[00:19:22] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [00:19:31] Evening, Gentlemen. [00:34:30] and there we have it. first kerbal in space, and in orbit, for about 8k funds, no building upgrades, and no parts at/over 45 science cost except the terrier. https://imgur.com/a/3APsjVL [00:34:30] https://i.imgur.com/dLEeAOo.png [00:34:46] I did use a pair of SpaceY boosters in stage-and-a-half configuration. [01:08:24] hmm.... [01:09:14] custom engine that melds jet engine with fusion engine into one.. uses just one fuel.. though not sure how well jets work on H2 fuel... [01:26:12] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [02:40:28] bwoop [02:41:17] hey supernovy [02:41:35] weird [02:42:28] ooo my ping is .02 seconds [02:42:38] what is that, 20 ms? [02:43:22] fast [02:43:52] where is esper net hosted? [02:43:57] Action: transitbiker checks [02:45:00] Multiple servers. [02:45:05] espernet is IRC... internet relay chat [02:45:23] which is why netsplits exists... the IRC server network literally gets a broken pipe [02:46:13] 💥| [02:47:39] they have whois protection... unusual [02:48:17] i wonder if the whois that apple provides can see past that [02:49:37] rwar? [02:50:31] hmm? [02:51:22] whois protection.. who? [02:52:00] esper.net has whois lookup protection, and their only stats available list home country as panama [02:52:42] and it was established in 1996 [02:53:03] which makes me think that the panama bit is not correct [02:53:43] the internet is a series of tubes [02:53:53] its not a big truck [02:55:10] imagine if the tube was filled with trucks... you dump a bucket of trucks in one end, and you might get a gigantic spilled truck tube bucket somewhere en-route [02:55:48] sounds like something microsoft would do [02:56:19] "we've made the internet more user friendly, now featuring big trucks in the tubes" [02:57:08] "we'e cleaning up the spilled buckets for you, it'll just take a few moments" [02:58:25] Action: transitbiker pours tea into teh tubes [02:58:38] tea tubes for all [02:59:02] "Sorry for the wait, but someone between you and your recipient are dumping the trucks all over the floor; we are attempting to send more trucks via an alternate route." [02:59:36] i used to want a pipeline from a tea brewing company to be in my house, but then i realized that it'd be really usnsanitary and the sediment would slowy build up [02:59:43] hehe [03:00:29] all dem wasted trucks [03:00:31] rip [03:02:08] https://xkcd.com/1649/ [03:02:22] macbook has temps ranging frm 97F to 104F... but... [03:02:34] the one sensor is 138F [03:03:30] 60c isn't bad for a GPU or a laptop CPU [03:03:50] Action: JCB ends up with some grinding gears in head after hearing something about trucks and tubes... [03:05:36] trucks in tubes..... [03:05:41] die hard 3 m8 [03:06:08] assume that trucks are packets and the internet is roads and the boxes in the trucks is encapsulated data which contains envelopes of key,value pairs which is all dependant on whatever program you're using, but then you remember that in telecommunications there are like 5 more levels of encapsulation so your truck is in like a matroiska doll of absurdity so you can send a picture of a cat to another person [03:07:35] doll... like a nesting doll? [03:08:21] so those pipelines are for each person per year? [03:09:01] literally read lines 3 and 4 on the comic. [03:09:46] I have a rough idea how networking works... I've also dabbled a bit in packet radio stuff too [03:09:50] its tiny [03:09:55] 8 mph [03:10:20] n... 8.9 [03:11:19] thats quite a bit of petrolium [03:11:47] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [03:13:25] i wonder how mch itd cost to buy a gallon of texas petroleum, some north sea light crude, and a gallon of pre-extraction tar sand [03:15:01] i like how suddenly it's "oil sand" because telling people that what you do is melt toxic wax in the ground to extract it [03:15:19] might bring opposition [03:19:55] dunno what's worse, palm oil plantations or tar sands "mines" [04:43:46] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [11:13:10] https://pbs.twimg.com/media/DgNhLgEWAAARAMR.jpg [11:13:38] hehe [11:13:47] safety first [11:16:54] so, is "it's business