[00:02:47] Fluburtur: probably, yeah [00:05:45] Fluburtur: yeah, shared victory [00:08:59] Fluburtur: Lots of American pilots were also withdrawn from combat duties after achieving a certain amount of combat kills so as to impart their knowledge to rookies. [00:09:43] Germany and Japan were infamous for keeping pilots in combat till they died, thus producing a great number of aces with fantastic kill records and ending up late in the war with too few pilots! [00:10:08] Scolar_Visari: and then came the ramming [00:11:54] Scolar_Visari: which I guess to be fair the Germans didn't do much of vs the japanese [00:13:38] Scolar_Visari: you know what I'll never understand [00:15:27] why the resource starved axis tried focusing on resource intensive super weapons and absurd ideas like teaching pilots to just fly into stuff [00:15:32] scrapping the plane [00:16:11] There was likely hardly enough aviation grade fuel to keep the planes up for combat and patrol sorties in the case of the Japanese army and naval air arms. [00:17:13] In the case of the Wehrmacht, because of systemic imbecility. Hitler encouraged infighting among his subordinates, and pseudoscience was rife among the ranks. [00:17:40] Action: Scolar_Visari glares at Deutschephysik and its obvious issues with the science that made the atomic bomb possible. [00:18:10] I don't get what the japanese thought they would do with the KX-03 [00:18:35] that's a lotta fuel and metal poured into one transport plane [00:22:24] Scolar_Visari: I still find it hilarious that testing on their next level jet and rocket aircraft started like the week before and during the nuclear bombings [00:22:26] Probably the same thing the U.S. thought they'd do with the Spruce Goose. [00:22:33] like, a bit too late for that [00:22:59] A large floating boat, at the time, seemed ideal for quickly reinforcing maritime positions. [00:23:02] Scolar_Visari: the Spruce Goose was far less idiotic [00:23:28] what about the flying flapjack [00:23:33] at least that was fun [00:24:03] Fluburtur: Flapjacks are delicious. [00:25:01] Fluburtur: that was a fairly reasonable design tho, not too resource heavy either [00:25:21] yeah [00:25:28] the mixed power planes were fun too [00:25:31] jet and propelelr [00:25:33] the KX-03 was just "let's build a cruise ship with wings" [00:33:07] That would describe a lot of pre-modern flying boats. [00:37:16] Heck, the Princess even *looked* like an ocean liner with added wings http://fly.historicwings.com/wp-content/uploads/2012/08/HighFlight-Princess1.jpg [00:43:10] Action: Scolar_Visari opines that the best thing about the new Battletech title is the complete like of Clanners. [00:43:44] Freudian slip? [00:45:53] Absolutely not. Just a typo. Clanners stronk. [00:46:28] IS forever! What good's ER Clan-tech if you overheat and shutdown!? [00:53:22] Hrm . . . So there's a construction ship in Star Citizen now? Can I unpack that and use it to build a landing strip and bring in Nod reinforcements? [00:55:54] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [00:56:13] Evening, Gentlemen. [00:56:24] Supernovy: You missed it. There were Battlemechs and, by Blake, none of them were Clan Tech! [01:04:06] Hrm, Agents of SHIELD maybe six season? [01:04:36] This is good news. My positive vibrations assuredly influenced the decision. Now I need only wriggle my tentacles the right way to get The Expanse renewed. [01:13:16] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [01:20:03] Action: Scolar_Visari goes off to think positively enough to get Firefly renewed. [02:02:04] note to self: don't bring an unfinished simulation game to a portfolio exhibition [02:03:33] I bet if one user actually tries out all features they will accidentally set the language to chinese or so [02:23:35] rawr [02:45:25] a classmate approached me about the chinese translation and admired me for my fake language skills [02:46:48] o_O [03:03:33] Sons and daughters of Kerbin: Bad news, Firefly was canceled! [03:07:21] Disinterested-Rex http://listverse.wpengine.netdna-cdn.com/wp-content/uploads/2018/04/iStock-178620039.jpg [03:07:43] Being sufficiently positive would likely cause an imbalance