[00:14:30] Zarthus: do you guys think you got the spammers handled [00:15:05] "handled". [00:15:25] it's up to channels to set preventative measures if they are being hit [00:15:50] we can currently only mitigate it after the crime, which doesn't really solve anything [00:15:59] because they have like a bazillion different hosts. [00:16:02] hmmm [00:16:28] Zarthus: have you guys tried telling them that this isnt freenode yet? [00:16:40] they do it on every network [00:17:04] freenode, esper, they'd send an IM to the Smart Fridge in your apartment if they could [00:17:56] that would be entertaining rbh [00:18:01] tbh [00:24:18] grrr [00:24:22] i'm in polar orbit [00:24:27] why doesn't this mission complete :( [00:25:11] what is 'reasonable deviation' [00:26:56] Unsure. But as a silly check, it's possible to be going the 'wrong way' [00:27:06] i just realized that [00:27:08] that is dumb [00:27:15] how would i know for sure [00:28:35] Action: UmbralRaptop would need to double check the UI on how it shows inclination. [00:29:19] I believe it swirls around the orbit in the direction you're meant to go. Whether the angle is 90 or 270 would depend on where the reference point is. [00:30:02] the bright to faded transition? [00:30:30] Action: mischief curses under his breath [00:30:35] there is in fact a swirly. [00:30:53] Action: mischief reverts flight [00:31:08] I don't know how to describe it except as a swirly. [00:31:13] That this happens moderately often suggests that the UI needs some work. [00:31:55] bright-to-faded is only on the craft's orbit I think [01:00:21] https://www.urbandictionary.com/define.php?term=swirly [01:08:02] that doesnt sounds fun [01:11:13] can one suddenly get too old for first person shooter games? [01:13:13] Possibly [01:23:31] I like OLD first person shooters so :P [01:26:44] old like gears of war, or old like marathon? [01:26:49] <_< [01:28:26] Halo original probably [01:28:30] doom ;P [01:28:35] oh sheesh [01:28:38] that's not old [01:28:40] that's Paleolithic [01:28:58] primordial [01:29:51] you said old.. but now /how/ old [01:30:10] nintendo duke nukem was actually pretty fun... [01:30:15] multiplayer [01:31:28] Duke Nukem 3D is way worse than you remember. Probably all of the Build engine games, really. =\ [01:34:43] there is always golden eye for n64.... could be worse [01:37:50] well its just that tried Fortnite (because i have a 13 year old nephew) and ragequited and i tried to pick up Fallout 4 again but i ragequited that too... [01:38:40] Wolfenstein 3D old [01:38:44] Hrm [01:38:54] heh ROTT [01:39:00] i didnt played fallout in like 1 1/2 years or so, i guess i need a few hours to even get used to the terrible UI [01:39:17] Most recent FPS by release date I played was Ziggurat. [01:39:28] never heard of it [01:39:29] friend lent me Halo 4... [01:39:46] Tank2333: Anyway, try out an old ID game and see how it feels? [01:40:01] then complained, said I was the only person he knew of that had a 360 but no gold membership.. its not even my box. Friend from ireland couldn't take it back home with him. :\ [01:40:36] ow [01:40:50] well i played Farcry 1 a bit lately and serious sam 3 or so with my friends and that went okay :) [01:42:34] i always felt the Xbox online membershipt thing was a ripoff, but sony does that now too? that you have to pay to play online? [01:43:32] you see the live action Uncharted fan clip Nathan Fillion did? [01:43:57] Halo 4.. you have to have online gold membership in order to play Spartan Ops.. it seems [01:44:11] also i feel like i cant be bothered to learn all these meta game mechanics in these new age PvP shooters [01:44:11] Augh. Again, my ballistic missile landed in the wrong biome [01:49:00] https://imgur.com/a/jDIK3h1 MAYBE THIS TIME??!? [01:51:01] it's really hard to aim thisbecause I forgot to add trajectories mod [01:53:23] UUU YES this is the badlands [01:53:25] is that with real sized planets? [01:53:38] no, it's just kerbin [01:54:10] why bother with ballistic? for