[00:33:11] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [04:45:03] Hey I won [04:45:45] jeans, won? [04:49:36] grats? [05:07:48] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [05:59:31] Wrong channel [12:41:24] #KSPOfficial: mode change '+v phroa' by ChanServ!ChanServ@services.esper.net [13:34:03] what, the elctron flew? i didnt expect it to do anything [14:09:10] when did electrons ever do anything for us? [14:09:38] since times immemorial [14:09:59] all of chemistry, so life too, is run by electron [14:10:00] s [14:10:48] now you're spreading conspiracies [14:11:04] it is all the electron's fault [14:20:11] Flat Electron? [14:20:53] more like illuminati? [14:21:07] secret society that runs every aspect of your life? [14:21:35] yes they cause illumination too :) [15:01:18] black hole Electron? [15:07:58] isn't it awfully bright inside a black hole? [15:09:57] ok, the Internet has the best answer: Nobody knows. Probably. Maybe. Depends on the definition of "light" [19:35:30] i'd maybe start with the definition of "inside" [19:35:58] volume enclosed by the event horizon? [19:36:10] like, just because you passed the schwarzschild-radius doesn't mean you've stopped falling down... [19:36:30] you may not even notice [19:36:52] maybe a bright flash of all the light going around at the edge [19:36:56] well I would guess if you look exactly away from the center of the black hole it would get progressively brighter the further in you are [19:37:24] becaues light will fall exactly downward more or less so any direction other than up will be dark pas a certain point [19:37:46] however it will depend on the mass of the black hole, a massive one you could probably see outside quite well for a while [19:38:05] how is the plane doing? [19:38:23] I have been lazy today [19:38:24] hehe, this reminds me of something. plane is not doing. a... is doing [19:38:42] building the side cheeks is so complicated im tired before even doing it [19:38:50] and yes, only one try god to do everything [19:41:51] wjat do you think about the end of daylight saving in 2021? [19:42:04] less confusing [19:42:26] or more, because countries can choose which one they keep [19:43:04] i hope we dont end up with striped timezones [19:43:54] lots of embedded computers will need calendar software updates [19:44:01] hehe [20:30:55] darsie: I just installed RSS and Asteroids pop right up in the tracking station from the beginning. You must have a fudged Kopernicus config ;) [20:31:14] htx [20:31:56] (I started a sandbox. You'd need a level 3 tracking station, AFAIK) [20:32:58] I have that. [20:33:05] starting ksp ... [20:33:41] I also have RO and RP1 [20:34:53] I don't. Besides the Squad dir, there's just KSCSwitcher, Kopernicus, ModularFlightIntegrator, ModuleManager.4.0.2.dll, RSS-Textures, RSSDateTime, RealSolarSystem [20:35:08] (KSP 1.6.1) [20:35:29] 1.3.1 here [20:40:18] from 95 applied MM patches to 7678. RO and RP patch a lot of things. [20:42:20] I have Kopernicus installed. Dunno how to configure it. [20:42:55] Are you sure it's for asteroids? [20:43:49] darsie: same with RP/RO. a couple of unknown object appear right from the start. GameData: https://pastebin.com/yjNrZjSq [20:44:04] darsie: yes, at least the latest RSS uses Kopernicus for Asteroids [20:44:37] https://github.com/KSP-RO/RealSolarSystem/blob/master/GameData/RealSolarSystem/RSSKopernicus/Asteroids/Asteroids.cfg [20:44:40] I have Vesta and Ceres, but they don't count for asteroid contracts. [20:45:02] they're "bodies" in Kopernicus [20:47:54] and both NEO and asteroid belt objects appear as expected [20:50:07] I see nothing unusual in /home/bernhard/.steam/steam/steamapps/common/KSP-RSS/GameData/RealSolarSystem/RSSKopernicus/Asteroids/Asteroids.cfg [20:55:33] Fluburtur: https://imgur.com/a/IPAn4a0 [20:55:41] Action: darsie tries sandbox.3 [20:55:43] -3 [20:56:03] ooo nice [20:56:33] saaaanding all night long... [20:56:38] well, afternoon :D [20:56:45] Needs more sanding though [21:00:01] No asteroids in sandbox. [21:01:09] Ohh, retired astronauts are unrecoverable. [21:01:44] maybe 1.3 is too old? RSS claims to support version 1.4.5 [21:02:15] IIRC the highest KSP version for RSS/RO/RP1 is 1.3.1. [21:03:41] well, works for me on 1.6.1 [21:04:23] rp1 is stuck at 1.3.1 [21:05:31] oh. right. I downloaded RP-0 [21:05:48] what's RP1? [21:06:09] realistic progression, the tech tree (and other stuff I was told). [21:06:29] ah, ok. RP-0 is RP1, it seems. "Realistic Progression Zero/One" [21:06:48] They put the version number in the name. [21:07:12] I started a sandbox, so I didn't test the career. [21:07:13] ah ya.. was just thinking about that myself recently.. [21:07:29] well anyway, I'll start a RSS sandbox mission in 1.6.1. let's see [21:07:58] I got pondering what mods to get, that would make the game look nicer, but not mess with the gameplay too much. [21:08:20] first thing came to mind was clouds... [21:08:50] speaking of RP-0/1, there a map of teh techtree they use? [21:08:53] so many different parts [21:09:22] JVFoxy: I removed the shiny mods, too much lag. I'll probably need a better GPU first [21:10:01] I should buy a new Dell Precision laptop. They usually have good graphics [21:10:11] eh.. didn't mind shiny... I guess they could have added option for shiny or not in-game [21:12:39] if a mod does the job, it doesn't have to be in stock ;) [21:13:20] I was thinking if the stock parts with shiny on them is causing problems for some people... [21:24:04] hmm. I think RSS is too complex to me ;) so I need to distinguish between pressure-fed and pump-fed enginges? and there was something about igniter resources, if I remember? [21:24:29] I don't think that's in RSS. [21:24:39] that's probably the RO part [21:24:50] Yes, you need pressurised tanks for non pump fed engines. [21:24:55] adds all kinds of different engines [21:25:02] Most real engines have limited ignitions. [21:26:06] You also get ullage. [21:26:16] I know. I was just missing how to build a rocket in RSS/RO. It's not as easy as control pod, fuel tank, engine, launch ;) [21:26:43] If you fuel happens to float away from the pump and you get gas in the fuel lines, the pumps fail. [21:26:50] pressure and pump engines and igniters I think was from real fuels mod [21:27:51] if fuel is liquid, ya it'll float around, till you get gravity to push it back down. If fuel is just a gas, not such a big deal.. [21:28:44] Gaseous fuels are untypical in rocketry. [21:29:37] small thrusters [21:29:46] or cold gas RCS [21:29:59] yeah, nitrogen, helium. [21:30:16] They can cure ullage. [21:30:18] I was reading up on the ol' MMU and the development that followed in the SAFER project [21:30:33] "Object reference not set to an instance of an object FXModuleAnimateThrottle.FixedUpdate ()" - well, I guess some part of it doesn't like to run in 1.6.1 [21:31:09] the MMU thing because I was wondering what those black flex things going up to the suit's helmet face plate was about [23:03:48] https://twitter.com/ColU_Official/status/1111352472759459841 [23:03:48] <✔ColU_Official> It definitely went pretty high, by the looks of this. ⏎ ⏎ #ColU https://t.co/schSoucIFR [23:32:37] https://cdn.discordapp.com/attachments/186186471202357249/561331536155246643/DSC_0979.JPG