[00:27:50] http://i0.kym-cdn.com/photos/images/original/001/375/305/4a5.jpg [00:27:57] 10/10 [02:29:31] Hi. When I launch the program and click on "start new game," a black cursor comes up. When this happens and I click on any command keys, like space bar, it makes a bonking sound and the kerbal doesn't move. Can you help? [05:57:26] Amazon says my shipment wuill be here in a month.....my SSD came from China and it was here in a few days. What gives? [05:57:44] the collapse of capitalism [06:45:54] china invented matter tranmissor [06:49:06] what is that [10:42:32] a thing that moves matter from one place to another? [10:42:35] like a piston? [10:42:39] or a donkey cart? [11:06:14] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [11:46:22] https://www.youtube.com/watch?v=K4zFefh5T-8 [11:46:22] YouTube - Aerospike Engines - Why Aren't We Using them Now? [11:48:56] maybe with sstos [14:42:22] https://solarsystem.nasa.gov/news/450/10-ways-to-bbq-on-an-exoplanet/ [14:43:46] 3,700 planets? That we knows of? [14:45:26] I forgot it was a US holiday today. Might explain the NY state licences plates I saw [14:48:08] ve2dmn: Approximately. Blame Kepler. [14:48:31] And yeah, bus service is a bit lacking today. [14:48:52] Blame? It'a 2700 more then I knew [14:49:14] UmbralRaptor: It is a day off where you are? [14:50:15] ve2dmn: for some people. I mainly experience it as a lack of services. [14:50:36] *sigh* [14:50:45] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:50:53] I... no comments [14:51:27] As in I usually don't get the day off, but eg: buses, banks, etc& [14:53:40] Here's it's the reverse. The default is to get the day off unless you are an essential service... or are paid extra to show up [14:55:39] Of course it's not the same days in every province, but it is for federal holidays [15:00:26] I've played too much Surviving Mars and now this song is struck in my head: https://www.youtube.com/watch?v=RtdKgJqEIEU [15:00:27] YouTube - Dr Pops - Celestial ( Surviving Mars OST ) [15:01:14] I'm almost SURE I heard that song somewhere else [15:05:00] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [15:34:55] Last message repeated 1 time(s). [15:34:55] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [15:59:41] Hello all. In 1.4.3 I'm stuck having landed a mission, where I can't recover the vessel, or save, or return to the space centre. Any advice, or have I no option but to abandon the game and start over from a previous save? I have tried that twice, so it may be my *last* save is the one with the problem... [16:00:27] Guest12949: is that vessel slightly moving? [16:00:37] is time acceleration on? [16:00:49] Don't think so - it's on flat ground as far as I can tell, and acceleration is 1x [16:01:00] did you try turining time acceleration on and off again and then to return to the space center? [16:01:21] Thanks Mat2ch, but that didn't work either [16:01:22] What does the F3 menu tell you? [16:01:41] Landed at Kerbin? [16:01:56] sounds like a bug to me then :| [16:02:03] :-( [16:02:06] Can you wiggle the craft around a bit? [16:02:20] I'll try seeing how much reaction I have. [16:03:23] Nada. 2-man capsule sitting on its heat shield so I can't budge it. [16:03:42] that should be able to move by reaction wheels [16:05:08] Nothing doing; I have electric charge but it's not even wiggling. And ejecting the heat shield didn't work either (I'd expected a bounce). [16:05:21] OK, chalk it up to a bug and start over. [16:05:50] sounds like it is not even running physics [16:06:57] Well, it's now started wobbling around in reaction to the control inputs (good) but I still can't recover/save/return. [16:07:50] If I try to save it asks for a filename, accepts it, then locks the UI until / unless I press Escape. [16:08:21] Guest12949: What does the debug menu say? [16:09:16] (blush) I'm not familiar with the debug menu - how do I get into that? [16:11:30] F3 (Flight results) says Landed at Kerbin [16:11:54] that should be completely recoverable [16:13:14] Aha - On a Mac - alt-fn-F12. Lots and lots of NullReferenceExceptions - that ain't ever good. [16:13:25] any mod? [16:13:32] What should I look for / poke with sharp sticks? [16:15:17] I've got a few installed: MechJeb2, KerbalAlarmClock, ForScience, TransferWindowPlanner, EasyVesselSwitch, ID Flags and Decals. [16:16:46] you could