[02:29:26] Last message repeated 1 time(s). [02:29:26] My KSP install sometimes hangs when loading a new screen... this hasn't happened to me before. [02:35:21] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [02:49:08] The log spams Kopernicus nullrefs [05:54:34] lol.. come across pre-alpha game play of KSP2, get add for KSP2 before video.. [05:58:57] though I cry a bit inside, going to need a new video card and they pretty stupid expensive as is [05:59:07] or maybe not [05:59:24] the shiny metal things and stuff should b very basic [05:59:48] it is currently so that ksp doesnt use the capabilities of the video card at all [06:00:44] anything above 100 parts.. system cries [06:00:51] that is cpu bounfd [06:00:57] has nothing to do with the video card [06:01:06] vell, almost nothing [06:01:10] so... 3.5ghz quad and 8gig ram not going to cut it any more? [06:01:14] obviously they increase the number of polygons [06:01:22] single threaded [06:01:33] ram doesnt even come into play [06:01:33] thought it got multi long time ago? [06:01:38] haha, no [06:01:58] the physics is such you cant distribute it to multi threaded computation [06:02:06] so.. does the fact 64 bit help with anything then? [06:02:10] yes, some other stuff can run on other threads [06:02:18] no, not really [06:02:24] unless oyu run out of ram because of mods [06:02:41] I remember they dropped 64 for a time because of some.. bugs. [06:02:47] in fact all 64 bit code is a bit slower, because the code is bigger, since the pointers are bigger [06:02:56] that was long time ago [06:03:32] I tried with astronomer's visual pack.. that really killed things on me. so.. sigh. [08:34:34] so.. does the fact 64 bit help with anything then? <-- the only thing 64 bit ever "helps" with is using more RAM [08:35:00] it doesn't "help" anything at all with speed, threads, whatever... [08:35:20] What's the 32 bit RAM limit? [08:36:06] 4GB, of which 1 or 2GB typically reserved by the OS, so 2-3GB usable by the program [08:37:43] Darsie: Generally in anything modern you'll get a full 4GB w/ PAE. Linux will let you go over 4, Windows consumer (non-server) versions hard-limit at 4 [08:38:17] that is per program, several programs may use different sections of your ram [08:38:26] ic [08:38:45] Worth noting however as far as performance goes, 64-bit -can- potentially be more efficient [08:39:25] Does KSP start the 64 bit version as default on 64 bit OSs? [08:39:28] but even when not using 64-bit features you're talking like unnoticable differences. [08:39:43] darsie: Should I would imagine (does it even have a 32-bit version anymore?) [08:39:52] you can theoretically do two 32bit operations in one 64bit command, if your compiler can optimize well [08:40:26] Eddi|zuHause: I was more thinking of the opcache stuff usually available in 64-bit archs :P [08:40:36] There's KSP.x86_64 and KSP.x86. [08:40:55] when i got the game, i had to add the _64 manually [08:41:04] that may be different now [08:41:23] Hm my steam install seems to only have a 64-bit binary, maybe it's something done via the install script if it's a 64-bit system [08:41:56] KSP.x86: ELF 32-bit LSB executable [08:41:56] KSP.x86_64: ELF 64-bit LSB executable [08:42:47] Ah maybe a steam windows configuration then, on windows it just comes with the Launcher and KSP_x64 [08:43:11] Linux [15:13:03] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [15:17:00] Is a TWR of just above 1 good enough for a first stage? [15:17:24] It's okay. I'd aim for 1.2-1.5 [15:18:01] dont go below 1.2 at sea level [15:18:03] I'm at this awkward stage where a single mainsail isn't strong enough but multiple vectors is really expensive [15:18:11] because your gravity losses will be too big [15:19:14] hmm well I'll try going multi vector then [15:20:51] that is quite expensive [15:21:07] yeah at that point I might as well get the mammoth [15:21:20] not cheap either [15:21:28] but that's way too much [15:21:30] i usually go with solid booster [15:21:31] s [15:21:43] The thing is I don't have anything to attach to in this case [15:29:51] hmm with some strut weirdness even adding four kickback boosters brings it up only to 1.12 [15:30:04] which would be ok for me if afterwards TWR wouldn't be terrible [15:32:08] alright this looks better https://i.imgur.com/pr8HIy1.jpg [15:32:15] Probably one of my most Kerbal designs though lol [15:36:37] how much you trying to put to orbit? [15:37:24] I'm trying to bring this to minmus [15:37:37] that shouldnt be so complicated [15:37:47] whatever *this is [15:37:53] Well part of the complication is that the whole first stage is basically my payload lol [15:38:02] lol [15:38:10] from kerbin to minmus and back isn't too much a deal.. amount of weight you have to place into kerbin orbit can be pretty tough challenge [15:38:30] Basically I'm using the fuel in the tanks of that stage for getting to Minmus [15:38:36] One of the tanks is still empty [15:38:42] eh... so we placing a whole rocket into minus orbit? [15:38:59] It's basically meant to be an Orbital Fuel