[00:49:16] https://i.gyazo.com/db3db762f14a0e26e30552d2ea73d4d4.png [00:54:53] beautiful [00:56:32] Flies like crap though, but it's possible to keep it under control. [01:01:20] so liquid fueled craft in stock are still a bit new to me. On second thought, I think this is worth asking about. [01:02:33] With boosters, I'd assume, roughly, boosters to get off the pad and ideally into fairly horizontal flight in the stratosphere. First stage to 1500ish m/s, and second (and a bit of the transfer stage) to circularize. [01:03:34] Obviously without, the first and second stage have a bigger job (though they're lifting a much lighter craft). Should the second stage still get into an intercontinental, if not quite orbital, trajectory? [01:03:56] To the point where you only need a small apo kick, like in RSS? [01:05:14] I know I could fly this craft and get enough science to do it "right", but pushing the limits is fun. [02:51:06] In stock, does relaying cost EC? [02:54:05] Sciece I think so, remote control I don't. [02:54:42] How many hours would it take a competent programmer, but woeful artist, to get familiar with making props? I'm thinking making cockpits for some of my vessels in my KSP career. Personalized cockpits to the vessels capabilities. I figure there is probably a learning curve, of maybe 5-10 hours. Unity and PropTools etc. How long does taking an IVA take, ~1, ~3, ~5, >10 hours each? [02:55:00] s/taking/making/ [02:58:34] NeverCast: there are some great blender tutorials [02:58:49] It depends on the person I suppose [03:05:24] NeverCast: it's not perfect (many many flaws, sadly), but I have a tool for importing and exporting .mu models to/from blender [03:05:48] https://github.com/taniwha/io_object_mu [03:08:52] Awesome! So that'll do exterior and interior modelling? Then I just slap some ASET Props on ? [03:11:32] taniwha: There is an open issue for IVA Props. Is that the interior view that is lacking? [03:12:14] interior views are done as separate models [03:13:00] that issue (#2) is about making it easier to place props in an internal model [03:13:10] ie, it will create the .cfg file for you [03:13:44] unfortunately, doing such in blender in a nice way is not something I've been able solve yet [03:14:35] hmm, however, I've got my hands on some interesting tools (hardops) that might provide some inspiration [03:14:42] taniwha: It can be done fairly interactively in Unity can it not? I thought I saw screenshots demonstrating that it should be laid out in Unity, my assumption was that the config was generated. [03:14:47] (just remembered /why/ I got them) [03:15:07] NeverCast: my goal is to remove the need for unity [03:16:24] taniwha: Are you focusing on RPM or MAS? [03:16:39] ??? [03:16:49] raster prop monitor? and what's MAS? [03:16:58] (and no, no focus on any mods) [03:17:51] It was my assumption that the layout of props was not mod independant. Is this incorrect [03:18:43] I'm not sure how to answer that. Even stock does prop layout [03:19:36] I could just be misinformed. I thought that some extra config work was required for non-stock props. [03:20:05] only in that you need to modify the configs in Squad/Spaces [03:20:16] ie, not really any different to creating new parts [03:20:31] RPM is just a very specific set of props [03:20:38] dunno about MAS, first I've heard of it [03:20:59] Alternative (and in some ways, a rewrite) of RPM: https://forum.kerbalspaceprogram.com/index.php?