[00:02:07] mabus: do you have good maps for planetbase? [00:03:10] i tried a few of the things on the workshop but nothing was as fun as the core game [00:03:38] i like games i'm likely to fail at. ksp, planetbase, civ, rust [00:08:08] mabus: but the choise of landing site on planetbase makes all the difference [00:19:48] hey guys [00:19:54] can you help me with antenna range balancing [00:20:08] what should be the range for an antenna that can connect with most of the INNER solar system [00:23:47] depend on KSC [00:25:20] You mean up to Duna? The range needs to be Duna's SMA (or apoapsis) plus Kerbin's SMA to get to duna from Kerbin at furthest point [00:26:12] Then you can reverse the range equation to get the antenna's range. [00:26:55] (kerbinsma+dunaap) = sqrt( DSNrange * antennarange ) [00:27:45] then balance it for a specific DSN power. I can't remember them off the top of my head, but they'll be easy to find. [00:31:13] #KSPOfficial: mode change '+o Technicalfool' by ChanServ!ChanServ@services.esper.net [00:34:20] Bennu update https://cneos.jpl.nasa.gov/news/news201.html [00:36:13] mabus, when i saw rust i immediately thought the language, and was like, "yeah, i know that feel." [01:08:40] Sons and daughters of Kerbin: Han Solo did not kill his wife! It was the Narn Ambassador, but Agent K did not care. [01:11:01] Greenwood et al. "Oxygen isotopic evidence for accretion of Earths water before a high-energy Moon-forming giant impact" Science Advances 2018 http://advances.sciencemag.org/content/4/3/eaao5928.full [01:14:29] Mmmm, peer reviewed excellence. [01:15:31] :3 [01:16:12] From the article: "These findings are consistent with modeling studies, which indicate that Earth would have had an ocean before the era of giant impacts and that this ocean was retained despite the high energy of this terminal accretion phase." [01:16:51] Action: Scolar_Visari ponders the amusing possibility that life developed on Earth prior to the Moon's formation and was utterly extinguished by Theia's impact. [01:17:40] but would that not mean that that impact would also have slung vast amount of waters into the future moon's accretion material? [01:18:02] where has all this moon-water gone then? [01:18:52] It was likely lost during the Moon's accretion. [01:19:23] Remember: The current understanding of the Giant Impact has the Moon developing from the debris of the impact in orbit beyond the Roche limit, rather than as a singular chunk. [01:19:59] yes, like a ring that slowly accumulated into the moon that we know today [01:21:25] There's more at Robinson & Taylor's, "Hetereogeneous distribution of water in the Moon" Nature Geoscience 2014 https://www.higp.hawaii.edu/~gjtaylor/GG-673/Moon/Robinson+Taylor(2014).pdf [01:22:43] From that article: "A chief geochemical virtue of this model is the hot conditions led to loss of volatile elements, explaining the strong depletion of volatile elements in the Moon compared with Earth." [01:24:10] And the formation of the Moon was hardly slow: Some estimates have the new ring system forming into most of the Moon within a month! [01:25:15] !!! [01:25:34] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [01:25:43] (And I thought 100 years was fast) [01:26:18] americans think 100 years is a long time, europeans think 100 miles is a long distance [01:26:50] both are mere blips [01:27:15] UmbralRaptop: I often like to think of interstellar civilizations selling tickets aboard luxury passenger liners with the expressed purpose of watching giant, satellite forming impacts. [01:27:47] Hah [01:31:25] They'd also run services for ring forming examples of moons falling into the Roche limits of their planets. [01:32:04] Baby T-Rex? https://phys.org/news/2018-03-baby-tyrannosaur-fossil-unearthed-montana.html [01:34:15] I know it's someone's name, but I find it interesting that the limit is basically called the 'Rock limit' [01:35:21] Attempted murder https://photos.app.goo.gl/rGMF2bJaOgbuT3Ak1 [01:35:54] heh, as I suspected [01:37:10] Incidentally, it was really interesting to watch them figure out how to best get food out of that box, and carry it up into the trees to eat. [01:37:16] i think i'm missing the joke in that picture [01:37:47] Eddi: If they explain it, the humor fields will dissipate! [01:38:10] It's like degaussing, but totes not funny. [01:38:23] poor gauss [01:38:28] never has any fun [01:38:44] Action: UmbralRaptop presses the *BOING!!!* button. [01:39:08] Gauss was on the 10DM bill, until they were abolished with the euro-introduction [01:41:03] And in today's Next Big Future' shenanigans: "Increasing the number of side-boosters from two sets of side boosters to four sets on a SpaceX Falcon Heavy would create a 100-ton payload capacity Falcon Super Heavy with two more side boosters can be created that would match any planned Space Launch System that could fly for the next ten years." [01:41:19] there was also a picture of a bell curve and the formula for normal distribution on that bill [01:41:41] Elon Moarboosters [01:42:06] Eddi|zuHause: look up what a flock of crows is called [01:42:07] Surprise twist: SpaceX will only add on more boosters to the Falcon Heavy if they're solid fuel. [01:42:30] taniwha: A massacre? An ethnic cleansing? Oh, wait, I know . . . A Slaughter! [01:42:43] http://www.t-online.de/finanzen/boerse/news/id_13848720/tid_rl13-lightbox/si_2/d-mark-scheine-seit-1990.html [01:42:43] heh [01:43:18] taniwha: A gaggle of crows! [01:43:37] Sounds less scary [01:43:42] Eddi: Was that properly deguassed? [01:44:24] Ho English with your Terms of venery [01:44:27] dunno, but it has that metal stripe through the middle to detect forgeries [01:44:33] TheKosmonaut: manslaughter for the goose? [01:45:01] i've never heard the word "venery" before either [01:45:50] Eddi: The trick is to forge metal currencies instead! [01:45:57] taniwha: have you ever seen someone write something in "Anglish"? [01:46:07] If english had no latin words [01:46:27] Oh, I thought it might be something written by a fish [01:46:30] TheKosmonaut: it was on the farseer [01:46:36] but no [01:46:48] (and the fish bit was jest) [01:47:16] Scolar_Visari: you mean like, coins? i don't think people tried that before... [01:47:21] Kosmonaut: If English had no Latin words, it'd just bludgeon French over the head to steal more if its words. [01:47:47] Eddi: It's not that difficult, simply not worth it. Though debasing coins based on precious metals used to be a serious issue. [01:47:58] Four score and seven years ago our fathers brought forth on this greatland, a new folkship, dreamt in freedom, and sworn to the forthput that all men are made evenworthy. Now we are betrothed in a great folk-war, testing whether that folkship, or any folkship so born and so sworn, can long withstand. We are met on a great battle-field of that war. [01:48:06] and we'd be eating iron with our pork for breakfast [01:48:09] Scolar_Visari: just cut all the coins in half? [01:48:20] Eddi: More like changing the ratio of gold and silver to other metals. [01:48:35] Certain regions, such as Venice, were respected for their consistent ratios. [01:48:39] like modern pennies have virtually no copper in them anymore? [01:49:01] Though cutting coins was also, at one point, a way of splitting them into handy denominations. [01:49:09] pieces of eight [01:49:19] two bits [01:49:23] 2.5% copper. [01:50:24] well, what size of fractional bitcoin is traded nowadays? [01:50:25] Action: Scolar_Visari ponders if debasing was a serious issue for the copper loving, coin casting pre-paper currency Chinese. [01:50:54] when was that? 1000 years ago? [01:51:09] i know way too little about chinese history [01:51:30] taniwha: "Banded Folkdoms of Americksland" [01:52:14] Eddi: Roughly about. It's always fascinated me because they cast coins via molds, rather than presses as did Europe./ [01:53:23] TheKosmonaut: :) [01:54:51] Action: Scolar_Visari ponders if A Series of Unfortunate Events premieres midnight Eastern time or midnight Pacific time [01:55:01] i don't know what to think of this "Anglish" thing. there have been movements to get rid of foreign influences in the german language, usually associated with the nazis. [01:56:29] That has very little to do with a fictional language [01:57:55] Klingon? [02:02:07] Action: Scolar_Visari wonders why the Dark Elves have been able to take over Ulthaun so quickly. [02:02:10] Eddi|zuHause: there's a world of difference between [proposed] language purity laws and playing around to see what a "pure" laungauge would be like [02:02:51] (or using a "pure" language for fiction) [02:04:05] the former is very much something at which one should look askance, the latter is perfectly harmless [02:04:16] Oh well, I suppose this gives me a good opportunity to, "liberate" the high elves. [02:05:14] Harmless? Nonsense! Even a pure language could still have words for hurting feelings. [02:05:41] ok, mostly harmless :P [02:06:07] and really, it's not the words that hurt, but the intent behind them :P [02:06:25] (and perceived intent taken from them) [02:06:39] exactly, so what is the intent behind creating a "pure" language? [02:07:06] Eddi|zuHause: I guess to see how much of English is Latin? [02:07:15] Eddi|zuHause: You're reading entirely too much into it [02:07:16] But ok [02:07:37] besides, parallel to the "enrichment" of english with crazy amounts of latin- or french-derived words, it also underwent a significant reduction in grammar complexity [02:08:02] so any "Anglish" language that would have been created would have also closer grammar to german [02:08:07] Eddi|zuHause: to exercise the imagination [02:08:14] as in, cases and genders [02:08:15] Some people do things for fun [02:08:26] Eddi|zuHause: check the video by Langfocus [02:08:53] quite possible i've seen that [02:09:46] :3 [02:10:06] on a different note: i don't know why, but youtube somehow has trouble loading in "private" browser windows lately [02:10:08] taniwha: some of the words are rather funny to read out loud [02:10:19] "Foresitter" < guess what that is in normal english [02:10:36] a chairman [02:10:52] "Vorsitzender" [02:11:13] Action: Scolar_Visari strongly suspects half the words in the German language are simply made up and have no meaning. [02:11:54] and the other half have made up meanings [02:11:57] ;) [02:12:14] Scolar_Visari: is that better than half of the words in the english language are simply made up to claim the other side is uneducated? [02:12:18] What kind of language just allows people to make up new words by combining any other combination of words they wish!? [02:12:44] Eddi: Oh no. As I said before, English bludgeons other languages over the head to steal their words. Context be darned! [02:12:48] "When in the flow of unfoldings, it becomes needed for one Folk to forend mothercake ties, and to onget among the right of the earth, the sunderly and even statheling to which the Lund Laws and of Lund's God thware them, a thewly onget to the wens of mankind ettles that they should mathel the frumes ording them towards selfrede." I'll give you 3 guesses to figure out what text this is [02:12:48] like calling flocks of bird random other words [02:12:56] depending on what bird it is [02:13:00] Eddi|zuHause: You were right, though it's the title of the President [02:13:40] TheKosmonaut: like there's only one president in the world? [02:14:02] Action: Scolar_Visari seriously suggests the Danes and French speaking Normans have a lot to answer for as far as English is concerned. [02:14:14] Eddi: Yeah: The President of the Earth Federation. [02:14:19] Eddi|zuHause: So when you were born, did the doctors surgically remove the funny bone from you or were you just born without one? [02:14:39] what are you talking about? i'm laughing my ass off right now :p [02:15:15] "Foresitter of the Banded Folkdoms of Americksland" The world woudl certainly be a goofier place with all these silly titles [02:15:44] Kosmonaut: That would certainly make CSPAN more entertaining. [02:15:51] TheKosmonaut: the point about that language is, if you actually grew up learning it, it would be the most normal thing in the world [02:16:06] Action: TheKosmonaut gives up [02:16:21] it's only funny because you're looking at it from the outside [02:16:27] YES [02:16:29] THAT IS THE POINT [02:16:45] Kosmonaut: I sort of wish they'd bring back titles of nobility and have professional heralds spend several minutes per noble announcing their many titles. [02:16:46] Which is what I was talking to taniwha about in the first place [02:16:47] you know the XKCD about eating spiders? [02:16:50] It's silly because it isnt real [02:16:57] That is the entire point of the conversation [02:17:38] No gov't body is trying to forcibly make people speak this language, it is a made up language by internet folk that are probably in the same vein as those that do alternate history posts in KSP. It's not meant to be taken seriously. [02:17:46] Scolar_Visari: instead we have people with 7 doctorates and 3 professorships, that get really mad if you forget one when adressing them [02:18:00] IE: President Lincoln, Breaker of Chains, Father of Iron Clads, etc. [02:18:08] German, where Marslandungsbremsraketenbedienungsanleitungsübersicht is a real word [02:18:27] what would you do without it? [02:18:29] ve2dmn: They should include hyphens in there to give people a chance to breathe. [02:18:48] and if aren't sure, check the Marslandungsbremsraketenbedienungsanleitungskurzübersichtsinhaltsverzeichnis first [02:18:48] Scolar_Visari: early writing didn't include spaces between words [02:19:09] Eddi: And that's where we get scribes screwing up translations! [02:19:12] joke is from https://www.reddit.com/r/KerbalSpaceProgram/comments/58k7dn/sometimes_you_just_get_a_little_lost/ [02:19:16] Or, rather, transcriptions. [02:19:33] Scolar_Visari: thing is, it probably makes perfect sense if you speak the language properly [02:20:08] Read more than speak. I can see why spaces might be skipped in certain forms of writing because parchment was hideously expensive. [02:20:36] i've no trouble separating Mars|landung(s)brems|raketen|bedienung(s)anleitung(s)kurz|übersicht(s)inhalt(s)verzeichnis [02:20:50] into its component words [02:21:24] Eddi|zuHause: it has been observed that those with actual doctorates do not get upset when one (or even all) are missed [02:21:29] (generally) [02:21:36] Ah, but as I mentioned, this was a problem with scribes. Remember: Not all were literate! [02:22:08] And it also gets more confusing with exotic languages like hieroglyphics, where symbols can stand for sounds *and* for ideas! [02:22:53] i'm kinda imagining people in 1000 years trying to decipher texts with emojis and emoticons [02:23:36] The poop emoji will likely have a few cephalopod professors scratching their mantles in bewilderment. [02:24:31] trying to decipher whether this specific emoji is used more as a word or as an interpunctuation [02:24:35] "By Jove, Doctor Nautilus, I think I have it! The humans were communicating the need for chocolate ice cream! IT all makes sense now!" [02:24:49] The poop emoji made a lot of sense in Japanese.... [02:25:02] but take anything outside of context and.... [02:25:20] ...well... you get thing like poop emojis [02:25:28] ve2dmn: They'll need a digital Rosetta Stone or this stuff's never getting understood. [02:26:05] Oh, wait, very little of it would survive in any event! [02:26:16] The etymology of characters in Japanese,chinese or any realted language is hard enough right now... [02:26:27] I can only imagine 10000 years in the future [02:26:32] keep in mind that they probably won't have electronic copies of the texts, but printed out and archived copies from people who were themselves not very involved in "internet culture" [02:26:49] Eddi: Printed copies would be unlikely to last unless deliberately preserved. [02:27:20] Action: Scolar_Visari ponders emoji based texts being transcribed on to parchment made of the finest cow skins. [02:27:54] i mean the kind of people that gather "important" texts, and put them in some bunker in the middle of nowhere for future generations to find after civilization broke down [02:28:32] like the foundation of the long now? [02:28:33] Heck, a lot of the reason truly ancient languages are known in any fashion is because they were not left on mediums like paper but on objects made of stone. [02:28:35] there's a government agency in germany that does that kind of stuff [02:28:51] I can't imagine anyone going out of their way to make an Obelisk covered in Emojis. [02:29:38] Action: Scolar_Visari does recall the macabre reality that some cuneiform texts were preserved via baking because the buildings they were stored in caught on fire. [02:30:02] yeah, a whole library full of cuneiform [02:33:32] And to think of all the documents made of exported papyrus that wasted away because of local humidity. [02:35:30] the "important german culture" bunker mostly contains barrels full of microfiche [02:37:32] Go stone or go home! [02:37:54] I wanna see museums with history literally written on the walls! [02:38:29] Action: Scolar_Visari envisions the American Civil War done in the New Kingdom style with a massive Abraham Lincoln stomping on tiny figures. [02:39:41] Like this! https://upload.wikimedia.org/wikipedia/commons/d/de/Ramses_IIs_seger_%C3%B6ver_Chetafolket_och_stormningen_av_Dapur%2C_Nordisk_familjebok.png [02:40:34] Hrm . . . Lincoln = Narmer !? [02:41:11] I mean, they both united their territories and both wore sweet gigantic hats. [02:42:13] well, we have a giant abraham lincoln, but since it's made of marble, it will decay from acid over time [02:43:41] Don't worry, he's sitting in a house not unlike Egyptian and Greek temples had their cult statues protected within (albeit with less gold leaf and ivory). [02:44:07] Action: Scolar_Visari ponders Lincoln redecorated in the manner of the Zeus at Olympia. [02:44:50] when i visited washington, they claimed that if you listened carefully, you could hear the statue sizzeling like a tab in water [02:45:19] what do you think most greek statues were made of? [02:45:51] ve2dmn: Well, most of the cult statues were looted before decay became a concern. [02:45:58] maybe greece is less acidic than washington? [02:46:40] I said 'were' not are :D [02:47:52] There was also a liberal amount of bronze use ala the Colossus of Rhodes. [02:47:52] but Scolar_Visari is the closest to the truth: most were made of metal and got melted to make... something else [02:48:47] ve2dmn: Well, in the case of particularly famous statues like the Zeus at Olympia, it's likely that the gold leaf and ivory panels was simply torn off and sold if not made into commermorative jewelery. [02:49:22] 'looting' in general [02:49:23] oh there's a fair share of german monuments that got melted into cannons during WWI and WWII [02:49:34] same idea [02:49:55] Though the Colossus of Rhodes is an interesting case in that much of its bronze was derived from abandoned weapons and armor. [02:52:30] Ever the Japanese recycled the statues during the war. The Hachiko statue in Tokyo's Shibuya railroad station is a new 1948 one... [02:53:12] Even* [02:53:27] Given