[00:42:32] Heh I bought some coffee today and dumped it into a bigger coffee container, and apparently a little bit of coffee got left over in it, so when I put a water bug in the now empty jar, it made this REALLY diluted coffee...but the bug is like on drugs right now lol [01:00:32] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [02:00:36] Well, caffeine *is* am insecticide& [02:05:51] ok so.. nick change. I hear been some trouble a brewing... [02:06:45] #lobby [02:07:06] JVFoxy: please use /join instead of clicking channel names [02:07:17] oh lol.. whoops, sorry.. that aside, hope everyone's alright [02:07:35] ya.. just derped, my bad. Been a bit of a strange day [02:09:06] old hand at IRC.. maybe a bit /too/ old... :\ [02:10:04] np [02:10:25] it's been a bad day in IRC-land... [02:18:40] sez who? [02:21:09] Spammers still at it? [02:24:13] no idea.. just that I couldn't get into the channel unless I finally registered a few moments back [02:27:42] Yeah, this channel has been +r for the past 8? hours. [02:31:51] ah... was up 1am PST... crashed about 11am.. woke up again 5pm. Didn't try to get on till just a little bit ago [02:32:35] I made a KSP recording but was having troubles re-encoding the MP4... >.< [02:36:05] I wanted to find out what happened, noticed a few other channels closed up too... [02:36:22] UmbralRaptop: over 2000 unique AWS IPs banned so far, busy working on requiring nickserv accounts for all AWS connections... [02:39:10] wow [02:44:24] sorry.. AWS? [03:03:57] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [03:07:26] Amazon Web Services [03:07:47] oh rwar.. Amazon.. [03:47:20] if Nintendo goes after archive.org, wow that is going to be a clicktercluck. [03:49:57] eh... I remember when they were going after people who so much as youtubed gameplays of their stuff. :\ [04:05:50] Technically, if you buy s game from a thrift store...that's piracy right? the money isn't going directly to the company but to the owners of said thrift store. [05:07:30] Hmmm, I just saw a tumbling satellite. thought it was a firefly at first. 2 flashes about a second apart, then a pause of 5 seconds. [05:08:33] Over Northern Maine, USA about 1AM EST [05:16:21] Think I found it. https://www.n2yo.com/satellite/?s=5213 [05:22:33] must have just started going into shadow when you saw it [05:24:12] I saw the ISS buzz over head a few weeks back I was about pack things up and go inside after trying to track one of the other ham satellites [09:56:13] uh uh, launch in around two hours \o/ [09:57:15] when does the 'rocket age' start? [11:51:06] So, that was a funny SpaceX launch. First you see nothing, after 300m you see the mist layer and then you see nothing again, because everything is in the dark and nobody seems to pack the Sony camera chips that can "see" in the dark [13:17:54] #KSPOfficial: mode change '+v bathtub_shark' by ChanServ!ChanServ@services.esper.net [13:55:39] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [14:05:32] when does the 'rocket age' start? <-- when rockets are the dominant form of transportation [14:06:17] commute to work in space... by rocket? I kind of hope we find some other means to get out there. Hate to see the ground littered with parts [14:28:51] i couldnt log in because of the +r [14:29:01] but i watched the double launch live [14:44:10] Althego: we are being bombarded by bots [14:44:12] Sorry [14:44:25] Should we put up a warning in the topic? [14:44:25] i wonder how i can get my password from the client :) [14:44:33] that doesnt help [14:44:53] APlayer: well it won't help if they can't join [14:44:54] It would tell people to register before joining, due to reasons [14:44:58] Sure it will [14:45:06] Not if they can't join the channel [14:45:09] /topic #[channel] [14:45:11] no because when i cant join then i dont see the topic :9 [14:45:22] ah never tried that [14:45:28] APlayer: if they're not registered, I doubt they'd do that though [14:45:31] Worth a shot [14:46:01] Or, not sure if that works on EsperNet, but I've seen channel redirects on freenode [14:46:24] they work here too [14:46:32] That is, registered users join the intended channel, unregistered ones get redirected to, say #KSPOfficial-unregistered [14:46:46] /mode #channelA +b *!*@somehost$#channelB [14:47:08] That sounds ideal to me [14:48:00] i'm not sure if it works with extbans, but in theory /mode #KSPOfficial +b $~a$#kspofficial-unreg should work. [14:48:16] so long as the person setting the ban owns #KSPOfficial-unreg [14:48:42] Does that lift the ban when the person registers? [14:48:58] Althego wait.. double launch? [14:49:12] APlayer: yes. because of the $a extban [14:49:13] Isn't it +f rather than +b? [14:49:21] yes, there was an ariane 5 launching 4 galileo sats and a spacex launch with 10 iridium at the same time [14:49:22] Ah, I see [14:49:29] a +f applies to all users [14:49:38] they want only unregistered users. [14:49:47] Althego ah ok... same site or.. I heard something but didn't get to check further [14:49:57] hehe, no [14:50:02] No way they launch two rockets from one site [14:50:19] Ariane is Kourou (however you spell that), SpaceX is KSC [14:50:23] ariane is usually french guyana, spacex was vandenberg [14:51:07] TheKosmonaut, UmbralRaptop: What do you guys say about the channel redirect thing? [14:51:34] With +f, it forwards all users that are unable to join because of some channel modes, among them +r. [14:51:41] oh [14:51:48] you could be right on that, yeah [14:52:04] ya.. though come to think of it, reasons for not doing a double launch at same site, like KSC? [14:53:02] JVFoxy: One explosion breaks two schedules, for one. Also, the launches would have to be in sync, on order to evacuate all staff from the site, and in order to not affect one another in terms of radio and whatever [14:53:25] The fuel, staff and water capacity is