[01:07:31] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [02:49:45] oh very well https://cdn.discordapp.com/attachments/231106102693986314/407003213217136671/20180128033556_1.jpg [04:39:39] This is driving me crazy. I haven't figured out which it is, but I think some mod is breaking rings. Anyone seen this before? https://imgur.com/cYP2lu0 [04:39:39] https://i.imgur.com/cYP2lu0.jpg [05:23:40] ckindley: not sure what the problem is [05:23:53] other than earth doesn;t usually have rings? [05:24:37] oren: It's from Galileo's Planet Pack. Tellumo has rings, they are normally very inviting and regular-dusty-rocky-ring-like, but.... Something went terribly wrong. [05:33:09] ckindley: what sorts of visual mods do you have installed [05:33:58] from that screenshot, obviously EVE [05:37:53] oren: Just the set that comes with Galileo's Planet Pack. I fresh installed and deployed GPP and its requirements, and it worked, so I worked backwards removing mods but pared it down and it was still broken. [05:38:34] Could there be any files outside of GameData that control scatterer or something else, maybe? [05:43:05] hmm I don't see any in my install [05:45:04] I have rings around duna I'll see what they look like [05:45:44] yeah mine don't cast a shadow on the planet or vice versa [05:46:47] All planet rings look like that once they break. I'm all but convinced it is Scatterer... [05:47:55] Flattened the install, trying again. [05:53:13] Brand new downloaded install, installed GP and its deps and reproduced the issue. Huh... [05:53:35] It worked last time I started fresh. interesting. [05:54:39] I only care because I can't let it beat me... [05:56:33] I'm trying to reproduce this [05:56:48] by randomly changing scatterer settings [05:57:51] Maybe it's not scatterer. Was only a hunch because I had strange-looking stars when lens flare shader was disabled. [05:58:08] The line-like appearance of these glitched rings reminded me of that. [05:59:44] what mod is it that makes the rings cast shadows [06:00:09] I have scatterer and EVE and my rings don't [06:00:32] Scatterer has an option - Kopernicus Ring Shadows' [06:01:44] https://paste.ee/p/1iOP2 is all I have in this instance. [06:01:52] Left the scatterer config alone [06:03:59] have your tied disabling the ring shadows [06:04:14] Yeah, they are by default. [06:04:21] Hmmmm... [06:04:33] CKAN maybe is doing something with the ring textures? [06:04:39] They are left behind when I remove GPP [06:04:45] once, they worked [06:07:04] I may need to put this off until after sleep and coffee. [06:12:32] Hrm. CKAN definitely isn't doing it right when it comes to the textures. [06:14:39] bah, and apparently my hydrolox fuels don't leak out when the vessel is unfocues [06:16:52] no physics happens, that is why [06:18:17] Althego: well it means I come back to this probe after I left it in orbit of duna 2 years ago, and it still has lots of hydrolox left [06:18:34] so I don't have to discard the transfer stage [06:20:01] https://imgur.com/cPYfbwE [06:20:02] https://i.imgur.com/cPYfbwE.jpg [06:23:40] I love it when I get a new contract that I can do by reactivating a long-dead probe [06:25:25] i dont because i repurpose old contract probes to telecomm network [06:28:35] nah, dedicated commnet mission [06:30:13] https://imgur.com/wCZlplN I usually make a set of eight or nine relays in polar obits like this [06:30:14] https://i.imgur.com/wCZlplN.png [06:32:24] Looks like I'm not alone: https://forum.kerbalspaceprogram.com/index.php?