the severe shortage of raw materials, that's to be expected. [02:53:46] i've heard of some statues being replaced after the war from the original molds, or some temporary molds that were created before melting the statue [02:56:16] Action: Scolar_Visari ponders the scenario in Demolition Man where a museum was looted because it was the only place in future California with working firearms. [02:56:53] that sounds like a really unlikely scenario [03:00:14] It wasn't so bad, so long as you liked Taco Bell. [03:00:39] Though the music in the future sucks: The only genre played on the radio are advertisement jingles. [03:04:51] "a QA tester walks into a bar. orders a beer. orders 0 beers. orders 999999999999 beers. orders lksdhflkhsdfg beers. orders a lizard. orders a ;DROP TABLE DRINKS" [03:06:54] Action: Scolar_Visari goes off to finish off the Skaven. [03:07:21] :3 [03:11:51] Eddi|zuHause: idk, knowing california it doesn't sound too implausible [03:22:37] I wonder if the MicroSD card is still the smallest storage medium out there... [03:29:19] Draconiator: eh. give it 5 years and you will be able yo store a terabyte on a single atom [03:55:41] Rokker: finally, they'll make your brain capable of storing information [03:55:53] Imagine the possibilities. [04:45:17] ISS Urine Tank Level: 24% [04:56:09] low [04:56:15] they better work on it [05:01:37] spacex in 9 hours [05:01:55] cringe: so do you check it that frequently or do you have a widget on your desktop [05:04:52] frequently? once a day is not frequent [05:08:25] Althego: how many times do you check urine levels? [05:12:01] not more than few times a yeart [05:25:01] meh [05:25:04] whenevs [05:25:23] i'm a very busy man, you see [05:25:45] when the mood strikes, i check [05:26:14] i'll say, the read outs tonight, a bit sketch [05:26:31] urine processor is stopped [05:26:40] not unexpected, but rare [05:26:42] Though the music in the future sucks: The only genre played on the radio are advertisement jingles. <-- i have a really vague memory of watching that scene [05:27:06] o2 production from processing down to ~0.16 kg/day [05:27:15] usually above 3 kg/day [05:27:56] what was this? demolition man? [05:28:51] 3 shells, good meme [05:29:13] we never learned how the 3 shells work [05:29:21] and that annoys me to this day [05:29:21] in any event, it is all probably due to low occupancy [05:29:49] but there was a soyuz launch a few days ago [05:29:56] there should be maximally occupied [05:30:06] pm [05:30:08] is that anything like 3 hazelnuts? [05:30:08] :D [05:31:19] not sure how to answer that [05:31:48] ops shows 3 doods [05:32:15] but maybe thats limited planner data [05:32:43] http://www.imdb.com/title/tt0070832/ [05:33:05] oooh, close [05:33:56] should be 6 people now [05:34:15] fun fact: that movie was shot with both chech and german actors, each speaking their native language, then dubbed into the other one [05:34:28] czech [05:35:30] you know what was a good german movie [05:35:32] das boot [05:35:58] there's like a dozen differently cut versions of hat [05:36:00] *that [05:36:25] i got whatever dvd version was available in america a dozen years ago [05:36:27] like a short version, a long version, a 3-part version, a 6-part version, ... [05:36:30] neverending story [05:36:52] still have it, A++ would watch again [05:37:07] very memorable music [05:37:55] captivating [05:39:19] really? [05:39:33] i left "cavitating" just sitting there guys [05:39:43] come on [05:39:59] not a word i would have ever come up with [05:40:09] tough crowd [05:40:22] luckily you dont need to come up with words, others have already done that [05:40:52] like george carlin said: in my own words? i use the words everybody else is using [05:41:28] as a german you leanr it's not about the words, it's about how you arrange them [05:42:14] https://i.imgur.com/tRVGqbI.jpg [05:42:30] i can confirm that [05:43:01] i easily spent there 2 years if i put all the time together :) [05:43:06] how many germans you need to screw in a lightbulb? [05:43:17] One! we are very efficient and not funny. [05:43:23] hehe [05:43:26] :D [05:43:48] actually... german adherence to rules (even to stupid ones) is a huge hinderance to accomplish anything [05:44:13] yes that is a bit of a problem [05:44:22] one of my favorite comedians is german [05:44:32] flula borg [05:44:35] so good [05:44:39] like my employer insisting on some random rule that i should show up before 9AM at work [05:45:36] that is easy. however staying until the afternoon is hard :) [05:46:22] that's the fun part... after 16:00 i'm basically alone at work [05:47:04] i used to have something like that. however since i was often woken up outside work hours, i decided i ignore the rule, because they ignore it too :) [05:52:09] hehe this flula guy is good [05:52:34] yes, haven't seen much of him lately [05:54:09] i particularly like the autotunes [05:54:31] not too crazy about the other series he does where he intentionally misunderstands english idioms [06:13:44] cringe: in ten years, this urine obsession will be your qualification to be a presenter at the ISS museum years from now [06:13:49] "urine expert" [06:14:27] They'll have an Apollo XIII like situation and you'll bust through the doors with a roll of tape, kotex, and three emptied pens and say "I have the solution!" [06:14:52] "this mad man is here, claiming to know how to repair the water purifier" [06:15:25] hehe [06:15:35] it also generates oxygen [06:15:44] so it is important [06:15:53] That's where the kotex comes n [06:15:56] In* [06:17:46] "this is the same guy that built the emergency storage tanks in 2014 with nothing but an elastic band, Velcro, a crisp 20 dollar bill, and a capris sun pakcet [06:17:49] " [06:38:38] nyan cat, the sign of mods! [06:39:02] what [06:39:17] I tried KSP without mods, no nyan cat :( [06:39:26] Modded it again and nyan cat returned :D [06:39:32] (modulemanager adds it) [06:39:38] shouldnt that be 1st of april? [06:39:52] afaik it always adds it [06:48:06] TheKosmonaut: it's my fault that cringe is obsessed with the ISS urine levels [06:48:13] I introduced him to it [06:48:14] lol [06:48:34] you will carry that burden as long as you live [06:50:31] cringe: fun fact I was one of the lead people who prevented that site from getting shut down. NASA tried to kill it and I found and disseminated the link to email in order to prevent the shutdown [06:51:26] Rokker, cool [06:51:49] Gasher[work]: if it weren't for me we wouldn't know how much pew was on the ISS [06:51:57] I'm basically a hero [06:52:06] urine hero [06:52:20] but don't get pissed [06:53:34] there's an actual way to get ISS urine tank levels? like an API or some kind of public data which can be... nope I did not just ask that shut up [06:53:55] D: [06:58:54] kuzetsa, yes [07:00:45] kuzetsa, here it is https://isslive.com/displays/ethosDisplay3.html [07:01:05] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [07:01:27] kuzetsa: I believe there is a possible API, I don't remember [07:05:48] kuzetsa: they lose signal fairly often tho [07:05:53] so watch out for thst [07:11:42] wife thinks kerbal is boring, or rather "it's like you're playing excel while watching paint dry at the same time" please advise on possible solutions [07:12:34] https://www.google.se/search?q=how+do+get+a+quick+divorce&ie=utf-8&oe=utf-8&client=firefox-b-ab&gfe_rd=cr&dcr=0&ei=UuO9Wu7DOo2xX-umpagP [07:12:51] erhm, no :p [07:12:59] Just kidding ;) [07:13:26] im with deddly on this one [07:13:30] pretty unavoidable [07:14:04] phiew, for a few seconds there I thought I'd forgotten the parachutes... [07:14:23] Daz, in all seriousness, it probably is boring if you have no interest in building things [07:14:44] true :/ [07:15:27] on a totally unrelated note, now that I'm getting the hang of these new russian style capsules they're quite nice :) [07:16:06] you disgust me [07:16:07] commie [07:16:21] long live the one true capsule design [07:16:27] well I'm a swede so... <.< [07:16:43] god morgon [07:17:04] I hear we're dirty socialist pigs all of us :p [07:17:33] i mean youre no norway, but you can pull yourself back from the brign [07:17:36] nroml [07:17:39] ... [07:17:53] dropped something on my keyboard, ignore that [07:18:13] Well. You must drop stuff on your keyboard a lot [07:19:12] why does ksp go invisible whenever I tab to irc on the other screen. Do I need to play it windowed or something to be able to use other windows aswell? [07:20:15] playing excel is eve :) [07:20:45] Yes! I'm flush with cash so I can upgrade the VAB :D [07:22:36] Rokker, it's called fingers [07:23:33] Gasher[work]: it was actually a water bottle, but sure [07:26:14] Rokker: I got so excited. A friend of mine uploaded a photo of him at a gun range. I thought he did it here in Japan, when I asked, he said it was in the Philippines [07:26:27] >guns [07:26:31] >japan [07:26:33] heh [07:26:45] Rokker: Japan has guns actually [07:27:01] TheKosmonaut: next ur gonna tell me they have a military [07:27:03] guns are useless against Godzilla [07:27:19] all interdimensional deamons must be killed by a sword :) [07:27:23] Rokker: I know a guy that owns shotguns [07:27:29] And hunts [07:27:35] uh huh [07:27:45] Rokker: it's a pain though. [07:27:53] ooo, 142 [07:28:44] TheKosmonaut: im very much aware [07:28:57] The police can basically check your house whenever they want, you use a locker given by then for the gun, and have to use another lock box for the ammunition. Must be kept in separate rooms. They also have the keys to it all. And he has a license for each gun and has to go to