[00:12:25] #KSPOfficial: mode change '+v erio_' by ChanServ!ChanServ@services.esper.net [00:38:41] hop hop hop https://imgur.com/a/CLf2vBy [01:32:13] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [07:14:58] hatrix: looks cool. why not post your reports to https://forum.kerbalspaceprogram.com/index.php?/forum/51-mission-reports/ ? It doesn't have to be an epic epos ;) [08:49:34] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [09:54:06] packbart: do you really think people would read that? [09:57:39] all I see is RP though [09:57:52] I prefer to just detail what I'm doing [10:19:42] ... couldn't sleep. Anyone else having same problem? [10:20:28] it's 11:21 here, so not really [10:20:53] 0321 here... [10:20:58] oups [10:21:32] crashed midnight... ended up laying there awake for a bit. Then stupid heartburn and now.. awake. Started poke'n web for ideas on kerbal boats. [10:21:34] it's saturday, I guess you can just stay up until you're tired [10:25:10] yes, almost time for lunch [10:25:20] although i did wake up around 2 once today [10:25:27] but i could go back to sleep [10:25:46] also silly dst coming up [10:25:48] lucky [10:25:55] still a year until we can get rid of that [10:25:56] eh.. already went through dst [10:26:09] and of course because of brexit, englad is going to stay on dst [10:26:12] what's dst? [10:26:22] daylight savings time [10:26:24] so they managed to this part of it the worse way too [10:26:25] oh [10:26:38] oh that's tomorrow [10:26:42] Althego wait.. your DST kicks off different time than us? [10:26:51] yes, american dst is different time [10:26:59] there is a week or two when they not in sync [10:27:09] why do i keep missing words? [10:27:10] ok.. didn't know that. (canada) we had our shift ahead first weekend of the month [10:27:24] also talk about dumping it as well [10:28:58] since yesterday i have a slightly sore throat and a strange itch in my lungs when i breath in. even though i only go out to buy food [10:29:04] I mainly don't care about DST, it's automatic everywhere and I don't see it [10:29:11] except my old car [10:29:23] stay at home then :) [10:29:29] automatic everywhere except on you [10:29:49] we had convention first weekend of march. second weekend something hit me, but it also hit a ton of people seemingly all over the place randomly. [10:30:14] I adapt rather quickly, I really don't see the impact on my body [10:30:18] do you? [10:30:31] slightly in onde direction [10:30:37] it's just like suddenly "oh, there's sun now" [10:31:02] but completely pointless because in the winter it is always dark in the morning and in the afternoon, so that 1 hour doesnt do anything. rather shrinking work hours would [10:31:35] something happened to the props in 1.9 [10:31:41] heh, go far north enough, day.. night, depending on how far into winter or summer, won't matter [10:31:44] i had to rotate the mirrored side manually [10:31:57] and take back the reversed deploy direction [10:32:12] Althego which mod? [10:32:26] JVFoxy: I love that about Estonia, you could still read outside at 23 :) [10:32:45] the dlc [10:32:54] money boy [10:33:00] oh.. yet to get DLC.. I've been messing with airplanes plus [10:33:53] I've got a lot of contracts like "mine x amount of ore", I should get a drain valve on my miners to be able to mine infinitely for next contracts [10:34:20] there's nothing like depleting a soil of its resources and throwing it away [10:34:25] I'm only at the 49th on west coast... things aren't ... too bad. Though could do with less rain [10:34:37] but dont you need to take the mined matwerial somewhere? [10:34:47] this doesn't speak to me JVFoxy, what city? [10:34:54] Althego: not for some contracts [10:35:08] "Extract 600 units of fresh ore from The Mun" [10:35:10] Hatrix west coast BC, Canada, down by the US border near Vancouver [10:35:26] oh right, you told me already, I should write that somewhere [10:35:48] s'alright [10:36:04] won't forget anymore :) [10:37:35] I had to take down names, aliases onto a note pad for a time, while back. I'd met so many people, ended up meeting them across different mediums as well but some were under other names [10:38:13] I remember meeting two guys and realising years later they were the same [10:38:15] Althego: what you making that needs multi rotors anyways if I can poke? [10:38:33] heh [10:38:56] nothing, i just loaded up some airplanes and they had lopsided thrust [10:39:58] because i thought i shouldnt work threough the weekend the 5th time in a row :) [10:40:33] what is the easiest body to reach in the Jool system? [10:40:48] remember when I downloaded a few 737s for flightsim98 back in the day. all had the engine thrustline on one side put in the wrong place. Turns out someone forgot to flip the negative for one of the coordinates [10:43:25] at least have proof now, that you can work from home. all thet useless commute was for nothing. and air pollution became a lot better [10:44:08] depends on the job... i work out of a temp office, labor... pays crap but ... eh [10:44:36] working from home is definitely possible but it's way better at the lab [10:44:49] you need to see people to work on some stuff at some point [10:45:04] i dont [10:45:15] depends what you work on once again [10:45:25] I keep meaning to record videos of some KSP play but... loose steam pretty quickly, figuring other people done better jobs at things [10:47:04] Althego: but not everyone has a room to use as home office [10:47:26] one guy on irc moved into the office instead :) [10:47:29] my room is my office.. though I'm sort of lucky: loft bed over computer station [10:47:45] but yes, being present in the office is not necessary to work on something [10:48:19] unless something breaks down. and we dont have a sysadmin at the moment [10:48:24] we definitely need white boards and people to ask stuff around [10:48:40] some bosses think that. But wether I'm watching youtube videos at work or at home, where is the difference? ;) [10:48:49] eh :) [10:48:49] hehe [10:48:58] hatrix: online whiteboards and video conferences [10:49:04] whiteboards... there are a ton of issue tracking systems [10:49:14] that's not the same Mat2ch :/ [10:49:17] it is [10:49:21] Althego: not for issues [10:49:45] for physics or maths [10:49:51] it's just in your head that you need the whiteboard, because you think of it as a space where you can relax and focus [10:49:53] or to draw to explain stuff [10:50:01] shared online whiteboards [10:50:10] and a standing desk, so you can still walk around. [10:50:14] And a big screen ;) [10:50:33] We also need much much better videoconferencing hardware and software [10:50:38] mostly better hardware [10:50:50] I'm ok with better hardware [10:50:52] Action: JVFoxy keeps hitting F5 on youtube recommended page. Ugh... nothing interesting [10:50:55] current situation isn't great for that [10:51:24] so spacex manned launch may happen a bit later [10:51:29] good cameras, with anti glare, good autofocus and white-balancing. Very good microphones with pop filters [10:51:40] first because the extended mission, but we already knew that a while ago [10:51:54] the last test of the parachute system failed. or rather didnt take place [10:52:00] and good speakers and a noise-cancelation system [10:52:10] the helicopter pilot released the test capsule because of some wind or something [10:52:11] noise and echo-cancelation system [10:52:27] so it was not set up yet and the parachutes didnt deploy [10:52:47] "oops" [10:52:55] you would think that they would install a remote to deploy... [10:53:08] wouldnt have helped [10:53:17] need to have specific conditions ofr a test [10:53:25] Could have saved the system [10:53:35] so repackage and redo the test [10:53:52] probably it is mostly a test article [10:54:02] so they just need to build a new one [10:57:23] I bet it's a bit harder than that :/ [11:00:30] Mat2ch Althego https://www.youtube.com/watch?v=jRzgTi5iu9E [11:00:31] YouTube - more animations test [11:01:10] can the ears move? [11:01:23] how can I know what velocity a craft needs to be in orbit at a certain height? [11:03:03] hatrix: you can calculate that [11:03:13] a, v = sqrt((G * mass) / distance) [11:03:35] for a circular orbit [11:03:53] the Δv map is quite helpful but I'd like to have precise landings [11:04:53] Fluburtur: huh... never thought you were [11:04:59] oh here https://physicspages.com/pdf/Carroll%20&%20Ostlie/Carroll%20&%20Ostlie%2002.03.pdf [11:06:34] Fluburtur: how can you breath in it? [11:07:01] I'm sure there is some venting somewhere. -also a maker.. well its been a while- [11:10:10] hmm another question, how do I calculat how much Δv I need to go from orbit to the ground? If I kill my velocity I'd still get accelerated because of the gravity [11:11:22] eh... accelerated because of gravity only because you probably already falling down [11:21:14] Fluburtur: do'n ok there? [11:21:27] ah, it must be an elaborate anti virus mask :) [11:21:55] and people dont go near if they see you in that, so antoher layer of protection :) [11:23:42] 550m/s at 14km above the Mun sounds correct no? [11:26:11] right [11:26:49] to be honest a few km there make a very little difference [11:27:47] 510m/s at 50km apparently [11:29:21] Althego: well technically I guess you could add filters to things... but would anyone know? [11:30:00] hatrix: dV from orbit to orbit is the Hohmann transfer calculation. https://en.wikipedia.org/wiki/Hohmann_transfer_orbit#Calculation [11:30:37] I got the same values at the Δv map :) [11:30:41] https://i.imgur.com/nKAAJe6.png [11:30:56] which apparently assumes landings at ~10m/s [11:31:39] I'm using the vis-viva yep packbart [11:32:48] can also depend how much of a suicide burn you do... [11:33:16] yeah that's completly suicide burn values [11:33:40] how come the ΔV value is only 580 for the Mun then? [11:35:27] in regards to.. orbit to surface or? [11:36:19] from a 14km orbit to land [11:37:37] ya.. its a base value. It can vary a little bit depending on some factors. [11:38:12] which way you orbit compared to the spin, how exact you hit your retro burn that it lands you exactly at 0m/s. [11:39:34] Action: JVFoxy huhs.. the interactive delta v map page no longer working.. [11:39:43] oh I forgot to take into account the angular velocity [11:40:56] ok it's 9m/s on the Mun, which gives us exactly 580m/s [11:40:59] problem solved, thanks JVFoxy [11:42:44] heh.. um well right then [11:45:20] could some planets have an angular velocity higher than the minimum orbital one? [11:45:27] i.e. rotating too fast to land on [11:46:18] Mat2ch quite well actually, I have a fan at the bottom of the visor that pulls air out [11:46:18] JVFoxy oh? [11:47:02] Fluburtur: oh heya.. um oh.. what? [12:14:23] hatrix: That's possible for 'minor' planets, i.e. "asteroids", if they can keep themselves together. Otherwise they'd disintegrate. [12:17:13] would be fun to have a planet like that in KSP [12:17:25] you'd have to fire the engines to stay on the ground [12:18:37] It would be unrealistic, though, for planets large enough for significant gravity, i.e. large enough to get into hydrostatic equilibrium. [12:19:34] But asteroids like Psyche, probably being the bare metal core of a protoplanet after a collision, might be what you're after. [12:20:29] seem to recall either scott or kottabosgames talking about moonlets having high spin rate and how'd they keep together [12:20:49] or if they even could... probably was something Scott youtubed [12:20:57] Fluburtur: that's quiet a good idea. You should tell Adam Savage about this. He always seems to be sweating a lot in his costumes ;) [12:21:10] https://en.wikipedia.org/wiki/16_Psyche [12:21:11] Equatorial surface gravity ~0.015 g [12:21:11] Equatorial escape velocity ~180 m/s [12:21:32] well, KSP isn't too realistic already, I'd be fine with a weird planet [12:21:33] Doesn't spin fast enough. [12:21:39] Iron you say? Let's mine it! [12:22:32] more like blowtorch [12:23:30] be kinda cool trying out designs for an asteroid base. Would it having a spinning habitat section? [12:23:57] is there a way to deflate of explode the inflatable heatshield? [12:24:05] i tried pointing rockets at it [12:24:06] hatrix: I'd like a moon below the Roche limit, so you'd float off at the near/far side. But that requires 3-body simulation. [12:24:08] doesnt want to [12:24:14] not even the heat bar appear [12:24:14] s [12:24:51] oh funny [12:24:52] deflate or just wanna get rid of it? [12:24:59] Althego: Pretty much everything explodes if heated too much by aerobraking. [12:25:03] deflate would be equivalent of getting rid of [12:25:14] the dynamic pressure on it makes it really hard to detach [12:25:19] I know stock inflated heatshield can go back down again, but you can eject it [12:25:43] parachutes to put some pull on the craft so you can drop it? [12:25:48] you know since it is at the bottom air presses it on you [12:26:19] find it.. annoying with heatshields in general.. you go to eject, it shoots ahead then comes back and slams against commandpod, blowing it up [12:26:59] turn first [12:27:42] gotta be able to in the first place [12:29:57] I put engines sideways on my rocket for that JVFoxy [12:30:22] https://i.imgur.com/JECAfXW.png you can see them pointing at the heatshields [12:32:22] besides the under average vision, it is pretty nice [12:32:25] well, air has to be sucked in through the fur so that probably filters a bit [12:32:47] why didnt oyu make the ears movable [12:33:12] Althego less parts, less complication.. [12:33:19] but whay cooler [12:33:32] perhaps... also makes them more delicate [12:34:16] I thought about something similar for my fox head, but would have added a ton more time to the project. I also wanted blinking eyes but that never got finished. [13:49:19] Mun to LKO refiller with a mining truck https://i.imgur.com/Jwlm05U.png [13:49:34] that truck idea is really great [13:53:38] :) [13:53:48] I tried to RMB rotate that pic :). [13:54:10] eheh [13:54:10] Can't see the drill. [13:54:17] other side of the truck [13:54:23] ok [13:54:23] oh actually not [13:54:27] :) [13:54:36] right above isru [13:54:49] Ahh, that. [13:54:53] I don't use the small stuff. [13:55:01] I don't use the big stuff [13:55:04] :) [13:55:06] Action: JVFoxy hmms, own pics gallery has some interesting crafts but mostly from older versions of ksp [13:55:16] too heavy and too big [13:55:32] also on other PC which is off. I'd have to transfer files over to laptop to share as well. :\ [13:56:00] big.. small.. geez [13:57:40] There's lots of space in space ;). [13:58:34] ya but gravity is a serious pain if not careful [14:02:39] Action: JVFoxy mms.. speaking of space, thinks back to pictures of large stale stellar structures. [14:02:57] ... large /scale/ ugh.. ok finally getting tired. [14:04:43] picture rendering that spans just a little over 1 billion light years across... [14:22:33] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [14:41:51] Action: darsie moved a fin a fractional pixel down. [16:36:16] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [17:40:21] impacted the Mun at 45m/s and bounced :D [17:40:28] nothing broke, I'm lucky [17:42:50] https://i.imgur.com/frch6dE.png [17:45:08] aaand I forgot the fuel cells… [17:45:14] ah non [17:46:04] oh no i realized the fix i made on thursday is not complete [17:47:31] god this ISRU is so slow, I should have taken the big one [17:48:23] this thing will take years to fill up [17:52:40] add an engineer-in-a-can ;) [17:55:33] I reverted, I'll use a proper setup [17:56:28] "This converter discards 90% of the ore it processes; only converting 10% of the ore into fuel." :[ [17:56:49] on Duna it's OK because the days are longer, on the Mun the fuel cells eat up everything [17:59:01] or is there actually another reason? [17:59:13] the mun's days are way longer [17:59:42] oh yes, it was the other way around, 6 days instead or ~3 for Duna [19:50:38] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [20:44:42] o/ [20:47:37] Hi [20:49:32] my VAB is so buggy [20:49:39] the symmetry stoped working, some parts disappear [20:49:48] my truck spawns inside the other craft [20:52:22] why https://i.imgur.com/NJQNO2k.png [21:12:53] darsie: those drills are too big haha https://i.imgur.com/MqyC8NO.png [21:14:12] scott [21:14:21] somehow i was still awake [21:20:53] I hate this game [21:20:58] the VAB is glitchy [21:27:00] usually that is the safest place to be [21:27:10] bugs pop up elsewhere more frequently [21:37:56] hatrix: Yeah, they often hit the bedrock. [21:54:35] hatrix: I had the same thing [21:54:43] I just reloaded and it went away, for a while