[00:00:35] I still have the floppies for that game [00:00:47] Along with the graphic sets [00:01:33] https://imgur.com/gallery/vGuBPJS -- this is the kind of space in which a kerbal controller makes sense to me. [00:04:00] that is insane [00:06:07] eh.... [00:06:09] https://i.imgur.com/MJ1ulfy.gifv [00:06:20] at least it doesn't do that with the rider. [00:08:12] so ve2dmn I've built a spaceplane around the OPT 'J' body, but without the OP OPT engines [00:08:48] nice [00:08:50] pic? [00:09:00] https://media.discordapp.net/attachments/132478131490521089/396439252038057984/unknown.png?width=1170&height=659 [00:09:12] slick [00:09:30] can put 54t of payload in 250km orbit with 345m/s left for deorbit [00:09:49] and still some liquid for flight after re-entry if necessary [00:10:42] which is 551 after dropping the payload apparently, enough to bring orbit down a little before re-entry [00:11:39] the engines I'm using are the mk4 spaceplane stuff though, scimitars and the big turbojet [00:11:41] sacrifice a little payload capacity for space maneuvering thrusters and fuel? [00:12:22] yeah, I'm just going for maximum payload right now as the next step beyond my Gallahad [00:12:36] most missions I run are well below 55t per launch [00:12:54] so I'll whip a configuration up for ~25t of payload with more capability [00:13:13] I wouldn't even know what to do with more than 35tons or so..... [00:13:24] what I like with this one is it's a no canard design that works [00:13:33] haven't done a landing test yet though, will soon [00:14:26] I do think I'll need to pump a little fuel forward to keep CoM ahead of lift on re-entry though [00:14:28] mind you... don't remember the weight of my cruise ship... I just launched it by rocket with half fuel, since it was going to stay in orbit to be reused between kerbin-mun/minmus routes [00:15:16] a ship for each specific route, or ship that can do everything... eh.. [00:20:00] if I can re-enter and maintain control without flat spins I'll be satisfied with it [00:21:42] it'll be nearly dry on fuel so it'll be a good indicator of whether or not it's good on CoL+CoM [00:24:27] nose wiggled a bit on way up, might change the vertical stabilizers a bit [00:28:45] nope, borderline uncontrollable with dryweight, back to reconfiguration heh [00:29:08] borderline uncontrollable is still controllable... :-) [00:29:41] yes but I don't like doing free fall acrobatics ;) [00:30:33] I think if I keep more fuel in the tanks I can make it stable, just means not as high of an orbit, or less payload [00:33:47] huh that's strange [00:34:19] in VAB when I empty all tanks CoM moves forward not back, but that last re-entry my tail kept pushing towards prograde [00:34:22] I hate when spaceplanes do those crazy dance moves for the middle part of the descent till they get into thicker air.. [00:34:40] I've had a few that can be a little sensitive to nose up pitch commands [00:34:40] if the CoM is in the center of the craft, why is the tail going in first? [00:35:04] something up front causing drag? KSP doesn't show drag factors on parts [00:35:22] also.. did they ever fix the symetrical body lift issue? [00:35:26] I mean the craft is very pointy, front shouldn't be draggy [00:35:57] is it flipping up and down or sideways? [00:36:17] it just pulls whatever direction it wants until I'm engines down [00:36:53] did it well before I hit 1700m/s too so I couldn't use airbrakes to keep it steady [00:37:11] could deploy my vertical stabilizers maybe [00:37:17] if its yawing to the sides, usually case of not enough vertical stabliziation.. [00:38:22] sometimes I think dynamics just gives up and starts having a fit [00:38:55] can hit f-12 to see whats causing... but like I said sometimes there are some hidden drag bits that don't show up [00:39:31] ugh sorry wish I could be of more help, but gotta run [00:51:33] I think he was right, not enough vertical stabilization, my ascent no wobbles since adding some more stabilizers [00:51:52] added a pair of strakes on the bottom and another pair of moveable stabilizers on top [00:52:14] have AG4 mapped to deploy all of them to help me slow down and keep my nose where I want it to on re-entry [02:01:58] hola buenas noches [02:09:47] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [02:12:15] Last message repeated 1 time(s). [02:12:15] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [04:10:33] hi [04:11:02] Last message repeated 1 time(s). [04:11:02] i knew you were a bot. you replied too fast [04:13:48] you need a timer implemented into your script if you want to appear more human [04:14:10] Action: Oneiros pets Mod9000 [04:14:46] Last message repeated 1 time(s). [04:14:46] Action: UmbralRaptor blinks. [04:18:20] hello [04:20:19] yo [04:21:37] #KSPOfficial: mode change '+o TheKosmonaut' by ChanServ!ChanServ@services.esper.net [04:21:41] Hello [04:22:02] Last message repeated 2 time(s). [04:22:02] Haha [04:22:08] You're a good boy [04:24:59] Action: Oneiros gives Mod9000 a cookie [04:25:21] feed him so he can pilot all our teslas into deep space [04:28:35] Action: UmbralRaptor laces the cookie with cavea-b. [05:36:34] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [07:22:06] why was there no devnote? [07:22:21] probably they did not work during christmas [07:34:53] Im still waiting for the MP to come. [07:35:06] guess i will be waiting for a while.. [07:35:17] military police? [07:36:22] Althego: multiplayer [07:36:57] That's never coming. Lol [07:36:57] Hehe [07:36:57] eggsactly. [07:37:01] It'll come whenever half life 3 is out [07:37:07] haha [07:37:16] hehe [07:58:11] BP-190 was the first draft of Human launch on a rocket into suborbital space flight on a ballistic trajectory at USSR between 1940's and 1950's. According to official sources the project was not brought up to the goal, although some proponents of conspiracy theories claim that manned flights failed the first astronauts on the project still have been committed in the late 1950s. [07:58:32] does that make no sense at all or is it just me [09:02:48] bwoop [09:03:35] i have officially created a transitbiker gaming channel on youtube, so expect more polished and more regular livestreams! ^-^ [09:12:48] not twitch? [09:23:23] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [09:57:53] ...my bendy leg minitripod broke a leg [12:03:33] yo [12:03:35] I had an idea [12:03:49] you know those camera trackers that use mirrors? [12:04:02] hmm... is it normal i cannot select any targets with principia ? [12:04:27] put two side by side, one with a laser and the other with a camera and use that as a rangefinder and to get 3d coordinates [12:04:30] and cannot create any nodes ? [12:04:44] building that should be easy but I know nothing about 3d trigonometry [12:12:46] im calling that the "laser hybrid rangefinder" [12:12:54] pm if you have something more kerbal [14:48:14] good morning [14:53:59] hmmm... 1500 km munar orbit ... 1400 m/s v left... not enough for landing and safe return iirc ? [14:54:37] If you do everything right, there's plenty [14:55:41] kk XD lets hope jeb don't find a cold grave on the mun XD [14:56:28] I think it's 880 for a landing and about 500 for the return trip [14:56:36] I could be wrong [14:56:41] Quicksave? [14:58:02] worst case you get out and push a bit on the return trip home [14:59:53] as long as you have enough fuel for a suborbital hop that lasts over 15 minutes or so you could push the rest of the way really [15:00:22] 580dv for mun landing if you in 14km orbit.. [15:01:21] though.. 1500km orbit pretty high for mun.. [15:02:55] go for a low orbit recheck your dV should be enough [15:03:07] well.... at least the service bay survived XD [15:03:36] low orbit, not lithobreaking ... [15:04:04] be nice if could get landing DV from different orbits, not just one... sometimes wouldn't mind a higher orbit for statiosn [15:05:19] problem was missing electricity == no control == crash [15:05:31] early in new carrer [15:05:40] ah yeah ... [15:08:45] guess i send a taxi XD [15:12:27] at least jeb's alive: https://imgur.com/Gucs7JN [15:12:27] https://i.imgur.com/Gucs7JN.png [16:24:07] I think I got a kOS script that would work with Aspergus desing [16:41:40] I got 3 cases to cover: Activated Engine Flamout, Current Stage has no thrust, Both at the same time [17:15:35] well... it works... sort of [17:33:19] yay [17:33:37] do the aerodynami nosecone really help or not? [17:33:46] feels good updating a mod for the first time in 2 years lol [17:34:10] i think they do now, aerodynamics seems much more important [17:34:38] havent fully tested the difference tho [17:34:48] anyway, I made it into space [17:34:57] Without touching the keyboard :D [17:35:12] excellecnt [17:36:17] Still has a few bugs to fix, but the basic script works with Aspergus staging [17:37:04] gonna push the thing to github, but first I have a cat situation to fix [17:37:18] 2 cats in the house. one can't stand the other. [17:37:36] They are both afraid tho, so they run when they spot each other [17:39:04] ive always wondered how cats would do in space [17:39:12] please don't ask how that happened... important question: will jeb survive reentry like that ? https://imgur.com/hvQZstQ [17:39:12] https://i.imgur.com/hvQZstQ.png [17:39:37] maybe [17:40:12] Oneiros: badly. [17:40:23] They freakout on the vomit comet [17:41:44] lol the head [17:42:04] jeb is inside as far as the game knows [17:42:24] and even if he isnt, the body of the bay is enough to protect him [17:43:06] dreadkopp, EVA might