time" finally? [11:17:04] in 13 hours 13 minutes [11:38:17] what business? [12:06:21] I hate those clicker games [12:34:50] Eddi|zuHause: the name of the rocket, it's business time, electron from rocket lab, in less than 12 hours [12:54:29] "the san cannot be magnetic lava" [12:54:30] sun [12:54:36] good, because it isnt [13:53:24] ...who writes a window program in C in 2014 [13:53:54] there must be a few [13:54:04] by window you mean windows? [13:54:08] or windowed [13:54:33] windows operating system, command line only [13:55:11] why is tumblr not loading pictures [13:55:25] because it's not written in C, obviously [13:57:21] ...and this wouldn't even be the first time porting C code to C# in my current project iirc [13:59:36] https://www.youtube.com/watch?v=MJ4_YvcfwMI [13:59:36] YouTube - Guillotine vs a spray paint can [14:13:31] hehe [14:13:44] deadly precision [14:19:32] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:20:52] Fluburtur: but why? [14:20:58] why not [14:21:06] https://www.youtube.com/watch?v=9Joi2tDJz8A [14:21:06] YouTube - Arianespace TV [14:21:32] Fluburtur: well, could've been a great youtube channel. But no, nuts only. :D [14:22:00] what is this [14:22:11] cant be a launch [14:22:29] idk [14:22:48] electron is after midnight [14:23:00] I just need to hear stephane talk english to be happy [14:23:14] some german? [14:23:24] he can speak german too? [14:23:26] hah, luckily i dont hear german accent that oftene now [14:23:42] then french [14:23:51] yeah he's the boss of arianespace [14:23:55] and he sounds very french [14:24:05] just as most germans sound very german [14:24:06] was C/C++ style pointer notation designed specifically to mess with your brain [14:24:14] no, that was for pascal [14:24:20] and c++ references [14:24:38] uh, there's an upcoming Ariane launch that is not listed on spaceflightnow? [14:24:49] that is why i said it cant be a launch [14:24:53] we would know that [14:25:13] GlassYuri: yes. [14:25:53] Maybe they announce that they wont build the Ariane 6, because there weren't enough orders and they're going straight to Skylon :D [14:26:03] GlassYuri: but after you get used to it, it's ok... [14:26:10] even better, they already built skylon :) [14:26:31] I really hope they do. [14:26:41] Skylon is a far better project than Ariane 6 [14:26:44] no, pointers are quite clear. * dereferences, & makes pointer [14:26:49] nobody needs another rocket in that class [14:27:07] what i dont like the * is not part of the type [14:27:29] so you cant write whatever* a, b [14:28:13] whatever *a, b, c[10] [14:28:52] if you want both to be pointers, then have to write the * again [14:29:33] but in contrast in pascal i could never remember when the ^ was in the front or in the back [14:30:42] ...I don't even know anything about pascal other than that it exists [14:31:21] oh and there used to be that borland pascal IDE which apparently broke if you installed their C++ IDE on the same PC [14:31:30] hehe [14:32:17] borland c++ builder is what I started with when I was 12 [14:32:20] and then there is ada of course [14:32:39] dereference is .all [14:32:45] jsut who came up with this [14:32:50] and optional too [14:33:33] speaking of being 12, in 8 days I will be 22, and therefore applying for entry level positions with ten years of experience [14:33:42] hehe [14:33:44] nice [14:34:10] i am afraid i am closer to 42 now than to 32 :) [14:35:11] honestly i feel i am getting really dumb [14:35:47] so 4 pm in what time zone? [14:36:02] heh we are in this summer time [14:36:20] so it is probably in 1.5 hours [14:36:22] E-Mail-Korrespondenz [14:36:25] Eh, what [14:36:29] on my, shortcuts [14:36:42] well, the live stream is not starting for some reason... [14:37:51] Althego: hrm, maybe that's really UTC. Youtube should tell the timezone [14:38:07] we all should add the timezone (in UTC :P) when we talk about times... [14:38:39] so basically delete timezones [14:38:46] theyare a horrible idea anyway [14:39:35] ...I dropped my phone and it turned off [14:39:36] well, if done right they're ok [14:39:49] you cant do t hem right [14:39:55] But some countries have very weird ones... [14:39:55] they change by time and space [14:40:19] you