[00:08:45] I sent a command seat to rescue a Kerbal in Mun orbit, but forgot that the Kerbal adds 90 (70?) kg to the craft, reducing dv ... [00:10:07] 93.75 kg I think? [00:10:11] Unless it changed again [00:10:18] 94 kg [00:10:43] Don't have that much precision. [00:10:56] Action: raptop pokes the ingame displays with a sepratron [00:11:02] i wish there was a bit more of a timer on rescue missions [00:11:07] IIRC kerbals don't add mass to capsules. [00:13:51] huh [00:16:24] Obviously adding a kerbal to a capsule releases energy equivalent to the 90-odd kilogram mass-defect [02:13:31] Action: darsie recovered Kimtrey from The Mun's south pole. [04:25:43] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [16:57:23] Rollin', Rollin', Rollin', Munhide! https://formularfetischisten.de/~packbart/temp/kspr.jpg [16:57:42] now with Life Support and DMagic Science Stuff for moar Science [16:58:18] (and thanks to BonVoyage, I don't have to do all the driving if I don't want to :) [19:03:06] packbart: that's some good looking rover [19:56:43] yeah, I really like this one. lots of science instruments and can powerslide at 30m/s without tipping. it's quite heavy, though, almost 5t. I'll see how it fares on Duna. it's got some trouble climbing mountains on Kerbin [20:55:19] packbart: well, there's a solution to this problem. Moar boo, eh, wheels! [20:55:38] no, seariously, add another pair in the middle :) [21:04:15] there's not enough space between the wheels. and the solar panel rotates through there [21:04:28] hm. I need to modify the solar panels, anyway. they don't produce enough EC for the wheels as they are. I could make the rover a bit longer [21:08:42] or I could just add two Twitch engines to assist the wheels on steep hills :) [21:38:06] https://www.youtube.com/watch?v=jiBVs9ZwA-Q [21:38:06] YouTube - Building the Engine That Will Take Us to Mars [21:38:14] this is not a raptor :) [21:50:12] … do I have to take *all* of you to Mars? [21:52:58] i could take it or leave it