[00:38:15] Hehe, on the launch pad I can start an engine and when I shut off the tanks will be refilled via the clamps. LOX gets refilled faster than used, so it doesn't get less. LH2 does. [00:44:43] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [01:07:33] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [01:34:25] https://twitter.com/haya2e_jaxa/status/1098721097099419648 [01:34:26] [TD1-L08E1] 2/22 at 7:48 JST. We have confirmed the spacecraft began to rise as planned. This was announced by the… https://t.co/AorIL2eXaJ [04:49:21] Zipping up my KSP folder for backup purposes because don't really play anymore. Had a great run though. [04:51:32] Draconiator, any particular reason? [04:54:51] RL stuff mostly, no time anymore [07:32:57] I broke my game if anybody wants to see if they can figure out what i did. lol [07:35:19] depends... [07:35:27] what was the first sign you broke it? [07:37:08] i broke communications. the entirety of it. i can put a probe on the launch pad and get no signal [07:37:52] a save i have from a few days ago works great but obviously is Way outdated [07:39:06] i tried to compare the sfs files to see the diffs but its 157,000 lines long so knowing were to look would be a good start :) [07:43:19] in the tracking station The CommNet Visualization shows nothing. [07:43:53] eh.. [07:44:13] no idea then? maybe place the save in some place, then try a reinstall? [07:44:19] I'm guessing stock game? [07:46:46] its a problem with the save [07:47:11] if i load a different game everything work [07:47:22] no its lightly moded [07:47:41] k.E.R., alarm clock and the like [07:47:52] running through ckan [07:47:59] V1.6.1 [07:48:31] then not sure.. [07:48:37] ok thaks [07:48:45] remote tech? [07:48:51] nope [07:48:58] but that might fix it lmao [07:49:20] I don't know.. [07:49:35] all I can suggest is may have to try debugging.. finding out what could possibly be doing it [07:50:12] was it a recently started save? [07:56:35] no i made it maybe 3 months back [07:57:00] debugging in what way [07:59:45] if you were to start a new game with things as is... does it work like it should or do you now have the same problem? [08:00:04] its to see if it was a glitch.. [08:02:07] works like a charm. both new and other save all behave properly [08:02:24] even that old save i have from a few days ago works great [08:05:40] if you create another craft.. does it still refuse radio connection? [08:06:06] if thats the case, sounds like an issue with the game stats for that particular save got messed up somewhere [08:07:28] all new and old crafts have no signal [08:07:53] ^ now i just need to find where lol [08:08:08] ya sounds like game states got messed with [08:08:49] I would have to spend time looking into things, mostly just comparing from good running game and hte bad one [08:08:54] wait a sec [08:09:03] dont you know there are automatic backups for saves created by the game? [08:09:27] you could try to look inside that dir and see if some not so old version works [08:09:39] TRUE [08:09:42] stand by [08:11:07] i dont know why i dint think off that [08:11:52] stupid router keeps booting then refusing [08:15:42] nope backups are broken aswell [08:17:36] I meant... if creating a new game, sitll have same problems [08:18:02] beyond that.. I don't know. never come across broken coms [08:18:24] nope new games work [08:18:45] one craft I made though, did end up wtih half a strut.. I had already launched it so edited the craft file to fix things a little [08:19:10] k.. then sounds like persistance file got bugged [08:19:20] indeed [08:19:43] could see if dropping a copy of the craft in a new sandbox game, if coms still broken [08:20:41] I'd say new career but sounds like you might be in it quite a ways already, won't have enough unlocked to make copy of the craft for testing [08:21:38] my entire commsat network is in the same boat [08:21:52] they all worked previously [08:22:33] best I can say is, drop the broken presist file into a notepad, see if commnetprams is ok compared to a good working version [08:22:47] every single vessel in the entire game acts like kerbal space center got sucked into a blackhole [08:22:59] did that [08:23:04] tracking station isn't busted? [08:24:27] nope its 100% [08:25:46] then nto sure.. may have to give up on the season, start a new one. Unless you can find whats wrong with the save files. sounds like game is ok but something's messed the save data [08:26:14] you did say you have a few mods at least so... who knows [08:26:44] sorry but .. need to afk for a little [08:28:12] animated decouples,easy vessel switch,K.engineer,KIS,Scansat,KAC,Tweakscale [08:29:37] ok im going to batch copy paste and see if i can bandage a functional save [08:29:45] thanks for the help [08:30:18] Anybody know of a docking port alignment indicator for 1.6.1 [08:33:06] gnight [10:11:13] Tweakscale is weird. and a performance