/topic/160856-wip-13x-moardvs-avionics-systems-mas-interactive-iva-v0120-27-january-2018/ [03:21:17] yeah, just found it [03:22:16] anyway, IVA prop creation and placement is independent of RPM or MAS [03:22:20] Things like the hitbox, guards, toggle switches, lights and "glowy" bits can be stacked together to create a single prop. That's the premise of it anyway. [03:22:33] though RPM or MAS will provide nice functionality for your props [03:23:09] fundamentally, IVA props aren't any different to parts [03:23:31] This is good to know. Saves learning the details of RPM/MAS for another day. [03:23:35] hmm... /that/ would be an interesting mod: an in-game IVA editor [03:23:41] ^ Agreed. [03:23:56] (not something for which I have the time or motivation, though) [03:24:27] Obviously still requires external modelling, but the placement and "Property Editing" of props in game would be, nice. [03:24:30] (nor I) [03:26:00] taniwha: Your tool. Can I pull in a stock part and tweak it's model from there? I'm assuming I can. [03:26:16] you can, within limits [03:26:18] I assume it's import/export in both directions. [03:26:36] many animations won't survive (textures, lights(?) etc) [03:26:55] but location/scale/rotation animations /do/ survive [03:27:22] Ah. Lights are in model data? [03:27:33] "textures, etc" What else is there? [03:27:38] ah, it looks like light animations do survive [03:27:45] I assumed most of it was in cfg. The model being, as it sounds, a model. [03:28:16] Light animations I assumed is a lerp between two textures. But again I've not worked on a prop before. [03:30:07] things like the animation of emissivity for engine bells [03:30:48] Ah I see. Essentially shader properties can have their values transitioned [03:30:51] That's stored in the .mu [03:32:12] yeah, shader values are in the .mu [03:32:57] Is the format of the .mu fairly "Modular", or is the format specific? i.e. Can you skip over the shader values, and then patch them in again when you export? [03:33:45] it's /fairly/ specific, but the actual loader/writer module is very separate (mu.py) [03:33:48] The format being some hierarchy format for example may allow part of the tree to be ignored on import, but rewritten on export. It'll take me a little while to derive the .mu format from your source [03:34:08] I've used it at the core of several non-blender utilities (all in the same directory) [03:34:31] so you can load a model, do some scripted tweaks, and write it out again [03:34:50] That means that MuEnum is complete then, nothing is discarded? [03:35:04] correct [03:35:06] Only that there isn't a Blender use for it. Gotcha [03:36:40] due to some blender specific tweaks being done to the data when loading (triangle vertex order, vector handedness), the load/save cycle isn't perfect [03:36:47] Animation has Clips has Curves has Keyframes ? [03:37:05] also, there were some bugs in the older versions of the format that my code cleaned up [03:37:14] I think so, yeah [03:37:23] I've forgotten the details [03:37:47] Well done on the implementation. It looks painfully tedious [03:38:13] I got some help from Mike (Mu) :) [03:39:17] If this could be broken in to a tree of values. That would probably be sufficient. [03:39:49] the loaded data becomes a tree of objects [03:40:04] Just no way at this time to see it in Blender. I understand. [03:41:09] What if the output from mu->blender drops blender model + tree file. Properties are edible in the blender->mu process? I assume you have a desired implementation already in mind tho [03:41:55] take a look at export_mu.py, I guess [03:43:08] Ah I see, MuObject is the tree nodes [03:46:28] taniwha: export_mu takes the blender info, builds the .mu. You have a collect animations. Where are they coming from? Nowhere at this stage? [03:47:01] blender's animation data [03:47:16] NLA strips etc [03:47:30] er, tracks [03:47:32] I've got confused along the way. What adata is lost? [03:47:38] s/adata/data [03:48:26] mostly non-positional animations (ran out of steam while figuring out how to translate between blender and mu) [03:48:33] hello [03:49:12] I've enabled Advanced Tweakables in this new save, but autostrut isn't showing up? 1.3.1 [03:49:28] How do I go faster in the atmosphere without burning up [03:49:33] ? [03:49:53] Aviatior101: Higher up, or radiators might help [03:49:55] Aviatior101, for what reason? [03:50:13] To circum navigate the globe [03:50:21] I was racing a friend [03:50:38] Aviatior101: Go to 22k, you can cruise comfortably at 1000m/s there, almost no heat [03:50:52] ok [03:51:19] also what is the best high altitude stock engine [03:51:32] is it the whiplash afterburner? [03:51:41] Whiplash doesn't have afterburner I don't think [03:51:51] Though at Mach 3.5ish, that's the fastest speed [03:51:52] oh [03:52:04] I've a dual Whiplash plane that does 1020m/s at 21.5k [03:52:14] isn't the whiplash the ramjet? [03:52:21] cool [03:52:32] I believe so, it's a high velocity engine. No afterburner [03:52:54] I made a concorde plane but afte pasing 1200m/s it would explode [03:53:02] Altitude? [03:53:56] taniwha: That sounds like your import/export is mostly done then. I'm not sure what you mean by non-positional. You mean animations that alter other properties, like the shader properties? [03:53:57] i don't know but It was the highest I could go without the engine losing performance [03:54:06] Let it lose performance. [03:54:13] ok [03:54:18] if you say so [03:54:22] If the air is thinner, as long as you still gain speed [03:54:30] yeah [03:54:47] NeverCast: correct, other properties [03:54:49] You're racing. Efficiency isn't really the point. [03:55:04] I guess [03:55:08] light intensity is the only non-positional property that works [03:55:20] (positional includes scale and rotation) [03:56:00] Aviatior101: At 22k, the Whiplash is only making about 40kN of thrust, each. But since the air is thin, you don't need a lot of thrust to maintain speed [03:56:14] yeah [03:56:42] I will just have to change my design so I dont lose altitude [03:57:00] Thanks guys [03:57:08] I have to get going [03:58:12] Faster is always the answer for altitude loss (Y) [03:58:19] Also idk why he isn't using RAPIER. [03:58:50] more importantly, anybody flying planes should use FAR [03:58:52] taniwha: Is the issue integrating it in to Blender, or understanding the format to begin with? [03:59:08] integration [03:59:09] Welcome back, use FAR, use RAPIER [03:59:31] I kinda hate that there are no options that are at all better than the rapier [03:59:44] Go faster. That'll keep your altitude [03:59:54] tawny-: You mean in stock? [03:59:57] haha [04:00:00] yeah [04:00:03] NeverCast: rapiers are overrated ;) https://www.youtube.com/watch?v=99pJQKyFi6k&t=1s [04:00:04] YouTube - Tobineko to Orbit [04:00:28] I always felt rapiers were under powered [04:00:31] tawny: Aye. But at 2100m/s you're probably trying to leave atmo. [04:00:47] Aviatior101: Go faster. Their power comes on around Mach 4 [04:01:19] (sorry about the tedium of the vid) [04:01:33] taniwha: 2.0x play speed [04:01:51] that would help :) [04:01:56] do engine precoolers do anything [04:02:44] Yes. They cool the engine. [04:02:51] Also I believe they are heavy. [04:02:54] do they ad power [04:03:03] *add [04:03:12] Hm. I can't accurately answer that one. I've never seen a performance/temperature chart for an engine [04:03:27] I figure, if it doesn't go over 99 percent max heat. It's fine [04:03:37] Aviatior101: I suspect they rob some power [04:03:53] really [04:03:55] They are intakes iirc. So they add drag [04:04:08] the point of precoolers is to prevent the engine from melting from compression heat [04:04:18] I thought that by adding more oxygen they add more thrust [04:04:36] ok [04:04:58] I know there was some changes around 1.0.2 that meant spamming intakes doesn't make your planes superhuman anymore. But I can't weigh in on the new mechanics because I haven't spent the time looking in to it [04:05:33] so I should keep them on my plane just to reduce the percentage of flamout [04:05:52] Honestly I'd advise testing it. [04:06:15] Get a plane auto-pilot, lock your vertical assent to +2m/s and timewarp [04:06:20] See what altitude it flames out at [04:06:51] Feel free to use faster ascent if your plane doesn't care. Just keep it the same for each test [04:07:01] ok [04:07:25] I will test that later [04:07:42] KIS question not answered in the manual: how do I bring an object along that says "Carrried by the kerbal" and "KIS Item Carried on: jetpack"? [04:07:47] I cannot put it