[04:43:28] https://hackaday.com/2018/09/24/self-solving-rubiks-cube/ [04:45:53] https://arstechnica.com/science/2018/09/after-a-decade-of-testing-propylene-rocket-fuel-may-be-ready-for-prime-time/ [04:46:44] although the article is incorrect, there is only a trace amount of methane in the atmosphere of mars [09:30:50] Althego: so we went the whole loop [09:31:07] from rubik, machines solving rubik, and now rubik solving itself [09:31:22] whats next? rubik solving machines? [09:39:49] hehe [09:41:13] it would get scary when rubik cubes arrive final point of cycle: rubiks solving humans [10:19:35] Action: Eddi|zuHause just imagines stargate-style replicators made of rubiks cubes [10:32:10] Eddi|zuHause, borg rubic cubes [10:33:02] that's, *trek, not *gate :p [10:34:29] it was another association, not explanation of yours [10:34:51] on a completely unrelated note: if in nordic languages "sk" is pronounced like english "sh", do they pronounce "Scandinavia" as "shandinavia"? [10:36:07] 'sk' and 'sc' seems to be different at a glance lol [10:36:48] but that is english's fault mainly [10:37:29] it's "Skandinavien" in german, which i presume is closer to the original [10:38:45] also supported by the region name "Skåne" [10:39:01] which in german is occasionally transcribed as "Schonen" [10:39:15] which also supports the above theory [10:56:32] germanic languages, so yeah, might be similar [15:18:07] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:21:30] https://cdn.discordapp.com/attachments/429717171002933269/495253571802103818/DSC_9686.JPG [15:24:44] we can rebuild him! [15:28:40] it became german [15:34:16] how? [15:41:01] Deserted [15:41:24] yes, the channel is quite deserted :) [15:41:33] yellow nose [15:42:38] If it desserted, what would it become? [15:42:52] with a yellow nose? vanilla puding [15:43:28] Planilla Pudding [16:13:28] #destroyalldrills [16:26:10] i think the best revenge i can get for decades of listening to people drilling, is to buy a drill myself [16:26:21] and use it [16:26:33] 8-20h [16:39:51] https://www.youtube.com/watch?v=2Y7vs-_-c90 [16:39:51] YouTube - How To Colonize The Moon And Mars With Andy Weir [16:55:24] finally scott about hayabusa 2 [17:13:15] hmm, next time is zubrin, have to watch that too [18:32:43] https://www.yahoo.com/news/strange-particles-coming-earth-hint-154800300.html [18:37:38] Fairing still have high drag if they are the root part. http://bksys.at/bernhard/temp/screenshot55.png goes to 750 km Ap, but only to 223 km if the fairing is the root part. [18:56:48] Hi @ all [18:57:14] hi [18:57:17] argh [18:57:27] i hate when it does this [19:01:48] & got responses and still left? [19:02:05] not fast/intersting enouygh [19:30:36] https://i.gyazo.com/0d1b86b86ebd530874032685b0b3ed96.png [19:47:34] LOL, experimenting with the thing and it's so heavy it ruins the runway on takeoff. [19:47:52] lol [19:48:00] gets expensive [19:57:11] Hello [20:20:34] Hello anyone online [20:20:46] . [20:21:15] Hello darsie [20:21:21] . [20:21:55] Is there an update on the RSS mod for ksp 1.4.5 ?? [20:22:03] dunno [20:22:22] Maybe #ro knows. [20:22:45] Hmmm. I'll ask there [20:23:07] Have you checked ckan? [20:23:31] Can you post the link to #ro [20:23:42] #ro [20:24:12] No im not a fan of ckan [20:25:35] darsie: you have to add that MARS18 should write: /join #ro [20:25:49] not everybody knows all the IRC commands :) [20:26:05] Well, she joined here, so I thought she would be able to join #ro, too. [20:31:40] Mat2ch look https://cdn.discordapp.com/attachments/429717171002933269/495253571802103818/DSC_9686.JPG [20:49:33] bwoop [20:49:41] bwoop [20:49:43] as promised, ksp livestream! [20:49:44] https://gaming.youtube.com/channel/UCZuDQkMA5GF3Jh29ElK3-uQ/live [20:53:01] burrrry it [20:54:14] live show thanks to nonecludian deptartment, motto "when tringle angles doesnt add to 180 degrees, here we are!" [20:54:29] hah [20:59:16] I still remember some of interesting designs I pulled off [21:01:22] also some... interesting design flaws lol [21:01:38] I had one lander that had ladders a little high [21:01:50] on kerbin its ok as can jump and grab [21:01:56] on mun it was very easy [21:02:07] minimun it was nearly impossible [21:02:24] almost failed mission there because of that. luckly I figured a way [21:02:37] heh [21:03:02] i just jumped and carefully landed on one of side motors and carefully walked to ladder [21:06:54] most of my aircraft can "kneel" to allow kerbals to re-board [21:07:30] one of my fighters has two wheels in the nose, one steerable for ground handling and the main one for landign and takeoff [21:07:31] not my lander, it was great moon lander, great design besides ladder [21:07:51] it even had landing lights so it was very easy to know when to slow down and land [21:07:59] tandem? [21:08:52] one short steering one and one big [21:08:56] 4 downwards pointing lights [21:09:05] I wish the bigger wheels were steerable [21:09:20] going past TV isnt that waste of energy? [21:11:20] damn youre good [21:11:48] issues with mass balance? [21:17:51] thought you'd land plane. poor plane lol [21:38:30] one sec, gotta put in dinner order online ^-^ [21:59:39] Fluburtur: pretty as usual :) [22:02:27] yeah [22:05:09] I want a krytron [22:05:11] That's waht I keep forgetting: landing lights [22:06:10] I used to always put on a bunch of white ones and a blue one indicating the orientation [22:07:27] orientation is mostly only important for takeoff though [22:42:48] Any advice on an airplane that yaws when braking? [23:07:49] senray: use two landing gear, not just one [23:09:17] -_- [23:10:14] lol [23:10:17] x_x [23:10:42] i'll record it [23:10:55] like, basically, even if you put the landing gear in the centre on the nose it woun [23:11:04] actually be centred [23:11:19] so there will be a torque [23:12:23] It's not that.I get yaw from the horizontal stabilizer when braking through ~45 m/s [23:12:30] Wait, two nose gear? [23:13:01] yes [23:13:23] hmm...let's see if that helps [23:13:43] but does that explain why it would only happen when braking? [23:14:12] yeah, the nose gear when braking is exerting a force [23:14:19] hmm...let's see [23:16:14] that does not seem to have helped. I'll record it in shadowplay [23:24:12] senray: what parts is your tailfin made of? [23:28:34] senray: I've replicated the problem, it can occur on a craft with no tailfin [23:29:00] I'm restarting KSP, I forgot what the part was called lol [23:29:08] I'll grab a picture too [23:29:15] It's got a tailfin tho [23:34:04] when your craft is so well made that it takes 4 bounces to slow enough that the lift stops [23:37:37] My horizontal stabilizer is a B9 Elevon and a B9 structural wing [23:38:10] er vertical stabilizer [23:39:44] https://imgur.com/a/4ytd4J7 [23:39:44] https://i.imgur.com/UPgVZXw.jpg [23:42:10] uh [23:42:38] try using the retractable landign gear and not tweakscaled mini landing gear [23:43:58] think thats the issue? It's definitely not the gear, I Don't think, because I see on the aero visualization that I'm getting yaw on the side of the vertical stab [23:44:32] senray: that's the vertical stabilizer trying to correct, probably [23:45:00] I'd be tempted to delete the forward part of the central vstab [23:45:32] also the airbrakes should be in back, not in front [23:45:36] I need that to stabilize yaw [23:46:06] Just the part that's potentially in front of the CoM [23:47:30] I tried a run up and brake without the vertical stab at all, and it still yawed/rolled. Does that point to a gear issue? [23:47:44] yeah [23:47:53] Let's see if I move the airbrakes back [23:48:59] Probably the chute also? [23:49:01] otherwise yeah, it's probably the gear, and I misled myself by looking at the aroviz [23:49:12] I'm not using the chute to land [23:50:42] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [23:51:48] Let me just check: If it only happens around 45/ms and lower, does that point to gear or aero?