[02:29:26] Last message repeated 1 time(s). [02:29:26] <lordcirth> My KSP install sometimes hangs when loading a new screen... this hasn't happened to me before. [02:35:21] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [02:49:08] <lordcirth> The log spams Kopernicus nullrefs [05:54:34] <JVFoxy> lol.. come across pre-alpha game play of KSP2, get add for KSP2 before video.. [05:58:57] <JVFoxy> though I cry a bit inside, going to need a new video card and they pretty stupid expensive as is [05:59:07] <Althego> or maybe not [05:59:24] <Althego> the shiny metal things and stuff should b very basic [05:59:48] <Althego> it is currently so that ksp doesnt use the capabilities of the video card at all [06:00:44] <JVFoxy> anything above 100 parts.. system cries [06:00:51] <Althego> that is cpu bounfd [06:00:57] <Althego> has nothing to do with the video card [06:01:06] <Althego> vell, almost nothing [06:01:10] <JVFoxy> so... 3.5ghz quad and 8gig ram not going to cut it any more? [06:01:14] <Althego> obviously they increase the number of polygons [06:01:22] <Althego> single threaded [06:01:33] <Althego> ram doesnt even come into play [06:01:33] <JVFoxy> thought it got multi long time ago? [06:01:38] <Althego> haha, no [06:01:58] <Althego> the physics is such you cant distribute it to multi threaded computation [06:02:06] <JVFoxy> so.. does the fact 64 bit help with anything then? [06:02:10] <Althego> yes, some other stuff can run on other threads [06:02:18] <Althego> no, not really [06:02:24] <Althego> unless oyu run out of ram because of mods [06:02:41] <JVFoxy> I remember they dropped 64 for a time because of some.. bugs. [06:02:47] <Althego> in fact all 64 bit code is a bit slower, because the code is bigger, since the pointers are bigger [06:02:56] <Althego> that was long time ago [06:03:32] <JVFoxy> I tried with astronomer's visual pack.. that really killed things on me. so.. sigh. [08:34:34] <Eddi|zuHause> <JVFoxy> so.. does the fact 64 bit help with anything then? <-- the only thing 64 bit ever "helps" with is using more RAM [08:35:00] <Eddi|zuHause> it doesn't "help" anything at all with speed, threads, whatever... [08:35:20] <darsie> What's the 32 bit RAM limit? [08:36:06] <Eddi|zuHause> 4GB, of which 1 or 2GB typically reserved by the OS, so 2-3GB usable by the program [08:37:43] <nate> Darsie: Generally in anything modern you'll get a full 4GB w/ PAE. Linux will let you go over 4, Windows consumer (non-server) versions hard-limit at 4 [08:38:17] <Eddi|zuHause> that is per program, several programs may use different sections of your ram [08:38:26] <darsie> ic [08:38:45] <nate> Worth noting however as far as performance goes, 64-bit -can- potentially be more efficient [08:39:25] <darsie> Does KSP start the 64 bit version as default on 64 bit OSs? [08:39:28] <nate> but even when not using 64-bit features you're talking like unnoticable differences. [08:39:43] <nate> darsie: Should I would imagine (does it even have a 32-bit version anymore?) [08:39:52] <Eddi|zuHause> you can theoretically do two 32bit operations in one 64bit command, if your compiler can optimize well [08:40:26] <nate> Eddi|zuHause: I was more thinking of the opcache stuff usually available in 64-bit archs :P [08:40:36] <darsie> There's KSP.x86_64 and KSP.x86. [08:40:55] <Eddi|zuHause> when i got the game, i had to add the _64 manually [08:41:04] <Eddi|zuHause> that may be different now [08:41:23] <nate> Hm my steam install seems to only have a 64-bit binary, maybe it's something done via the install script if it's a 64-bit system [08:41:56] <darsie> KSP.x86: ELF 32-bit LSB executable [08:41:56] <darsie> KSP.x86_64: ELF 64-bit LSB executable [08:42:47] <nate> Ah maybe a steam windows configuration then, on windows it just comes with the Launcher and KSP_x64 [08:43:11] <darsie> Linux [15:13:03] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [15:17:00] <SDS200> Is a TWR of just above 1 good enough for a first stage? [15:17:24] <UmbralRaptop> It's okay. I'd aim for 1.2-1.5 [15:18:01] <Althego> dont go below 1.2 at sea level [15:18:03] <SDS200> I'm at this awkward stage where a single mainsail isn't strong enough but multiple vectors is really expensive [15:18:11] <Althego> because your gravity losses will be too big [15:19:14] <SDS200> hmm well I'll try