[00:50:58] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [01:09:39] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [02:49:51] Anyone running the Cryogenic Engines mod by Nertea? [02:50:45] isn't that one of the nazgul? [02:53:00] The "winged mounts" of the nazgūl were obviously helicopters. [04:16:55] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [05:05:42] Last message repeated 1 time(s). [05:05:42] also, wasn't that just "The Witch King" and the others were the numbers 2 through 9? [05:21:49] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [06:44:10] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [08:37:53] ...you can get fake foreign resident cards for a fraction of what a real one costs [08:38:33] somehow I assumed that the effort of faking them would cost about as much as getting a real visa [08:39:00] lol [08:39:29] either governments work really inefficiently (which is true) or faking it is easier than it sounds [08:45:12] Is there a mod providing a mute button/key? [09:39:34] is anyone alive? [09:39:49] for a while [09:39:54] https://cdn.discordapp.com/attachments/186186669324500993/539676911467757568/lk11yuasn8d21.jpg [09:40:21] but that is not scooby [09:41:46] is that bridge in new york? [09:41:54] lkooks very familiar from prototype :) [09:42:40] I think it is the bridge in brooklyn [09:42:50] that I know only because I played driver 76 [09:43:55] those wires and the wall is quite unique so i could recognize it from the game [09:44:37] this one https://www.partir-a-new-york.com/wp-content/uploads/2012/12/vue-du-pont-de-brooklyn.jpg [10:08:23] that's not Scooby, it's Scrappy [10:20:56] scrappy https://vignette.wikia.nocookie.net/scoobydoo/images/2/24/Scrappy-Doo_%28Scott_Innes%29.png/revision/latest?cb=20180204235038 [10:43:35] Ok, lunar landing counts as impact :). It was a bit rough, but no damage. [10:44:42] Doesn't matter, matter on matter is what matters. [10:46:02] <10 m or so counts, too, IIRC. [11:58:30] the main shaft of my heli is slightly bent [11:58:39] and the screws are stuck in there so I cant remove it [11:58:57] and I cant fly a heli with a wobbly main rotor [11:59:12] Why are the screws stuck? [11:59:40] been in there forever, very tightened and the hex hole is out of shape [12:00:55] hm [12:01:19] have you tried wd40 or something similiar and/or heat? [12:01:22] I have spare shafts but thats useless if I cant change it [12:01:30] yeah I have wd it [12:01:39] but my wrenches skip in the screws [12:01:47] I have spares so I could drill them out I guess [12:10:12] or try a bigger wrench? [12:10:24] bigger doesnt fit [12:10:30] and this isnt imperial either [12:10:47] this heli is from 2011 and has been used since so it is just wear of the screws [12:11:17] weld a wrench on it? ;P [12:11:28] was thinking about that [15:42:19] time to fix the mount of my crap telescope [15:56:39] if the guy with the laser cutter answered my calls I would design a laser cut mount with worm screws so I can motorize it [17:07:15] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:00:39] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [18:23:33] the youtube UI updated again [18:23:36] I dont want that [18:24:14] did it? [18:24:18] yes [18:24:24] but they dont do it at the same time for everybody [18:24:46] i dont think they can make it worse [18:25:17] im tired of UI getting more and more simplified and minimalist [18:26:01] i never asked for moving the seek bar and making it 1 pixel thick, i never asked for the idiotic |>| button that i only press when i try to click on the seek bar and never intentinally, i never asked for the autoplay that i have on off, etc [18:26:28] ok, the loop function is nice, 1 good point [18:27:22] lets get back to 2006 youtube [18:28:09] if it was costumizable, and i could move the elemnts and remove those i dont want, like any decent ui... [18:28:24] 2006, that was in falsh [18:28:26] no thanks [18:30:44] I have seen the whole evolution since then [18:42:28] youtube, a kind of pokemon [18:58:49] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:01:42] huh... anyone noticed issues with naming when unocking a craft from another? [20:01:49] ... undocking [20:03:16] what issues [20:03:29] for a while now you can give them names before they are undocked [20:04:15] I launched a target with a jr. port into orbit. [20:05:12] launched another craft to dock to it... sesperated, came back down. But then noticed in tracking, it ended up 'untitled space craft' Even though when I launched it, was titled Target 1. [20:06:43] oddly, I also launched a named craft with a detachable station part.. it too was left as 'untitled craft' in mun orbit when I went bac to check on it. [20:07:32] strange normally they inherit names [20:09:02] this is in 1.5.1... I checked version histories, no mention of naming issues. But, ya, I'll keep a closer eye on it next time [20:09:42] will also have to check if SAS status is retained too. I could have sworn I turned SAS on the target before de-orbiting and leaving it. [20:16:28] worksforme in 1.6.1. Docked a craft to a station, undocked it and it's got its original name back. Sometimes its renamed to " Probe", though. Don't know how the selection is [20:16:38] Action: packbart seldomly fiddles with naming priority in VAB [20:22:26] probe thing probably a carry over. Launch a main craft then shoot a 'probe' core off it to whatever past versions? [20:48:27] uuf... ok so orbital rescue from mun... [20:49:06] I normally do free-returns on runs out to the mun. this contract has kerbal going the other way.. inclined. fun [20:54:40] easy [20:58:35] getting out to the mun is easy... getting into an orbit going the other way, 450km up, with quite a bit of an incline... eh.. [21:03:33] well, ace combat 7 is 35gigs [21:16:06] 64 GB extension SD card should do it [21:26:04] was watching a video of guys trying to make a jet engine, it obviously doesnt have enough compression and chamber presure and everyone is like "make a nozzle to increase thrust" [21:26:22] well, you clearly havent been obsessed with jet engines as much as I have people of youtube [21:50:38] getting into weird orbits around the mun is also easy, just have to approach from the correct angle [21:51:06] just tiny corrections after getting an encounter at the original maneuver [21:52:05] to get your mun encounter PE at the right position [22:09:59] eh.. I managed.. [22:10:40] I got to same plane, but it was pretty eccentric orbit. One option was to drop down, wait a few orbits (actually a whole kerbal day) then do a transfer.. [22:11:41] other option I found out, which I went with, course correction, drop down to nearly 10km from mun's surface. Pop back, retro 300m/s off and end up in matching orbit [22:12:22] eats up a lot more reaction mass, but saves me waiting a whole 6 hours (1 kerbal day) just to meet up [22:30:03] HI [22:30:37] Last message repeated 1 time(s). [22:30:37] I do not know if you could help me? [22:32:43] doesn't hurt to ask [22:34:09] is that I'm trying to use the mod kerbalism in version 1.6 but it does not work [22:37:00] what happens instead? [22:39:27] emm well thanks in advance, the truth is not installed all the accessories but it does not start or I generate the parts of the mod also does not give me the icon to see the status of the kerbals, at the start does not throw me error or something similar . [22:41:43] there seem to be two Kerbalism maintainers. One mod was last updated for 1.3, the other for 1.6 [22:41:56] Action: packbart hasn't tried Kerbalism yet [22:42:01] I just installed Tac LS ;) [22:42:16] https://github.com/steamp0rt/Kerbalism/releases vs https://github.com/ShotgunNinja/Kerbalism/releases [22:46:42] Thanks I was asking and they gave me this link to download it from one of the ones that were there [22:46:42] https://forum.kerbalspaceprogram.com/index.php?/topic/172400-literally-every-ksp-version-since-13-kerbalism-v211/ [22:48:52] the math to make a basic axial compressor doesnt look too hard actually, could be done with a few functions