[00:05:31] well that's interesting.... Apparently PS2 memory cards use NAND Flash from Samsung. [01:07:59] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [01:52:03] ve2dmn, I finally finished that gameboy talk you linked in here 2 months (!) ago, it was *fantastic* [01:57:28] whoa, Ignition! is back in print? :O [02:02:05] SnoopJeDi: the one about the internals? [02:03:21] SnoopJeDi: then you might be interested in the C64 Mini review video.... or the guy who explains the NES internals [02:03:30] yep! [02:03:45] I considered those but paying attention to arch for an hour was exhausting so I definitely wasn't up for more [02:03:50] but I *am* curious about the Pixel FIFO [02:03:51] https://www.youtube.com/watch?v=GXXCj5kqPcM [02:03:51] YouTube - The C64 Mini - Reviewed [02:04:06] like, I...the logic, by god! [02:04:22] https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g [02:16:32] ve2dmn, oh yea I stumbled on that channel the last time I got rather interested in LttP-randomizer (whose source I do not understand at all) [02:17:33] I fell down a deepish rabbit hole reading a RE document explaining what is where in the ROM [02:17:43] :D [02:18:13] It did make me wonder how the heck dev flow worked before version control [02:18:21] and/or build tools [02:22:45] rcs [02:23:47] Hmm, was that really common in game dev back then? [02:24:04] Before that? Things were small enough to be built by 1 programmer... so it was in the head of the 1 dev [02:24:07] I always got the impression that through the 90s a lot of times people just passed files back and forth [02:24:58] The visual I have in my head is thinking about id software. Masters of Doom didn't make it sound like a particularly organized system, but maybe that's just an omission for "cool revolutionary guys" flavor? [02:27:22] well... you have to remember that network were not a thing back then [02:27:45] ...Doom? [02:28:16] The original doom allowed multiplayer via which protocol? [02:28:24] I'm talking about the development [02:28:26] Think about it for a minute [02:28:56] but the network itself isn't important, I'm talking about even if it's sneakernetted [02:29:12] I guess maybe the answer is "one programmer who cares" for a lot of it [02:29:43] or even two/three if you can divide tasks that obviously...but then, how do you bolt together the newest version of everybody's everything [02:32:30] Same as today: if the tools are lacking, you make a procedure [02:33:02] Either on the fly, organically, or through codified rules [02:33:51] I suppose that last statement is what I'm wondering [02:34:09] each team works differently [02:34:19] whether there were common patterns (I'm thinking kanban for example) in the industry or every shop had some kind of crazy [02:34:38] Action: UmbralRaptor wants to say Doom 1/2 used IPX for multiplayer? [02:35:59] Ah, I'd forgotten the "protocol" button/dropdown most games used to have for different modes [02:43:17] :3 [04:59:02] hi [04:59:24] anybody online? [05:00:54] maybe [05:01:18] oh ok [05:01:21] so nobody [05:03:35] hi [05:03:47] Last message repeated 1 time(s). [05:03:47] oh [05:03:49] :( [05:03:54] yeah, it's a bot [05:04:19] :( [05:04:32] I'm pretty certain I am not a bot [05:06:08] what was the test in bladerunner called again? [05:06:34] voit-kampf? (idk spelling lol) [05:07:15] voight-kampff, nearly [05:08:27] i have never seen it written in english lol [05:08:53] bah, you had it phonetically :) [05:09:17] the rest is just greebling [05:15:17] bah. blade runner reminds me of my unsuccessful attempts at recording it from TV last time [05:16:05] (they were showing it around the release of the new movie) [05:17:30] my HDD ran full, so i missed some minutes at the end, so i tried recording the rerun, but that shifted so much compared to the scheduled time that even more minutes were missing from the end [05:47:30] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [06:43:31] hmm 4 launches after 2 and before 2.5 days [06:43:51] if they dont slip, it will be quite a traffic [06:55:33] so, i seem to have multiple stock buttons in the toolbar: https://i.imgur.com/w76Iyeo.png [06:55:39] any suggestions why that would happen? [07:05:32] ...one of the bugs in my game disappeared without me remembering having fixed it [07:05:41] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [07:07:35] ugh, and a mod is spamming the log with "mtShader is null", and there's no way for me to track which one's doing that [12:18:28] https://78.media.tumblr.com/ca3d854574c3acdacab0a781c0b619b0/tumblr_ozbedrl0Fo1rt8hg9o1_400.gif [12:21:14] Fluburtur: what are you building there anyway? [12:21:33] what am I building what [12:25:06] Fluburtur: the plane [12:25:21] some sort of bush plane [12:25:29] like a mix between a stortch and a cub [13:43:18] China's Tiangong-1 space station is about to return to Earth [13:43:26] Do we take bets as to where? [13:45:01] my garden [13:45:14] since peoples are afraid it will destroy all of france apparently [13:45:32] it's not even on the probable map... [13:45:43] http://spaceweather.com/images2018/26mar18/reentrymap.jpg?PHPSESSID=0b9vsjaj936drnfja5bpqf2s85 [13:45:51] it was a week ago [13:45:53] too bad [13:46:29] 43 degree north - 43 degree south [13:47:29] My money is on 'an ocean' [13:48:57] http://blogs.esa.int/rocketscience/2018/03/26/tiangong-1-frequently-asked-questions-2/ [13:49:00] I want a spacecraft [13:49:49] nanosat are pretty cheap these days [13:49:54] yeah [13:49:59] I could build a cubesat [13:50:50] I like the fact that the 'read this page in german' is in English, while the 'read this page in Espanol' is in Spanish [13:51:56] I find it sad that most peoples know so little about space [13:52:20] I would be happy if any part of that spacecraft ended up in my garden while most peoples think it will be the end of the world [13:55:53] it's 10m across... I don't expect any big pieces to make it far down [13:56:51] what are the strongest parts in spacecrafts of that type? [13:57:05] I would guess airlock and engines could survive fairly well [13:57:10] define strong [13:57:23] to pressure or heat? [13:57:38] engines are supposed to resit heat fairly well [13:57:48] airlock idk, I just feel like it [14:01:07] Everything I know about materials tell me that the quality of the material (how many micro-fractures it has) and the design of the piece is the prime factor [14:01:49] well the most dense parts have a better chance of surviving [14:01:58] exactly [14:02:38] Also, the least amount of hole, and the proximity of this 'discontinuities' will influence the effect of the heat [14:03:25] and the exposure (or lack of) to heat [14:05:40] yeah [14:16:35] I live JUST north of 47* latitude. [14:17:45] actually around 47*14' [14:20:18] https://i.gyazo.com/640107cdb57e1b0d6d8c54c7a77b77a0.png - This guy's driveway is RIGHT ON THE LINE according to Google Earth. [14:20:55] Draconiator: you live north of 90% of the Canadian population [14:22:26] do you know how those end feathers work? https://upload.wikimedia.org/wikipedia/commons/2/2f/Milvus_migrans_2005-new.jpg [14:22:34] I want to make a rc plane with similar stuff now [14:27:45] end feathers? [14:27:57] yeah at the wingtips [14:28:23] They sorta work like ailerons. [14:28:41] apparently they reduce vortices and act like high lift devices [14:29:02] would make sense since they are found in glide birds [14:29:12] they don't fly extremely fast and need high efficiency [14:31:57] I think I found the worse Wikipedia page ever... [14:33:04] Not only is has not explanation, it has a single giant example.... and a crappy one at that involving a controvial subject [14:37:11] what is it about? [14:37:18] https://en.wikipedia.org/wiki/Search/Retrieve_via_URL [14:40:57] instead of listing a sensible example (like the french version) using the LOC of the British archives, it uses an example from some 'domainfactory GmbH' [14:44:49] https://cdn.discordapp.com/attachments/382948062877843457/428202379603607562/1.jpg [14:57:06] https://en.wikipedia.org/wiki/Wikipedia:Unusual_articles [15:00:40] it's not unusual, just crappy [15:09:05] btw, the nickname for https://en.wikipedia.org/wiki/Wikipedia:Unusual_articles is 'That wikipedia list' acording to Wendover Productions [15:20:36] https://78.media.tumblr.com/80beef9db1ce9bff57a213813f109425/tumblr_p68wz5Xc361vf9hnho1_540.jpg [15:20:55] the russians are coming [15:28:02] https://cdn.discordapp.com/attachments/382948062877843457/428213593155043330/2.jpg [15:29:59] I just told someone who lives his life in 'Des Moines, Iowa' what 'Des Moines' meant... [15:30:10] lived* [15:30:55] I also told him the french translation to 'Grand Tetons National Park' [15:33:48] heh [15:34:20] what does it mean? [15:34:25] tits [15:34:29] hehe [15:35:04] yup [15:35:24] https://en.wikipedia.org/wiki/List_of_lists_of_lists [16:26:22] hola [17:05:05] hi [17:06:26] \o [17:06:42] any favorite sites to track this chinese space station that's going to fall out of the sky soon? [17:23:43] fhmiv: aside from the ESA site? [17:41:42] How can I tweak the drag of a custom part so that it is more similar to that of another part in KSP? [17:42:22] Made a custom engine that was intended to be a fancier looking alternative to the Panther but it is far too draggy compared to the panther [17:42:52] Even though all physical stats in the .cfg are the same (I based it on the panther config file) [17:45:32] Lyneira: maybe ask in #kspmodding ? [17:47:13] iirc the modding channel was a nasty place that I purposely left because I got tired of wading through trolling/memeposting and racism that were plagueing it [17:48:40] Or maybe that was kspmodders? [17:49:16] it was modders [17:50:33] Asked [18:03:53] https://78.media.tumblr.com/9a0e8b8413e64e333e16a52412c6f355/tumblr_nn3v6aa7N01qdnibfo1_540.jpg [18:05:34] thank you, Owen [18:06:10] I rather not think HOW he warmed it [18:07:30] Did you know that 'U' and 'V' used to be the same letter, so depending on the language 'W' is either 'Double-U' or 'Double-V' ? [18:08:26] frickin rome [18:08:52] And that Y was just the grec letter for 'i' ? [18:10:20] Action: ve2dmn is full of useless facts [18:11:32] philology is useful! [18:12:06] Action: SnoopJeDi caresses Oxford dictionary of etymology [18:13:18] Look up the etymology of 'cul-de-sac' and 'apron' [18:13:57] I'd never wondered about the latter, neat. [18:15:28] also look up 'beef' vs 'cow' [18:18:02] ve2dmn, I'm very bummed by the struggles the person who runs etymonline has had in the last couple of years :( [18:18:12] ? [18:20:00] They're sorta-kinda owned by another entity I think? It's actually a bit foggy, but I remember there was legal ownership [18:21:35] I could be misremembering, actually [18:21:49] Either way, they curate content wonderfully, it's always a treat to see them in my Facebook feed [18:25:18] I gave up on Facebook a few months ago... [18:25:40] the last few days has convinced me I did the right thing [18:26:52] yea, I've considered floating away with this stuff going on. There are still some things it provides for me that make the tradeoff worth it, unfortunately. [18:27:13] Apparently Congress is calling for Zuck to testify though so there's at least that? [18:27:37] I guess that's all getting rather political, heh. [18:27:48] sortof, sadly :/ [18:28:11] ve2dmn, I did end up watching that C64 talk in its entirety last night, hehe. [18:28:30] I'm shocked at how straightforward he made the 6502 seem [18:28:51] The SID chip? [18:29:00] The whole system [18:29:24] The SID didn't get the justice it quite deserves :( [18:29:51] SID was super simple. The mastery was in how to use it [18:30:10] yea I mean it's basically a digital interface to a noisemaker haha [18:30:27] but the gameboy talk was very thorough about audio for example [18:31:24] OTOH I guess the gameboy has some pretty sophsticated features [18:32:09] Gameboy was, what, 1987? 