fun? [01:54:36] because I dont wanna fly a plane for that long [01:56:04] hmm... to pole and back, 1 hour 20 minutes twin juno power... [01:56:43] I think I got it down with a trio of the first tier fan jets.. wheezlies I think they were? [01:57:04] ... down to 40 minutes.. I could go faster but, then you just burning fuel for little tain [01:57:05] gain [01:57:44] physwarp? [01:58:03] I already hit the poles with these missiles. those are easy because there [01:58:16] 's no adjeustment due to kerbin spin [01:58:30] well... north and south, then there are the caps and tundra [01:59:24] tundra is just one bio... think it was caps or the other than that is another bio.. then you have north and south.. think its the ice itself over water [02:00:23] the main problem my current launch stack has is that I don't have a probe body with SAS yes [02:00:26] yet [02:01:06] staypuntnick.. or however it's spelled? [02:01:38] yeah [02:02:06] I find that one is mostly good for sounding rockets or ground vehicles... [02:02:39] I've been using it for my first set of satellites [02:03:20] its ok.. long as you don't mind constantly fine tuning the flight [02:04:00] And also, knowing my rocket can fly without SAS means I can put bill or bob on top of it NP [02:04:01] no reaction wheels unless you add them... sort of why I think they good for ground based stuff [02:06:44] yeah, the bavaria-1 stack has all gimbaling engines to avoid that [02:07:36] I usually use the swivel for a lot of my stuff... [02:07:43] other than second stage [02:34:28] bavaria-1? [02:34:45] bavari~1 [02:35:04] what is that? [02:40:40] Ok im trying out the new Rimworld version, wish me luck ^^ [02:42:22] good luck [02:42:44] is 1.0 out? [02:44:37] Tank2333: it's the name I use for one of my launchers [02:45:06] no but the unstable puplic test, [02:45:22] ah ok [02:45:28] i think he released it a month ago or so [02:45:47] the list of changes is like 4 pages long [02:47:52] https://imgur.com/MBWweLXhttps://imgur.com/MBWweLXhttps://imgur.com/MBWweLXhttps://imgur.com/MBWweLX ok trying to relearn how to fly vtols [02:47:52] https://i.imgur.com/MBWweLX.jpg [02:54:57] how do I land [03:00:51] oren, hit the ground slowly [03:14:34] oren: carefully. [03:27:12] https://i.gyazo.com/95943ed2871380de4c535313724653d6.png - Yep, my download speed says we're still living in the future, lol [03:28:32] I top out at about a quarter of that [03:28:54] though, gigabit fiber is slowly working its way towards me [03:32:19] ok. plan is to get a probe around the mun and a lander on and off it at the same time. [03:42:31] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [04:08:58] ...apparently you can bring back a deleted twitter account including all past tweets and followers [04:16:43] Deleted, or something else? (suspended, deactivated, etc) [04:28:02] that's odd [04:28:15] i could have swore i put a satellite around the mun and it's not there now.. [04:28:46] ... reverted? [04:28:53] nope. [04:29:05] i gotta redo the mission anyway since my mun lander crashed on reentry [04:29:15] but the satellite i sent on the same trip should have lived [04:29:17] pretty odd [04:29:29] UmbralRaptop, well the account disappeared two months ago and came back today, and when I went to follow it again I noticed that I was already following [04:30:32] I didn't even know that it was possible to deactivate an account [04:31:25] if the satellite was place on same mission as lander, and you reverted because lander crashed, it pulls everything back to before the start of o the mission [04:31:51] if you go back to something already in flight, it doesn't let you revert... [04:37:09] ok.. that is sad... tutorial video I streamed earlier, the recording only ended up saving the first 2 minutes then cuts out [04:42:44] ow [04:45:37] suppose I could just redo it if was really up to it.. [05:00:07] hah! i am back [05:01:15] an other epic flat earth vs globe earth showdown on the nonsequitur show [05:02:11] fuel cells any good? [05:02:35] trying to figure