[02:36:50] Where in the VAB is the TACLS Liquid O2 to O2 converter? In the R&D it's in Improved Power Generation and Storage. That thing: http://bksys.at/bernhard/temp/screenshot20.png [02:43:46] ah, that's from RO. seems to be a fuel cell option as the texture suggests. https://github.com/KSP-RO/RealismOverhaul/blob/master/GameData/RealismOverhaul/RO_RecommendedMods/TACLS/RO_TACLS_Tanks.cfg#L560 [02:51:48] packbart: I can't find it. [03:02:29] Can I have a mute button, please? [03:16:33] Interesting. I just encountered a case where KER was wrong and stock's delta-v was right. [03:19:25] I've seen KER be wrong, too, IIRC. [04:47:59] i've seen someone be wrong on the internet once [04:53:49] noo wow! [04:53:51] ;) [05:08:45] I've seen KER be wrong before, but not recently. [06:36:50] https://twitter.com/elonmusk/status/1089657821652602880 lol [06:36:50] <elonmusk> Host meme review? https://t.co/k2SFtIUh1k [06:37:08] what kind of scifi set is that< [07:38:12] one that makes you ask questions [07:50:49] hi [09:02:14] Althego: I'd say Star Wars [09:36:58] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [09:57:12] https://forum.flitetest.com/index.php?threads/lunar-module-quadcopter-project.57161/ [10:33:16] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [10:43:19] lol lem [11:17:54] i might be going out of a limb here, but i don't think you're geting far on the moon with a quadcopter [11:18:11] not to mention to the moon [11:18:14] lol [11:26:51] Hrm. Even a powered landing on Eve is hard. [11:27:17] Also KSP, why are you so bad? I have a Ryzen, 16 GB Ram and you run like its 2009 [11:27:57] That's why I hate programming languages that rely on Garbage Collectors. It never works properly. [11:30:14] note that the only thing that matters for ksp is the single thread performance [11:30:23] so ryzen is actuall not the best you could do [11:30:53] what, you dont need power to land on eve, atmosphere does everything [11:31:01] except maybe for a final burst [11:39:19] Althego: I flip all the time ;P [11:39:52] Either powered landing or I have to redesign so that the CoM is even further down [11:39:53] center of mass, also stabilizing fins, anything goes behind the inflatable heatshield :) [11:40:29] you can even put the engines on top and angle them slightly outward so they work behind the heatshield [11:50:14] KSP does use more than one core now, but not fully [11:54:28] The main problem is that the Garbage Collection doesn't seem to work right when you try several different designs in a quick manner [11:54:52] like doing some stuff in the VAB, launching, using Hyperedit to get to Eve, try a landing, revert, redesign, etc. [11:55:22] I can do that 3-4 times and then the performance drops significantly [11:56:42] and there's no reason for such a behaviour, unless the Garbage collection is garbage. [12:04:49] that's not a problem with the garbage collection, that's a problem with being careless and thinking garbage collection solves everything [12:14:20] https://cdn.discordapp.com/attachments/231106102693986314/539417841418633228/FB_IMG_1548677615469.jpg [12:16:15] you dont need hyperedit for getting to eve [12:16:33] and yes, in the long run reverts deteriorate scene change speed [12:16:38] which shouldnt happen [12:16:48] but i can do it all day until it becomes significant [12:43:02] It's not about scene changes, it's about micro stuttering [12:43:16] but scene changes get slower, too [13:52:27] garbage collector looked like a single pause every few seconds [13:52:33] https://www.youtube.com/watch?v=c9qlHyoG1GU [13:52:34] YouTube - KSP | 210 Years of RAILROAD HISTORY [13:52:41] eh, wow [14:03:28] lol [15:53:08] I had an interesting issue in flight [15:53:19] the servo that controls my camera stopped working [15:53:28] while the camera was pointed all the way to the side [15:53:30] put it in jira :) [15:55:25] idk what happened exactly it is possible it actually stopped working because of the cold [16:21:43] https://cdn.discordapp.com/attachments/236560222133551104/539480124463120402/agnorqv_700bwp.webp [16:23:44] what is this [16:27:09] The Large Canine Collider [16:28:09] i dont know, it wants to download [16:31:34] kinda hard to see anything from the web without downloading it [16:31:37] Action: hoglahoo runs [16:40:20] https://youtu.be/meH28QQiLz4 [16:40:20] YouTube - RAFALE NAVY VR 360° [16:55:08] Action: darsie has landed on the Moon :) http://bksys.at/bernhard/temp/screenshot25.png [16:58:30] :D [16:59:00] And by Moon I mean Moon, not Mun :). [16:59:04] dont