[00:14:12] 47c is kinda hot wow [00:21:44] hows the humitity? [00:21:50] er.. humidity... [00:41:33] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [00:43:03] I swear I have my DOSbox set up PERFECTLY for DOS stuff. 32MBV of memory and 40KHZ CPU speed. [00:43:14] ok? [01:23:49] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [01:27:20] #KSPOfficial: mode change '+o tfool' by ChanServ!ChanServ@services.esper.net [01:48:13] uh [04:29:08] https://www.youtube.com/watch?v=mWp2HE1WhLo [04:29:09] YouTube - midwest power 9 WILDMAN DRAG RACE [04:29:24] high-power rocket drag race with around 8 rockets firing at once ^^^ [04:53:37] lol [04:53:52] how do theyu know which one won? [05:01:24] probably altimeters on the rocket [05:17:23] Hello [05:35:59] hello? [05:36:18] can I get help please? [05:44:03] Can you be more specific? (or just leave without actually asking a question) [05:52:23] hello? [05:52:45] help? [05:53:24] We cannot help if you never state the nature of the problem and just leave. [05:54:05] Additionally, IRC is not always real time. Sort of like the forums. Note that eg: it's the middle of the night in the US. [05:54:19] multiplayer notepad. [05:55:47] sorry, I dc [05:56:47] okay [05:58:49] I have this problem in KSP. My 'ship' falls apart on the launch pad after loading in. Never happened before, it has about 110 parts, I thought I had an auto-strut mod installed and in the right file directory so I did not strut manually, there does not seem to be any indication that it is working and no visual cue. Any Ideas why my ship is falling [05:58:49] apart and how to sort it? [05:59:18] 110/203 parts [06:00:20] falls apart and explodes. [06:00:20] Screenshot of the craft? [06:00:37] ''and it exploded!'' lol [06:00:52] no screen shot yet. [06:01:05] How to take screen shot? [06:02:51] F1 [06:03:02] okay I will try to get Screen shot [06:03:57] It'll be in (whatever you KSP directory is)/Screenshots [06:05:14] I pushed F1, how to paste in here? [06:06:36] Upload to your preferred image hosting site (eg: imgur) and paste the link. [06:07:19] I do not know about any hosting site [06:08:49] if you use steam, you can link a steam screenshot you have uploaded. [06:09:27] i think i found imgur here [06:10:50] ok, here is link, this is not finished build, I went to launch to try to find the source of the oxidizer I do not want on the build, that is where I noticed problem with structural integrity. [06:10:52] https://imgur.com/a/8J8ijwY [06:11:42] oh lord the part clipping. [06:11:58] huh? [06:12:41] KrazyKrl: bad enough to cause their problems? [06:13:16] Rhys989: the way lots of parts are overlapping / clipping through each other. [06:13:28] I see. there was an earlier version without the part clipping and it did not boom [06:13:54] so the part clipping is the problem? [06:14:03] Yea, probably. You are clipping parts into other parts which are not attached in a parent-child relationship. [06:14:23] you're creating intersecting cousins. [06:14:33] imbreeding? [06:15:17] no. Parts are specifically set to not really interfere with their immediate part that they were attached to. [06:15:30] think of a tree where the branches are rubbing together. [06:16:10] I do not really understand the business about the symetry with parent and vessel. it looks the same. Could you sudgest a online video explaining it. [06:17:01] The main thing is... you're clipping heavy fuel tanks into MULTIPLE other heavy fuel tanks. Clipping is practically voodoo in the best of times. [06:17:40] you think that bad, you should see underneath [06:17:51] oh mercy [06:18:28] should i just stick to connecting things like that to the main core body then? [06:19:37] try to limit clipping to tucking things into their parent part a bit. [06:20:10] having 1 part touching 4 other parts where those 4 parts touch 16 other parts where those 16 parts touch 64 other parts... [06:20:47] how to identify the parent? Yes I am noob, I hardly been out of Kerbal SOI [06:20:54] Kerbin [06:21:46] it's just how you build the craft (and how it's programmed internally)... you have the root part which is the first part you placed. then you build it like a tree that sprouts branches from a trunk. [06:22:04] the main point is... don't clip stuff too much. [06:22:24] but I need/want the fuel [06:22:30] underneath [06:22:31] https://imgur.com/a/FXxozGB [06:22:31] https://i.imgur.com/JCKG0iK.jpg [06:22:53] yes, and it looks neat. but the physics engine doesn't like it. [06:23:22] The amount of fuel is fine. The tanks intersecting, however& [06:23:52] not only are they intersecting... there are decouplers in there. [06:24:39] what does the flight report say after it explodes? [06:24:43] no decouplers, just the senior docking port (1) [06:24:53] especially the very top entry of the initial failure. [06:25:06] I did not look, I only did it once [06:25:18] too annoyed to look. [06:25:34] well, that would tell you almost exactly what problem you have. [06:26:46] build currently has 70760 units of LF on it, how much to go to eloo and back to Kerbin low orbit? [06:27:38] I want to use it as a tug to anywhere that stays in space [06:27:57] afk [06:35:38] The amount of fuel needed depends on the mass of the craft (including what it's pushing), the Isp of the engines, and the type of trajectory taken. [06:36:38] 71k fuel with NERVAs is going to get you VERY far. [06:38:42] the isp is 800 [06:38:51] thrust is 1920 [06:39:32] you have a lot of dry weight due to lots of tanks and engines. [06:39:37] mass