/topic/152136-ksp-131-galileos-planet-pack-v1601-17-jan-2018/&page=229&tab=comments#comment-3270577 [06:44:07] I give up..... for now.... zzz [06:44:18] change the icons to relays [07:05:37] OH WOW. i think this time, I finally packed enough delta v to land on moho [07:19:54] https://imgur.com/WrZj4W0 [07:19:55] https://i.imgur.com/WrZj4W0.png [08:10:29] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [08:31:31] but why are there rings? [08:48:50] Althego: because rings are cool [09:06:03] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [11:47:46] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:50:14] Last message repeated 1 time(s). [12:50:14] https://www.youtube.com/watch?v=a-FHNb-LIJo [12:50:14] YouTube - Ye Olde Overwatch [13:04:36] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [13:37:52] Ok, final approach to Moho, attempt 4 at landing a rover, upright, on the surface [13:38:22] Good luck! [13:40:12] hehe [13:40:18] what happened to the other 3? [13:40:26] https://imgur.com/a/mLVlD [13:40:26] https://i.imgur.com/wSyHus6.png [13:41:14] Althego: one ran out of fuel and flew past, one crashed into the surface at over 2000 m/s, and one landed upside down [13:41:22] lol [13:41:48] this time I'm using ions [13:41:49] guess what I just got [13:41:59] rocket engine [13:42:03] no [13:42:03] ions... [13:42:09] no way you have enough thrust to stop it [13:42:20] ^ what Althego said [13:42:26] https://cdn.discordapp.com/attachments/292820311760699392/407168273973772288/DSC_8317.JPG [13:42:30] I was to Moho once in my KSP life [13:42:36] hah oscilloscope [13:42:49] seems to be used [13:42:52] but I got a piece of aluminium tube too for the rocket engine [13:43:00] but still a digictal one [13:43:28] looks in good shape [13:43:33] my uncle got it from his job [13:43:37] Althego: I am starting my deceleration well outside moho's SOI [13:43:46] it was in some storage, wans't being used for quite a while [13:43:51] It was a manned rocket with RLAs semi-ion-monopropellant thrusters. I warped to Moho SOI, added a maneuver node and then I noticed the burn timer was like ten minutes past zero [13:44:13] 10 mhz [13:44:16] *100 [13:44:20] yeah [13:44:29] wish it could reach 2.4ghz but eh [13:44:36] I guess I can do with that [13:44:41] if you dont want to work with processors it should be good [13:44:54] Barely managed to correct my trajectory to within low Moho orbit altitude, got the science in the flyby and had to figure out abort trajectories. Luckily it was a near free-return and I had plenty of dV from the failed burn [13:45:10] well I wanted to probe the antennas of my radio to see how they work [13:45:26] but I don't need to see the waveform, I just need to know if the antenna is active or not [13:45:30] (I should also mention it was a save with TACLS installed, so I was on a time budget there) [13:46:04] could probably use something simpler for that [13:46:11] eh [13:46:17] I still wanted an oscilloscope [13:46:20] hehe [13:46:58] to do stuff like that https://youtu.be/19jv0HM92kw?t=170 [13:46:58] YouTube - Jerobeam Fenderson - Shrooms [13:47:39] I've split the deceleration into 3 burns of 2000, 2000, and 400 m/s [13:48:45] spaced far enough apart to account for the 1 minute command delay [13:52:52] uhoh. ksp seems uncertain as to whether I am on a trajectory to hit moho, or not even encounter it [13:55:30] in moho's soi, 3700 m/s left [13:55:32] Switch to KSC and back, it could help [13:55:42] What's the TWR? [13:57:14] I ahve 12 kN of thust and my craft is 8 tons [13:57:40] flight engineer readout says ntohing remotely sensib le [13:58:00] TWR is around 0.153 [13:58:09] engineer readout currently reading 512 TWR [13:58:24] Might get tricky not to miss [13:58:52] Yeah, it says that because it takes your ambient gravitational force as the basis for your weight [13:59:04] oh. right [13:59:05] I am taking 9.81 N/kg [13:59:36] so apparently the oscilloscope I just got is worth like 1400¬ [13:59:40] ok fine I guess [14:00:10] Fluburtur: Slightly cheap stuff, but probably fine for simpler projects [14:00:20] "cheap" [14:00:28] "sarcasm" :P [14:00:49] you know I wouldn't have been able to afford any oscilloscope above 100¬ usualy [14:01:26] oren: How's it going? [14:01:27] well it looks pretty complex to use so I will find a manual for it [14:02:03] first decel burn complete, 2800 m/s [14:02:29] have to do another 2000 and then 400 and I'll be in orbit hopefully [14:03:22] entry to moho SOI was halfway through the first burn [14:04:37] Alright [14:07:04] https://imgur.com/UZSwo8u