on the scale of the matter-antimatter mismatch. [03:08:28] & that image feels very 2000s. [03:09:50] UmbralRaptop: There's something wrong with that dinosaur's head. Could it be dinocancer? [03:10:34] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [03:10:41] This one looks like it's hopping http://listverse.wpengine.netdna-cdn.com/wp-content/uploads/2018/04/iStock-182491515.jpg [03:11:40] Mind you, Charles Knight depicted leaping tyrannosauroids more than a century before that cheesy CGI illustration https://upload.wikimedia.org/wikipedia/commons/8/8f/Laelaps-Charles_Knight-1897.jpg [03:15:41] Moorkus Rex is bestus rex http://www.mobygames.com/images/covers/l/51815-lost-eden-dos-other.jpg [03:20:28] I taped a note about how to rotate the camera to the pc and people still don't get it [03:20:59] Was it in all capital letters? [03:22:29] capital katakana [03:23:12] tomorrow I'll integrate it into the game itself [03:26:57] Those who fail to heed your warnings should have their lunches poisoned in the Centuari tradition. A second failure provoking the second dose. [03:27:23] I accidentally left a data file open while explaining it to someone and now someone else is reading it [03:27:54] at least he also appears to read the readme [03:28:34] Shamefully few people do. [03:29:16] now the readme doesn't seem to provide much understanding of the game, which is another issue [03:30:23] That would take more than a .txt document, I'd hope. [03:40:07] I always set the game up with a moving steam locomotive to catch eyes, then people try to move the camera, don't read the taped note about how to, select a less interesting model, and ignore some key UI elements [03:40:58] Perhaps you need an ultra obtrusive UI ala 90s RTSes? [03:41:12] That way they can't help but notice because it's covering most of the screen. [03:44:50] Hey! https://gamedevelopment.tutsplus.com/tutorials/game-ui-by-example-a-crash-course-in-the-good-and-the-bad--gamedev-3943 [03:48:39] Action: Scolar_Visari notes the article could've gone more in depth in regards to Homeworld, which also had a minimal UI for combat viewing pleasure with an optional tactical overlay and full sized menus for construction and research. [03:50:36] one thing I noticed is that when employers look at it they don't ask any technical questions [03:51:20] now I get that most japanese companies who are looking for unity programmers don't make pc sims but [03:54:25] By Grapthar's Hammer, what an awful GUI!!! http://cdn.akamai.steamstatic.com/steam/apps/329950/ss_b3885e9f3074bb6a010bff2bbd6d231f9a8d3dee.1920x1080.jpg [04:44:15] https://www.spaceflight.nasa.gov/gallery/images/station/crew-27/hires/iss027e036656.jpg [04:44:59] I just realized with the shuttle they could maybe undock one of the soyuz and shove it in the shuttle bay and bring it back as a prank. [04:46:23] Any idea what mission that was? It looks like the shuttle has the underbody inspection arm so that would make it after the Columbia disaster. [05:27:19] electron in 7.5 days, insigt in 9 days [05:37:26] who was joking about automation yesterday? [05:37:40] it made me go look up things and i have found this https://www.nasa.gov/sites/default/files/atoms/files/niac_2016_phasei_saunder_aree_tagged.pdf [05:39:59] mechanical computer and stored spring energy [05:40:03] steampunk [05:40:32] i'd say horology [05:40:34] ahahaha, stranbeest legs [05:40:40] no [05:40:49] they decided against them in favor of wheels [05:41:06] doesnt matter, they put it in the article [05:41:27] jansen legs [05:44:09] Althego, they also looked into pneumatic and mechanical logical circuits [05:48:34] any news on intel cannon lake? [05:48:46] or rather intel on inteol :) [05:49:29] clearly nothing goes over openttd logical circuts with trains [05:49:47] probably hard to implement on venus [05:50:13] can't be that hard, openttd is very cross platform already :p [05:51:24] "An electronic adder requires 576 transistors to combine two 16-bit numbers11 . To add numbers [05:51:24] larger than 16 bits, multiple iterations through software would be required. However, a mechanical [05:51:24] analog differential adder can solve the same