[00:07:05] For 1.4.5 + Making History, setting CKAN to allow all 1.4.x should be ok, right? [00:10:00] for teh mods I have, that seesm to be correct [00:10:26] Cool thanks [01:08:05] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [01:16:19] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [01:21:09] https://i.imgur.com/P5y25fj.jpg [01:21:16] mun mobile processing lab reporting for duty. [01:21:58] i don't think i packed enough batteries [01:22:15] run out of electricity when i go out of the view of the sun :( [01:23:09] at that point, why not run fuel cells? [01:23:38] i've run out of fuel for one [01:23:44] get some supplimental power, and you can easily dock to refill. [01:23:54] also, i didn't pack a fuel cell [01:23:59] this is career mode.. [01:24:17] i did remember docking ports though. [01:24:23] i might just send a flying battery up there [01:24:29] yea, but if you have a processing lab; you have the tech for fuel cells. [01:24:55] you could even dock some ore, and refine on the station for fuel. [01:25:17] or... you might even be able to dock a tiny ship made of batteries... [01:25:28] yes :P [01:25:39] a little probe core on a stick of batteries [01:26:36] how do i do the whole mining and refining thing? [01:26:43] i just unlocked that tech node [01:27:01] get ore, refine ore to fuel... that's kinda it. [01:27:31] i mean, is it efficient? [01:28:20] hm [01:28:21] is those largest batteries you can use? [01:28:44] i have the Z-1k, but i thought the Z-400 fit better. [01:29:00] the z1k is terrible for ec/kg iirc. [01:29:19] it is only 0.05t [01:30:13] all the kerbals in that picture look very excited [01:30:59] camlock lol [01:32:32] oh right, battery capacity was normalized. the z-400s are a little nicer to work with due to the z400s form factor. [01:33:19] wtf [01:33:25] now i need a station around minmus [01:33:30] supporting *10* kerbals [01:36:07] so add on to the other one [01:38:56] "I didn't make something the right size" doesn't apply when you have the klaw or equipped docking ports. [01:40:09] the worst thing about station contracts is that they usually come with a "must be a new craft" requirement [01:41:59] "what? i just put a 6 kerbal science lab station in orbit of the mun, now you want me to make a NEW 8 kerbal fuel station, instead of reusing the previous one?!?" [01:48:45] yeah [01:48:48] that's silly [01:48:57] Azander: does that actually work? [01:49:04] i can send up two 5 man crafts and dock them? [01:49:31] Don't know. Haven't played career in a long time. I prefer science [01:49:43] what i really want is for the decouplers to fit the largest element in the stack [01:49:52] like if i put a tiny engine on a larger diameter tank [01:49:57] just make new station, when mission is complete, dock it with other one so you just have one object to track [01:50:17] the decoupler only goes around the small engine and has a huge space around it [01:50:29] "but our respective lab tests and equiqipment is different!" "dont care! dock!" [01:56:00] i also wish there was a probe core that can fit normal size dock port on it.. [02:02:12] hm [02:02:21] it seems like i should try landing a convertotron 250 on the mun [02:02:23] seems.. difficult [02:09:18] http://images.akamai.steamusercontent.com/ugc/531766271400702479/5AA3D1409A69F17451D1BBF0080D5A4AD70A72A8/ [02:09:20] what the hell. [02:10:40] i can send up two 5 man crafts and dock them? <- yes, as long as both were started after accepting the contract, to fulfill the "must be new" clause [02:10:50] ok [02:11:56] (and don't dock any older vehicles inbetween) [02:12:59] (well, actually, i think you can dock and quickly undock, if you don't leave to the tracking station, but don't quote me on that) [02:18:48] coming in from the mun with no control [02:19:37] https://imgur.com/l9pgkue [02:19:37] https://i.imgur.com/l9pgkue.jpg [02:20:20] 'Must be new clause'.... eh... [02:20:46] my mining ship is already 45t *cries* [02:20:49] i'll never land this [02:21:29] awwww dang [02:22:45] any way to dump fuel or something? [02:24:54] ok trying again [02:25:32] interestingly an antenna that has been folded away still expodes [02:27:14] in the air stream? [02:27:29] https://i.imgur.com/IWdxEEg.jpg [02:27:32] is this right? [02:28:03] and a paracute deployed while inside a bay doens't seem to slow anything won [02:28:06] down [02:28:52] why you put a chute in a bay? [02:29:14] to protect it from heat of reentry? [02:29:24] shouldn't be a problem [02:29:40] i've never had a chute burn off [02:31:57] even while returning from the mun with no control because you only have enough batteries for the trip there? [02:32:40] no kerbal onboard? [02:32:52] you can get out and push with your monopropellant :) [02:33:11] no just a stayputnik [02:33:21] usually i've got a cone-shaped command pod, with parachutes on the pointy end and a heat shield on the bottom [02:33:29] never burned up with that setup [02:33:58] returning with the instruments bay open worked [02:34:04] haha [02:35:28] and I completed by contract to return from a flyby of the mun [02:35:52] now I can finally get solar panels [02:38:34] oh dear [02:38:39] solar panels are quite useful xD [02:40:45] hm.. no SAS on my miner [02:40:51] how can i get SAS? [02:41:00] i can't seem to attach probe cores to the side of my ship.. [02:43:21] maybe i can't use the cupola module then, sucks [02:54:19] put a lander can in it? [02:54:49] i just added a hitchhiker storage container, to put the engineer in [02:54:54] pilot in the cupola [02:55:57] use the truss structure, then probe on top [02:56:15] just make sure its turned to face the right direction [02:57:36] i just didn't want to block the cupola's view. [02:57:51] the hitchhiker container also gives me more room to put stuff [02:58:02] it is an extra 2.5t tho [02:58:47] lander can usually a bit lighter.. [02:58:49] I think.. [02:58:57] if you want