[00:13:30] I made a video [00:26:48] hm, i have 2.200 research, and i have 3 sols left to reach 10000 [00:27:00] i don't think i'm gonna make it :p [00:29:49] I still love the game [00:29:59] However I cant play unless I fix this issue :( [00:44:53] can I share video here? [00:45:39] I wish you would [00:46:07] il just upload it on youtube and share it [00:46:19] please watch it and help me fix it. Please :( [00:46:47] something something backup something [00:47:39] https://youtu.be/Xz2wx1VEoH8 [00:47:39] YouTube - Kerbal Space Program Flag issue [00:48:13] give it time. I just uploaded it [00:49:57] I don't understand what they think is wrong -_- [00:52:23] I think I understand [00:54:07] whenever he goes to look at the flag from the tracking center to fly it, its like the flag is in flight. so if he then goes back to the tracking center, the planted flying flag disappears because the game thinks the flight was reverted/unsaved when he went back to the tracking center [01:05:10] hm, so if i throw everything into science, i get about 6000 :/ [01:06:57] also, apparently the mystery breakthrough doesn't count towards "research 5 breakthroughs" [01:19:08] Still waiting for a response [01:50:48] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [02:32:12] I need a scripting language for my game and might have to create my own [02:33:36] No good way to use lua or python? [02:34:01] I tried lua [02:34:25] indexes start at 1 [02:35:08] no ternary operator, you're told to use 'cond and a or b' instead [02:35:55] why is that a problem [02:36:07] the index starting at 1 is quite annoying, I have to admit [02:36:28] lua bitwise operators don't work on booleans, and I have to transpile legacy script expressions written by people unaware of the difference between | and || [02:39:04] I'm not sure what exactly the dealbreaker was but there was one thing I wanted to present to the user as zero-based, and having the script language differ would be stupid [02:39:37] also, I would have to write an insanity-friendly version of every API method that takes an index [02:39:41] Action: darsie wonders how hard it would be for an AI to play KSP. [02:40:50] darsie: split it up into 'parsing contracts', 'generating rockets' and 'setting up mechjeb' and it seems doable [02:42:27] Goals could be to complete the tech tree, make 100 MVF, get surface samples from each body, do each type of contract (they are identified by the first word). [02:44:13] I'd first try to make it just identify profitable contracts it can fulfill right now [02:44:43] early game grind is the same regardless of goals [02:56:04] UmbralRaptor: I also have a weird requirement to be able to define formulas and only evaluate them when their inputs change. could be done in lua using static code analysis but at that point I've already written a parser [02:57:10] hrm [06:53:25] next week will be busy on the iss again, soyuz and dragon [06:54:20] oh wait a sec, chinese rover to the moon? that could be interesting. too bad they are not going to broadcast it [09:12:23] what ever happened to that PT Scientist rover? [09:13:36] (last news i remember was that they missed some launch window and were not eligible for google funds anymore) [09:18:00] crazy coincidence that i started playing ksp a bit again [09:18:14] and now i'm going to interview at a company making telecommunication satellites [09:32:10] GlassYuri: OpenTTD uses Squirrel as scripting language, no idea whether that is a sane chouce. [09:39:21] with some work, you can make lua 0-based. [09:39:41] though i wouldn't recommend it. [09:40:06] implementing your own language is nontrivial [09:40:15] i would know since i'm doing it right now -_- [09:42:34] yeah, writing a parser is the smallest problem :p [09:43:53] i actually just implemented stack traces for errors [09:44:07] mildly painful [10:45:41] 5 minute burn with this dinky xenon thruster :| [11:01:17] mischief, lol i thought it was a derogatory word but it seems that it just means "tiny" [11:02:51] yeah, there's no way a word for "tiny person" would ever be derogatory. [11:03:20] in this context [11:04:15] "this computer is so tiny that it could almost fit into a room!" [11:04:20] in the new SJW reading, if it's derogatory in one context, it's automatically derogatory in all contexts [11:04:44] my new relay satellite is up. [11:04:51] still have 5200/5700 xenon @_@ [11:05:03] Eddi|zuHause, it's not funny lol [11:05:06] maybe i should have put 4 xenon engines instead of 1. [11:05:33] AIwrk: note that i have no clue which word you're actually