out what to unlock in career tree. [05:02:45] you can run the mining equipment on them while the fuel is mined for them by them [05:02:54] have most of the 90 science nodes, have 161 science [05:03:14] another trip to the mun could fetch me a lot, lost a good 150+ since i crashed the last trip. [05:18:56] not clear how i'd effectively use the mobile processing lab. [05:24:11] it has a few uses... might want to read up on it first [05:25:38] i'm trying to figure out why i would want it instead of simply returning the science [05:25:45] don't i lose science if i transmit? [05:26:37] in some cases [05:26:46] crew report and eva report is transmittable [05:27:00] and there are many of such on the mun, one for each biome and flying over them [05:27:13] you loose some points when transmitting.. [05:27:22] i think maybe temperature and pressure is transmittabkle too [05:27:39] processing lab allows you to clean experiments and reuse them.. level up crew without having to return them to ksc [05:27:39] you have to check i dont remember [05:27:57] ya... but you loose a bit. once transmitted you can reuse [05:28:08] so.. why should i transmit/MPL instead of return? [05:28:10] goo and sci jr.. one use [05:28:14] not on everything [05:28:28] yes goo and the bay are among the best and they are big and cant transmit [05:28:39] also probes cant reset them which is a problem [05:28:46] they can take surface sampleeither [05:29:26] so i have a mun lander with science jr / goo and room for a scientist [05:29:30] why bother with MPL [05:30:43] you can transmit things.. long as you have antenna.. just loose a bit, depending on things. crew reports though don't loose on transmit [05:34:34] actually if you revisit anyway you can transmit it, since even recovering is not 100% for the first measurement [05:37:24] don't you loose a portion forever if you transmit? can just make up the loss with processing stuff in the lab, then transmitting? [05:37:37] thats the question [05:37:43] does the MPL lose science if it transmits [05:38:16] https://wiki.kerbalspaceprogram.com/wiki/Mobile_Processing_Lab_MPL-LG-2 [05:47:56] In the first episode of Interstellar Quest, scott manley puts a Mk1 capsule on top of a hammer SRB and gets to around 190 km of altitude. [05:48:12] I tried that just now and only got 131 km [05:48:33] https://imgur.com/a/hfA8GNL [05:49:05] was the hammer more powerful back then, or is this entirely due to atmosphere being thicker back then? [05:50:25] Man, Near Future mods are so cool [05:50:38] I've had them installed for a long time and they still keep on amazing me [05:50:49] so many awesome parts [05:51:01] Supercheese: I like the monoprop ion engines [05:51:15] actually aren't those from a different mod? [05:51:18] Near Future has Xenon/Argon [05:51:20] and Lithium [05:51:31] Hmmmm [05:51:43] the Resistojet monoprop thrusters are very cool yes [05:51:44] I guess they are [05:51:46] but they are from RLA [05:51:48] i dont even knoe an ion engine that is not monoprop [05:52:27] Anyway, scott manley also says the Hammer has "25 tons of force" [05:53:02] in modern ksp, the Hammer has 200 KN [05:53:31] oh imperial tons [05:53:54] in imperial tons that would be 22.5 tons [05:54:21] anything imperial is stupid :) [05:54:28] except the imperial courier :) [05:54:53] Althego: I'm doing ksp historical research [05:55:18] investigating the cause of the death of joeger kerman [05:56:05] one of the worst deaths was of valentina, who died tragicly on final approach because of the radiation emitted by the launchpad destroyed all wings on the aircraft [05:57:14] it was a famous historical bug [05:57:21] you couldnt do anything against it [05:57:28] either it happened or not [06:11:34] i think if i have a kerbal on my combined lander+probe, the game disqualifies me from the probe mission around mun [06:24:50] https://twitter.com/yangxunjie/status/1021975672959393792 [06:24:51] ÙþÉý—*DqV https://t.co/9Goom0b4lS [06:29:40] https://i.imgur.com/GP5pCRB.jpg [06:29:43] am i