to add a probe, and have the coupula.. [02:59:23] this is a mining rig [02:59:28] it's already 36 tons [02:59:40] add a little strut to the back side. A probe after you turned it to connect. Then just turn the probe to face the right direction. and slide it into the body slightly so its not just sticking out [03:00:36] not sure how i'll land the thing though, it's quite tall and heavy [03:00:53] https://imgur.com/0S2WDzz [03:00:53] https://i.imgur.com/0S2WDzz.png [03:01:03] returning 10 kerbals in this thing, wcgw [03:01:39] haha [03:01:45] no rocket for retrograde burn? [03:01:53] https://imgur.com/1Vt8GLl [03:01:53] https://i.imgur.com/1Vt8GLl.jpg [03:02:07] should work [03:02:21] I did a 1 pilot+10 kerbal cruise ship.. launched that way. got mun orbit, came back for LKO.. used a docking station as a meeting point. flew up a couple of return craft, brought everyone home [03:06:35] nothing has gont wrong yet [03:06:52] Congratulations, you've guaranteed that something will. [03:07:26] Although I admire the realism in saying "yet" [03:07:38] https://imgur.com/f1DtFsy [03:07:38] https://i.imgur.com/f1DtFsy.jpg [03:08:08] yeah, going sideways is a good way to catch drag [03:08:10] (and heat) [03:08:59] Gives literal meaning to "this mission has gone sideways" [03:09:05] mun miner mk I ready to go [03:09:07] https://i.imgur.com/ld3jdVs.jpg [03:09:24] let's get this tin can off the ground [03:10:02] woops, forgot some wings. [03:10:34] only cost 183,000 kerb bucks >_> [03:10:42] it [03:10:49] working hooray [03:14:02] https://imgur.com/RZalb77 [03:14:03] https://i.imgur.com/RZalb77.jpg [03:21:49] one way to do it [03:36:47] in a sense this thing is the ultimate spaceplane [04:03:16] Wouldn't any surface with 2 dots in it be the ultimate spaceplane? [04:03:40] huh? [04:05:52] a number is one dimensional, a plane is two dimensional. if you define 2 points in space, you can create a space plane. [04:10:57] mm... flying pizza wedges [04:12:42] this sucks [04:12:45] my klaw won't grab [04:14:25] whew got it [04:22:34] it's dark [04:22:36] hold me :( [04:25:34] until it sleeps [04:27:38] crashed on mun [04:27:46] had ~200m/s to go [04:27:49] ran out of fuel :( [04:27:55] oh no [04:28:20] i think if i skip rendezvous i can make it [04:36:38] home [04:36:51] oh for frig's sake.. [04:36:54] sorry [04:45:23] sweet baby jesus [04:45:24] i made it [04:46:13] one problem [04:46:15] ground isn't flat. [05:00:02] mining rig at work [05:00:04] https://i.imgur.com/ZGcSoth.jpg [05:00:20] unfortunately i didn't pack enough radiators. the convert o tron gets too hot.. [05:02:32] guess i'll fix that. [05:20:16] how experienced is your engineer? [05:25:08] Well, out of 10 attempts... he only burned water 3 times. [05:25:26] So level 6. [05:25:37] ;p [05:28:32] Seeing as how he was watching the joy of painting in his off time... analysts are still researching how the glass of water adjecent to him spontaneously caught flame and became charred. [05:28:52] not the glass, the water itself, on a molecular level. [05:28:55] charred water. [05:30:44] burning water? easy... h2 o2.. combine [05:31:27] let out powers combine [05:31:58] there is a HHO torch.. pretty hot stuff [05:32:44] No, it's obvious that when this particular kerbal has a thought, the carbon atoms in his neurons attempt to escape the "sinking ship" and attach themselves to the nearest objects. In this case, the water itself. These radical atoms carry enough energy to quickly burn and char whatever they contact. [05:33:16] mischief the panels you are using only cool parts connected and the next one after that.. you'll want the folding radiators if you want cooling to effected on the craft as a whole [05:33:29] That's amazing considering you'd figure it would just explode and fizz. [05:33:31] yea, i switched it out. [05:33:39] Althego: he's only lv 2 [05:33:48] but even that helps a lot [05:33:56] carbon atoms.. get enough of them on things, ya, youll end up with things that look charred [05:34:00] career mode you see [05:34:03] i didn't go many places yet [05:34:17] unfortunately for level 3 you have to go outside of kerbin soi (relatively easy from minmus but takes a lot of time) [05:35:26] to hit level 3, don't you just need to grab like 1 flight report from outside of kerbin's SoI? [05:35:40] it's something exact like that. [05:35:48] you dont need to do anything just go out and back [05:35:55] ah. [05:35:57] but it takes a lot of time, several days [05:36:10] but as long as you are there you might as well take some science too [05:36:11] it usually takes me like 20 days to go to minmus and back [05:36:18] then you are doing it wrong [05:36:33] JVFoxy: I was thinking more along the lines of CO2. [05:36:36] not even that long on a hohman transfer [05:36:45] that is something around 7 [05:36:56] epsilon co2.. after you breath o2... [05:37:10] but you can make it in around 2-3 with putting in more delta v, to the point where you are on an escape trajectory. [05:37:16] I don't know.. I'm not too good a chemist [05:37:38] Gotta go faster! [05:37:49] .... sorry.. /!sonic [05:37:52] Everything I know about chemistry, I learned from Things I Won't Work With. ;p [05:37:59] hehe [05:38:15] dont ever go near foof or chlorine trifluoride [05:38:32] in fact i would want to rally avoid any kind of hydrazine too [05:38:44] ... man. Now I actually want to make a mod that's got a rocket that runs on FOOF. [05:38:45] But foof sounds so tasty [05:38:49] Just because that's kerbal as hell. [05:38:54] hehe [05:39:03] which had the green flame? [05:39:06] some borane whateverú [05:39:07] ... foof? [05:39:10] Hexaborane? [05:39:13] that [05:39:18] JVFoxy: Dioxygen Difluoride. [05:39:25] commonly called as foof [05:39:27] Explodes if you look at it funny. [05:39:36] oh.. missing a L... floof.. sorry [05:39:42] I think JVFoxy needs an education. [05:39:55] not missing, it is foof [05:40:01] http://blogs.sciencemag.org/pipeline/archives/2010/02/23/things_i_wont_work_with_dioxygen_difluoride [05:40:17] there is a better material for exploding. azidoazide azide [05:40:18] Anything on that blog under "Things I Won't Work With" is amazing. [05:40:28] Fluroantimonic Acid, do it. [05:40:29] you dont even need to look at it and it still explodes [05:40:37] Althego: Isn't that the CL-20 stuff, that's "surprisingly stable"? [05:40:49] I'm just teasing.. I know dioxy difluoride... [05:41:05] o2f2... [05:41:07] No, that's the hexaisohexaazaisowurtizane or whatever the crap it's called. Never mind. [05:41:22] heavy air? [05:41:58] ... what would that be, radioactive O2? [05:42:10] Action: mischief curses to himself [05:42:14] 100m/s short [05:42:18] Action: mischief reverts flight [05:43:02] eh anot her scott video [05:43:22] but at least i can watch it now [05:45:06] heavy air, aka sulfur hexafluoride [05:45:53] helium makes you squeak, sulfur hexafluoride makes you sound like some badass demon [05:47:38] Huh. [05:47:47] a small epsilon [05:47:57] it is somehow always a small epsilon radius [05:48:09] Wonder how dangerous it is, other than the suffocation risk. I assume the fluorine is bound up pretty nicely. [05:48:17] Action: Epsilon looks it up and ends up on another watchlist probably. :V [05:48:32] it is not really dangerous [05:48:44] Adam Savage... from high to low with gases https://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=video&cd=1&cad=rja&uact=8&ved=0ahUKEwj_4Za8jMHcAhX3IjQIHazRAM4QtwIIKDAA&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dd-XbjFn3aqE&usg=AOvVaw24JAABmlmaihzrI0PDl8uK [05:48:57] aside of the thing that it is heavier than air and i cant imagine how the remaining amount of it gets out of your lungs [05:49:06] dang it.. sorry, google just being a pain [05:49:06] https://www.youtube.com/watch?v=d-XbjFn3aqE [05:49:07] YouTube - Fun With Gas | MythBusters [05:49:28] dont waste helium, guys. it is a precious resource for science and medical instruments [05:49:36] meh.. just hang yourself [05:49:41] heavy air goes down [05:49:52] "Like xenon, sulfur hexafluoride is a non-toxic gas, yet by displacing oxygen in the lungs, it also carries the risk of asphyxia if too much is inhaled." [05:50:01] sorry.. mean to say, hangyourself by the ankles... >_< [05:50:07] haha [05:51:13] you will eventually expel it all out... diffusion.. displacement.. otherwise, there'd always be stale air in your lugs [05:52:03] True, but it doesn't take too long to just pass out from huffing stuff that's not-air. [05:52:21] you only really need a small amount [05:52:38] even with heilium, you'd not want to keep that in your lungs for too long either [05:52:41] I get the feeling we're arguing two different things. >_> [05:53:10] heilium, must be an element with people holding one arm up :) [05:53:28] I got pinged by that [05:53:31] I'm just saying that it'd make you pass out if you breathed too much of it (something which applies to helium too) [05:53:42] Helium [05:53:43] also helium is the only working backup program for android [05:53:50] damnit [05:53:55] the ore scanner keeps turning off :( [05:53:58] now idk where to land [05:53:59] or rather something that sometimes works [05:54:02] Not arguing the wisdom of doing it for a funny voice one way or another. :B [05:54:06] Heilium is what their moonbase harvests [05:54:50] That, and the original point I had was "huh, even if it's got a lot of fluorine, looks like it won't kill you through direct chemistry" [05:54:54] is there no way to switch the ore scan overlay on without switching ships? [05:55:07] i don't want to switch ship because i might need to revert this flight again >_> [05:55:32] you can use it in the map view [05:55:34] mischief: You can't right-click the scanner and twiddle it from that menu? [05:55:37] once you have done it once [05:55:57] i do not have a scanner on this current ship [05:55:59] because it becomes part of the knowledge [05:56:02] it's on a different satellite [05:56:04] Althego: how? [05:56:09] or maybe only from the space center [05:56:22] ah yes i think that icon only appears in the space center [05:56:26] :( [05:56:32] or rather wats its name, tracking station [05:56:43] but there is the smaller scanner [05:56:51] the big scanner only gives info by biome [05:57:01] tha smallers have increasing resolution [05:57:12] don't you need to keep ore scanner in orbit.. or the data turns off? [05:57:14] while the smallest gives reading on the ground [05:57:25] better yet.. doesn't the scanner have to keep running in order ot use the data shown? [05:57:36] no, it transmits the data [05:57:37] yes but you see, somehow it got turned off [05:57:40] you even get science for it [05:57:48] so the ore places on the mun don't show up now, and i've no clue where to land [05:57:52] or am I thinking of the narrow band one? [05:58:05] i am talking about the big thing that opens [05:58:36] I know the clamshell one you have to polar orbit.. the other just has to be close enough [05:59:50] in theory there is at least some ore everywhere right [05:59:56] no [06:00:02] so i could just land anywhere, mine some and then go somewhere else [06:00:04] oh. [06:00:08] well dangit [06:00:35] at least i once landed on laythe on a relatively flat island, thinking this was easy, than it turned tout there was no ore there at all [06:00:46] *then [06:00:49] well [06:01:01] worst case i lose $180,000 kerb bucks [06:01:06] but that may have been changed [06:01:07] sicne now you can mine underthe sea [06:01:18] as i said [06:01:27] switch back to the tracking station and turn on the view [06:01:51] if i go to the tracking station then i can't revert flight any more [06:01:59] think the little drill rigs need a certain percentage of ore below it before it takes anything [06:02:02] idk if i can land this for sure. [06:02:23] last couple flights