problem using only 5 gears. " LOL [05:52:21] those 576 transistors are tiny they are literally not visible [05:52:39] but require cooling on venus) [05:53:00] mechanical elements would have other problems, jamming, thermal expansion [05:53:13] you know what's weird [05:53:40] i've been reading on Jansen linkage and horology for weeks before finding that article [05:54:13] that's like saying "walking needs 576 steps, but driving only needs one car"? [05:54:23] frostpunk is 30 eur, is it good? [06:54:59] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [07:16:27] one thing I just noticed is that all the works of the programming course at the portfolio exhibition are like completely different from each other [07:17:33] there's even a perfect touhou ripoff [07:25:09] lol [08:15:58] I almost cleared the touhou game [08:16:02] almost [08:16:26] my eyed were so tired I had like a one second reaction time [08:17:46] I literally did not see things that covered the entire screen [08:40:08] Howdy [08:43:01] :) [11:22:32] GlassYuri: you know that Andy milonakis dude? Does those twitch streams? [14:23:00] I should probably go cook some rocket fuel [14:28:52] I finallyy converted my custom texture to .dds using Paint.NET [14:29:20] the 1.4.2 strut bug is rather severe. is there a place where i can see recogniced bugs and errors? [14:29:39] +1 for paint.NET [14:34:39] Hey NGC3982 my friend [14:35:32] https://forum.kerbalspaceprogram.com/index.php?/topic/23513-bug-reporting-guide/ ? [14:42:51] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [14:43:37] Since when was Dman was a operator [14:43:49] Since a while ago [14:44:01] About a year, now. [14:44:50] oh [14:45:04] Even before i played KSP i seems [14:45:19] it seems* ok my keyboard is broken [14:46:29] Also i somehow created a planet using Kopernicus with no knownlege about it whatsoever. And it worked. [14:49:38] Even with a custom texture [14:51:40] Yeah, I've been on the forums since 2015 [14:51:50] And started playing before then [14:55:43] I wonder how i created a custom planet with a custom texture with almost no knownlege of the code of Kopernicus [14:56:11] Automagically. [14:56:49] True. [14:58:29] wait [14:58:54] i basically replaced all textures with pure black [14:59:08] with only some survivors [15:00:33] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:01:02] Action: GurrenLagannTSS fixes the textures that turned black [15:04:24] Yay, replacement motors for the drone already arrived [15:05:19] Oh wait [15:06:23] APlayer, i made a planet, and all custom textures other than my custom planet turned black [15:06:50] GurrenLagannTSS: I'm sorry, but I have literally no idea how planet textures work [15:07:11] You might want to ask at #kspmodding, but they are not very active [15:07:42] I have no idea how Kopernicus works in general [15:10:11] 'magic' [15:11:05] You poke Jeb until he gets annoyed and his mood shift causes the universe to change [15:11:28] Jeb is god? [15:13:26] yeah, #kspmodding is super inactive [15:14:45] Have some patience, they will answer. It might be a few hours until the next person who may help you shows up, though. :-) [15:15:17] But i really want to fix this bug [15:15:29] Well, sometimes programming is slow [15:15:46] I cooked a new rocket [15:15:52] with the 65/35 mix [15:15:57] this one should work very well [15:16:00] Nice! [15:16:15] Action: APlayer will watch [15:18:03] I just need for it to cool down then I can glue the nozzle in [15:18:19] I guess I should be able to fire it in like 1 or 2 hours [15:18:32] Action: GurrenLagannTSS sees that there are 38 people online on #kspmodding against 219 here [15:20:46] I should try to make improved igniters now [15:20:50] self contained [15:21:07] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [15:22:06] Fluburtur, how you can get a rocket to orbit? [15:22:14] in ksp or irl [15:22:17] I always fail a 3000 m [15:22:19] GurrenLagannTSS: but if they are like me, I just idle all day and all night [15:22:21] KSP [15:22:27] be nice with it [15:22:49] GurrenLagannTSS: your problem is probably during maxQ then [15:23:20] When i reach 3km, the rocket flips [15:23:41] even without