[02:24:42] Last message repeated 2 time(s). [02:24:42] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [06:24:31] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [09:59:14] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [10:29:05] https://xkcd.com/2534/ [10:29:09] so cheesy, it smells [10:29:11] :D [10:33:32] I feel that the mouseover text has a joke in it that I don't get [10:35:40] Has probably something to do with the fact that usually rockets are not recovered and fall into the ocean [10:36:04] and for all other questions: https://www.explainxkcd.com/wiki/index.php/Main_Page [10:36:14] yes, there is a website that explains xkcd comics. :D [10:36:25] True [10:39:03] Ah OK, now I get it [10:57:51] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [12:40:25] i'm tired [12:41:40] That's not very Kerbal. [13:41:59] there's a mod for that [13:42:23] hehe [13:42:38] against tiredness in humans, or making kerbals tired? [13:51:30] Action: darsie snorted 30 mg caffeine. [13:52:07] lol [14:11:35] Action: raptop wonders if buying all that coffee yesterday was a good idea [14:12:16] just buy the caffeine :) [14:12:46] One 100 mg dose is just 0.005 EUR. [14:14:05] that is a rounding error. it rounds to 0 with real money :) [14:15:08] Something like https://www.sigmaaldrich.com/US/en/product/sial/c0750?context=product or...? [14:18:08] More like https://www.ebay.de/itm/403248382137 [14:19:28] lol premium [14:19:31] also bio [14:19:34] :) [14:19:36] and vegan [14:19:41] Action: raptop always finds it surreal that you can just buy chemicals off of sigma-aldritch [14:19:46] 100% free of antimatter :) [14:19:49] I mean, a lot of things are vegan [14:19:58] gluten free [14:25:42] on a semi-related note, it was interesting to note that my tortillas advertise themselves as parve and aluminum-free [14:26:24] No Aluminum https://photos.app.goo.gl/rHGoA4Lhz8djAPQE8 [14:31:52] How can I download/display teh origininal pic/size? [14:32:27] Ahh, in the menu. [14:32:30] must be because of conspiracy theorists [14:33:06] at least somehow chemtrails are supposed to be harmful because of Al. never mind yu can find it in the soil [14:33:28] well, there is e.g. https://enveurope.springeropen.com/articles/10.1186/2190-4715-23-37 from 2011 [14:33:37] citing "In 1965, however, animal experiments suggested a possible connection between aluminium and Alzheimer's disease." [14:34:47] I vaguely remember some anti-alumin(i)um hype a few years ago [14:37:40] There's a link between aluminium based antiperspirants and breast cancer, even in men. [14:38:28] I doubt I could find that documentary again, though. [14:38:32] ah, thanks, that was the one I remember [14:40:01] so, uhh, Al-free bread is supposedly made from synthetic or purified hydro-cultured grain? [14:42:56] Porcelain (/ˈpɔːrsəlɪn/) is a ceramic material made by heating substances, generally including a material like kaolin, ... Kaolinite (/ˈkeɪ.ə.lɪˌnaɪt/ KAY-ə-lih-nyte)[4][5][6] is a clay mineral, with the chemical composition Al2Si2O5(OH)4. [14:43:26] We may still have an aluminium based baking sheet. [14:44:04] synthetic grain? [14:44:10] Action: raptop would like to know more [14:44:24] unless this means, like, corn [14:44:30] hehe kaolinite, a character in sailor moon :) [14:44:48] (yes in one part they were named after minerals) [14:44:49] raptop: well, growing Al-free wheat in natual soil is pretty difficult, I imagine [14:45:04] hm [14:45:21] Future headline: "lunar crops heavily contaminated with aluminum" [14:47:16] so I'd imagine a sci-fi hydroponics lab with purified water plus precisely produced additives - just no Al compounds [14:48:10] or rather I expect the label on the packaging merely meaning "look, transparent plastic packaging. no Al-foil!!" [14:53:56] it's got Enriched Flour but no Electrolytes [14:54:06] I'm not offended by a gasproof aluminium middle layer. [14:54:42] if it makes sense for the product. [14:56:16] damnnnn [14:57:23] Damnation (from Latin damnatio) is the concept of divine punishment and torment in an afterlife for actions that were committed, or in some cases, not committed on Earth. [14:57:23] don't they puff up during air transport? Füllhöhe produktionsbedingt. [14:59:18] !mission [14:59:19] Mat2ch: You arrive on the Mun, only to discover that Scott Manley has beaten you there. Physics fails you, and you fall through the ceiling. [14:59:28] Ah, so KSP. [14:59:30] :D [14:59:50] i smell so bad [15:00:01] The big crane is dissambled in Boca Chica... which means they are done with the launch tower for now. [15:00:09] Get some aluminium antiperspirant. [15:00:12] I wonder when we will see the chopsticks lift the first time. [15:00:14] !mission [15:00:15] Mat2ch: You must not misrepresent reality, you must be obedient, and you must protect your pilot. You're barred from further flights due to government legislation imposed by a competing space program. [15:00:17] Give breast cancer a chance. [15:00:54] supposedly at 6:37 local time they moved [15:04:37] i smell so bad <-- sounds like a case of COVID-19 [15:08:24] Judge_Dedd, more like a case of not showering for three days [15:08:35] but the problem has been addressed! [15:08:44] Addressed to whom? [15:08:54] not sure... [15:08:58] ;) [15:09:01] I don't see anything moving at 6:37 in https://www.youtube.com/watch?v=mhJRzQsLZGg [15:25:55] i didnt watch it myself [15:26:33] zombie, but it is apex, so i dont care [15:26:42] phoenix, and it is pumpkin [15:28:11] i havent seen anything [15:28:19] watch the whole 6:37 [15:33:39] kikkerikii [15:35:39] Are the chopsticks the arms that shall catch SH? [15:35:56] i think so [15:37:02] I don't see them moving. [15:37:58] me neither [15:41:51] they moved too slowly [16:36:16] they are moving sideways, not up and down [16:36:29] go to 6:37 and then start skipping forward [16:39:34] actually better visible in the other view. i was focusing one the top left [16:39:46] there it was not so prominent [16:39:55] and the skipping jelps [16:40:17] hopefully it is going to move faster during catch [16:43:26] You can see it clearly in the top right view if you skip a few minutes forward. [16:49:46] Action: darsie aims for a double mission: Plant a flag on the Mun and rescue a Kerbal from the surface of the Mun. [16:51:41] there [16:51:48] Hopefully the Mun will not notice that you've replaced the kerbal with a flag [16:54:04] lol, I had a deserted pod 1.3 km away from the new stranded Kerbal. Didn't have to make a low pass over Seanbur to control him. [16:54:39] nice [16:54:58] what a luck [17:04:51] Hmm, I have a fancy but expensive Munar rescue capsule with a Dawn saved. Shall I use it or make a cheap one? [17:28:51] Oops, I forgot the checklist and Jeb sneaked on board. [17:29:27] Staging, electric, comms, crew, engineer's report [17:30:42] hehe [17:32:31] Purged some unused monopropellant, too. [19:40:49] is there a way to calculate lift force on planes? I'm struggling to figure out a way other than just trial and error to figure out how much wing area I need for a given weight, speed, and altitude [19:56:31] Seanbur Kerman splashed down near the KSC and swam to shore. [19:58:04] Ohh, no, Seanbur forgot to plant a flag on the Mun prior to jetpacking to orbit. [20:16:26] oops [20:36:07] SporkWitch: afaik there is no way to tell how big your lift aera is, so... [20:36:46] I think FAR used to just show you that, no idea if it still does [20:38:39] But FAR also alters the atmosphere [20:43:08] and the rest of the aerodynamics stuff too, yeah [21:10:52] been trying to avoid mods :( just seems like critical info missing, makes design difficult. [21:12:10] Latest design is doing pretty well with a pair of wheezley turbofans, though. Made it about 1/3 around the world and still have about 3/5 of my fuel, though at 12km and just over 2/3 throttle it has to fly at about 18° AoA lol. I might try rotating the wings and offsetting the aelerons, see if that at least lets me fly level lol [21:13:20] landing is right off the menu; every landing attempt I've made that would be survivable in a real plane of similar weight and design, the gear instantly explodes [21:13:37] ended up cheating and strapping parachutes to it, heh [21:14:07] (though i'm assuming it's because i'm stuck with the original fixed landing gear for now; presumably the retractable will have better tolerance, as well as helping my aerodynamics) [21:19:57] for a long, long time we