with this ship i ran out of fuel before i slowed down [06:02:28] ok if it doesnt work you can still revert [06:02:46] i am pretty sure revert gets disabled if i switch away from the ship.... [06:02:49] that's the issue [06:02:59] yes [06:03:14] but the mun is pretty much ok anywhere [06:03:24] you would get different speed [06:03:33] or time efficiency [06:04:24] eh. i guess i'll just land some random place. [06:04:31] if nothing's there i'll revert and fix the scanner [06:04:37] choose easier site [06:05:35] if you switch to a ship that flew right next to you.. you still be ok [06:05:47] if you switched while having to use map mode because it was too far.. no you can't revert [06:06:11] yes scene change is what elminates rever [06:06:34] but if you can land that thing why not just save, and retry [06:07:26] could just save before launch... [06:07:35] then different save each part just in case till landing [06:08:08] that doesnt work for me because before anything gets to the mun, there are already 4 other missions on the way [06:08:38] it's ok [06:08:42] my ship crashed anyway [06:08:46] revert flight xD [06:08:56] this thing is so unwieldy [06:09:00] lol. liam neeson once was a teacher, but one student pulled a knife on him and he instantly punched the kid [06:09:17] it's hard to land and runs out of fuel half the time before i get to the ground [06:09:20] :( [06:09:22] note, you want your landers as flat as possible [06:10:00] and also not even if you are good, a few seconds of cautiousness in landing can costs you hundreds of m/s in delta v even on the mun [06:10:10] so always pack more fuel for landing [06:10:49] this is what im working with here https://i.imgur.com/lb4AvDb.jpg [06:10:59] that is why i said it [06:11:05] maybe i can move the bottom around so it's not as tall.. [06:11:12] what if you rotated it by 90 degrees? [06:11:22] it is tall anyway [06:11:25] what [06:11:33] it is a lighthouse [06:11:35] a tower [06:11:37] :-P [06:11:58] would be ok for minmu [06:11:59] s [06:12:06] not for anywhere else [06:12:22] so i should try flying it to minmus? [06:12:25] might work better [06:12:34] and land oin the flats [06:12:42] i'll try [06:16:14] do or do not, there is no try [06:16:27] ok yoda [06:22:00] mun's in my way lol [06:23:22] heh intel fails again in 10 nm. i dont even know how they manage to fail that many times [06:31:26] not actually sure i can make it to minmus xD [06:31:30] i think my ship needs more dv [06:43:43] >_> [06:43:48] if it's not one thing it's another [06:43:59] i made it to minmus but i forgot an engineer, and sent my best pilot. [06:46:27] A suggestion for that craft is to make the lowest fuel tank a 3x around a core. Gives it a wider base for landing. [06:46:42] (dealing with other limits is left as an exercise to you) [06:50:02] apparently i also need more batteries. [06:50:08] Oh. And if you can put a deployable fairing around that upper stage somehow, you'll probably save a hell of a lot of drag loss. [06:54:25] Those liquid boosters - you can stack a second tank on top of them. Not sure if that'll give you better dV than the SRBs. [06:54:36] (or if you can do that, increase the size of the SRBs, and get some extra dV that way) [06:58:15] now i've got to save my best pilot from this dreadful mining rig [06:58:36] time to rescue katbert kerman from the surface of minmus, and deposit some unfortunate engineer there [07:18:00] this is crappy [07:18:12] my mining rig runs out of electricity when the sun goes down [07:18:21] i have to restart it when the sun rises [07:18:26] i can't leave it unattended :( [07:20:53] hrpmh [07:21:00] i guess i'll just go to the north pole. [07:35:28] https://i.imgur.com/K2EALGT.jpg [07:35:31] this doesn't seem safe [07:55:56] not on highest timewarp :) [07:56:15] also you can try the big fuel cell [07:58:43] i keep trying to find the true pole of minmus [07:58:49] so i don't lose electricity [07:58:52] it's hard to find.. [07:59:02] what, the biome? [07:59:04] it is quite huge [07:59:05] no [07:59:13] the place i can land and never have the sun go away [08:05:36] maybe there is not such a place [08:08:21] note that the mun has even longer nights [08:08:28] (half a kerbal month) [08:22:02] hm [08:22:09] so my mining rig is not very optimal. [08:22:18] might design a newer, bigger one.. [08:24:10] or just mine enough fuel to relaocate it to the sunny side, all the time [08:33:17] haha [08:33:25] i was doing that for a bit [08:33:31] now i *almost* found the perfect spot [08:33:38] just have to move another few km [08:38:39] idk [08:38:52] put it on wheels :) [08:38:54] $183,000 mining rig seems useless if it has to be on the pole [08:39:02] it doesnt need to be [08:39:19] as i said somehow in highest time acceleration the batteries stop draining at the night [08:39:26] i can't run it unattended though [08:39:39] just as with anything in ksp [08:39:48] wait wat [08:39:50] except maybe the asteroid hunter telescope thing [08:40:09] you can leave things anywhere, but they will not do much ontheir own [08:40:44] a drill wont run while i pilot another ship? [08:40:52] i have to sit here and wait? [08:40:53] i never tried that [08:41:04] you can test it [08:41:14] by switchint to the space center and dorwarding time [08:41:26] i was thinking of reverting still xD [08:41:28] but that may be an exception and still work without focus [08:41:37] make a save [08:41:44] i guess $180,000 is not that much of a loss [10:21:51] hm [10:21:56] how does SENTINEL work? [10:22:01] does it need to be always running? [10:22:43] it is always running. if it is in a heliocentric orbit [10:23:32] you can have some science transmitted from it, and then leave it there nad discovers asteroids [10:25:58] i have it on a crewed ship [10:26:13] you can get the single science from itthen [10:26:19] if you want to get the kerbals back [10:26:27] i went to solar orbit