[00:17:52] "The first and most oppressive lie ever uttered was the song of freedom." [00:17:55] Action: Solar_Oracle agrees. [00:18:54] sounds vaguely 40k [00:19:50] "Blessed is the mind too small for doubt." [00:21:59] "An open mind is like an open fortress, with its gates unbarred and unguarded." [00:25:36] I thought it'd be funny to crowdsource decisions for a game of BattleTech 2018 or let a bot decide. [00:30:02] Action: raptop feels like the decision quality would be amusingly high variance [00:34:11] It'd make for a hilarious character creation process at the least. [00:34:33] Although combat would be real odd if no one knows how to BattleTech [00:34:47] "Just fire one salvo of LRM-5s! DO IT!" [00:35:42] "No, no, you should alpha-strike every turn" [00:36:32] "WARNING! Temperature critical!" [00:37:23] "Just send up the Locust 3-M to point blank range! Who CARES if it's armored in tissue paper!?" [01:14:56] Wait, did someone say Betelgeuse three times? [01:17:47] supernova! supernova! supernova! [01:18:00] (hey, it's worth a shot) [01:18:23] Might not be as spectacular as you're hoping given the reduction in mass estimates. [01:19:19] Eh, it's something like 500x closer than SN 1987A, and visible from the northern hemisphere [01:20:23] Plot twist: Betelgeuse is even closer and far smaller and just a red dwarf start orbiting Sol that looks irregular because an intern smudged the telescope lense. [01:20:51] aaaaa [01:21:39] As it turns out, there's no Planet IX, but we ARE in a binary system! Oho ho ho ho. [01:22:12] https://images-na.ssl-images-amazon.com/images/I/91mF--DO4iL.jpg [01:31:19] Action: raptop never read that one [01:32:56] It's one of his very last, in fact. [01:33:23] Written back when the idea of a companion star was very popular. [01:33:32] Nowadays, Nibiru is all nonsense. [01:34:45] ah [01:35:06] (I mean, this would have been before anyone had properly found the kuiper belt or brown dwarfs) [01:36:29] Shhh, little Oort Cloud, we'll find you. [01:36:59] Though I still think the potential danger of cometary objects is hilariously overblown. [01:39:27] Action: raptop 's understanding is that impact risks are dominated by NEOs [02:07:06] Objects that cross Earth's orbit within a similar plane around once a year are going to present a greater risk of impact than objects that cross on highly inclined orbits once every thousand years. [03:15:52] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [04:30:48] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [06:51:32] Last message repeated 1 time(s). [06:51:32] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [08:50:38] !mission add You stage an F1 race with spare Saturn V engines. [08:50:38] FLHerne: Added mission: You stage an F1 race with spare Saturn V engines. [08:50:52] (credit to raptop) [08:56:58] yay [08:57:29] "spare" [09:00:50] lol [09:01:58] !stupid fixup s/spare/"spare"/ [09:01:59] FLHerne: No recently-mentioned stupid quote found matching "spare". [09:02:09] !mission fixup s/spare/"spare"/ [09:02:09] FLHerne: New text is: You stage an F1 race with "spare" Saturn V engines. [09:02:17] I keep meaning to unify that [09:24:29] FLHerne, hey [12:00:57] !nextlunch [12:00:58] Deddly: Gruel of Indecision. [12:01:10] Hmm, I can't decide whether I really want that [12:01:26] hehe [12:03:04] quiz: what's louder: a ZXR250 with a chopped exhaust or an F-1 engine [12:03:25] i vote for the f-1 [12:03:34] generally rocket engines are really loud [12:03:49] this is true, but a tiny 4-pot engine with no muffler is pretty loud too [12:04:01] evidently we need to get one of both and find out [12:08:40] In space nobody can hear rocket engines. [12:09:23] In space, no-one can hear your ICE, either. [12:10:52] oh no they can. https://datatracker.ietf.org/doc/html/rfc8445 [12:13:32] Touché [12:14:00] stupid TLAs [12:43:19] IDK [15:40:36] what, bird? since she is on holiday, this will be only an 8 hour long stream :) [15:59:25] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [16:03:26] !mission add Today is a good day to die. [16:03:27] raptop: Added mission: Today is a good day to die. [16:03:35] !outcome add Today is a good day to die. [16:03:35] raptop: Added outcome: Today is a good day to die. [16:03:40] (It works