[00:24:56] IRC was already ancient when i got to know it [00:26:16] or as the spammers would write it: ™¡¤ [00:49:07] heh [00:49:26] that makes me more ancient Eddi|zuHause. I remember the precursor to IRC [01:03:28] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [01:23:10] Azander: What was that? Write or so? [01:47:00] Program called "talk" [01:49:10] you telent in to a server on a specific port (aka channel) and log in (after getting access from the system admin) [01:49:39] eveyone on that port then talks ... no nicks, no channels, no modes. Just raw text [01:50:19] PEople got into the habit of saying : message here [01:51:55] if your terminal handled ANSI color, it could get kind of color-crazy too [01:52:04] if not, you say the ANSI codes instead [01:52:42] *saw [02:11:03] we had a talk daemon on our shell server until people abused it lol [03:09:58] https://i.ebayimg.com/images/g/XPAAAOSwK6NbgLjc/s-l640.jpg - I wonder if this actually uses a 4004 CPU.... [04:16:11] ...since when can a craft deform [04:24:20] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [04:24:55] fun https://boingboing.net/2018/10/24/these-dog-and-cat-face-swaps-a.html lol [04:26:17] well damn [04:26:32] so my plane turned into a banana somehow [04:26:45] and now it does not slow down to zero no matter what I tried [04:28:22] apparently setting timewarp to 4x made it slower [04:42:58] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [04:53:15] Last message repeated 1 time(s). [04:53:15] >kills VIP >Immediately gets new VIP contract with identical parameters [04:53:45] I love this game both for it's quality and it's complete lack of quality [04:57:14] That makes Squad sound like Bethesda. o_O [05:00:27] UmbralRaptop, company with questionable business practices makes singleplayer game worth playing for thousands of hours despite being full of bugs [05:13:02] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [05:56:52] Last message repeated 2 time(s). [05:56:52] Howdy [05:57:10] hello [05:57:38] i hope i remember that next time [06:00:32] huh, suddenly can't use IME input in KSP [06:00:43] it was working the last time I named a craft [06:01:28] I can still switch keyboard layouts between japanese and chinese and the keys that are different changes, but I can't actually do japanese or chinese input anymore [06:03:11] also according to the craft list sorted by name, Œ comes before Û but after [06:03:44] for those who don't know, that is quite literally putting 2 between 3 and 4 [06:56:35] Hm [06:56:46] Never checked that during the language update testing [06:56:53] Seems like something I shouldve checked [06:57:01] TheKosmonaut, it works again now [06:57:10] I didn't restart the game or anything [06:57:23] maybe some invisible character was tehre [06:57:53] I may have ragequit to title but not closed the game, but I think that was before the issue [06:58:43] TheKosmonaut, however there seem to be some issues with cursor position, at least when you are not at the very end of the string it gets very confusing [06:59:42] ¯\_(Ä)_/¯ [06:59:52] Bugs are like the wind [06:59:54] i guess double wide characters [07:00:03] Nobody knows where they come from or where theyre going. [07:05:02] so if tourists cannot leave a vessel even if landed, there's no way to put them on a reusable vessel unless you design the crew cabin to be detachable, right? [07:05:37] cant you even transfer them between cabins? [07:05:40] i never tried that [07:06:02] that sounds somewhat easier [07:06:12] but it may not be possible [07:06:16] never even occured to me [07:06:53] for a spaceplane with a side or rear docking port, you'd just have to design a matching bus [07:08:23] https://www.youtube.com/watch?v=GCTuirkcRwo [07:08:24] YouTube - VFX Artist Reveals the True Scale of the Universe [07:40:32] good morning [08:24:10] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [09:31:15] Last message repeated 1 time(s). [09:31:15] i tried aerobraking at 87 km on Eve and my ship blew up lol [09:31:36] eve hates you [09:32:02] it tries to keep you away, if failing that, keeo you in forever in purple