going multi vector then [15:20:51] <Althego> that is quite expensive [15:21:07] <SDS200> yeah at that point I might as well get the mammoth [15:21:20] <Althego> not cheap either [15:21:28] <SDS200> but that's way too much [15:21:30] <Althego> i usually go with solid booster [15:21:31] <Althego> s [15:21:43] <SDS200> The thing is I don't have anything to attach to in this case [15:29:51] <SDS200> hmm with some strut weirdness even adding four kickback boosters brings it up only to 1.12 [15:30:04] <SDS200> which would be ok for me if afterwards TWR wouldn't be terrible [15:32:08] <SDS200> alright this looks better https://i.imgur.com/pr8HIy1.jpg [15:32:15] <SDS200> Probably one of my most Kerbal designs though lol [15:36:37] <JVFoxy> how much you trying to put to orbit? [15:37:24] <SDS200> I'm trying to bring this to minmus [15:37:37] <Althego> that shouldnt be so complicated [15:37:47] <Althego> whatever *this is [15:37:53] <SDS200> Well part of the complication is that the whole first stage is basically my payload lol [15:38:02] <Althego> lol [15:38:10] <JVFoxy> from kerbin to minmus and back isn't too much a deal.. amount of weight you have to place into kerbin orbit can be pretty tough challenge [15:38:30] <SDS200> Basically I'm using the fuel in the tanks of that stage for getting to Minmus [15:38:36] <SDS200> One of the tanks is still empty [15:38:42] <JVFoxy> eh... so we placing a whole rocket into minus orbit? [15:38:59] <SDS200> It's basically meant to be an Orbital Fuel Shuttle [15:39:22] <SDS200> I already sent one which ended up not having enough of a margin to make it to Kerbin and back again comfortably without aerobreaking [15:39:41] <SDS200> So I decided to use that one only for bringing stuff from the surface to my orbital refueling station [15:39:59] <SDS200> and get a shuttle with much more capacity [15:40:13] <JVFoxy> I haven't messed around with fuel stations yet myself. Though one of my crafts, I had to partially drain fuel from in order to make it fit the weight limit for launch to LKO [15:40:34] <SDS200> It's kinda the theme of my campaign [15:41:02] <SDS200> and this should be one of the last steps before I have the means to basically refuel just about any rocket in orbit [15:41:31] <SDS200> (and reuse upper stages) [15:42:10] <SDS200> https://i.imgur.com/ENF0SHi.jpg [15:42:14] <SDS200> This is the whole thing [15:42:38] <SDS200> It includes a tourism mission with a lander as well to make some money back from it [15:42:47] <SDS200> which doesn't make it easier to launch [15:43:32] <JVFoxy> those black tanks boosters that come off or they stay on? [15:43:42] <SDS200> They stay on [15:44:41] <SDS200> The way it's designed is that the fuel in the upper middle tanks is the payload [15:44:48] <JVFoxy> was trying to think of some other setup that could work for ya.. [15:44:53] <SDS200> and the rest of the tanks are for carrying it around [15:45:49] <JVFoxy> nod [15:45:53] <SDS200> It has capacity for about 8,000 units of liquid fuel plus oxidizer which might be a bit much [15:46:09] <SDS200> But might as well [15:46:10] <JVFoxy> my designs end up a little less.. kerbal like, but thats just me [15:46:48] <SDS200> well I'm not particularly great at designing efficient rockets :P [15:47:34] <JVFoxy> I fiddled with the design of a mun based ore shuttle that just gets to low mun orbit and docks with a station. But that was some time ago. beyond that, I hadn't really messed around with designs for launching fuel to space [15:48:24] <JVFoxy> My early designs weren't too great either, though back in those days, the game wasn't what its like today [15:49:59] <JVFoxy> one of my projects is to do a waypoint station on teh ice shelf on one of the arctic regions. Challenge I'll be facing is a system of supplying fuel for it [15:50:49] <SDS200> oh neat [15:51:47] <JVFoxy> I guess some kind of supply depot for a polar station.. got a few things in the works. trouble is, a lot of things got put off because of trying out mods and occasionally the game is updated. [15:52:21] <JVFoxy> but anyways.. ened to step away for a bit. [15:56:51] <Althego> hmm starhopper flight coming up soon [15:57:19] <Althego> sadly after that the thing is going to be converted to a test stand [15:59:27] <Althego> maybe i will just decide to go out with