[00:11:12] <darsie> Bill is now on board.
[00:20:46] <Alanonzander> Good, thein Nobody has to sen d you a Bill.
[01:01:54] <darsie> I left Kerbin's SOI, but only got fly by the Sun with 4 XP. Why not orbit for 6 XP?
[01:03:12] <darsie> I have an EVA report while in space high over the Sun.
[01:04:29] <darsie> Do I have to stay for some certain time or angle in orbit?
[01:06:22] <packbart> did you have a planetary encounter right away? I also got some Kerbals that only got the "fly by the Sun" experience
[01:06:50] <darsie> I turned back to Kerbin SOI after 15-30 min or so.
[01:09:54] <flayer> probably always had a kerbin rendezvous
[01:12:24] <darsie> I loaded and I'm in space high over the Sun. I have a maneuver ready to go back to Kerbin SOI.
[01:19:04] <darsie> They're sitting in command seats.
[01:49:08] <darsie> I did two orbits now and got 6 XP for it. That's too much, though, have to try again later.
[01:49:20] <darsie> Instant upgrade didn't work.
[04:31:37] <Guest27158> Does anyone happen to know what mod Matt Lowne uses that shows clouds and aurora?
[04:53:42] <packbart> there's only one mod to do that. but no Guest2342 anymore
[04:54:25] <packbart> satellite repair contract completed - only for the sat to eventually crash into the mun on its current trajectory m)
[04:55:18] <packbart> I could move it. it's got RCS and some monoprop (and two fuel tanks but no engine)
[06:13:29] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net
[07:39:15] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net
[08:20:14] <Althego> the  question is, should i buy dishonored
[08:21:44] <raptop> Do you think you'd sufficiently enjoy it?
[08:32:37] <Althego> just 21 euros for 2 games and some dlcs
[08:38:39] <Althego> maybe an other time
[09:50:37] <flayer> i bought 'surviving mars'
[09:51:12] <Althego> yay
[09:51:25] <Althego> i xouldnt stop playing it for a month
[09:51:30] <Althego> last year
[09:51:40] <flayer> yeah it seems fun
[09:53:44] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net
[09:55:01] <Althego> i hope you got the dlcs especially the terraforming thing
[12:16:44] <Judge_Dedd> (local) leit time
[12:16:53] <Althego> hehe
[12:16:57] #KSPOfficial: mode change '+o Althego' by Judge_Dedd!~MrNiceGuy@83-219-206-171.cust.bredband2.com
[12:17:42] <Judge_Dedd> That's better
[12:18:02] <Judge_Dedd> I always felt this channel was missing something
[12:18:02] <Althego> why would you do that
[12:18:27] <Judge_Dedd> We didn't have any operators with nicks beginning with A
[12:20:13] <Judge_Dedd> In all seriousness, you've been so helpful for such a long time, and you are always available, so it seems like the natural thing to do.
[12:28:40] <Althego> lol
[12:32:32] <darsie> hi Althego
[12:32:43] <darsie> Welcome to our channel :)
[12:37:05] <darsie> 1337
[12:49:36] <Althego> nice that we have navigation lights now. but we still miss strobe lights :)
[12:54:34] <Judge_Dedd> We have strobe lights
[12:54:50] <Judge_Dedd> What do you think the flash function is for? ;)
[12:58:12] <Althego> not bright enough
[13:00:05] <Althego> you cant change the duty cycle either
[13:00:37] <darsie> patterns
[13:01:08] <Althego> but anyway it is lot better now
[13:01:22] <Althego> i got almst everything now
[13:01:36] <Althego> the robotics, the electri props, the lights
[13:01:47] <Althego> and the fuel dump too
[13:17:54] <Judge_Dedd> Need EVA fuel lines for refuelling other craft without docking
[13:55:36] <Mat2ch> Althego: can you use a controller to control the lights?
[13:55:44] <Mat2ch> I don't have the DLC, so I can't test.
[13:56:14] <Althego> i am too dumb to use the controller :)
[14:02:13] <packbart> yes, you can control light color and on/off with the KAL
[14:02:22] <packbart> oh, and Blink Period, too
[14:03:17] <packbart> but that's probably just a 50% duty cycle, I guess
[14:03:58] Action: packbart didn't have the time to play with all the new features, yet :)
[14:05:11] <Mat2ch> .oO( Uhm, Tesla is going to build and sell HVACs now?! )
[14:05:19] <Althego> heh finally i got to the point i could put it in the comntroller
[14:05:23] <Althego> why is this so complicated
[14:05:42] <Althego> anyway, no duty cycle, because that is not settable, other stuff looks changable
[14:06:03] <packbart> yeah, so you'd need to set the duty cycle with the KAL curve
[14:06:23] <packbart> and then vary the playback speed to change the period
[14:07:25] <packbart> changing colors from red to green could make some nice traffic lights. I'll have to experiment with that
[14:07:43] <Althego> freely settable color curves
[14:07:59] <packbart> the repair job contract really was the first (and so far only) contact with new 1.11 features I had
[15:30:56] <Eddi|zuHause> repair jeb? :p
[15:39:48] <packbart> Jeb is not qualified to use the repair kits, I'm afraid :) The code says so
[15:40:47] <packbart> (or maybe he is? haven't tried that, actually. Bill went out to repair the solar panel)
[16:05:28] <Althego> repair kits. what kind of animal is repair anyway? but obviously it has youngs
[16:10:00] <packbart> "repair kittens" is a contradiction in terms
[16:12:31] <Althego> i didnt know rabbits have kits too
[16:44:35] <darsie> I stayed in solar orbit for a few h and got my 6 XP.
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