for both, see) [16:04:58] hehe she burned the noodles. also moved the holiday one day [16:05:30] kikkerikii [16:06:38] green floofy cat [16:07:51] !mission [16:07:51] Mat2ch: You attempt to do a return flight from Jool. The launch vehicle is too large for the lander and your craft overheats. [16:08:15] What do we learn from this? Never launch too fast from Jool. [16:11:09] cat lag generator [16:17:34] Jesus this is a blast from the past, had no idea this server was still alive [16:18:55] IRC is immortal [16:19:07] Death, Taxes, and IRC [16:19:11] will be here even when facebook is gone [16:19:15] see eg: how someone tried to launch a hostile takeover of freenode and now libera.chat exists [16:19:22] maybe even after the end of civilziation [16:25:42] irc is a protocol, fb is a service. So of course irc will last longer [16:26:31] but somebody needs to run the server [16:26:35] and in that case it is a service [16:26:38] and that someone can be you :) [17:01:38] hehe constant tangents for an hour, no superchat read yet [17:03:22] Oh hey stupid_chris is here :) [17:03:49] Whacha up to these days? [17:04:51] As in, what else could you possibly be doing that doesn't involve IRC? ;) [17:05:53] I find it surprising that relatively few people actually know about this channel. There is a direct link to it on the forum, but I guess people just go where they are used to going [17:07:43] Deddly I was mostly wondering if this was still active, haven't actually been in here in like... 5 years [17:07:57] Not too long after I left the mod team basically [17:08:33] .... Uh okay yeah more like nearly 7 years [17:08:40] I forget how long ago early 2015 was [17:09:01] Hehe. Time flies when you're having fun, eh? [17:09:12] If by that you mean suffering in university [17:09:13] Sure [17:09:22] *pain* [17:09:38] why did the orange stop? because it ran out of juice [17:09:57] (2 stupid dogs) [17:10:10] But to answer your question Deddly, I'm actually making a return to KSP and modding in general [17:10:21] Having a career and free time does wonder for your mental health [17:10:35] because of the end of development or because of ksp2? [17:10:41] That's nice to hear, stupid_chris [17:10:45] That's mostly coincidental [17:11:12] wait, what end of development? [17:11:28] 1.12 is the last minor update for ksp 1 [17:11:32] I got my job last October, and I only have one uni class left [17:11:39] only patch releases after that [17:12:08] Really? That's a shame :-( [17:12:14] Oh well, there are always mods [17:12:31] So free time came through in May, I've had RealChute 2 on the backburner for years, so it kinda fell on my plate again [17:12:49] Got some good progress in, been streaming dev a bit on twitch as well [17:13:13] Amongst other goodies, dynamic parachute deflection: https://imgur.com/a/g4F4cLv [17:31:26] Althego, last *major* update [17:31:40] no, minor, since the last major update is 1.0 [17:32:12] They call it the last major update [17:32:23] which increases the minor version [17:32:27] so it is a minor update :) [17:32:29] Minor updates are mainly bug fixes [17:32:42] If you want to be technical about version numbers, yes 1.0 is major. But in the real world, software is what matters, and a major update is defined as something that causes changes large enough to break stuff< [17:33:00] and that is why major numbers are used for that [17:33:09] OK so, semantically, it's a minor number update, but it is a major update [17:33:16] ^ [17:33:28] It's all been major updates yes [17:33:29] let's call it the last content update [17:33:54] We don't know if 1.12.1 will have any content :P [17:33:55] 1.0 was more of a "feature complete" flag [17:34:13] yes in this case you could feel they were rushing the version numbers toreach 1.0 [17:34:30] Nah, they simply reached the original scope of the game [17:34:42] Everything that came after was simply expanded scope, it's fairly common [17:34:48] from 0.24 went to what, 0.7 i cant remember [17:34:57] It went to 0.9 [17:34:58] 0.90 [17:35:07] hello there :) [17:35:08] 0.9 != 0.90 [17:35:12] obi-wan? [17:35:13] 0.9x was "Beta Than Ever" [17:35:21] Good point, stupid_chris [17:35:40] yes, he is right, i missed a 0 there [17:36:01] Common mistake made is to assume version