[01:58:09] Is there any way to make the Cruel Veterinarian's rocket is KSP? It's a space launch vehicle featured in "Remembrance of Courage Past" in the series "Courage the Cowardly Dog". [02:15:04] Guess we'll never know [06:07:59] Hey guys. It's probably me but why can't I find the alarm clock in ckan? [17:39:08] ugh... [17:39:31] olympics [17:39:45] eh.. sorta.. [17:40:13] having difficulties trying to figure out why a docking craft is having such hard time just gettnig to orbit. [17:40:33] stupid thing is... I know I've done more with far less [17:40:47] trying to trackd own a craft I made a while back in some previous session [17:42:01] drag? [17:45:29] not sure.. know in a moment. Managed to find the craft files and ported over to current game [17:51:36] huh.. ok so maybe I was going down a different way of thinking at the time. [17:53:08] I may have tried to recreate what I did in the past but because of part count, (linear RCS instead of the quads meant more parts used) ended up with something 2 staged with a single LF side booster (using a docking port) [17:55:06] ugh.. ever wish KSP had a built in notepad? Having to rememeber numbers and stuff because game minimizes whenever you flip outside... [17:57:07] put it in borderless windowed mode [17:59:02] eh.. [17:59:15] window I know.. but borderless? [18:00:29] it looks like its fullscreen except its actually running in windowed mode [18:00:43] windows 10 only thing or? [18:03:58] nope [18:04:05] you running windows? [18:04:08] ya..7 [18:04:26] running KSP via steam? [18:04:53] no.. gotten directly from squad [18:06:05] ok, what you need to do is add "-popupwindow" to your ksp launch arguments (minus the quotes) [18:06:49] huh... k, give me a moment [18:08:31] just did a recreation of my Kawauso (japanese for otter) docking test craft. Turns out its less parts, more delta V than the previous version. More to do with how I split up the tanks between lower and upper half [18:09:19] it sorta looks like stretched version of the Mercury-Atlas setup, but with only 2 engines that stays [18:11:18] no stage-and-a-half? lame [18:13:16] not really needed. With max 18t, couple of swivles pushes enough Gs from the start as it is [18:13:45] I have done stage and half with bigger designs though [18:16:09] umaxtu the argument to launcher.exe or? [18:16:32] ksp_x64.exe [18:16:42] not sure it will work if you launch it via the launcher [18:17:52] oh wait.. think I noticed something. let me test quickly [18:19:24] ok got it... [18:19:42] argument in shortcut to ksp_x64, but in game settings, have to have fullscreen off [18:19:47] thanks [18:20:00] np. I hope it helps [18:20:54] only downside is having to shortcut with the argument, but thats ok. I should probably have shortcutted to a few of the game versions anyway on desktop, quality of life thing.. [18:21:23] ya, was sort of annoying when game flips out of view all the time, yes this'll help loads [18:34:23] this'll be nice too, hopefully capture software won't freak out when I try toggling overlays [18:47:22] oh hey, dis is still here. cool. [18:48:36] hi? [18:50:18] yo [18:51:16] hehe [18:52:56] and Umbral still has his Raptop I see. [18:53:40] there, hexchat reinstalled... stupid windows 10. [18:54:06] Tiron: new raptops though [18:54:22] One being an Intel U8665 [18:54:31] ah. [18:55:12] I've upgraded a bit myself... playing KSP again. was hoping to pick taniwha's brain again but he's super idle. okay that was weird. [18:55:34] Anyway, feel free to ask about things [18:55:57] hee. [18:56:41] okay stop dat. [18:57:10] speaking of picking brains... [18:58:01] heh. [18:58:27] noticed I don't have a few crew reports in high kerbin orbit. I know during Apollo moon missions they did some deepspace EVAs. Got me wondering how 'cold' it mighta been out there [18:58:39] oh for poot's *sake* [18:58:46] oop [18:59:02] whats booting you? [18:59:04] 'no such device or address' [18:59:28] Action: UmbralRaptop blames bad WiFi? [18:59:42] wired. although the wire sucks. [18:59:54] *jiggles it* [19:00:00] sharing router? [19:00:36] yeah but none of the other stuff is on, and it's FTTH now so it shouldn't matter *too* much. [19:00:59] ... [19:01:44] I meant.. more ... sharing the router between machines at home? [19:01:47] okay, let's try the bloody webchat again, and if that does it, it's probably my stupid cable. [19:01:58] yeah. two PCs + wifi. [19:02:16] you know... *has an idea* [19:02:20] usually its booted me if I stayed quiet for 2 minutes or more, though it usually didn't say anything. This sorta new to em [19:02:35] ugh keepalives but anyways [19:02:56] I have some ideas. [19:03:18] so far the web client isn't doing it, hexchat is. webclient seems to be using ipv4, hexchat seems to be using ipv6. [19:03:37] I know our router used to flake out a lot, very randomly. I suspected it mighta been a power flux going on with the mains because room mate has AC on same power circuit [19:03:50] I've had problems with ipv6 before which I only managed to resolve by turning it off... but I just installed windows 10 the other day so it's back on... [19:04:15] test says... MTU problems. hrm hrm. [19:04:17] ah.. can't say I knwo much about IPV6 other than it being next level [19:05:16] I know a little from frakking with it on windoze 7. [19:05:32] right now, I'm debating if I shoudl use the docking target to boost into high orbit, or conserve its fuel for some other later mission. 'Otter' has enough fuel to do it on its own though. [19:05:58] it *could* be that the ICMP control messages are getting blocked by da routa. [19:06:02] ah.. win7 this machine.. 10 got stuck on laptop when parents got it for me. eh.. [19:06:49] well considering it kept knocking you off ever 2 minutes. If I didn't have a keepalive on some stuff, I usually was bounced off every 2 minutes as well [19:07:28] it's probably my weird ipv6 problems. which I know an easy way to fix temporarily... if it still works in 10... [19:07:30] wondering if its not seeing anything on IVP4, it just slams the ports closed on you [19:08:03] nah what I think is the connection's getting screwed up on my end because of the IPv6 connection being wonky. the webchat doesn't even *try* to use it so bypasses it. [19:08:18] if that's the case... let's see here... [19:08:28] and just as a warning, Win 7 support ends in january. >.< [19:08:59] xp support ended years ago, and it is still running :) [19:09:10] yeah. [19:09:17] just means it doesn't get patches. [19:09:59] okay, let's try... this then. [19:10:23] I've got xp on another machine... but its never going to see net again anyways so... [19:10:38] I've got xp on another machine... but its never going to see net again anyways so... I've mostly got it for running older games now [19:10:41] hokay. IPv6 disabled. at least they didn't change *that* too much. [19:10:46] yeah. [19:11:16] iiiinteresting. [19:11:31] *leaves the webchat connected for now* [19:11:53] webchat.. the website right? [19:11:58] yeah. [19:12:16] it's like an applet or something on esper.net's page that lets you connect via a browser. [19:13:07] it hasn't disconnected yet except when I told it to, I got this one back in hexchat and am waiting to see... [19:13:09] I know... kind of where I found this channel actually. Eventually I got around to pulling up my ol mIRC client again. At the time, our router kept dropping me and I hated loosing the channel logs each time I had ot reconnect [19:13:21] hah. [19:13:26] I'm using hexchat. [19:13:44] I used mIRC lo those many years ago... but it's too damn naggy. [19:13:47] using version I had from back around 2000s... lets just say I've been around a long time [19:13:58] haha, did you actually pay for it? [19:14:24] no... think I got it before it started doing stupid super naggy stuff [19:14:37] V5.51 [19:14:40] ah. it's gotten worse. last time I Tried to use it, I was like 'frak this' and found a new one. [19:14:59] it does pull up help file now and then, but whatever.. [19:15:05] only when I load it [19:15:20] yeah. I think the newest version like, actually has a 30 day kill switch in it. [19:15:27] I forget. [19:15:39] HexChat's just free unless you *want* to give them $10. [19:15:47] I had talked to someone a while back, at one point, it got stupid naggy... think the person ended up paying again for another newer version.. meh. Whatever, it works for most part. [19:16:06] yeah. [19:16:14] I haven't used mIRC since... the early 2000s. [19:16:35] granted, doesn't have hyperlinks, hangs sometimes on channels when I reconnect.. I don't want overly complicated. [19:16:46] lol.. tried Pirch? [19:17:09] Not disconnecting so fek of webchat. [19:18:15] hexchat is fairly simple. I like it so far. also actually making it free with optional donations, big