[00:16:09] my Kerbals don't generate enough carbon dioxide for the greenhouse to stock up on food [00:16:23] Action: packbart installed Tac LifeSupport today - Tamagotchi in a lander can [00:16:58] tell em to breathe harder ;) [00:17:22] When in doubt, set something on fire [00:28:03] packbart: Burn some kerosene. [00:34:16] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [01:25:40] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [02:45:50] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [03:04:50] Hi all. [03:05:12] I was wondering, how do I see the gravity of some body in ksp at sea level? [03:05:24] I've seen it mentioned that kerbal is 9.81 [03:05:31] kerbin* [03:05:53] But where is that shown in game? [03:06:47] IIRC, when you have a planet focused in map mode. [03:07:05] The tracking station is probably the easiest way to get there. [03:08:23] Oh it's the ASL Gravity from the tracking station? [03:09:39] yeah [03:10:14] uh, since I'm not in front of a machine running KSP, O forget what units it's in. [03:10:24] yeah I was gonna say [03:10:37] s/O/I/ [03:11:13] how to I turn 1.00034g (ASL Gravity) into the 9.81 "units" that I put into my equation for working out TWR? [03:11:24] is the 9.81 in newtons or something? [03:13:50] ;c 1.000034*9.80665 [03:13:50] UmbralRaptor: 9.8069834261 [03:14:07] ;c 1.000034*9.81 [03:14:07] UmbralRaptor: 9.81033354 [03:14:11] Hrm [03:14:39] Yeah, you'll have to multiply it on other bodies by 9.81. [03:15:14] Sort of how look earth's gravity gets called both 9.81 m/s² and 1 g. [03:15:43] yeah I see [03:16:04] so kerbin is 1.00034g which is 9.81 m/s^2 [03:16:47] so another body which is say 0.75g, I can work it out [03:16:59] but where dose the 9.81 m/s^2 measurement come from? [03:17:03] and where can I see it in game? [03:18:14] I mean, I've been using Thrust / Mass / 9.81 to work out the initial TWR, but that 9.81 is just a magic number I got off the internet [03:18:18] not a value I got in-game [03:18:49] and since I want to work out some TWR for other bodies, I was wondering how I get the magic number for them too [03:18:56] funksh0n: The game doesn't show 9.81 m/s2, but you can calculate it: a=Gm/r2. [03:18:58] *other than looking it up on the wiki [03:19:09] ah I see darsie [03:19:28] is there a name for that? [03:19:50] It's called acceleration. [03:20:08] Gm is the Standard gravitational parameter [03:20:18] It's G*m. [03:20:20] so that's the acelleration applied by the force of gravity? [03:20:38] G is the gravitational constant and m is the planets mass. [03:20:41] yes [03:20:51] r is the planet radius [03:20:58] is that r^2? [03:21:02] yes [03:21:40] is r^2 rather your radius from the center, we treat it as a point mass? [03:21:49] yes [03:21:54] what is G? [03:21:58] G is the gravitational constant and m is the planets mass. [03:22:06] so G = ? [03:22:23] G=Gm/m [03:22:42] I guess I misunderstand the constant bit [03:22:43] sorry [03:23:04] https://en.wikipedia.org/wiki/Gravitational_constant 6.67408(31)×1011 m3Åkg1Ås2 [03:23:36] The game tells you m and G*m. [03:23:40] and r [03:24:18] Oh so it does! [03:24:19] and a/a(Kerbin), e.g. 1 g. [03:24:30] I see [03:24:51] ^ You can also 'measure' local gravity with the negative gravioli detector. [03:24:59] yeah :) [03:25:12] nice [03:25:25] Uses a bit of EC for the LCD :). [03:25:37] heh [03:25:39] For KSP purposes, it divides the acceleration by 9.80665 to get the g numbers. [03:25:56] Action: UmbralRaptor may have fired up KSP to check [03:26:56] https://wiki.kerbalspaceprogram.com/wiki/Kerbin says Standard gravitational parameter 3.5316000×1012 m3/s2 and Equatorial radius 600 000 m and with that Gm/r2=9.81 exactly. [03:27:59] Action: darsie fires, too. [03:28:18] 🔥🔥🔥 [03:29:21] funksh0n: gravity is giver at 0 altitude, which may not exist for some bodies. [03:29:28] given* [03:30:44] funksh0n: Spherically symmetric spheres (e.g. core and mantle) can be substituted with point masses to get identical results for gravity. [03:31:06] so if the game says Kerbin mass is 5.292E+22 kg, does that mean I move the decimal 22 places to the right to get it's mass in kg? Sorry for newb questions :P [03:31:45] and if I'm going to manually work out a from a=Gm/r^2, what unit should I use for m? [03:31:57] kg or tonnes or what? [03:31:59] funksh0n: yes [03:32:06] use SI units. [03:32:10] m, kg, s [03:32:18] imperial? [03:32:27] If you're masochistic. [03:32:32] heh [03:32:33] Only if you hate yourself [03:32:36] Or imperialistic :). [03:32:37] what does SI stand for? [03:32:43] system international [03:32:45] ah [03:32:51] metric it is [03:32:56] yes [03:34:02] so what's a convenient way of using the a=Gm/r^2 here? If I was going to attempt it by hand (or by typing into python or something) should I really put m as 5292 with ~20 zeros after it? [03:34:08] i.e. using kg? [03:34:19] funksh0n: I usually use scientific notation (5.292E22) with my calculator rather than moving the decimal places. [03:34:36] ah nice [03:34:48] so I can just keep that shorthand for the calultion [03:34:51] calculation* [03:34:57] Depends on your calculator. [03:35:37] Forget credit card sized solar powered calculators :). [03:35:55] Unless you keep track of decimal places separately. [03:36:31] eh, random scientific calculators have ways. Graphing ones more so. [03:40:58] well [03:41:03] Python 3 [03:41:11] but I don't mind switching to something else [03:41:42] so yeah, I'm kinda confused right now [03:41:49] The numbers shown in the game may be rounded from internally used values. [03:42:00] how do I work out the twr of my craft on the mun? [03:42:12] I know the thrust of the engines and the mass of the craft [03:42:16] F=m*a [03:42:25] funksh0n, f = ma; a = f/m [03:42:46] TWR=F/F [03:43:05] thrust/gravity [03:43:17] And the Mun has 1.63 m/s^2 gravity [03:43:20] https://wiki.kerbalspaceprogram.com/wiki/Mun [03:43:38] lordcirth: yeah, that's the value I'm having trouble with getting [03:44:06] I know it's 9.81 m/s^2 for kerbin because I saw that outside of the game [03:44:32] I'm pretty sure you guys have just given me the answer already [03:44:38] I just need to math a bit more [03:45:01] gravity could mean either acceleration or force. [03:45:16] I think [03:46:05] well as I said, I was using (thrust / mass) / 9.81 [03:46:22] We could measure gravity to high precision by observing circular orbit period. [03:46:30] Technically gravity is the force and m/s^2 is "acceleration due to gravity", but so long as you include units, it's obvious what is meanth [03:46:36] so for mun I guess it's (thrust / mass) / 1.63 [03:46:43] funksh0n, indeed [03:46:48] do I just need a gravioly detector to tell me? [03:47:21] or is there another way to infer that 9.81 or 1.63 or whatever value? [03:47:34] Gm/r^2> [03:47:35] ? [03:47:42] We could measure gravity to high precision by observing circular orbit period. [03:47:44] ^ [03:47:50] ah [03:47:59] funksh0n, if you know the orbital radius and period of the Mun, you can calculate the gravity of Kerbin, and so on. [03:48:06] I see [03:48:24] The other wat would usually be to read off the values on the map. Measuring orbital distances and periods is how we do this in real life, though. [03:48:38] lordcirth: I'll watch that, inferring Kerbins gravity by observing a Mun orbit :). [03:48:48] yeah I understand [03:49:07] ahh, Mun's orbit around Kerbin. [03:49:09] s/wat/way/ [03:49:49] Hmm, I guess the game uses a massless Mun for that calculation. [03:52:34] Yeah, KSP doesn't do n-body [03:53:06] Gravity goes down the tree one-way [03:56:27] funksh0n: Feel free to calculate Kerbin's Gm: http://bksys.at/bernhard/temp/screenshot33.png :) [03:58:30] Dunno if calculating Gm from elliptic orbits is much harder. [03:59:17] appreciate it darsie [04:02:02] https://en.wikipedia.org/wiki/Orbital_period#Small_body_orbiting_a_central_body [04:02:15] It's not too much harder. You just need semimajor axis instead of radius. [04:02:21] mhm [04:02:39] another thing, when I'm working out the TWR for some rocket that has multiple engines [04:02:45] do I just add the thrust values? [04:02:52] yeah [04:02:56] okay nice [04:03:05] If they burn simultaneously and in the same direction. [04:03:08] yeah [04:04:34] funksh0n: Beware, those altitudes are above surface, not center. [04:04:59] https://en.wikipedia.org/wiki/Semi-major_and_semi-minor_axes [04:21:43] https://en.wikipedia.org/wiki/Apsis SMA=(Ap+Pe)/2 [04:24:45] Circular and elliptic orbits: http://bksys.at/bernhard/temp/screenshot34.png [04:42:08] From the elliptic orbit I get GM=3.5377 m3/s2, a=9.8269 m/s2. [04:42:27] 3.5377E12 [04:47:16] From the larger, almost circular orbit I get GM=3.5314 m3/s2, a=9.80947 m/s2. [04:48:23] 3.5314E12 [05:34:41] From Mun's orbit GM=3.53157E12, a=9.809912 [05:39:13] With these two subsequent occultations of a red giant (about 1.5 Kerbin diameters above its equtor, already half eclipsed) by Mun I determined Mun's orbital period: http://bksys.at/bernhard/temp/screenshot38.png http://bksys.at/bernhard/temp/screenshot39.png [05:39:57] So it appears they use 9.81 m/s2. [08:47:37] look at the size of that thing https://i.redd.it/9kyv7fia8hb21.png [08:50:18] What engines are these? [08:50:41] rapier engines with nose cones [08:51:06] weird [08:51:22] the nose cones decrease drag [08:51:36] Look at the size of that (off topic) thing: http://bksys.at/bernhard/temp/IMG_1665.JPG [08:51:38] ic [08:51:47] tiny [08:52:07] I wound 32 turns on a 3 mm ferrite toroid core. 1.13 mH. [08:52:27] Found it in ethernet isolation transformers. [09:06:20] looks like I'll be hunting down some tube sockets.. once friend gets around to testing some stuff for me... [09:06:37] while on the topic of electronic hardware. [09:06:52] darsie: 10 fps? :D [09:07:06] oh, wait, that was Althego [09:07:18] Action: darsie waits ;). [09:07:25] probably lower than that, but i dont know [09:07:27] Althego: also the nose cones don't work anymore :( [09:13:40] Althego ya.. I saw that pic too. something about being able to lift 200 tons or something? I don't remember where I saw it now though. [09:13:50] 550 [09:14:09] i find these on ksp twitter, but most of them are on reddit too [09:18:37] oh right twitter... was back when trying to find any news on the webstore acting weird [09:19:27] then I saw this... https://twitter.com/KerbalSpaceP/status/1085588035381719041 [09:19:27] <KerbalSpaceP> This guy landed a landing pad on a peak and then landed a reusable rocket on the mountain peak landing pad... 