in seat inventory. [04:07:53] I can put it on the craft, but that seems amazingly dumb. [04:08:04] Kramax Autopilot Continued, Aviatior101. It's auto-land/takeoff still needs baby-sitting. [04:08:07] Oh you left ok. [04:08:07] I can't put it on the kerbal in the crew portion of the SPH. [04:08:31] My favorite autopilot is Atmosphere Autopilot or something. Its fly-by-wire is sweet. [04:08:45] I'll look in to it. [04:09:13] As for your issue. Not one I've encounted but iirc, carried by Kerbal still needs to be stored in a kerbal accessable storage during flight. Retrieved by EVA [04:09:35] Sure. Isn't the seat inventory "kerbal-accessible storage"? [04:09:44] Yes, so is the storage pods [04:09:46] Or do I need to bolt a container on my plane just to hold this thing? [04:09:53] Depends on it's volume [04:10:10] Right-clicked the cabin, clicked 'Seat 0 inventory'. [04:10:17] I have an eight-slot inventory window. [04:10:21] Aye [04:10:47] I go to the science tab, click on SALLI the laser thing. [04:11:15] Drag it in to the inventory window? [04:11:17] what happens [04:11:33] It hides behind th einventory window [04:11:37] I did it three times just to make sure. [04:11:43] Did you drag or click and move? [04:11:50] Only drag works [04:11:54] Wrenches aren't working either [04:11:57] Okay, trying drag [04:12:07] Click and move is for placing on vessel. [04:12:38] Okay, Carriable items cannot be stored in the seat's inventory. [04:12:52] Can you put it in a storage pod? [04:12:57] or whatever they are called. [04:13:12] Make sure it says it can be accessed by EVA, I don't think it needs to be accessed internally [04:13:33] SC-62 Portable Container [04:13:40] I have to bolt this onto my plane first? [04:14:32] There is an inline option. But you can probably put it in a service bay also [04:14:38] Especially if you have TweakScale [04:15:05] Oh no. I need to put on a bracket. [04:15:08] No service bays here [04:15:24] You haven't unlocked them? [04:15:27] I have installed an SM-62 Container Mount. [04:15:39] If you have EEX, then pressing T lets you surface mount almost anything. [04:16:50] Also, once you get the item in to the kerbals inventory, it needs to be unstacked, then I think you right click and equip [04:16:59] Okay. I now have a giant stupid box on the spine of my plane. [04:17:04] Airflow sigh. [04:17:12] The giant stupid box has a single laser beam thing in it. [04:17:17] Just put the box inside the plane inside a service bay or something [04:17:30] I don't have a service bay. [04:17:34] Not unlocked? [04:17:39] That is correct. [04:17:47] Do you have any cargo parts? [04:17:50] No. [04:18:02] Are you using ferram aerospace? [04:18:31] If yes, clip it in to the plane with enough space for your kerbal to click on it. If not. Yes, Rip Airflow [04:20:31] hey does anyone want to have a casual chat about something in ksp [04:20:33] So for fun on the runway, I got out and tried to get the widget to put it on the backpack. [04:21:11] Mathuin: Let me know when KIS makes you rage. [04:21:19] Once you learn it, you rage less. [04:21:37] Right now I don't see how it could ever work. [04:21:48] What is KIS? [04:22:20] When I get the item out of the box, how do I put it on the kerbal? [04:22:36] ok [04:22:55] Mathuin: Drag it in to the Kerbals inventory to start, I think [04:22:58] Then you can right-click it [04:23:08] Also if you drop it. Use G to grab [04:23:18] Gosh I wish I knew Grab before I lost a bunch of batteries in orbit around Kerbin [04:24:20] Hi [04:24:34] Wat is this [04:25:26] hi Ksprocks [04:25:47] It is your friend [04:26:21] Hi [04:26:24] hi [04:26:26] Aviator [04:26:29] Yo [04:26:38] So wat is this [04:27:08] It is a live chat room to ask questions, give answers, and have fun [04:27:19] NeverCast: Okay, dragged it into the kerbal's inventory, and it's now my huge backpack. [04:29:11] When I go to *use* it, it says "Not enough ElectricCharge, shutting down experiment". [04:29:15] are there any mods with pulse jets [04:30:21] Mathuin: Maybe you need to rip a battery off the plane and carry that with you? haha [04:30:32] Or you need to charge it while it's in the vessel? I do not know [04:30:39] hello [04:31:11] Aviatior101: I don't know personally. But if you google "KSP Pulse Jet" you might get lucky. [04:31:23] ok [04:38:50] Searching the fine web for that string doesn't help. [04:39:02] Mine, I mean, not yours. :-) [04:39:40] I tried carring a battery, I tried putting the device on the ground (which makes the motions look right) and putting the battery on it, nothing worked. [04:42:50] O M G [04:43:00] I just bolted it onto the plane, and it worked. [04:45:59] I guess if I *had* a service bay, I could store it there, take it out, put it on, get the science, then put it away. [04:46:05] But that seems a little insane. [06:01:51] "xor edi,edi" XORing the same register doesn't seem like the most efficient use of time, Visual Studio... *chin scratch* [06:10:14] Neal: I think it's a cheap way to put a zero into a register [06:10:54] https://stackoverflow.com/questions/33666617/what-is-the-best-way-to-set-a-register-to-zero-in-x86-assembly-xor-mov-or-and [06:10:58] ["TL;DR summary: xor same, same is the best choice for all CPUs. No other method has any advantage over it, and it has at least some advantage over any other method. It's officially recommended by Intel and AMD"] [06:11:09] ^ confirmed [06:12:24] looks like I need to pick up a book on asm optimization [06:13:15] alternatively, have a peek at how compilers turn intermediate representations of a program into compiled code [06:13:43] like - it gets compiled to an IL before being turned into the specific instructions [06:13:59] that last step is a lot of dark magic [06:15:10] il = intermediate language? [06:15:13] aye [06:15:50] like java bytecode or .NET / mono assemblies, I think [06:17:29] either way is fine - compilers are full of dark magic, but various script engines like V8 (node.js and chrome) are doing low level optimizations too [06:19:28] http://jayconrod.com/posts/54/a-tour-of-v8-crankshaft-the-optimizing-compiler - ["in this final stage, Crankshaft emits a sequence of native instructions for each Lithium instruction."] [06:21:11] before that, there's yet another representation (the first abstraction in V8 before it turns into lithium is called hydrogen, apparently) [06:21:39] too much dark magic - my brain just noped out of this topic. sorry for biting off more than I wanted to chew or comment on :( [06:23:25] http://mars.jpl.nasa.gov/msl-raw-images/proj/msl/redops/ods/surface/sol/01949/opgs/edr/ncam/NLB_570519386EDR_F0680000NCAM00289M_.JPG [06:25:53] Came so close to Mun orbit without nodes. [06:26:09] you can go there, land and come back without nodes [06:26:18] https://imgur.com/a/XHN2T [06:26:18] https://i.imgur.com/wrxUY0L.png [06:26:31] that is way too far [06:26:51] the usualé way to do it is to start injection burn when the mun rises on the horizson [06:27:07] then you will be at your apoapsis when the mun is there too [06:27:31] Since it's at double the period? [06:27:47] double of what [06:27:54] of the transfer orbit [06:28:03] i should know that... [06:28:05] Neal: good luck [06:28:14] i dont know, never looked at that [06:28:31] either way, though, I was aiming for when the mun rises, but trying to guesstimate from map view to also watch the orbit. [06:28:39] issue was more a bad gravity turn [06:28:56] I think I have the option to take an asm class next semester [06:29:14] (more an over cautious one, but generally FAR doesn't seem kind to long 1.25m designs) [06:29:25] yesterday was tough. day 12 full in swing, all the mun and minmus missions running in parallel, i still havent run out of the 10 minute nodes coming up constantly as i finish the previous. they are so close i cant even launch new ships [06:29:37] dang. [06:30:04] i even postponed the current mun landing [06:30:57] I've been coming up with all kinds of fun goals, but I'm just glad to have Jeb and Val at their first star [06:31:35] I could sit in this orbit until the Mun reaches it at the same time, but I don't think I have enough spare delta-v to enter orbit and still make it back. [06:32:10] if you have enough for a flyby you have to do it the free return trajectory way [06:32:20] unfortunately for that you need the maneuver nodes [06:32:29] kuzetsa, OR eax, eax would probably set the register to 1 right? [06:33:00] wait no [06:33:07] wrong [06:34:08] high space eva/crew report collected [06:34:45] I am proud that even in my FAR induced disassemblies, there's been nothing that would have led to crew loss. [06:35:12] Generally they were supersonic, but a drogue and main chute on a mk1 pod is plenty [06:36:35] Ooh, and Mun was nice and helped me get home. [06:36:36] https://imgur.com/a/UNRju [06:36:37] https://i.imgur.com/Bi3gvr8.png [06:37:13] I think a bit higher periapse would be safer. [06:37:41] my usual goal is to launch the first mun flyby mission on day 1 [06:39:38] ok, so how do I raise my periapse when I'm already past apo? [06:39:51] radial burn [06:39:56] not as efficient [06:40:12] or rather a combination of radial and prograde [06:42:54] still have a fair amount of fuel, got to a 36 km x 10.3 Mm "suborbital" trajectory. [06:43:19] have heatshield? [06:43:28] yes but no ablator [06:43:32] it'll be fine. [06:44:23] I wasn't as worried about heat, as coming in so steeply that I didn't reach terminal velocity in time to open the chutes. [06:44:53] for that i use the small drogue chute [06:46:48] yeah, I want to say I've been using that around 10 km [06:47:27] Pakaran, if you have maneuevre nodes open you can set up one and then play with prograde and radial handles to get periapsis higher [06:48:55] Gasher[work], that's on the list to get. This is, like, launch 5 total I think. [06:50:01] ah ok [06:50:03] VAB parts limit isn't bugging me as much [06:50:25] it's maneuver nodes I miss from science games. Not money as such either. [06:50:35] 30 parts is a bit tough for the first mun landing [06:50:49] but it is ok for a flyby [06:51:20] especially with beginner parts and the weight limit of the launchpad [06:55:19] launchpad is upgraded [06:55:46] things are a bit harder in the hard mode settigns [06:55:53] so I'm figuring to next get some 2.5m parts (and, particularly, long fuel tanks) [06:55:58] because you earn less money? [06:56:00] all the research an the upgrades are expensive [06:56:37] I've definitely done things specifically to get money, but it's more often that I see a mission that looks fun to try. [06:56:46] but ultimately because i am juggling a dozen missions in parallel, the income is high [06:57:25] next big is 10 tourists mun landing. maybe i do 3 hitch hiker containers and add 2 of my own too [06:57:54] bob is way out at minmus, pioneering the science [06:58:18] but since it took him days to get there, i got 2 new instruments [06:58:20] no, 3 [06:58:30] but only 1 is missing [06:58:50] but for that i still need millions for the science building upgrade [07:01:13] https://imgur.com/a/rpXut [07:01:14] https://i.imgur.com/pxjyel2.png [07:01:23] yep val will be fine, even if she does lose the drogue shoot [07:01:40] chute* [07:02:30] just a matter of waiting to see how much money we got for records... [07:23:01] Hmm, tourists to Kerbin orbit. might be a nice test for the rescue craft... [07:25:18] beware that long return craft can wobble and turn the wrong side to the atmosphere [07:26:56] hmm thanks [07:27:17] at the moment it'll be a pod with a probe core, then think about combining rides etc... hmm... [07:34:03] thinking I want aviation. I'll get more science parts later. [07:34:17] hardly behind the curve, and planes sound fun (science car?) [07:38:26] Pakaran, science flyer+car [07:38:33] This looks tempting for money. https://imgur.com/a/3146i [07:38:33] https://i.imgur.com/E81nl1L.png [07:38:50] hmm. [07:39:23] a flying science car could get to the mountains west of KSC, too? [07:40:10] it can get anywhere if the landing zone