for crew xp and brought the SENTINEL with me [10:26:34] but didn't have the intention of leaving it there [10:26:47] gotta bring katbert, bill and buzz back home [10:27:00] you havea kebal named buzz? [10:27:46] yep. [10:27:54] nice [10:28:17] i guess it's a reference to buzz aldrin [10:30:11] have you seen the things on the mun already? [10:36:06] just an arch [10:36:16] i haven't spent a lot of time on the surface [10:36:24] i haven't figured out how to make a buggy yet really [10:36:25] the one on the equator? [10:36:32] at the edge of a crater? [10:36:36] yeah, that one was fairly obviousl [10:36:39] obvious [10:37:07] there is an other interesting spot you can reach on the equator around a southern edge of a crater [10:37:58] i have to figure out how to get back to kerbin first ;_; [10:38:23] for some reason my map display is kind of messed up [10:38:33] use fuel, it's super effective [10:39:45] ah [10:39:53] figured out the right way to go :) [10:42:36] only took me 32 days of fartin around to get to solar orbit and back.. [10:43:47] yes it takes long [10:43:52] although you can do it faster [10:44:08] with more delta v as always ;-) [10:46:50] uh oh [10:46:54] i forgot a parachute :( [10:46:58] hehehe [10:47:06] you can still use the engine [10:47:12] i have little baby engines [10:47:22] 4 twitch [10:47:27] i have a whole tank of gas though [10:47:29] those work in atmo [10:47:44] well [10:47:48] now 2/3 tank [10:48:04] i took the parachute off the top for the SENTINEL [10:48:08] forgot to put a new one on the side [10:48:22] hm [10:48:28] you can leave them in orbit then and het a rescue mission [10:48:29] possibly worst case my fuel tank explodes [10:48:32] can that kill me? [10:48:35] no [10:48:38] i'm already coming in hot [10:48:38] in fact it protects you [10:48:45] okay [10:48:50] because it slows down the rest [10:49:07] and if you dont hit water you can actually survive fast landings that way [10:49:16] also can parachute the kerbals [10:49:21] situation: https://i.imgur.com/SOFeXsv.jpg [10:49:24] oh wait need 3 stars for that [10:49:47] there are 3 parachutes [10:49:48] looks like water landing [10:49:55] they are drouge chutes :/ [10:49:59] will i live? [10:50:02] those slow you down [10:50:08] add the engines and it may be survivable [10:50:39] also the capsule is quite touch [10:50:43] tough [10:50:58] would have been better without the water [10:51:37] okay nice [10:51:44] only 45m/s with drouge chutes out [10:51:49] engines can get the rest i think [10:51:56] i think 30 is enough [10:52:27] dont need to [10:52:32] the capsule has 45 m/s tolerance [10:53:06] https://i.imgur.com/GzSeMxP.jpg [10:53:10] lost the gas tank :) [10:53:16] not important [10:53:46] 375 science [10:53:49] not too bad i guess [10:53:57] this is how you land on duna too. a parachute to bleed off most of the speed, and then use engines to stop [10:54:04] pilot and engineer got 3* [10:54:08] yes [10:54:12] now they can use parachutes [10:54:13] buzz only 2* :( [10:54:21] take him to minmus or something [10:54:52] ah [10:54:57] he needs to plant flag on the mun [10:55:01] bill has that [10:55:12] you know you need to plant flag with one kerbal [10:55:21] now all nearby kerbals inherit that achievement [10:55:27] oh [10:55:31] it wasnt that way originally [10:55:35] maybe buzz just never got to the mun [10:55:35] it was kind of annyoing [10:55:45] hes been to minmus though haha [11:18:11] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [11:45:37] something seems wrong with my map screen [11:45:47] manuevers always show these long lines to the target [11:45:49] https://i.imgur.com/hU2xps1.png [11:45:53] like the purple one [11:45:57] didn't used to do that [11:47:03] that looks strange [11:47:26] yes. [11:49:36] is that a new 1.4.5 bug? [11:50:35] im 1.4.4 [11:50:51] then maybe 1.4.5 fixed it :) [11:55:07] ... could be worse: http://www.smidgeindustriesltd.com/screenshot10.png [11:55:16] hehehe [11:55:51] Action: mischief squints [11:55:53] wat [11:56:47] JVFoxy: principiae mod? ;) [11:57:34] no idea... just screen shot I found. [11:58:00] I remember there been some pretty weird trajectory bugs in past versions [11:58:52] where something in the game goes 'fff this.. I don't care any more' and spits out garbage ;P [12:03:38] ok sorry... speaking of ... glitches.. or features as some would want to say... came across this as well: http://i.imgur.com/Ay9GDDz.png [12:04:05] I don't know if this makes kerbals beyond badass or.. just creepy [12:05:48] Looks like Danny was there... [12:06:03] hehe [12:06:15] lately kerbals are often spaghettifying [12:07:07] it is a spontaneous reality collapse. things destroy themselves because physics change [12:07:29] Althego: Have you considered probing the Kerbosystem for black holes? [12:09:16] no [12:10:50] black holes... ? then forget about the krakken, got bigger problems [12:22:27] hm.. not much science left on minmus methinks. [12:22:35] unless i go hunting for the hard to get to biomes. [12:36:07] https://twitter.com/PGravlis/status/1022567050475188224 woah [12:36:07] Till er grillfantaster som gnäller över förbudet. Från flintastek till skogsbrand är det ca 20 sekunder. Î Î #svpol& https://t.co/SJXXSFU03v [12:40:02] mean while..... [12:40:02] https://twitter.com/OVOChynn/status/1022652068258045954 [12:40:04] What in the Wild Wild West is this? https://t.co/t4Jl0uzXuR [14:16:38] So, I just got Making History - is there no 1.825m fairing? [14:16:52] I thought there was [14:17:12] I'm using CTT, maybe it went somewhere weird? [14:17:44] 1.25m is in Stability(8) and 2.5m is in Aerodynamics(90) but nothing in between [14:17:52] there should be everythin in the new intermediate size [14:18:04] anda new bigger one too [14:18:17] Ah, it's in Advanced Construction(90) [14:18:24] Parallel to the 2.5m. [14:18:45] google translate sounds reasonable: There are barbecue fans who rub