doing it right [06:29:50] hehe herding cats [06:31:20] proof that macbooks support windows https://twitter.com/fredwu345/status/1016490021207982080 [06:31:20] žŒÁ MacBook ïåŒh/Windows https://t.co/HIinadwg61 [06:32:21] mischief umm.. yikes? [06:33:33] you don't like my ship? [06:33:53] more I'd worry about how much it would wobble on the way up [06:34:46] only tilts over if i move during ascent :) [06:34:56] once i get up to where the boosters are done, i can tilt over [06:36:19] i might add another big tank of gas though [06:36:22] little sparse [06:38:59] omg [06:39:01] no pilot [06:39:03] m( [06:39:12] i can't revert because i quicksaved xD [06:39:54] oh.. thats a thing now? [06:40:01] I usually didn't save... [06:40:07] maybe just save before launch? [06:40:24] i lost control [06:40:39] i thought it was a bug or something.. so i did a quicksave/load thinking it might fix it [06:40:55] but nope, i accidentally launched with no pilot, and only my probe was controlling it [06:41:00] lost network access mid flight [06:41:22] oh .. ya usually it warns if you no control.. but not if probe and no other pilots if ships meant to seperate [06:42:53] yes, save before launch [06:43:18] in the long run it doesnt help much because when you have 20 missions in parallel, then you can reload from far back [06:43:20] or don't and just don't save the whole time.. [06:43:31] though I find it odd it messes with the save point if you quick save. :\ [06:43:56] it saves on scene change anyway [06:44:07] so even if you have a bug you can probably recover [06:45:05] I know if you launch from the pad/runway, you can switch between crafts long as they in 2km reach all you want, can still revert [06:49:15] mischief: this sort of problem is a good use for space stations with spare kerbals on them [06:52:03] https://twitter.com/Alby/status/966083953584234496 [06:52:04] um no https://t.co/JdzQEYmlLg [06:52:26] lol ground [07:06:48] well.. considering.. in the electrical business, ground.. earth.. layman terms, it could be easily confused [07:07:41] is the term 'earth' for gnd not used in english? [07:08:32] depends on the application... earth for electrical as in housing. sure [07:08:37] in german it's earth, in japanese, idk because nobody cares about electrical safety [07:08:42] in electronics.. usually they use ground instead... [07:08:45] or 0v [07:09:57] when dealing with outlets in a house... you are normally suppose to have a six foot or longer metal stake into the ground, that is your ground/earth for things power related [09:03:03] i like how *only* my engine blew up on my lander [09:03:08] even with legs down... [09:03:10] hit too hard [09:11:32] mm.. ya have to take care accont for spring in legs when landing [09:28:29] 5th time is the charm? [09:32:13] mischief: try this, I landed my landed SLIGHTLY hard enough for engine to fall off to roll off to side [09:32:22] stranding 2 kerbals in mun [09:32:24] *at [09:32:44] i've done that like twice now D: [09:32:58] previous try, i landed on side. [09:33:02] couldnt recover, blew up [09:33:47] doh [09:34:21] this time i will do it [09:34:26] i remembered my parachute [09:34:32] i remembered a pilot [09:34:36] i will slow down this time [09:34:40] i won't land on the side [09:34:42] >:( [09:34:45] :) [09:35:05] and i won't fly the wrong direction! [09:35:37] lol once did that. wasted some fuel, I could orbit at kerbin but coulnt deorbit, had to come out and literally push ship. [09:35:49] it was just enough for it to dip into air and evenually land [09:37:50] 72k lowest to 65k lol [09:38:24] ouch [09:41:42] hooray [09:41:43] i landed [09:41:46] on flat ground too! [09:53:28] hi there [10:12:34] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [10:18:49] mischief: nice! [10:19:13] minmus was fun for me, my lander kept walking down hill slowly while I set out sample and flag and pictures [10:19:32] it was starting to get in danger zone when got in it and flew up [10:19:49] danger zone? [10:19:52] o.O [10:19:57] i am