a bang [16:01:06] <SDS200> https://i.imgur.com/6qkinJL.jpg [16:01:20] <SDS200> Looks quite a bit less makeshift in orbit [16:01:49] <SDS200> And I just noticed I forgot to empty the large monoprop tank lol [16:01:50] <Althego> what, kerbal with a moustache? [16:01:58] <SDS200> well I guess that explains the extra delta V needed [16:02:14] <SDS200> Althego, Donkin doesn't look very happy about it either [16:02:24] <SDS200> idk if that's one of the visual mods I'm using [16:03:54] <SDS200> Kerbal mustaches are definitely canon friendly given that Wernher von Kerman has one [16:04:21] <Althego> but i havent seen one on actually space travelling kerbals [16:08:14] <SDS200> Althego, looks like it might be Texture Replacer/Astronomer's visual pack [16:14:03] <SDS200> and I just noticed I forgot the heat shield [16:14:10] <SDS200> well what's the worst that could happen [16:14:13] <SDS200> uhm and the parachutes [16:14:17] <Althego> lol [16:14:27] <Althego> you can attach a parachute later [16:14:58] <SDS200> I'll just add a rescue module to my next launch I guess [16:15:14] <SDS200> Good thing I have a docking port on this since tourists can't EVA iirc [16:21:19] <SDS200> Althego, well at least I remembered to bring an antenna this time :P [16:21:25] <Althego> hehe [16:22:59] <SDS200> I could theoretically have enough deltaV to perform a propulsive landing but I doubt the terrier is quite powerful enough [16:23:16] <Althego> not in the lwoer atmosphere with t hat [16:23:33] <Althego> but it may slow you down enough that you only lose the lwoer parts :) [16:23:39] <Althego> and i cant type lower [16:23:45] <Althego> this is new [16:29:58] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [16:30:59] <JVFoxy> SDS200 I tried the astronomer's pack.. my machine hates it for some reason [16:35:44] <SDS200> oh welp [16:37:25] <Althego> https://xkcd.com/912/ [16:50:34] <Althego> open the pod bay doors please hal [16:53:24] <JVFoxy> https://y.yarn.co/db90629a-a263-4b12-82b4-9c9da3f2005a_screenshot.jpg [16:58:13] <Althego> also whoever came up with the info pages should receive an equal punishment. along with those who think that is a working documentation [17:22:43] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:38:00] Last message repeated 1 time(s). [17:38:00] <Althego> so tomorrow is the ms-14 docking [17:39:00] <Althego> seems they couyldnt replace the signal amplifier in time and they move one of the already docked soyuz ships manually to the faulty auto docking port, so that the ms-14 can dock automatically to a good onew [17:42:55] <Althego> wait ms-13 was already redocked [17:43:06] <Mat2ch> reeeeedock [17:44:14] <Althego> it was quite fast [17:49:01] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:49:30] <SDS200> https://i.imgur.com/dYKGOoz.jpg [17:49:39] <SDS200> I just looked at this craft and realized it looks like a squid lol [17:49:59] <SDS200> I wonder what the Kraken will think about this one [17:50:59] <Althego> hehe [17:51:05] <Althego> what huge eyes you have [17:51:55] <SDS200> Iirc giant squid have the largest eyes of any living animal [17:52:12] <Althego> because thye live deep in the dark water [17:52:21] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:53:52] <SDS200> Indeed [17:55:52] <JVFoxy> with tentacles that spew fire [17:56:30] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:02:29] <SDS200> JVFoxy, if I had infernal robotics installed or Breaking Grounds... [18:04:20] <Althego> dont worry the game can spaghettify anything if it want to [18:05:50] <Althego> hmm https://www.youtube.com/watch?v=Fblo3vzsOo4 [18:05:51] <kmath> YouTube - SpaceX StarHopper 150 meter hop test (LIVE 1.5 miles away) [18:06:00] <Althego> wsnt it supposed to be 200 m? [18:07:56] <umaxtu> yeah [18:08:01] <umaxtu> something to do with the FAA [18:28:24] <TMA> um [18:29:31] <UmbralRaptop> greetings [18:30:15] Action: TMA affectionately stabbs umbral a bunch of times [18:30:23] <TMA> ltnc then [18:30:26] <UmbralRaptop> ow [18:30:33] <TMA> where is everybody? [18:30:41] <Althego> is this some inside joke? [18:31:13] <UmbralRaptop> Anyway, first day of school here [18:31:22] <Althego> not yet [18:31:32] <Althego> must be an alternate universe with a week off [18:32:12] <TMA> dose sal, skunk still knock about here? [18:32:27] <TMA> scott