classes every year for each license [07:29:06] By them* [07:30:05] that's good [07:30:26] although it does not help agains the bad people... [07:30:38] ckan [07:30:51] Ckan users are bad people. I agree. [07:30:56] yes [07:31:07] and only the good die young [07:31:21] TheKosmonaut: japan has a long history of restricting weapons ownership and look where it got them [07:31:27] a US occupation [07:31:36] lol [07:31:39] haha [07:31:45] usa occupies everything [07:31:50] but that is politics [07:31:52] it also has a history of arms development [07:32:20] it also got them like a half dozen samurai rebellions [07:32:25] hm, who was the first to mass confiscate weapons from populace? [07:32:32] tokugawa? [07:33:39] Gasher[work]: all i know is that the Haitorei Edict happened in 1876 [07:34:00] so Meiji [07:34:04] lol [07:34:13] prolly [07:34:36] that was like start of shogunate after that civil war so they took weapons off peasants and left samurai with them [07:34:42] TheKosmonaut: why dont more japanese emperors have nice meiji-like beards [07:34:47] what you say is the end of the samurai [07:35:03] Rokker: it's in the Constitution [07:35:11] TheKosmonaut: disgusting [07:35:12] Along with military restrictions [07:35:22] Repeal Article-9, get the beards back [07:35:24] https://en.wikipedia.org/wiki/Sword_hunt#Sword_hunts_in_Sengoku_Period [07:35:59] Gasher[work]: they left daimyos with weapons but not samurai [07:36:03] Rokker: as soon as it happens, Abe will grow a beard. Instantly [07:36:10] Abae [07:36:36] TheKosmonaut: this sounds pseudo political [07:36:49] TheKosmonaut: did you see the glock i want? [07:36:54] its pretty japanese-y [07:37:00] Rokker, what i named, they left samurai as ruling class and with weapons [07:37:15] Rokker: is it made of Nippon Steeru? [07:37:20] TheKosmonaut: nah [07:37:27] WORTHLESS [07:37:30] TheKosmonaut: http://cdn.hiconsumption.com/wp-content/uploads/2016/04/NES-Zapper-Glock-by-Precision-Syndicate.jpg [07:37:40] ... [07:37:51] lol [07:37:52] Does it work with Duck Hunt? [07:37:56] also >Glock >steel [07:38:05] isn't it plastic [07:38:10] TheKosmonaut: im sure it would kill at least on duck... [07:38:14] one [07:38:26] or explode ur screen [07:38:39] https://cdn.vox-cdn.com/thumbor/ZClKiOiEi0VKJgoPmuYdd9POR2Q=/69x0:879x540/1200x800/filters:focal(69x0:879x540)/cdn.vox-cdn.com/uploads/chorus_image/image/49277659/12938319_1146559765384034_3385936287644379506_n.0.0.jpg [07:38:45] mmmmm [07:38:57] Is the barrel exposed there? [07:40:54] TheKosmonaut: yeah, thats standard on the Glock 34 [07:42:04] Huh [07:42:07] That's pretty cool looking. [07:42:17] TheKosmonaut: dunno about other glocks, not much of a glock guy [07:42:34] obviously the barrel is specially machined [07:43:32] does it need those grooves to rotate or it's just for fancy cooling? [07:43:58] Gasher[work]: its just because it looks neat [07:45:28] Gasher[work]: glock modification is suprisingly common. like not AR-15 common, but you can easily find cool parts like fluted barrels [07:45:37] aha [07:45:58] Rokker, i'd say the pinnacle of american gunsmithing is Hi-Point :) [07:46:16] Gasher[work]: or this cool dimpled barrel https://i.pinimg.com/originals/11/9d/34/119d349bb67a1b2c7c7817698640e558.jpg [07:46:34] Gasher[work]: and id say get away from me, you are disgusting [07:46:42] lol [07:46:52] but really [07:47:17] those look like paper cups, like buy, use, throw away [07:47:18] Best American gun. I'll give you three chances [07:47:31] kentucky rifle [07:47:39] TheKosmonaut: GAU-8 [07:47:39] No [07:47:46] Rokker: I love you [07:47:54] You knew exactly what I was thinking [07:48:09] meh [07:48:11] a cannon [07:48:13] BRRRRRT [07:48:24] BBRRRRRTTT [07:48:39] Gasher[work]: fine, how about the GAU-19 [07:48:52] Rokker: I love that go pro has given us more CAS footage [07:49:19] I remember when I was even in high school, it was like 2 different videos [07:49:24] In like 144p [07:51:11] It really is one of the scariest sounds though. Especially when it's from far. [07:51:22] TheKosmonaut: i was talking with a discord channel im in about war movies and documentaries and i said that i wanna see a feature length movie that is just A-10 footage [07:51:27] Rokker: that Chopan, Afghanistan one is the one I always think of [07:51:30] namely blowing stuff up [07:53:04] TheKosmonaut: i like the one from 2 months ago where it just punches 4 soccer ball sized holes in a van in kandahar [07:53:19] Rokker: haha. There's a video from the perspective of the plane, I just noticed it's filed under "Sports" on YouTube [07:53:51] https://cdn.discordapp.com/attachments/388926051754967040/429048020089176066/unknown.png [07:54:09] Althego: get out of my sight [07:54:20] i have an inflatable 707 [07:54:35] that does the same :) [08:00:14] Althego: that is ban worthy [08:00:23] :P [08:05:40] https://www.youtube.com/watch?v=5wTG7KUnqFU [08:05:40] YouTube - This is a bit random - Vintage Random Number Generator [08:18:15] did science definitions change somehow in 1.4.2 or can I just slap an old crowd sourced science mod on it? I can't live without those better defs! [08:20:14] they shouldnt have [08:20:28] unless further localization had some side ffects [08:21:32] where does the tiangong 1 land? place your bets now! [08:23:28] Althego: in Australia [08:23:54] they have to send the littering claim to the chinese too :) [08:29:28] hm does mks not add any heavy lifting stuff to acctually loft things into orbit? [08:43:02] so then comes the question, wait for the freaking awesomeness that is nearfuture or "settle" with the awesomeness that is SpaceY... decisions decisions [08:44:57] 5.5 hours until spacex [09:48:26] #KSPOfficial: mode change '+v bathtub_shark' by ChanServ!ChanServ@services.esper.net [11:43:15] yo [11:44:03] can i start a topic? [11:44:34] lol [12:08:01] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [12:11:40] 2 hours until spacex [12:12:26] nice [12:12:52] https://files.brightside.me/files/news/part_48/481210/21297660-0lxANCW-1522144491-650-96acf397c7-1522309788.jpg [12:13:38] https://cdn.discordapp.com/attachments/186186471202357249/429251842908618753/scott.jpg [12:44:04] any good android app with launchlibrary? [13:09:28] hi, is there anyone here playing with kerbalism? I seem to have some issue with commnet, I'm not sure if it's a bug or a feature ... [13:16:09] it seems that the extra ground stations have a very short range [13:16:34] a vessel on minmus with a 25Gm antenna can't reach them [13:17:08] sorry, it's a 100Gm antenna [13:22:37] well, i should have checked the forum first, it's already discussed there ... [13:24:54] hiii [13:25:48] Found a limit in one of the programs used to create solar systems for KSP - Universe Sandbox 2 [13:31:41] us2 stops working at 5e+138 giga years [13:32:14] or 5e+147 / 5,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 years [13:36:58] Action: Daz idly ponders why the landing legs keep exploding [13:43:21] GurrenLagannCWP: isn't that 1 year? ;) [13:48:48] taniwha: scientific notation [13:49:01] GurrenLagannCWP: division [13:59:05] taniwha: that / was a.k.a [13:59:20] us2 stops working at 5e+138 giga years [13:59:35] or 5e+147 a.k.a 5,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 years [13:59:44] spacex when [13:59:47] happy now, taniwha [14:00:24] http://universesandbox.com/forum/index.php/topic,19899.0.html i made bug report [14:00:36] a bug report* [14:01:41] why am I not surprised that someone with "Gurren Lagann" in his name complains about 5e+138 giga years not working :) [14:03:58] Valerian: you got the reference [14:04:04] congrats [14:04:16] here is a spiral trophy [14:08:14] Hi o/ [14:08:30] hii tank [14:16:32] Dmnit i missed the launch [14:16:40] me too [14:17:14] Althego why [14:17:20] why didn't you spam the link of the launch [14:17:35] Althego: you made us miss everything [14:17:55] what why [14:18:02] I'm wondering why they don't land the first stage today [14:18:13] Fairing recovery \o/ [14:18:14] it was 14:13 utc [14:18:20] probably an old one they don't want [14:18:27] and i slept through it [14:18:44] and throwing it into the ocean is cheaper than recycling it? Ts [14:19:47] you could have highlighted me a few minutes earlier [14:19:48] Maybe its an old block wich they didnt plan on refly [14:20:36] egg [14:20:42] iirc it is really an old block [14:21:04] but they could've landed it and scrapped it and not just pollute the ocean further :P [14:21:21] I know, all the other agencies are doing the same, but SpaceX has the option to do better [14:21:26] they will probably do an experimental landing [14:21:32] Fluburtur: what launch you arre talking about? The Tesla one? [14:21:36] that might accidentally work [14:21:54] well, they're invoking a landing sequence, but they're not showing it. Which is kinda boring. I'm only here for the landing. :D [14:22:15] maybe they will show the fairing grabber [14:22:23] what launch [14:22:41] https://www.youtube.com/watch?v=mp0TW8vkCLg [14:22:41] YouTube - Iridium-5 Mission [14:22:42] the one right now [14:23:20] Is that a new guy? [14:23:27] hehe it is the guy with the face from the falcon heavy launch [14:23:51] had to restart because of lag [14:24:00] HP advertisements :) [14:24:47] The most boring falcon launch ever [14:25:02] they have to pause the broadcast because of the NOAA? What? Why? [14:25:31] fakeTank2333: not the most boring, but one of them. They did several launches without a landing [14:26:29] https://twitter.com/elonmusk/status/979726332320915462 [14:26:29] <elonmusk> Attempting recovery of fairing falling down from space (right now) with our