starting second decel burn [14:07:04] https://i.imgur.com/UZSwo8u.png [14:08:58] these solar panels aren't enough to power the engines at kerbin or even eve orbit, but here, they're adequate [14:16:20] ok, now just the 400 m/s burn to orbit [14:18:38] yeah, finally, this time I don't burn way past the planet! [14:22:25] ORBIT! https://imgur.com/8JWVoTZ [14:22:25] https://i.imgur.com/8JWVoTZ.jpg [14:27:02] Congratulations, sir! [14:29:48] now everything hinges on the lander script [14:30:16] Testing, my friend [14:31:26] I tested it on the mun [14:32:08] Good luck again, then [14:32:16] I am off, but be back shortly. [14:33:14] https://imgur.com/rhCa8Lg [14:33:15] https://i.imgur.com/rhCa8Lg.jpg [14:39:06] https://imgur.com/CpQR2Kd landing script operating norminally [14:39:06] https://i.imgur.com/CpQR2Kd.jpg [14:47:58] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [14:55:58] ran out of fuel, bounced off the surface at 20 m/s, but landed wheels down! [14:56:56] https://imgur.com/cVggl3E TADA! [14:56:57] https://i.imgur.com/cVggl3E.jpg [14:59:32] oren: What's you landing technique? [15:01:41] APlayer: algorithm calculates how long it will take to declerate and how long it will take to hit the gorund and if we are going to hit the ground first it sets throttle 100% otherwise 0 [15:02:11] also known as stutterbug [15:02:27] How does it deorbit and approach the landing/touchdown sequence? [15:03:52] Also, this does not seem to consider the fact that time to impact gets bigger as you keep your engines running [15:04:10] I did that part manually using timed burnes [15:04:42] A simple suicide burn calculation, which is in principle similar to what you mentioned, should do it more efficiently, I think [15:04:46] Yeah it isn't very efficient but as a result it doesn't get screwed by unexpected hills [15:05:12] I had one that was more suicidey but it always crashed [15:05:18] You should be going vertical by the time the suicide burn calculation kicks in [15:06:17] If you lower your periapsis to a few km above ground, do a constant altitude burn and then let the suicide burn calculation take over, you'll get a cheap but decent landing script [15:07:38] what, no oberth deorbiting trying to get parallel to the surface at <100 feet at periapse and just kill all horizontal speed there :D [15:09:07] whetever, it is alive on moho, and I am roving to another biome or two! [15:09:59] yep in the end no one will ask how it got there - only thing that counts is that it is there [15:10:44] Mat2ch Althego my canadair flew! [15:10:51] gonan edit the video now [15:12:27] so far, no heat problems... [15:13:55] there seems to be a neatr conjunction of Sarnus, Urlum and Neidon as seen from here [15:28:21] was a slow finally, it was a slow test program [15:36:32] Fluburtur: \o/ [15:37:35] video soon [15:55:57] ok, that's 2/3 biomes I need for my mission [15:56:56] if I can drive to a big crater i think that will be another biome, thus completing the whole contract [15:58:24] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [16:02:25] ETA four hours [16:09:00] Can I somehow kill the vessel's rotation in the debug menu? Simply going back to the control center and then back to the vessel doesn't seem to cut it anymore [16:09:18] Using persistent rotation? [16:09:28] Yes, but I selected "disable" [16:09:47] From experience, you need to click around in the menu for some time [16:10:31] Although, using RCS would be the more "proper" way ;-) [16:11:18] Yes, but my RCS isn't made for "here, let me make your vessel spin with an additional 200 RPM at each short lag" [16:11:49] Furthermore, using an old PR version? :P [16:12:21] I have not seen this PR bug in a while, and IIRC it was fixed in some version for 1.3 a while ago [16:12:37] That is, you might want to re-install it [16:22:55] Fluburtur: cut faster! [16:22:57] :D [16:30:23] APlayer: I'm using KSP 1.2.2 because mods [16:31:18] zilti: Ah, then [16:32:13] I'd recommend clicking around in the menu and warping a few times, if