plus. [19:18:27] I tried an early version of Pirch, briefly. I dropped it when I coudn't figure out how to add new servers to a list. ugh.. ... >_< [19:18:48] reminds me, I need to set up auto connect... [19:19:38] Action: JVFoxy looks back at KSP game thats been waiting patiently on hold... [19:19:50] wonder if I attempt to stream... [19:20:11] *windows 10* 'Skype is now enabled' 'Great, I've never used it and I don't intend to start.' [19:20:22] I use hexchat now, but I used to use cheatengine to bypass mirc's nag screen [19:20:32] lmao sounds about right. [19:21:06] irssi! [19:21:09] sandbox what version were ya on? [19:22:16] JVFoxy, I can't remember, it was about 5 years ago [19:22:31] I think I used irssi for something once. splitter or something so I could have it on my kindle while streaming. *has two monitors now* [19:22:52] Action: JVFoxy goes to check something on mIRC folder, finds out why he's got a gap on icon line up on desktop. "oooh.. stupid thing moved, no wonder" [19:24:02] just a touch over 3 megs for the client... this day and age of bloatware... nice to see some of the smaller things still making it out there [19:24:11] haha [19:24:56] I've another text based client.. its a touch over 1meg. newer version went up to 20 megs some years back. I've no clue what heck its at now [19:25:03] windows 10 hexchat app from the MS store... 38.4mb. eesh. [19:25:46] thats acutally not too bad. [19:26:14] yeah. in 2001 it was! :P [19:26:41] considering what it does. I'd be more worried if its a gig large and all it does is deal with text connections [19:26:55] umpteen pretty graphics? [19:27:19] Action: Tiron starts streaming his career again, will link if anyone cares. [19:27:26] rwar [19:27:34] lol.. text graphics [19:27:44] KSP in ascii anyone? [19:28:24] probably woudln't mind poking face in, seeing what you got going on [19:28:48] https://www.twitch.tv/tironstarstryker [19:29:05] midway through. Done mun flyby and low orbit, now setting up comm relays. [19:29:25] ah twitch.. I no account there but can view [19:30:19] dat's fine ^.^ I got this up on my second monitor so I can see what you type here. [19:31:04] oh right.. stupid low latency issue.. -flips it off [19:31:24] If I was going to stream, probably be via my youtube account [19:33:15] doh.. probably just me watch'n [19:33:56] yeah I've done that but more people watch twitch. *shrug* [19:36:27] I haven't really looked into Twitch much... mostly because of being unsure and what with so many accounts on various things as it is.. [19:49:04] mechjeb comment turn you off? ;) [19:51:00] I had to pause, friend sent in a youtube update about boarding his house over in FL.. [19:51:07] ah. [19:51:15] I accidentally muted my mic at some point. again. lmao. [19:51:29] lets just say, browser was choking on too may tabs and two videos was causing a slight issue [19:51:38] can see that. [19:51:55] mine'd be high too, high res high bitrate. hopefully it's not too muddy... [19:52:20] still a few days out but.. figured since you were trying to sort things out. I kinda missed your launch mostly [19:52:42] was kinda curious about the vessel viewer window though when I came back [19:55:48] I think I messed with early version of this or something similar but was tied in with rasterprop, was on screen in IVA... [19:57:08] not sure what other mod I got, if I did, that helped add screens to the command pods. Then again, this was ages ago too [20:00:58] ah ya JSI... I also had some FASA mod on way earlier version. Just had a look at some older version I had going from way back [20:02:13] gah! [20:02:41] ok... found the version I used tohelp figure out a friend's ship.. soooo many mods they used. >_< [20:04:28] I like to ease into mods so its not like a shotgun blast, getting so overwhelmed with a lot of changes at once. [20:04:45] Trouble is, game gotten updates and how infrequently I've been playing the past while [20:05:51] one little add-on I tried, forgot what it was called though. It helped you create graphics based on your craft, to use outside the game [20:08:25] no.. think I foudn it, give me a moment to double check [20:09:13] ah.. ya there is the Vessel Viewer... [20:09:27] the other hting I"m looking for though.. [20:10:30] ah here we go.. Kronal vessel viewer was the one that let you do graphics for blueprints sorta thing [20:14:26] You running EVE/Astronomer's pack I