didn't even get dV displayed in the VAB. KSP's design philosophy was always "no numbers, throw stuff at the wall and see what sticks" [21:20:33] that's fine in creative, not so much if doing career :P heh [21:21:18] Bah that's what the revert button's for :D [21:21:18] that's why i'm working on the planes, it seems like the cheapest and best way to get a lot of money and science early on, with all the survey contracts [21:21:28] granted, heh, but i'm a planner lol [21:22:14] current build is doing pretty well, though, just over an hour of flight time and still over half fuel [21:22:41] should be a profitable flight, too; three survey locations nearby each other [21:23:04] need upgrades for the high altitude surveys, though; either that or use an orbiter and do an orbital survey, if it'll count that [21:24:54] the most kerbal upgrade: strap on an extra SRB [21:25:26] i do have ONE more part allowed, so i might consider it if i can't find enough money to upgrade the SPH lol [21:25:39] that initial 30 part limit makes things TIGHT lol [21:27:23] You've heard of RATO (Rocket Assisted Take Off)... Coming soon to a runway near you: RAZC (Rocket Assisted Zoom Climb) :D [21:28:03] i may need to look into the mods that allow recovery of separated parts, becuase that would really open up creative launch solutions. [21:28:43] stagerecovery is the one I use for that, it's even more rough on the part count though since you need a parachute on the jettisoned stages [21:28:45] according to the wiki, even the kickback SRB that says it's recoverable doesn't actually work out because of its low impact tolerance [21:29:03] that's reasonable though, since if it was magic that'd just be cheaty [21:29:40] related to that: is there any way to clear debris on the ground? I had a test after splashdown, and that debris marker is annoying me lol [21:30:09] yeah hover over it and hit recover, I think you can do that from the KSC "menu" screen [21:30:35] also from the tracking station [21:31:23] you can also just make more debris elsewhere, the game will delete anything over 250 pieces by default :) [21:31:57] heh [21:32:12] i'm not RealCivilEngineer, i try NOT to make everything explode :P [22:21:13] ah, debris is disabled by default, that's why i couldn't figure out how to pick it up lol [22:46:41] After upgrade in the orbital lab Seanbur could deploy his chute and landed without falling over. [23:02:16] You can do even the 'above 19.5km' one with Wheesleys in a zoom-climb [23:02:44] radio follows LoS correctly, right? So it would make sense for me to send a commsat to Mun in a polar orbit (to relay signals from the far side)? [23:03:20] When I first played with planes I built one with a LV-T30 centre engine (hadn't researched Terrier) for those, but it isn't necessary [23:03:25] Yes [23:03:44] the last time i played was well before 1.0; the amount that's changed and been added is spectacular lol [23:04:16] and it's only getting me more hyped for KSP2; that was resumed, right? I desperately want to build up off-world bases and actual orbital construction [23:04:40] KSP 2 is coming [23:04:48] At least we have ISRU now [23:05:13] i never really modded much, though I'm tempted to use mechjeb just for getting to orbit out of convenience [23:06:04] which creates a reason to build mining bases and orbital fuel stations, and generally makes non-Kerbin-centric operations much more practical [23:06:44] i'll have to check it out; any issues modding the linux version? everything still fully compatible? [23:07:18] proper orbit won't work for "above x", but I think 69.9km or so is fine [23:07:29] FLHerne could do with two in two different polar orbits because at some point, in the orbit, the relay sats will end behind [23:07:30] Linux is moddable fine [23:07:37] Yeah [23:07:57] There's something on the wiki about optimal comsats [23:08:07] tbh I usually just make sure I have a pilot :p [23:08:21] used to do radio and satcom in the USAF, so always fun when things actually get it right :P [23:08:28] oh sorry SporkWitch. although.. I thought about one of the fake lagrange points.. outside of [23:08:40] mun's SOI.. but matching Muns exact orbit [23:09:04] SporkWitch: USAF ping [23:09:09] lol [23:09:17] you ever been to my museum? [23:09:31] or at least W0AFB [23:09:38] WPAFB [23:09:44] I haven't gone out and pulled down AM-HAMsat signals in a while.. a little sad the Fox project sats aren't doing so well these days [23:09:45] only aereospace museum i remember going to was the one just off-base when I was stationed in Warner Robins. [23:10:05] ew [23:10:15] lol [23:10:31] Warner Robin's planes are in sad shape at that museum [23:10:47] I work at the National Museum of the USAF at WPAFB [23:10:49] you're not wrong, but hey, worse places to be stationed. Could've been Minot [23:11:20] (though even Minot would probably be better than commiefornia...) [23:12:21] Well if you are ever nearby, it's worth a stop in Dayton. we don't have a ton of commsat stuff but we have a ton of space stuff [23:12:31] now i'm curious if KSP2 will do 3-body, instead of single SoI [23:12:55] (re: JVFoxy's comment about fake lagrange points) [23:13:13] I've got a Ryzen 9 3950x in here, i think i should be able to handle the orbital maths [23:13:18] I really doubt it [23:13:50] principa [23:13:56] is always hit or miss [23:14:01] for me at least [23:14:25] It's not just computationally expensive, it makes the game a lot trickier especially for new players [23:14:41] means you can't really have stable orbits anywhere without station-keeping [23:14:50] I suppose they could add auto-station-keeping [23:15:09] true... [23:15:18] but like proper Mach effects, it's the kind of unintuitive detail they can leave to the modders [23:16:01] i just want landing gear that can handle actual landing stresses lol. I play a lot of DCS, and the first set of fixed landing gear explodes if you breath on it funny lol [23:16:08] (with KSP 1 you can use Principia and FAR, I'm sure KSP 2 will get the same) [23:16:18] Even cheating using parachutes, i still tend to lose at least one wheel on landing lol [23:16:26] SporkWitch: https://usercontent.irccloud-cdn.com/file/y1XtqSk4/unnamed+%281%29.jpg [23:16:30] Yeah, those ones are a bit unforgiving [23:16:33] there's a knack to it [23:16:40] look at that big boy in the back there [23:16:50] Increasing braking force on the rear wheels helps a bit IME [23:17:06] that seems totally unrelated, FLHerne lo [23:17:09] *lol [23:17:20] Rokker: i see that; shiny ^^ [23:17:28] and really flare just before touchdown to land as slowly and horizontally as possible [23:18:20] well, they often don't explode the instant you touch down, but when you hit some tiny terrain bump [23:18:24] I've been thinking of trying a helicopter; suck with them in DCS, but I feel like the slightly wonky aerodynamic physics in KSP would be more forgiving (nor VRS to worry about) [23:18:32] so decelerating ASAP helps [23:18:39] SporkWitch: anything specific you work with like AEHF or Milstar? [23:19:00] remember when terrain quality used to really cause problems with landing and sudden disassembly... [23:19:03] If you dial up nose braking it tends to ground-loop, so that doesn't work so well [23:19:21] oh shoot [23:19:24] lol.. nose brakes aren't usually a thing in planes if I recal [23:19:30] I forgot to link some pictures to yall [23:19:31] Rokker: most had worked with vehicle-mount or towed setups. Warner Robins was a Combat Comm unit, so we focused on bare base setups right after the marines or army cleared it out. [23:19:58] Rokker: also worked with INMARSAT and BGAN units, though i've always worked on MILSTAR [23:20:05] someone having problems with the tier landing wheels I take it? [23:20:10] s/always/also/ [23:20:26] gotcha [23:20:31] JVFoxy: yeah, why i just cheated and slapped some chutes equidistant from the center of mass lol [23:21:00] basically just gave up on them and figure i'll fight harder once i can afford to unlock the retractable gear [23:21:29] just put a probe in orbit, about to try for a mun burn, which should give some nice science and a payout for the flyby [23:21:56] if you can, sometimes adding a second set of first tier main landing wheels with the first ones helps with the load.. old days, it used to be they'd hit the ground, drag for a split second and blow up regardless of how softly your vertical was [23:22:31] about wants to play a game of