over the ban. From flint sticks to forest fire it is about 20 seconds. [14:22:13] https://www.theonion.com/world-eating-leviathan-awoken-from-500-million-year-slu-1827928509 [14:24:35] uh, they didn't use sonar [14:34:39] Because that's definitely the biggest factual problem here :P [14:35:04] I'm so impatient for Kopernicus / Sigma Dimensions to come out for 1.4.5 [14:40:30] Also CKAN thinks that everything is 0 size and is 14000% percent done and climbing, lol. But whatever, it works [16:08:08] [28-Jul 07:35:12] I'm so impatient for Kopernicus / Sigma Dimensions to come out for 1.4.5 <-- Same. I'd take the advice from yesterday and just run 1.4.3, but I'm worried about compatibility with the mods already compiled against 1.4.4. [16:09:16] https://www.youtube.com/watch?v=z85AA2tF9f8 [16:09:16] YouTube - NASAs Cold Atom Lab: The Coolest Experiment in the Universe [17:31:12] Hah! So I am dropping those probes with kOS CPUs attached. I did not specify what program they should run, and was wondering for ten or so minutes why nothing was happening [17:31:49] The bug ended up being not because of the code, but because of the lack of any code [17:35:26] ... oops [17:35:33] what was the code suppose to do? [17:37:31] Start the engine and initialize guidance [17:50:09] #KSPOfficial: mode change '-r ' by UmbralRaptor!~AndNex@2607:fb90:180c:c87f:9fa9:1519:2b38:5805 [18:30:23] hmm.. ok? [18:32:57] Action: Epsilon snrks. [18:33:06] Code works better when it's installed, yes. [18:34:39] I couldn't even begin to figure out what you could do with kOS.. [18:34:46] everything [18:38:59] hehe the insight mission principal investigator is bruce banerdt, really sounds like bruce banner [18:39:07] Okay, well... 1.4.3 isn't exploding with 1.4.4 mods installed... [19:02:02] SOOOOOOOOO glad PC's have more or less stopped getting faster for the most part...used to have to replace mine every 5 years. [19:02:16] hehe [19:06:47] eh... I know people used to replace things on their PC every few months [19:07:02] just have to have the latest... ect [19:09:27] Okay, another kOS experiment. Rocket launcher, starting from the runway. The rocket is ejected with a decoupler, and the onboard CPU takes over for guidance. The program runs since boot, but waits until the rocket is deteched from the launcher before igniting the engine (i.e. it checks if there is a part tagged "craft" still on the vessel. That is the command pod of the launcher). Unfortunately, I forgot to [19:09:28] name my pod "craft", so the engine starts immediately. It burns a hole through the back of the rocket launcher, and then proceeds accelerating the whole truck at 5 G or so over the runway. [19:17:41] umm.. whoops? [19:18:01] new meaning, 'boosted' [19:18:08] Hello [19:18:48] insight lands at 26th of november [19:18:56] still a lot of time to wait [19:19:01] What new here [19:19:28] gotta head out now. [19:20:10] Althego wait when did insight launched ??? [19:20:18] in may [19:20:29] i think i even watched it [19:20:43] A crap i missed the launch date [19:20:59] http://nextrocket.space/ [19:21:07] Dang it [19:21:18] drat and double drat :) [19:22:48] Oh well i guess i can wait until insight landing date which is when nov 27 [19:23:01] Whoops sorry nov 26 [19:23:07] this tmro space channel is good that they actually get real jpl people [19:23:14] So who else starts their career mode games at -1000 reputation? >_> [19:23:27] what does that do to you? [19:23:49] Mostly affects contracts you get, from what I can see. [19:24:01] Feels more like you're climbing out of a hole. [19:24:12] Lined with kerbal debris, and most likely made by a failed rocket. [19:24:13] :V [19:25:22] "A failed rocket" [19:25:34] A bunch of failed rockets and killed crew, more like [19:25:42] Althego whats the lastest ksp update ? [19:25:51] 1.4.5 as in the topic [19:25:57] MARS18: See the topic in the channel for that ;-) [19:26:00] was on thursday [19:26:14] actually 1.4.5 is really a minor bugfix [19:28:43] Hello again for some reason i got disconnected [19:28:51] you closed the tab? [19:29:41] Anyway i could not see the the topic saying the update of ksp because im using my cellphone [19:30:17] It's always great when the boss wants to hand me $70. [19:30:19] No Althego my wifi took a **** [19:30:36] Action: Epsilon got called at home to "catch up" for an hour or two :V. [19:30:48] it wasnt a ping timeout [19:31:12] No not really [19:31:36] What they're saying is this: [19:31:39] "[28-Jul 12:26:37] * MARS18 has quit (Quit: webchat.esper.net)" [19:31:51] Which implies that whatever happened, it wasn't strictly related to your wifi taking a dump. [19:32:06] Doesn't matter that much though. ;p [19:32:23] Well i really cant see all of that info from my cell [19:32:53] using a bad client [19:33:03] I suggest AndChat if you've got Android. [19:33:10] Much more full-featured phone IRC client. [19:33:12] yes andchat is really good [19:34:10] Hmmm i'll look into that [19:35:03] but really, the first irc client i used on a phone was running on a nokia 6230, and even that showed the topic [19:36:09] Well i got a LG K20 PLUS smartphone [19:36:36] I honestly i g [19:36:39] at that time the word smatphone did not exist yet [19:36:47] How -is- the K20? That's the newest model, right? [19:36:56] I've been vaguely considering an upgrade. [19:37:21] sudo apt-get update && sudo apt-get upgrade [19:37:52] Dont really get a lot of info when i log into my discord channels or in this channel [19:39:27] Epsilon honestly i had this phone 8 months [19:39:41] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [19:40:22] Brb [19:41:38] I wonder how many of you guys when you were kids would not believe in a million years the stuff we have now. if I went back and told people, I'd probably get commited or something... [19:42:01] hehe [19:42:15] actually not much has changed [19:42:29] still running internal combustion