boat, Mr Steven. Its a giant steel & w& https://t.co/Mexy7WWh3i [14:27:55] mr steven? [14:30:35] anyone have a image of the Falcon 9 Full Thrust Block 4? [14:31:05] I think they are making the block 5 now [14:31:34] But i need the Block 4 [14:32:00] because Iridium-5 was in the Block 4 [14:32:34] this mks stuff is funny, I don't even know what mulch is but I'm producing a lot of it :D [14:38:27] making the Iridium-5 payload... [14:39:22] anyway, i told you the launch is happening, if you cant look up a link in several hours, that is your problem [14:39:24] Mulch is nutrient rich dirt gor plants [14:39:28] For [14:47:53] i finished my Falcon 9 Full Thrust Block 4 replica [14:48:23] on another game similar to KSP because KSP is waay too laggy at launch [14:56:28] what, now you can go up to 800 parts easily [14:56:43] is any mod using RasterPropMonitor these days, that's compatible with current KSP? [14:58:02] Althego: still at 1.3.1 [14:58:16] remenber my ram? [14:58:22] 3072 [14:58:23] and thet statement still stands [14:58:57] Althego: i think you forgot my ram [15:01:52] Action: GurrenLagannCWP updates KSP to 1.4.2 since the bugs are gone [15:02:47] OMG 2.2 GB [15:02:53] JUST KSP [15:02:56] 1.4.2 [15:02:59] WTF [15:03:04] Language. [15:03:21] sorry [15:03:26] plus the expansion because that was also updated [15:03:31] lol [15:04:03] and in 1.5 we will get a multiverse of bugs [15:04:55] 10% [15:04:55] Doesn't everyone know you're required to never increase requirements for a game after you release the first version? ;) [15:05:18] Universe Sandbox 2... [15:06:29] Vae: Universe Sandbox 2's developers doesn't know that [15:08:02] Action: Vae deorbits a capsule from 180km peri because of a Munar encounter after this pass that will escape kerbin :( [15:08:11] (with spacesuit monoprop) [15:08:34] lol [15:08:46] Mun always ruin everything [15:09:36] 670 MB out of 2.2 GB [15:11:02] Action: GurrenLagannCWP waits for NGC3982 [15:11:59] hehe, what is ngc 1337? :) [15:12:20] 900 MB out of 2.2 GB at 1.37 mb/s [15:12:46] Althego: its a galaxy [15:13:25] 1 GB out of 2.2 GB [15:14:36] soo slow to download KSP 1.4.2 [15:14:54] 1.2 GB out of 2.2 [15:15:02] ... GB [15:23:11] almost there [15:23:21] 2 GB out of 2.2 GB [15:25:33] done [15:34:38] 40 dV so far reduced, still have an encounter with Mun but it's not an escape :D [15:36:07] dormammu, i have come to bargain [15:40:28] woo, suit monoprop from Munar slingshot kerbin escape to Munar Free Return! [15:41:00] took about 50ish dV [15:43:26] it's about 1200dv from Mun to Mun orbit for a newb right? [15:43:39] no, should be about 800 [15:43:50] landing might be about 1200 [15:43:51] aye, but for someone who'll do it badly :p [15:44:08] it's hard to do Mun launch that badly [15:44:59] maybe, I'll just go about assuming that my 2.3k dV stage will take me from mun surface back to kerbin :) [15:49:15] wait a sec, Mun to Mun orbit? it's not 1200 or 800 is it? [15:49:18] https://www.eecs.umich.edu/eecs/about/articles/2015/Worlds-Smallest-Computer-Michigan-Micro-Mote.html [15:49:42] Vae: 800 is a nice safe budget [15:50:00] 580 to munar orbit of 14km (back in 1.3) [15:50:05] 600-700 is skilled [15:50:11] why oh why do my landing legs keep exploding -.- [15:50:27] Daz - toothpick legs? [15:50:31] even when I spawn a lander on the launchpad they go kabloomy, must be a mod screwing something up [15:50:37] Vae nah the "normal" ones [15:50:45] which part name? [15:50:59] LT-1 Landing Struts [15:50:59] didnt intel make the smallest computer a few days ago? [15:52:20] no it was ibm [15:52:25] https://www.theverge.com/circuitbreaker/2018/3/19/17140116/ibm-worlds-smallest-computer-grain-of-salt-solar-powered [15:52:34] IBM claims the computer has the power of an x86 chip from 1990. That puts it exactly on the edge of enough power to run the original Doom (the original README.TXT for Doom says a 386 processor and 4MB of RAM is the minimum). - This is IBMs new 1MM SQUARE machine mind you [15:52:38] Daz: huh. dunno. should be good to 12 m/s [15:52:50] ugh how do I take screenshots in ksp? [15:52:58] Draconiator: how big is the keyboard ^_^ [15:53:04] LOL [15:53:16] Tiny. [15:53:33] it's a touch interface... you touch it and it shatters :D [15:53:41] hehe [15:54:06] Draconiator: press F1 or F12 [15:54:09] idk [15:55:00] https://www.youtube.com/watch?v=aQGaw4JDtDQ [15:55:01] YouTube - How Fast Can You Travel Around the World? [15:55:39] Vae it looks like this https://i.imgur.com/edVBfbp.png and the legs explode pretty much the second I load it onto the pad [15:57:13] hm isn't there supposed to be a log somewhere? How do I see it? [15:57:18] f3 [15:58:20] not that one, iirc you could access it from a cheatmenu? [15:58:55] Hi, in the Vis viva equation, what is the radius parameter exactly? Eg, In an orbit of 500000 PE and 900000 AP over the Mun, what is the radius? [15:58:56] dunno. do you really want all those engines? [15:58:57] crash [15:59:21] I get the SMA, but the radius depends on the time [15:59:51] KSP 1.4.2 crashed on my PC [16:01:32] Vae good call, I used fuel lines instead so I can land using the outer tanks and take of using the middle ones :D [16:02:09] what's on the far side of that lander? [16:02:15] behind your RCS? [16:02:31] I don't have rcs [16:03:28] i mean your "Advanced Inline Stabilizer" [16:04:02] here's a picture from the other side https://i.imgur.com/NALEJUP.png [16:04:24] uhm... are you leaving the science jr behind? [16:04:44] indeed, I'll jank the science out of it using a scientist [16:04:50] rgr, cool. [16:04:54] it's the 3 kerbal pod :) [16:05:05] sending valentina, bob and bill to land on the mun [16:07:52] my lander's not so fancy, just a mk2 pod. :D [16:08:27] that's what I usually do but wanted to try something different this time :) [16:09:21] my last munar landing, my legs snapped off but i got a safe landing on the engine bell lol [16:09:28] didn't realize it until it was upright and stable :D [16:15:11] hmpf this launchplatform might need 3 stages :/ [16:15:22] don't have engines strong enough yet [16:17:12] Daz: clustered 45's works good :D [16:17:41] oooh I did unlock some kind of clustering thing in the last sciencenode, forgot about that [16:17:43] my current munar mission lift platform involves 18 LV-T45's [16:19:07] One of my launch vehicles is based on the real life Falcon, 16 Thuds for the first stage. [16:22:51] teh heck [16:22:56] are engine plates also decouplers? [16:41:57] Hi Ezriilc [16:42:24] Hi! [16:42:48] Know what is a pretty good thing to have on your lander? Solar panels... [16:42:59] I really want to create planets using HyperEdit, because Kopernicus's code may be hard to figure out... [16:43:15] and even harder to make it work... [16:44:00] Well, HyperEdit was never desinged to create planets, but this does raise a question we've been considering... [16:44:32] Because Kopernicus exists, we were thinking of stripping out HyperEdit's planet stuff. [16:44:41] Wy [16:44:44] why* [16:45:06] Since Kopernicus is already handling it. [16:45:18] But, it's not carved in stone just yet. [16:45:42] But Kopernicus is HARD for me [16:46:08] I've also gotten a suggestion to add editing the SOI of planets. [16:46:11] I understand. [16:46:43] I'm not an expert in C#/Unity/KSP API stuff by a long shot. [16:46:55] :( [16:47:00] I didn't create HyperEdit, I just take care of it. [16:47:13] But don't dispair! [16:47:58] We have an excellent community of really smart people here, and that is how I maintain my mods. [16:48:20] I really enjoy the planet editor, deleting it would cause me to go Super Saiyan [16:48:22] time to try designing a drive mechanism for my telescope [16:49:57] And i'm not the only one that loves the planet editor! [16:50:23] That's great to know! [16:50:37] Your opinion is very important to me. [16:50:46] NP [16:50:56] Any chance you felt like making your case in our code repo? https://github.com/Ezriilc/HyperEdit/issues [16:51:06] Yes! [16:51:10] Feel free to comment on any issues that matter to you. [16:51:18] Ok then [16:52:00] I wish i could make planets using HyperEdit, then THAT would be a major update [16:52:04] https://i.gyazo.com/3e776ccbc14c34e1e759db928ae96716.png - My attempt at a replica of the worlds smallest biplane was simultaneously a success and a failure...success because I LOVE how this thing flies. [16:52:18] but at least make it compatible with . [16:52:41] ...1.3.1, because that's the latest version i can run [16:53:06] lol. "please, make code changes for just one guy" [16:54:32] hmm... does aerodynamics align to surface or orbital gimbal? [16:56:27] GurrenLagannCWP, it may not be perfect, but I thought that our latest release was working for 1.3.1. That is the version we were targeting. [16:56:52] Wow, this youtuber (though I do plan to borrow a lot of his ideas) is hardcore. [16:56:54] And... now that we have one working on 1.4.1... 