flying around minimus now :) [10:20:14] my mun lander ship has enough oomph to get to minimus too. [10:20:20] not going to try landing yet, just fly around [10:22:31] danger zone is where it would stop walking and start falling [10:22:58] ooh [10:23:27] it was so hard to land [10:23:46] because tiniest fire it flies off and takes bit to return [10:23:53] I had bit overpowerful lander [10:24:59] ah [10:25:07] need a bigger ship [10:25:10] / smaller engine :) [10:25:53] it was pretty large lander, I designed it for mun not minmus [10:26:10] ok, returning from minimus [10:26:12] but it turned into double mission when I realized my pusher ship was at 90% fuel left [10:26:16] this will be.. warm [10:26:40] man love double launch system, pusher ship is amazing [10:26:50] whats that [10:27:13] oh its simply rocket with nuclear engine [10:27:35] not much oomh but man does it have long range [10:27:45] lander is launched seperated and docked [10:27:51] seperately [10:28:07] oh yeah, i remember liking that engine when i used it long ago. [10:28:18] i started a new career mode recently so i don't have it yet [10:28:23] pusher is very heavy as its supposed to orbit without using any of its fuel. (even larger rocket does it) [10:28:40] and nuclear engine is heavy [10:35:20] wow so much science :v [10:35:30] :) [10:35:48] classic kerbal [10:37:45] its insanely challenging to make fuel station lol [10:37:59] I managed 2 orange tanker full in orbit [10:38:42] only took me 20 days of ingame time to goto minimus lol [10:38:58] and 100 real days? ;) [10:39:01] but hey, katbert kerman is a level 2 pilot now :-D [10:39:19] 20 days? not even hohmann takes that long [10:39:32] I stopped playing before pilot levels was a thing [10:39:33] you can go down to a few days with a little bit of delta v [10:39:54] i went as straight as i could there and back [10:40:01] LOL WTF [10:40:12] there's a mission to make a space station around minimus [10:40:17] then it wasnt as straight as you thought [10:40:20] supporting *17* kerbals [10:40:29] and several tonnes of fuel [10:40:34] there is always lot of fuel in these [10:40:41] 7500 units of electric charge :) [10:40:50] 17 kerbals is not so hard, i get that many from contratcst [10:40:56] that is easier [10:41:07] i've not even made one space station [10:41:39] simple, have a spaceship that has antenna, power generation and docking port [10:41:43] that is a station to the game [10:41:59] you need 2 of these and the docking port is minial in mass, can slap in anywhere [10:42:32] :| [10:43:38] idk what to get with my science again [10:44:25] probably scanning tech, that would get me more science.. [10:44:37] not in stock [10:44:55] the gravity things and the the atmo thing gives you lot more [10:45:17] seismic, gravioli, and dunno [10:45:36] Seismic Accelerometer? [10:45:50] add pusher rocket witj plenty of fuel and bunch of "lander" with 17 kerbals [10:45:50] done [10:46:07] but the gravioli is the best, it has separate measurement for every biome, above high, above low and on surface [10:46:24] and it doesnt need to be reset, so a tiny probe can take it and do polar measurements [10:46:28] for lots of science [10:46:44] push the science to a container [10:46:49] and take it home [10:47:18] thats a bit far up the tree yet [10:47:28] i only have 2 of the 160 science items [10:47:33] im curious if you guys know theres possiblity of "space walking" when rocket is still going upwards? [10:47:36] "windy" [10:47:38] still biome hopper on minmus withthe science you have [10:47:43] is several thousands of points [10:47:49] i could get seismic accelerator though [10:47:52] I just turned off rocket come out, report come back in, finished launch [10:47:59] that only works on the surface though [10:48:02] and not even wate [10:48:06] still works for every biome [10:48:14] so it is a lot even on kerbin alone [10:48:37] 3 posssibilities, still at pad, report, start launch, pause rocket while come out and report, come back in, when in space do it