probably only enough for one rocket too [14:53:43] Plenty of reasons [14:54:30] but spacex did double launcing already :) [14:54:31] APlayer: that's a decent idea yeah [14:54:34] landiung [14:54:36] klan [14:54:38] eh [14:54:40] landing [14:54:46] I dont trust myself to set that up, I'm on my phone and in the train atm [14:54:47] Landing is a different thing from launching [14:55:19] Zarthus: Do we just set up #KSPOfficial-unregistered and set the mode you send us on #KSPOfficial? [14:55:34] yeah, but +f #KSPOfficial-unreg should be better. [14:55:39] I *think*, I'm not sure. [14:55:49] +f might also get banned people, but eh. [14:55:56] Why not. [14:56:33] i would advocate setting +m on that channel too so the spammers don't become annoying there. [14:56:43] +f gets people who can't join due to +ijlr, that is, invite only, join throttle, limit, registered only. [14:56:47] so.. like that scene in Armageddon, would never happen :P [14:57:03] cool, you seem to know more about it than i do [14:57:19] Action: Zarthus is actively playing WoW right now. [14:57:26] did I say WoW? I meant World of Kerbals. [14:57:43] well Gemini they launched two kinds of craft, not at the same time but from same site, just spaced out by an hour and half. [14:58:12] Could someone please test the setup? [14:59:11] sure. [14:59:45] (16:59:38) Cannot join channel (+r) - you need to be identified with services [14:59:48] you forgot to add +f [15:00:08] /mode #KSPOfficial +f $~a$#kspofficial-unreg [15:00:16] That's what I used [15:00:19] lol, my auto excecute is too fast. [15:00:21] Cannot join channel (+r) - you need to be identified with services [15:00:21] - [15:00:21] -NickServ- You are now identified for Draconiator. [15:00:49] /mode #KSPOfficial +f $~a$#KSPOfficial-unreg [15:00:54] Action: UmbralRaptop has had that before [15:01:14] Let me try that (it's not case sensitive though, is it?) [15:01:36] now i changed the password, hopefully i can remember it now [15:02:09] Case only affects how it looks. [15:02:28] ugh I changed my nick.. had to add password.. was worried about coming back, and ya, totally screwed things up.. took ten minutes fixing [15:04:58] Zarthus: Ah, now I see. I'm getting "$~a$#KSPOfficial-unreg :No such channel" [15:05:42] APlayer: [15:05:43] /mode #KSPOfficial +f #KSPOfficial-unreg [15:05:51] the $~a was part of a different syntax. [15:06:06] #KSPOfficial: mode change '+f #KSPOfficial-unreg' by APlayer!~APlayer@p200300C22BC137005461B953B0ECA264.dip0.t-ipconnect.de [15:06:18] Perfect [15:06:24] Thank you very much! [15:07:03] QA approved. [15:07:38] mmm.. yay? [15:19:56] that's odd [15:20:06] jebediah kerman is alive and in my crew manifest again. [15:20:09] thought he died o.O [15:20:20] depends on game settings [15:20:32] normally they go to missing and magically reapper [15:20:49] the core 4... just MIA.. for a bit [15:20:55] others not so lucky [15:24:47] there is some suspicion that they are cloned [15:25:48] center hasn't a cloning building... that we know of [15:26:00] must be underground [15:26:07] where do you think all those kerbals come from [15:26:24] then again.. from what I remember the history behind how they came up with the idea of the game.... [15:26:42] its just in how you want to see it... [15:30:12] my stupid rockets always fall over [15:30:44] in flight or on the ground? [15:31:09] flight [15:31:20] probably drag [15:32:36] pic.. otherwise I can only guess [15:44:14] dont forget by default tanks drain from the top [15:44:35] so a rocket becomes increasingly unstable in flight [15:44:47] ... remember that being the old way [15:45:04] you can change that now by priority [15:47:21] remember old system, top most tanks drained first, down towards engines.. trouble was each tank had fuel and oxy at the same time [15:47:37] now.. they all drain evenly as far as I remember.. [15:47:42] butyou can also set it up how you want [15:48:15] even if they drain evenly [15:48:24] the payload (like next stage) is on the top [15:48:28] unchanging [15:48:34] mischief: Imagine a dart. It is very heavy at the front, and has fins at the back. This keeps the front at the front due to momentum, and the back drags behind due to the fins. That's also how your rocket should look like. [15:49:23] but where the lack of real aero calculations shows for me is that it is really hard to have a rocket without fins, while in reality that does not seem to be a problem [15:49:49] Front heavy, and the drag should be at the back. Note that adding fins is undesirable unless absolutely necessary, because (1) you loose some dv to the additional drag, and (2), once you dump your stage with the fins, you loose your drag and your upper stage is what starts tipping over. [15:50:16] The proper solution is to make it front heavy, really [15:50:21] unless you pushed the first stage tp an altitude where that doesnt happen [15:50:34] Althego: Almost none of my rockets in KSP have fins [15:50:43] Althego: If you do that in stock, your rocket will probably be unreasonable [15:51:13] I just don't flip them ;) [15:51:37] no turning after initial turn to start the gravity turn and it's fine for me at least [15:51:41] Althego its a bit of a balancing act... it can be done with no fins.. I've done a lot of times. Just have to be careful on the design. And that you don't pitch over too far [15:51:44] And I guess most real rockets would flip as well, if the exceed their turn speed [15:52:15] follow surface prograde vector after the initial turn and no flipping [15:52:36] a lot of people think 'oh more boosters, more engines'... trouble is, the more you add down there, the more weight will sit low [15:52:48] Mat2ch: Rockets tend to tip over if you mount the sensor array wrong side up [15:52:54] ;D [15:53:27] Make fun of Proton [15:53:33] But they did RTLS before spacex [15:53:43] They did? [15:53:58] So... Add