see? [20:17:33] Last message repeated 1 time(s). [20:17:33] hmm.. [20:17:43] I tried to get clouds on kerbin going but... [20:17:58] not sure what happened, it really caused my game to choke on something [20:18:28] looks alright, think stock game makes it look a bit too high contrast [20:19:08] Just wanted clouds but wasn't sure what gave just that.. I've quad-3.5ghz, though I kept wondering if my GPU was causing the problems or what i did wrong [20:20:13] Oh.. mmm [20:20:27] 8gigs here [20:21:03] water retextured I don't know.. hadn't hat issue myself [20:21:36] maybe far.. if it models water physics different from game [20:22:00] ooof.. anyways, I gotta afk for a bit. [20:39:48] EVE does clouds and citylights. if you delete the citylights module you get just clouds. [20:43:02] think lights can just be turned off in settings... [20:43:54] probably. I just deleted the module because... yeah, don't need dat. [20:44:28] I did some fiddling around, feeling can't just get clouds without the atmosphere thing... [20:44:46] yeah. [20:44:58] they're part of the same module but you might be able to strip the atmo [20:46:47] Maybe... wasn't too keen on the headache [20:48:49] I'll see if I can figure it out. [20:52:19] its no big deal.. just seems sorta.. 'baren' nothing in the sky is all [20:52:31] I know the feel. [20:53:02] I've been considering kerbinside possibly for a little project. I've been wanting to do a polar station build session of sorts. [20:53:11] there is no weather [20:53:15] it is just standard cavok [20:53:16] yeah... [20:54:32] I'd originally thought just stock.. has its own challenges, then I pulled up airplanes plus. I already been checking out KIS/KAS for a bit.. not sure if I wanna do snacks/TAC lifesupport in addition [20:55:11] lifesupport stuff more as a means to go out there respply now and then. [20:59:49] hi are there multiple channels or just this one? [21:01:30] uhhh... there used to be a 'modders' channel and a FAR channel and stuff but this is the main one... [21:02:07] 'sup? [21:02:47] oh ok I just didnt want to be using the wrong channel haha [21:03:33] modder channel still there [21:03:36] well I'm brand new to the forum and I actually can't figure out how to change my profile picture [21:04:30] well foxy you missed the WORST. ASCENT. EVAR. caused by not paying attention. [21:04:49] Tiron did it bend and flex? [21:05:52] matthewjd24 did you try to change it and it just didn't switch over or? [21:06:23] no, that happened on another flight I clipped out though... no this one I just didn't pay enough attention to and had to stop it from going back down into the atmo twice. [21:06:52] JVFoxy Is there some sort of button to change it? If this is I literally can't find it lol [21:07:43] I don't have an account there myself. Usually you'd find this in your account settings, given how most forums work [21:07:56] https://www.twitch.tv/videos/467238362 [21:08:02] I'd have to look matt, gimme a minute. [21:08:14] that link I just posted is 'the saga of the floppy rocket' [21:09:58] matt: you go into your profile and there's a button on the bottom left of the profile pic, up in the bar next to your name. [21:10:24] Tiron I guess you forgot to set rigid attachments on your parts ;P [21:10:30] I did. [21:10:41] oh... hmm [21:10:48] no I mean I did forget. [21:11:06] and then the second time I *did* set it... on some of the parts. not enough. *was still getting used to that option* [21:11:43] my guess? too much steering control caused by the fins you used.. [21:11:51] hmm I dont see a button [21:11:56] maybe it's because I'm new [21:11:57] could be. it eventually worked. [21:13:10] https://cdn.discordapp.com/attachments/544526173816881162/617104793789267986/unknown.png [21:13:29] then I noticed how many sepearators you had going between the sections.. [21:13:33] yeah that button just aint there [21:13:35] see up by the name, there's a little button there (I'm hovering over it to get the 'profile photo' option) [21:13:40] huh. dunno. [21:13:46] *pokes umbralraptop* [21:13:58] yeah it was intended to do a MIRV re-entry. [21:14:18] Guessing it's related to number of posts [21:14:20] matthewjd24 did you just change your avatar recently? [21:14:22] I rigid connected the cabins, but not the decouplers or heatshields on the second go around. it still flopped, but less. [21:14:37] haha no [21:14:45] it's weird, but I'm