[04:51:04] oh no, i feel the urge again to play surviving mars. it wasnt even half a year ago [04:59:01] last night someone said my ship design was.. 'strange'... well, tried another angle on things... [05:00:02] cant get worse than transitbiker's planes [05:00:11] he builds huge and ugly monstrosities [05:00:53] Moribus, Latin for 'Adventurer. went from 40t on the last design up to a phat 52.4t. Though I might be able to fit this one better into a shroud.. https://imgur.com/a/PiDEhOu [05:01:35] cylindrical enough that i wouldnt put it into a fairing [05:02:27] Althego suppose... though the other two previous ones.. eh, sorta needed shrouds. Mostly because of the docking structures [05:02:46] cantyou hide the cabins inside? [05:02:51] A bit of a concern regarding the weight though [05:03:50] I thought about a hitch hiker can behind the command pod but.. tunnel through the fuel tanks woulda.. eh.. odd design choice [05:04:45] still woulda needed access to the docking port in the cargo bay, hence the parts that wrap around. its somewhat balanced this way around I guess [05:04:56] hah found a free dlc for surviving mars (mysteries resupply pack) [05:05:28] but if i download it, i have to save it, and for that i need to get the xternal drive and i am too lazy for that. have to walk around 4 meters and back [05:05:44] so free is not completely free [05:05:49] Althego ran out of drive space? [05:05:59] no, that is the xternal backup [05:06:21] oh [05:09:56] lol it is free an i cant buy it [05:10:46] the button was missing, but apparently it worked [05:11:55] ooof... sloooow liftoff [05:13:12] oh wait, there was a progress launch a few hours ago [05:14:27] oof... this thing is a slug once I drop off the boosters [05:14:42] gravity losses [05:16:19] was already past 70km when boosters ran out [05:16:29] hehe [05:16:55] i dont get why the soyuz and progress vehicles oscilalte in the roll axis that much [05:17:17] revert... I was a bit worried about pitching over too much.. the structural parts near the front wants to generate body lift. Ended up putting appo way too high [05:17:51] oh? where did you find out about that even? [05:18:01] on board camera [05:18:33] the last few soyuz launches had camera and it seems the progress has it too [05:18:47] and it looks so annoying to me [05:19:03] ok it is an unstable system, but the control loop could be gentler [05:19:14] like on any other spacecraft [05:20:30] the big engines don't gimble. that control is done by vernier thrusters that are grouped in pairs on boosters and there's 4 with the sustainers [05:20:45] the soyuz rocket [05:20:52] but the second stage? [05:20:55] probably done by rcs [05:21:08] oh second.. [05:21:31] was something weird about the second stage.. 4 engines but is 3 of one model and 4th is something else with gimble [05:22:00] doesnt seem to be a high potential with creating roll [05:22:26] https://www.youtube.com/watch?v=Il9yAubhGU4&feature=youtu.be&t=2191 [05:25:52] no idea... if its a slow roll could just be feed back system is a bit slugish? [05:26:47] if it snaps really suddenly from side to side, could just be over compensating... there are only 4 engines but 2 directional thrusters on the second stage [05:27:22] which seems to be something that could be fixed [05:33:18] huh... DV thing giving me weird values.. or staying stuck.. [05:33:34] that has been doing that ever since it was introduced [05:33:40] just ignore it [05:34:14] kind of makes things a little difficult... threw it out into the field, seems fine but... trying to balance TWR and making sure I've enough DV with this beast [05:44:24] oof... so.. to get fully fueled 52 tons close to an orbit, already takes me 210ts total... [05:45:49] but... if I drain all but 1/6th of the fuel from the ship, cuts down so much on the weight, I can get a total weight with booster down to 124tons. Well below the pad's 140t limit. I can send up fuel with tankers later on [05:47:06] also, I only need 2 instead of 4 skipper boosters [05:54:43] kinda wish the nose cones could hold fuel too [06:05:53] now i installed two parts of surviving mars just to get the music [06:06:05] i could install all the other parts and play a bit [06:08:25] problems multiply, music has two external backups :) [06:08:39] and i have to get the far one again [06:11:29] actually 3, but since the pi i truned off the 3rd one [06:18:52] trying to get this weight up into space under 140t... fun [08:02:04] Action: darsie switched to a more conventional, cheaper, carefree approach for single Kerbin orbit tourists: http://bksys.at/bernhard/temp/screenshot236.png [08:02:30] It's great they bring chutes now. They learned something :). [08:03:20] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [08:03:52] lmao darsie [08:04:08] viable [08:04:10] going with luxury of 3 fins i see [08:04:16] fancy [08:04:26] i would dial up the starting thrust on the solid a bit [08:04:52] 2 is fine [08:05:04] 2 twr [08:09:39] sure that probe has enough power to last long enough? [08:10:33] don't know.. that 2 twr might be too slow [08:11:49] 3 people 3 opinions :) [08:12:59] I was thinking of gravity loses... [08:13:10] i was thinking of