1990? 1994? It's all a blur at this point... [18:33:33] there were many gameboys [18:33:46] the original was a really long time ago [18:34:03] DMG-01 was 1989 [18:35:30] I had the original [18:35:38] me too [18:35:48] I miss my Gameboy and C64 [18:35:52] (I sold both) [18:36:18] I still have a Gamegear [18:36:22] hmm, I wonder if there's an ultimate TRS-80 talk [18:36:23] it's sad that the screens don't last [18:36:29] c64 has a special place in my heart [18:36:45] 8-Bit guy did a review on a mini C64 recently [18:36:53] and he didnt know creatures [18:36:59] how could he not know it? [18:37:08] or was that a joke? [18:37:15] i didnt hear it as a joke [18:37:16] TRS-80.. including the pocket edition? (which I also have) [18:38:33] the Model I is what I was thinking of mostly [18:39:38] Althego: I never heard of that game either [18:40:13] ok, creatures was kind of ok, but creatures 2 is among my favorite games even today [18:40:37] the platformer part is not that interesting in creatures [18:40:54] wait... are you talking about a C64 game or a windows one? [18:41:00] c64 [18:41:14] the really good thing is the rescue levels, where you have to save others from cartoon like rube goldberg contraptions [18:41:19] with fitting music [18:41:27] ok, because I know the 1999-ish Creature with 'Digital DNA' [18:41:38] I was going to say.. I remember seeing the box cover of PC creatures.... [18:42:35] Althego: link to a screenshot of the game? [18:43:23] https://www.youtube.com/watch?v=SDDkxfJCB9Y [18:43:24] YouTube - Creatures Longplay (C64) [50 FPS] [18:43:29] https://www.youtube.com/watch?v=6bIpXvt0wxo [18:43:29] YouTube - Creatures 2 Longplay (C64) [50 FPS] [18:43:47] Althego: nope. Never seen it. [18:44:04] I had LOTS of game for my C64 and I don't remember that one [18:44:44] https://youtu.be/SDDkxfJCB9Y?t=1995 [18:44:48] i just love this music [18:44:59] you can feel the passing of time [18:45:34] I played Pitstop 2 a lot [18:45:38] me too [18:45:45] And Bubble Bobble [18:45:47] and of course the deaths are funny too. if you let the bear fall onto the sparks it gets electrocuted [18:46:10] if you let it run to the buzz saw, it gets cut in half [18:46:27] and in c2 they built most of the gameplay around these kind of rescue levels [18:47:00] and 2 people made the whole game [18:47:25] creatures 2 is one of the best games on c64 [18:47:37] perfect music, graphics, gameplay [18:47:53] nah. Simcity c64 is better :D [18:47:56] It got quite the mention during said talk [18:48:20] Because of the unique graphical tricks it employed [18:55:03] https://www.youtube.com/watch?v=Eauxlp1wN8Q [18:55:03] YouTube - The Rocket Science Of Alcohol [19:01:19] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [19:01:20] this is why i see scott's videos 20 hours later [19:01:33] i go to bed, work, and then next afternoon i get back to youtube [19:22:00] I should take the worse flag known in existance and use it in KSP [19:29:08] Hiii [19:41:45] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [19:54:25] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [19:58:52] I was playing Halcyon 6 yesterday... and what do you know, it's on the new Humble Bundle [20:00:23] it's like an cartoon xcom... In spaaaaaaaaaaaaaaaaaaace [20:04:43] Heck of a bundle [20:09:09] Halcyon 6 is from a Studio in Toronto. Mini-Metro is from New Zealand... not sure about the rest [20:09:34] N70: I'm getting a million telegrams every sec [20:09:48] ve2dmn: are you at home [20:09:52] what [20:10:00] work [20:10:06] why did you ping me [20:10:07] ve2dmn: ugh [20:10:21] N70: nationstates stuff [20:10:25] oh [20:10:26] i don't get home until 18:00 EST (22:00 