is 508 metric tons [06:41:11] oh, oops. I miss read your previous text, I read it as negative [06:42:11] ;c 71e3/200 [06:42:12] UmbralRaptop: 355 [06:42:29] I think I was originally aiming for 33k Dv but now expecting 10k Dv [06:42:53] ;c 9.80665*800*ln(508/153) [06:42:54] UmbralRaptop: 9414.725476857913769 [06:43:24] ;c 800*9.80665*ln(9) [06:43:24] UmbralRaptop: 17237.929921067388648 [06:43:36] I was putting all that fuel there because I was aiming for 10k fuel and 10k Dv [06:44:24] I wanted 33k Dv but it was starting to look unrealistic figure [06:45:24] and I wanted 2k thrust but I have settled for 1920 [06:45:30] 33 km/s would require at least 2 stages (and more practically 3) [06:46:29] well, I have not got as far as a lifter yet, it actually achieves a TWR=1.06 at 5.3 km or so [06:47:45] I wanted to isolate and remove the oxidiser when i first noticed its structural integ. problem [06:48:20] But now it would seem I would have to pick it apart in the VAB now anyway to get rid of the clipping [06:48:43] somehow, I managed to bury some oxidiser in there. [06:50:02] I do not understand your numbers in above text [06:51:37] calculated your dV as ~17,000 unless i'm not reading it correctly. [06:53:58] this still relevant? https://i.imgur.com/O1dN4.png [06:54:05] pretty close probably. [06:58:41] click for lol [06:58:43] https://imgur.com/a/tQkPxMj [06:58:44] https://i.imgur.com/yJFHxs9.png [06:59:06] Did the front fall off? [07:00:01] core is intact [07:00:38] how to bring up mission in game log? [07:05:45] F3 iirc. [07:06:48] dam, i just reverted [07:06:59] what is iirc? [07:07:32] if i recall correctly [07:07:50] and yes, it's F3 to toggle results screen in KSP. [07:08:28] k thanks [08:27:12] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [09:17:05] UmbralRaptop: in Celcius please [09:49:58] #KSPOfficial: mode change '+v Zarthus' by ChanServ!ChanServ@services.esper.net [12:17:55] hi [12:18:18] i interrupted an eva by starting another eva, and i reboarded the ship. but how do i gain control of the first eva again? [12:18:52] the pause menu warns that 'you are on a ladder' if i try to click tracking station [12:20:43] still there? [12:20:49] which version ksp? [12:21:55] 1.4.4 [12:22:54] ah ok so pc.. [12:23:10] you'll want to 'switch vessels'.. that is done with the [ and ] keys [12:23:28] it'll work as long as vessels are within 2km of each other [12:23:44] hooray! :-) [12:23:53] that was easy [12:24:19] so.. now if you wanna do a rescue mission later.. you know how to take command of the other kerbal/vessel when you get close enough [12:25:28] now to get these kerbs home [12:25:32] 40 fuel :v [12:25:56] very carefully? [12:26:22] long as you can get part of your orbit down past 70km.. you'll eventually come down [12:27:25] i am in orbit around the mun xD [12:27:45] i had to eva to reset my science jr [12:28:09] the scientist is in the crew cabin, so i had to eva the pilot in the command module first, and then transfer him since there's no crew hatch [12:29:02] oh mun... [12:29:08] ya that can pose a bit of a problem.. [12:29:46] is it equipped with docking ports? [12:30:21] no [12:30:28] not that far in career yet [12:31:44] could always get out and push.. though that gets a little tricky [12:32:23] rescue missio [12:32:25] unless you have relays around the mun... wouldn't suggest a robotic resuce [12:32:37] then rescue mission for the rescue mission [12:32:57] nah.. I tend to like planning my stuff a little better [12:33:19] damnit [12:33:33] do have a rescue contract mission... no idea where kerbal was till I took it. stupid ended up half way to the south pole on the mun [12:33:37] 1.m million meters from kerbin [12:33:47] oh.. [12:33:47] 1.3 [12:33:57] i almost got my trajectory back but ran out of fuel. [12:34:03] was going to suggest holding off till you could get something else out there [12:34:37] how do you 'get out and push'? [12:34:42] not a total loss.. just need to get something out there to help it before the mun throws your orbit out of wack [12:34:47] 1)get out 2) push [12:34:51] kerbals have jetpacks.. [12:34:56] i mean [12:34:59] and they replendish fuel for free [12:35:01] i can't hold onto ladder no? [12:35:05] no [12:35:08] you have a pilot right? [12:35:23] get one non-pilot out... because you want the pilot to keep the ship stable [12:35:51] jet around to a spot, use the kerbal to bump into the ship, push it retro further.. just take care not to run out of pack fuel [12:36:05] turn on SAS, put pilot in, orient the craft the way you need, get the other kerbal so that it would face the craft's bottom where up is the direction of where it was oriented then turn on jetpack with IJKL buttons forward [12:36:09] roger [12:36:40] you'll have to do some shuffling around with crew because of the one exit [12:36:59] unfortunatley, if crew isn't pilot... SAS won't work [12:37:14] it's tedious [12:37:29] reallly, a rescue mission could take much less IRL time [12:37:54] hopefully... craft won't just blow up on re-entry [12:39:48] the eva jets barely do .1m/s change [12:40:38] as i said, tedious [12:40:46] well they are infinite [12:47:17] covered 400k meters so far :) [12:47:30] few more rounds of eva and i might make it back home [13:09:10] progress? [13:10:52] ~200000m to go [13:10:58] :P [13:11:03] ah [13:11:36] i will probably just burn up anyway [13:14:48] what might an ideal altitude for a hot entry be [13:14:58] i don't really wanna go back around either [13:20:28] from LKO.. usually I set to 