🤯& https://t.co/3k9owTpC55 [09:19:37] seem to recall someone brought that up here not too long ago [09:19:48] that was me [09:20:22] :) [09:21:14] I would have needed such a thing on Gilly's pole. Impossible to remain stable on that peak. [09:21:39] hehe [09:24:18] Ugh... I would love to land on the Mun's polar area... too bad terrain is crazy as ffffff.. [09:24:49] unless they got around to 'fixing' the map scaling for the polar areas... [09:25:30] JVFoxy: There's an anomaly in one of those pits. No sunlight. tough [09:27:02] not so much the pits I worry about.. the valley and mountains get overly exaggerated closer you get to the center of the polar areas. Mostly because of how they did the map overlay.. not sure if its still an issue? [09:48:35] JVFoxy: just bring enough fuel to hover ;) [09:49:06] rather fly than hover.. [09:49:11] also the scale of KSP (and our solar system) always gets me. [09:49:19] if I couldn't would love to find a spot for base [09:49:25] ... if I could.. ugh [09:49:27] LSP PLANETS AND DISTANCES ARE TINY [09:49:31] eh [09:49:37] Sent a rover to Eve. Drove for a few km. Marker didn't move on the map screen [09:49:40] i was cleaning the keyboard, and pressed capslock [09:50:00] Then built a plane and flew around Kerbin [09:50:05] better [09:50:13] that is why i want electric props [09:50:24] going around on eve and duna with rover is really dangerous and slow [09:50:30] timewarp makes things look so much closer... [09:50:51] Timewarp is dangerous, too. [09:51:01] physics warp is [09:51:41] physics warp + wheels = doooom [09:51:51] Timewarp sometimes makes things *be* much closer [09:51:56] hencet he need fro electric props [09:53:45] EM drive! ;P [09:56:22] unicorns! [10:08:59] gas props.. electric props... either would be nice [10:09:19] no, because fuel based props wouldnt work on eve and duna [10:09:38] but if you dont need speed that much, props are the most efficient you canget [10:10:11] Oh. .eve.. was thinking kerbin mostly. [10:10:33] electric on eve.. sure. Hopefully big enough powersorce [10:18:35] https://i.redd.it/mphlp1i53uc21.jpg [10:20:20] heh, hehe, ant them messed up anthem too [10:20:27] and they [10:21:35] looks amazing and it is bugged to the point of unlplayable [10:26:40] Althego: LF+O powered jets [10:26:58] we have that already. other name is rocket :) [10:27:01] ie, you provide the oxidizer too, but use the local atmosphere for reaction mass [10:27:17] that could work [11:18:11] "Plant a flag on Eve". [11:18:33] Ok, who's going to live the rest of their life on Eve? [11:18:35] :D [11:21:15] it is relatively easy to bring back one kerbal from eve [11:21:25] at least compared to the soup era [11:26:16] Well. It still takes a lot of 7.5 m power [11:26:24] also you have to land it, too... [11:32:00] when did 'soup era' end btw? [11:32:21] I first poked KSP back when it was 0.18 [11:32:21] ksp 1.0 [11:32:41] Mind you.. can't say I've gone past minmus yet.. sigh [11:32:49] "soup era" replaced by "magic wing era" :P [11:33:08] what magic? [11:33:13] JVFoxy: heh, I have bases on Mun, Minmus, Gilly, Duna and Pol [11:33:35] attempted to jool.. a few times. I know transfer windows its just.. so far between [11:33:37] soup era? [11:33:42] Althego: changing from high-aspect straight wings at slow speed to delta-wings at high speed [11:34:03] (visible wing shape is (mostly) irrelevant) [11:34:11] hehe i didnt know that. it was just fuiny that all wing shapes always worked [11:34:21] darsie: completely wrong aerodynamic model [11:34:27] ok [11:34:32] those swept stock wings I find too far swept [11:34:40] darsie: also commonly known as the souposphere, before the atmosphere was really not realistic [11:34:40] darsie: drag was based on part mass [11:35:04] it's still souposphere :p [11:35:12] biggest problem with that is an empty tank and a full tank would fall at exactly the same speed [11:35:14] but old aero was hilarious [11:35:19] (correct for Mun, wrong for Kerbin) [11:35:22] so you had huge drag, thus you always went straight up to 10 km before banking, now you can have a more reaistic ascent [11:35:44] soup-sphere to me was back when it was so thick, no matter what you made, always ran out of fuel before reaching space even [11:35:49] also you could just use blunt shapes [11:35:58] very wide blunt shapes, usually [11:36:01] in fACT IT WAS BETTER [11:36:09] BECAUSE THE NOSECONES ADDED MASS, THUS DRAG [11:36:19] Althego: fine control ;) [11:36:40] you can still fly a box.. wings vs panels [11:36:56] with enough power, even a brick can fly [11:37:09] ya but in ksp... brick will fly. Just hide wings inside it [11:37:16] stock air has body lift these days? [11:37:19] install FAR :) [11:37:28] VanDisaster: hacky [11:37:31] ya.. stock has body lift but careful, sometimes doesn't mirror properly [11:37:37] there is a tiny bit of body lift with high enough angle [11:37:48] even then.. it acts up [11:37:52] FAR has done body lift (reasonably) correctly forever [11:37:57] but mostly it is limited with mk2 parts with built in lift [11:38:04] (all parts) [11:38:24] which is part of why rockets are (and always were) harder in FAR [11:38:51] (sure, soup-days it took less ”V getting to orbit, but good luck getting /through/ the atmosphere) [11:39:12] yes the jets working at near orbital speed at 79 km :) [11:39:13] 69 [11:39:27] 79km would be impressive ;) [11:39:31] soup-day era FAR didn't have proper shape drag [11:39:46] soup-day? soup-air [11:39:46] VanDisaster: yes it did, since 0.25 or so [11:39:58] not the voxel analysis bit [11:40:02] yes, the voxels [11:40:10] My speedbird could do 69km and even go a little faster than orbital speed... that was prior to jet engine revamp [11:40:14] they're older than 1.0 [11:40:19] now I'm curious [11:40:22] firing up a 0.9 [11:40:37] might have been 0.9 [11:40:45] well, 0.90 [11:40:54] 0.9 may not have had FAR ;) [11:41:17] Action: JVFoxy has far back as 0.23 [11:41:40] I installed FAR a week after I started playing [11:41:46] that was in 0.18 or something [11:41:56] I started on friend's laptop with 0.18 [11:42:05] 1-2 weeks for me, 0.19 [11:42:21] looking for my first voxel/shape screenshot [11:42:24] wow, 0.9 fires up fast [11:42:37] lol [11:43:11] I might be wrong and maybe it was 1.0 that added voxels [11:44:04] 0.24 or 0.25 is when FAR got aero-confetti [11:45:50] ok, into 1.0 shots, no sign of voxels [11:45:52] sorry [11:46:31] sorry, voxel..? [11:46:32] ok, it was 1.0 from the looks of it [11:46:33] don't think it's something worth apologising about :p [11:47:39] http://taniwha.org/~bill/screenshot3162.png [11:47:43] all your voxel are belong to us :) [11:47:46] seems to be my first voxel-shot [11:47:50] (well, shape-based) [11:47:53] jets I think got preformance modeling around 1.0.2-1.0.3 [11:48:10] dated 2015/9/5 [11:48:29] JVFoxy: 1.0 [11:48:36] I'm *pretty* sure [11:48:54] (I remember checking lots of model dimentions for NK) [11:49:04] or at least just shortly after... some posts about drag modeling too, but is going all over the place [11:49:09] https://flic.kr/p/y8exqp yea sometime around then [11:50:10] uff.. I did a delta wing craft using old school mk3 body cockpit [11:50:28] FAR body lift in action :) http://taniwha.org/~bill/screenshot3172.png [11:50:41] (FAR stole the wings) [11:51:07] http://taniwha.org/~bill/screenshot3173.png [11:51:12] did not end well, though [11:51:24] (couldn't brake in time for the hills) [11:51:43] https://i.imgur.com/hsIxYfm.png that's the voxels [11:53:02] yeah, mine was the result of the voxels [11:55:33] btw, first ever Tylo landing (second attempt) http://taniwha.org/~bill/screenshot4534.png [11:56:11] (just the other night) [11:56:48] first attempt went badly because I warped too close to the ground (which was odd: before, KSP wouldn't let be warp below 30km) [11:57:13] also, second attempt had more ”V [11:57:32] The Pol-Tylo stage had more fuel [11:57:43] lol... ksp didn't catch my warping fast enough. went from coming from lunar orbit, to instantly underwater by a few miles [11:58:32] ah, 100k warp [11:58:37] don't do that in Kerbin SoI [11:58:52] ... ya oops? https://imgur.com/a/a6N0FOd [11:58:54] Nyquist bit your bum :) [11:58:59] hehe [11:59:15] 100k warp: 2000s every /frame/ [11:59:29] ... ok correction, almost 120km underground somehow [11:59:46] 2000s is a LONG time on trans-Mun orbit [11:59:54] (when near the periapsis) [12:00:17] I'm going to guess 1.8million kpa kind of a lot of pressure [12:00:27] yeah [12:00:36] but anyways... was one of the funnies I had in the game [12:00:49] you are under the ground surface too [12:01:00] my other was the font glitch... [12:01:10] https://flic.kr/p/rQdFY6 kPa is small change [12:01:21] one mission, two relay sats: http://taniwha.org/~bill/screenshot4505.png http://taniwha.org/~bill/screenshot4510.png [12:01:40] (some time later, Val stole the first and flung it almost out of the solar system) [12:01:54] I wanna record the landing leg launching funny. Probe body, 4 little landing legs, reduce spring and damp down to 0... launch. watch it hit nearly 80g off the pad for some reason [12:02:20] physx spring bug [12:02:42] it'll compress, then suddenly 'snap'... [12:02:56] when the suspension spring hits its limits, physx goofs and goes non-physical [12:03:06] (recently fixed in physx, so in KSP... never?) [12:03:15] (if KSP never updates beyond unity 2017) [12:03:17] hehe [12:03:22] how things are goin, yes never [12:03:34] I hated when the landing gear bug/glitch thing hits.. you landing, back wheels touch, but soon as your front wheel comes down, it punches back and flips the plane over [12:03:58] need stronger spring [12:04:02] and slower decent rate [12:04:07] it's tricky [12:04:21] decent descent rate :) [12:04:26] no... was something else going on. even strong spring will cause problems [12:04:27] that too [12:04:34] https://www.youtube.com/watch?v=gWen0HvqZsA [12:04:34] YouTube - Landing Practice [12:04:58] JVFoxy: spring, damper, /and/ descent rate [12:05:03] the lvl0 landing wheels were horrible for just exploding if a fly so much as touches them [12:06:10] (btw, because it's unrecognizable at 10x, the music is the soundtrack to Horizon Zero Dawn) [12:06:16] no .. my flying is good. been causes where front wheel didn't bounce on landing, but soon as you hit the brakes, it compressed, started trying to kick back twice as much force [12:06:35] JVFoxy: spring is too weak for the mass of the plane [12:06:57] but it still comes down to that physx bug [12:07:08] you overextended the spring, physx goofed [12:07:12] some cases, if that landing leg isn't exactly straight, it can cause problems too [12:07:49] thankfully, it hasn't been a problem these days.. [12:07:56] better than the version that used to make the runway explode every time I landed on it [12:08:11] old wheels, couldn't even set spring/damps [12:08:38] JVFoxy: yes you could: part.cfg hacking :) [12:08:45] or the medium landing wheel, couldn't even steer.. was sad, till that got fixed [12:09:01] large still can't [12:09:04] https://flic.kr/p/roz4XU [12:09:15] hehe [12:09:25] medium.. not large. Medium has one axel, two wheels [12:09:37] the plane is fine. the landing strip exploded [12:09:39] JVFoxy: yes [12:09:42] just saying [12:10:08] I've hacked.. I rearranged gauges in the mk2 cockpit once... made an adapter section into a