have special rules, but if he's not part of the craft, doesn't aero work separately? [17:43:21] if he is in a command seat he is part of the craft [17:43:38] lordcirth: as soon as i switched to the vessel he got ejected to mun orbit haha [17:43:45] ok, a special case because the kerbal has mass unlike in the capsule [17:44:11] no command seat no nothing... just a 'save jeb from mun' mission in very early carreer [17:47:28] objects tend to glitch out of closed spaces if they are not connected to the craft [17:47:33] during time acceleration [17:47:43] for some reason valentina don't want him in command pod as well... maybe he smells bad... has been on the mun for a week without shower or chips [18:19:48] I kind of like my new SpaceStation designs [18:20:04] basic idea: https://steamuserimages-a.akamaihd.net/ugc/854982495378198262/553C54B4268A0F7468872BBEA70C88A067281898/ [18:20:29] assemble it in space [18:21:41] did [18:21:59] bonus for artistic impression [18:22:00] meh.... [18:22:15] enough boosters and send it as a whole [18:23:09] great.... now i got a jeb floating without monoprop or anything in high orbit XD [18:23:30] once assembled , it looks a bit more like this: https://steamuserimages-a.akamaihd.net/ugc/907905263568745580/61456630B13BDFCD66F45D03D44EFBAF3E422D65/ [18:25:29] I sent the middle bit as 1 part and each seperate 'hub' as another [18:26:39] Next station, I'll just send the whole thing in 1 go, pre-assembled [18:27:19] I now have the tech unlocked [18:28:43] I need to build a space Casino and a space hotel for tourism+ [18:29:27] I'll need to find interesting designs to make enough space for 50 and 100 kerbal respectively [18:31:54] plus enough life support for the tourist and the crew [18:34:54] Since I have the Fog of tech installed, I'm not sure which way give me access to more life support and ART tech [18:40:21] Fog of Tech, that's a good idea. [18:44:03] Mathuin: I wrote a new launch script, one that works with any staging [18:44:43] I'll clean up the bug with my burn_function.ks node prediction, and I'll upload it to github if you want to read it [18:50:44] https://mars.nasa.gov/system/downloadable_items/40158_PIA21723-MAIN_Sol4765B_Sprained_Ankle_L257atc.jpg [18:58:06] ok this happen a a while ago, but still cool http://planetary-science.org/wp-content/uploads/2014/12/PIA17944-MarsCuriosityRover-AfterCrossingDingoGapSanddune-20140209.jpg [18:58:24] with this maybe i can change my login screen [19:02:32] how can I get the current 'average ISP' for the entire rocket? [19:03:01] https://wiki.kerbalspaceprogram.com/wiki/Cheat_sheet [19:03:11] do you mean the combined specific impulse? [19:03:19] with different engines? [19:03:29] different active engine [19:04:01] right, so it's the sum of Thrust divided by the sum of fuel flow... [19:04:05] make sense [19:04:44] but ker or mechjeb does this for you anyway [19:05:08] I'm re-writting my kOS burn preidction function [19:21:20] wut up [19:21:59] not much [19:22:14] Watching Cat Wars instead of Star Wars [19:22:30] I'm still struggling to make my new planes useful after re-entry [19:22:37] getting payloads to orbit hasn't been an issue heh [19:23:37] my Lancelot Mk2 seems to be alright but it's slightly more expensive for roughly same cost per ton, meaning higher risk if there's a failure. [19:41:11] alright upgrading Hodor to Mk2, design goal is to increase fueling/payload capacity to 10.75t, up from 6.5t [19:42:03] also can hold the door longer [19:42:10] yes [19:42:15] and has 3x the doors! [19:42:25] hold on lemme get a pic uploaded :D [19:42:46] I put MRS 1.25m cargo bays on the sides to carry small probes/satellites in, and made the mk2 cargo bay twice as long [19:45:20] and yes I made the Hodor around the time doors were being held [19:47:30] reminds me of that video of 'Hodor vs Groot' [19:50:59] I didn't really scale the pictures right, the one on the left is zoomed in, it's actually much smaller https://i.imgur.com/HDr6Ihf.png [19:51:29] test payload for mk2 will be 2 T800s + 3 oscar-Bs in each of the side bays [20:06:23] I am not good with spaceplanes ... [20:06:37] more a rocket guy [20:06:46] planes are always harder [20:08:05] the getting them into the air and getting them to the ground part without exploding too much is the hard part [20:08:25] the in between is not so much harder then getting a rocket into space [20:08:32] that is just ascent trajectory and center of mass [20:08:42] i usually "cheat" and put parachutes on my planes for an easy landing [20:08:49] haha [20:09:52] remove the parachutes and you have more delta v [20:10:54] i dont trust the game enough [20:11:05] It is really hard landing with the early game landing gear [20:11:14] my planes always end up taking a nose dive at the last moment