again [10:48:40] more science! [10:48:50] dunno if that was changed [10:48:57] hm [10:49:04] surface only? [10:49:07] sucks [10:49:17] space doesnt shake :) [10:49:28] wow really o.O [10:50:17] i'll get the electronics node so i have the communotron [10:50:25] need a new comms satellite :) [10:50:44] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [10:53:13] did they get rid of the grey can gas tanks [10:56:20] reskinned maybe [11:58:19] https://i.imgur.com/zfPtL1n.jpg [12:01:48] lol [13:11:34] genious [14:20:29] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [14:32:43] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [15:11:53] heh no fair scott. why does he need to upload videos when i cant waycj them [15:24:15] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [15:42:17] #KSPOfficial: mode change '+o Dozeman979' by ChanServ!ChanServ@services.esper.net [15:42:40] aw.. well short story: they think they found water under ground on mars, near one of the poles according to radar data some years back. Taken so long due to ... a few complications they ran into [15:43:20] normally the probe averaged the readings, they've reprogrammed it to give raw data back on those areas.. only its not on every orbit [15:43:29] yes i watched it [15:43:38] but he upoloaded it 10 hours ago when i just arrived to work [15:44:35] ah... [15:45:33] I see some of his game play videos not showing up on subs... [15:45:49] seen him do that on one of his previous plays of stellaris [16:21:04] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [16:32:45] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [18:26:03] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [19:11:57] Perfect. So, I have a test plane with missiles on it. Another test launch, one of many. Missile detaches, engine does not activate. I can't find the problem, so I try again. Nothing. Third try, the engine ignites (huh?), missile flies well for 2 or 3 seconds, and then, within a second, I first loose the rocket fins due to aero stresses, then the game hangs, and finally I see a frame of my missile at 0.5c and [19:11:58] 200 km out of the atmosphere [19:12:42] I'd say relativistic missiles are definitely a tactical advantage [19:20:52] o_O [20:41:41] ;c 1666*4e3 [20:41:41] UmbralRaptop: 6664000 [20:41:49] ;c 1666*4e3/1e6 [20:41:49] UmbralRaptop: 6.664 [20:41:56] ;c 1666*5e3/1e6 [20:41:56] UmbralRaptop: 8.33 [20:44:13] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:44:23] That 1666 is how many spam pages I deleted on the wiki today. [20:46:05] oof [20:46:46] Correction: 1872 [20:47:08] Looks like some deletions took a while to propagate. [20:49:00] Oh hey 1.4.5 is out [20:49:50] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [20:50:11] https://forum.kerbalspaceprogram.com/index.php?/topic/177076-kerbal-space-program-145-and-making-history-14-is-coming/ [20:50:29] *sob* https://wiki.kerbalspaceprogram.com/index.php?title=Special:RecentChanges&limit=4000 [20:51:57] Only seeing 1.4.4 and making history 1.3 in my store account. [20:59:06] Hi [21:00:59] hm how can i identify my nick before my irc client opens the starting channels? there is a "run command on connect" but it does that after the channels open, or maybe is the nickserv delay too long? [21:01:24] Tank2333: the best way is to use SASL, if your client supports it [21:01:37] There are directions for various clients here: https://freenode.net/kb/answer/sasl [21:13:59] hm [21:21:14] my client does support SASL and the wiki says i should change my login method, and on the wiki the server list looks like this https://dev.adiirc.com/attachments/download/787/filter.png [21:21:33] and my server list on the same version looks like this https://imgur.com/a/0CVx42W [21:21:34] https://i.imgur.com/Lti6fqc.png [21:36:54] looks like i had to enable the new servelist in options...now i have to redo my channels... [21:43:28] looks like it worked... but it did join ksp unreg too [22:54:46] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net