service module with extra resources [12:10:14] however, because of my WIP input mod, lack of wheel steering is not a problem [12:10:18] I have brake steering :) [12:10:31] nice [12:10:36] differential brakes [12:10:42] like in real airplanes [12:10:46] (I wrote a module to give linear stearing split over left/right/center) [12:10:52] feh.. my older big big planes would snap like twigs in older ksp versions [12:10:53] center might be a mistake [12:12:36] https://flic.kr/p/MkiKQt old days :p [12:14:22] simpler times [12:14:42] when wheels worked [12:14:47] (because there were none) [12:14:51] hehe [12:15:48] my Gilly base, with Duna expedition (big ship) and interplanetary shuttle (small one on base): http://taniwha.org/~bill/screenshot4463.png [12:16:19] lol.. speaking of landing planes and stuff.... yikes: https://imgur.com/gallery/JTLmAmM [12:16:20] https://i.imgur.com/RtoqMkq.gifv [12:16:24] green sausages [12:16:28] btw, that base (and the ones like it on Mun and Minmus) are good relays [12:17:15] the color explaines why they are in cages [12:18:13] heh [12:18:24] it's actually #bada55 [12:18:48] so yes, kerbal-green [12:19:17] what mod is this base? [12:19:33] i recognize the diamond shaped elements from taniwha [12:19:36] Diamond Grid Trusses and Containers [12:19:59] https://forum.kerbalspaceprogram.com/index.php?/topic/180255-14-diamond-grid-trusses-and-containers-010/ [12:21:24] EL, Kethane, DG, RLA Reborn, Tokamak Industries, KAS, Aviation Lights [12:21:44] Talisar Parts [12:23:19] Are Kerbals photosynthesizing? [12:23:30] possibly [12:23:46] Maybe that's why they don't need food. [12:23:54] there are some ideas that they might be fungi, that is why they explode to a cloud of spores [12:23:57] In RO they need food and emit CO2. [12:24:58] heading for Duna: http://taniwha.org/~bill/screenshot4475.png [12:25:31] hehe [12:25:51] Is that HAL2000? [12:25:58] Or what was the ships name? [12:26:05] discovery? [12:26:29] doesnt look like it, except it is long [12:26:31] I guess it's loosely based on the ship [12:26:49] leonov is closer because that had a big visible rotating part [12:26:49] I did watch 2001 when I was 9 or so [12:27:00] http://taniwha.org/~bill/screenshot4430.png [12:27:06] nuclear toaster grill :) [12:27:21] Discovery One [12:27:26] (48x LV-Nc (RLA mini nuke)) [12:28:33] http://4.bp.blogspot.com/-ejHoFkI7uTU/UUhQRpTv2TI/AAAAAAAAXSI/17OCRrodB_8/s1600/2001+A+Space+Odyssey+Space+Ship.jpg [12:28:39] (I tweaked the mass and thrust to be better in line with an actual comparison with the LV-N: 6.45kN/230kg instead of 600kN,300kg) [12:28:42] https://www.youtube.com/watch?v=0zKqAbfxFsQ [12:28:42] YouTube - "2010: The Year We Make Contact" (1984): All These Worlds [12:28:45] kept the 750s Isp, though [12:28:57] (smaller nuke, harder to heat the propellant) [12:29:04] Taniwha hope you got some good shielding.. thats one toasty ship [12:29:23] there's a lot of tankage between the nukes and the habs [12:29:55] not that good at actual shadow-shielding, though [12:30:00] (do have some distance, at least) [12:30:11] (best shielding for its mass:) [12:32:44] hmm, though the two layers of quad adaptors might count for something [12:33:59] can kerbals die of radiation poisoning? [12:34:09] I think Kerbalism does that [12:34:13] I know some mods do [12:35:47] http://taniwha.org/~bill/screenshot4366.png [12:37:02] pale blue dot? [12:37:16] pretty much. but more importantly, from where? [12:37:56] Interstellar moment: [Kerbals] never did figure out how to go anywhere without leaving something behind. http://taniwha.org/~bill/screenshot4358.png [12:38:10] (actually got me a couple of much needed km/s) [12:38:54] that airplane cockpit on the front [12:39:05] rescue/retrieval contract [12:39:06] why is it there? why is it detachable? [12:39:08] Low sun orbit [12:39:31] I used KIS to attach a heat shield and docking port [12:40:03] http://taniwha.org/~bill/screenshot4361.png [12:49:45] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [12:50:30] pale blue dot.. got Scott's Eeloo trip on a tab, waiting for me to get back to finishing it [12:54:57] there are mods to show images on the VAB walls? I see an imgur error message at https://youtu.be/DVD3RmKgefg?t=324&list=PLQDZ9YZtAQPx6fiCe3ZM-UBu_gfbWm_OA :) [13:01:17] flag? [13:13:30] flag. [13:15:52] flag [13:23:22] ¿glaf [13:27:40] indeed, now I see it also on the side of the crafts. trolled by a flag [13:33:39] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [13:34:28] ¡ƒPl_ [13:35:47] o/ [13:36:03] \o [13:36:17] \o/ [13:37:44] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [13:37:56] Yay, he's back! [13:39:04] Althego: http://taniwha.org/~bill/screenshot4430.png [13:39:14] Action: UmbralRaptop 🔪 imgur in the ram [13:39:43] imgur 🔪 UmbralRaptop in the RAM, more like [14:44:11] so after nine days of living in the cold I finally found the remote for my aircon unit again [14:44:29] I thought it fell behind the bed when it was in front of it [14:46:28] "Death by air conditioner" [14:46:56] reverse engineer and reproduce a tool from taobao: three hours / find object in line of sight of desk: nine days [14:47:49] Have you tried ray casting? [14:48:27] speaking of rays [14:48:43] if my eyes could shoot infrared rays, I wouldn't need the remote [14:48:52] hehe [14:49:01] that *clearly* is the actual problem at hand [14:49:08] that's not how eyes work :p [14:49:10] they do shoot infraread, just not beams [14:49:15] and not modulated [14:49:42] you can modulate it by blinking really fast :P [14:49:46] no [14:49:50] or not really [14:49:58] they don't "shoot" more IR than the rest of your body [14:50:03] because it is all thermal radiation in mostly the same temperature [14:57:44] Time to build something that can lift off from eve... [14:58:08] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [15:09:38] even now, designing such thing takes days [15:14:07] with or without hyperedit? [15:14:29] 7400 m/s dV needed... [15:14:30] I disagree that the radiation is mostly the same. Your eyelids (i.e. normal skin) has completely different radiation properties from your eye (i.e. the white part and the iris) [15:14:31] that's huge [15:14:53] So you definitely could modulate it in some way [15:15:39] they area bit different temperature [15:15:42] Mat2ch: In RSS, the delta-V to launch something into LEO is 9 - 10 km/s. You start at the ground, though, so no need to haul it over to Eve. [15:16:01] more like 8k [15:16:04] You may want to consider constructing something with docking and IR [15:16:13] not including safety margin [15:16:26] Althego: Not sure if 8k is really possible, but definitely not with my piloting skills [15:16:43] I mean, orbital ground velocity is about 7.6 km/s [15:16:44] no, i mean m/s delta v [15:16:55] for eve launch, from sea level [15:17:01] Ah, Eve launch [15:17:49] it is still easier to add mroe delta v than to land precisely on a peak, that is not even on the equator [15:17:52] Good point, you may launch from a mountain, the savings are considerable AFAIK [15:18:15] Rovers are a thing [15:18:32] the ultimate solution would be an electric prop flying the rocket up to 10 km, where it is around kerbin sea level pressure [15:18:49] no, they are not really a thing, unless you make saves eveery 100 m [15:19:23] Not sure how it works in 1.6, but in 1.3 rovers were still a practical thing [15:19:49] they are never practical, always flip or explode. and on eve they consume huge amount of electricity [15:20:20] Flipping is something you can avoid if you are careful, never had explosion issues [15:20:45] Well, I'm sure I had them a few times, everything explodes now and again in KSP, but no more problems with rovers than with anything else [15:23:43] APlayer: but in RSS you have much better engines and denser fuel [15:23:57] That's RO [15:24:06] or smurf ;P [15:24:22] I used to have SMURFF installed, but I don't think I do anymore [15:24:33] I do have SSTU [15:25:06] (And literally about half a hundred of other mods, but less relevant here) [16:43:56] https://gatewayspaceport.com/ in case anyone here ahvent heard of it [16:44:19] 2001 much? [16:44:48] lol well its effective shape so not surpised [16:45:13] they have plan but i dont know how well they will go far [16:46:07] the music is missing. it is just not the same without it :) [16:46:43] lol you cant walk out sideways like that, that woul dbe down [16:47:00] yeah its funny lol [16:47:11] but suggest look into it more see how they plan to build up [16:47:16] thats where it gets interesting [17:22:28] they can't even afford a spellchecker. "pillers of great science fictoon". tz. and it was Wernher von Braun, not Werner. *nitpickings* ;) [17:22:53] (ok, that fictoon typo was of my own ;) [17:23:00] hehe [17:24:11] :P [17:27:32] Such plans. Much ambition. Wow. [17:27:50] indeed [17:29:03] But basically, what they did is a website that says "We are the foundation to build a cool space gateway, here is what it looks like. But we will not build it, everyone else will build it" [17:29:46] well, they do have a Shutupandtakemymoney-Button [17:29:54] lol action lab ai battle [17:30:35] ap yeah but not free labor [17:30:41] paid labor [17:31:10] "$400: Free notebook + pen") https://gatewayspaceport.com/the-foundation/membership/ [17:31:18] Without ) [17:32:45] Honestly, looks much worse than many other very ambitious websites I've seen :( [17:33:02] maybe can assist on web design [17:33:08] yeah menu system sucks [17:33:59] "Become a member and get a chance to win a free trip to The Gateway" [17:34:06] Action: APlayer frowns [17:34:19] lol this is like the watsitsname spacegame that is never finished [17:34:36] it lives off of promises [17:34:51] its something i know is extremely unlikely but hope for anyway [17:34:58] we really do need a real space program [17:35:12] not toy rockets, actual space colonization and worlds [17:35:27] I would trust many other companies before I trust this one [17:35:33] but we need to move on from toy chemical rockets [17:35:34] At first glance, that is [17:35:44] nukes? [17:36:13] SpaceX is a good start, there have been some Mars and Moon colonization efforts, and one or two even looked more or less serious [17:36:29] Althego: no, you watch issac channel on youtube? [17:36:36] rarely [17:36:41] too much fiction in it [17:36:46] there is bunch of ways to get package off world [17:36:55] There is Breakthrough Starshot, which I don't really doubt anymore (they probably won't deliver on time, but I am certain that they will be the first to send a probe to another star system) [17:37:02] fiction? well maybe but 100% using known science [17:37:17] no "magic" or "divide by 0" stuff like faster than light drives [17:37:19] that is why it is science fiction [17:37:28] ah, well, I lost $40 on worse kickstarter campaigns. Maybe if I remember next week, I'll join and hope they'll get that thing up and running by december ;) [17:38:07] The ISS successor - what was the name again? - should be a solid first gateway to expeditions. We are not at the point to even seriously plan colonization [17:38:58] we really do need a real space program <-- part of the problem, like with the manned moon missions, is, we know we can get there, but we don't know what to actually DO there [17:39:11] Eddi|zuHause: mine He3 [17:39:31] yeah, the Moon appears to be quite the boring place [17:39:31] if I recall element name correctly. great for reactors [17:39:35] Well, we mostly know how to do on Earth, and we basically know /what/ to do on Earth [17:39:54] and which of the current marketable technologies can process He3? [17:40:05] I suppose the Moon is, with the low gravity, a solid strategic location for cheap access into space [17:40:33] Lots of almost free real estate [17:40:43] none that I know of but then there WILL be a use [17:40:47] and its huge resource [17:40:49] which reminds me to look at that Interplanetary Launchpads mod [17:41:05] s/Inter/Extra/ [17:41:10] He3 is maybe inch thick on top? but whole moon [17:41:29] APlayer: that's basically like the westward expansion of the US... loads of basically free land, and the first one to manage to settle there gets it? [17:41:34] ok lemme look up if he3 is correct [17:41:51] I was. https://www.explainingthefuture.com/helium3.html [17:41:55] Eddi, I suppose that's about what will happen [17:42:10] happened in america [17:42:13] Rolf: yes, He3 is a byproduct of constant radiation impact on the moon [17:42:21] Bonus, no need to shoo away any native peoples [17:42:27] first make a working fusion reactor [17:42:31] ya wanted to make sure that I understand and remember correctly [17:42:32] then you can start collecting helium 3 [17:42:44] cant test reactor with no he3 [17:42:45] Althego: yes, exactly what i meant [17:43:03] Rolf: there are enough ways to get He3 in testing amounts [17:43:06] so there must be in least minimal gathering of he3 and shipping it to research [17:43:08] Rolf: without going to the moon [17:43:08] actually you can test a fusion reactor to a degree without helium 3 [17:43:11] and in fact they do [17:43:12] hmm ok [17:43:40] i remember the first test of the windelstein 7-x stellerator (what a cool name) was with hydrogen plasma [17:43:52] 15kg a year according to that site, on earth from maintance of nuclear weapons [17:44:13] also my recall of inches is wrong, its few meters deep [17:44:17] oh wait, the reverse [17:44:25] it was helium plasma first, then hydrogen [17:44:25] Althego: afaik, they use a mixture of D and T to make He3 in that [17:44:30] but not helium 3 [17:45:03] He3 is basically an intermediate product to He4 [17:45:22] Althego: theres a way to launch off using strangely enough, active support system to create huge bridge pretty high up in sky [17:45:37] cost maybe few billion bucks but you can launch megatons afterwards [17:45:46] makes space setups hell of a lot easier [17:45:54] how does that work? [17:46:14] Rolf: sounds very fiction [17:46:27] Eddi|zuHause: it is, but physics sound [17:46:34] which it can be built [17:46:38] *means [17:46:55] Rolf: if you can build that, you can also build a proper space elevator [17:47:00] https://www.youtube.com/watch?v=J1MAg0UAAHg&vl=en [17:47:00] YouTube - Launch Loops [17:47:02] Eddi|zuHause: no [17:47:26] .oO( https://www.youtube.com/watch?t=43&v=6ifS2nP53Zs ) [17:47:30] space elevator needs extremely strong material. space loop (found name) does need strong material but not nearly as strong [17:47:47] and you must keep it running [17:47:58] if you slow down it would land into ocean [17:48:08] its how you rise it also [17:48:17] increase active support power and it rises [17:48:53] basically build it, float it out to ocean, build ends attach it, then do tests whatever then rise it [17:49:05] if it fails well it'll crash into ocean and sink [17:49:21] and destroys eerything near [17:49:29] 4:00 shows one of endpoints [17:49:39] well yeah but then theres likely nothing near anyway [17:51:25] i liek this one better, more science, and talks with actual scientist https://www.youtube.com/channel/UCz3qvETKooktNgCvvheuQDw/videos [17:52:02] nice though autpcaptions ehh [17:53:22] Rolf: i see nothing in that video that suggests this is actually a feasible endeavour. materials and logistics wise [17:53:49] space towers (next in 3 video series) explains more about active support system [17:54:06] also have to keep those running [17:54:11] otherwise they collapse [17:54:11] there is also space ring (forgot whgat they called it) version. its around entire world [17:54:35] Althego: yeah though its apparently designed to be able to land on ocean so can depower for maintance [17:54:44] everything in world needs maintance. [17:54:54] Rolf: but how exactly does "active" support cost less energy than a rocket launch? [17:54:56] anyway these are currently too far out [17:55:24] Rolf: this thing is at least a century away, more like two [17:55:30] never said less energy, just less chemical reaction dependancy and can launch far heavier stuff into space [17:55:50] which means launch costs far less which kickstarts space programs [17:56:09] you can see result of cutting space launch cost by a factpr [17:56:15] imange if it cost 0.1% [17:57:10] Rolf: a space elevator (or whatever other structure) is not a thing you "start" a space program with [17:57:43] yeah we would start with chemical rockets [17:57:48] we