have to have a huge database to find out what some time translates to in a timezone [14:40:23] have the sun rise at 4 and set by 19 [14:40:27] and not all times are translatable [14:40:44] just getting the correct timezone is not trivial [14:44:00] There's some youtube video on that [14:44:23] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [14:47:28] the question is, what did they put in instead of red shell? [14:47:51] the name was silly anyway, because of red t... [15:45:20] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:46:07] https://cdn.discordapp.com/attachments/254984631512858634/459745837216563221/slice.jpg [15:47:13] so will there be anything on that livestream? [16:02:57] probably not [16:03:01] i close it now, past 6 [16:10:39] Fluburtur: https://www.youtube.com/watch?v=w-vQGP39DYY [16:10:39] YouTube - Drive On Liquid Mercury?!?!? [16:11:12] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [16:11:25] I know plastic floats on mercury [16:11:28] glass too [16:11:30] myself too [16:11:57] you could replicate that too [16:12:20] according to the calculation he did, you can totally drive on a mercury lake with a real car [16:12:36] mercury has a density of like 13 [16:12:48] so you would need a very dense car to sink [16:16:45] the new gorillaz album sounds pretty nice [16:17:44] Lead floats on Mercury, IIRC [16:18:29] but you could still build floating boats on it from platinum :) [16:20:09] I should dip my hand in mercury but with no glove this time [16:20:18] no [16:20:19] I guess that's not too risky as long as I don't have cuts and stuff [16:20:44] you can dip your hand in molten lead if your hand is wet [16:22:15] holding dry ice is fun too [16:22:50] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [16:46:01] and closing it off in a plastic bottle too :) [16:56:52] now I'm picturing Kerbals using dry ice-powered improvised rockets to biome-hop on Minmus. [16:57:42] today i saw a car with an ad for something called kermann [16:57:53] (without doing any math, my hunch is peak thrust wouldn't be a problem, but re-heating the container walls would be, without some kind of electric input. [17:00:01] re driving on mercury, I'd think you'd want tires with a deep tread, to help them couple with the bulk liquid, or the car would skid all over the place. [17:00:45] now, if it just needs to stay upright while driving around a 6 km lake, that wouldn't be an issue. [17:01:02] hehe some people made a picture of a basketball up close. guess what, it seems flat :) [17:01:26] Althego: That surprisingly does not make me want to buy that car [17:02:08] Kerbin also seems flat below about 400m. [17:03:11] (which is one issue with that one guy with the steam-powered rocket -- he was hoping to reach around 1.5 km altitude, which would be WORSE on Earth). [17:03:25] Not to mention he'd have vertigo or worse, and not be able to look for pixel effects, lol [17:28:07] nothing worse than seeing a dead pixel in the sky [17:30:39] my maths teacher used to say "they used to make parabolic dishes from mercury, back when mercury wasn't poisonous" [17:35:02] hehe [17:35:22] "water is flat and always finds its level". oh really [17:43:09] why is the sudden frank herbert and dune fanaticism of elon? [17:44:01] or maybe, is that spice? https://www.nasa.gov/image-feature/jpl/once-in-a-blue-dune [17:47:39] aaand scott video [17:48:03] ryugu doesnt look like it did in dreadnought when i was playing it :) [17:48:20] they chose a wrong a steroid for the game [18:24:55] so, I just flew upside down in a tunnel in war thunder [18:27:01] hehe [18:27:36] if I can pull that move into an actual game it would be nuts [18:27:42] and bomb some tank in the tunnel [18:27:46] seems easy [18:46:02] https://cdn.discordapp.com/attachments/380846093002473475/459791158810509312/20180622202356_2.jpg [18:58:27] seems not much is going on here now [20:06:49] #KSPOfficial: mode change '+o Dozeman979' by ChanServ!ChanServ@services.esper.net [20:08:59] is that just me, or is that either a really tiny airplane or a really huge tunnel? [20:09:16] probably big tunnel [20:09:27] like twice the wingspan so around 20 meters [20:10:51] the scale is totally off on this picture [20:11:24] like, those wagons would fit for a 600mm narrow gauge "Feldbahn" [20:12:14] and even if you assume those are 1435mm standard gauge rails, that doesn't add up to 20m [20:43:17] https://youtu.be/7xf-ikdLqrk [20:43:18] YouTube - Fixed-wing aerial top dressing [21:00:00] Challenge: Rescue a Kerbal from the surface of The Moon by flying over her within 2.2 km, switch to her, jetpack to a suborbital trajectory and collect her with the rocket. She must be at a high enough latitude so she can't jetpack to orbit.If the latitude is too low, jetpack retrograde. [21:04:25] 45+ deg lat should be enough. [21:08:12] Makes more sense if it's simply "Rescue a Kerbal with a craft that does not slow to below X orbital velocity in the Mun's SoI." [21:19:05] What what X be if the Kerbal jetpacked to orbit? [21:19:29] To avoid picking her up from orbit. [21:27:45] bonus points if the rocket is on a mun flyby? [21:30:16] Well... iirc the kerbal's RCS pack holds around 600m/sec of dV. [21:31:18] a height limit on the approach would need to be implemented (since orbital speed is inverse to orbital altitude) [21:31:59] Therefore: "Rescue a Kerbal from the Mun with a craft that does not slow below X orbital velocity when below Y altitude above the Mun." [21:35:10] https://www.youtube.com/watch?v=0M_ys_6eKHg - This is the world we live in, get used to it. [21:35:39] Top 10 list, did not bother to even play it. [21:36:11] well, the challenge above doesn't say you can't slow down to catch the kerbal. just i would imply that you can't land [21:36:54] well, landing or going retrograde would cause your orbital speed to approach zero... so... [21:38:31] Having a simple speed limit below a certain altitude gives the player more freedom to meet the mission requirements. [21:39:54] well, the question is if you can align the rocket speed with the kerbal speed to make a rendevouz, or if the kerbal should try to catch the rocket from a significant speed difference [21:41:34] oh, you can certainly dock easily if you understand a tiny bit about the navball. [21:42:06] the envelope of rendevouz is the problem, as the kerbal has very little dV to work with. [21:42:31] Sons and daughters of Kerbin: Doesn't look like anything to me. [21:42:53] Action: Scolar_Visari ponders . . . Planet Coaster or Railway Tycoon. Both have things running on tracks. [21:43:14] The main problems are the lack of time to slowly meet, and lack of dV for the meet. [21:45:03] i don't know if that changed with the expansion, but i always missed a kind of launch planner to plan the maneuvers and such before you take off [21:46:07] Scolar_Visari: Railgun Tycoon [21:47:01] Well, it could be implemented pretty easily by coopting the current target system... add a virtual orbit or something, and have a set as target. That way you can essentially rendevouz with a planned orbit. [21:47:31] UmbralRaptop: Hrm . . . That gives me an idea. A roller coaster ride plunging guests between two space battleships duking it out in CQC. [21:48:58] Scolar_Visari: Next time Disneyworld wants to make Space Mountain feel Star Warsy [21:49:26] Psht, Disney World is already getting a Star Wars park by the end of this year. [21:49:46] there was a star wars ride in eurodisney back in 2000 [21:50:03] Dat 55% off though. I may not be able to competently design a roller coaster without accidentally maiming guests, but I could try. [21:50:37] UmbralRaptop: Railgun Tycoon indeed https://steamcommunity.com/sharedfiles/filedetails/?id=798595146 [21:50:42] there's also some jurassic world amusement park game [21:51:16] Eddi: Got that one. It certainly is one of the prettiest games I've ever played. [21:51:40] Action: Scolar_Visari likes the way the water actually falls off the sides of objects in sheets, including the moving and rather well animated dinosaurs. [21:51:48] Scolar_Visari: nice. [21:52:05] After getting JW:E, Planet Coaster has now begun to tempt me. [21:52:47] i haven't played any roller coaster tycoon games [21:53:17] i had some zoo games around 2000 [21:53:28] Eddi: They were rather good in the day, particularly since they weren't hardware demanding and rather deep in terms of ride and landscape design for the time. [21:54:04] The