when im trying to ease onto the landing pad [20:11:30] you dont win anything with planes in career [20:11:40] in hard mode i dont even upgrade the facilities, they are just money sinks [20:12:12] you can do the low altitude science missions [20:12:18] yep [20:12:22] takes too much time [20:12:29] it does [20:12:34] except when they are really close to the base [20:12:39] thats what fast forward is for haha [20:12:42] I did one of those grab the temperature reading [20:12:44] oh yeah [20:12:52] and most of them is not doable, because they are far away and high up in the atmosphere [20:13:06] and realized it was on the other side of the planet [20:13:09] for far i would need a plane, for high i would need a rocket [20:13:51] so i went nearly half an hour on 4x speed to get there, take my readings and get back on the last drops of fuel [20:14:11] lol geez [20:14:28] u can just land anywhere and press recover [20:14:54] yeah try landing on rough terrain with those fixed wheels [20:15:01] they always break [20:15:09] true [20:15:27] hehe [20:15:48] decrease descend speed? [20:15:53] use flaps? [20:16:05] ok, i admit they are hard to use [20:16:22] and even i wouldnt try to land with them more than twive [20:16:32] because they are not good [20:16:43] an other reason to not take those missions [20:17:19] its just nice to take a break from launchins rockets [20:17:24] every now and again [20:17:48] damn my retrieval target is an inflated tundra module - I should have brought the inflatable heat shield [20:18:11] Oneiros: I have over 700 games, yet I play KSP most of the time [20:18:15] you can always brake a little instead [20:18:24] over 9000 :) [20:18:37] ya i mean take a break by launching a plane instead haha [20:22:50] I reached the point with science where I need a plane to go gather more science than was available in KSC. [20:23:17] i just roll around there [20:23:25] there are at least 5 or 6 biomes to get [20:23:34] I use KEI for that [20:23:40] twice [20:25:35] theres about 10 around KSC [20:25:47] there are a lot [20:25:56] plus all the regular biomes [20:25:58] but for some you need to go on top of buildings and stuff [20:26:09] but there are around 6 easily accesible [20:26:12] oh, i havent done those [20:26:21] some liek 24 or so [20:26:25] i saaw a map once [20:26:32] i just do one for each building, flagpole and crawlerway [20:26:34] nah, you can usually just touch the right building [20:26:43] yes those are what i do too [20:26:55] and not always [20:26:59] because they dont give much [20:27:13] like I said, I used KEI. [20:27:18] it's 1-click science [20:27:30] no point in wasting time around KSC [20:29:46] a lot more time is wasted on a polar mun orbit for science collecting [20:30:08] ... I'm bad with cars ok :P [20:30:25] now I'm curious if it survives [20:30:32] and that is also ingame wasted time because hard to do anything else in the meantime [20:33:49] oh I just reinstalled FAR - I hope I got enough chutes [20:34:20] if planes can land in reality without them, they should be able to in far too [20:34:54] it's not a plane [20:35:03] its my recovered inflated module [20:35:03] then it must be superman [20:35:34] but it got so a ridiculous amount of drag :D [20:37:14] 6m/s it will live [20:45:32] hah going nuclear part 5 [20:45:34] 1 hour ago [20:45:39] have to watch it tomorrow [21:07:40] this thing is going to be a monster by the time I get it to my payload specifications, lol [21:14:56] sounds like its time for MOAR BOOSTERS [21:27:05] Oneiros: boosters? on a plane? [21:33:02] boosters are a fitting addition to every kind of space ship [21:38:32] My new script is now on github... [21:38:57] It's a minor tweak of my old one, but the old one didn't support Aspergus staging [21:39:48] The one thing I need to fix is the boot sequence [22:06:14] ve2dmn I probably need to figure out how to make my spaceplane script more efficient [22:09:36] wow. [22:09:56] so my Hodor mk2 was barely having enough dv to do any maneuvering in orbit [22:10:11] in SPH I noticed KER said there was a significant torque offset [22:10:26] so I moved my wing engines around a bit until the torque offset was very low [22:10:34] now I have like 400 more dv on orbit [22:11:21] unless KER is counting the OM engines I added, but it didn't in SPH, weird. [22:12:38] KER doesn't understand my complex engine setup haha [22:13:00] I'm really not sure how much dv I have on the OM monoP engines, but the primary rapiers definitely have more due to fixing the torque [22:13:12] guess I was losing a lot to constant gimbal [22:32:11] #KSPOfficial: mode change '+v bathtub_shark' by ChanServ!ChanServ@services.esper.net [22:34:11] madmerlyn: the basic idea is there [22:34:30] I would move the gear to triggers, for one