touching the controls? [15:23:55] no [15:23:56] I have this problem a lot, try more TWR [15:24:16] Adjust fuel flow so that the lower tanks empty first? [15:24:18] or more delta-wings [15:24:22] That's why i always use hyperedit [15:24:48] try this one https://drive.google.com/file/d/131n6aiBzosgMoiTt-o5VTYfz2AcgBlKt/view?usp=sharing [15:26:30] GurrenLagannTSS: basically, the air resistance is too great for the direction controls and since your center of mass is not perfectly in the middle, the rocket flips [15:30:29] why you always bring rocket science to a KSP newbie [15:30:53] because it *IS* about rocket science [15:31:21] the whole game is about rocket science [15:31:23] GurrenLagannTSS: If you want an explanation, try this: The bulk of your rocket's mass is what tries to go forward because of inertia. The bulk of your rocket's drag is what tries to go backward... well, because of drag. Now, if your bulk of mass (properly called "center of mass" or "CoM") is in front and your bulk of drag ("center of drag") in on the back, then your rocket flies well, because those two [15:31:23] "forces" are in balance [15:31:58] If your CoM is /behind/ the center of drag, however, the CoM tries to go in front of the center of drag, and when it succeeds, the rocket flips over [15:32:04] Your rocket's chakra is inbalanced. You need to rebalance it [15:33:04] Conclusion: Move the CoM to the front via lighter engines, heavier payload or upper stage and more fuel at the front than at the back. Second option: Add more drag at the back via fins [15:33:52] Action: GurrenLagannTSS doesnt understand anything [15:33:55] Second option should be a means of last resort, though, because (1) that's a lot of drag and (2) when you ditch the first stage, you lose the fins and if you're still too far in the atmosphere then, your rocket flips over anyway [15:34:15] What exactly do you not understand? [15:34:19] consider your rocket to be a dart [15:34:23] GurrenLagannTSS: try MOAR BOOSTER [15:34:25] if you throw it backward it will try to flip [15:34:32] (it might work) [15:35:03] or less booster (go through the lower atmosphere more slowly) [15:35:27] and use gimballing engines [15:35:32] taniwha: bah. POWER THROUGH THE OBSTACLE! [15:35:35] Fluburtur: What is a sensible angular velocity which I should use as an upper threshold for the drone's safety shutdown? [15:35:55] uh I have no idea [15:36:04] I guess around 300° sec [15:36:25] That's a lot. Is 200 DPS normal in operation? [15:36:59] well acro quads go to 700 [15:37:16] 360DPS = 60 RPM = 1 Hz [15:37:28] taniwha: 60 RPM is a /lot/ [15:37:29] 300 would be a bit high I guess but it might be a bit twitchy sometimes if the pid isn't right [15:37:43] APlayer: no, it's pretty slow really [15:37:44] It's a flying electronic device, after all [15:38:00] it's a flying cellphone [15:38:15] just without the 3g/4g/5g [15:38:26] Fluburtur, your rocket is incompatible wwith 1.3.1 [15:38:29] ve2dmn: Like this? https://www.kickstarter.com/projects/selfly/selfly-camera-the-smart-flying-phone-case-camera [15:39:32] get the newer version then [15:41:04] I have it [15:45:23] soo much fuel omg [15:46:59] rocket nozzle glued [15:47:06] just have to wait for the glue to take [15:51:43] APlayer: another mthod to fix centre of mass is to mount you engines at the front [15:52:09] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [15:52:17] That's somewhat unconventional [15:52:42] APlayer: it worked for robert Goddard [15:52:54] "Worked" [15:53:16] works a lot better in KSP htan in real life I think [15:56:04] test rig ready for entropy 9 [15:56:30] You need a countdown [15:57:59] come here and count then [15:58:28] T-0 [15:58:31] brb [15:59:30] I still need to wait a few minutes for the glue to be ready$ [15:59:45] T-10:00 [16:00:20] Also, live stream it :D [16:00:51] I will live stream when I get to bigger rockets [16:08:58] https://youtu.be/NAcSoQY624U [16:11:57] alright time to go light that candle [16:13:57] Action: Arcan gives Fluburtur kerolox [16:16:11] back [16:17:04] Hey Althego [16:17:15] Why do you build a scale model so big that you could easily build one you can fly yourself? I don't