fact that the first rollercoaster tycoon games took over 2 years of programming in straight ASM is mind boggling. [21:54:33] that number is probably wrong [21:54:58] because it was based on existing transport tycoon code, which is easily another 5 years older [21:54:59] KrazyKrl: Chris Sawyer got his start porting Elite 1984, which was also made in assembly langage. [21:55:31] yes, but he completely refactored the code so it would run well. And ASM isn't forgiving at all. [21:55:44] Action: Scolar_Visari ponders how much of a hassle it must've been for Sawyer to have single handedly developed his games and not descend into madness. [21:56:41] no sane person today would program a game without using an existing game engine [21:57:36] Eddi: Not that all engines really take advantage of modern technology . . . [21:58:28] UmbralRaptop: https://steamcommunity.com/sharedfiles/filedetails/?id=837228736&searchtext=space [21:58:33] Factorio is one of the few games that does to reasonable extents. [21:59:22] Nice [21:59:52] UmbralRaptop: I think I'd now rather prefer a Hell-themed amusement park with various rides inspired by Hieronymous Bosch. [22:00:12] uh [22:00:40] Wow https://steamcommunity.com/sharedfiles/filedetails/?id=1279415469&searchtext=space [22:01:09] UmbralRaptop: I was always a fan of making rides in Rollercoaster Tycoon that were inside terrain, but that was always a pain in the but and difficult to enjoy once finished. [22:01:11] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [22:01:39] yea, the underground isometric stuff in RCT was kinda weird. [22:02:28] Action: Scolar_Visari also ponders a Solar System theme park with planet-themed rides and a Jupiter System area with roller coasters based on the Galilean satellites. [22:02:55] Europa, of course, getting a log flume ride. [22:03:31] Disneyland Europa ;) [22:04:25] Scolar_Visari: so is there a mod where you can play rollercoaster tycoon in planet coaster? :p [22:05:40] Eddi: I suppose that wouldn't be anymore difficult than that one VR game that has a virtual arcade . . . [22:06:40] Scolar_Visari: I'm reminded of www.xkcd.com/1752 for some reason. [22:09:29] UmbralRaptop: I disagree with the Venus experience. A blast furnace would be too warm and not enough pressure. Why not just get a bathyscape, light it on fire from the inside and exceed crush depth? [22:12:03] Venus is ~1323 PSIA, the challenger deep is ~15,000 PSI(A?) [22:12:12] Need to make sure there's enough oxygen to keep the fire going, but yeah. [22:12:32] ;c 1323/14.7 [22:12:33] UmbralRaptop: 90 [22:13:19] & oh, right. As in only ~900 m of water. [22:13:33] yea, venus is only 90 bar. [22:14:38] Heck, you could just you a surplus World War II submarine. [22:14:39] "only" :p [22:14:52] Eddi: Still better than some of those other hothouses I've discovered in Elite Dangerous. [22:15:20] Okay, steal a nuclear submarine, and cause a reactor meltdown near crush depth. [22:15:26] Well, your car's hydraulic brakes probably work at at least double the pressure on venus. [22:16:13] UmbralRaptop: I was thinking about a primitive Type VII or something. [22:16:17] yeah but on a very small surface [22:17:18] As Venus doesn't have anything more energetic than ultraviolet radiation in meaningful amounts, you'd just be wasting a perfectly good nuclear reactor! [22:17:48] Definitely not something like an Alfa. [22:17:51] hm [22:17:52] I'm just saying that the pressure in the challenger deep is an order of magnitude larger than venus. [22:18:11] WW2 submarine plus thermite. [22:18:18] and this is assuming atmopsheric or vacuum pressure (not that it matters much at these values) [22:18:43] the heat soak would probably get you first... being entropy and all. [22:18:44] UmbralRaptop: I'd still think thermite would be to warm! [22:18:48] KrazyKrl: challenger deep would work for Europa, I guess. (Near the sea bottom) [22:18:56] Action: Scolar_Visari ponders a really long shnorkel. [22:19:04] sending subs to other worlds are we? [22:19:14] JCB: Replicating the conditions on Earth. [22:19:24] For my theme park: Visari's Planetary Adventure of Certain Doom. [22:19:55] With the exception of Earth World, all the other attractions are invariably