[00:47:46] what is actually the benefit of this double tail fin instead of one vertical one? [00:49:27] (also, it looks like the tail fin is actually not connected to the tail) [00:54:42] If they're both vertical, same as single, but more. [00:54:54] Eddi|zuHause: One fin only gives you one axis. Two give two. [00:55:36] Angled ones are more useful for combining different control surfaces. I think there's also some drag thing that KSP doesn't simulate. [00:56:33] Alternatives are rudder and two elevators, or a T. [00:58:38] ah, so you have two instead of 3? [00:58:44] yep [01:02:02] I guess it's less efficient than normal rudder/elevator, but it stays out of the wing turbulence (dunno if that matters). [01:02:39] It's very easy to make in KSP. [04:19:48] I can't create an account on the KSP Wiki... apparently the account creation page is broken and has been for a while [04:41:17] i've given up on account creation pages [05:04:50] McSchwartz, the wiki is pretty broken in general [05:15:57] i see [05:17:10] well it's no big deal. just wanted to mention that the Eve biomes "Akatsuki lake" and "Craters" are still borked [05:17:40] the bug tracker issue describes it better than i could [08:38:21] what do you all think of the possibility of getting things like movable joints in a ksp update, something like that servo mod [08:38:47] it would be nice to have something I can store folded to save room in a fairing and then unfold when out of the atmosphere [08:39:14] Like aircraft wings. [08:40:19] that would also be cool [08:40:21] They annocuned it, IIRC. [08:40:30] Maybe DLC only. [08:40:35] aircraft wings or folding parts in a more general sense? [08:40:51] luckily I bought it a few days before the free dlc cutoff thing =D [09:00:23] i always wanted foldable aircfraft wings [13:13:18] The airplane core should have a better autopilot. Like, constant altitude/heading/speed. It's far from AI. [13:18:52] There's a mod for that [13:23:45] ok [13:54:52] https://i.pinimg.com/originals/4d/e8/c7/4de8c77fe6f91efbe9362dd9effbb83d.jpg [13:55:13] https://66.media.tumblr.com/0f6353545524b1b0179a88894df9ddf6/tumblr_ps6zq0CJOD1wirf8ho8_640.jpg [13:55:16] https://66.media.tumblr.com/6f0e06f76ee0d55456199c5e8d925a51/tumblr_inline_ps6znfwqNP1vrwli3_540.jpg [13:59:09] ooof... [13:59:29] made a neat little shuttle plane thing using mk2 body parts stock.. trouble is, docking port? eh.. [14:00:27] I mean.. I suppose I could put the intergrated one.. but thats a lot of weight up front. What with a fuel tank on the aft.. use up the fuel, all that weight shifts forwards. :\ [14:03:50] don't suppose anyone's conscious enough for thoughts? [14:08:56] Mess with fuel flow priority? Pump it around in flight? [14:15:32] I'd originally had a passenger cabin but instead swapped for cargo bay. (sandbox mode) I was just messing around with ideas on little shuttle plane thing in stock. [14:20:46] lol... I'm setting it up so I can take a pic, game has no idea where to put it COL.. its like half way out on one wing [14:22:36] anyways... https://imgur.com/a/OBysfPH [14:25:40] too small for ssto [14:25:50] not meant to be... [14:25:53] I took booster off [14:26:05] its just a big tank with a pair of RS-25s [15:55:38] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [19:00:15] http://warpology.com/k/tominmus.png [19:00:26] a bit late, on the ending of the 4th day [19:00:40] but it takes commsat with it and at least i got a contract to explore minmus [19:01:04] when this makes it back, bob already sent back the first science, but it has to carry it back for full recovery [19:01:21] bob is back from the emun in less than a day [19:01:32] also maybe 3 days for him to get to minmus [19:01:49] but can send full recovery data [19:02:11] i like how i managed to put the commsats in the middle [20:16:36] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:16:46] Heeloo! [20:18:40] . [20:18:53] oh no! [20:20:30] Mission accomplished: Get a raptor to flee screaming "Oh no!" [20:24:04] … does that give a lot of xp? [20:24:59] Potentially [20:25:48] So, these days we have KSP 1.7, and I have not played since 1.3.something came out. I guess that eliminates any xp benefits I may have [20:29:38] Is a hazardous object a potentially harmful object? Does that make a potentially hazardous object a potentially potentially harmful object? [20:30:03] Define "potentially" [20:30:35] It has the power to do something. [20:31:42] So the Earth is a potentially harmful object in that it can have harmful geologic activity? [20:31:55] yes [20:32:43] In that case, yes, a potentially hazardous object has the power to have the power to be harmful [20:32:53] thx [20:35:16] APlayer: not much happened siunce 1.4 [20:35:42] you can hit yourself with the earth, very harmful [20:36:06] You might even die before impact. [20:36:49] There have been some nice stock instrumentation improvements since 1.4 [20:37:41] I couldn't change set the time of maneuvers properly. [20:37:44] -change [20:38:05] Like, do it 20 days later. [20:40:19] Sometimes pieces of Earth break off and hit you too [21:18:34] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [21:35:30] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [21:43:33] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [21:56:30] I added a script on my radio [21:56:30] it has a virtual cockpit now, even talks [22:10:22] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:50:27] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [23:08:44] flub2: which radio?