get it... [16:17:26] I made a planet, and all custom textures other than my custom planet turned black [16:18:31] Uh, the dark planet [16:18:57] APlayer: I'm telling him, but he doesn't listen! [16:19:18] uh this one had the same problem as the previous one [16:20:59] only a few planets stayed normal [16:25:48] and this one had very bad thrust [16:25:51] 20g at peak [16:29:30] Action: GurrenLagannTSS cant fix the "Black/Dark Planet" bug [16:29:59] check the log? it probably can't find a file [16:31:08] nope [16:31:12] no error [16:32:03] https://youtu.be/Meov3zpSWPA [16:33:13] woah [16:33:54] Also, i'm gonna dive into Hychul's atmosphere [16:35:49] 18km/s [16:36:18] atmosphere is joolian [16:36:22] ... [16:36:23] https://youtu.be/CW9NZvG9vH8 [16:37:13] 18.5km/s, 290km up [16:37:32] hah perfect success [16:37:51] now start building the entropy 9 rocket :) [16:38:51] although somehow thrust seems to be vectoring :) [16:39:09] what was the force? [16:39:12] just wait to see the thrust reading [16:39:25] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [16:39:25] not even 1:1 twr on this one [16:39:29] the decoupler survived the reentry [16:39:41] why tss? used to be the name of our main product [16:39:44] the half failed entropy 8 had more thrust [16:41:02] Hey Ezriilc, i'm having fun with my new gas giant now [16:41:50] https://youtu.be/37tnlZOBGs0 [16:42:19] well, this is not very high [16:43:22] I need to solve this proble wit the white stuff too [16:43:43] GurrenLagannTSS: Excellent! [16:43:44] even entropy 8 had better thrust https://www.youtube.com/watch?v=H7yYmxzZOoc [16:44:00] https://www.youtube.com/watch?v=LZyetSBzSrI [16:45:06] there is no other way, start building a hybrid engine :) [16:45:08] Still need to change the atmosphere to bluish, now its kinda Joolian... [16:45:11] there was less of the white stuff, wasn't it? [16:45:22] a bit less yes [16:46:06] https://www.youtube.com/watch?v=c1JzCDqt3BM "inject some white stuff" [16:47:57] hehe, i was not completely sure if this was free of any naughty language [16:51:57] #KSPOfficial: mode change '+o Dozeman979' by ChanServ!ChanServ@services.esper.net [16:54:17] soo many mods that i dont know [16:54:49] Fluburtur: where do you get your potassium nitrate from? Maybe it's not totally pure? [16:54:57] internet [16:55:04] he ordered it in bulk [16:55:08] if i remember ciorrectly [16:55:12] it is supposed to be at least 98% pure at least [16:55:28] but my previous rockets didn't do thaty [16:58:45] Incidentally, you can just buy 500 ml bottles of RFNA. https://www.sigmaaldrich.com/catalog/substance/nitricacid6301769737211?lang=en®ion=US [17:00:29] UmbralRaptor: I guess buy one and go fooling around? [17:00:38] https://www.youtube.com/watch?v=sboizcGSLU0 [17:00:56] APlayer: maybe. [17:01:44] Action: UmbralRaptor is not responsible for any injury or death resulting from misuse of a tiny hypergolic rocket engine. [17:02:10] Fluburtur: What has changed since those deposits appeared? [17:02:21] what do you mean [17:02:49] Well, did you have any major changes of the engines, or fuel composition, or ... [17:03:11] wait [17:03:18] only changed the fuel mix since the last one [17:03:21] more oxydizer [17:03:26] you are converting ksp [17:03:33] to irl [17:04:00] Fluburtur: And what about the second-to-last one? [17:04:17] try to make a 6000km planet [17:04:26] that's is Kerbin [17:04:33] well the one before ejected the nozzle [17:04:35] I think [17:04:36] GurrenLagannTSS: More like KSP changes IRL to computer [17:04:53] Also, Kerbin is 600 km, Earth is 6731 km [17:05:12] 6371 [17:05:16] I mean to make a kerbin replica 6000 km across [17:05:17] (not sure about the 1) [17:05:26] in radius [17:05:33] yes there is a 1 [17:05:52] Fluburtur: So, for all we know, there may have been a white deposit but it didn't have a nozzle to stick to [17:06:03] taniwha: Yes, of course. Sorry. [17:06:28] it might be related to the internal presure and stuff like that [17:06:39] I doubt it [17:06:50] Chemical reaction is chemical reaction [17:07:04] It could change depending on pressure, but that is rare [17:07:10] presure does change the burn rate [17:07:39] Well, I mean, we're