aero losses and heat [08:13:27] meh... its pointed enough, it'll do fine [08:13:31] towards the end it will have around twr 5 [08:14:07] long as you don't hit 7-8 gees for too long, your fine. don't wanna knock them out or anything [08:14:47] while back, got one of those stupid high-g suborbital contracts.. that was a pain to do [08:15:01] i hate those too [08:15:07] because you cant fulfill it with rotation [08:15:28] in any real case g is g, no difference for linear ro rotational [08:15:46] I think I used a half filled little SRB once I popped above the 70km mark [08:16:45] ya.. g force is measured by how much the CG ends up shifting around. Not based on changes in angular velocity of a part [08:17:22] yet the game kmnows about rotational g, because if you spin something around the parts stretch out [08:17:48] sorta.... [08:17:56] so obviously the cabin g should be measured [08:18:36] I stuck a g meter thing on one of the parts.. it didn't read anything when I spun it. I took a kerbal out, stood it on a platform out on an arm with a counter weight. spun it to see if it would stay standing [08:19:27] think the game simulates parts getting pulled away from each other, doesn't know about actual g forces [08:19:58] put a meter on same part, probably won't register. [08:20:37] ... unless if the game code was changed since my last test [08:24:34] hmmm... was thinking, ship looks nice with the cargo bay style.. just.. the weight though. Ugh.. 3 tons just for the cargo section alone. I don't know... [08:25:13] usually i go with the functional but ugly approach [08:25:16] like the lem [08:25:18] and i hate it [08:25:29] but i cant sacrifize delta v for cosmetics [08:27:28] Althego: I tilted it 5 deg east and adjusted TWR to get 63ish Ap after first stage. [08:29:10] Althego: ya the open framework was way lighter, but requires shroud to get into orbit. Not exactly pretty but it was functional [08:29:48] Although.. suppose I could reorient the lander docking port to stick out the back of the command pod instead. Keep things inline [08:30:59] JVFoxy: computer is in hibernation. [08:31:00] not that the weight is really too badly out of cg with the original design. Just made docking easier instead of having to slide into the middle.. [08:31:57] darsie: noticed you can't actually turn it off... I guess they wanted to avoid people turning it off accidentally and not being able to turn it back on or something? [08:32:05] First stage has fins, second stage is well balanced, so RWs don't have much to do. [08:32:43] JVFoxy: Doesn't use much more than battery self discharge. [08:33:26] is there even self discharge in the game? [08:33:43] No. Computer in standby take care of that. [08:33:57] Like a switched off computer irl. [08:34:13] RTGs have a rating to do with age/halflife/power output but I don't think it ever got used...? [08:34:14] There self discharge would do it. [08:34:42] Dunno the half life of Blutonium :). [08:35:20] efficiency or something? [08:35:57] maybe if it got too hot, started producing less? I hadn't really messed with them much myself [08:36:22] Radioisotopes give off heat as they decay, which reduces activity and power. [08:37:23] Heat may reduce chain reaction reactivity. Has only little effect on decay. [08:37:28] ya.. also uses thermalpile to produce power.. [08:37:50] I meant the decay reduces activity and power. [08:38:21] The half life is the time in which half the toms decay. [08:38:35] hehe half the toms [08:38:43] and what do jerries do? [08:38:52] radiation they finding also messing with the links in the thermal thermocouple as in the voyager probes [08:39:07] Dunno. But toms are splittable. tomos=split in greek. [08:39:25] put a bunch of ferries in a can? [08:39:31] er.. jerries dang it [08:39:59] atoms can't be split. electrons are atoms, but toms aren'. [08:40:00] t [08:40:31] tomos: plural of tomo-chan :) [08:40:47] had a flight instructor named Tomo [08:41:18] (tomo-chan wa onnanoko is funny) [08:45:04] ugh I spent waaay too much time futzing around with booster designs... [08:45:26] didn't realize its nearly 2am now [08:46:19] hehe [08:46:45] what you are in one of those half hour timezones? [08:47:54] i hope my new pc comes today so i can play ksp again, i still can't get it workign on my laptop [08:48:11] no... ? PST.. if you wanna be exact, 0148 [08:48:25] that is not early 2, late 1 :) [08:48:45] well more than half the hour has gone by so ... eh [08:49:10] 3/4 had already gone by even when I said sometihng [08:49:20] i noticed that too. when it is late in the night i do minor things and hours just speed by because i am getting slower [08:49:49] well considering I was messing with booster stuff since 8-9pm or something... ugh [08:50:23] i can tweak vehicles for weeks [08:51:59] My asteroid pusher is a piece of art. [08:52:13] having unlimited size, part count, weight... not much of a challenge. [08:52:29] trying to push 60t ship with only a 140t weight limit... eh. [08:52:41] you could use jets [08:52:53] becomes really expensive really fast [08:53:13] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [08:54:01] it was more a, 'what would it take if I put this in my