see the problem [16:59:39] Well, without RCS was a bit odd, but I planned to use the main engine gimbal. [17:02:02] The engine couldn't be throttled below 30%, so I added science instruments to get the TWR down. Still above TWR 1, but managable, turning the engine on/off. [17:04:36] is the throttle >30% thing realistic? I didn't know that [17:04:49] it is extreme low throtle [17:05:02] most cant even go down to that [17:05:08] oh I see [17:05:09] maybe 80 or so [17:05:39] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:06:02] maybe I should learn more about engine design in the real world [17:06:55] The large diameter computer served as landing legs. [17:08:10] i think scott has a series about was ksp doesnt teach yopu [17:08:11] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:08:23] and that has engines too [17:08:28] So does the RO KSPedia. [17:10:19] supposedly electron has extremely good throttling because of the electric turbopump [17:10:45] I thought combustion instabilities were the problem. [17:13:10] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:13:16] they never talked about how deep it can throttle, but they said it is more responsive and precise [17:15:32] Hmm, should have accepted the lunar impact contract, too. I have landed, I could take off and crash. [17:15:53] does it need a newly launched vehicle, [17:15:54] ? [17:15:58] mhm [17:19:44] big data http://hubblesite.org/news_release/news/2019-12 [17:20:21] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:20:21] look at my big data, baby [17:29:12] Astronomically large. [17:41:11] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:41:39] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:42:05] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:08:43] reminds me of a talk show I once heard. someone said they didn't believe in aliens because the chances of there being more than one inhabited planet in the universe would be "astronomically" [18:38:38] I have question, is it worth to bring experiments from mun bac to kerbin orbit and proces them in mobile processing lab? [18:39:48] hm? [18:41:42] hey can anyone help me? [18:42:32] the lab generates infinite science ponts [18:42:41] so if you wait long enough it is worth it [18:43:16] but i think it is faster to actually get the science from the mun, then with that, get enough parts to go to minmus, and bam, your science tree is finished [18:43:38] yea but isnt there penalty for bringing data to mobile procesing lab that is flying around kerbin? [18:43:56] i think where you process it, meatters for the points generated [18:44:01] so probably mun orbit is better [18:44:39] yea but what is more efficient? bringing science from mun bac to kerbin orbit to process or just bring them back to KSC [18:44:40] ? [18:46:15] hm? [18:46:31] i dont know, i never use the lab, because it is op [18:46:50] k thanks [18:47:03] reeee [18:47:18] Althego: op ping [18:47:26] why [18:47:34] what is op to you? [18:47:42] cause I'm an op in some channels [18:47:47] ah [18:47:53] no, not that kind of op [18:48:09] I know [18:48:14] wanna see a cool pic [18:48:25] of perhaps the coolest hangar ever? [18:48:29] just post it [18:48:49] https://usercontent.irccloud-cdn.com/file/rZc5OyyV/363173main_EC66-1461_full.jpg [18:49:02] hm [18:49:15] thats the most realistic ksp screenshot ive ever seen [18:49:19] hehe [18:49:30] these planes are all legendary [18:49:42] whats that one in the back [18:51:46] hoglahoo: the prop? [18:55:05] hoglahoo: the prop in the back is a DC-3 used as a tow plane for the M2-F1 [18:55:13] https://usercontent.irccloud-cdn.com/file/9dL6RdeA/328506main_E-10962_full.jpg [18:56:36] well technically it's a C-47, but they are largely the same plane [18:57:31] Althego: Did you see the NF-104 in there too [18:58:03] yeah the prop [18:58:12] at least I think it's the nf-104 [18:58:55] no [18:59:06] next to the DC-3 [18:59:24] wait no [18:59:29] that's not a 104 [19:00:13] that's the F5D [19:00:47] https://usercontent.irccloud-cdn.com/file/e7Dttvo3/362787main_EC71-02569_full.jpg [19:05:11] Althego: guess where the 4 planes on the left are today https://usercontent.irccloud-cdn.com/file/UBvCOon3/EC-00143.jpg [19:43:06] https://www.youtube.com/watch?v=BCGWGJOUjHY [19:43:06] YouTube - Why Are Most Impact Craters Perfectly Circular? (Rather than Ovals) [19:43:32] ah new [19:44:48] Why are a handful rectangular, though? [19:45:22] aliens! [19:45:30] (imagine the guy with the hair) [20:09:54] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net