that to the list of things russia/USSR did before America. [15:53:59] Definitely never landed it, though [15:54:02] APlayer: sure. That proton [15:54:06] It went right back! [15:54:11] GREAT SUCCESS YES [15:54:15] Ah, got it [15:54:19] hehe [15:54:25] I want to die on Mars, but not on impact? [15:55:25] just hope you don't die on the way to mars first.. [15:55:55] was proton RTLS before gemini's 4" lift off? [15:56:24] Is that like the choking physicist? That one must have lied when he said that he enjoyed working in a gravity-free vacuum [15:56:28] I seem to recall one of the gemini's launched but it was aborted. landed right back on teh pad :P [15:57:41] hooray, i recovered Arlan [15:57:57] no kerbal left behind [15:58:40] Aye! [15:59:29] i don't think these missions to rescue people from the mun are worth it [15:59:34] not enough kerb bucks :( [15:59:43] from orbit? [15:59:47] free kerbals [15:59:53] err sorry [15:59:57] taking VIP to the mun [16:00:09] that is ok, if you do multiple things together [16:00:32] lol... [16:00:37] this is land a vip on the mun for like, < $20,000 [16:00:46] mun rescue contract... ya I wanna video one of those [16:00:56] still a money if you take 2-3 other missions too [16:01:09] in fact.. I've a ship in orbit from a previous mission I did that I can use... [16:01:23] trouble is... it lacks fuel for the plane change.. so.. I found away around that [16:01:43] i need science so i can get the dang docking port [16:02:59] ill try a probe building mission [16:03:15] docking port is overrated :) [16:04:13] frig... if I recall right, stack decouplers way over rated too [16:04:26] some video I recall... someone used a moon to remove a fuel tank [16:04:39] yes it was a 3 parts to the moon and back [16:04:48] wat [16:04:51] needed to stage the tank [16:04:59] so hit it on the mun [16:05:34] hm [16:05:40] i dont have parts small enough to make a good probe [16:05:56] but since then engine isp was nerfed because of less atmosphere [16:06:12] so probably the 3 parts to the mun and back doesnt work anymore [16:06:19] but you can still go to hilly [16:06:21] gilly [16:07:02] hill billy gilly? [16:07:04] i guess my probe will just be huge. [16:07:38] how much science have you farmed around on kerbin? [16:07:46] trust me, i know probes like nobody else. it will be the best probe, huge, tremendous [16:07:49] probably not all of it [16:08:07] I usually putter around with a jet car of sorts. [16:08:16] isnt worth to really farm science on kerbin, maybe until the gravity things [16:08:34] ksc gives you soem [16:08:41] the mountain/highlands/grasslands science farming was.. interesting. jet powered vtol... ;) [16:09:17] I know a lot of people get headaches doign jet powered vtols because of the spool up/down lag... just need to know how to anticipate [16:09:32] just land with a plane [16:09:43] i routinely land on mountains with the science plane 3 [16:10:13] i dont think i even have plane parts. [16:11:12] I guess.. but I fly planes all the time [16:12:03] trouble is, having to find a spot smooth enough to land on... usually up a hill. Then turn around, hope you don't bounce, roll over or osmething [16:15:25] flipping again -_- [16:27:13] mischief mmm... toss a pic, see whats wrong [16:27:55] Yeah, that's a thing you should learn. Share pics of your craft, because we enjoy looking at it, and because we may help with issues if we have a pic. :-) [16:28:20] hmmm. you can flip other things too :) https://www.youtube.com/watch?v=9Gc4QTqslN4 [16:28:20] YouTube - The Trashmen - Surfin Bird - Bird is the Word 1963 (RE-MASTERED) (ALT End Video) (OFFICIAL VIDEO) [16:29:00] (and i dont even watch family guy) [16:31:56] why is it so hard to keep my probe straight when the engine is on :( [16:32:05] i think i just need to get real probe parts [16:32:22] it should be easier with the engine on [16:32:32] with some vectoring at least [16:32:37] ah [16:32:43] no vecoting in this engine [16:32:55] there i syour problem [16:32:58] also, i can't set this probe orbit as a target [16:33:00] that's annoying [16:33:21] its just the level of the probe [16:33:38] do you mean orbit, or prograde? [16:34:11] i have a mission to put a probe in an orbit [16:34:28] it's shown in purple in map view but i can't 'set as target' [16:34:44] yes that is kind of annoyinh [16:34:47] once you get into the general direction of the orbit... and out of the atmesphere, really only need to use map view. [16:34:49] but you can get around it [16:34:58] and also no real precision is required [16:35:32] lol.. I avoid doing satellite contracts but I'll snag the occasional kerbal in orbit rescue mission [16:35:44] i use them to deploy my commsats [16:35:54] so i get my sats for free [16:36:06] I wouldn't mind a space station contract.. if the requirements weren't so high [16:36:12] How would you set an orbit as target? A target only adds a marker for you to point at a thing. An orbit is not something you could point at [16:36:27] the station and base contratcs are full of fuel [16:36:37] i look at them: no way i am transporting that much, skip it [16:36:42] I mean.. 5 kerbals.. 