manley? [18:32:36] <Althego> not really [18:32:46] <UmbralRaptop> Sadly no. Skunk has disappeared entirely? [18:32:48] <Althego> scott never spent too much time here [18:33:43] <TMA> only nicks i remember are duo, kosmo, ubral (who can forget), hikaru, perhaps one or two others.. last time i was here there was .. um, i dunno close to 1000 or something? [18:34:58] <TMA> im not sure if you remember me umbral, i ran the ksp trivia chan for a bit, played a ton of very early ksp too [18:35:23] <UmbralRaptop> I remember you running a stats page at one point [18:35:36] <TheKosmonaut> I don’t remember this channel ever hitting 1k members [18:35:39] <TMA> oh yea the stats for this chan .. heh, wow, the memories [18:36:15] <TMA> well under 1k, i mean there , at least over 500 , i cant recall [18:36:20] <SDS200> It seems like I'm always joining places too late [18:36:55] <TMA> i think irc has taken a bit hit what with discord and whatnot [18:37:26] <TheKosmonaut> Discord is gross [18:37:42] <Althego> hehe [18:37:49] <Althego> dont worry, irc will be forever [18:39:00] <TMA> i cant remember the version ksps was at when i was active here, it was before docking, and god knows what else [18:39:43] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:41:09] Last message repeated 1 time(s). [18:41:09] <TMA> looking at some of my old youtube vids, 6 to 7 years ago [18:41:18] <Althego> hehe [18:41:32] <Althego> that is really the ancient history of the game [18:42:32] <TMA> yea, fun times though [18:42:35] #KSPOfficial: mode change '+o Raptop' by ChanServ!ChanServ@services.esper.net [18:43:24] <TMA> i was on the forum, but around those times the forum lost all its user accounts and posts after a certain reg date, i never bothered reging again , i lost so many posts [18:43:43] <TMA> 100's had to re-register as i recall [18:45:24] <TMA> ah, i spot r4m0n down there, your the dev of mechjeb right! :D [18:45:42] <TMA> i remember chatting with you a bunch of times [18:46:40] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:46:48] <r4m0n> yep :-) [18:46:56] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:47:47] <Althego> looks liek no launch for the hopper [18:47:52] <Althego> or maybe delayedú [18:49:16] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:55:41] Last message repeated 1 time(s). [18:55:41] Action: UmbralRaptor is mostly busy with grad school these days [19:10:47] <Althego> scott [19:11:57] <Althego> hehe, the mouth generated intro is still the best [19:14:23] <Althego> hehe human-cyborg relations [19:16:55] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [19:17:29] Last message repeated 1 time(s). [19:17:29] <Althego> well, i am not waiting until 22h for a potential hopper launch [19:42:19] <SDS200> https://www.youtube.com/watch?v=CFJeDWdO-Wg [19:42:19] <kmath> YouTube - Kerbal Space Program 2 Gameplay | Gamescom 2019 [19:42:25] <SDS200> Clouds at 3:19! [19:43:54] <Althego> cloud texture on a farawat surface doesnt mean actual clouds in the atmosphere [19:44:05] <SDS200> that's true [19:44:18] <SDS200> but from the dev trailer footage it looked like there wouldn't be any at all [19:44:26] <Althego> https://www.youtube.com/watch?v=Fblo3vzsOo4 [19:44:27] <kmath> YouTube - SpaceX StarHopper 150 meter hop test (LIVE 1.5 miles away) [19:44:36] <Althego> there is almost something happening now [19:58:15] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [20:22:28] Last message repeated 1 time(s). [20:22:28] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:23:53] Last message repeated 1 time(s). [20:23:53] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [20:51:57] Last message repeated 1 time(s). [20:51:57] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:54:46] Last message repeated 1 time(s). [22:54:46] <darsie42> Spacex stream: https://www.youtube.com/watch?v=Jhjyz183poo [22:54:47] <kmath> YouTube - 150 Meter Starhopper Test [22:54:51] <darsie42> t-5 min [23:01:14] <darsie> Do they have mystery goo on the hopper? [23:01:42] <SDS200> I'm guessing they paused the countdown to collect science from the launch pad first [23:02:10] <SDS200> If you look closely you might spot Jeb collecting the EVA report [23:02:38] <darsie> time resumed [23:10:09] <SDS200> welp [23:13:29] <SDS200> guess I'll just go to sleep