35km [13:21:20] might wanna be around 50-55... give yourself a few rounds. likley going in too fast to do a direct descent [13:22:18] we have lost the crew cabit [13:22:20] cabin. [13:25:01] hooray [13:25:04] chutes deployed [13:25:24] only my command pod, service bay with batteries, and chutes survived [13:25:31] everything else burned off :( [13:25:42] probably came down too deep [13:26:28] was 35km [13:26:35] but it got hot pretty fast [13:26:41] was going in at like 3200m/s.. [13:28:50] RIP bob and valentina. [13:30:15] 35.. only if you in stable LKO orbit.. [13:30:25] otherwise.. coming from moon, ya, you'll have too much speed built on [13:31:41] I'mma make a video.. my jump jet pod thing.. reaching out to the mountains to get surface sample [13:33:55] what is this nonsense [13:34:00] take *five* tourists to the mun [13:34:19] i need coffee [13:41:44] s'ok.. I took 10 [13:41:51] 2 wanted just Kerbin orbit [13:42:02] so 12 total.. plus pilot ;) [14:18:14] wee... [14:47:06] ferg... [14:47:30] having to convert video... little sounds in background from KSP... ya, got a little messed up. >.< [15:56:34] https://www.nature.com/articles/s41467-018-05291-5#Ack1 [16:16:15] now i got *onto* the mun [16:16:18] now to get off :) [16:19:09] crap [16:19:15] have 3 fuel. [16:23:45] reverted flight. :( [16:35:03] Or rescue mission. [16:40:15] Hey, I thought you guys might be interested in this blog by freenode staff member 'kloeri' https://bryanostergaard.com/ [16:43:13] cockmaster_ kicked from #kspofficial by UmbralRaptop: polyticks [16:45:24] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [16:52:55] Hey, I thought you guys might be interested in this blog by freenode staff member 'kloeri' https://bryanostergaard.com/ [16:54:44] Yay, IRCOps [17:00:24] Infrared Cops [17:01:36] Action: UmbralRaptop hands Zarthus, Hikaru, mr_flea, et al dewers of liquid nitrogen. [17:02:03] ah, more fuel for the ircds [17:08:24] my rocket sucks [17:09:14] That's just the turbopumps. [17:11:24] Aww, I missed the fun again [17:11:39] Not by that much, though [17:16:19] oh, wow, somebody is driving a real smear campaign against kloeri. With fake blog posts and stuff. [17:19:04] they're not even on the right network [17:22:11] What the heck did the guy do anyway? [17:25:10] my experience on what is necessary to do in order to end up being harassed on the internet: nada. [17:32:13] The internet is a very interesting place. All sorts of stuff going on. [17:32:27] Not all of the things you can find there are nice. [17:32:37] so do i swap my 4 thumper boosters for liquid fuel engines and chain them with a pipe to my main engine? [17:32:47] err, 6 thumpers [17:33:33] mischief: An image, as well as the issues your rocket has, would be helpful. [17:33:58] i lack oomph [17:34:30] Either use MOAR boosters, LESS weight, or DIFFERENT boosters. ;-) [17:34:43] word [17:34:52] i could upgrade from 6 thumpers to 6 kickbacks [17:34:59] they cost a lot though :( [17:35:17] Liquid engine & fuel tank stacks can also be considered as boosters [17:35:26] rocket's already at $33,192 kerb-bucks or whatever they are. [17:35:28] But, again, an image would help me help you [17:36:33] It's entirely possible that eg: 6 thumpers ’ 4 kickbacks would make sense. [17:36:43] But also, pics. [17:37:02] i.imgur.com/joHB69U.jpg [17:37:09] err [17:37:20] https://i.imgur.com/2iCQN89.jpg [17:37:42] The rocket you are requesting does not exist or is no longer available. [17:37:45] needs moar boosters [17:37:59] Is this a Mun lander? [17:38:05] yeah [17:38:14] Pretty sure the lander tank can be halved in size [17:38:29] APlayer: it was halved the first time around [17:38:36] first time i made it the whole way and then i ran out of fuel trying to deorbit back to home [17:38:47] 16:19:09 mischief | crap [17:38:51] 16:19:15 mischief | have 3 fuel. [17:38:54] 16:23:45 mischief | reverted flight. :( [17:39:02] Don't need the reaction wheels on it either, you have strong built in ones in the capsule [17:39:34] I'm pretty sure the issue is related to your trajectory if you're not making it. At most, add a half size tank with a quarter size one [17:39:44] I bet adding another tank of liquid fuel somewhere would do the most for ”v. [17:40:14] i could put another Large tank for my Skipper engine [17:40:41] (thats on the bottom) [17:41:55] DO you have KER or MechJeb to show the delta V readouts? [17:41:58] Do* [17:42:57] nope, mod free :-P [17:43:03] Ah, I see [17:43:10] i suppose i should get mechjeb, but i wanted to try career without mods [17:43:51] Well, I once again suggest beginning the modifications with the lander, because you can make it lighter, and that's what saves the most dv [17:44:10] APlayer: my problems so far have been getting *off* the mun though [17:44:41] i could ditch a battery and half the tank back to the original but not much else. [17:44:41] Can you record the dry and fuelled mass of the lander for me? [17:44:56] You can also ditch the reaction wheels [17:45:47] ”V information is so important that it arguably should be stock. [17:46:08] engineer report seems to say 4.085t [17:46:22] When dry? [17:46:28] tank is FL-T400 [17:46:32] i assume that's full. [17:46:48] let's see.. [17:46:50] If you right click the tank, you can change the amount of fuel in it with the sliders [17:46:59] Default is full [17:47:10] FL-T400 is 2.25t, liquid fuel is 0.9 t and oxidizer is 1.1 t. [17:47:21] I see [17:47:37] so my ship is about 3t when empty and 4t when full [17:47:57] !c 9.81 * 330 * ln(4.085 / 2.085) [17:48:01] Uh [17:48:07] ;c 9.81 * 330 * ln(4.085 / 2.085) [17:48:07] APlayer: 2177.255415961027405 [17:48:11] Ah, there we go [17:48:25] did you miss a digit [17:48:27] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [17:48:39] sysdef kicked from #kspofficial by UmbralRaptop: sysdef [17:48:45] Quick clicking [17:48:46] hehe that was fast [17:48:52] Zarthus! [17:49:00] you tried [17:49:06] but I saw them before you called my name! [17:49:10] Ah, thanks. [17:49:14] UmbralRaptop++ Zarthus++ thanks for taking care of that stuff [17:49:33] what's the .rs tld again? [17:50:10] .rs? [17:50:19] Serbia, apparently. [17:51:04] Serbia indeed https://en.wikipedia.org/wiki/.rs [17:51:09] APlayer: was that suppoed to be ln(4.085 / 3.085) insted of ln(4.085 / 2.085) ? [17:51:23] mischief: 0.9 t + 1.1 t = 2 t [17:51:31] derp [17:51:35] Action: mischief drinks more coffee [17:51:37] I subtracted 2 t from 4.085 t [17:51:43] ah, used in rust projects [17:51:45] naturally [17:52:09] APlayer: is this delta v? [17:53:24] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [17:53:33] mischief: Yes, it is. Generally, you need 600 m/s for takeoff or landing at the Mun, 290 m/s to enter Mun orbit from a transmunar trajectory or to return to Kerbin from a low Mun orbit, and unfortunately I don't remember how much to get from LKO to LMO [17:53:37] lots of spam tonight [17:53:46] #KSPOfficial: mode change '+b *!*@68-119-2-167.dhcp.unas.wa.charter.com' by APlayer!~APlayer@p200300C22BC0FD0039C500E2A5E7923C.dip0.t-ipconnect.de [17:54:16] https://memegenerator.net/img/instances/75168637/the-beacons-are-lit-gondor-calls-for-aid.jpg [17:54:48] Action: APlayer needs to practice his kickban moves, though [17:54:58] i'm gonna muck around a little bit with my rocket and try mun one more time [17:55:07] if i fail ill bend and install mechjeb [17:55:29] mischief: In any case, 2 km/s is about as much as I was using to get from LKO, to the Mun surface and back to Kerbin, IIRC [17:55:52] Unfortunately, I haven't played in the stock solar system for a long time now [17:56:03] haha. [17:56:20] 900 m/s from LKO to TMI, apparently [17:56:53] So you use 2700 m/s [17:57:00] ^ [17:57:15] Perhaps I was bringing 3 km/s in total [17:57:29] i've added an additional Rockomax X200-16 for my Skipper engine. [17:57:38] should give a bit more oomph. [17:57:45] But anyway, in most rockets, it's the upper stage that should be doing the transfer orbit insertion, and the lander needs 1800 m/s [17:58:00] This is including some safety margin already [17:58:13] by your calculation mine is 2177 ? [17:58:21] Yes [17:58:31] You can safely cut 400 m/s there [17:59:10] If you remove a battery, the reaction wheels and half the tankage, you may just about get there [17:59:42] Perhaps you will need one of the orange torodial tanks there [18:00:06] wait [18:00:10] so my lander is too heavy? [18:00:25] I'm pretty sure you can make it much lighter [18:00:38] Did you remove the monopropellant from the crew capsule too, by the way? [18:01:04] no haha [18:01:10] i didnt even know you could deduct fuel. [18:01:30] Well, now you know another trick. ;-) [18:04:09] okay [18:04:13] i think the extra gas helped [18:04:27] havent even ejected the large tank yet, and i just finished aligning my kerbin orbit [18:04:57] is it ok to do orbital transfers at points other than ap and pe? [18:05:21] As long as your orbit is reasonably circular, no, the kraken will get you [18:05:33] ;-) [18:05:59] what [18:07:48] You can do your maneuver wherever you want to do it, and if your orbit is reasonably circular, it does not matter at all [18:08:53] Even if you have a very elliptic orbit, you can do your maneuver anywhere, not just at the periapsis. But if you do it close to the apoapsis, you're going to get less out of it, because of the oberth effect [18:09:09] im at 118k/101k on kerbin [18:09:13] here we go to the mun :) [18:09:36] That's close enough to circular, but doing it at the periapsis would be just slightly more efficient [18:10:03] also, is there ever a time i should prefer the Target marker on the nav ball to my manuever marker? [18:10:11] is Target marker more accurate? [18:10:28] No, not at all [18:11:39] The maneuver marker is where you want to point if you want to end up in the trajectory your maneuver should get you to. The target marker points only to the Mun. They may end up opposite if you overshoot your maneuver, and pointing at the target marker would only overshoot you even more [18:12:16] Action: APlayer goes to buy some grammar [18:12:26] But I guess that was understandable enough [18:16:12] haha [18:16:14] oops. [18:16:29] didn't get a orbin trajectory for the mun [18:16:35] instead got a crash trajectory xD [18:16:40] Perfect [18:17:06] Now warp until you pass about 2/3 of the transfer and to a course correction [18:17:17] do* a course correction [18:17:53] this is what i meant https://i.imgur.com/0bjs1IN.jpg [18:18:11] Woops, that's a bit close to the Mun now [18:18:44] You could have made an efficient trajectory correction while some distance off in the Kerbin SOI. It will cost you 10 or 20 m/s now [18:18:57] Perhaps even more [18:19:16] i still have half of my tank before the lander [18:19:24] so i could just try to use it all going retrograde [18:19:49] Then you have absolutely plenty [18:20:46] maybe i can land it pointing straight up o.O [18:21:04] You will ditch the tank before you begin descent anyway, and you have way too much fuel to use it all up before that. May as well