numbers are numerical [17:36:08] Yeah [17:36:21] They should really be treated as text [17:36:27] It would be nice if it was something like 1v12 instead [17:36:28] I felt they rushed the version numbers too [17:36:39] They totally rushed 1.0 [17:37:08] It went from alpha -> beta -> release in no time [17:37:09] Probably, but I think Felipe wanted to release it and move on at the point [17:38:27] stupid_chris, as someone who almost exclusively lands things on wings, what does the video you linked to above showcase? [17:38:45] Oh wait, there are more videos [17:38:56] Parachutes not clipping into each other [17:39:04] That's pretty sweet [17:39:10] Dynamically, so not like stock that lets you just put a deflection angle [17:39:32] Requires a very minor setup at the part level, but nothing insane [17:39:45] Just adding a trigger collider to the canopies and animate it along [17:39:46] Interesting. So on yours, what happens if you spam parachutes? [17:39:52] They move out of the way [17:40:02] The best they can at least [17:40:07] I mean, there has to be a limit [17:40:18] Not really [17:40:28] I tested it with 8 way symmetry, went nicely [17:40:51] I think you underestimate the number of parachutes people put on their heavy Eve landers ;) [17:41:12] And you underestimate the concept of RealChute :P [17:41:15] I'm imagining numbers where the parachutes would end up almost horizontal, or more [17:41:33] Stop spamming the number of parachutes, and just put a handful of appropriately sized parachutes [17:41:54] Oh I agree with that. I was just wondering what would happen. I have seen some crazy stuff [17:42:08] They'd get out of the way, theres no upper limit to the logic [17:42:29] It just detects all those around and moves out of the way from their common center point [17:42:47] Sounds very useful. [17:43:09] I would love to see what it looks like with 30 parachutes vying for the same space [17:43:34] Probably a big circle [17:44:04] It's a greedy algorithm, it doesn't find an optimal solution, just the easiest one [17:44:19] Ain't about to do sphere packing lmao [17:44:24] :) [17:44:49] But it's overwhelmingly unlikely to happen because of the core purpose of RealChute [17:45:02] Which is to reduce parachute parts required to a minimum [17:45:29] why? [17:45:36] because they are unrealistic? or too heavy on the cpu? [17:45:47] Because that makes no sense realistically [17:45:58] Ever seen a spacecraft spam like 30 chutes? [17:46:09] yes [17:46:20] Like? [17:46:21] that is not even that many [17:46:25] i mean in ksp [17:46:34] Well, granted, realism would involve a tweakable for parachute size [17:46:38] I did specify *realistically* [17:46:40] real ones probably no more than 4 mains [17:46:50] raptop in other words, RealChute [17:46:57] yeah [17:47:27] And that's my point, RealChute aims to make it *realistic*. Realism doesn't spam standardly sized parachutes, they custom make them for every craft [17:47:54] So it's very unlikely that the deflection algorithm will have to deflect like 30 parachutes [17:48:48] Ngl, a little disappointed that most of the moderation team doesn't use RealChute ;) [19:38:31] Betelgeuse have a champaign supernova yet? [19:39:56] hehe [19:41:25] hm [19:42:34] Watch out for the bubbly radiation. [19:46:54] i dont know about that. but i remember the wobbley sidekick from tyrian. (yes, the output was wobbley radiation forward) [20:05:28] https://apod.nasa.gov/apod/image/2106/Ganymede_JunoGill_2217.jpg [20:05:52] not bad for a public outreach instrument :) [20:07:05] Making the voyagers look bad? [20:07:52] Action: Solar_Oracle sobs in Galileo. [20:08:51] high gain antenna, what's that? [20:09:06] hehe [20:09:32] didnt galileo used some magnetic tape for storage? [20:09:47] Yeah, but that was common in that era. [20:10:09] space tech and magnetic tape. especially at jupiter. sounds strange to me [20:10:10] They had troubles with it properly cycling, and there were times in which data was lost. [20:10:36] Well, it'd probably be more more resilient than solid state memory. [20:12:39] That Galileo was able to send as much data as it did is something of a miracle, and NASA had to significantly improve its deep space comm network to facilitate greater downlink with