1.4.2 comes out. [16:57:18] He's testing Mun landers to build into a base in the grassland beside KSC [16:57:26] https://www.youtube.com/watch?v=pseArnGrNdM&index=11&list=PLNDuU-8x2Smxp0-_aFFvETgYOISCy1pJ1 [16:57:26] YouTube - Kerbal Space Program - Multiplanetary Species Episode 11 [16:57:52] one of very few people that seem to be running UKS and making permanent bases. [16:58:03] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [16:58:07] That's how I do my rover testing, but I also use HyperEdit to alter Kerbin's gravity and whatnot to whichever planet I hope to land on. [16:58:53] I think he's using a Terrier and a very small tank, so it does have higher thrust than the eventual lander. [16:59:05] but even so, powered landing on Kerbin is scary. [16:59:11] GurrenLagannCWP, if you ever need any help, feel free to contact me directly, here, on my site, in the forum, or on GitHub. [17:00:06] Ok, Ezriilc! [17:00:48] Ezriilc, I'm thinking that just because I had crashes that led to missing tourist missions on several occasions *after* the Mun flyby, I'm just going to Hyperedit myself 200k or so funds. [17:01:17] it almost seems more fair than having to play the full missions over to get to where I was. [17:01:38] I mean, it still won't count towards number of tourists for some Tourism+ things. [17:01:39] Wait, does HyperEdit even do that?! lol [17:01:43] Not Hyperedit... [17:01:53] I was trying to figure out HOW to do it, before, lol [17:02:01] can't even open HE from the space center. [17:02:12] I think that's the alt-F12 screen I was thinking of, lol. [17:02:27] Nah, gotta be in flight or Tracking center. [17:02:32] It's 1 PM on a Friday and here I am watching a video about VCR technology [17:02:46] Not a bad idea for an addition to HyperEdit, though. [17:02:46] On VHS? [17:02:51] No, on youtube [17:02:54] RhineBTV, Make sure you rewind it for the evening shift. [17:03:01] Apparently there's magic inside a VCR and I need to know what it is [17:03:09] https://www.youtube.com/watch?v=KfuARMCyTvg [17:03:10] YouTube - The Impossible Feat inside Your VCR [17:03:13] what are some good skybox packs [17:03:17] VCRs had some cool tech in them. [17:03:32] And the last manufacturer only recently stopped building them. [17:03:50] the NSA has tiny genetically modified men that sit inside the VCR. their brains are connected to the read heads, and then they act out the script they're fed in front of a little tiny TV camera. [17:04:02] And then that plugs to the output jack, duh. [17:04:02] That's a pretty cool channel, btw, dude goes over a lot of different older tech and stuff like that [17:04:16] The really hard part is fitting all the costumes into the casette for something like the Return of the King. [17:04:29] And it's sometimes weird random stuff, like the ringing sound old rotary phones used [17:05:53] Ezriilc: Maybe you could change a bit of the planet editor code - https://github.com/Ezriilc/HyperEdit/blob/master/Source/View/PlanetEditorView.cs - to make a planet creator [17:06:02] so, hmm [17:06:11] a big part of why I ask so many questions here, honestly. [17:06:20] I'm not a coding expert, like you [17:06:56] I'm playing Kerbal Star Systems, which among other things moves Minmus to be a short period comet, and adds a bunch of stuff in the Kerbin system. [17:07:21] Pakaran: you must have a GAMING PC then [17:07:35] I'm certainly no expert in C#. [17:07:45] But it also does a slight difficulty increase, which you don't really notice in flight -- everything is exactly 1/10 Sol system, so Kerbin is slightly wider and less dense than stock. [17:07:52] GurrenLagannCWP, actually it works fine on my core 5 laptop [17:08:13] Because my PC is soo bad that it cant run any planet pack whatsoever [17:08:28] I get lag looking at the ground in flight with scatterer installed. [17:08:36] It's really more memory that's the issue, and I have 8 gig of that. [17:08:56] I have 3 gig only [17:09:02] it cant run OPM [17:09:38] Anyhow, though, the bigger Kerbin means I'm *never* sure what delta-V to plan for, because I know it's more than the official "subway map", and enough more to badly cut into safety margins, but I'm never sure how much more. [17:09:42] Is there a formula? [17:10:57] Pakaran: laptop.... i have a 2006-2009 era COMPUTER [17:12:25] https://i.imgur.com/SqdzxzF.png [17:12:36] is pretty close, if you replace moon with mun [17:13:13] I have this weird idea that I can just divide that whole map by the square root of 10. [17:13:27] but I'm not sure why that trick works, or where I remember it from. [17:15:17] I can't find *anyone* doing more than a single video with KSS installed [17:16:21] Pakaran: Not even Kottabos? [17:18:26] Any good mods that can run on a 3 gig-ram pc? [17:19:26] The best way I could think to convert is maybe use MJ and check your gravity losses with a solid gravity turn [17:19:36] it's usually around 1km/s in stock system [17:19:45] thanks [17:19:47] to get into like 75x75km [17:19:55] or just experience. [17:20:09] I always include margins, it's also handy for orbital maneuvering [17:20:29] and I figure to start doing opportunistic rescues soon with tourist craft, so yeah. [17:21:02] hmm, if I do the rescue before munar transfer, they'll "start out" leveled up, no? [17:21:53] doing it via gravity also probably depends on how the atmo is handled as well -- my 1km/s average comes with using FAR (have been using it as long as it's been around) and I know you are able to shave a bit off with it compared to the "subway" dV maps you're referring to [17:22:39] might be somewhere around 100m/s more than the 1km/s I usually get as gravity loss [17:24:56] Instaling TweakScale... [17:25:16] I will stream some making history crap soon! https://www.twitch.tv/bigcatstare [17:36:53] anyone in here ever mess around with configs for procedural parts, particularly the tanks? [17:37:26] got a Q about a part of the cfg that is rarely used and I'm not sure of the range of its values or how to derive them [17:42:01] https://imgur.com/a/Y6Oi0 -- the specular value listed in the first group, when I originally made the texture red, it left a specular that was "brassy" or gold in color as exists in the regular part, so I'm assuming those are rgb values [17:42:01] https://i.imgur.com/qXQ74gK.png [17:42:56] I'd imagine the values range from 0 to 1, but I'd like some kind of affirmation before trying a dozen different variants, or a way to come up with a value based on the base hue of the texture [17:46:52] ...is "Copyright 2018 Twitter User @glsfrg. All rights reserved." legally valid [17:47:23] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:47:38] the question doesn't make much sense out of its context [17:47:42] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:47:47] if you're asking if online aliases are valid for copyright, the answer is yes [17:48:34] (in the US at least) [17:49:06] https://www.copyright.gov/fls/fl101.pdf [17:49:09] I'd imagine it would be similar in most western countries, as much more strict patent law tends to apply pretty well across them [17:49:59] if you can secure a patent in one, usually it's not a problem across any EU country and the "Five Eyes" [17:50:22] and most anything submitted to public domain is generally considered copyrighted material [17:50:33] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:50:55] yea pseudonyms aren't at all unusual so I can't imagine it'd be different most anywhere [17:50:58] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:51:06] RhineBTV, er? public domain is the antithesis of copyrighted material [17:51:30] or do you just mean "public" [17:51:37] I mean it more just in the context of putting it out for consumption [17:51:42] not like a public domain license [17:51:45] bad wording [17:51:49] ah okay [17:52:17] like you don't even have to say something is copyrighted material for it to be copyrighted [17:52:19] yea, copyright is nominally always the case, and permission is an exception to that rule: it's why it's such bad form not to explicitly license your material [17:52:24] it's sort of assumed [17:52:31] and yet, so many projects on GitHub have no LICENSE file :( [17:57:19] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:59:57] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:11:13] so... I just landed my Duna lander, which I landed in 1.4.1 several times fine and all of my landing legs exploded [18:11:23] No, I didn't overstress them [18:11:33] the update just broke stuff [18:11:44] but hey maye the DLC can fix that [18:11:48] Sounds like Squad, but it aint Squad. :D [18:19:25] Anyone use the kRPC mod? Is there any way to transfer science to a storage unit? [18:25:46] https://www.youtube.com/watch?v=hv4oRt79AP0 at 1.25x speed sounds like something out of Two Steps From Hell [18:27:47] https://www.youtube.com/watch?v=NW26pwMDUHA [18:27:47] YouTube - Puzzle Plank Galaxy - Super Mario Galaxy 2 Music Extended [18:27:55] (because of shimakaze :)) [18:29:12] alright, I think it's time to boot up ksp and try to fix this biplane [18:29:37] Althego: omg more SMG [18:29:56] also, on that note, anyone messed with editing CFGs for the Airplanes Plus engines? [18:30:19] why would you do that [18:30:43] because I duped one engine and wish to make it slightly more powerful so I can use it for this particular vehicle [18:31:06] I changed the "standing thrust", which is fine, but they don't operate the same way as other engines [18:31:13] there's some weird drop-off scale that I'm not sure how it works [18:32:53] eve [18:33:27] Anyone good with math? If a satellite is transmitting at a 21,000km orbit and is moved into a 320km orbit, how much more powerful is the signal on the ground? I can't find a calculator that would tell me [18:33:28] like the standard is 54kn, so I bumped it up to 90, but upon accelerating (after leaving brakes on to let it spool up), the thrust drops [18:34:54] there is one field called velCurve with a bunch of key = parameters, but I've no idea how to interpret them [18:36:36] i think it is in mach [18:36:46] and it is engine perofrmance vs speed [18:37:04] there is an other curve, atm or atmospherecurve [18:37:09] yeah [18:37:11] that is engine performance vs altitude [18:37:22] or pressure? [18:37:33] well, I would deal with that after I figure out the "thrust" dropoff [18:37:45] have you ever watched the rightclick window with them when you turn the engine on? [18:37:54] once you start moving the kn output drops off [18:38:32] my problem could simply be something to do with my col/com, so I should probably just toy with that first [18:39:20] com doesnt influence engien thrust [18:39:36] and different engines behave differently regarding speed [18:39:38] NolanSyKinsley: As in altitudes? Also, ignoring that the satellite might be at a varying angle? [18:39:40] some get worse with speed [18:39:46] yes [18:40:11] some have a slight dip before starting to really kick in (looking at you rapiers) [18:40:22] making history parts are gud [18:40:25] NolanSyKinsley: Inverse square law: irradiance=k/r^2; So irradiance1/irradiance2=(k/r1^2)/(k/r2^2)=r2^2/r1^2 [18:40:33] but after a while all jets lose thrust given high enough speeds [18:40:36] oh, I know it doesn't effect thrust, I just mean my ability to attain flight [18:41:04] but I feel that's not the issue because even using the end of the runway I can't get enough lift [18:41:20] hey [18:41:20] oh thast is the main landing gear position [18:41:24] move it closer to com [18:41:27] I have no idea what to dow ith that darsie [18:41:27] can anyone here help with signal math on Kerbalism? [18:41:33] unless you have canards that lift the nose [18:41:41] normal surfaces can only move the tail down [18:41:43] yeah, but if it was with the gear alone I would get something after leaving the runway [18:41:45] for a liftoff [18:41:47] MAAAAATH [18:41:53] NolanSyKinsley: 320^2/21000^2 [18:41:59] and for that lever is important [18:42:02] because i'm not sure this is right: https://gitlab.com/N70/Kerbalism/blob/master/src/Modules/Antenna.cs#L204-208 [18:42:18] if the landing gear is close to com, it is easy to rotate it on the gear by the down force [18:42:35] ;c (21000/320)^2 [18:42:35] UmbralRaptop: 4306.640625 [18:42:36] yeah, I know, but I'm not getting any even after leaving the runway when the gear are irrelevant [18:42:54] dormammu, i have come to bargain [18:43:03] ;c 20*log10(21000/320) [18:43:03] UmbralRaptop: Unknown Token [18:43:11] ;wa 20*log10(21000/320) [18:43:13] UmbralRaptop: 20 log(10, 21000/320) = (20 log(525/8))/log(10) [18:43:21] & [18:43:22] then picture [18:43:28] ;wa 20*log10(21000.0/320) [18:43:29] UmbralRaptop: 20 log(10, 21000.0/320): 36.34139... [18:43:35] yes, this bot never helps in calculations [18:45:03] NolanSyKinsley: 4307 times as "powerful". [18:45:17] 36 dB [18:45:19] 1312.5 [18:45:32] <_< [18:45:54] 20 log(10, 21000/320) = 1312.5 [18:45:58] heh insight is launching in a few months [18:46:18] correct answer is 20 log(10, 21000/320) = 1312.5, dumb bot [18:46:25] i remember when it was postponed. and it must have been around 2 years ago or even more. seems it was a short while [18:47:06] Action: UmbralRaptop stares at GurrenLagannCWP [18:47:26] what do you want [18:47:34] are you jelaous, UmbralRaptop [18:47:49] just checked in python, and got 36.341& [18:48:12] wtf [18:48:24] i did in my own calculator [18:48:32] and i got 1312.5 [18:49:03] Also, in general, .76 TWR should be enough for a "properly" configured plane to fly, right? [18:49:39] even lower [18:49:51] What's like the basement for that? [18:49:56] some of my sstos start even lower [18:50:45] Great, now i got 37.573307753210506012908887271762... [18:50:56] lol [18:51:36] RhineBTV: you need ~0.3 TWR to fly iirc [18:51:43] iirc [18:51:51] what is that [18:51:58] RhineBTV: yes, though it won't be good for flying to orbit. [18:52:01] IRC 2.0? [18:52:03] alright, I'm gonna try with the default one again and just mess around with the location of the lifting surfaces [18:52:15] UmbralRaptop: Great, now i got 37.573307753210506012908887271762... [18:52:22] I think my issue might just be going for aesthetic over functionality [18:52:29] IIRC = If I Recall Correctly [18:52:32] or will it? because of all the good jets getting more thrust with higher speeds [18:53:12] UmbralRaptop: 20 * log(10 + (21000/320)) = 37.573307753210506012908887271762... [18:53:19] Ah. I sorta assumed a bad jet [18:53:26] & [18:53:37] Well it's just a biplane I'm making for no reason other than to make one [18:53:42] base 10 log, not Log(10 + stuff) [18:53:48] I'm not really concerned about going to orbit or even flying to the poles [18:53:55] Just trying to make one [18:54:02] then 0.3 twr should be fine [18:54:22] once this boots up I'll take a screen of it [18:54:35] if you dont save on lifting surfaces [18:54:49] also I think I need to reinstall scatterer, because the main menu thing isn't even appearing [18:54:53] or try to lift several full mk3 fuel fuselages at once [18:55:47] refresh a page = crash [18:55:51] wut [18:59:34] https://imgur.com/a/2FvQT [18:59:34] https://i.imgur.com/jmlUKJ7.jpg [19:01:53] and that's with the default engine, the editied one bumps the twr up to .76 [19:02:29] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [19:02:55] UmbralRaptop: stop quitting [19:03:43] and make your name normal [19:04:30] im a bit nervous about the concert next week [19:04:52] I never played with the other musicians before and there will be no repetition [19:05:02] concert on rc planes? [19:05:11] no actual music [19:05:50] no actual music, so rc planes it is :) [19:05:55] I will be playing bass or guitar [19:06:00] idk which yet [19:06:05] idk what songs either [19:09:41] https://www.youtube.com/watch?v=QEGSelPeb1U [19:09:41] YouTube - Tengen Toppa Gurren Lagann transformation [19:09:52] Weird as... the same landing legs that exploded on kerbin worked on the mun [19:10:13] hehe [19:10:44] probably because an engineer was flying in the craft, I guess he got bored and fixed them <.< [19:11:12] trust me, i'm an engineer [19:11:19] Daz: Well... The craft was made of spiral energy, that's why [19:11:33] on a totally unrelated note, is there a mod that gives me 2 more "special kerbals" so I can have three males and three females? [19:12:09] thye cant be the originals if there are infinite of them [19:14:09] I'm wondering if I should get rid of the control surfaces on the lower wings to move the COL up [19:14:36] helloooo. i updated my KSP yesterday and now i notice my "missions" folder is empty. if i go in to my ksp-win64.1.4.2 zip....theres no missions folder? [19:15:45] i have making history and no mods install [19:15:50] ed [19:17:16] scotty12345: where did you install it [19:17:41] just learned that a 1-2 size smaller Hex bit can unscrew a Torx screw [19:18:11] if it doesnt hav that silly pin in the middle :) [19:18:52] https://www.youtube.com/watch?v=QEGSelPeb1U&t=131s - Althego [19:18:52] YouTube - Tengen Toppa Gurren Lagann transformation [19:21:42] hmmm [19:22:40] hmm what [19:22:44] hey [19:22:50] my internet died...yay [19:22:54] did anyone reply lol [19:23:27] me [19:23:33] just thinking outloud to myself [19:23:37] Scotty12345_: where did you install it [19:23:48] using this old pic about planes in ksp to try and diagnose the issue with this thing [19:23:57] i just unzipped it to one of my drives [19:24:32] and then installed making history in the same place. the missions were there [19:24:35] feel like I need to move the com up, but idk [19:24:41] but no theyv gone walkies [19:24:44] Scotty12345_: i meant where in the internet you installed from [19:24:44] now* [19:24:52] oh the store [19:25:25] its just a 1.4.2 bug [19:25:44] oh it deleted the missions? [19:26:10] maybe [19:26:20] i guess i can just reinstall over the top again [19:26:35] i'm not a expert since 1.4.2 doesnt work with me [19:32:28] seems the 1.4.2 zip lacks a missions folder at all [19:32:42] freshly redownloaded [19:37:05] so it seems to want to pitch the nose down when I get up to speed [19:50:36] Hey people keep saying that ksp 0.13.3 demo is best, but cant find that from forum [19:50:54] lol that is so ancient [19:51:29] :/ the demo link is not working on main site [19:52:08] I'm just gonna put this off for now, spending too much time on a stupid plane I'll end up never using [19:52:22] just gonna end up having to do it from scratch [19:55:25] any idea when the demo is avaivable? [19:56:07] Hello [19:56:34] the useless bot is doing it again [19:56:52] I'm trying to do some math but I'm stuck with the vis viva equation, I'm clueless about what I'm doing wrong. Anyone can give me a hand? [19:57:10] I don't know what radius should I use [19:58:23] this is a good site http://www.braeunig.us/space/orbmech.htm [19:59:55] JMKerman: What're you trying to do? [20:00:23] I'm trying to calculate the dv difference between two orbits [20:00:40] hehe deja vu, it happened yesterday [20:00:49] One circular and one elliptical, around the mun [20:01:01] look in the orbit altitude changes section in the article i linked [20:01:07] So I calculate Vis viva for each orbit and substract them [20:01:33] not that simple [20:01:35] Experimenting in KSP the difference is 29 ms [20:01:57] Oh, ok, so i'm not doing it right [20:02:32] emergency power exhausted. going into maintenance mode [20:04:07] I'll check the site, but I have one more question about the radius to use [20:04:14] Anyone knows the equation and can help me? [20:04:29] what's the total dV? I've used vis viva to circularize & de-orbit. I haven't compared it to using precise maneuver in ksp though [20:04:44] but if the total dV is like 1000 m/s, being off by 29 isn't bad... [20:05:09] One of my doubts is, in the equation you have 2*mu/r - mu/a [20:05:23] In an elliptical orbit, what radius should I use? [20:05:23] https://github.com/prikhi/ksp-automation/blob/master/src/KSP/Automation.hs#L346-L370 [20:05:48] No, it's a small change to test the math [20:06:00] 29 in total and my results are 3X [20:06:14] depends if you're raising your circular apoapsis or lowering the circular periapsis [20:06:15] wich results in 100.000 ap difference [20:06:23] Raising it [20:07:17] Use the new apoapsis you want for the v2 calculation [20:08:02] lets say i'm in a 300000 pe and 800000 orbit around the mun, my a would be (300000+200000 + 800000 + 200000) / 2 right? [20:08:17] So 1500000/2 = 750000 [20:08:38] I add the mun radius to it [20:08:46] Is that part right? [20:10:10] Just use the periapsis or apoapsis radius, not both [20:10:25] oh a [20:10:27] 1 sec [20:11:49] yes, i mean the sma part [20:12:03] Yeah I think that's the right a, although I use krpc which has an api call for the sma [20:12:11] Ok [20:12:26] Then, the other fraction is 2mu/r [20:12:44] that radius is my current radius? [20:12:58] So different term depending on my position in the orbit? [20:13:07] v1 = body radius + apoapsis if you're trying to raise apoapsis [20:13:19] or radius for v1 = body radius + apoapsis [20:13:28] aha [20:13:29] radius for v2 = body radius + target apoapsis [20:13:36] hmmm, ok [20:13:53] And the difference between the velocities will give you the delta v to burn at periapsis [20:14:17] I will try that parameters [20:14:33] I'm tinkering with kOS a bit [20:15:19] Damn this game, you start having fun with green little people and when you realize you are studying orbital mechanics [20:15:33] :) [20:15:36] looks like you can just grab the sma: [20:15:38] https://ksp-kos.github.io/KOS/structures/orbits/orbit.html#attribute:ORBIT:SEMIMAJORAXIS [20:16:16] thanks, it also serves as a learning project to konw the math so if I can calculate it, it's better [20:16:33] haha, yup. I'm trying a science game where I don't touch the in-game controls & just script everything [20:16:53] Yeah, that would be great [20:17:39] Orbital transfers between bodies must be a big challenge [20:19:02] Yeah I haven't gotten that far yet haha [20:19:11] Hehe, good luck! [20:19:17] And thanks a lot for the help! [20:19:26] np [20:23:26] it's all fun and games until you bookmark Richard Fitzpatrick's celestial mechanics text :) [20:26:40] wat, my kerbals refuse to work due to homesickness... I'm guessing that's a UKS thing [20:29:43] http://universesandbox.com/forum/index.php/topic,1979.msg187006.html#msg187006 [20:42:33] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:44:22] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [20:44:40] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:47:50] https://cdn.discordapp.com/attachments/186186471202357249/429381193214066688/DSC_8620.JPG [20:48:54] Fluburtur: woooaaaah what is that [20:49:04] motor mount for my next plane [20:49:09] might rework it a bit [20:49:20] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [20:49:31] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:03:23] Do you need both the Narrow-Band and Survey scanner (stock scanners) to get a complete scan of a planet? [21:04:01] Making my "scanner" satellite subassembly (with Karbonite, ScanSAT, and KSPie scanners) and want to make sure I'm not missing stuff [21:04:58] Also wondering if the BG-MGN Magnetometer part from Extraplanetary Launchpads does anything (says it scans for ore deposits) [21:06:27] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [21:07:01] And also, wondering if tweakscale alters the fov and/or min/max/optimum altitudes for operation [21:07:15] I know I'm asking a lot, but any help would be useful [21:11:03] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:14:52] UmbralRaptop: T [21:15:05] UmbralRaptop: STOP QUITTING, JEEZ [21:23:05] Bad wifi. [21:24:17] I like this airfoil http://airfoiltools.com/airfoil/details?airfoil=pw1211-pw [21:24:20] evry thin [21:24:25] very* [21:26:52] looking at the graps it seems it is more draggy at higher angle of attack than the pw51 [21:28:04] but it gets a bit more lift and less drag at lower angles of attack [21:33:09] Is a sample return from Eve or Tylo harder? [21:38:51] darsie: Eve is harder [21:38:59] thx [21:39:01] I did Eve. [21:40:46] apparently the space shuttle had a glide ratio of 1 at hypersonic speed [21:41:06] this means that it actually flew as well as a brick [21:47:19] Well, technically it looks a bit like a brick from underneath [21:47:43] yeah [21:47:55] can someone that knows about aerodynamics help me with that http://airfoiltools.com/compare/index [21:48:08] uh I don't think it works [21:48:22] http://airfoiltools.com/airfoil/details?airfoil=pw1211-pw [21:48:26] http://airfoiltools.com/airfoil/details?airfoil=pw51-pw [21:48:29] comparing those two [21:48:38] I think the 1211 is better for what I want [21:48:47] because I want to make a very efficient flying wing [21:48:51] realplume is out for 1.4, it seems https://forum.kerbalspaceprogram.com/index.php?/topic/130576-14-realplume-stock-v120-30318-the-farewell-update/ [21:49:09] I've landed lots of stuff on Eve but...hell it's very hard to get back from there. Most of what I design isn't meant to anyway. [21:56:29] If you're not going the route of taking advantage of the atmosphere for flight, I've been fond of sending a bunch of empty stuff and mining once you get there [21:57:22] need less to ship it as it's empty, but useful to get past the thick part [22:19:46] https://www.youtube.com/watch?v=xgBGibfLD-U NGC3982 [22:20:04] wow boy. http://www.wndu.com/content/news/Chinese-space-station-could-hit-Michigan-on-re-entry-478331953.html [22:21:44] is there any reason to believe it's significantly more likely to hit Michigan than anywhere else near the northern (or, for that matter, southern) latitude cooresponding to the inclination? [22:21:58] or that more than a few fragments will survive entry? [22:25:13] Pakaran: it will hit Brazil, not michigan [22:25:24] Oh? [22:25:40] I thought the error was still on the order of several full orbits? [22:28:27] Pakaran: When you do extensive research for 5.87 hours, you discover that it will fall in Brasillia [22:30:03] this is updated everfy couple minutes, fwiw. http://www.aerospace.org/CORDSuploads/TiangongStoryboard.png [22:30:15] even includes when tracking stations will be able to observe it in future [22:30:22] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [22:30:59] (right now, not many, mostly because half an orbit for the next few is over the Pacific) [22:31:20] Evening, Gentlemen. [22:31:41] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [22:33:52] Pakaran: About 20 orbits. [22:34:05] Pakaran: it seems that it will hit in the Turkish-Iranian border [22:34:06] +/- 9 orbits. [22:34:12] +/- 9 h * [22:36:05] and I've read that re-entry "happens" around 100 km? [22:37:14] Pakaran: true [22:39:17] that seems weird, like it should be before significant slowing. I played RSS for quite awhile. I mean, you get drag, and there's one orbit or less left in most scenarios (much less if it's circular at 100), but it's like 60ish on Kerbin. [22:39:34] though maybe significant slowing happens after a lot of stuff burns up? [22:40:17] when I've seen Youtubers try silly things like entering with inflatable habitats, they still make it below 60! [22:41:41] Pakaran: KSP doesnt always get things right. LIKE EVERY SINGLE N-BODY JOOL SYSTEM SIMULATION IS UNSTABLE [22:46:03] Jool is silly. [22:46:31] It's a light Saturn orbited by 3 terrestrial planets. [22:49:07] https://78.media.tumblr.com/df518c6ed9428e7c45804c57420210cd/tumblr_inline_p6fdmjPLXu1uqr62j_540.png [22:50:04] I spent like an hour reading about airfoils again [22:51:02] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:51:57] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [22:55:31] Last message repeated 1 time(s). [22:55:31] UmbralRaptor, isn't that a lesser mass ratio than, say, Pluto and Charon? [22:55:55] Not quite. [22:57:02] Pakaran: Tylo basically kicks Vall out. [22:59:12] Total mass ratio of Jool to the 3 big moons is on the order of Earth:Moon [23:00:40] Ah, which is stable mostly because there's *one* Moon, in a relatively circular orbit. [23:00:55] With five of them, we'd be in trouble (I've tried things like that in Universe Sandbox) [23:01:51] Pakaran: Had you heard of the 20.6 update? [23:02:06] Uhm, what about it? [23:02:18] It's one of my Steam games that seems to have updates every week or so. [23:03:16] from news it looks like it's mostly a performance fix? [23:05:42] https://github.com/mockingbirdnest/Principia/wiki/On-the-dynamical-stability-of-Principia's-modified-Jool-system [23:08:00] Pakaran: 20.6 also makes supernovae INCEDIBLE and BEAUTIFUL [23:08:44] cool, I'll try it later prolly. [23:13:13] http://www.aerospace.org/CORDSuploads/TiangongStoryboard.png if you look in the far right corner, I just now noticed, they're predicting a BIG change in peri almost 24 hours out. [23:13:21] I'm going to keep my eye on that this evening [23:14:20] there's something weird going on, every previous orbit look in almost a straight line [23:21:41] amusingly, in RSS it would also be in a stable orbit NOW. IIRC, the top of the atmosphere is 140 km. [23:22:08] 171x195 km is also a better orbit than I ever launched into. [23:27:23] reeee [23:27:34] Action: RhineBTV curses localization again [23:46:34] alright, hopefully this worked [23:47:22] I despise it when mod authors completely remove the part name/title from their respective cfgs and only include the localization reference, even though you can comment out the name if you wanted [23:47:31] makes me have to find the part twice to make sure I'm looking at the right thing