[00:10:37] I'd guess it's SAS wobbling the station in resonance [00:20:12] Some stuff also wobbles without SAS. [00:28:58] it wobbles by itself without sas and rcs activated [00:35:33] remove KJR ;) [00:35:39] kjr? [00:36:03] google indicates i should actually add kjr [00:36:06] this game is unmodded [00:37:55] ah, ok. I had a similar problem when I tested KJR. My fuel station would suddenly start to wobble and disintegrate [00:38:08] ( https://formularfetischisten.de/~packbart/temp/kspts3.jpg - docking ports galore) [01:04:51] nice [01:04:56] that looks cool [01:05:16] i solved my problem by not using SAS or RCS and move the stations physical nodes length wise [01:05:54] https://skarmdump.henjoh.se/KMRRS_KerbinMainResearchAndRefuelingStation3.PNG [01:06:19] need to launch a towing ship for that large tank section. it wasn't built properly so is basically dead by itself [05:10:41] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [07:19:41] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [09:08:06] NGC3982: have you tried autostrut to root function? [09:28:29] kubi: no, isnt autostrut a mod? [09:28:57] no [09:29:14] may the advanced tweakables be with you, always [10:44:33] exactly [10:55:18] oh, nice. i will test it. [10:58:21] should i just autostrut the heavist parts on the entire station, perhaps? [10:58:36] oh, never mind, to root. [11:00:03] does not matter [11:00:26] you strut some of the big parts to root or to heaviest [11:00:49] you can do it in-flight too [11:00:55] or in the editor [11:01:08] it would be nice to have a mod that does it automatically ... [11:03:49] i see, thanks. it seems to be helping. [11:04:42] simply enabling it on the big tank stopped the entire station to move [11:06:34] it is like a cheat ability. it does not add mass, it does not add a part, yet it works [11:12:42] the docking ports are the places where it usually "flexes" [11:12:52] should those be autostrut:ed aswell? [12:17:02] I'd like to put a relay in an interstage fairing, but KSP won't let me attach upper parts to the interstage. They must be attached to a part in the interstage, but the antenna has no upper attachment point. Engines have shrouds as workaround. http://bksys.at/bernhard/temp/screenshot9.png [12:17:41] relay antenna* [12:17:43] darsie: the fairings have interstage attachment points afaik [12:17:51] you might have to enable them [12:18:19] ahh, thanks :). [12:33:57] i have to collect 1200 science in 10 days [12:34:43] (to unlock the tech i want to bring to Duna with me) [12:37:15] Flayer: easy. Farm the Mun [12:37:22] and minmus [12:37:31] Minmus is more than 10 days, isn't it? [12:37:38] i don't have enough time for minmus [12:37:45] not really, you just have to go there on an escape trajectory [12:37:50] well, you could build a huge rocket and do a fast approach... [12:37:52] you can be there in 3 days [12:38:04] i'm going with the mun [12:38:07] and escape from minmus speed is not far away [12:38:08] but that will be later today [12:38:09] Even faster should be possible [12:38:53] also the duna window is at least 20 days wide [12:38:58] if not more [12:39:43] in fact you can go there any time, just need a lot more fuel [12:40:24] around 8000 m/s in the worst case scenario [12:41:39] darsie: you will need decoupler or better, separator too [12:42:21] the internal structure of the fairing does not stage [12:42:47] if yo are using a simple decoupler, the structure stays there [12:42:50] ok. I'm using another fairing with decoupler. [12:43:52] http://bksys.at/bernhard/temp/screenshot10.png [12:44:23] it is not really needed [12:45:10] moreover, the small fairing base will be there forwver [12:45:25] quite ugly, hanging in the void [12:45:58] Then what? [12:46:05] as I said [12:46:11] one fairing [12:46:22] enable interstage nodes and the structure [12:46:40] and use a bidirectional separator for the small probe [12:46:49] The relay antenna is wider than the structure. [12:47:12] well, it will be ugly until you detach the probe [12:47:21] then the frame will disappear [12:47:56] alternatively, you can put the probe low, and the dish to the top [12:53:14] The truss did not disappear: http://bksys.at/bernhard/temp/screenshot11.png [12:53:31] decoupler --> separator [12:53:34] as I said [12:54:31] or two decouplers: the lower one is upside down to detach from the structure [12:56:06] Ok, that worked: http://bksys.at/bernhard/temp/screenshot12.png [12:56:20] cool [12:56:36] kubi, Althego: the autostrut solved my problems. thanks a lot. [12:56:47] you are welcome [13:00:43] my god i just found the track editor [13:00:49] i will have so many blinking lights [13:02:28] hm [13:02:48] in theory, editor extensions has the ability to set autostut by default [13:06:19] track editor? [14:27:33] Hey all [14:27:40] So a bit of a turntables [14:28:07] First time running KSP on windows, does the game run better in any specific setting w/ the windowed/unwidowed mode? [14:28:29] On MacOS it's basically run in windowed mode anyway so it's neverreally mattered [14:59:59] pfft [15:00:04] havent played in more than a year [15:00:20] orbit first try with just enough margin for reentry [15:00:27] LIKE RIDING A BIKE BAYBEE [15:00:37] i can assure you it is not like that [15:00:51] i an already in the 3rd forgotten how to bike era [15:01:07] Flying rockets is just like riding a bike -- Buzz Aldrin [15:04:00] Oof this old laptp doesnt like reentry [15:04:08] Still no optifine like mod out there eh [15:10:07] Did it all IVA too. [15:10:09] Feelsgoodman [15:12:33] now go to the mun only with your nose :) [15:17:51] version numbers are a subtrope of "naming things" and therefore hard, I guess. I do understand why including a build number or timestamp is okay-ish, but "1.6.4.14" just feels wrong. and why is version 0.x ever so popular? [15:17:55] Action: packbart marvels at https://pastebin.com/xbZzHXD4 [15:18:59] easier to start doing things than to finish them [15:26:42] Althego: my favorite challenge was IVA duna [15:26:52] With orbital rendezvous and docking [15:30:34] with additional instrument props or just stock? [15:31:53] packbart: I'd need instrumentation [15:32:13] I can do simpler stuff with stock IVA, But having the map in IVA would be nice [15:32:24] Otherwise I'd just do some good ol envelope math [15:32:27] The best kind [15:33:05] Terrible at finding motivation to study mathematics in school as a kid, love it when I'm in KSP [15:47:01] eerie shadow of Jeb having fun at the controls. https://www.youtube.com/watch?v=h-D-Pc1JFnU&t=9m33s [15:47:02] YouTube - Kerbal Space Program - IVA Kerbin to Minmus [15:47:15] great, now you made me watch an IVA mission video ;) [15:52:18] Since escape trajectories are ellipses, does escape velocity (in the wiki) mean to get out of SOI or real escape velocity? [15:55:31] The wiki shows the real EV. [15:55:41] So to SOI should be less. [16:07:36] Well, it's not too much off. 2987 vs. 3069 m/s. [16:08:02] Tylo [16:08:17] https://www.omnicalculator.com/physics/orbital-velocity [16:20:36] the autostrut solution has turned into a autostrut problem. when loading the game and flying the autostrut:ed vehicle it blows to smithereens. [17:26:47] https://www.reddit.com/r/funny/comments/ego48q/finished/ [19:08:58] Action: darsie crashed into Tylo. [19:09:21] i expected that much [19:09:42] not an easy place [19:09:44] :) [19:09:48] The mini lander. [19:09:55] ant [19:42:29] Gavity losses are too high for the ant lander. [20:18:16] insert meme picture with gravity losses are too damn high caption [20:52:34] Pre crash on Tylo: http://bksys.at/bernhard/temp/screenshot18.png [20:54:34] typical [20:54:49] With a Spark it would have worked. [20:55:12] Wasn't sure about the ant. [20:56:46] Starting position was 10 km Pe and Ap just outside SOI. [20:56:46] [CSB voice] But instead of the specified engine, the contractors installed one with lower thrust and specific impulse [21:07:35] but the spark would've been heavier, so you would have needed more fuel, etc. [21:09:47] yes [21:11:34] The other parts would have had a lower mass fraction. [21:11:54] And the spark might have a higher TWR. [21:12:33] okto2, reaction wheel, solar panel, antenna, thermometer. [21:14:13] Spark has 154 N/kg, Ant has 100 N/kg. [21:15:30] double ants for the rescue [21:15:43] And it does indeed have higher Isp. 320 vs. 315. [21:15:47] heh [21:16:09] Can you surface mount ants? [21:16:23] there is the spider [21:16:38] yeah [21:16:43] but i always use the ultimate part in the game: cubic octagonal struts [21:16:45] darsie: TWR is not necessary if you have time... [21:16:55] *high TWR [21:17:00] ISP is much more interesting [21:17:15] Mat2ch: If you land on Tylo, gravity losses are an issue. [21:17:18] and with those you can put the ants anywhere you want [21:18:21] Two ants directly on the Oscar B works. [21:19:28] The Spider is not a vacuum engine. 260-290 Isp. [21:20:45] time is short on tylo [21:22:37] "time is precious. times is fleeting. time is something you have very little of" [21:22:47] tick tock prince tick tock [21:25:05] I even went from 5 km to 124 km to be slower when doing the landing burn. [22:54:00] can kerbonauts enter vehicles with docking ports? [22:57:40] They need a door [22:58:02] that doesnt seem to exist on its own, so i need to add a adjacent pod then? [22:58:05] but when crafts are connected by a docking port they can be switched around [22:58:15] Which pod are you using? [22:58:57] im about to add mk1 crew cabins to a space station and i was looking for ways to make neat entry doors to them [23:00:14] Ah [23:00:47] Kerbals can only enter through the doors on the crew cabins [23:01:00] but it would be nice to have some kind of airlock to place [23:01:19] but this would mean that we need a better way of managing seats [23:01:24] ok [23:01:35] and not being able to board filled tanks [23:01:36] :) [23:02:36] But you can move through them... [23:02:43] with the transfer helper ;) [23:08:42] Can you "transfer" a kerbal from a command seat inside? [23:14:51] no, not without a directly mounted pod/crew cabin [23:14:54] but i solved it [23:16:12] https://skarmdump.henjoh.se/TrackEditor1.PNG [23:16:14] at least i think so