talking about qualitative changes. There is a white deposit [17:07:55] I may ask the folks over at #kspacademia [17:08:28] APlayer: simple transposition typo. was more for others [17:10:12] The fact that it was a transposition typo wouldn't make the rocket or the bridge fail less. ;-) [17:20:48] I'm running soo many planet packs that i dont even know that it will work [17:21:29] i accidentally closed [17:40:38] hunter2!monkey [17:41:41] For the record, I don't really use that a password ^ [17:42:04] uhm. [17:42:06] well [17:42:44] Considering the source of that string, I'm sure someone does -_- [17:44:27] But I had to put in a default string in that document, so I took the 2 most stupid passwords I could think of, and joined them using a '!' [17:49:35] https://www.quora.com/What-are-the-most-famous-computer-passwords-in-history [17:55:47] it should be 12345 [17:56:00] idiot's luggage, etc [17:56:08] lol [17:56:23] there is also 19283746 [17:57:55] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [18:05:29] I like the '00000000' launch codes [18:06:11] why was the last digit bold? [18:06:16] or was that a O? [18:06:24] it was 8 zeros [18:06:28] reminds me of the self destruct codes in star trek [18:06:55] https://www.youtube.com/watch?v=e7WZq9USk5c [18:07:57] The reasoning behind that was that they were not 100% sure the hardware would work with any code [18:08:12] then skip the code [18:08:14] so they went with the code they were 100% would work 100% of the time [18:08:34] Althego: security theatre [18:09:40] anyway, that information was declassified somewhere around 2004 [18:09:54] let's hope the codes have been changed since [18:12:20] (not that I worry much about thermo-nuclear war these days) [18:22:26] #KSPOfficial: mode change '+o Dozeman979' by ChanServ!ChanServ@services.esper.net [18:30:11] :| [18:30:59] You arent alone, NGC3982 [18:31:11] Im stuck with my game. [18:31:45] on steam, and unable to land me giant minmus rocket because strut bug. can revert, but not load game in older version. [18:31:51] so here i am shooting kerbs into the sea [18:32:42] lol [18:32:55] the new Danny2462 [18:37:02] Shooting Kerbals into the sea is fun - NGC3982 [18:37:08] for a while.. [18:37:18] true [18:37:23] but still [18:37:31] there are infinite kerbals [18:37:47] and its fun to shoot kerbals [18:38:20] countable infinite though [18:38:35] no [18:38:41] beyond that [18:42:53] space above and beyonf [18:44:52] Absolute Infinity [19:01:26] Which infinity? (yes there is more then 1) [19:02:42] Absolute Infinity [19:03:43] also is RSS made by raidernick actually the real RSS on CKAN? [19:06:22] https://en.wikipedia.org/wiki/Hilbert%27s_paradox_of_the_Grand_Hotel [19:07:30] yes i thought about the hilbert hotel too kust with kerbals [19:09:50] ve2dmn, is RSS made by raidernick actually the real RSS on CKAN? [19:11:02] no clue [19:11:09] 95% probable [19:11:11] i want rss [19:50:52] there is still a few years of life in these https://mars.jpl.nasa.gov/msl-raw-images/msss/02030/mhli/2030MH0002640000801521E01_DXXX.jpg [19:51:17] yeah [19:55:36] Althego: I like the morse code those tires put down :) [19:55:55] what morse code [19:56:11] you mean the holes? [19:56:23] look it up. Those holes in the tires spell out something [19:56:38] i thought they were there to let dust and pebbles fall out [19:57:36] https://www.nasa.gov/mission_pages/msl/news/msl20120829f.html [19:59:35] but what is the message in them? [20:00:37] jpl [20:00:43] yup [20:27:00] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:27:44] Evening, Gentlemen. [20:29:01] snovy o/ [20:29:45] snow-vy! [20:50:57] live CAD session again, who is interested? [20:51:53] https://www.youtube.com/watch?v=zUA6BPofNqE [20:54:11] Mat2ch [20:55:48] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:56:07] #KSPOfficial: mode change '+o Technicalfool' by ChanServ!ChanServ@services.esper.net [21:15:08] Fluburtur: have to play Rocket League ;P [21:15:33] lmao [21:19:50] https://cdn.discordapp.com/attachments/186186471202357249/439173742996881408/woooo.jpg [21:44:18] Draconiator you missed my CAD stream [22:18:10] Fluburtur: it has Rocket in its name. I have to