expend some fuel for a nice trajectory [18:21:23] I don't recommend landing on the tank. It will make EVA harder, and it's an unjustified risk [18:21:44] Your lander has more than enough fuel to do all you need without the upper stage [18:22:37] At the very most, do a constant altitude burn with the upper stage tank, ditch it, and then do a suicide burn with the lander. But without pre-calculated readouts, that will be exceptionally hard [18:23:19] went to help the Freenode staffers with that problem person. They say it's just a single person doing this. [18:24:00] TBH, I highly doubt more than one person would be entertained by doing such a thing [18:24:24] 5000m and 30m/s [18:24:26] we are good [18:26:24] .. damnit [18:26:30] ship fell over. [18:26:36] Aww [18:26:46] How much fuel is there left? [18:27:17] like 75 or 80% :) [18:27:24] based on our supplier of liquid nitrogen, 150% [18:27:51] I think you're good to leave it with your crew for safety reasons, and try to launch it upright from the next hill [18:28:14] Disable the reaction wheels to conserve the battery, though. At least until you're off the ground [18:28:28] i am wiggling down the hill [18:28:36] Zarthus: What about coffee? [18:28:37] if it was steeper i think the reaction wheels could pick me up :/ [18:28:38] who uses reaction wheels [18:28:45] I just bother putting rcs everywhere [18:29:10] ill get the eva over with [18:29:11] mischief: Just point upwards at the hill and light the engine [18:30:06] Do not attempt to use the engine gimbal to get upright, though, it may destroy the lander [18:30:53] :( [18:31:09] and what, scraping the ground doesn't? [18:32:39] It does too, but not as much as pointing the engine upwards due to the gimbal, and pressing your ship into the ground with it [18:33:35] You may also attempt to disable gimbal, enable reaction wheels, light the engine and get upright this way. But you don't have any way to replenish the lost electric charge and you may need it later for reentry or whatever [18:33:58] oh my [18:34:01] i broke my engine. [18:34:26] That's unfortunate. How did it happen? [18:34:38] i tried to stand my ship up and went a little too fast [18:34:44] and only the engine hit the ground :P [18:34:58] and no quicksave of course [18:35:12] Yeah... You should get high enough off the ground before actually attempting to get upright [18:35:22] I hope the crew is out of the lander? [18:36:00] crap [18:36:07] Or the lander is not moving at 50 m/s a few meters above the terrain, at least? :P [18:36:10] i was going to revert the flight but i loaded a save [18:36:14] and the landed is still on the mun [18:36:20] no, it's grounded [18:36:26] oh! [18:36:31] loading my save worked [18:36:36] engine is back :) [18:36:41] Hah [18:37:44] this is where we are http://i.imgur.com/KDH3wAg.jpg [18:38:23] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [18:38:23] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [18:38:27] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [18:38:35] #KSPOfficial: mode change '+b *!*@174.49.155.104.bc.googleusercontent.com' by APlayer!~APlayer@p200300C22BC0FD0039C500E2A5E7923C.dip0.t-ipconnect.de [18:38:35] nedbat kicked from #kspofficial by APlayer: nedbat [18:38:44] Zarthus ^ [18:39:02] thanks [18:40:21] mischief: Then I guess you could indeed try to disable engine gimbal, enable reaction wheels, skid over the ground with the engine, wait until you hit a bump that launches you 1 - 2 m off the ground, and immediately get up as far as possible to get more altitude [18:40:30] fun fact: I think this channel is the only one where the ops are around actively enough to kill it before I do.. [18:41:04] bump? [18:41:06] Zarthus: Just actively participating in a conversation right now, so we're there when it happens [18:41:06] looks flat to me [18:41:13] I guess that helps. [18:41:15] mischief: Then the top of the hill [18:41:23] I'm considering not issueing a KLINE and seeing if they just voluntarily disconnect. [18:41:27] But there will be something uneven in the terrain nearby [18:41:42] Zarthus: Is there any point in doing that? [18:42:11] yes, it might make them feel a more accomplished troll [18:42:19] therefore not seeing the need to return for round N [18:42:35] the opposite is also possible: they start flooding more nonsense [18:43:26] haha [18:43:34] i managed to get it up [18:43:51] mischief: Congratulations! [18:43:52] by using my fixed ladder as a thing to rock back and forth on [18:44:00] r/nocontext [18:44:03] with the builtin reaction wheels [18:44:11] Zarthus: Humm, I see. Did you try to communicate with them? [18:44:17] kinda. [18:44:52] I tried pointing out the fact their website seemed illigitimate. [18:44:57] but they didn't respond [18:45:09] yo guys. bought ksp back in 2013. i still have the option to download it. is it still the latest versions as the ones in the store [18:45:26] stupid question i know [18:45:34] yes, the site version should be the newest [18:45:41] Guest17080: If you bought KSP once, you can download any version of it that is available [18:45:56] thanks :D [18:46:03] Ah, woops, I misread that [18:46:18] now how do i get off this rock xD [18:46:21] lets try [18:47:13] #KSPOfficial: mode change '-b *!*@68-119-2-167.dhcp.unas.wa.charter.com' by APlayer!~APlayer@p200300C22BC0FD0039C500E2A5E7923C.dip0.t-ipconnect.de [18:47:16] #KSPOfficial: mode change '-b *!*@174.49.155.104.bc.googleusercontent.com' by APlayer!