[00:51:34] Irregular reminder that meta-asking is punishable by death [01:07:56] can I ask you a question about that? [01:08:03] we're all going to die, anyway [01:38:47] hm [02:35:57] loitering is a crime punishable by death [02:59:06] !nela [02:59:07] packbart => Atlas V - Landsat 9 - Mon Sep 27, 2021 18:11:00 UTC (L-4 days, 15:09:34) - https://rocketlaunch.live/launch/landsat-9 for info/stream [03:04:52] ;mission [03:04:53] XXCoder: You put on the Gravity finale soundtrack to make your reentry even more intense. You are banned from the only internet cafe in the city for vulgarity. [03:05:15] shouldnt have had screamed stuff [03:06:33] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [03:09:05] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [03:14:17] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [07:20:39] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [07:41:01] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [09:56:02] kerbals are testing engines in this reality https://youtu.be/_qKocqnf7VQ The First ESR-73 Hot Fire Test [11:21:51] flea [11:58:59] horse [12:17:13] zebra [12:27:26] pistol shrimp [14:01:30] wah [14:01:31] guh [14:49:12] heh finally ksp2 is going to have differently expanding engine exhaust with pressure [14:52:29] i think i have that now with waterfall effects [14:52:31] so they're implementing the Waterfall mod? :) [14:52:49] it expands the exhaust based on the atmospheric pressure [14:54:33] Althego: they better have an even better physics engine ;P [15:24:35] shiny [15:24:56] But will exaust expansion affect I$_{sp}$? [15:27:29] I'd expect them to be coincidental, both based on pressure and a curve [15:30:26] oh well. It would be cool to accidentally get some fancy simulation bits "for free" [15:32:30] external pressure changes isp even in ksp1, so i expect that would keep working [15:32:44] remember when it didnt? [15:33:55] yeah, and then there was a time when it affected fuel consumption instead of thrust [15:34:34] that too [15:34:47] I want to say historically it went (no effect) -> nominall a spline but all stock engines were linear between 0 and 1 atm -> actually a spline that considers vacuum, 1 atm, and when the engines have laughable thrust [16:12:27] the quick disconnect arm is currently installed over at Boca Chica [16:33:29] Will it make shock diamonds at sea level? [16:33:43] hehe [16:54:27] darsie: the quick disconnect arm? :) [16:54:44] hm? [16:55:28] shock diamons [16:55:52] the waterfall mod does have them ( https://imgur.com/a/7dKvGXp ), so I'd be disappointed if KSP2 didn't [16:56:31] Rocket engines typically underexpand at SL and as the atmosphere compresses the exhaust it forms shock diamonds. [16:56:49] Overexpands* [17:00:39] http://www.hallbuzz.com/images/2013/mar/march_16_rockets_13_100_percent_crop.jpg [17:01:48] http://ixbt.photo/photo/178228/21834B7tXJVlPOn/Kat3p3ufex/427802.jpg [17:02:22] https://i.stack.imgur.com/mb37X.jpg [17:16:09] darsie: somewhat confusing to see estes and proton images [17:33:21] kikkerikii [20:51:35] "Fun is Infinite, Sega Enterprises." - Majin [20:52:55] !!Fun!! [20:53:56] Action: bees explode, spreading glowing !!Fun!! in various directions [20:54:13] !!Fun!! [20:54:18] bees: Free Energy! [20:54:39] packbart: comes in the form of high energy photons! [20:54:41] I actually joined the "Majin Cult" and believe Fun is Infinite [20:56:29] POV: You said fun is finite [20:56:31] https://www.youtube.com/watch?v=9Yw5jkAHgME [20:56:34] Finite Fun does sound a lot better, though [20:56:51] NO [20:57:22] FUN IS INFINITE [20:58:20] Infunite [20:58:42] yes [23:00:07] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net