that does not help, I don't know either... (I assume you don't plan to reload KSP every time this happens) [16:33:17] I'll click around a bit, yes. Thanks! [16:43:27] zilti: I had that bug so I just removed PR [16:44:00] oren: It's a dependency for the whole realism stuff, I think [16:44:28] oh, I'm not using realism (yet) [16:45:05] When RO comes out for 3.x I'll start a new campaign with it [16:45:36] guys, hate to bother you, but I see estimates for 140m/s or so to go between Earth-Moon L1 and L2 and vice versa [16:45:40] does anyone know the traevl time for that? [17:13:35] Starting up a KSP that I've been running a heavily modded campaign in, it's freezing when loading the save. Any tips? [17:14:44] It's freezing slightly further this time, KAC shows up on the black [17:14:53] APlayer: ...clicking around in which menu exactly? [17:15:05] #KSPOfficial: mode change '+o DuoDex' by ChanServ!ChanServ@services.esper.net [17:15:07] #KSPOfficial: mode change '+o NBones' by ChanServ!ChanServ@services.esper.net [17:15:10] The persistent rotation one [17:19:56] APlayer: in that case, doing that doesn't help. And neither does a game restart... [17:20:49] I'm afraid I don't know a better solution either, then :/ Perhaps try reloading with PR fully removed from the save, but back it up first. [17:25:12] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:11:39] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [18:20:54] Mat2ch https://youtu.be/Mn0hvpgLLo0 [18:20:54] YouTube - canadair maiden [18:23:28] how do you have differential thrust control? [18:24:37] argh that crash [18:26:13] yeah [18:26:25] I wish I could turn off differential while flying [18:26:30] does weird stuff [18:30:43] like having one motor run slower changes the lift of a wing so it rolls [18:33:28] uh you asked how I do the differential but I cannot read [18:33:51] basically it's programming int he radio, I mixed both motors to the throttle channel and then to the yaw channel [18:38:06] so you have a combined yaw - differential throttle [18:38:32] yeah [18:38:45] but I would need another mix to be able to turn it on or off [18:46:01] Fluburtur: nice :) [18:46:21] what flight controller do you use? [18:46:41] nothing [18:46:51] everything is plugged directly into the receiver [18:46:55] ooo [18:51:36] that is why i asked about the thrust, because you would need an extra thumb for it :) [18:52:13] yeah I only have two sticks [18:52:22] I could draw you and electrical and control diagram [18:53:37] how do these controllers work? do the channels have a separate frequencies? or is it some digital serialization protocol? [18:54:31] most of the new controllers are digital [18:55:22] there is one channel for each control on the receiver [18:55:23] much more simple than playing with 8 requencies [18:55:30] both ailerons are on the same channel [18:55:51] and I have independant control of each motor [18:56:05] there is no controller in there, only a radio receiver with 6 channels of which I use 5 [18:56:51] have you thought of making a helicopter? [18:57:01] well I will get one soon [18:57:04] making one is hard [18:57:07] but I can get a kit [18:57:26] but you build your planes [18:57:37] I have arducopter [18:57:43] or what [18:57:54] planes are very easy [18:57:55] ardupilot [18:58:01] like a cardbozrd triangle will fly [18:58:11] helis are ultra precise crap [18:58:15] yes [18:58:26] quadcopter is much more easy than a heli [18:59:23] basically 1 controller with two wooden stickmounted X, then 4 motors [18:59:33] flies like charm [18:59:40] yeah [18:59:47] you have to tune nd stuff however [18:59:54] and planes are just so much simpler [18:59:54] but requires a lot of energy compared to a plane [18:59:57] no computer crap [19:00:30] with this ardupilot you can create a flight plan, then let your plane to fly alone [19:00:42] many-many miles [19:00:50] eh ardupilot is old tech [19:00:54] sure [19:00:56] like dino now [19:00:57] I'm old :) [19:01:15] I've built it 4-5 years ago [19:01:20] heh [19:01:24] well