try to remove them one by one and see if the error goes persists, most of these dont seem to be essential [16:17:43] Thanks Althego, but I am trying to preserve current progress, is it possible to unload modules on the fly? I assumed I'd have to quit / relaunch, which will lose my current mission status, no? [16:18:18] i dont know what forscience, id flags and decals do [16:18:33] but the others seem to be things you can do without, at least temporarily [16:18:42] ForScience just automates collecting science results [16:18:47] unless you have an actual part on the capsule that is provided by a mod [16:18:50] The decals just decorate your ship [16:19:20] I can do without all of the mods, but as I said, relaunching will lose my current status if I can't save, is that not correct? [16:19:29] yes [16:20:22] Sorry - I'm unclear. Is there a way to force a save when I can't from the GUI, so that I can quit and relaunch without losing progress? [16:20:32] dont know any [16:20:52] persistent may be triggered by scene change or something, but even that is bugged for you [16:21:05] OK, so you seem to be saying give up on current progress, quit, remove mods and relaunch to see if the bug goes away next time? [16:21:20] Guest12949: can you EVA or something? [16:21:29] you could try to read the null reference exceptions [16:21:31] what they say [16:21:36] maybe google them [16:21:39] and narrow down the mod [16:21:44] but it is most probably a mod [16:22:13] I can EVA, but that doesn't resolve the problem. OK I'll see if the NPE provide any clues, thanks for taking the time to advise me, all. [16:22:30] So you can EVA, but not recover the Kerbal then? [16:23:02] does it quicksave if you press F5? [16:23:18] Correct Mat2ch, I can EVA and walk around (Physics OK) but I cannot recover that Kerbal. [16:25:26] Any clues how I get more details out of a NullReferenceException? The console has no other information, just a bunch of lines with "Exception: NullReferenceException" in red, nothing else at all. [16:25:51] check the log file [16:26:17] but even then what you find might not be very useful to you [16:26:33] D'oh. Thanks GlassYuri, I'd thought there was more to be found in the Debug Console itself. [16:27:09] if it constantly nullrefs every frame, something has become invalid, sometimes reloading the save file fixes it, sometimes deleting the offending vessel does [16:27:48] been a while since I seriously played KSP so I'm not quite sure about the details, especially in recent versions [16:27:54] Doesn't seem to be *that* bad, so perhaps it's only in response to a trigger of some kind, or I have a deadlock somewhere [16:28:38] I think in KSP a null reference can also happen when some of the orbital calculations start returning NaN [16:33:48] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [16:34:59] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [16:36:27] Argh. Got disconnected. My log file is spamming away accumulating repeats of two NullReferences but neither seem directly mod-related to me? https://pastebin.com/X5AUEGCc [16:37:12] lol you dont even have wheel on the capsule how did those geth there [16:37:24] Well, I did wonder! [16:37:50] ...how on earth [16:37:50] Perhaps another craft somewhere else in the Kerbiverse? [16:38:03] the transform of that gameobject seems screwed up [16:38:08] physics only runs in a small bubble [16:38:27] few km [16:38:42] so anything that is outside doesnt do anything [16:40:01] Log file has grown by approx 100MB since we've been chatting, so unless there's any useful diagnostics to be collected, I think it's time to "shut 'er down, she's pumping mud..." [16:40:28] i am giving all she's got captn [16:41:06] ...and it's appreciated! I'm a doctor, not a software engineer, Jim! [16:41:27] good, i am neither :) [16:42:12] in your case this may be because of a bug in the core game [16:42:34] who was it that wanted to make self replicating rovers with some mods? [16:42:41] omg [16:42:43] Well, I've shut down, and will remove all mods and see if I can recreate the problem. Once again, grateful thanks to all, I've discovered bits of KSP I never knew existed! [16:54:42] https://78.media.tumblr.com/c633f49e1984d1250784577487b30c1e/tumblr_p9ewq17Yer1wlzpy3o1_540.png [17:01:05] https://78.media.tumblr.com/bb1909a396208a86d489f22fa709910f/tumblr_obltlkUCd31rammdzo1_540.jpg [17:14:10] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:14:39] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:21:08] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:25:29] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [17:47:15] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:56:21] Howdy [17:56:30] yo [17:57:01] What's up? [17:57:24] not much [17:57:37] heyeyay, what's going on :) [17:58:13] What's up? Space [17:58:54] Action: BadRocketsCo is angry at AIES landing gear not working [18:00:04] Anyone here want to talk boardgames? [18:00:28] BoardGames? Like the Paradox Kickstarter? [18:00:41] Or like Magic Maze? Or Zombicide? [18:03:56] Or like Gloomhaven? [18:17:48] oh sorry I didn't see you [18:22:24] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:22:54] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [18:23:42] Making a Jool-5 video, devoting a whole 22 seconds to Bop and Pol. It looks hasty yet seems to be quite fitting. [18:24:31] For scale, the "plant flag" routine takes six seconds to play out. [18:27:09] schnobs: what are you using as your video editor [18:27:51] Openshot. [18:32:16] Which I think is quite good, overall. The limitation I feel the most is that I can't "zoom in" on music, like playing it at reduced speed or any kind visualisation that would help me find a (say) rimshot. [18:32:37] So I have to move snippets back and forth until it fits. [18:40:53] #KSPOfficial: mode change '+o Mostly_Deddly' by ChanServ!ChanServ@services.esper.net [18:54:29] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [19:19:37] Last message repeated 1 time(s). [19:19:37] https://i.imgur.com/r7QfR1M.jpg [19:21:40] APlayer: on wheels! [19:37:45] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [19:39:07] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [19:39:21] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [19:44:49] hello [19:45:41] can someone help me with orbital rendezvous? [19:46:52] yes, newton :) [19:47:00] oh wait, quit [19:48:58] Gotta love how folks expect you to materialise on command and answer their questions [19:49:26] That's not how the internet works, guys. [20:08:25] But Internet gave us instant gratification [20:15:30] planks are possible in ksp https://cdn.discordapp.com/attachments/186186471202357249/450753944369496064/20180528221452_1.jpg [20:22:22] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:22:40] Evening, Gentlemen. [20:30:56] https://cdn.discordapp.com/attachments/186186471202357249/450757874436538428/20180528223005_1.jpg [21:01:35] Kerbal Truck Programme: https://www.reddit.com/r/KerbalSpaceProgram/comments/8mrpay/oh_okay_then_little_guy/ [21:21:06] https://i.imgur.com/msEKL0q.gifv - More close to that idea. [21:21:16] Closer even. [21:24:42] drafting fun [22:17:21] Is there anyway to get mirror symmetry x4 for rover wheels? [22:26:58] thelounge29: not sure what you mean x4 [22:28:34] do you want a mirror which cuts more than one axis? [22:29:39] 3 dimensional (3 mirrors, one for X, Y, and Z axis) would mean rover wheels get placed 8 at a time in a cuboid / rectangular prism shape of some kind, I think [22:29:46] where would the 4th dimension be for 4x mirrors O_O [22:33:34] hmm yeah [22:34:02] I mean place 4 wheels on a rover facing the right direction and at the same vertical level [22:36:13] some say we have as many as 11 dimensions. 4 we know of definitively (Length, Width, Height, Time) [22:37:03] What's the best way to place four wheels on a rover? [22:40:32] I'd lean towards angle and/or joint snaps. [22:41:27] What do you mean? [22:41:49] Mirror symmetry works, except I can only place two, and it's hard to line them up vertically by hand [22:45:48] toggle angle snap by clicking on the circle/hexagon with a dot in it, or pressing C (if I recall correctly) [22:47:05] That doesn't really do it. I'll just eyeball it [22:47:50] Because angle snapping still angles the wheels to each other in radial mode and only does 2 in mirror [22:52:22] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [22:52:50] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:58:55] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [23:07:02] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [23:30:59] Last message repeated 1 time(s). [23:30:59] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net