6000 fuel.. really? [16:36:56] how? by selecting it [16:37:09] basically without target selection there is no way to display inclination for example [16:37:26] ok it shows the and and dn, but cant really pinpoint it [16:37:36] guess just have to pan the view, see how close you can get [16:37:50] so for that you have to place the comare that you look at both orbits from the side [16:37:54] and this is just annoying [16:38:06] I got one geo stationary contract... said it wanted over a particular landmark on kerbin... eh.. [16:38:07] it should just display the an/dn point as for targets [16:38:50] I suppose I could do an orbit contract..... [16:39:22] just.. interests sorta stuck else where mission idea wise [16:41:07] https://i.imgur.com/RxYlYMs.png [16:41:12] not sure i have enough fuel left [16:41:39] at that point you need very little [16:42:13] that far out... go for it.. [16:42:38] going slow enough, requirements aren't big.. it'll be tight though [16:44:06] YAY [16:44:09] i made it [16:44:21] I could so easily upgrade my VAB/SPH early on.. get unlimited size/weight.. but then, where's the challenge? [16:48:07] my usual challenge to launch an eve probe in the first few days while it is still in the window, launch a duna probe that arrive when the launch window opens [16:48:25] but at rrival both are really outdated [16:49:05] https://i.imgur.com/59uwuKw.jpg [16:49:09] here's my goofy lookin probe [16:49:27] hehe [16:49:34] yes i usually do stuff like that too [16:49:51] with 2 antennas, and those are my first commsats to [16:50:05] ah, you need 2?! [16:50:08] no [16:50:13] oh [16:50:17] but these are not really powerful antenna [16:50:17] i added only one of the big ones [16:50:21] it said it can relay [16:50:24] yes [16:50:36] at least 1 from this [16:50:48] but for antennaless probes moving on the surface and such [16:50:56] these are really weak [16:51:06] so what interesting thing can i do now that there is a probe in the air? [16:51:35] also even with 2 antennas they cant be too far away because the signal is weak [16:51:42] mischief oh .. tip... [16:52:18] when you get a chance, turn your probe so the sun will hit panels all around regardless where it is.. that way don't get stuck without a relay hwen sun hits spot on it where blocks panels [16:53:02] usually i do that too but i doubt electricity is simulated why unfocused [16:53:17] while [16:54:20] would have to test it... I never really thought of it. I just set the orientation up just in case.. I know its a problem when you warp.. and forget [16:55:19] lol.. I hate when some stuff gets so rail tracked... like debris that refuses to disappear, even though its orbit takes it far down inside of kerbin.. yet comes out fine when not focused? [16:55:32] hehe [16:55:42] yes i dont like this aspect [16:55:56] debris actually is deorbited below a certain altitude [16:56:15] but if it is above that and not focues, it just stays there [16:57:05] I usually just decomission them manually when I get the chance if they get that low and don't go away [16:58:51] Is it possible to keep something orbiting Kerbin in the high atmosphere? I.E. more than 65K [16:59:35] think it warns you before you go back to tracking center [17:00:07] lol.. possible.. ? leave a plane in orbit.. come back ot it when its over something you want ot chekc out [17:01:26] it is possible to have it dip down periodically [17:01:53] but that is alreayd orbital speed [17:04:15] old version.. I could get it just slightly over oribital speed just below the 70km mark.. had to actually pull a slight negative to keep it from flying off [17:04:48] burned quite a bit of fuel getting up there, but once it was there... was crazy efficient [17:06:56] does direction matter for antennas? [17:07:00] ah yes the near orbital jets [17:07:03] no [17:07:06] not in stock [17:08:28] heh.. thankfully. [17:10:22] hm [17:12:30] those red and white extendable antenna's.. I, a while back, stuck about 8 of them on a probe.. made it look like some sorta futuristic space landmine. [17:12:55] didn't mean to.. just looked cool. then relays became a thing [17:17:19] but the tiny dish is still better and cuter [17:18:59] have to rescue someone at 15 million meters out -_- [17:19:07] i need a bigger rocket [17:19:27] looks like you gonna need a bigger boat :) [17:20:48] time to break out the main sail [17:21:57] ship cost a lot :< [17:23:29] mischief its cute with the one dish, ya. Though I wonder how much it threw the balance off on you [17:23:42] not much [17:24:07] I usually try to balance things out.. but thats just me [17:28:47] is it better to do a bunch of burns to get a large orbit or is it the same as doing one big burn [17:29:44] one burn should be better. but if you twr is really low you must split the burn in several orbits [17:31:05] "Space land mines" sound useful [17:31:13] i have about 2/3 a tank and i'm only at 1 million meters [17:31:20] have to go to 15 million and back [17:31:27] not to mention actually rendezvous [17:33:43] Action: JVFoxy holds up a hand, going to try and rebuild his... space mine thing... [17:34:48] like this? https://upload.wikimedia.org/wikipedia/commons/2/22/Vanguard_1_composite.jpg [17:35:26] eh well... maybe not so 'ball' :P [17:37:58] hehe mark hamill went to san diego comic can... as a stormtrooper :) [17:38:56] hamill seems like a cool dude [17:39:22] hehe he also was something else too, but i cant write that here [17:39:56] Ahem [17:40:59] weee [17:40:59] https://imgur.com/a/SX6bVEI [17:41:00] https://i.imgur.com/0wIlWFh.png [17:41:54] have a hard time doing names.. just called it ... prober [17:42:33] Yay! Space hedgehog! [17:43:08] well... probably needs more spikes than that [17:43:44] Space Spiky! [17:47:06] I know in real life... relay sats have antennas like that too, but are dedicated to just receiver and transmitter parts, which are connected together inside. [17:47:49] KSP.. idea of a 'relay'... means using the same dish to work two ways.. but anyways [17:55:56] think i can cover 1km in space on eva? [17:56:03] easily [17:56:09] let's do it :D [17:56:14] What for? [17:56:53] rescue [17:57:02] the problem will be getting home [17:57:17] I suggest you get a bit closer. 