it still works [19:01:33] yes [19:01:37] but tbh im kinda fed up of crap with flight controllers [19:01:39] physics is the same [19:02:10] which one is the best fully configurable controller nowadays? [19:02:25] like any of the cheapo 35mm ones [19:02:32] but they only have 8 output channels [19:02:57] well [19:03:17] I dont know how many channels do I have on my remote control [19:03:46] mine can go to 10 [19:04:23] Fluburtur: that crash did hurt... [19:04:30] no damage however [19:04:34] like nothing [19:04:49] I saw something flying off... [19:04:51] hmm [19:04:56] that was the hatch [19:04:57] I think I have a devo 7 [19:05:02] held one with magnetsd [19:05:10] also you lost your floats ;) [19:06:13] yeah I need to make enw ones [19:06:21] but better and smaller [19:11:41] better than losing to floats :9 [19:42:39] http://kep.index.hu/1/0/1928/19288/192883/19288389_289f620215759026a175eee3cf2723c6_t.jpg [20:10:39] There's a war on for your mind. You are the resistance. Follow me on Twitter today. https://twitter.com/alexlayko [20:16:30] Anyway [20:19:03] lol [20:28:09] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [20:33:24] https://www.yahoo.com/news/spacex-sets-historic-first-falcon-213640900.html [20:33:51] slipped into february [20:35:39] I think there's a pretty good chance it will not explode...>AND they will land all 3 cores. [20:46:43] hope the time is not too crazy - would love to watch it live [20:55:54] Seriously, if it will happen at 3 AM, I am going to set an alarm and still watch it [21:17:00] I wonder why the heck I didn't think of using full fueltanks as dummy payloads before...good way to rate lifting capacity :) [21:17:22] I use ore tank for thats [21:26:49] Draconiator, the orange tank has been the standard test for a "heavy lifter" for a long time. [21:27:10] Which is why it's too bad it's getting remodelled, but mods will fix that [21:27:24] The fanciest SSTO I've seen had this transformer effect -- carried the orange tank between two halves of the craft, reached orbit, then the two halves merged and landed. [21:31:35] haha that's neat [21:33:23] I saw the link here, don't remember who posted it, but it was pretty awesome. [21:33:50] https://www.reddit.com/r/KerbalSpaceProgram/comments/7diwji/a_orange_tank_ssto/ found it [21:33:55] There's video around but this is the still images. [21:34:16] ohhhhh, I was imagining, like, they split bilaterally [21:34:23] and then the left half and the right half recombined [21:36:21] orange tank getting remodeled...? eh.. why.. and how? [21:36:49] hm? you mean in the DLC? [21:37:43] Yeah, they have new models for the 2.5m tanks [21:37:54] Which are quite nice [21:38:05] ok.... [21:38:19] guess it be kind of nice if could switch between white and orange.... [21:38:56] there'd been a few changes to parts in the past which kind of 'irked' me a bit... [21:39:54] they're keeping the raw orange tank option, looks like [21:40:32] and adding that as an option to smaller 2.5m tanks as well as making the white-with-black-stripes an option for the big one [21:40:56] https://s3.amazonaws.com/data.tumblr.com/982007ad31f1b57eec7a9f7979b4786a/tumblr_inline_p23s9pgQch1rr2wit_raw.jpg [21:41:04] looks pretty good to me [21:45:15] looks alright [21:45:31] maybe its the graphics.. reminds me a little of paper craft with the edges done that way :P [21:53:51] I like the options, for when you want a little more orange. :-) [21:55:17] I'm just happy I'll finally be able to make the tanks look consistent haha [21:55:23] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [21:55:34] I've used the smaller tanks for engine neccell parts.. [21:56:02] the black striping they used does sorta make it look odd [23:39:18] The sentinel won't start without an antenna to send it's data back. It starts with a non extended Communotron 16 (or what the small one is called) between Duna and Dres. Would make more sense to require a data link. [23:41:34] A hint that an antenna is needed would be good, too. Before it's in solar orbit.