not too concerned about it [21:14:55] ok so just blank avatar then right? [21:15:05] and you said you were new to the forums? [21:15:08] yup brand new account [21:15:39] ah.. then you could just be on a probationary period. Either its a set time limit or you have to make certain number of posts [21:16:33] to change my profile picture... that's weird [21:16:43] one place I used to go to, you had to make a certain number of postings before it would let you even private message someone. Not sure if they do that on KSP forums but just something of heads up [21:18:09] I don't know.. maybe there's an introductory page for new comers. [21:19:03] some places put limits on what new comers can do at first, more so that people just don't come in and spam the place up with randomness, ads or spam. [21:20:04] yeah [21:23:08] hey so the reason I made an account on the forums is because I want to make a contracts mod [21:23:09] unfortunately I don't know... it's been so long since I signed up for the forums. [21:24:26] matthewjd24 you could also check out #kspmodders here [21:25:17] contract mod should be pretty EZ. most of the game's files, including the contract stuff, is just XML formatted text files. [21:25:25] I probably should have joined up on the forums ages ago. Get moments where I wanna share stuff, but guess I'm too lazy and what there being so many accounts already [21:25:35] yeah I hear ya. [21:25:44] I get annoyed when some random site wants me to sign up for it now... [21:25:47] yeah I want to basically redo the contracts progression in the game [21:25:52] ill check out kspmodders [21:26:50] I had a few mod ideas myself, though my coding skills are little and more than just a bit dated. [21:27:17] hrm... I wonder if modulemanager can edit the contracts configs... [21:27:27] I feel pretty comfortable about the coding part, I used to make games in unity [21:27:34] ah cool [21:27:40] tiron I have a link.. let me check quickly [21:27:44] well, you're right at home then! [21:28:02] so I might be doing it wrong but nothing happens when I try to join kspmodders by clicking on the + button next to EsperNet [21:28:11] my first thought would be do a modulemanager patch that edits the contracts .cfg, but I'm not sure. [21:28:17] just type in /join #kspmodders [21:28:23] tiron: https://forum.kerbalspaceprogram.com/index.php?/topic/139980-130-community-database-of-module-manager-patches-for-stock-ksp/ [21:28:48] nothing happened with that either o.O [21:28:59] oh I got this [21:29:00] #kspmodders Cannot join channel (+r) - you need to be identified with services [21:29:07] ah. [21:29:13] man they're out to get me [21:29:16] do /nickserv help [21:29:24] you need to set up a password with it. [21:29:34] reserves your username so other people can't use it without said password. [21:30:09] once you've got that and logged in with nickserv, you'll get a +r and can join it. [21:30:19] thanks [21:30:34] you can probably set up your client to automatically login with nickserv, most of them do that. [21:30:42] ok looking over the list.. just quickly, don't see any contract mods in there, sorry [21:31:49] I do. 'disable kerbal rescue contracts' [21:34:30] matthewjd24: I'd suggest as a starting point looking at modulemanager. if you can use a modulemanager patch to do what you want it'll make life *much* easier. [21:34:46] ok [21:35:16] do you know of any good resources on how to do this stuff? :D [21:36:14] https://forum.kerbalspaceprogram.com/index.php?/topic/50533-140-17x-module-manager-403-august-9th-2019-right-to-ludicrous-speed/ [21:36:26] https://github.com/sarbian/ModuleManager [21:36:33] https://github.com/sarbian/ModuleManager/wiki [21:36:38] https://forum.kerbalspaceprogram.com/index.php?/topic/50533-140-17x-module-manager-403-august-9th-2019-right-to-ludicrous-speed/page/57/&tab=comments#comment-1402467 [21:36:42] https://forum.kerbalspaceprogram.com/index.php?