[01:42:31] Anyone here good at diagnosing MM patch issues? [01:44:16] Maybe I'll just start a new thread somewhere as I don't want to clutter up the MM thread. [06:59:30] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [07:11:11] I see the mod licensing drama is back. the Unity changes created a need for "unauthorized builds" [07:11:50] minetest [07:17:29] Hopefully someone will be able to help me solve my MM patch issue... [07:36:17] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [09:35:39] Gasher[work], I did some testing and that particular part does indeed have less drag upside down. I don't see the same results with other parts, though. I have not done extensive testing. Looking at the part, could it be the shape of the window? It does *look* more aerodynamic upside down [09:36:55] lol\ [09:37:54] i have tested it on 1.3.1 with Far and did not get much difference - 10 km for about 700 Ap [09:38:32] if a nosecones are put on it, it has 7500 km Ap [09:38:37] but that's FAR [09:39:08] Deddly, i also thought that it might be clipping that gives the difference as you rotate then move the part [09:40:37] Gasher[work], On my test rocket, which was a just 5 boosters with stabilising fins, I got an AP of 149,002 the normal way around, vs 155,626 upside down [09:40:56] The faster your rocket, the more exaggerated the difference will be [09:41:08] i tried the 3 part setup he had in the video [09:41:24] Did you get the same result with FAR? [09:42:22] i did it only with far [09:42:29] then lunchtime ended [09:43:39] Interesting, so you do actually get a better performance with it upside down, even with FAR. Must be that window [09:44:32] well at least FAR is consistent with better perfomance with the aerodynamic cones [09:45:15] I should hope so :P [10:14:04] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [10:53:39] there are some bug reports about drag and heating differences between 1.7.3 and 1.8.0. looks like the update calculates less drag but much more heating on reentry [11:02:11] Good to know... I just threw things in the atmosphere, I wanted to get rid of, since the update... [11:07:53] 'As a workaround, players who have 'PartDatabase.cfg' from an older working version can copy that file into the KSP-1.8.0 directory and edit to say "version = 1.8.0.2686"' - fascinating. ( https://bugs.kerbalspaceprogram.com/issues/23966 ) [11:13:37] I think that gets autoreplaced by KSP doesn't it, packbart? [11:13:59] I could be mixing it up with something else [11:16:14] I understand that it doesn't replace it if it exists and has the correct version number (or none, that seems to work, too) [11:16:34] I think you're thinking of the settings.txt issue [11:17:35] which I might have avoided by using "LC_NUMERIC=en_US.UTF-8" [11:21:39] Fair enough [11:21:55] It's nice there's a workaround [11:22:10] I expect it will be fixed ASAP [11:49:36] so, when to expext 1.8.1 (and the mouse wheel fix hopefully, too :P ) [11:50:39] how bad is 1.8? [11:51:01] it's possible that the mouse wheel thing can't be fixed for all lists, though, because it's a bug in Unity [11:51:19] is it "wheel-patch-bad" or worse? [11:51:30] mouse wheel direction is reversed. [11:51:54] ( https://issuetracker.unity3d.com/issues/linux-input-dot-mousescrolldelta-returns-reversed-values-in-linux-player ) [11:55:04] only 53 bugs ;) https://bugs.kerbalspaceprogram.com/projects/ksp/issues?set_filter=1&f[]=status_id&op[status_id]=o&f[]=cf_7&op[cf_7]=%3D&v[cf_7][]=2969 [11:56:08] They could interpret the mouse wheel in reverse in Linux. [11:56:55] for everything where KSP code does the scrolling (can be set in settings.txt) [11:57:18] but maybe not for lists and such where Unity code does it [11:57:37] Ah, like lists of text? [11:57:54] Action: darsie thought about list data structures. [11:58:12] at least the part lists and flag selectors don't obey settings.txt [11:58:28] The scrolling of lists was always painfully slow (on Linux). [11:58:47] I used the scroll bar instead. [11:59:24] I'd scroll maybe by one item with one mouse wheel scroll action. [12:20:56] sandbox, it's not bad. There are a few issues like more .0 releases [12:21:10] the