fatal; some more immediate than others. [22:20:32] physical conditions or we also talking psychological ones too? [22:20:57] Action: Scolar_Visari sincerely recommends the Sun Coaster for those lacking the stomach to die in a vacuum or slowly wait to be crushed by a sea of magnetic hydrogen. [22:21:03] Er, metallic hydrogen. Though I suppose it is magnetic. [22:21:21] everything is magnetic given a powerful enough field. [22:21:24] lol... suck that hydrogen up with a magnet.. wee [22:21:31] i.e. you turn atoms into hot dogs. [22:21:46] KrazyKrl: But Metallic Hydrogen is really weird stuff. [22:22:09] seem to recall something about getting close to making metallic hydrogen here on earth.. [22:22:26] JCB: All reports are poorly replicated at this point in time. [22:23:00] close.. I didn't say we succeeded yet. [22:23:06] Europa surface: Mount Everest with a therac-25 pointed at you. [22:23:36] Some have *claimed* metallic hydrogen, though it's an inherently difficult product to study given the stupid high pressures involved. [22:24:19] UmbralRaptop: I heard Io world is a gas. [22:25:21] Scolar_Visari: summit of mount Erebus, maybe? [22:25:21] water pressure in the deepest oceans.. not even close. pressures in core of the planet.. meh, just getting radiation.. pressures deep inside those gas giants, close but nope.. pressure inside the sun, well now you cooking [22:25:55] Pressures inside the Sun's core are, uh, odd. [22:26:27] You're in the part of the phase diagram where degeneracy pressure sort of matters. [22:26:57] go that deep down a gravity well... don't forget, things can go still along ways further, still to reach blackhole states [22:32:21] yeah [22:34:43] Right now, I can't wait till fusion tech.. [22:40:46] Fusion Energy: 20 Years Away! (R) [22:41:35] or so they say... [22:41:41] Action: Scolar_Visari will stick with molten salt reactors. [22:42:32] ah but can molten salt reactors work as fusion thrusters as well? :) [22:42:55] No, but neither can most fusion power plants. [22:43:24] Action: Scolar_Visari also notes that near-future fusion reactors concepts tend to use tritium, which is not terribly suitable for high endurance spaceflight. [22:43:27] The most viable fusion thruster that I'm aware of has a fission first stage. >_>;; [22:43:39] UmbralRaptop: And a fission third stage! [22:43:57] well it is a sort of specific bit of hardware... its the process.. [22:44:06] Okay, yes. They can get that huge. [22:44:18] the power of a mini sun pushing you along.. all you need is light gases [22:45:07] JCB: Most reasonable approaches to fusion propulsion I've seen involve compression of fusion fuels and the technosorcery of magnetism, rather than a powerplant ala Nuclear Thermal Rockets. [22:45:49] then again, I'm sorta drawing off a RPG setting.. where they also have auxiliary reactors for power.. I think. The thruster ones just push the ship around. [22:45:52] One could conceivably have fusion propulsion and now economical fusion power plants. [22:46:05] *not [22:47:05] Action: Scolar_Visari reads a Planet Coaster review: "If you want a 'Simcity' experience ... ie a realistic simulation game." [22:47:10] other than just throwing nuclear bombs out the back the ship... the other ideas I remember just uses radiation and heat to super expand gases... [22:47:11] RPG settings often have silly high thrust fusion rockets for gameplay purposes. [22:47:16] Hahaha! They jest. "Simcity" and realism! [22:47:39] (Note: gameplay purposes are not bad) [22:48:02] well you get stuff like seen in the Expanse... one setting I kind of like, uses a little more realistic approach. Most ships barely even reach 1g... [22:48:03] JCB: MSNW LLC. has, for some time now, promoted a design in which deuterium and tritium and fused by magnetically compressed copper sheaths, for instance. [22:48:41] JCB: maybe some sort of direct exhaust thing, so you can get an Isp on the order of 0.05 to 0.15 c? [22:50:18] Everone's got their own take on things... thruster tech is rather fast changing field.. [22:50:49] Meeeeh . . . [22:51:34] While there have certainly been improvements (see Blue Origin's deep DEEP throttle hydrolox and methane engines), a lot has been around for a while