~APlayer@p200300C22BC0FD0039C500E2A5E7923C.dip0.t-ipconnect.de [18:48:03] I guess those were single use IPs for our specialist. May as well unban them, in case someone uses them in the future [18:49:13] is there a way to set kerbin as target [18:49:31] -ibiza:#KSPOfficial- Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [18:49:35] -ibiza:#KSPOfficial- or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [18:49:39] -ibiza:#KSPOfficial- Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [18:49:58] Aye, they quit voluntarily this time [18:50:01] Zarthus ^ [18:50:05] Ugh.....channel notices now [18:50:47] i have mun orbit and half a tank of gas [18:50:51] think i can make it? :P [18:51:29] Definitely [18:51:35] APlayer: I got him... might I suggest channel mode +T (no notices)? [18:52:09] I'm not sure how that works, but I trust your judgement on that [18:52:26] How do I set that? [18:52:59] /mode #KSPOfficial +T [18:53:08] #KSPOfficial: mode change '+T ' by APlayer!~APlayer@p200300C22BC0FD0039C500E2A5E7923C.dip0.t-ipconnect.de [18:53:13] Alright, thank you! [18:54:31] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:54:37] o/ Deddly [18:54:45] okay [18:54:47] here we go [18:54:49] back to kerbin [18:55:53] [I hope we have the no notices module loaded... Although the mode being settable probably means it is.] [18:56:11] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [18:56:11] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [18:56:15] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [18:56:18] xous kicked from #kspofficial by APlayer: xous [18:56:41] well it worked [18:56:57] still two launches within an hour in 16.5 hours [18:59:06] out of fuel [18:59:08] crashing [18:59:12] god have mercy on our souls. [18:59:42] witch mercy, that is. my servants never die! :) [18:59:50] Why crashing? You have a parachute [19:00:05] coming in hot [19:00:13] goo canisters and batteries blew off [19:00:16] legs did too [19:00:20] That's fine, as long as you have a heat shield [19:00:24] no haha [19:00:29] hehe [19:00:38] Ah, now I understand the issue [19:00:44] returning from where? [19:00:58] Well, next time detach the trunk of the lander and expose a heatshield prior to reentry [19:01:11] i blew up [19:01:15] was going too fast :( [19:01:26] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [19:01:26] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [19:01:38] they just dont stop [19:02:00] oh no [19:02:01] yep... and they're abusing a range of IPs that makes it difficult for us to set a network ban. [19:02:10] my game got saved after crash [19:02:15] no going back i guess ;_; [19:02:41] that's stupid [19:02:44] heck this game [19:03:05] Aww [19:03:21] Althego: i returned from mun [19:03:42] i targeted about 44000m altitude, but i came in too fast. [19:03:54] all the stuff on my ship burned off and i was going too fast for chutes to work.. [19:04:00] then you can have a reentry as shallow as you want. say 46 km. that is usually safe, and nothing blows up. although you end up in a multi pass aerobrake [19:04:14] ? [19:04:18] i did 44km or so? [19:04:22] still got hot [19:04:32] then make it even higher [19:05:06] i used what little fuel i had left to slow down but there was not much in my lander [19:05:23] maybe a heat shield would make sense [19:05:33] and a decoupler for the can's tank and engine [19:05:59] lost my best pilot and like 200 science :( [19:08:52] ah [19:08:57] only need kerbin orbit for lv 2. [19:09:05] gotta orbit kerbin again i guess [19:16:17] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [19:16:17] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [19:16:54] mr_flea ^ [19:17:03] oh boy, he's switched providers [19:17:12] to digitalocean now :/ [19:17:27] Yay, more fun! [19:34:20] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [19:34:20] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [19:36:02] yeah fkipping racist #2 [19:36:38] Huh? [19:36:47] somebody seems to hate the freenode staff [19:38:17] that or supporting. its hard to analyize what our wonderful guy is saying [19:39:32] nah, was here earlier and posted something similar [19:39:43] it's a smear campaign against the freenode staff [19:39:50] saw em yeah [19:39:50] bad rep is still rep [19:39:51] ¯\_(Ä)_/¯ [19:39:58] unless its faked [19:40:08] I dont know if those sites is in any way related to that person [19:40:25] I'd say no [19:40:57] the other site isn't, the blog of kloeri is somewhere different [19:41:20] but they did their homework, they even copied old blog posts over and changed the date so it appears that these blogs are online for some time now [19:41:48] really careful with second link, I saw page with text details, didn't click in case there was more exlict stuff. dangerous. [19:42:00] MattSTrout.com is registered since 2018-07-19T17:15:36 [19:42:19] yeah seems more and more likely faked up [19:43:06] if that site has more serious stuff person who faked it up can get jail time because that topic is really super sick and yeah ver arrestable stuff [19:43:14] >more serious stuff [19:43:32] it's not suitable for this channel and all [19:44:04] but let's be honest: nobody is going to be arrested for this [19:44:07] I find it important to show that this is fake and why, so others don't click [19:44:11] yeah thats why I'm going around with words. someone really need to call some more local police with this, from whereever its registered at [19:45:17] Mat2ch: does it say who registered and so on? [19:45:36] No, that's not shown anymore [19:45:45] and it's easily fakable anyway [19:45:50] But the names are likely faked, too [19:45:57] anyone with half a brain can type in a string of characters [19:46:25] if its "trail registeration" it could be ALL fake info [19:46:44] my WHOISGUARD has never been asked to be verified [19:46:48] it's all fake [19:49:10] yay [19:49:18] heat shield and jettisoning the lander's engine worked [19:49:21] not overheating :) [19:49:32] cruising in to kerbin [19:54:19] woo [19:54:23] got like 180 science [19:54:27] and my new pilot got 7 xp [19:55:49] :) [19:56:35] lol i have seen taht thing about freenode today [19:56:41] someone's too dedicated [20:03:01] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:03:15] checked freenode channel for admin, they know [20:03:26] most of spammers are from cloudflare apparently [20:03:34] and one from hacked raspiberry [20:03:56] of course they know [20:04:01] you're not the first, not the tenth, nor the last. [20:04:03] https://www.youtube.com/watch?v=NqBmfVUjh9I [20:04:03] YouTube - This Computer Costs $10 [20:04:17] Zarthus: i was pretty sure wanted to check anyway [20:05:36] so i've almost got all of the 90-science nodes in career [20:05:59] Someone's just enjoying to cause some trouble, I guess [20:06:01] and i've done one successful mun landing (and one unsuccessful one that still got me science) [20:06:08] what should i do next? [20:06:13] ap or bitter after being banned or something [20:06:19] Whatever the reason, we shall enjoy dealing with the matter [20:06:58] mischief: either you go science farming on the Mun or go to Minmus [20:07:13] mischief: Minmus! (alternatively, explore more of the Mün?) [20:08:56] Draconiator: minecraft runs on that thing, jesus [20:09:16] mischief, em, unsuccesful but still got science? how? [20:09:18] is that the cpp version? [20:09:43] the rspi build of minecraft [20:09:49] Gasher: i sent stuff back but i crashed as i tried to come back home [20:09:50] bit limited and world size is small [20:10:22] i don't care how limited it is, that you can get what looks like 23+ fps on it is amazin [20:10:43] yeah [20:10:59] someone made rspi rack and it was pretty insane [20:11:26] https://www.raspberrypi.org/forums/viewtopic.php?t=155030 [20:13:55] "@PiAhoy - our client is using them for clustering. Currently we got 5 of there which makes 350 RPIs total in cluster." [20:14:14] Mat2ch: what's 'science farming?' the science points are finite, no? [20:14:39] The fact that we may have the equivalent of gaming beasts from the late 80s floating around our houses soon, so small you can't distinguish them from dust..... [20:15:05] oh [20:15:12] i need to bring a science jr to the mun i guess [20:15:20] probably get loads of science for that [20:16:14] mischief, also lab [20:16:30] mischief: yes, they are finite. But there are many biomes on the Mun and you will get science points for every experiment there. [20:16:31] you can take samples into it and process them for more science [20:16:33] i haven't got a lab? [20:16:53] experiment and sample [20:17:17] so you can pack as many experiments as you have, send a vessel and do biome hopping (with a fuel tanker in orbit). Once you've got all biomes, go back to Kerbin with > 4000 science points... [20:17:25] is biome information still aliased? [20:17:38] so theres a thin biome between biomes [20:17:59] Smart dust. heh [20:18:25] my favorite quick biome at kerbin is base itself, grass outside it, beach near it, and line between beach and grass. [20:18:33] thats 4 biomes in short trip in car [20:19:04] which tells me kerbals live underground as they had to check surface biomes. [20:20:43] base used to have like 15+ biomes, no? [20:20:50] did they change that? [20:21:17] dunno I recall just checking the strip had unique biome besides that dunno [20:21:44] inside the base buildings have their own biomes [20:22:02] weird [20:22:13] also i managed to roll an asteroid over base it getting new science for each sampling of the asteroid when it was in new base biome [20:22:33] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:22:53] what no asteroid bowling [20:22:58] man I miss danny [20:23:20] heh [20:23:49] world-killing contraption made of three parts [20:23:52] Evening, Gentlemen. [20:23:57] hi [20:24:09] hi b>t [20:24:33] yeah danny found a way to kill all planet except one [20:24:39] that green one lol [20:25:22] I bet you ksp devs have so many copies of danny saves and fixed so many bugs [20:33:39] how do i make a car [20:34:05] landing wheels + jet or powered wheels + some power souce [20:34:42] indeed [20:34:53] once made ion engine car. worked great till nerf lol [20:35:03] nerf also killed my ion plane [20:35:48] placing wheels is.. hard. [20:37:05] nerf? [20:37:26] yeah imange gun changed to nerf gun [20:37:27] i recall ion angines having lower thrust [20:37:44] damn, i know the word - i just don't remember when that happened [20:37:52] ahh yeah thats why it used to be a challenge, to fly ion engine plane to other base [20:37:54] ions used to have like 1/10th of thrust [20:38:00] ah [20:38:01] my ion plane cant even drive on land now. [20:38:12] you mean when they made it almost useless in atmosphere [20:38:20] I think its due to more realistic in air [20:38:24] yeah [20:38:41] and i remember when their thrust was much less and i had ion rover on Mun - before powered wheels [20:38:50] how's this for a car [20:38:52] https://i.imgur.com/ykDAl0u.jpg [20:39:03] bad [20:39:09] :c [20:39:12] needs wider base [20:39:17] mischief: heres a trick for you :) have a detchable