play it! [22:18:26] well it is a fun game [22:23:13] And I'm bad at it. I think [22:23:31] Still missing the goal too often, sometimes even missing the ball, etc. [22:23:57] and I don't hit the airials as often as I'd like to [22:25:33] eh im pretty bad too [22:25:38] most often luck [22:25:42] I have almost 600 h in it :P [22:25:45] I should be better [22:25:50] heh that's more than me [22:26:02] But I guess I need to go for another 400 until I can reach diamond... :| [22:26:24] I have played for 27 hours heh [22:26:31] and my graphics adapter is too bad for it [22:26:41] ok, we would rip you apart :D [22:27:00] well, no customers, no new graphics adapter [22:27:04] sad world [22:27:05] I was playing with a pro once [22:27:10] that dude was pretty good [22:27:31] fairly famous internet musician that makes new music like once every two year [22:27:42] guess he doesn't make much music because he plays rocket league all the time [22:28:09] I'm playing with one who is grand champion on the PS4. But on the other hand PS4 players are worse than me ;) [22:28:30] well I usually play with a controller [22:28:31] well, there's money in RL [22:28:41] I got the game for free when I got my steam controller [22:28:45] oh, nice [22:28:56] but I've heard that the steam controller is not the best for it [22:29:04] because you can mash the buttons as fast as you have to [22:29:08] eh idk [22:29:11] works fine for me [22:29:15] :) [22:30:01] I usually do things now like slide to turn around, then immediately jump and boost at the same time and then press jump again to hit the ball with power [22:30:04] I pretty much only play burnout paradise with it [22:30:28] that's sliding with my right thumb over three buttons in a very short time period... [22:30:35] :D [22:30:38] No KSP? :P [22:30:52] I tried but it didn't work too well [22:30:59] would rather have an actual stick [22:31:15] I could build myself a stick, pedals and throttle lever [22:31:27] or another stick for rcs translations [22:31:27] yeah [22:31:46] For rcs you need something like the Russians use in the Soyuz [22:32:20] think of a handle you can push in and pull out [22:32:32] kinda like in the apollo module then [22:32:34] but also move up and down and left and right [22:32:58] that's for the left hand. And for the right you have all the rotation [22:33:24] well regular stick would be rotation and extra stick is translations [22:33:34] or I could put a tiny stick on the main stick [22:33:42] but this one would be for camera control I think [22:34:06] there are some with coolie hat like things on them [22:34:28] yeah most of them have a 4 directions button on them [22:34:47] would also have several buttons on the main stick [22:34:56] and a panel for action groups and gears and stuff like that [22:35:05] would probably use it for war thunder too [22:37:56] the next step would be a full simpit but I have no romm for that [22:38:49] Eh, just clean your workshop. :D [22:38:57] or build a shed in the garden *g* [22:39:07] I guess I could remove the bed and desk that take half of it [22:39:21] bed? Nobody needs a bed. :D [22:39:31] no even even uses it [22:39:36] exept me to put planes on it [22:39:48] when a lot of familly is ehre we sometimes use it actually [22:39:57] but now that my workshop is in this room, idk [22:44:44] I've got to catch some sleep [22:44:47] see you later [22:44:55] I should too [22:47:55] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [22:55:13] suh dude [23:46:21] Hey [23:46:49] Is the developer of Kopernicus here? [23:48:34] Maybe [23:49:06] I mean, the dev of HyperEdit is here (cough Ezriilc cough), then the dev of Kopernnicus should be here, right? RIGHT? [23:49:34] Well, I know for sure that the Kopernicus Dev is here too [23:49:52] (I am the Kopernicus Dev :P) [23:50:11] Yaay [23:50:23] I got a bug in Kopernicus [23:52:16] I created a planet in ARSS (its a Tyche analouge 2.2e+12 * 2.5 km away), and some planets went black [23:52:24] How i can fix this [23:53:04] Please Thomas [23:57:25] You do not deserve to know. [23:59:58] Well.. How should I check something when I don't even have a config, not even talking about logfiles?