1 km is doable, but can be avoided [17:57:26] no monopropellant [17:57:29] low fuel [17:57:33] ugh.. ok delta v map... ok ya I can find that easily enough. the delta v calculator thing I used to use all the time, not so much easily found [17:57:35] usually my problem is not to hit the target in a rescue [17:59:17] we are in! [17:59:20] now to get home.. [17:59:24] no fuel... far away... [17:59:36] country road, take me home [18:02:24] ah there we go.. derp found it [18:03:12] is 50km enough to be caught by atmosphere? [18:03:24] guess i can adjust later. [18:03:32] time for a deep dive [18:03:36] you will be slowed down slightly [18:03:47] with low to moderate heating [18:04:07] we'll find out how 'moderate' quite shortly [18:04:18] probably not noticable [18:04:27] going at 3.2km/s [18:04:29] unless you are coming back from jool :) [18:04:41] haha [18:05:06] 3.2 km/s that is close to the mun distance [18:05:18] so.. that little probe thing I did... with ant engine DV of 1900... [18:05:22] How would you set an orbit as target? A target only adds a marker for you to point at a thing. An orbit is not something you could point at <-- would be useful to have AN/DN at least [18:05:36] i'll just point my rear end first [18:05:40] that way it burns off first :) [18:05:52] aw crap [18:05:54] i escaped [18:05:58] Add maneuver at AN/DN, execute [18:06:06] Eddi ^ [18:06:16] Althego: yes, i had to go to 15 million meters for a rescue [18:06:28] i dint know the distance to the mun [18:06:44] APlayer: but there is no marker for AN to put the maneuver node to, if you don't have a target [18:06:55] yes that is the problem [18:06:59] you can work around it [18:07:04] but really annoying [18:07:04] Ah, got it [18:09:13] only gonna take a few orbits to slow down xD [18:09:25] yes, that is why 45 km is better [18:09:27] you currently have to do some map perspective tricks to align the maneuver node with the virtual orbit plane [18:10:27] what i do i align the orbits to be seen from the edge but from a point where the node is visible and covers the node from the other side, so i can put the node there [18:10:35] really annoying and unnecessary [18:10:41] exactly [18:11:11] also if you want to know the inclination of your orbit you have to target the current moon, and if you have only an inclined one, or none, you cant know it [18:11:25] (only with ker) [18:14:05] rscue was a success :-D [18:14:09] barely made it home [18:16:01] that is really typical KSP then :p [18:16:24] no that is the 0 fuel left when landing on the mun a few meters up [18:16:37] now i'll try to build a plane [18:16:42] and get whatever science i can on kerbin [18:17:34] i usually get these things during random missions to places [18:18:00] like when it says "get temperature readings from the poles" [18:18:32] write an email to a pole you know :) [18:19:08] i was like 10m into poland once [18:19:24] on the mountain we call "Schneekoppe" [18:20:27] (approached from the czech side) [18:21:04] https://de.wikipedia.org/wiki/Schneekoppe [18:21:22] i hate when the attachment points in the editor get messed up [18:21:33] what do you mean [18:21:54] trying to put a fuselage on a crew cabin in plane mode [18:22:00] it wont line up with the center [18:22:10] it did a few minutes ago and now it wont [18:22:24] c? [18:22:37] nop [18:22:52] ... hitchhiker storage container works [18:23:09] aha [18:23:13] i reselected the part [18:24:10] sometimes the perspective is weird, and the nodes won't snap [18:24:31] i try it from different viewing angles in those cases [18:25:40] where the hell are you supposed to put engines on planes [18:25:55] in ksp? anywhere [18:26:05] i usually put a Mk0 tank under the wings [18:26:20] and the intake/engine on either side of that [18:26:53] with Juno engines, or sometimes rescaled Wheezing engines [18:27:39] depends on the design.. usually out the back facing that way? [18:27:46] OH [18:27:49] tank under the wings [18:27:53] that makes so much more sense [18:28:22] or on sides of the fusallage [18:28:38] that is a usual position. also on the sides of the body in a similar way with tank and intake [18:28:53] or at the end if there is no tail [18:29:41] i do that with the Mk2 stuff, engine at the end, and radial intake somewhere [18:30:27] i don't remember if that is stock or some mod, but there was a Mk2-to-2xMk1 adapter part [18:30:34] so you can put 2 engines at the end [18:31:10] only trouble is.. what to do with intakes that case [18:31:25] unless you the one cockpit with nods on either ends [18:31:43] it sorta flies :-D [18:31:58] i think last time i had the radial intake sort of like "ears" on the cockpit [18:32:42] another time i had them flat on the wings [18:33:46] some reason I like the design I did with this one... https://imgur.com/a/KlmtbkW [18:33:46] https://i.imgur.com/zioksod.jpg [18:34:22] yes this is nice, sort of actual airplane looks [18:34:53] i find that hard to do most of the time, because com doesnt want to align with col the way it does in a real airplane [18:35:25] i would just give a bit of angle to the winds so that they produce a bit lift in horizontal flight [18:39:26] anyone else's plane bounce while sitting on the strip [18:39:41] aw [18:39:43] i crashed :( [18:39:47] then there is this crazy thing.. https://imgur.com/a/2EgtOEj [18:39:48] https://i.imgur.com/PSCA0aV.jpg [18:40:11] yes there is something [18:40:12] I have another variant, with engines a little more spaced out [18:41:14] I don't really bother with angle too much.. things fly fast enough as is, very little trim up needed [18:41:27] bounced right into the water [18:41:32] hehe [18:41:49] I'll add flaps.. help slow down. though does cause issues with pitching the plane down a bit sometimes [18:45:22] idk whats wrong [18:45:30] my plane just spins off to the side of the runway now [18:46:23] https://i.imgur.com/67UYTeZ.jpg [18:46:41] during takeoff? [18:46:45] yes. [18:46:46] let me guess.. isn't pitching up? [18:47:02] wheels too back, bending with wings, etc [18:47:04] probably got your center of lift and main gear too far back [18:47:16] Did you read the long how to build a plane tutorial? :) [18:47:27] no haha [18:48:29] admitted, one of my fav sandbox planes I made