rover [20:39:21] also why asking, just test it [20:39:26] get out, sit on rover, then detch [20:39:33] drive around with very light car [20:40:10] thats how I did ion plane also, it used very light chair, I used one of those normal pilot cockpot items, but disconnected it and went around [20:42:23] dont have it [20:42:37] dont have light chair? [20:42:44] no? [20:42:48] forgot what proper name it is [20:42:56] looks like lawn chair with controls lol [20:50:26] i dont think i can make a useable car with the parts i have.. [20:50:39] get more then with science and all :) [20:54:45] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [20:55:22] probably have more luck with reaction wheels than these little probe wheels.. [21:03:14] I found my suicide camera [21:03:26] gonna put it in a vacuum chamber tomorrow [21:06:21] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [21:18:13] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [21:18:13] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [21:18:17] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [21:18:19] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [21:18:23] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [21:18:27] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [21:22:41] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [21:22:41] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [21:22:45] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [21:22:45] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [21:22:45] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [21:22:46] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [21:22:46] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [21:22:50] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [21:22:50] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [21:22:50] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [21:22:50] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [21:22:50] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [21:22:50] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [21:22:50] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [21:22:50] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [21:22:50] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [21:22:52] Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/ [21:22:56] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [21:22:56] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [21:22:56] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [21:22:56] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [21:22:56] or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/ [21:22:56] oh god [21:22:57] Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate [21:22:59] #KSPOfficial: mode change '+q $~a' by OperServ!OperServ@services.esper.net [21:26:04] aaaaaaa [21:26:29] bbbbbbbbbb [21:28:09] They're all gone, it looks like. [21:28:33] UmbralRaptop: they'll be back, this is the 3rd provider they've abused today [21:28:43] Blarg [21:31:13] #KSPOfficial: mode change '+r ' by UmbralRaptop!~AndNex@2607:fb90:180c:c87f:9fa9:1519:2b38:5805 [21:31:51] #KSPOfficial: mode change '-r ' by UmbralRaptop!~AndNex@2607:fb90:180c:c87f:9fa9:1519:2b38:5805 [21:32:04] Feh [21:33:31] +q $~a is the same [21:33:36] just allows people to still join [21:33:54] granted: it's weakness is the error message being vaguer [21:35:00] #KSPOfficial: mode change '+r ' by UmbralRaptop!~AndNex@2607:fb90:180c:c87f:9fa9:1519:2b38:5805 [21:35:13] #KSPOfficial: mode change '-q $~a' by UmbralRaptop!~AndNex@2607:fb90:180c:c87f:9fa9:1519:2b38:5805 [21:35:35] Well, this way normal users should be able to talk? [21:35:45] Action: UmbralRaptop pokes Fluburtur [21:35:51] boop [21:35:55] wew it works again [21:37:29] anyways, is time to bed now [21:39:31] #KSPOfficial: mode change '+o Zarthus' by UmbralRaptop!~AndNex@2607:fb90:180c:c87f:9fa9:1519:2b38:5805 [21:43:49] sigh, had them elsewhere for the past few hours [21:44:26] sometimes life gives you lemons [21:44:31] sometimes they give you a bunch of EC2 [21:46:21] Amazon Lemon: a multiplatform mass notification service [21:48:20] what's the meaning of "$~a"? [21:48:44] All users [21:49:11] never seen that kind of placeholder before [21:49:21] I don't think I have a good feel for IRC regexes. [21:52:10] it's not a regex, it's an extban [21:52:13] /quote help extban [21:52:19] it means all users without account [21:52:24] $a is all users with account, the ~ negates it. [22:03:03] so now people without account can talk, but not (re)join? [22:04:05] Yeah [22:04:19] Register with nickserv, yo [22:05:12] or never disconnect [22:05:15] pick your poison :') [22:28:36] I'm out [22:29:06] except this network seems to drop my connection randomly every few days [22:46:48] Eddi|zuHause: based on you being from germany, I would blame their backbone rather than ours ;P [22:46:56] though it doesn't help you're connected to an australian server. [23:20:38] it's not like i did anything to choose which server to join [23:21:16] if the network has a silly loadbalancer... [23:21:53] the loadbalancer isn't silly, it's not really thinking at all :P [23:21:55] and if it were backbone-related, it would probably hit more than one network? [23:22:32] theoretically, it is, if it fails on multiple esper servers :P [23:22:47] because they come from different providers and locations [23:23:05] but yeah, i'd expect it to fail on other networks as well [23:23:32] we did have some servers dropping users a week or so ago