already did [17:58:01] but ulimately its capping on how much we can launch [17:58:16] Rolf: yes, but we're not nearly near that limit [17:58:41] and i doubt we're reaching this limit during my lifetime [17:58:57] 9:30 on that video show crude explaination on how active support for launch loops works [17:59:33] I bet can build one using garden hoses. a model of one anyway [18:00:24] uhm, that's not the point? [18:01:27] Rolf: you need such a thing if you want to carry hundreds of people per day to mars and back [18:02:00] yeah thats the problem, you need demend to build, and you need to build for demend to exist [18:02:04] Rolf: but we won't have a need for that frequent/large scale travel for at least 100 years [18:02:53] its definitely not something need to build right now but soon [18:03:13] 100 years is "soon" in humanity terms but yeah [18:03:22] i'm disputing your claim of "soon" [18:03:47] i kinda wanna try to build garden hose model. lol [18:04:21] is there a water pump that can pump, keeping orginial water velocity? [18:06:11] uhm, what? that question makes no sense [18:06:29] well theres plenty of water pumps [18:06:41] but most work by pushing still water into speed [18:06:55] but dont think theres way to "boost" speed of water in hose [18:07:50] same volume per time. speeds may vary [18:08:14] eh doubt I will actually try build it anyway lol [18:08:22] laters :) good discussion lol [18:34:53] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:59:53] https://cdn.discordapp.com/attachments/533692229693210656/539157526453682216/50770318_241154930095867_6936459585624473600_n.png [19:00:32] https://66.media.tumblr.com/38081ff1fefac6403e1e08a99bb53774/tumblr_plxva9GL7G1vnfb89_540.jpg [19:58:43] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [20:12:26] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [20:46:46] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [21:09:38] hi [21:09:57] Last message repeated 1 time(s). [21:09:57] help [21:09:59] nvm [21:10:34] eh, wat [21:31:28] Uhm. [21:31:43] My Eve ascend vehicle overperformed. [21:31:58] three kerbals and ever 2000 m/s dV left in orbit?! [21:32:10] Launched from 1.5 km [21:36:35] nice [21:37:06] a little extra height can make quite a bit difference sometimes [21:52:50] also I'd like to see a good application for the inflatable heat shield [21:53:04] it has so much drag that it always turns everything upside down [21:53:13] it's more like a parachute... [21:59:48] are you using it for full on re-entry or just to help slow down a little, aerocapture? [22:19:51] JVFoxy: full on re-entry [22:20:24] well, next try will be with normal heat shields. But many of them... [22:20:44] or I try to angle them a bit [22:20:47] that could help [22:21:10] trouble is... inflato is acting like a wing or something. Helps if you keep most of your heavy weight down close to it [22:21:35] It's something that has to get up from Eve again. It's huge ;) [22:21:44] CoM is pretty low, but not low enough it seems [22:22:24] ouch.. I'd be a little concerned trying to land something quite that big [22:22:40] When it comes to Eve, I'm always concerned. [22:23:26] ok then let me ask.. you coming directly in from transfer to land? [22:24:06] I'm also considering a powered landing and refueling (and ditching everything not necesary to get back to orbit...) [22:24:20] nop, 300 km orbit [22:25:21] ok good... because that be quite a lot of energy to burn off for something big to go directly to landing.. go for aero capture first, maybe even a couple of them to help slow things down first [22:25:53] I'll bring enough fuel to do a powered insertion :D [22:26:29] in the real world though, they do an actual burn for capture, then aero to help bring eccentric orbit down quite a way. [22:27:27] Hm. When I do a powered landing with refueling, I could use the main stage to first get to Gilly, refuel there, then do the landing, refuel again... [22:27:28] you got infernal robotics installed? [22:27:33] Nop [22:27:40] IR doesn't work with the never versions :( [22:27:52] ok then scratch fold out heat sheld peddles then :P [22:28:00] hehe [22:28:21] oh.. good to know. I considered IR for 1.6.1 when I get around to picking ckan mods for video [22:28:32] please tell me KIS/KAS at least works? [22:28:36] well, time to get some sleep [22:28:40] nighty night [22:29:53] oh.. mm lates then [22:40:43] oh, first intermod problem. KerbalHotseat makes TacLS see (and count) Ghosts. or maybe Coremone Kerman really was in two places at once as he transferred instantly from one end of the station to the other [22:41:42] my smallest station yet. fits 3 Kerbals comfort-ish and has some sciency parts. https://formularfetischisten.de/~packbart/temp/kspss.jpg [22:49:01] why does the french internet network starts dying every time I try to watch a movie [22:50:17] 3crew... shoulda put a space there, nearly read it wrong [22:52:55] Living 200 days in a ~1m tube, I'd feel 3crewed, too [22:55:45] isn't it 1.25m? [22:55:57] on the outside [22:56:36] Kerbals are small, though [22:56:39] considering its kerbals.. they pretty small compared to people [22:57:06] ring and ball I would hope privodes a bit more space for activities [23:11:14] this is a nice jet engine https://www.aviation-design.fr/?reacteur-p400-pro-complet-avec-generateur [23:15:13] it is supposed to have supersonic exhaust velocity so I could just add a post combustion and a nice nozzle to have shock diamonds