Shuttle [15:39:22] I already sent one which ended up not having enough of a margin to make it to Kerbin and back again comfortably without aerobreaking [15:39:41] So I decided to use that one only for bringing stuff from the surface to my orbital refueling station [15:39:59] and get a shuttle with much more capacity [15:40:13] I haven't messed around with fuel stations yet myself. Though one of my crafts, I had to partially drain fuel from in order to make it fit the weight limit for launch to LKO [15:40:34] It's kinda the theme of my campaign [15:41:02] and this should be one of the last steps before I have the means to basically refuel just about any rocket in orbit [15:41:31] (and reuse upper stages) [15:42:10] https://i.imgur.com/ENF0SHi.jpg [15:42:14] This is the whole thing [15:42:38] It includes a tourism mission with a lander as well to make some money back from it [15:42:47] which doesn't make it easier to launch [15:43:32] those black tanks boosters that come off or they stay on? [15:43:42] They stay on [15:44:41] The way it's designed is that the fuel in the upper middle tanks is the payload [15:44:48] was trying to think of some other setup that could work for ya.. [15:44:53] and the rest of the tanks are for carrying it around [15:45:49] nod [15:45:53] It has capacity for about 8,000 units of liquid fuel plus oxidizer which might be a bit much [15:46:09] But might as well [15:46:10] my designs end up a little less.. kerbal like, but thats just me [15:46:48] well I'm not particularly great at designing efficient rockets :P [15:47:34] I fiddled with the design of a mun based ore shuttle that just gets to low mun orbit and docks with a station. But that was some time ago. beyond that, I hadn't really messed around with designs for launching fuel to space [15:48:24] My early designs weren't too great either, though back in those days, the game wasn't what its like today [15:49:59] one of my projects is to do a waypoint station on teh ice shelf on one of the arctic regions. Challenge I'll be facing is a system of supplying fuel for it [15:50:49] oh neat [15:51:47] I guess some kind of supply depot for a polar station.. got a few things in the works. trouble is, a lot of things got put off because of trying out mods and occasionally the game is updated. [15:52:21] but anyways.. ened to step away for a bit. [15:56:51] hmm starhopper flight coming up soon [15:57:19] sadly after that the thing is going to be converted to a test stand [15:59:27] maybe i will just decide to go out with a bang [16:01:06] https://i.imgur.com/6qkinJL.jpg [16:01:20] Looks quite a bit less makeshift in orbit [16:01:49] And I just noticed I forgot to empty the large monoprop tank lol [16:01:50] what, kerbal with a moustache? [16:01:58] well I guess that explains the extra delta V needed [16:02:14] Althego, Donkin doesn't look very happy about it either [16:02:24] idk if that's one of the visual mods I'm using [16:03:54] Kerbal mustaches are definitely canon friendly given that Wernher von Kerman has one [16:04:21] but i havent seen one on actually space travelling kerbals [16:08:14] Althego, looks like it might be Texture Replacer/Astronomer's visual pack [16:14:03] and I just noticed I forgot the heat shield [16:14:10] well what's the worst that could happen [16:14:13] uhm and the parachutes [16:14:17] lol [16:14:27] you can attach a parachute later [16:14:58] I'll just add a rescue module to my next launch I guess [16:15:14] Good thing I have a docking port on this since tourists can't EVA iirc [16:21:19] Althego, well at least I remembered to bring an antenna this time :P [16:21:25] hehe [16:22:59] I could theoretically have enough deltaV to perform a propulsive landing but I doubt the terrier is quite powerful enough [16:23:16] not in the lwoer atmosphere with t hat [16:23:33] but it may slow you down enough that you only lose the lwoer parts :) [16:23:39] and i cant type lower [16:23:45] this is new [16:29:58] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [16:30:59] SDS200 I tried the astronomer's pack.. my machine hates it for some reason [16:35:44] oh welp [16:37:25] https://xkcd.com/912/ [16:50:34] open the pod bay doors please hal [16:53:24] https://y.yarn.co/db90629a-a263-4b12-82b4-9c9da3f2005a_screenshot.jpg [16:58:13] also whoever came up with the info pages should receive an equal punishment. along with those who think that is a working documentation [17:22:43] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:38:00] Last message repeated 1 time(s). [17:38:00] so tomorrow is the ms-14 docking [17:39:00] seems they couyldnt replace the signal amplifier in time and they move one of the already docked soyuz ships manually to the faulty auto docking port, so that the ms-14 can dock automatically to a good onew [17:42:55] wait ms-13 was already redocked [17:43:06] reeeeedock [17:44:14] it was quite fast [17:49:01] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:49:30] https://i.imgur.com/dYKGOoz.jpg [17:49:39] I just looked at this craft and realized it looks like a squid