UTC) [20:10:32] disable recruitment telegrams in settings [20:10:49] ve2dmn: convert into BRT [20:11:09] https://time.is/ [20:12:25] https://time.is/compare/1800_27_Mar_2018_in_Montreal/S%C3%A3o_Paulo [20:12:51] only 2 hours left [20:13:02] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [20:13:10] *IF* there is no traffic [20:13:24] lol [20:20:35] "Landing on Jool..." Are kerbals doing the impossible? [20:22:13] wait what? [20:22:26] since when does the KSP physics allow for landing on jool [20:22:52] last time I tried - the datum "zero elevation" just lets you go into the negative, and then eventually explode [20:23:10] infinite fuel / descending slowly, you just go deep and then you boom [20:23:21] The loading screen said that, kuzetsa [20:23:29] oooooh [20:23:53] either way - I got to say datum [20:24:00] that's totally not an every day occurence :D [20:24:16] I also got to see a Scott Manley reference [20:24:27] GurrenLagannCWP someone put a youtube video on 'human race tries landing on jupiter' sorta thing.. uh.. riiiiiiiight... [20:24:53] ok [20:25:09] JCB: what in the world? [20:25:10] Action: kuzetsa sips coffee / resumes trying to morning [20:25:32] Action: JCB shrugs, "you'd more likely get crushed before you even get close to the supposed solid core" [20:26:06] Action: UmbralRaptop wants to say that there was a version where Jool (accidentally?) had a surface. [20:26:14] Action: GurrenLagannCWP gets confused at the reference to KSP 0.14 [20:26:23] 0.17* [20:27:09] UmbralRaptop: that was good old 0.17 [20:27:32] ya.. when it was first introduced... though what was atmosphere physics like back then? I heard some versions were pretty bad [20:27:51] yeah [20:28:24] I first touched ksp back on 0.18 on friend's laptop. When I got it myself, an update snuck through, 0.21 or 0.22 [20:28:32] oooh [20:28:34] 0.17 had souposphere. [20:28:42] in 0.14 i guess, you could hit the atmosphere at 25 km/s [20:28:43] yeah I think 0.22 was the first version I ever played [20:29:10] which I then later found out my boyfriend had pirated (because I couldn't install the arm update) so I bought myself a copy because I actually liked the game [20:29:23] arm update - funny, that [20:29:32] I still haven't ever grappled an asteroid [20:29:37] 0.11.1 through 0.90 had a lot of silliness with atmo. 0.7-0.11 even more so. [20:29:39] my first version was 1.3.1, but i heard of it when it was still 0.6 to 0.7 [20:29:49] I downloaded 0.7.3, yet to touch it... wanna do a look-back sorta video with it.. [20:31:52] I'm looking back a project I put on hold. Challenge is how to land at or close to specific co-ordinate in stock game on the mun... [20:33:20] i have to use hyperedit to get into orbit [20:33:30] i'm a total noob [20:34:38] I've pinned a pair of flat landing sites.. but I'm not sure how I can land at those places again when I've nothing down there. [20:35:27] engineer redux mod has co-ords... was thinking something stock. Maybe a way with kerbnet [20:38:16] kerbnet is only 1.2+ [20:39:01] Action: UmbralRaptop should probably work on the wiki a bit now that they actually have Making History. [20:39:28] just realized I'm still playing 1.2.. have 1.3.1 waiting on the side... [20:39:36] not even gotten 1.4 yet.. [20:39:51] 1.4 is terrible, trust me [20:39:58] its full of bugs [20:40:06] and krakens [20:40:13] yeah [20:41:29] Action: GurrenLagannCWP is terrible at making rockets [20:42:14] oh... :\ [20:42:30] mod I was looking at, got an update the day after, for 1.4. [20:43:04] otherwise... only limited parts, no texture switching when used with 1.2-1.3 [20:43:30] also a lot of mods break with 1.4 [20:44:06] so no planet packs because Kopernicus is broken with 1.4 [20:45:12] what did they change so much in 1.4 that made it bad? or if you know that is [20:48:10] well... Take Two made a BIIIG mistake and now all mods are broken [20:48:31] Engine [20:48:38] unity