https://imgur.com/a/ntsDONI [18:48:29] https://i.imgur.com/HYLuGYj.png [18:48:49] hehe i like that wheel bay thing [18:48:49] looks like a plane [18:49:04] mischief you might also wanna consider switching the tail and rudder fin models [18:49:37] is that pixel minmu? [18:49:37] the larger control surface is good for pitch authority.. the y aw doesn't need quite as much. [18:49:47] s [18:49:56] althego lol.. ya [18:50:02] test flight to north pole [18:50:56] ended up going here: https://imgur.com/a/8iNxZnk [18:50:57] https://i.imgur.com/GYEVg35.jpg [18:51:22] is that the ufo? [18:51:33] yup [18:51:34] wooo we made it [18:51:35] lol it has a shadow [18:51:48] through the hill [18:51:52] magic [18:52:00] ya.. sorta why I took the pic [18:52:28] somehow all iridium flares happen from the west at very low angle, i cant see them from here [18:52:50] one would be -6 [18:55:21] how many more iridium launches for spacex? [18:57:13] anyone daring enough to eva on a space plane o-o [18:57:48] altitude, speed? [18:58:26] done it on a hovering rocket.. [18:58:40] ok. i got a barometer and thermometer on my plane [18:58:43] time to go somewhere [18:59:24] plane might be a problem.. unless you something to catch your kerbal as it disconnects from the handle bars and someone to pilot the craft leveled [19:00:58] god damnit [19:01:03] one little bump and boom [19:01:05] for example i have the atmo thingie on the science plane 3 right behind the ladder of the cockpit of the scientist. can go out, collect all data at moderate speeds, because the instruments prevents the scientist from falling off [19:06:18] heh [19:06:58] build a flying box... launch it into high alttitude, eva kerbal, get crew report while eva... parachute down [19:09:14] build a flying carpet [19:09:58] well maybe 'crib'. incase kerbal doesn't stand up in time and slides off the edge [19:16:53] god damnit i can't get the plane to take off again [19:17:03] it just starts wobbling before it even gets off the ground [19:24:10] damn thing bounces for no reason too [19:24:45] maybe consider a redesign? [19:25:13] i've tried so many things xD [19:25:38] change wheel altitude a bit [19:25:41] not on all 3 [19:25:52] at least that seemedto help me with the bouncing [19:25:58] i tried the small landing gears [19:26:00] moved them around [19:26:08] also tried fixed landing gears in the rear [19:26:13] the first level, landing gear suck totally [19:26:28] I can take off with them, but landing is another matter entirely... even at the slowest [19:26:39] you trying to build a plane right? [19:26:50] just any plane or you looking for doing a specific mission? [19:27:00] any plane [19:27:11] (that doesn't wobble, bounce, can take off, etc) [19:27:41] well... if its just to get a plane flying, may help to start off with something simple [19:30:22] i'm not really doing anything complicated [19:30:31] also.. almost forgot, do you set what fuctions your control surfaces do? [19:31:16] no [19:32:08] ok... disabling certain functions, means all the surfaces will try to do everything at once.. could also cause problems. [19:32:31] you have surfaces on the back of your wings... so when you try to pick up, they may deflect the wrong way [19:33:10] as soon as i get any speed the plane just tilts off to one side [19:33:13] it's over from there [19:35:31] haha [19:35:39] it might help if i put the wheels the right direction. [19:36:26] mm... [19:36:33] try something like this? its simple.. 19 parts [19:36:33] https://imgur.com/a/nyJDhLz [19:36:34] https://i.imgur.com/d5V08gR.jpg [19:36:54] just take care not to put engines directly head of the elevators [19:37:25] did you set that front wheel to inverted [19:37:32] nd the back too i guess [19:37:56] no.. those are on there un touched for most part [19:38:12] I did shift the nose up a little into the body so it would level the plane on teh ground [19:39:08] the back wheels are on the tube part, not the wings. the were set mirrored and snapped. then I pulled them to the sides with the displays tool and snap off. [19:45:02] why? [19:46:11] I guess a carry over from old times..? [19:46:11] my plane is virtually identical to yours [19:46:21] except i'm using swept wings since thats all i have really [19:46:27] used to have to be vary careful with how landing gear were placed [19:46:38] about 5 seconds after applying thrust my plane just tilts over and crashes [19:46:44] wings are same.. I just swing them forwards [19:47:33] screen shot.. see whats going on? that sounds rather bad.. [19:48:45] hm [19:48:54] i think turning on sas has something todo with it :| [19:48:58] that sounds like most of my planes :p [19:49:12] SAS should be ok on or off [19:49:46] I mean.. I could try to do a 'step-by-step' tutorial.. [19:49:50] SAS can be trouble sometimes [19:50:12] maybe try taking off without SAS, and turn it on once you have liftoff? [19:50:38] I guess what isn't really obvious is how I setup the control surfaces, a few settings on the landing gears [19:50:53] last few times i tried entirely without SAS, and use trim to stay stable in the air, but i'm afraid i forgot how to do that [19:51:27] trim is 'alt' and directional control [19:51:44] yes, and alt is right shift [19:51:45] reset trim is alt+x in standard pc config [19:52:35] mischief if you want.. I could see about setting up a stream video on how I built it [19:52:46] i also tend to have trouble staying straight on the runway [19:53:11] it's usually easier to turn and slide off the runway, then take off on the grass [19:53:41] i'm getting really pissed off honestly [19:53:43] xD [19:53:53] Eddi|zuHause: yeah but half the time it swerves [19:54:09] if i try to correct it, the plane swerves the other way.. [19:54:10] hold on... let me get the video going [19:54:38] try correcting with fine control? [19:54:55] and definitely without SAS [19:55:04] and disable the reaction wheels in the cockpit [19:56:22] that might help [19:56:24] lets see [19:57:15] and possibly switch of the control surfaces that turn left/right while on the ground [19:57:19] *off [19:57:33] only turn with the wheels [19:58:46] if i showed you video would it help? [19:59:00] anyway, reaction wheels don't mix well with rover controls, they tend to want to turn the opposite way [19:59:40] JVFoxy: i hope so [19:59:55] i've been at this like 2 hours [20:01:46] trying to find where the video link is.. just sec [20:03:21] ok here we go.. see if this works [20:03:22] https://www.youtube.com/watch?v=sV82Z2qSCMs [20:03:22] YouTube - KSP - Helping build planes [20:03:29] let me know when you are in there [20:03:48] watching [20:06:49] your mic is extremely quiet [20:07:36] bit of white noise but i can hear you now [20:07:41] oh [20:07:43] feedback xD [20:15:16] hm [20:15:22] maybe my dirt runway is too uneven [20:15:50] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:15:59] Evening, Gentlemen. [20:16:12] which version you playing? [20:16:39] latest career mode [20:16:55] runway should be smooth... it used to be pretty bumpy in early versoins. [20:17:08] it's dirt in early career mode [20:17:11] was there anything you didn't understand? [20:17:15] ya.. [20:17:19] nope, i got it [20:17:32] how did you activate part rotate/linear move mode? [20:17:57] yeah this is KSP 1.4.4.2215 for windows [20:18:04] i'm sure there are tons of hotkeys that the game fails to properly inform you about [20:18:07] 1 is placement, 2 is displacement, 3 is rotating [20:18:32] oh god damnit [20:18:37] my runway wasn't upgraded to level 2 [20:18:40] might help :) [20:19:00] ill build a new ship after lunch with my new knowledge and try again [20:19:02] thanks JVFoxy [20:22:04] alright.. hope it helps [20:22:25] I nver bother upgrading the runway [20:22:37] just go out to the grass and take off [20:22:43] thats ok [20:22:48] That's actually smart [20:22:56] the grass is perfectly flat anyway and doesn't have seams [20:22:56] i never managed to hit the runway on landing [20:22:57] The grass is smoother than the runway [20:23:04] though I thoguth they fixed the bumpiness on the runway even for level 1 [20:23:26] Oh, I had two or three runway landings. Most of them were a set of a few bounces rather than a landing, though [20:24:08] ksc island landing is the worst [20:24:08] it takes a bit of practice to get the landing right... knowing about your vessel's behaviors does help a bit. [20:24:30] Eddi|zuHause: although now it has its own biome [20:24:48] haven't been there in like 3 major versions [20:24:55] Since I'm not a plane guy and none of my winged atmospheric craft got used for longer than, say, a week of real time, that is out of the question [20:25:04] I can do the island ok.. [20:25:12] what I have troubles with is landing on the main runway from the water [20:25:32] Make sure the front doesn't fall off. [20:25:38] I know it sits high... its the slope up to it that throws me off, come down to it too low [20:25:58] RIP front fell off guy. [20:26:11] One thing I did have fun with for some time, though, was building a small and extremely quick jet craft with tiny solid rockets that could be launched separately, and piggyback riding that on one of the large stock aircraft. Launch, separate planes in the air, and chase the large one with the fighter jet [20:26:24] JVFoxy: I have notes somehwere about exactle the height of various flat areas on kerbin [20:26:31] https://imgur.com/a/iaFv7 [20:27:57] JVFoxy: if you note down what the altimeter reads on the runway you can come in at the right height [20:27:59] I was going to do a thing for flat spots on the mun.. then noticed how tiny they were [20:28:06] (Also notice the decoupler between the cabin and the plane trunk. I /never/ fly planes without an emergency parachute landing system, and I end up aborting, like, every third plane flight) [20:28:22] oren | the grass is perfectly flat anyway and doesn't have seams [20:28:30] oren: then why does my plane bounce and swerve and shit [20:28:43] Because my takeoff and landing maneuvers are the /worst/ [20:28:46] mischief: probably landing gear problems [20:28:57] the radar altimeter helps, though sadly its inside the cockpit of piloted craft.. so eh.. [20:29:05] mischief, sorry, please keep the language clean... [20:29:28] I actually do quite alright landing just visually... think its more that I use the water as a guide then get put off when the slopes hit me. [20:29:28] JVFoxy: no I mean when you are on the run way, the main altimeter reads 74 [20:30:03] I've a video of my jump jet landing around, mountain, highlands and grasslands then runway.. no problems fidning height by looking [20:30:27] oren ya but it also depends on height of cockpit too.. [20:30:30] i used a mod that made the height show height above ground in surface mode, and height above sea level in orbit mode [20:30:53] there isn't much in the way of runway guidance unless you have kerbinside.. [20:31:21] i tried some runway alignment mod, but it didn't really help with actually aligning with the runway :p [20:31:39] I used to take wheeled probes in sandbox mode, drive them beyond the runway, have them as distance markers to reference by [20:31:59] i was told people put flags down [20:32:22] but whenever i tried that, the game told me the runway was now occupied [20:32:33] not on the runway [20:32:37] you have to go out past the slope [20:32:43] yes [20:32:53] apparently i wasn't far enough [20:33:17] for my markers.. I think was 250 meters... and 1km out [20:37:50] derp... so youtube still processing the stream video.. do I keep...? [20:40:25] is there a way to lock pitch? [20:40:50] JVFoxy: its already up for me, i reviewed it [20:41:59] lock pitch? [20:42:04] mean as in trim or ..? [20:42:29] so i