lol [17:49:59] I wonder what the Kraken will think about this one [17:50:59] hehe [17:51:05] what huge eyes you have [17:51:55] Iirc giant squid have the largest eyes of any living animal [17:52:12] because thye live deep in the dark water [17:52:21] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:53:52] Indeed [17:55:52] with tentacles that spew fire [17:56:30] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:02:29] JVFoxy, if I had infernal robotics installed or Breaking Grounds... [18:04:20] dont worry the game can spaghettify anything if it want to [18:05:50] hmm https://www.youtube.com/watch?v=Fblo3vzsOo4 [18:05:51] YouTube - SpaceX StarHopper 150 meter hop test (LIVE 1.5 miles away) [18:06:00] wsnt it supposed to be 200 m? [18:07:56] yeah [18:08:01] something to do with the FAA [18:28:24] um [18:29:31] greetings [18:30:15] Action: TMA affectionately stabbs umbral a bunch of times [18:30:23] ltnc then [18:30:26] ow [18:30:33] where is everybody? [18:30:41] is this some inside joke? [18:31:13] Anyway, first day of school here [18:31:22] not yet [18:31:32] must be an alternate universe with a week off [18:32:12] dose sal, skunk still knock about here? [18:32:27] scott manley? [18:32:36] not really [18:32:46] Sadly no. Skunk has disappeared entirely? [18:32:48] scott never spent too much time here [18:33:43] only nicks i remember are duo, kosmo, ubral (who can forget), hikaru, perhaps one or two others.. last time i was here there was .. um, i dunno close to 1000 or something? [18:34:58] im not sure if you remember me umbral, i ran the ksp trivia chan for a bit, played a ton of very early ksp too [18:35:23] I remember you running a stats page at one point [18:35:36] I don’t remember this channel ever hitting 1k members [18:35:39] oh yea the stats for this chan .. heh, wow, the memories [18:36:15] well under 1k, i mean there , at least over 500 , i cant recall [18:36:20] It seems like I'm always joining places too late [18:36:55] i think irc has taken a bit hit what with discord and whatnot [18:37:26] Discord is gross [18:37:42] hehe [18:37:49] dont worry, irc will be forever [18:39:00] i cant remember the version ksps was at when i was active here, it was before docking, and god knows what else [18:39:43] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:41:09] Last message repeated 1 time(s). [18:41:09] looking at some of my old youtube vids, 6 to 7 years ago [18:41:18] hehe [18:41:32] that is really the ancient history of the game [18:42:32] yea, fun times though [18:42:35] #KSPOfficial: mode change '+o Raptop' by ChanServ!ChanServ@services.esper.net [18:43:24] i was on the forum, but around those times the forum lost all its user accounts and posts after a certain reg date, i never bothered reging again , i lost so many posts [18:43:43] 100's had to re-register as i recall [18:45:24] ah, i spot r4m0n down there, your the dev of mechjeb right! :D [18:45:42] i remember chatting with you a bunch of times [18:46:40] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:46:48] yep :-) [18:46:56] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:47:47] looks liek no launch for the hopper [18:47:52] or maybe delayedú [18:49:16] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:55:41] Last message repeated 1 time(s). [18:55:41] Action: UmbralRaptor is mostly busy with grad school these days [19:10:47] scott [19:11:57] hehe, the mouth generated intro is still the best [19:14:23] hehe human-cyborg relations [19:16:55] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [19:17:29] Last message repeated 1 time(s). [19:17:29] well, i am not waiting until 22h for a potential hopper launch [19:42:19] https://www.youtube.com/watch?v=CFJeDWdO-Wg [19:42:19] YouTube - Kerbal Space Program 2 Gameplay | Gamescom 2019 [19:42:25] Clouds at 3:19! [19:43:54] cloud texture on a farawat surface doesnt mean actual clouds in the atmosphere [19:44:05] that's true [19:44:18] but from the dev trailer footage it looked like there wouldn't be any at all [19:44:26] https://www.youtube.com/watch?v=Fblo3vzsOo4 [19:44:27] YouTube - SpaceX StarHopper 150 meter hop test (LIVE 1.5 miles away) [19:44:36] there is almost something happening now [19:58:15] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [20:22:28] Last message repeated 1 time(s). [20:22:28] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:23:53] Last message repeated 1 time(s). [20:23:53] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [20:51:57] Last message repeated 1 time(s). [20:51:57] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:54:46] Last message repeated 1 time(s). [22:54:46] Spacex stream: https://www.youtube.com/watch?v=Jhjyz183poo [22:54:47] YouTube - 150 Meter Starhopper Test [22:54:51] t-5 min [23:01:14] Do they have mystery goo on the hopper? [23:01:42] I'm guessing they paused the countdown to collect science from the launch pad first [23:02:10] If you look closely you might spot Jeb collecting the EVA report [23:02:38] time resumed [23:10:09] welp [23:13:29] guess I'll just go to sleep