got an update [20:49:09] ah [20:49:26] https://www.reddit.com/r/KerbalSpaceProgram/comments/82qw3y/14_modlist_workingpartialnot_working_please/ mods are broken [20:50:09] Outer Planets Mod - Will not work with 1.4, probably due to Kopernicus [20:50:42] Kopernicus - Version locked, will fail. All mods that rely on Kopernicus will not work [20:59:08] kerbinside still works [21:01:39] https://github.com/alex-the-man/ground-track [21:04:19] i'm a ksp noob [21:04:28] play more ksp then [21:04:43] lost control of a simple ksp rocket i built [21:05:14] wtf] [21:05:16] more boosters [21:05:20] take this https://drive.google.com/file/d/0B5o6Ua0BeJXYbS1kVUJaYTd4UWM/view?usp=sharing [21:05:40] it's not the latest version but it should work [21:06:04] and read the manual https://docs.google.com/document/d/1evlV8b5IQX8zfoL6flQkF_3B2TG7UUSwUkYbnHTPeF4/edit?usp=sharing [21:08:40] oh great a crash [21:09:07] do you want a plane? [21:09:49] idk how to pilot a rocket, let alone a plane [21:10:25] take this one then https://drive.google.com/file/d/1DEq8M9ShSuXoQv17-haMTQ6Qd7G380ab/view?usp=sharing [21:11:14] wait [21:11:20] i just realised [21:11:29] the rocket needs mods [21:11:39] argh [21:12:13] what rocket [21:12:42] the Koyus Heavy Model ]T [21:12:48] actually I should finish the new version [21:12:51] it is full stock [21:12:57] woohoo] [21:13:08] the new version is better [21:13:15] omg my fingers love the ] key [21:13:18] no struts and reworked the 2nd stage [21:13:21] lel [21:13:57] woohoo waay easier [21:15:40] i got the scott manley reference again [21:15:59] MH allows for a very stock !>N7! [21:16:09] Well, stock ish. [21:16:29] wtf i dont understand Russian [21:16:49] pretty sure that says "soyuz" [21:17:08] thx [21:17:24] I think it's written on the side of the soyuz actually [21:17:46] ugh ok.. well testing did at least show me a few things on how kerbnet worked... one thing, waypoints aren't set where you put your target exactly [21:17:54] lol [21:18:06] broken kerbnet [21:18:32] I set my target to the co-ords, but putting waypoint down is based on where the sensor was centered instead at the time [21:18:50] wtf [21:18:59] ..or at least from what I could tell.. [21:19:51] it was off a little, could be because I couldn't be too precise with it. When you get close, its hard to tell, since it only shows you direction it is in on the navball [21:20:21] whenever I set the 'target' as waypoint, target would move to center of kerbnet viewer [21:21:33] https://www.youtube.com/watch?v=lhLlrS4-1wU we got a rival [21:22:58] oh cool i got a plane in the launch pad [21:28:19] i'm thinking to get BDArmory and NKD [21:31:03] anyone had any problems with 1.4 yet,? i downloaded the patch and now the game goes back to the same old problem mono.dll caused a violation,, can anyone help? [21:31:22] i dont even use 1.4 [21:31:42] its full of bugs and krakens agwamoose [21:31:49] tbh i only downloaded the patch cos i wanted my kerbals to have parachutes [21:32:56] but in all honesty its reverted to an earlier save and ive lost loads of work now and the latest patch wont even load properly [21:34:12] agwamoose: do you have any mods? [21:34:40] And since the engine changed don't expect your old savegames to work without any issues.... [21:34:58] They *should* work... but they might not [21:35:23] agwamoose: 1.4 is FULL of bugs and krakens [21:35:56] thats the thing,, ive already tried the elimination process of removing mods to see which one conflicts,, but i ended up removing everything from the game data folder and now it wont load at all [21:36:09] ve2dmn: would you let me have DarkMultipayer and BDArmory [21:36:26] agwamoose: revert back to 1.4.1 [21:36:46] if that doesnt work, revert to 1.3.1 [21:37:05] agwamoose: do you have the error message? [21:37:47] ill try it,, ive got several versions of kerbal the safest so far has been 1.3.1 except for