:48] Ah, I'm not a FAR user. [19:07:52] APlayer: scott is too busy playing Elite Dangerous [19:08:10] ve2dmn: Pics only for now, I guess. The code is badly commented, only semi-works and changes like every 10 minutes as I tweak stuff [19:08:35] Elite needs to get atmospheric planets and spacelegs [19:08:40] I would say: add comment explaining the logic and I might help out [19:09:01] It's too bad about Star Citizen [19:09:03] Oh, it's just tweaking, tweaking, tweaking [19:09:58] Given that a test run takes 10 minutes and I need to closely watch the first three of them to switch vessels from stage 2 to stage 1 (else the script fails due to Trajectories not working, and by the time I reboot it the boostback delta-V grows insane) [19:10:06] So yeah, it's annoying [19:11:25] Sons and daughters of Kerbin: Introducing the Kapitalist Space Program! No Krakens or Kings, only Kermen! [19:11:29] As for what I am currently having trouble with is (1) fine-tuning atmospheric lift guidance, and (2) the suicide landing burn [19:12:04] Both kind of work, but the former is prone to leave an error of up to 20 m, and the latter has trouble correcting it without tipping the booster on landing [19:12:20] 20m is pretty good, IMO [19:12:42] Action: Scolar_Visari suddenly remembered that they have two monitors and can keep a browser *AND* a game open at the same time. [19:12:59] Now let's see if this Sean Bean narration actually works. [19:13:09] The problem I'm having is controlling attitude at the low level phase [19:13:15] I need to land back on pad. Once I manage to do that reliably, I will employ an extra landing pad craft. Currently it is out of service since I last crashed into it, and it's annoying to place a new one every time [19:13:47] Anyway, final landing error margin is about 3 m [19:13:53] I've been just landing at the approach end of runway 09 [19:14:14] Though, I'm probably gonna use Kerbal Konstructs to add a pad across the ocean from KSC [19:14:28] I need some beacon to transmit exact latitude/longitude coords, hence I only land at specific locations [19:14:50] you cant code that in? [19:15:13] I can, but it's annoying, again. :P Also, landing on a circular pad is pretty cool stuff ;-) [19:15:16] Coveniently, the location Trajectories uses for KSC is the approach end of runway 09 [19:15:33] This location is not exposed to kOS [19:15:39] Action: Scolar_Visari ponders the irony of of Civilization VI's intro video including a depiction of Polish winged hussars despite there not being in the initial release. [19:15:52] Also . . . A Falcon 9 rocket is the space victory? [19:16:10] Yeah, it should be a nuclear BFR [19:16:12] APlayer: remind me: is it possible to guesstimate the TWR of the next stage in kOS? [19:16:21] ve2dmn: Kind of, yes [19:16:26] dlrklaptor: Not a methlox one? [19:16:26] ve2dmn: KER does it, the math isn't that hard I think. [19:16:45] Loop through the part tree up to the decoupler, cut off then. Add all masses on the way [19:16:48] Mathuin: I wish I could use the KER data in kOS [19:16:50] I'm no expert, but I think nuclear with methane is probably best [19:17:01] Figuring out thrust is harder, I rely on name tags to identify active engines [19:17:14] ve2dmn: kRPC has a 'krpcmj' that's mostly POC but does work. I'm surprised kOS doesn't have the same. [19:17:17] "I'm not expert, but I say we should put the methane through a nuclear reactor before igniting it with the oxygen." [19:17:45] dlrklaptop: Nobody talking about rail gunrockets? [19:18:02] scolar_visari: No need to ignite [19:18:12] APlayer: They're not as 'splodey [19:18:19] NTR with methane as the fluid [19:18:40] dlrklaptop: I think NTR with methane propellant would be pretty poor isp. [19:19:10] IIRC methane does not expand as much? [19:19:26] I think I heard somewehere that methane is good for NTRs because it won't boil off fast like LH2 [19:19:34] dlrkdesktop: If you want an extra challenge, try installing real fuels [19:19:54] BFR does not have boiloff problems, IIRC they wanted Mars ISRU for refuelling [19:20:17] dlrklaptop: Boiloff can be mitigated through refrigeration, which is what the BFR would be doing via selective evaporation. [19:20:18] What the official name of BFR? [19:20:29] Big