don't have to hold s to keep my nose up [20:43:01] with SAS on... just push it up a little past.. [20:43:13] sas is on [20:43:16] off you use pitch trim with alt key and s or w [20:43:21] alt and x resets it all [20:43:39] weird... video still saying in proccessing, not showing up on my page yet. You probably still on the page from stream I'm guessing [20:49:18] okay [20:49:19] i flew [20:49:22] i crashed [20:49:35] maybe i will go back to rocket building now :p [20:50:08] rocket building is *easy* compared to that [20:52:02] planes take forever to get decent at flying. and then i stop playing the game for a while, and i have to start from scratch [20:53:52] heh.. well considering I've been into flying and even student pilot with some hours dual now... [20:55:48] something i found annoying while flying planes is, if you have SAS on, it doesn't follow the curvature of the planet [20:56:01] Eddi|zuHause: yea [20:56:04] so you have to still tilt the nose every now and then [20:56:17] I wonder if same is true for real planes [20:56:28] earth is a lot bigger so maybe thats less of a problem [20:56:47] i'm sure real autopilots consider the altimeter [20:57:44] (that is probably even easier to measure than your direction in space) [20:58:22] yeah. in fact I wonder if auto pilot uses that [20:58:42] real autopilots reference alttitude usually [20:59:00] they can also do rate of descent/assent [20:59:38] think there is a mod.. not sure which, that allows you to set surface or orbit modes for SAS [21:00:13] also sorry, ended up deleting the video... I wanna edit it anyways, cut out the delays [21:00:17] nice [21:03:43] somehow in recent version of vlc, the "resize window to video" feature got broken [21:05:38] I gave up using VLC to convert my mp4s to avi... [21:05:52] seeing as moviemaker refuses to even see mp4.. [21:06:03] any case.. gotta do an errand...bbl [21:06:15] the window size flickers a few times on starting the video before it gets the right size, and when the video ends while in fullscreen, dragging a new video in will start that video in fullscreen, and exiting fullscreen then will not resize the window [21:27:08] hi [21:27:26] Hi Mod9000 [21:52:17] why are fixed landing wheels so bouncy [21:52:59] default spring values are not well-tuned for interplanetary landings [21:53:06] heck, they don't even work well on Kerbin [21:53:08] always found them rather fragile. :\ [21:53:12] try messing with the spring/damper settings [21:53:14] this is just sitting on kerbin [21:53:22] not even launched or use any engine or anything [21:53:26] my ship just bounces [21:53:29] oh that [21:53:34] fix gear usually only good for very tiny craft [21:53:37] are you updated to the latest version? [21:53:47] there was a bug with landing gear in 1.4.2 IIRC [21:54:02] supercheese oh.. which bug is that? [21:54:04] 1.4.4 [21:54:59] https://wiki.kerbalspaceprogram.com/wiki/1.4.3#Bugfixes [21:55:05] " Fix suspension for wheels and legs when vessel coming off rails from bouncing. [21:55:05] Fix landing legs sometimes exploding on contact with ground." [21:55:47] excessive explodiness / bounciness [21:55:59] it does seem like the bounciness was never fully solved though [21:56:19] oh wait.. landing leg or landing strut? [21:56:20] there were further tweaks in 1.4.4 [21:56:36] the biggest bug affected landing struts exploding [21:56:40] the item called LY-01 Fixed Landing Gear [21:56:44] is the item i am complaining about [21:56:47] but excessively bouncy wheels/legs were also a problem [21:56:48] ok ya... LY-01.. >.< [21:57:01] and evidently still are [21:57:05] I just gave up on them in favour the next tier [21:57:22] #KSPOfficial: mode change '+o Dozeman979' by ChanServ!ChanServ@services.esper.net [21:57:39] but then I found the toothpic landing legs had an issue of acting like they impaled the mun surface and kept the craft from settling properly [21:57:46] Yeah I think it's still a problem: https://www.reddit.com/r/KerbalSpaceProgram/comments/91qxxa/seriously_what_us_this_the_kraken_dance_or_what/ [21:58:29] not so much issue with those legs.. just the very tiny ones [21:59:34] hilarious video though [21:59:45] Stop! Kraken time. [21:59:48] okay [21:59:53] they acted like the end of the leg had a hidden stake in the end. went into the ground, so the little probe craft would just sit propped up on one leg. sometimes would sway back and forth on it [21:59:55] my kerbal explorer works :) [22:02:26] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [22:32:32] ok [22:32:43] got surface sample, eva report, science jr from almost every building [22:35:07] 22 stored data :) [22:35:13] lets see how much science i got [22:36:04] Should be estimatable based on what it was saying when you collected it. Sadly KSC science multipliers are like 0.3. [22:36:28] https://i.imgur.com/bk7lOpT.jpg [22:36:34] my ghetto cart :)) [22:37:37] 7.5 science per materials study and 9.0 science per surface sample [22:38:02] 139.2 science :D [22:47:42] what a design hehe [22:52:50] Yay! [22:59:24] as soon as I finish installing what I'm installing....I'ma make a shipyard inspired by the ones in Freelancer. [23:06:00] *sigh* [23:08:57] seems I missed all the fun [23:14:24] not yet [23:14:31] i'm making a communication satellite :-) [23:29:10] my antennas keep breaking off at launch [23:32:14] it seems like around 45m/s they just snap off :/ [23:34:08] Were those antennas retracted? [23:34:16] yes. [23:34:46] wait. [23:34:49] what the heck [23:35:36] they were extended but their orientation made them look retracted :/ [23:36:03] visual bug maybe [23:45:54] https://i.gyazo.com/80ec982f4867e245b8e8f70e92df5a7d.jpg - Happppppyyyyyy with how it came out. [23:46:37] https://i.imgur.com/7OeMpM2.jpg [23:46:39] shes up :D [23:47:05] looking good Draconiator [23:47:09] how'd you get that thing up there? [23:47:46] Hyperedit