[00:24:56] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [01:59:48] Were there any changes between 1.6.1 and 1.7.x that would prevent parts made for 1.7.x from working in 1.6.1? [03:38:27] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [10:06:18] oof finally grinding through Scott's long play talk on KSP2.. even though he's hidden it [10:07:32] upgraded the text mode image viewer to true color [10:10:23] rwar? [10:26:58] Action: JVFoxy gets to the point in the video about new Kerbal animations and Scott throwing concern that they now have fingers.. hmmmmm.. [10:46:20] yup [11:18:36] kerbals always had fingers [11:18:55] the space suits lacked them [11:29:59] guess he liked the mitts [13:36:50] a few days ago i learned traditional american cartoons are problematic in japan, because the characters have 4 fingers, and that is a sign of a yakuza who messed up (and his pinky was cut off as a punishment) [13:46:29] you know about them skipping the 13th floor on buildings right? In my area, they've also been skipping 4 entirely, even 14, 24. ect because 4 means death in asian culture. [13:47:30] althought.. just a quick check, a number of articles back from 2015 says new buildings aren't going to keep skipping those floors any more [15:00:55] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [15:02:37] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [16:40:55] The mitts were amusing [16:42:07] still talking about kerbal fingers? [16:42:26] hi [16:42:33] ahoy [16:42:35] wai wa [16:42:38] ok [16:43:15] what's up? [16:43:16] um hi guys [16:43:22] im okay [16:43:32] just got krackened [17:17:21] okay… [18:59:19] Action: packbart starts a new game to try Kerbalism [18:59:50] I might disable its science mechanics at first, though. Or just add an initial 200 science points [19:00:25] who's got time to wait 10 minutes for a single Mystery Goo result? ;) [19:08:18] the difficulty settings exist for a reason [20:09:56] hmm. KSP + Kerbalism freezes at vessel recovery. Maybe I was too hasty. Retry. [23:16:18] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net