Falcon Rocket [19:20:35] ve2dmn: I used to use RealFuels, but it's unbalanced without a scaled up solar system, and a scaled up solar system makes everything sink into the ground unrealitically [19:20:57] I'd rather compromise on the fuels than deal with Elbonia syndrome [19:21:08] Something about RF really bugged me... I mean, how do you just take an engine and change the fuel it runs on? [19:21:27] dlrklaptop: Sinks into the ground? [19:21:28] dlrklaptop: If you're investing in reusable NTRs, you should probably have a handle on longterm storage of LH2. [19:22:06] Aplayer: Yeah, theres some sort of terrain issue where the mesh is below the image [19:22:19] So this /was/ KScale64 [19:22:26] yeah [19:22:31] did they fix it? [19:22:34] I keep having trouble with that, it keeps covering KSC [19:22:52] Years ago I had some mod combination that flooded KSC. Real global warming stuff. [19:22:58] Current workaround I do is change scene while in the vacuum part of the suborbital trajectory [19:22:59] KSC is the best buggy mess [19:23:19] Action: Scolar_Visari winces at narration. Isn't it *Chin*, not *Kin* Shi Huang? [19:23:53] Huh, sure is a pretty game, though. It actually runs. [19:24:32] Ah, space victory is a Mars colony now. That would explain the Totally-not-a-SpaceX-Rocket in the intro. [19:25:18] Mass Effect literally has an FH model in your ship [19:26:27] I would've gone for a space station victory with giant oribiting cans. [19:27:26] So, I keep launching rockets and landing the first stage back at KSC... But where do the second stages go? No fish or Kraken in the Kerlantic ocean have filed complaints yet [19:28:57] I usually can circularize with my final stage/vessel [19:29:20] Either stage 2 winds up impacting the mun, returning in combination the main vessel, or floating off interplanetary [19:29:21] Breaking news: UFO spotted at KSC: https://i.imgur.com/MmRlN4B.png [19:29:31] Actually this is the landing pad, but shushhh! [19:30:27] Neat [19:30:44] I wonder what happens if I land on it in such a quantum levitation state [19:31:17] Also, dlrklaptop: I only have a dummy gravity turn table there right now, it never gets high enough to circularize [19:31:33] Not working on it for now either, I need to get the thing to land first [19:31:55] oh lol [19:32:30] UFO imagery revealed that one of the wheels on the landing pad is broken [19:32:43] I wonder why, it was intact before it took off [19:34:41] Also neat fact: Turns out the boostback burn is more efficient if you burn slightly upwards rather than straight at the horizon [19:35:40] I guess it makes sense, less velocity needed to coast back to KSC because more time to impact if you still coast upwards to apoapsis, rather than straight down [19:35:44] I found solder [19:35:55] Need to figure out the maths, it sounds like an interesting challenge [19:36:40] Find the optimal AoA to horizon and boostback delta-V given downrange distance, altitude and velocity [19:38:59] Fluburtur: Did you have to rob a bank in order to find it? [19:39:06] no [19:39:23] just go into the forgotten pile of stuff at then end of the workshop [19:40:19] Sounds pretty similar, if you ask me [19:41:05] yeah [19:41:55] Crap did . . . did Sean Bean quote A Prarie Home Companion? [19:42:52] Scolar_Visari: anything good on sale? [19:43:36] ve2dmn: Civilization VI I guess? I'm playing the demo right now and was just put-off by Sean Bean quoting the most boring radio show ever conceived. Other than that, StarTopia is $1 today on Steam too. [19:44:16] I will say, however, that I do indeed "dig" its artstyle and the fact that it manages to even run on my computer. [19:44:35] When you use a plane to get from one end of the KSC to the other... [19:45:01] And also you wear a spacesuit all the time [19:45:51] It's important, especially the helmet. I mean, you could get hit by falling rocket debris any time, you never know [19:46:14] Scolar_Visari, I do not understand the appeal either [19:47:03] SnoopJeDi: I believe the only reason NPR continued playing it was because of inertia. I can't imagine people actually tuning in and listening in unless they realllly like falling asleep while driving. [19:47:24] it's a prarie *home* companion :P [19:47:30] prairie, too [19:48:09] Scolar_Visari, Santaland Diaries catches me by complete surprise every. single. year. [19:48:40] What's that? Wait, wait, don't tell me. [19:49:04] hah! [19:49:46] Judging by the name of whatever that is, Scolar_Visari has some rather well developed self-preservation instincts [19:50:06] It's all just car talk to me. [19:50:54] I live in a bubble. What are you talking about? [19:50:58] These puns, Here & Now? They're a breath of Fresh Air. [19:51:09] Well what'dya know? [19:51:22] NPR programmes ve2dmn [19:54:25] Hrm . . . The new city mangament's actually kind of fun. [19:57:08] Opinions on 'Satellite Command' ? [19:57:20] The watercolor effect on the fog of war covered aeras of the map also reminds me of Valkyria Chronicles. [19:57:26] ve2dmn: context? [19:57:47] Mathuin: steam sale [19:59:12] Mathuin: http://store.steampowered.com/app/514670/Satellite_Command/ [19:59:49] Trailer makes me think it's KSP for people who hate the editor [19:59:51] Hard to say [20:00:30] Reviews are pretty harsh. [20:00:52] Apparently it's a port of a mobile version, and it involves waiting for issues which you then resolve? [20:01:40] When there's a sale, anything above 50% either get deleted from my wishlist or bought (with a few exceptions) [20:01:50] Nice [20:01:55] "buy or get off the pot" [20:02:00] basically [20:02:20] if it's good enough, it will be re-offered to me in the future [20:02:44] my library is big enough anyway [20:02:54] really showing off the aurorae in the screenshots hehe [20:05:15] I have a lot of crap on my wishlist [20:05:40] egh.. I'm so on the other end of that scale [20:06:02] ve2dmn: Beware, I will actually gift that to you on Christmas [20:06:08] ever since new pc..KSP... pretty much only thing it seems someitmes [20:06:16] Gift what? [20:06:34] JCB: if you look at my play-time, KSP dominates [20:06:43] Hrm, Firaxis certainly got its money's worth out of Sean Bean. Most enthusiastic quote reading since SMAC. [20:06:57] ve2dmn: Yeah, but most of KSP is load screens and time warps! [20:07:01] Exactly the thing you have on your wishlist :P [20:07:24] At least exactly the thing you claimed to have on your wishlist [20:07:25] If you add 3rd party software to Steam, will it show time played? >_> [20:07:39] Steam is the new toggl [20:07:40] Action: UmbralRaptor has ideas involving Excel. [20:07:40] APlayer: https://steamcommunity.com/id/ve2dmn/wishlist/ [20:07:53] UmbralRaptor: there's an app for that [20:08:00] Hah [20:08:07] ve2dmn: "I have a lot of crap on my wishlist" [20:08:23] Wait you can see other people's wishlists?!? [20:08:23] I am more savage than you think [20:08:35] Mathuin: if you share it, yes [20:08:44] you can make your profile private [20:08:51] Oooh, my wife's wishlist *is* available [20:09:19] My lack of social life is howing in my steam accound :/ [20:09:45] showing* [20:10:07] My friends are all parents, so time is now an issue [20:10:10] ve2dmn: Introverted people for the win [20:10:35] Or did I mis-identify the problem? [20:16:42] APlayer: yes and no [20:17:04] You are technically correct [20:17:41] btw, I should really remove M.A.X. from the wishlist: I have the original CD [20:17:57] Given the interests you pursue, I was statistically likely to be correct :P [20:18:35] Can Steam delay the delivery of a present until Christmas? [20:18:53] Mathuin: good question [20:19:19] you could buy it youself, put it in your inventory and send it later [20:19:24] I think the only way is to do it as an email or ... that way :-) [20:20:04] You (probably) want it that way [20:20:17] it depend if the item is on sale then [20:21:06] Mmm. Or maybe early morning I'll get my phone and pull the trigger on the cart. :-) [20:21:23] (interesting to note that the oldest thing in my wishlist is from jsut over three years ago) [20:22:07] I also have ten free things, mostly so I don't forget about them. [20:22:37] Mathuin: I have things in my wishlsit that I already own, but have yet to recieve [20:22:42] (kickstarted) [20:24:32] I have some games which I used to own and really loved but no longer have a platform that supports them, so I have them in case some day they come out for Linux [20:24:46] "hello" "hello" "follow me" "okay" [20:25:28] Mathuin: kind of like me and FFXII [20:26:40] Which remnds me: KSP was annonced for the WiiU... what happened? [20:32:05] Action: Scolar_Visari ponders purchasing Civilization VI just to hear Boromir. [20:32:35] Scolar_Visari: what was his line again in 'The Martian' ? [20:32:47] Which line? [20:33:20] He had to explain the 'elrond' reference to the PR lady [20:33:33] ve2dm: Yes, and it was hilarious. [20:33:52] https://www.youtube.com/watch?v=_YmDT2BgI-0 [20:33:53] YouTube - Project Elrond aka Flight Director Boromir [20:35:09] :D [20:36:12] i heard that they had too many actors that said 'yes' when asked to do that movie... [20:36:44] Since they all really wanted to do that movie, they collectively said yes to a pay cut [20:40:04] Now that I think about it . . . Civilization VI is the only thing I can think I *could* want but don't have that will actually run. [20:40:28] Action: Scolar_Visari ponders saving more evacuees in Elite from the Thargoid attacked stations. [20:48:10] oi [20:48:18] o7 [20:48:20] oof [20:48:32] Heeloo there [20:48:40] hows it goin [20:48:58] It's flying here [20:49:08] same [20:49:24] [20:50:04] Not sure I received that last message properly [20:51:41] it said: 'whitespace' [20:59:29] the solder I found is weird [20:59:40] like unusually thick even when moldten [20:59:53] Does it come with automatic unsoldering capability? [21:00:03] Rapid unscheduled unsoldering, that is [21:00:05] not sure yet [21:11:13] Portal 2 is now under two dollars. That means it's cheap enough to make a new account just for that game in order to get the MP achievements. [21:11:57] MP? [21:12:12] I got cuphead! [21:12:14] multi player? [21:12:32] I finished P2. [21:15:37] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [21:15:44] Evening, Gentlemen. [21:16:28] Mathuin: Achivements are worth something? [21:19:29] ve2dmn: they are worth bragging rights [21:19:53] I should start collecting them then [21:20:23] I tried the free sequel, but it's too hard. [21:20:37] and a bit boring [21:20:43] Although I'm always suprised when I looked at my Steam profile. [21:21:03] I have the 'achivement showcase' where you have your most rare achivements [21:21:24] Some of thoses are super easy https://steamcommunity.com/id/ve2dmn [21:26:52] wait... [21:27:06] Ah no. [21:27:18] what? [21:29:20] Action: darsie stops waiting. [21:31:06] there is also the whole steam trading cards and badge system to waste time on [21:32:33] oren: and you can't buy-low-sell-high because the fee are a significant fraction of the price [21:38:12] ve2dmn: yeah I haven'te even tried to do that. just collecting lotsa stuff to put on my profile lately [21:41:15] I know the devs get a tiny fraction of the card in the market, so I crafted badges for the games I liked [21:41:48] I think the most fun I had paying a game full price was portal 2 and the Potato sack [21:50:33] ve2dmn: what about KSP? [21:51:05] KSP has been the more $/h gaming 'investment' i did [21:51:48] I think 50% of my gaming habits is Minecraft + KSP [21:56:30] WoW was my personal max. I paid $25 or so a month for the privilege of a second full-time job. [22:00:53] :D [22:08:46] I did EvE online... 10 years ago [22:08:53] Action: ve2dmn get gray hairs [23:05:26] https://78.media.tumblr.com/2c88d42e65c30654b9772aa0f4605462/tumblr_mu63pyNzFG1qzxzwwo1_500.jpg [23:14:24] portal [23:19:43] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [23:23:37] Sons and daughters of Kerbin: The follow program is sponsored by Weyland Yutani, "Building Better Worlds", the Umbrella Corporation, "Nothing is Impossible", Omni Consumer Products, "We've Got the Future Under Control", and by viewers like you! [23:23:52] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [23:23:53] dons and saughters of kerbin [23:24:33] Ezko: You're thinking about the Kerbal Crimelord Program. [23:26:11] Don and Slaughter [23:29:21] That'd be the Kerbal Wrestling Program [23:44:10] Action: Scolar_Visari ponders watching the Jean-Claude van Damme series. [23:54:29] So no SDI Star Wars? http://spacenews.com/new-report-slams-idea-of-a-missile-defense-shield-in-space/ [23:58:05] Action: Scolar_Visari reads comments advocating particle beam ABM systems, because we totes have PPCs lying around.