current career'.. I ended up deciding to dump most of the fuel and figured I could just launch the lander on a separate craft along with a refuel ship [09:05:59] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [11:10:34] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [13:12:02] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [13:18:11] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [13:23:44] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [14:27:43] Richfel Kerman was stranded on the surface of the Mun. The Munar rescue station (an Mk1 command pod rocket) made a close pass over him and told him to jetpack to and fly home himself. So after a few attempts he managed to get to a 7 km polar orbit where the station intercepted him and refuelled his jetpack. He then jetpacked to LKO where he boarded the space station and currently enjoys the company of Valley Kerman: http://bksys.at [14:27:43] /bernhard/temp/screenshot239.png . He still has to jetpack down to Kerbin and parachute to the KSC. [14:28:03] http://bksys.at/bernhard/temp/screenshot239.png [14:29:14] jetpack to orbit* [14:56:18] my foot is asleep [14:57:30] there, now it is better [14:57:37] i hope you appreciated these updates on my foot [14:59:23] . [15:01:15] i'm thinking i can build some early science stations on minmus using scientists and jetpacks [15:23:33] does your foot need to be awake for that? [15:40:19] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [16:36:19] kerbals sure can have fun [17:06:46] man i would love to have a ramjet engine that has almost zero thrust below mach 1 [17:06:58] the rapier should have been designed differently [17:07:20] the rapier wants to be a game version of sabre [17:07:29] i know [17:07:30] so it has thrust with zero speed [17:07:48] really? i thought it needed some speed [17:07:51] but there should be at least a ramjet and a scramjety [17:07:51] but ok then! [17:08:01] yeah [17:08:09] what's scramjet again [17:08:48] ah supersonic [17:09:04] remember the flying surfbord x-3something? [17:11:01] Shouldn't be too hard to make a ramjet in KSP, I guess. [17:13:21] you can just modify the curves [17:20:48] mmm, yeah. but that's modded content then [17:24:34] So you only want it from Squad, or whoever makes KSP now? [17:24:58] squad makes it, but they dont do much anymore [17:25:29] i wonder what is going to happen to them? transition to an other game? [17:25:42] Go back to advertising? [17:26:23] arent they part of take two now? [17:26:31] darsie kinda yeah. i refuse to mod [17:26:36] did it once and never again [17:26:53] Black_Eagle: Try dated quicksaves. [17:27:09] eh? what are those [17:27:26] Saves your last few quicksaves as separate files. [17:27:40] does it update itself when ksp updates? [17:27:50] idk. [17:27:57] that's a no then [17:28:01] Althego: Squad is part of T2 and they're working on KSP2 [17:28:16] a different crew is working on ksp2 [17:28:30] are you sure they didn't merge yet? [17:28:34] i'm excited to see what kind of a game it is [17:28:51] the old ones may help, but it was clear from the start they are separate and huge fans of the game [17:30:17] when is the sn4 test? [17:30:25] today? [17:30:32] or maybe monday? [17:31:00] meanwhile elon https://twitter.com/elonmusk/status/1254014899950366720 [17:34:44] Black_Eagle: I fear that it's just a part-mod for KSP. But I hope to be wrong. And I fear they will ditch Linux support [17:34:58] it is not a part mod [17:35:05] they basically rewrote the game again [17:35:11] in the same engine [17:35:26] why didnt they go with unreal instead of unity [17:52:59] I heard some rumours they did ditch Unity [17:53:05] but rumours are rumours [17:53:24] that can happen [17:53:45] since they were stuck after a while with some unknown issues [17:54:05] let's just say that Unity was never meant for something like KSP ;) [17:54:08] so we have the unknown amount of delay [17:54:19] i think neither was any normal game engine [17:55:41] UE4 gives you the option to use several low-level languages [17:56:03] you could use C++ for the calculations and the Engine just for the graphics [17:56:28] that may be true, the problem is the incredible distances [17:56:30] I bet you could even sneak some assembly in there. But doing that is hard if you want to be cross-plattform [17:56:39] I have ideas to solve that problem [17:56:41] so the usual methods dont work [17:56:51] it is m ostly solved in the current game too [17:56:51] but since I never can really focus I never got to test it. [17:56:59] but it requires lot of custom code [17:57:08] while say an fps would probably get by with lot less [17:59:01] https://www.youtube.com/watch?v=0dYFWkhcFOc [17:59:07] guess what i am not going to watch :) [17:59:17] 3 hours? [17:59:22] I'll be asleep by then :P [17:59:33] me too [17:59:59] and why do they always test on weekends? ;) [18:16:14] just as this morning i missed the progress launch i am missing the sn4 test too [18:17:08] maybe the test is on weekend because the road has to be closed for the moving of the tank [18:27:09] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [19:10:49] Althego: but the whole thing was moves yesterday