[04:40:15] #KSPOfficial: mode change '+v Mod9000' by ChanServ!ChanServ@services.esper.net [09:27:15] <Mat2ch> Let me quickly park this here: https://www.youtube.com/watch?v=6zr0nfG3Xy4 [09:27:15] <kmath> YouTube - GPS III Space Vehicle 03 Mission [13:56:57] <sandbox> I've had one of these flying over my house 4 times today https://en.wikipedia.org/wiki/Boeing_C-17_Globemaster_III [15:52:27] <Althego> lol commercial space tourist with eva [15:52:36] <Althego> not in ksp [15:53:31] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [15:59:11] <Mat2ch> In mother Russia you get thrown out of space station if you pay for it! [15:59:29] <Althego> hehe [16:54:51] Action: darsie offers space tourism with EVA. [16:56:24] Action: JVFoxy suddenly has dark thoughts but then tells self to shutup. ..< [17:01:06] <flayer> indeed [17:01:52] <JVFoxy> given how manic kerbals are about spaceflight, borderline suicide maybe? [17:06:47] <flayer> nah, they're just excited [17:09:02] <JVFoxy> ok.. maybe a bit OCD? [19:34:56] <Althego> 20 minutes unti launch? [19:35:03] <Althego> this is not the usual llaunchpad [19:35:22] <raptop> Today in lunar far side radio proposals https://arxiv.org/abs/2003.06881 [19:37:47] <JVFoxy> anyone else use airplanes plus? [19:38:30] <JVFoxy> figured I'd mess around, try a little slow flying piston plane. this engine.. and with KSP's flight modeling, hard to get anything off the ground that goes less than 60ms [19:38:57] <JVFoxy> though I suspect power curve on this engine just... its nasty. [19:48:54] <Althego> heh over 20 minutes already [19:49:55] <Althego> or rather again [19:54:52] <Althego> music on [19:55:10] <Althego> amazin, this feature didnt work for months now, the streams never started on their own [19:58:20] <Althego> i still canttake this space force seriously [20:15:55] Action: JVFoxy oh wells, made switch to little turboprop engines, plane ends up flying way better. [20:19:27] <Althego> hehe pixelated [20:19:55] <umaxtu> I still find the stock turboprops confusing to use [20:22:01] <JVFoxy> https://imgur.com/a/Jv3GXKQ [20:22:27] <JVFoxy> Bounder just made.. Airflow was bigger one I did with same engines, based on the Airstream aircraft [20:22:56] <umaxtu> that looks nice [20:22:57] <JVFoxy> er.. airflow also did a while back.. [20:23:59] <JVFoxy> airplanes plus has these two bladed tiny piston engines, but between planes struggling to get up at slower than 50m/s and the power of that engine getting enemic once it goes past 50m/s... [20:24:45] <JVFoxy> is why I switched to turboprop. I did manage to get tiny censna type plane with the little engine, but only seats 2 [20:25:32] <raptop> The prop sizes are annoying [20:25:40] <umaxtu> JVFoxy, have you noticed the stock jet engines randomly losing intake air momentarily at regular cruising speeds? [20:26:13] <JVFoxy> umaxtu can't say I have... though have noticed SAS tends to twitch depending on some conditions [20:27:26] <JVFoxy> Was going to say, between Bounder and Airflow, I like the clean look of the second. Extra wing parts though on the other, at least it can cruise alright around 8km up [20:27:46] <JVFoxy> not really sure if its needed but eh.. [20:32:22] <JVFoxy> raptop how so? [20:40:10] <raptop> JVFoxy: I mean, I've had gound contact problems while taxiing/needed to use the larger landing gear for light aircraft? [20:41:13] <Althego> hehehe ufd tech vpn ad insert... calls vpn an internet condom [20:41:32] <JVFoxy> raptop you using the DLC stuff for doing props? [20:42:08] <raptop> JVFoxy: yeah. Bought the game in like november 2011, so got all the DLC for $0 [20:43:32] <JVFoxy> got a pic of one of your designs? Kind of curious what these blades are like. I tend to base some of my stuff off real world designs. though I don't have the DLC yet, so not sure what the 'pain' is like [20:54:13] <raptop> part of the problem is that I've barely played KSP lately, so eg: https://arxiv.org/abs/2003.06881 [20:54:16] <raptop> er [20:54:40] <raptop> actual link https://photos.app.goo.gl/5Bs2diRYCq7zSp9WA [20:55:36] <raptop> I've done a bit with trying pseudocontrarotrating designs (either push-pull, or something like the P-38) to attempt to manague torque [20:56:49] <JVFoxy> torque modeling too huh? [20:57:50] <raptop> yeah [20:57:56] <JVFoxy> IRL, when you have a single prop engine on the front of the plane, the design of the wings has it that one side pushes down harder just a tiny bit to counter act things. [20:58:00] <raptop> Like the guides on the forums talk about managing torque [20:58:09] <raptop> Huh, that's a good idea [20:59:01] <JVFoxy> there is also slipstream, which is countered at the tail with a little sideways tab, but I don't think KSP models that. Just if some engine is pushing on teh craft itself [20:59:42] <JVFoxy> Raptop maybe consider a trim tab on the wing? [21:00:30] <JVFoxy> doubt you'll get things perfect, might have to fiddle with it a lot. [21:02:42] <JVFoxy> if you using engines on the wings, a way to reverse one side so it counteracts torque? [21:04:10] <raptop> I've seen trim tabs mentioned somewhere, but forget where. [21:04:34] <raptop> And yeah, reversing one side does wonders (that was my p-38 reference, the props spin in opposite directions) [21:05:17] <JVFoxy> Tigercat I believe does it too [21:05:48] <JVFoxy> F7F-3N [21:08:40] <JVFoxy> oh wait.. quick search says it was planned but never done. Since making counter rotating engines for one specific aircraft wasn't worth it... hm [21:53:02] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [22:03:42] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net