is flat enough [07:40:33] also beware that takeoff velocity usually exceed the wheel max speed [07:43:32] thanks. [07:43:52] check those etc [07:44:26] one way is to make landing wheels longer when unfolded, take off on them, land then retact them and drive on rover wheels [07:45:25] Hello! Is any body here? Need help with my spaceplane. [07:45:40] hi rat :D [07:47:01] Nezumi [07:48:07] I'm gona find somewhere to upload my design. [07:49:26] Here is my spaceplane https://ibb.co/hV3966 [07:50:16] And I went with stock ksp without F.A.R. [07:51:39] I'm using Kramax autopilot, it's good until I reach to 1 mach. [07:53:04] The plane kept nose up and down. I can recover this by disable autopilot and active S.A.S. [07:54:39] Dose any one know what I did wrong? [07:56:16] Gasher u still there? [07:56:24] damn [07:56:30] sorry gtg [07:56:32] Nezumi: Sounds like your control surfaces are too agressive [07:56:35] at high velocity [07:56:42] Pakaran, or this https://i.imgur.com/jpJ8zxz.jpg [07:56:55] That and the PID in Kramax is over compensating. [07:57:34] If you can do several G manuvers with your control surfaces, have less of them, or limit their deflection. [07:59:03] NeverCast: Indeed I tried 11G turn and it works. [07:59:39] So it is way too much than what I need. [10:38:35] Did not know this was a thing! https://forum.kerbalspaceprogram.com/index.php?/topic/137293-wait-caps-lock-does-something-in-ksp/ [11:55:07] so my dude doesn't have a lathe but I can probably use my press drill and amke a wooden former for my nozzles [12:17:37] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:18:10] so I made this based on guidelines I found on the internet but that diesn't look optimal https://cdn.discordapp.com/attachments/405528003997859842/408234426804469760/rocket2.jpg [12:18:24] but then I guess rocket candy doesn't generate a super high presure [12:19:11] AFAIK most rocket candy boosters don't have special nozzles at all [12:19:32] People just stuff it into a pipe and leave some room at the end to act as a "nozzle" [12:20:05] I found stuff like that https://www.nakka-rocketry.net/knight2/desfig1.gif [12:20:16] and I followed those guidelines http://www.jacobsrocketry.com/aer/designing_rocket_motors.htm [12:20:24] Uh what [12:20:30] A concrete nozzle? [12:20:47] yeah because those peoples don't care about weight apparently [12:20:56] gonna make mine with plaster I think [12:21:04] at least the test ones then I will see [12:21:16] What about a sheet of tin or so? [12:21:27] harder to make I guess [12:21:34] But concrete [12:21:52] Sounds... sub-optimal [12:22:27] at least it's somewhat strong [12:25:07] I have doubts regarding what will happen to a blob of concrete surrounded by, presumably, plastic, heated to a few 100 deg C and violently shaken [12:25:48] I can totally see it cracking or at least detaching [12:26:33] we will see [12:28:09] my nitrate should arrive within a week [12:29:43] I still have the activated charcoal pellets from one of my gas mask filters [12:29:55] I could probably use that as an additive in the rockets [12:34:09] What does a (presumably) carbon additive do? [12:34:31] darker smoke [12:34:35] some extra fuel too [12:34:56] What's the point of darker smoke? [12:35:00] nothing [12:35:02] idk [12:35:11] normally you dont want smoke [12:35:12] making a rocket more visible I ugess [12:35:28] but historically black gunpowder had charcoal powder in it [12:35:41] probably burned better [12:39:27] well I could probably make black powder [12:39:33] but I don't have sulfur [12:57:03] I reduced the control rate of the tail of my canadair to 20% and it's still too much [12:57:11] reduced it mechanicaly too [12:57:19] this boi will need more nose weight [13:10:46] Fluburtur: I just had a random idea... How suitable are old, half-dead phone batteries for RC stuff? [13:10:57] not at all [13:11:03] can't deliver high amps [13:11:10] Ah, makes sense [13:11:11] also they are low voltage [13:11:22] and have integrated protection circuits