hog, too, it seems, even if no part is scaled [10:36:01] so it still does its scaling in Update? [10:43:41] I don't know the details ;) I just tested TweakScale a few days ago (just before the new release with warnings https://github.com/net-lisias-ksp/TweakScale/releases ) and even smaller vessels would suddenly lag noticeably [10:44:01] removed TweakScale and was back to green clocks [10:51:47] and people wonder why I won't touch it [12:30:51] b [12:31:26] apparently the led modules I want to use are super bright so I probs wont have to use the full brightness [13:41:13] ok i have to admit the next version of the rcs block looks nice [13:43:38] I sort of feel like current dev has a lot of "Yay, we can use 10s of GiB, so now we can redo all the models and textures!" [13:44:06] "futureproof it by mking textures 10x more detailed than nesscary!" [13:44:56] the previous abandoned rocket parts project existed because of the same reason, those parts looked dated compared to the new parts [13:45:00] Good: fancier looking. Bad: should be obvious here. [13:45:11] i think it is ok that they dothis. what is not ok, that they dont do anything else [13:45:39] they also said that even though these parts look better they also consume less resources from the engine [13:45:40] eh, there are other things. [13:45:51] yes tiny changes [13:46:21] Though I'd call the stock ΔV calc the most important change in 1.6 [13:46:34] yes that was long overdue [13:46:44] in fact it should have been there in 1.0 [13:46:49] but that was rushed anyway [13:59:52] I don't care much about space on disk, as long as it runs just as fast. [14:00:39] i understood that statement as that it will make them render faster [14:01:10] eh, I'm thinking more of RAM. My wintendo has 16 GiB, but everything else is at 1-4. [14:01:22] Yeah, I guess RAM is more relevant [14:01:50] I have 32GB for no good reason [14:02:12] (Okay, granted there are those two raptops with 32bit processors…) [14:03:35] hehe, must be ancient [14:04:18] yeah >_>;; [14:05:33] On Linux systems, install zram. It's great, saves you a bit of RAM [14:06:41] A slight CPU cost, but since most systems bottleneck on single-threaded stuff, it's not a problem [14:06:41] I've installed memgraph [14:06:51] and bought +16GB RAM [14:07:06] then allocate some gigs of heap, so in-editor shuttering stops [14:07:18] I keep meaning to try that [14:08:07] I mean, on Linux I keep on ending up using i3… [15:20:52] https://arstechnica.com/gadgets/2019/02/my-left-shoe-wont-even-reboot-faulty-app-bricks-nike-smart-sneakers/ [15:21:05] i guess this is the kind of future that we deserve [15:57:38] HI SOMETHING BAD HAPPEN WHEN I WAS PLAYING ROYALE HIGH IT SAID SAVEING GIRLKIND AND DELETEING KERBAL SPACE PROGRAM I DIDN DO THIS ROBLOX PLAYER CALLMEHBOB SAID KERBALKIND IS TRASH IM 100% SURE [15:58:30] Adamkhokher kicked from #kspofficial by UmbralRaptor: spam much? [15:59:18] lol [15:59:34] how is the israeli lander doing? [16:10:34] Last I heard it was fine [16:17:12] im at the mountain house, blowing super hard into the trumpet is fun because of the echo [16:18:08] never let me near a noise making machine [16:18:29] then you build opne [16:18:33] like martin [16:18:57] I have many things to build already [16:19:13] have you seen the self blowing pipe on action lab? [16:19:19] no [16:19:29] arent those called bagpipies [16:20:09] noise making devices https://www.youtube.com/watch?v=_Okhe0tmGZY [16:20:09] YouTube - Can You Figure Out the Mysterious Self-Singing Pipe Experiment? [16:20:34] metal rod and pipe [16:20:37] work great [16:28:00] Hello [16:28:19] I have a question [16:28:43] shoot [16:29:33] Are they going to add tethers so that kerbals cant just float away from the spacecraft [16:29:45] there is a mod for that :) [16:29:54] but i dont know of such plans in the bas egame [16:30:14] But I am doing it in physics class and we are not allowed to use mods [16:31:09] i have never seen such plans from them. probably not on the table [16:31:17] I made a satellite and I went eva but I put a light in between ladders so I had to jump off and I couldn’t get back on [16:31:21] last decent thing they added was parachutes [16:31:29] Now he is floating in orbit [16:31:49] and now that they are basically just cs:go reskinning everything and making DLC I wouldnt hope much [16:32:03] That sucks [16:32:31] I’ll have to just terminate him to end his suffering [16:35:01] I can hit notes fairly accurately with the trumpet so maybe I should try actually playing something [16:39:27] heh 7500 m3 dense veldspar. oh if i still had the mackinaw [16:51:01] Hello [16:54:30] Is there an easy way to get a kerbal back to a spacecraft after they float away [16:54:39] rcs? [16:55:01] not exactly easy without practice, especially because the buttons behave differentluy [16:55:21] lol [16:55:30] i hink this is the same guy as before [16:55:39] not exactly