/topic/129905-module-manager-exampels/ [21:36:48] that's for MM, for a start. [21:37:12] thanks man [21:37:16] it's a 'mod' which can load modifications to existing configuration files on game load. [21:37:22] without altering the original files. [21:37:33] oh right.. disable rescue.. [21:37:36] mostly used to fiddle with parts. [21:38:09] but if it can mess with the contracts files, you'd be able to just throw in the modulemanager.dll and a .cfg file for it that made the edits you wanted. [21:38:09] lol.. I've moded a part a while back [21:38:58] that rockmax adaptor part, made a verson fo it into some sort of service section for the Mk1 crew pod... [21:39:24] ugh anyways.. I need store run. [21:40:38] all best.. bbl [21:43:29] can a module manager patch be used on CKAN? [21:44:47] probably? I wouldn't see why not. [21:46:59] just because it's a two file mod doesn't make it not a mod. [21:48:04] 9 times out of 10, if the mod has a problem with CKAN, it's probably because the modder doesn't want to deal with it, and whoever added it to CKAN did something wrong and caused the modder to get a lot of people asking why it didn't work. [21:48:28] haha [21:50:05] seen it happen. [21:55:13] eventually modder figures out the problem is CKAN installing it wrong (because of incorrect config by the person who put it in CKAN in the first place) and... [22:34:23] Action: Tiron grumbles about Stupid_Chris getting the nyancat song stuck in his head. [23:09:14] Tiron: hello again... yes I'm your one viewer C_c; [23:13:30] oh ya.. gotta love that 'automaticlly coming out of warp' when it doesn't exactly work fast enough. Put one of my probes landing a long way underground. Exploded from stupid crazy high pressure? Has screen capture. [23:18:33] its ok. it only happened once. I thought it was funny [23:19:08] skipped, ya done that a few times, even when it was suppose to end up lithobraking [23:19:57] also 120km under ground... I mean geez: https://imgur.com/a/hqo2hnk [23:20:54] what is weird.. 1.8mil kpa, crushed everything from pressure, yet amtosphere gauge didn't even respond [23:21:14] :P [23:21:53] I know game calculates things where it'll be, a few steps ahead, not exactly 'here and now'. [23:23:09] think its a little beyond 2km... not sure what the diffs between in space, or on/near surface [23:23:39] I know with a 'missile' fired from teh craft, engine stops thrusting beyond a certain distance despite there being fuel. There's a mod that can exptend the active range [23:24:53] depends on how low. I've had stuff in orbit with as low as 25-28km still keeps orbiting [23:25:29] between steps... ever seen the vid scott did of seeing how fast he can go towards jool, only to endup bouncing at 5 times speed light? [23:26:01] ya.. seen it, couple of graple claws [23:26:11] oh the neddle.. ya [23:27:35] one glitch that got me really annoyed. I was trying to meet up two ships in early version KSP, suddenly game is like, 'nope... that toher craft is now 5 km alway. Here let me yank it away from you now and correct that'. :\ [23:28:16] https://www.youtube.com/watch?v=wMohjurrBm0 [23:28:16] YouTube - Asteroid Ramming [23:28:37] these days... having some troubles with KAS/KIS and planes on the ground. [23:28:40] sorta... [23:30:01] mine is more to do with the FAT-455 wings on planes. Something about sudden shock of changes, detatching or what nots, everything bounces and blows up. If its directly on ground, its ok. [23:30:14] turns out if I keep wheel springs/damps on auto, it seems to behave a little better. [23:31:03] I think it something to do with model reloading and springs acting weird [23:31:47] https://steamuserimages-a.akamaihd.net/ugc/595890204020988224/802766E7C248CA00D2CC1A8B1EDBDBFB8ACC575A/ [23:32:15] ah.. good ol' B9 [23:33:09] I took a probe core. Added 3 the small landing strut legs. Turned springs down to zip. It loads, compresses the legs, then pulls 45g off the ground.. o_o [23:35:29] https://imgur.com/a/9QEFSif [23:35:55] I found this thing can actually ballistic itself up to a little beyond 18km.. so now I've a way to hit those above contracts [23:36:09] just hit this design by fluke messing around.. [23:37:08] I did something similar, box wing, not so many boxes though [23:38:57] ah ya.. spring setting too low [23:40:03] oh then could be dampers.. [23:40:12] spring up.. try turning damps up too [23:40:46] when you turn up springs.. what happens when you turn up damps? [23:41:36] wonder if any of the mod's messing with it. small chance not having the arms set to rigid could also do stuff [23:42:16] I used to have more an issue with level0 wheels blowing up while landing regardless what I did.. turns out they would 'grab the ground' soon as they touched and rip off [23:43:09] not so big an issue now though [23:55:06] ... sorta, more just hot and dozy at the moment. :\ [23:55:24] oh.. right..