the probe than what was thought possible at the time. [20:13:32] Vaguely looking through some galleries of Galileo images, there's lots of Io and Europa, not much Callisto, and even less Ganymede [20:16:39] I think that's explicitly mentioned in some of the histories. It's not like they had an abundance of bandwidth for photos, too! [20:16:48] Good book on the subject with TONS of technical information https://history.nasa.gov/sp4231.pdf [20:17:10] nice [20:18:13] It even details particular flybys and their objectives. [20:24:28] More dimming of our favorite red giant star. [20:24:51] looks like some kind of activity to me [20:25:10] tempted to kick the star and see what happens, given the connection weirdness [20:25:19] unless, like betelgeuse is having wifi problems? [20:25:22] heh i never saw the new solar panels unroll [20:25:47] on the iss [20:25:54] Huh, there's a Xibalba in Elite Dangerous. Wonder if I'll find a tree floating in space there. [20:28:49] what did the intel people think when they came up with the name "rambo cache" [20:29:57] Action: raptop assumes that they're designing a memory system for COIN operations, especially in jungle environments [20:30:11] Action: raptop pokes betelgeuse with a cat-3 cable [20:30:36] could have named it tango cache, dunnier :) [20:33:02] betelgeuse kicked from #kspofficial by raptop: not a real ban, you can rejoin once you notice/fix your connection issues [20:34:51] It's gonna blow, get to the storm shelters! [20:35:32] Action: raptop ducks behind a petal of xeelee structural material and plans to surf away [20:41:38] Surfing a supernova shockwave is pretty metal. [20:42:56] Solar_Oracle: Are you referring to elements beyond helium? [20:44:32] That feels unintentional but appropriate [20:56:28] The only thing that could improve this is actually playing some death metal while your board starts descending down the periodic table from the impact. [22:52:11] #KSPOfficial: mode change '+b betelgeuse!*@*' by raptop!~Newpa_Has@ip98-169-16-17.dc.dc.cox.net [22:52:33] Note to self: make sure to unban him in a few hours [22:53:52] I guess that's what happens when you say "betelgeuse joined the channel" 100 times [22:54:21] yeah [23:13:34] I'm an idiot. I found the Minmus ion experiment again, saved, and launched again ... without accepting the contract. [23:17:18] Hmm, OTOH, I can accept the contract later. [23:17:47] It's not like a satellite that has to be built after accepting the controct. Idiot! [23:21:46] Should I make a Starship-esque or a Shuttle-like rocket [23:23:41] X-33 inspired VTHL [23:23:43] ... [23:23:52] oh, come on [23:25:52] matt lowne is beating elon musk [23:26:43] consider: X-33 inspired VTHL [23:26:52] what is that [23:27:05] https://en.wikipedia.org/wiki/Lockheed_Martin_X-33 [23:27:45] what kind of a x-wing lookin' thing is this [23:28:58] it looks weird as freak my dude [23:30:08] I FOUND A CLASS-F ASTEROID [23:30:31] Actually, it's a comet apparently [23:32:18] So I can confirm, Class-F and Class-G exists in Stock KSP [23:33:22] nice [23:33:44] Doesn't Class-H exist as well? [23:35:42] IIRC I have a class I comet. [23:36:44] So, the current KNOWN classes are Classes A-J. Class J's are captured asteroids. (Gilly, Bop, and Pol.) [23:37:46] Action: darsie finished the Surface Deployed Ion Collector contract: https://i.postimg.cc/ZJ8tgxzS/screenshot542.png [23:38:52] Nice! Do you plan on returning to Kerbin or are you gonna strand Bob on Minmus? [23:40:40] Bob will stay on Minmus with the lab. The lab could fly him and Graeming (the other 2* scientist) back home. My 2* Engineer Cristiano, who set up the solar panel, will fly back. [23:42:45] You could put escape pods just in case, like if you're doing a Space Station and you have impending impact on a craft without fuel or an asteroid [23:43:58] TwistenX: https://i.postimg.cc/FhVFc4R3/screenshot543.png [23:44:30] Kerbals could just go on EVA. [23:45:02] yes but how would they get back to Kerbin [23:45:17] Jetpack or rescue mission. [23:45:37] well, yeah [23:46:57] Class I comet: https://i.postimg.cc/XVVvQ7Jd/screenshot484.png [23:47:57] TwistenX: Have you tried https://wiki.kerbalspaceprogram.com/wiki/Jetpack_deorbit ? [23:48:29] no because i do probed missions usually