easy without practice, especially because the buttons behave differentluy [16:55:49] anyway, the kerbal should have some eva fuel normally [16:56:13] so after pressing r, you can use wasd and shift and control [16:56:19] i swear... [16:56:22] press "R" and then WASD/shift/ctrl [16:56:38] quit already [16:56:58] also, never talk to people called "guest", rarely has useful outcome :p [16:57:21] thats discriminatory! [16:57:24] profiling! [16:58:32] i'm sure these people entered IRC illegally and we should build a wall! [16:58:55] Action: hoglahoo starts work on firewall and makes efnet pay for it [17:10:51] … [17:12:24] mad max fury wall :) [17:13:17] what do you know, and this line was orange [17:13:24] clockwork corange :) [17:13:49] sup [17:23:02] why are people like this? [17:25:20] bad parenting :) [17:28:22] On an unrelated note, happy cat day! [17:29:32] caturday is tomorrow :) [17:52:21] im starting to have a concerning amount of pictures of me wearing fursuit heads [17:52:29] No, no. Because in Japan, "February 22nd" can sound like "nya nya nya" [17:54:30] hehe [18:54:23] shift/ctrl were the most important EVA controls for me, I found about them very late (finally reading https://wiki.kerbalspaceprogram.com/wiki/EVA ) [18:54:54] second most important thing was to disable the rotate-to-camera option [19:15:58] I think I went up to fast. With more fuel, lower TWR I hit the sound barrier higher up and it worked out. [19:16:54] I read that as: with more fuel, you went farther [19:32:43] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:01:33] I added a Communotron 32 and the rocket stops accelerating at the sound barrier again :(. [20:02:01] 250 m/s [20:17:44] Removing the Communotron 32 doesn't help :(. I must have changed something else. I removed and put back the interstage fairing. [20:18:56] if the game thinks stuff is not inside the fairing that could cause extra drag [20:19:25] hmm [20:19:53] why is scolar not here, I want to talk about ace combat 7 [20:20:25] hehe [20:21:02] wyvern best plane [20:21:14] also you can do the kulbit maneuver [20:21:21] but it has no point really [20:22:05] the railgun does insane damage tho [20:22:14] like, equivalent to 4 standard missiles I think [20:23:36] I think everything is inside the outer fairing.http://bksys.at/bernhard/temp/screenshot177.png [20:27:00] also the music is really good https://www.youtube.com/watch?v=hN74PMk4IBQ [20:27:00] YouTube - "Sol Squadron" - Ace Combat 7 Original Soundtrack [20:36:13] Action: darsie tries restarting KSP. [20:44:21] Ohh wow, restarting KSP cured the excessive drag :)). [20:44:39] Action: darsie puts the Communotron 32 back on ... [20:44:53] hehe [20:45:10] did you try turning it off and back on [20:45:20] with the whole game [20:46:56] darsie drag huh? [20:47:19] Yeah, near the sound barrier the rocket stopped to accelerate. [20:47:33] Stayed at ~250 m/s. [20:48:39] ok weird... [20:48:52] guest earlier was complaining wasn't getting any com links even from pad [20:50:01] Action: darsie plays RO/RSS/RP1 [20:51:47] Action: darsie restarts again ... [20:53:37] The cats are n-body. The heavy cat seems to walk away from the COG. [20:54:07] Well, unles they have SOIs. [20:56:56] Action: UmbralRaptop forgets if they're basic Euler, leapfrog, RK4, or something fancier. [20:57:15] big cats do seem capable of running at crazy speeds.. [20:57:34] btw... RSS is which.. uses real time weather data? [20:57:56] hehe is there such a mod? [20:58:17] actually sounds plausible now, with all the sats you can get at least a cloud cover [20:58:27] maybe winds and rain too [20:59:00] broken. [21:00:25] guessing RSS and RO, just replicates real time solar system..? [21:00:48] that reminds me, how is the weather on mars :) [21:01:27] what, no data for the last two days? [21:04:41] at least now there is a complete video https://twitter.com/NASAInSight/status/1098717979783483392 [21:04:41] <✔NASAInSight> Phew! 😅 What a thorough arm workout. I’ve released my heat flow probe on #Mars, and now I can check “instrument pla… https://t.co/Pig618P4Uq [21:07:32] arm game sure took a while... [21:07:52] heat probe starting to thump down into hte ground. wonder if that'll mess up the sis sensor. :) [21:08:09] actually not [21:08:25] Would be pretty silly to do that if it could. [21:08:32] they will use it as a short range signal generator for the seismometer and see what is under the lander [21:08:39] well.. sis sensor did pick up winds hitting the lander so.. [21:08:40] but a thumper... could attract a sandworm :) [21:09:03] or halflife, scare away anything underground [21:09:19] mind you.. those machines were pretty massive [21:11:08] restarting doesn't seem to help the drag :(. [21:11:50] https://www.youtube.com/watch?v=C28m_tnFw3s [21:11:50] YouTube - Prototype - Things To Come part 1 of 2 - Defend the Bloodtox Pump [21:12:37] quite hard, against the two super hunters