land [09:40:46] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [10:03:21] Last message repeated 1 time(s). [10:03:21] inflatable heatshield, the most op equipment ever [10:04:20] lol [10:04:29] the obvious solution [10:19:02] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [13:52:43] Last message repeated 1 time(s). [13:52:43] my mind just came up with an extremely important question [13:52:56] do transporter erector launcher trucks have car radios [13:53:30] I'd assume military vehicles generally don't have them? [13:54:01] hehe [13:54:18] they probably dont [13:54:32] highly specialized vehicles [13:54:39] if they have anything that is bi directional [13:55:04] I think you can just bring a stereo if you want to play 99 red balloons while launching. >_> [13:55:21] "do military vehicles have car radios" gives no results on both duckduckgo and google [13:56:51] this however gives great results https://www.google.com/search?ei=jb_VW8rpFJD28AW0jKSgAQ&q=remote+detonator+DIY&oq=remote+detonator+DIY&gs_l=psy-ab.3...112946.118193.0.118511.24.16.1.7.8.0.139.1584.5j10.15.0....0...1c.1.64.psy-ab..1.21.1401...0j0i67k1j0i20i263k1j35i39k1j0i203k1j0i10k1j0i22i30k1.0.VWmp7YqVVM8 [14:10:20] I once heard a convoy of vehicles speedily driving past at around 4am when I was in bed, so I thought I'd check the CCTV when I got up to see what it was [14:13:20] I could tell they were military, but the cctv 'mysteriously' cut out while it was going past [14:16:59] sandbox, how? [14:18:49] it was like they were jamming the signal, but it was probably just interference from their radios or whatever [14:19:56] it literally only recorded the start and end of the convoy [14:20:07] why can I take a surface sample while hanging onto a ladder which does not reach to the ground [14:20:59] from what I did see, they were transporting tanks [14:23:58] GlassYuri: Take2 fixed it so that a kerbal on the ladder of a landed craft is landed instead of flying? [14:24:30] "fixed" more like "implemented replacement issue" [14:33:22] btw I can't remember what the indicator light to the lower left of the vertical velocity gauge means [14:56:38] GlassYuri: the triangular one(s) indicate your ability to leave the flight (save vs recover vs revert, I think) [14:56:56] I know, I meant the circle below [14:57:03] does it just mean that you're descending? [14:57:14] The circular one is supposed to indicate unsafe descent speed. [14:57:23] define unsafe [14:57:41] unsafe as in will destroy 'fragile' parts [14:57:43] something like 15 m/s or so [14:57:51] ^ [14:58:02] primarily intended for airplanes [14:58:39] eh, it was in 0.8.x builds [14:59:02] honestly most of the flight UI could deal with tooltips [15:00:24] Action: UmbralRaptop still wants a radar altimeter in the external view [15:00:41] exactly [15:00:51] also move the altimeter to the navball [15:00:57] that might be the greatest flaw [15:01:06] there is more than 30 cm between thsoe two [15:01:13] cant focus on both at the same time [15:01:43] but the current altimeter is legitimately iconic at this point [15:27:49] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [15:33:45] i dont care about that, the position makes it harder to use [15:34:17] think of a hud, all vital information in a small space, you dont move one readout to far away just because [15:41:12] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [16:17:26] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [16:51:47] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [16:58:02] Last message repeated 1 time(s). [16:58:02] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:38:54] i havent seen this. i lost all completed and active contracts and i was stuck with some space tourists. good that there is a backup save dir [17:52:37] i say ship, but i mean "unmanned rover with a parachute and a heat shield" [17:54:28] i guess you need more finesse to land on eve [17:56:35] this early career 4 kerbal tourist rocket is funny. when the upper stage returs it basically always loses the engine to heat, but that causes it to flip around and decelerate fast to safe speeds [17:56:50] i didnt inted it so, but this explosion became part of thedesign [17:57:05] sounds safe for tourists then =) [18:07:18] I used to have problems at landing with the lowest part always breaking because of not enough parachutes. If I had nothing below the crew capsule - RIP Kerbals. Eventually I started adding heat shields because of RSS and DRE, and I noticed that the lowest part would still break - the heat shield in this case. It became a permanent part of my designs as a landing cushion. [18:08:22] I mean, I tried everything, from more parachutes to sepratrons which would trigger a few m above the surface, but as stupid as it sounds, the heat shield is the simplest, cheapest, most reliable and one of the lightest options. [18:11:21] i intentionall put the tank below the tourists, so if it explodes can help slow it down. also the probe is on top inside a service bay, because the open doors help stabilize during reentry, engine first [18:11:45] the heat shield is simply too heavy for these simple missions, and increases part count [18:14:50] I used to have this stock almost-SSTO which had four radial SRBs and a Skipper booster (that was the smaller of the two stock 2.5m sea level engines?). The SRBs were parachute landed and reused, the booster would achieve orbit in one piece and capable of autonomous return. How did I protect the engine, you might ask? Well, there was one non-reusable part: The nose cone. It popped off, exposed the payload, and [18:14:51] once the payload was gone, all that remained was a heat shield. So I reentered nose-first with the engine in the back :P [18:16:12] i would normally use the engine as a heatshield [18:16:26] and simply discard srbs, they are too cheap to bother [18:18:01] Everyone knows for true SSTO realism, you use some stock abomination SRB RATO cart to refill the dropSRBs on your SSTO on the runway. [18:19:04] It was a station building phase in an early career game, so I saved every penny. And the craft usually flew a tourist capsule which had the added benefit that I could use the heat shield just atop the hitchiker container and land it, but required extra safety [18:20:47] I mean... you could always use an ablative tourist capsule... and return the tourist (as a fine mist) to a suborbital kerbit orbit. [18:21:02] lol [18:58:14] for landing on moho you just needs lots of delta-v right? [19:01:25] lots and lots and lots. But mostly for the capture. [19:01:36] ~ 2500 m/s [19:02:04] and more than that [19:02:15] because a tiny mistake can cause a lot of gravity loss [19:02:36] in fact you are better off with a non suicide burn, so you always need to burn a bit up [19:02:49] otherwise you just hit the ground at 300 m/s [19:03:22] i can probably send a similar craft to dres and eeloo [19:03:50] Althego: eh, capture burn! ;) [19:09:01] Action: darsie has 100 MVF. [19:11:41] ~12500 m/s should do it then? [19:13:11] hehe [19:13:18] for landing only? :) [19:13:43] I'll leave a satellite in orbit with a gravity probe [19:15:16] oh, for the entire rocket, yeah, so like 4000 for lko, 4000 to get to moho and 4000 to land? [19:16:05] oh wait i thought tylo [19:17:10] you can get there from around 9000 [19:17:11] i think [19:17:24] getting back would be harder [19:18:13] i'm just sending a probe, so i'm going to test this one on the mun to make sure the mechanics work [19:18:22] maybe around 12500 to get back [19:23:34] the biggest problem with moho for me is the debrisless designs, need to burn a lot in one stage for the injection burn [19:23:56] so that it is decoupled to hit the surface of moho before the capture burn [19:24:00] Why care about debrisless designs? [19:24:43] i just fire my interplanetary rockets straight up [19:24:58] In orbital LVs, I might. But not in interplanetary craft. Drop all the things you don't need, because you don't need them. [19:25:08] but i'm thinking that might not be the most efficient way to go about it lol [19:29:39] it seems like i should be able to use that alternate launch pad for moho if i time it right? [19:31:06] In general, a low (70-80 km) parking orbit helps [19:31:45] yeah, that's not happening. i'm with althego on this one: let the debris fall back on kerbin XD [19:32:32] because i dont want lo leave random junk in orbit [19:32:41] and it also makes it a bit harder [19:32:44] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [19:58:19] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [20:05:07] why does KER work in one game (loaded from the main menu) and not in another? [20:06:00] not work how? [20:06:05] The KER button has a black background during the flight and does nothing. [20:06:13] game settings [20:06:16] you need an engineer [20:06:26] sandbox ignores this by default [20:06:32] It's career [20:06:41] you can still turn it off [20:06:44] what do I ignore? ;p [20:06:48] then it is always available [20:07:07] the restriction that you either need an engineer or the ker part to be available in flight [20:07:20] this can be turned off in ker [20:07:27] in the hangar if you want [20:09:48] Ok, clicking partless in hangar worked. thx. [20:24:26] not immersive / 10 [20:26:09] . o (Are submarine games immersive by definition?) [20:28:41] Is Duna's atmosphere immersive? [20:29:51] unsure [20:32:49] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:59:26] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:17:35] 3500 dv to get the encounter with moho [21:18:17] From LKO? [21:18:48] from lifting more or less straight up and getting into orbit around the sun [21:19:14] If you go to Moho straight from LKO you get the Oberth effect. [21:19:41] from that 3500, i need another 2000 to get a tiny orbit around moho [21:20:29] i think i'm good, with the lander [21:21:31] Nerv? [21:21:59] interplanetary cheetah and a spark for the lander [21:22:14] tiny little lander with two doughnuts [21:23:33] cheetah? [21:23:39] thats the expansion i think [21:23:44] k [21:24:34] i'm not sure but the numbers appear to indiciate that its very efficient in vacuum [21:24:48] What Isp? [21:25:14] i forget the exact number [21:25:25] 800? 4000? [21:25:33] like 400 i think [21:25:39] ok [21:26:05] wait is that the specific impulse number? [21:26:15] exhaust velocity/9.81 m/s2 [21:26:45] that doesn't work on me [21:27:00] Maybe you are not a rocket. [21:29:17] RE-J10 Wolfhound, maybe? That's the silly 412 s engine [21:31:30] The LV-T91 Cheetah is only 345 s [21:32:02] Like the Terrier. [21:33:09] Yeah. It's sort of an intermediate between the Terrier and the Poodle [21:33:39] https://en.wikipedia.org/wiki/Comparison_of_orbital_rocket_engines has hydrolox engines up to 470 s. [21:35:07] Action: UmbralRaptop is still amused that the RL10 is. high TWR engine by KSP standards [21:35:52] But then, real life engines can't do 1% deep throttle. Especially with 0 performance loss. [21:36:58] KSP does 0.5%/30 or so. [21:37:45] 0.5%/30 what? [21:38:23] 1/30 (0.5 clicks) throttle + 0.5% thrust limiter. [21:39:46] https://cdn.discordapp.com/attachments/236560222133551104/506216767497044018/20181028222416_1.jpg [21:39:46] RL OTOH has benefits that KSP doesn't have. Like great trajectory calculation/simulation and precise engine shutdown at the right moment. [21:41:27] We shall not argue that a rocket launch in KSP is much easier than one in reality. :P [21:41:45] Even if we had infinite funding [21:42:22] i have never launched rockets in real life, dozens in KSP! [21:42:26] I can light a fuse and off the rocket goes. Doesn't get much easier ;). [21:42:30] god doesnt produce log files, unfortunately [21:43:06] Sure, you can launch tea packets [21:43:15] upstream dev for IRL is non-responsive [21:44:52] Action: darsie launched a RL rocket :). [21:49:38] Action: UmbralRaptop has launched Estes rockets in real life, but a C6-7 engine just doesn't have that much ”V [22:02:48] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [22:23:29] Gotta launch the J engines. Go big! [22:25:42] Vreeeeeeeeeeeeeeeee! [22:31:18] I download a bunch of funk to listen at work tomorrow [22:31:24] should have enough for one day [22:42:03] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [23:30:02] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net