[03:31:27] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [12:59:46] <packbart> scanmem. an interesting tool I didn't know about. used it to cheat in FTL and add fuel, ammo and resources [13:00:02] <packbart> I don't like FTL, yet. just too random a chance [13:06:56] <darsie> Althego: Not ideally engineered. I guessed the dv might be enough, but I wasn't sure, and that's what made me curious, if it really was enough. The landing wasn't perfect, so with more ideal attempts there would be more left. [13:07:46] <Althego> ftl. its biggest probelm is you cant go back [13:07:48] <darsie> I lost about 5 km in the descent. [13:07:51] <Althego> because of the fleet [13:07:56] <Althego> i would liek to explore everyting [13:08:19] <darsie> ftl? [13:08:26] <Althego> the game [13:08:30] <Althego> from few years ago [13:08:35] <darsie> ah [13:08:36] <Althego> now known as ftl advanced edition [13:08:40] <packbart> (old review: https://www.youtube.com/watch?v=d7DT1Z5523s ) [13:08:53] <Althego> i simply cheated by bacluping the save file :) [13:09:15] <packbart> yeah, a "quicksave" option would be nice :) [13:17:54] <Althego> hehe i remember playing it in geilenkirchen, right next to the machines that workedthe simulator [13:18:39] <Althego> i was also in geilenkirchen when curiosity landed [13:19:01] <Althego> i remembered it next day around noon, wait, wasnt that just now? [14:13:23] <FLHerne> I used to want FTL quicksave, but now I think that would spoil it [14:14:49] <FLHerne> "you get one chance" makes everything a tradeoff along the probablilty curve [14:16:50] <FLHerne> Generally, you can minimize the chance of things going catastrophically wrong, but only by sacrificing some power in the expected case [14:17:39] <FLHerne> With quicksave, the glass-cannon "win or die" ideas would just be "win or quickload", which would be no fun [14:20:38] <FLHerne> Similarly, you have to balance conserving resources long-term with the immediate risks of not using/buying something [14:27:52] #KSPOfficial: mode change '+v phroa' by ChanServ!ChanServ@services.esper.net [16:17:05] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:45:43] Last message repeated 1 time(s). [17:45:43] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:34:50] <Althego> https://www.youtube.com/watch?v=sZlzYzyREAI [18:34:50] <kmath> YouTube - Crew Dragon Animation [18:57:02] <Mat2ch> I'm going to be very angry if KSP2 doesn't look this good. :D [18:57:27] <Althego> hehe [18:57:32] <Althego> that is a diffrent trailer [18:57:59] <Althego> although both are going to happen around the same time [19:03:29] <JVFoxy> when things converge.... [19:06:14] <JVFoxy> Ever get that feeling, about to get into doing a mission you sent a little time developing, only to end up pulled away from PC for several days just as you were about to launch it? [19:12:49] <Mat2ch> nope [19:13:14] <Mat2ch> I usually start to design huge missions and then set them aside, because they become too much to think about... [19:14:31] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [19:16:49] <JVFoxy> sometimes I get a bit anxious... [19:16:56] <JVFoxy> I never got around to doing that mun rescue one last year [19:17:49] <JVFoxy> Granted, I did put it on pause till I had a better recording setup for it... but then just never got around. (then with youtube making changes to things just recentl) [19:32:24] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [23:16:00] Last message repeated 1 time(s). [23:16:00] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [23:47:49] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net