cars [19:42:43] ok we have internet and mobile phones [19:42:49] when i was a kid the internet was invented, i cant think of an obvious example of something i couldnt have believed [19:43:08] Electric cars can too have internal combustion if you don't take proper care of the batteries [19:43:12] Not sure how old you are Althego, but the Internet was hella cool. [19:43:21] When I was a kid, at least. [19:43:24] Spacecraft that can land by themselves? [19:43:38] that existed in the 6`s< [19:43:39] Back then, sure, you had Internet - but it was something that rich people had. Poor people had BBSes. :V [19:43:41] 60s? [19:43:55] canada had equivalent to aol cds [19:44:05] a couple years later [19:44:08] like 98 [19:44:16] free ad supported internet [19:44:21] you hadto be rich to have a phone line, and pay for cost of the bbs [19:44:29] phone line was pretty standard to have [19:44:37] you didnt have a second line unless you were rich [19:44:43] ^^ [19:44:44] What did i missed [19:44:50] Old people talking. :V [19:44:55] heheh [19:45:01] Lol [19:45:02] BBSes were usually single-line affairs, at least around where I was. [19:45:15] ah yes there were 2 free internet providers here too,. funny thing i got better connection with them than the one i was paying for, so i stopped the paid service [19:45:17] Although you did have Software Creations (I think) that had ~16~ lines. [19:45:46] i got to run an 8 line wardialer a few times for security tests [19:45:50] But yeah, I'm... crap, I'm actually getting towards "late" 30's now. Who knew? [19:45:54] https://i.imgur.com/9tcenwd.png so, how does this trajectory look to you guys? [19:46:14] It looks hilarious. [19:46:36] My parents have records and video recorders, and old 3mm video projectors, we have old technology. [19:46:47] Note random debris 50 m in the air above the impact site [19:46:58] Above and to the left [19:47:00] 1.44MB floppy disks, oh yeah back then that was all the space we ever needed. [19:47:55] Pfft. 1.44MB floppies were expensive. 720kB floppies FTW! [19:48:11] Or if you were REALLY hurting, 360kB 5.25" floppies. [19:48:28] you could format the 1.44MB disks to 1.7MB [19:48:41] ... crap. I forgot to put the rescale mod in. [19:48:42] grumble [19:49:02] Oy enough about the floppies it hurts my brain :p [19:49:21] https://www.youtube.com/watch?v=cF9mMBwD2jw&feature=youtu.be - Finally caught footage of my first ever flight simulator, via DOSbox [19:49:22] YouTube - Very Old Games CYAFT [19:49:39] Chuck Yeagers Advanced Flight Trainer [19:49:42] heh heh heh [19:49:49] Hah! It's still Chuck Yeager! [19:49:56] I had Chuck Yeager's Air Combat, myself. [19:50:06] ? [19:50:17] Came on a CD with Ultima VII, Ultima Underworld, Savage Empire, and a couple of other games. [19:50:41] (that was newer than the one you pasted though) [19:52:30] ... huh. [19:52:36] Im lost [19:52:38] What's the newest equivalent to Kscale64? [19:53:01] MARS18: Basically, I had a similarly named game around 1995. ;p [19:53:44] Oh lol i was born i 94 but we are in 2018 [19:55:51] Ah-hah. It's "Rescale!" - although it claims it doesn't work with 1.4? Hrm... [19:58:28] ? [19:58:48] What are you referring to [19:58:49] [28-Jul 12:52:46] What's the newest equivalent to Kscale64? <-- Answer to that question. [20:00:39] And apparently (supposedly,) it does work. So it's just the mod author being overly careful, similar to how Kopernicus (apparently) has a hard version lock. [20:00:39] Oh sorry i did not see that messg before [20:00:39] Which I totally get from a support perspective, but it's kind of a pain in the neck for those of us who actually understand when we're running incompatible configs. ;p [20:01:59] Alright, time to try running KSP again. [20:02:07] See if it breaks -this- time. :D [20:02:39] I'll get the duct tape [20:02:50] untangling space tape [20:02:56] adding k to every word [20:03:05] Effecting Oberth [20:03:10] Packing Toothbrushes [20:03:12] Did they redo something on the solar panels? [20:03:18] Calculating Collision Course [20:03:23] in 1.4.5? no not really [20:03:28] Heh. That reminds me of the time I accidentally hit the Mun on the way to Minmus. >_> [20:03:34] hmm [20:03:45] Do visual mods effect the Solar panels? [20:03:46] https://forum.kerbalspaceprogram.com/index.php?/topic/177076-kerbal-space-program-145-and-making-history-14-is-live/ [20:04:05] because i seem to always lose charge now after installing mods to enhance the beauty of Kerbin [20:04:14] hehe [20:04:24] they shouldnt change anything, unless cclouds matter now [20:04:36] Kopernicus can change solar panel outputs [20:04:45] if the system is edited so distances are changed etc. [20:04:46] maybe thats the one [20:04:54] because it says its not compatible and im still using it [20:04:55] KerbinExplorer: Is it an update in another mod that's actually detecting clouds occluding the sun? [20:05:07] yeah if you're trying to use Kopernicus on 1.4.5, don't [20:05:11] it won't work right IIRC [20:05:14] KerbinExplorer: Funny, I was -just- saying that. [20:05:30] AFAIK, Kopernicus has a hard version lock, and flat-out disables itself if the version isn't right. [20:06:18] Well theres my question lol, was about to bash my head against my keyboard because i couldn't figure it out. [20:06:56] I've spent the last day or two getting mods to download, only to find that out for 1.4.4. [20:07:11] Crap i lost all my data from a mod that i was making for ksp [20:07:15] Fortunately, it -seems- like mods compiled on 1.4.4 still work on 1.4.3. [20:07:23] I wish they would include some of these mods into KSP its self because they are so great [20:07:29] Damn ssd [20:07:44] at least a delta v display [20:07:48] that should be a minimum [20:07:57] Alt meter as well [20:08:13] radar altimeter is there in the cockpit [20:08:18] annoying to use though [20:08:23] but who flys in the cock pit [20:08:25] lol [20:08:37] A dV