talking about [11:06:02] em, what? [11:06:18] Dinky the dinosaur [11:06:28] how hard is it to bring asteroids home? [11:07:06] mischief, depends on size [11:07:08] you mean land at the launchpad? [11:07:28] or just "orbit in kerbin SOI" [11:07:33] there's a proposed mission to bring a class E to orbit the mun [11:07:48] and i see a class E in the tracking station that is not too far away from kerbin currently [11:08:15] does it already have a kerbin PE? [11:08:33] E class: 854 ~ 3,828 tons [11:08:49] no, it's orbiting the sun [11:08:59] maybe 500 million miles away right now [11:09:07] err [11:09:13] meters. [11:09:17] that makes it a bit more difficult [11:09:59] *and i would walk 500 million miles/and i would walk 500 million more* [11:10:17] doesn't work on the metrum :p [11:18:29] so, should i use the nuclear engine to tow the class E? [11:20:46] em, i suggest designing a ship first [11:21:09] sure but is the nuclear engine ideal for such a task? [11:24:23] TWR will be very small [11:26:01] https://i.imgur.com/MKYyMjy.jpg [11:26:03] :| [11:26:16] lol [11:26:22] why [11:26:43] idk, some thing i found on the forum looking for asteroid haulers. [11:26:48] this looks like my early duna landers [11:32:16] maybe i should try a bitty asteroid instead of class e first :p [11:59:05] hm, no idea why, but i tried starting Civ VI and it's extremely laggy and choppy sound [11:59:51] why are the engines angled outwards like that? [12:01:07] yeah it's just pure loss [12:01:33] crap [12:01:52] how can i fix SAS control if my pod is inverted? [12:02:07] the rcs and reaction wheels are going the wrong way [12:16:13] still not understand why it's choppy... only uses like 50% of one CPU core [12:18:52] (this is still in the main menu, so no fancy graphics or anything) [12:20:12] according to perf top, most time is spent in the kernel doing "read_hpet" and "cpu_idle_poll" [12:21:51] probably calling gettimeofday every 0.1ns :) [12:30:00] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [13:06:09] Eddi|zuHause, squirrel name conflicts with an update manager and an animal, out [13:09:01] GlassYuri: but code files are called "nut" and importing a file is called "hoard" :p [13:10:08] when I was researching how to implement your own earlier there was an example which used 'derp' to declare variables and '====' as the equality operator [13:11:54] these 100 yen earphones I bought today have some of the worst sound quality I ever experienced in my life [14:09:41] https://www.twitch.tv/taniwhaqf [14:40:37] GlassYuri: don't ever buy cheap audio equipment. never worth it [14:43:26] Eddi|zuHause, I mainly bought them for use in school, where sound quality doesn't matter as long as it drowns out most of the noise [14:44:18] get noise-cancelling headphones :) [14:45:09] and carry them with me all the time until the cables die [14:45:10] ? [14:59:12] i'm sure they have wireless ones :p [16:17:25] the C# reference calls 'a & b' the 'logical AND' and 'a && b' the 'conditional AND' [16:17:58] I thought && was called logical and & bitwise [16:18:27] difference between C# and C++? [16:18:48] one is a musical note and the other a "real" programming language ;) [16:19:35] GlassYuri: possibly difference in short/full evaluation? [16:19:39] UmbralRaptor, funny how the operators *do* the same but the definition seems to be different to account for language differences [16:20:08] ¯\_(Ä)_/¯ [16:20:31] didn't & originally just mean bitwise and then was extended to also mean full evaluation in languages that don't explicitely cast booleans to integers? [16:21:33] Eddi|zuHause: I don't regret buying this cheap amp: https://www.aliexpress.com/item/Free-shipping-XH-M510-TDA7498-Class-D-High-power-Digital-amplifier-board-2-100w-Car-amplifier/32798709396.html [16:22:18] the C# spec explicitely says that it does full evaluation on booleans but my limited C(++) knowledge tells me that full evaluation is that for those languages full evaluation is just the implicit result of using booleans as ints [16:22:51] Umm, useless cable. There's one for 9.24 USD without it. [16:24:22] also why are */% at the same priority level but &^| each have their own (this seems to be common to all (sane) c-style syntax languages) [16:51:54] so, i dug deep into pulseaudio settings, is less choppy now, but game is still extremely slow [16:53:11] (game being civ6) [16:57:05] https://cdn.discordapp.com/attachments/231106102693986314/517738116489019403/46952973_1219212304883766_2810459717548113920_n.png [16:57:59] that's probably making decent holes [16:58:26] https://cdn.discordapp.com/attachments/336533573781684244/517633360189980697/image0-46.jpg [17:01:11] https://youtu.be/7Pv4fD8Ptt8 [17:01:11] YouTube - Kip McKagan - One-Man Movie [17:04:16] Fluburtur, i have read in the news about a man using a cannon shell to repair his car - he tried to use it as punch [17:20:12] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [17:20:22] https://66.media.tumblr.com/0184d900405671a473b1c85081c0e71b/tumblr_pix238In731s4pfta_540.jpg [17:26:23] https://66.media.tumblr.com/a3be8e8406d3c0d49b16e634f6bb5066/tumblr_pivvo96Fhl1u78m4jo1_540.jpg [18:05:40] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:56:37] ok, seems like we're not getting a video this week either. I wonder what's up [18:56:41] uhhhh.... [18:57:03] the guy that wrote this is SUPPOSED to be a Toms Hardware senior forum mod. [18:57:04] of what [18:57:08] You cannot use SSD as RAM. [18:57:08] Placing the pagefile on the SSD will slow down your PC since SSD is slower than a HDD. [18:57:31] o.O [18:57:32] eh, yep, by a 1000 times. At least. [18:57:45] also it will cripple your ssd very soon [18:57:56] well, guess I'll be getting rid of the SSDs in my SANs then, as they turn out to just be slowing things down [18:58:28] if there's a conspiracy involving storage vendors, do we get to refer to them as Big Data? [19:03:18] ? [19:04:52] we've got "big pharma", "big tobacco", etc. [19:05:22] but big data is its own bit of IT jargon. It wasn't a great joke. >.> [19:06:10] also, SSDs are definitely faster than HDDs, pagefiles on SSD won't kill your SSD because they're mostly read from, and don't get a lot of writes to them [19:25:49] Uh, the main reason people buy SSDs is precisely because they are faster than HDDs... [19:26:15] SSDs are definitely slower than RAM, though [19:31:12] ooois it mostly reading from pagefile/swap? [19:31:37] btw, who needs swap nowadays? [19:31:59] I have 8 gig in my desktop [19:32:08] I not use any swap [19:32:34] it is mostly read, yeah [19:32:34] I do not extend the memory, because my whole system is old, so it would be just a waste of money [19:33:05] also, paging things that aren't being used means more ram available for file caching, which speeds things up as well [19:33:33] but do you have so much data in RAM that would need this? [19:33:46] note that code is not in the swap [19:35:33] I'm really looking forward Intel's Optane technology (or similar) to be available [19:36:45] isnt it already [19:40:30] well [19:40:56] I can't afford a machine usign optane as RAM :) [19:42:00] ah [19:44:56] what I want is to have a smaller machine [19:45:09] the ATX form factor is not my friend [19:51:57] 19" > * [21:28:18] https://youtu.be/kB4mPei_x-I [21:28:18] YouTube - The Radioactive Alternative To The X-15 - Faster, Higher, Cheaper. The Douglas D-684 [22:00:42] is there a Rover autopilot (MechJeb? kOS? other?) that would take terrain into account and slow down / perform jumps accurately? [22:04:26] how would that even work? [22:05:11] Eddi|zuHause, it'd examine the body's map ahead of your current path [22:06:50] haven't tested yet, but perhaps kOS's GEOPOSITIONLATLNG, which returns a GeoCoordinates structure, could be used for this. GeoCoordinates contains TERRAINHEIGHT which could be used to predict whether you'll crash into something [22:07:18] but if that doesn't work, you could always run a probe in polar orbit and gather all the height data into a file [22:07:51] if kOS doesn't support databases, then data from that file could be fed to it via telnet or something [22:09:07] but perhaps I'm missing the point, maybe with better wheels and/or design one could just drive at full speed and not worry about hills at all? [22:13:41] goblin: Try https://spacedock.info/mod/950/BonVoyage [22:16:54] i still don't see it actually working [22:18:37] APlayer, interesting, thanks! It seems it just emulates roving, without actually driving the vehicle though [22:18:46] (as it does it in the background?) [22:18:53] No idea [22:19:10] I never tried it myself, just remember it from a mod browsing session [22:19:17] cheers :-) [22:21:55] Eddi|zuHause, I do. It'd have to learn the acceleration possibilities of your rover, and how hard a hit it can withstand when landing or approaching an inclination change. It'd also need to know the max drivable slope, and drive around mountains if they're undoable. All this would need the knowledge of the terrain way ahead [22:48:47] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [23:28:31] BARIS seems pretty cool, going to try it out. Anyone else use it?