performance is lovely [13:03:23] Halp plz :'( [13:04:16] ohai. sup? [13:04:27] KSP keeps resetting my settings and the mighty internet tells me to reconnect my none-existing 360 controller [13:04:39] im confused [13:05:03] there's a bug that keeps resetting settings if your locale is not english [13:05:07] the post was form 2015 tho.. [13:05:15] probably something about the decimal separator [13:05:16] ohh?! [13:05:35] ( https://bugs.kerbalspaceprogram.com/issues/23909 ) [13:07:30] What is regional format and how does one switch it? [13:08:38] and why was this not a problem in previous versions on the game? this only happened asfter latest update [13:09:57] I think "regional format" is the locale settings of your computer. I'm not quite sure [13:10:00] this is my problem: [13:10:59] you see the link you sent me? [13:11:06] scroll to the bottom [13:11:24] ther is a guys with a problem that will not be solved with your solution [13:11:40] this is my problem [13:12:09] my entire PC is all english [13:12:35] other than timer and date formats [13:12:40] tame* [13:12:43] time* [13:12:49] hmm, that's weird then. I don't have any good advice, I'm afraid ;/ works for me on Linux [13:13:46] fuck KSP :'( i love the game to death but she keeps letting me down every time.. [13:14:03] 2k hours played [13:14:30] and sick of having to try to fix unfixable shit now.. im out [13:15:39] hm, there are easy instructions for changing locale for windows [13:15:40] I'm only at 1400 hours logged by Steam since 1.4 or so ;) [13:15:57] (although I spent several more hours not logged by Steam) [13:16:10] idk how much i spent but yeah [13:16:29] also why should we worry about some random person dropping KSP [13:16:53] umm ok [13:17:42] oh now, Guest96883 is already gone :/ [13:17:54] wanted to ask if he/she used linux :| [13:17:58] there's a workaround [13:18:34] Apparently is not patient enough to find a fix [13:19:00] And also uses bad language [13:57:57] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [15:21:19] I mean, it's crazy to expect any program that's composed of a few million lines of code to not have any bugs [15:22:04] Bugs happen, they're basically unavoidable. Any dev will tell you that. The question is the severity and frequency of the bugs [15:31:23] https://www.youtube.com/watch?v=7KXGZAEWzn0 [15:31:24] YouTube - ORBIT - Remastered [15:57:34] Maybe they should label the .0 releases as betas :) [16:11:30] https://www.youtube.com/watch?v=KxoWlh7DJA0 [16:11:30] YouTube - BETHESDA : Liar! Liar! Pants on Sale? | RANT [16:12:54] next they'll be charging for bugfixes, and then they'll just get even buggier [16:14:27] They're the ones who released a doom port that needed always on internet access to play, right? [16:15:28] [If you're on a desktop/laptop, just get the WADs from Steam et al, and play on qzdoom or the like) [16:15:40] Action: UmbralRaptop 🔪 the bracket mismatch [16:15:49] hehehe [16:23:51] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [16:26:55] The problem with a bracket mismatch is that, although you can later add the missing ], the rounded bracket will forever be orphaned. [16:27:03] Action: UmbralRaptor is fairly serious, though. Those sourceports tend to make having a bunch of doom engine games or wads easier to work with. Also, you get a choice of the authentic experience, or something much nicer and almost late 90s [18:00:13] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:02:48] Last message repeated 1 time(s). [18:02:48] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:04:25] Last message repeated 1 time(s). [18:04:25] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [19:02:28] Matt Lowne pledges to buy and fly Stratolaunch if his patreons pitch in the $400M [19:07:05] lol [19:19:59] lol [19:31:09] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [21:14:58] ey [21:56:17] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [22:28:06] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:45:45] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [22:50:47] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:51:33] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net