indicator in stock would probably be valuable in people really understanding dV. [20:08:52] also i never understood why the altitude is on the top of the screen and everything else is in the bottom. that islike 40 cm for me, huge difference [20:09:09] havent these people seen a hud? everything is inentionally packed together [20:09:36] Althego: Full-screen 4k? [20:09:39] or at least an mfd [20:09:45] no, jusd 2560x1600 [20:09:48] lol [20:09:55] ... huh. How big a monitor? [20:10:02] 30" [20:10:07] and here im complaining that im locked onto Normal setting on the Aero effects [20:10:10] so i can't see them from afar like i used to [20:10:11] I've got a 28" 4k monitor, and it's not -that- far apart. :B [20:10:28] Action: Epsilon actually plays at 2560x1600 as well, windowed. [20:10:43] nice [20:10:54] i have a 144hz monitor [20:11:22] anyway it was a bad idea to separate the instruments, and also not giving instant access to the radar altimerter [20:12:15] how many planets have you guys landed on? [20:12:20] and actually gotten back to kerbin from [20:12:31] mmmm science [20:12:33] i never landed on jeel, not even back when you could :) [20:12:37] jool [20:12:52] Pfft. I remember the days when you had to fly the Mun into orbit YOURSELF. [20:12:58] Uphill both ways >:( [20:13:07] lol [20:13:08] i've landed on Duna and could never reach orbit again [20:13:09] Action: Epsilon wonders if that thread still exists. [20:13:19] lol the mun wasn't in orbit? [20:13:28] NovaSilisko actually made a model of the Mun with an attachment point, yeah. [20:13:48] hehe [20:13:49] This was before the Mun actually existed as a separate entity. [20:14:10] oh jesus [20:14:25] there was a time when there were no other planets [20:14:39] Well guys i gotta go see y'all in 4days [20:14:43] Yup. [20:14:45] \o [20:14:53] Hrm. [20:15:08] I've got a screenshot of a pre-Mun orbit, but not of the mod-Mun itself. [20:15:38] well, im going to fix my KSP now that i know the problem. Thanks, maybe ill come back here another day xD [20:21:14] #KSPOfficial: mode change '-o Zarthus' by Zarthus!Zarthus@catastrophe.esper.net [20:21:22] so has anyone played NMS yet and is the next update worth it [20:21:30] it's 50% off right now but it never really interested me that much [20:21:42] hehe [20:21:56] https://cad-comic.com/wp-content/uploads/2018/07/ENG_20180727.x60343.png [20:21:58] i think I'd enjoy space engineers more than NMS because shipbuilding is more up my alley than whatever they offer [20:23:32] https://forum.kerbalspaceprogram.com/index.php?/topic/1221-concept-the-mun/ <-- I may be misremembering it being actually flyable, but I'd swear -someone- did it. [20:23:51] Space Engineers is fun when it actually works right. [20:24:02] It's like Minecraft in space, but you get to fly what you create. [20:24:52] https://www.youtube.com/watch?v=L2tc2r3jwhE [20:24:53] YouTube - SpaceX - First Leg Retract - Booster Lift 07-27-2018 [20:30:43] i decided for me pretty early that NMS wouldn't be a game for me, because procedurally generated stuff tends to feel very repetitive pretty quickly [20:31:24] Yeah, if you have enough knowledge to guess at how the procedural generation works, it can be a grind. [20:31:29] and that was before the whole scandal about "this game isn't what it was advertised as" [20:31:41] "Oh, I recognize that exact same rock formation from the last planet... :I" [20:35:49] procedural generation can work great if it's used to fill some void between the interesting stuff, but if it is the sole method of content generation... [20:36:34] It can still be good - it just gets more noticeable the more complex the graphics are. [20:36:51] Action: Epsilon is a big fan of text-based roguelikes. [20:38:32] you guys don't like 50 bajillion unique planet combinations bruv [20:38:42] where a rock can move one pixel and be considered an unique combination [20:41:05] re: NMS https://imgur.com/gallery/64F4vRP [20:43:01] no, that was Edinburgh's trams [20:48:08] So, I've just had a stupid idea, and now I have an even more stupid question. I took a hair, put it in a laser beam and looked at the projection. What I got was a strong focused dot from the laser beam, and two diffraction spikes perpendicular to the hair, on either side. However, the spikes themselves were dotted, like the thing you see in the double slit experiment. What am I missing? [20:48:31] Actually, I intended to ask in another channel, but this one is fine too. [21:03:16] i'd say the part of the beam going left of the hair will interfere with the part of the beam going right of the hair, creating this interference picture [21:03:31] so pretty much the same as a double slit [21:04:56] But it's not two slits, but rather one narrow shadow [21:05:27] doesn't really matter, you're still splitting the beam in two beams [21:17:56] #KSPOfficial: mode change '+v Zarthus ' by calamity.esper.net [21:18:33] That was a big one [21:22:05] #KSPOfficial: mode change '+v phroa' by ChanServ!ChanServ@services.esper.net [21:23:54] only the most important server on esper [21:23:54] #KSPOfficial: mode change '+v bathtub_shark' by ChanServ!ChanServ@services.esper.net [21:24:21] wee..? [21:27:21] #KSPOfficial: mode change '+v bathtub_shark' by ChanServ!ChanServ@services.esper.net [21:36:47] Action: UmbralRaptor blames the spambots. [21:37:13] yay netsplits [21:38:27] Aww, Unmanned Before Manned isn't updated to handle 1.4.x's decouplers [21:38:39] The tiny one is way down at 160 [21:40:22] network ban..? [21:41:02] eh well [21:41:43] Let's see how procedural wings work nowadays. [21:47:43] #KSPOfficial: mode change '+vv bathtub_shark Zarthus ' by calamity.esper.net [22:41:50] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:51:57] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [22:52:46] hi ancient chicken [23:26:26] Action: UmbralRaptor chirps at Tank2333 [23:35:20] Action: Tortoise767 crawls