the outer planets which i really want, the files are there but its not reading them in the right place [21:38:20] if you have outer planets, it's probably the issue [21:38:56] agwamoose: maybe you have not enough ram with outer planets, or you are using 32-bit [21:39:02] and yh i got the error message mono.dll caused a violation but i cant figure out what its causing an issue with [21:39:19] running win10 64bit [21:39:30] do you have the log file? [21:39:52] i got the log file yh [21:40:04] you want me to pm it? [21:40:08] get a pastebin [21:40:33] a pastebin? [21:40:48] https://pastebin.com/ [21:41:12] (or https://hastebin.com/ or whatever) [21:41:42] https://en.wikipedia.org/wiki/Pastebin [21:42:21] got it,, what now? [21:43:51] hmm.. guess I'll be using probes as landing targets from now on... kerbnet nav system is useable but only so much [21:44:37] send me the link? [21:53:07] bacon mah dude [21:53:15] Hey flub [21:53:56] hey Bacon1153 are you a old user [21:54:04] wtf i was typing [21:54:14] and he left [21:54:28] uh he wasn't supposed to [21:56:23] hey Bacon1153 [21:56:26] Aight I'm back [21:56:32] Hey [21:57:59] lol [21:58:30] ok, I'm actually 1h late at work... [21:59:33] ... [21:59:35] so my dude bacon was planning to send a nanosat to space but he doesn't know how to IRC [21:59:51] ever wanted to work on something, but felt unless you know you had a whole day free, it wouldn't be worth even starting? [22:00:01] ve2dmn: wtf soo late [22:00:21] Fluburtur would love to work on a nanosat project [22:00:24] I'm a sysadmin. Sometimes servers misbehave [22:00:47] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [22:00:54] Evening, Gentlemen. [22:00:56] heck, I even looking into building a directional antenna to listen in on some of the sats that fly over [22:01:08] hey Supernovy [22:01:11] a nice long helical with a tracker [22:01:13] or a dish [22:01:32] nah.. don't need something quite that elaborate [22:01:41] would be nice if had space for it though.. [22:02:04] got a 6' dish and metal base stand in storage actually [22:02:16] nice [22:02:22] but making a tracker might be hard [22:02:24] trouble is.. no place to put it [22:02:42] I had considered pulling it out for field day, put it together for others to mess around with. [22:02:45] unless you know where the sat is and have a computer aim the antenna [22:03:35] you can actually work amsats with 4 element 2m beam and 70cm direction by hand. Its a little tricky but can be done. [22:04:02] BDArmory + NKD + KSP 1.3.1 [22:04:11] Will it work [22:04:20] lol.. mind you, someone's listened into an amsat, using a TV rabbit ear and posted about it on youtube [22:04:50] ya.. it works, people putting up youtube vids of working sats with handhelds [22:05:17] een a few vids on how to pull down weather sat images [22:05:49] JCB: yt got weird [22:06:08] .. how so? [22:09:55] JCB: soo many weird videos [22:10:41] eh.. I pass over them. I don't need weird in my life [22:13:57] JCB: neither me [22:14:24] then again.. also need less depression :\ [22:24:24] https://cdn.discordapp.com/attachments/382948062877843457/428318059653103616/DSC_8609.JPG [22:40:46] Fluburtur: oh cool a gaming pc [22:40:58] what [22:41:16] GAMING PC. [22:42:31] a thing i will never have [22:42:55] Obviously that's RGB CNC, where you want to prepare an arc about the Y axis... [22:47:16] booting up KSP 1.3.1 with BDArmory + NKD [22:49:42] noooooooo [22:55:26] nooooo [22:55:48] Action: GurrenLagannCWP collapses [22:56:06] Action: GurrenLagannCWP breaks through the shell [22:56:18] Action: GurrenLagannCWP goes Ultra Instinct [22:56:50] omfg ksp wont load [23:09:07] bye [23:21:16] uh one week to prepare for a concert might be a bit short [23:21:42] I could usually do that but I never playd with the guys I will be playing with so this might be difficult [23:39:54] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net