guess the cockpit [23:23:09] oh? [23:23:14] https://usercontent.irccloud-cdn.com/file/Erk1FeIu/20211016_121240.jpg [23:24:13] I've managed to dig up some old pc archives... think I got a few cockpit pics somewhere.. [23:24:47] definitely 2nd gen, not sure exactly what though. probably mechanical flight controls or lower speed, or the stick would be to the right side [23:25:30] lemme re-upload in higher quality [23:25:54] interesting stick on the far left. I seem to notice lack of throttle handles.. unless they small [23:25:54] https://usercontent.irccloud-cdn.com/file/p5ND1BL9/20211016_121240.jpg [23:26:52] JVFoxy: they're small [23:27:04] I see it.. single engine [23:27:58] wait.. why's there heavy water warning lights? [23:27:58] SporkWitch: not a fighter. fighters have to chase this thing [23:29:18] yeah, centre stick implied that. What is it using hydrogen peroxide for? lol (i see that indicator marked H202 Hot) [23:29:32] also dump [23:29:36] and camera controls [23:30:45] heh.. reads up to 800knots.. though could just be stock IAS indicator [23:31:32] definitely goes faster [23:32:33] but they start using inertial indicators at that point [23:32:57] oh wait... x-15 [23:33:09] you missing the handle on the far left control for the RCS [23:33:48] yep [23:34:06] look familiar? https://www.nasa.gov/sites/default/files/thumbnails/image/dana_x-15_speech_5.jpg [23:34:18] noticed stick on the right though too [23:34:41] https://usercontent.irccloud-cdn.com/file/5kaxOwY9/20211016_121604.jpg [23:35:04] opened her up a few weeks back for open cockpit day [23:35:47] tool time off lunch to go check it out [23:35:49] took [23:36:03] oof, just noticed how screwed up my initial orbit burn was; almost 18° inclination relative to the mun lol [23:36:18] also had this baby open https://usercontent.irccloud-cdn.com/file/qShkeZL6/20211016_121430.jpg [23:37:00] less cool and less well known but underappreciated and awesome [23:37:17] SporkWitch: H202 is unstable. Try H198. [23:37:24] oooh right side stick was duplicate of center stick in case of high gees made it hard [23:38:13] JVFoxy: where'd you read that? [23:38:53] Rokker was going to say, if anyone else is curious about x-15 cockpit: https://www.sierrafoot.org/x-15/pirep2.html [23:38:56] darsie: i'm just going by what's in the pic [23:39:51] Rokker: there is this line on the page: First, there's a conventional center stick and rudder pedals. There's also a console stick at your right hand for use when G loads make it difficult to use the center stick. Both are mechanically coupled together and to a system of bell cranks that sum their inputs with those from the Stability Augmentation S [23:39:51] ystem (SAS). [23:41:03] oh yoy meant the right stick. I was about to say, left stick is for RCS [23:41:10] I forgot the right stick [23:42:07] ya I mentioned the left control thing.. seemed odd at first. Then saw another pic, said it was missing the handle portion [23:42:32] anyways. wanna take a stab at the second cockpit? [23:43:12] SporkWitch: Siriusly, it's H2O2, not H202. [23:43:59] Which pic? [23:44:29] second or third rokker linked; as far as i could see it read H2O2 [23:44:50] Rokker: well we on a theme? I'mma say the X-1? [23:44:57] er wait.. hold up [23:45:34] you're on the right track [23:45:44] x-1 was from side/bottom.. not top [23:46:40] ok [23:47:24] oh.. derp, X-1B [23:47:36] ye [23:48:27] d'nt know much about the other variants truth be told [23:49:36] what was the reasoning behind the lower door on the original -1? [23:51:35] slimmest design possible I'd imagine [23:52:19] not even an ejector seat I'm reading [23:52:37] so guessing they figured didn't have to worry about canopy access [23:54:31] ponder if I can do a dual mission, one to minmus (robotic two part lander) , another to mun, crewed but with a station [23:56:17] JVFoxy: well this was 1946-47, the first successful Martin Baker ejection seat test was July 1946 and took place in a plane with much higher weight margins and lower speeds. [23:56:39] not surprising it didn't have an ejection seat [23:56:59] and as for the X-1B, it has an extended fuselage, Mach 2 capable. tested aerodynamic heating as well as the first RCS controlled aircraft.