and some of the alternatives haven't really taken off. [22:51:53] Quite literally in the case of electric propulsion, courtesy of those immutably low thrust to weight ratios. [22:52:30] seeing quite a bit more of the ion thrusters on things [22:52:58] granted, a lot of the other newer ideas still haven't gotten to see the light yet, takes a ton of cash to get things proven... progress tends to be slow [22:53:13] Ion Drives have been around for decades. [22:53:36] ya I know.. I keep forgetting I've been around for nearly as long sometimes [22:54:18] And a lot of the reason alternatives haven't been explored is that there's not much of a demand at the moment. [22:54:47] other methods seem to be cheaper, even if they aren't quite as efficient. [22:55:03] Or, in the case of some, far too much minimum mass to actually launch aboard existing launch vehicles. [22:55:13] electric propulsion also tends to have very high power demands [22:56:12] Dat low thrust. [22:56:20] that launch where they used electric turbo pumps and lipo batteries.. had to drop half the power pack in order to make up for some ISP... mean, it worked but was it worth it? [22:57:25] The Electron? [22:57:50] I was actually impressed with that multi staged solid rocket booster system they used earlier, send that micro sat into orbit? Certain someone said it wasn't very cost effective. Made me wonder if they looked at the bigger picture. As in the setup given the fact it was several factors smaller. [22:57:51] ya [22:58:54] There are several solid fuel only orbital launch vehicles, some of them former ICBMs or SLBMs. [22:59:28] In some cases, it's done because there are aging ICBMs around. [23:00:00] Though the United State's DoD in particular would like faster, "on demand" launches that solid fuel LVs are uniquely suited for that liquid fuel LVs are not. [23:00:50] Action: Scolar_Visari glares at the Minotaur family https://www.nasa.gov/centers/wallops/images/content/563647main_IMG_0490.jpg [23:01:03] ah.. the SS-520-5 launched from Japan [23:03:55] Though, in other cases, solid fuel orbital launch vehicles are thinly veiled tests articles for ICBMs ala Japan's Epsilon. [23:05:57] meh.. anything can be turned into a weapon.. [23:06:05] sometimes you don't even need anything, just your hand [23:06:22] JCB: Well if it looks like an ICBM and quacks like an ICBM. [23:07:07] originally the SS-520-5 was a sounding rocket, third stage added [23:07:49] ICBM needs to be a tick bigger to be useful. [23:08:01] As, ahem, a certain Reich found out to its dismay. [23:08:52] meh... riech wanted to bomb the US with a spaceplane... then realized heat generated on the skips would have destroyed the craft first chance it got [23:09:14] thicker heatsheild, resulted in too heavy a craft, wouldn't have made it far [23:09:50] JCB: I was thinking of the V-2 having too puny a payload to compensate for its wretchedly poor accuracy. [23:10:03] Which is just as well. [23:10:28] rocket powered interceptor planes too [23:10:40] a lot of stuff was radical... came too late [23:11:18] To be frankly, it wouldn't have mattered how early they were developed because they were dead ends ala the rocket planes. [23:11:51] Action: Scolar_Visari amusingly notes Germany spent more on the V-2 than was spent on the Manhattan Project. [23:12:29] The high unrest created research penalties and they weren't generating any points for Great Scientists. [23:16:19] The Deutschephysik Civic was, in retrospect, a poor idea. [23:23:16] I GOT IT! A Land Before Time-themed amusement park! [23:24:55] Scolar_Visari: they call that Jurrasic Park :P [23:25:52] Azander: Ah, but Jurassic Park didn't have a sweet theme song with Diana Ross. [23:30:16] kIf we hold on togeeeether, I know our dreams will neeeever die!k [23:39:06] Action: Scolar_Visari ponders if anyone else sat through the trailer for the upcoming Robin Hood movie and thought it was an adaptation of Thief. [23:45:28] Action: Scolar_Visari goes of to steal the plot of Thief and incorporate it into a movie [23:51:00] Hmm. [23:58:24] Steam Link is $2.50. I'm tempted to get another one just for the HDMI and Ethernet cable. [23:58:51] I'm tempted too. [23:58:58] but I have no television.