and you don't want that [13:11:25] I would take a few of them for that purpose [13:11:35] OK, makes sense too [13:12:19] (Because I have a few Li-ions lying around, and they are pretty dense) [13:12:49] you can kinda use the 18650 cells from laptop batteries but those are often half dead so I prefer getting new ones [13:19:00] I'm about to use Li-ion block cells from a Mac notebook. [13:19:33] For an RC airplane. [13:19:47] Original battery was 7 Ni-MH cells. [13:19:51] the problem is that li-ion can't deliver that much amps [13:20:06] I got some 5amp ones for one of my planes [13:20:53] Not expecting aerobatics performance. Just a trainer to begin with. [13:23:33] The motors draw a lot of amps on their own, without any aerobatics [13:25:11] I doubt that AA NiMH can deliver more amps than big Li-ion cells. [13:51:34] http://taniwha.org/~bill/2018_01_eclipse/ [13:52:20] http://taniwha.org/~bill/2018_01_eclipse/P1310804.JPG [13:56:24] :O moon [13:58:50] man I wish the weather was better [13:58:59] I need to test my telescope [13:59:18] btw, that's just a camera with a telephoto lens [13:59:29] (well, not just /any/ camera or lens, but still...) [13:59:33] tripod, too [14:36:21] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [14:57:19] Are these contracts bugs? Map 16 asteroids endangering Kerbin >35 deg inclination, 11 MVF, 237 science, 410 reputation: http://www.bksys.at/bernhard/temp/screenshot161.png [14:58:54] darsie: no [14:59:11] The asteroids will have a 35 degree inclination, not your sentinel [14:59:47] ve2dmn: Yes, but the reward is very high. [14:59:58] darsie: yes [15:00:26] Finding that number of asteroids will probably take a few years of in-game time [15:00:29] Just for sitting there for a year or so. [15:00:34] yes [15:01:15] It's a lot box [15:01:16] if you fast-forward through and miss other opportunities for progression that's on you for pushing the timewarp. Game is balanced for a sensible rate of progression [15:01:18] loot [15:01:53] darsie: That 35degree is really rare [15:02:40] You'll probably build a full base on Laythe in the mean time [15:02:52] Iskierka: There's not much progression in my game. I have all the tech, 90% reputation, 50 MVF ... [15:04:43] darsie: clearly you are not using LS :D [15:04:47] nope [15:04:50] stock [15:05:33] Do you have any already existing Sentinels? [15:05:37] I guess that means life support. [15:05:44] ve2dmn: Yes, 3 or so. [15:06:03] I use USI-LS. It's life support. Make the game MUCH harder [15:06:48] I played RSS/RO/RP0, but switched back to stock cause a friend plays stock. [15:07:52] I played around with Asteroids a lot when I was making my own mod. [15:08:28] Mat2ch https://www.youtube.com/watch?v=V8OUVHlpnag [15:08:28] YouTube - Marble Demagnetizer - it's Mechanical! / Marble Machine X #24 [15:10:08] I would have made more asteroid missions, but bugs prevented that. [15:10:28] Asteroids eating/exploding ships. [15:21:35] https://78.media.tumblr.com/ba8dfd44af35df651517b08aae33ff25/tumblr_oxnsrkfIpn1r3msfuo1_540.png [15:21:59] eating? [15:26:23] I have issues with asteroids but they are related to USI-ART [15:27:02] Which reminds me that I should do a bug report on that [15:27:30] I just hope Roverdude won't close my bug if I mention CKAN [15:31:03] ve2dmn: Ships docking on asteroids move partially or completely into the asteroid after reloading the game. [15:31:26] hum... so it's not just ART [15:32:30] dunno ART. [15:33:12] hah wintergatan video [15:34:12] darsie: Asteroid Recycling Tech. It makes Asteroid bigger, more massive and allows to hollow them out to put storage [15:43:53] wow... https://physics.stackexchange.com/questions/381828/how-do-towels-stay-on-hooks [15:58:13] mechanical demagnetizer [15:58:19] so simple [16:02:24] lol he made music from the drill measurement [16:10:45] that's Martin for you [16:19:12] Fluburtur: that's still a lot of work... [16:19:42] yeah [16:20:10] just cut all the gaming from your life and you too could make these things [16:23:08] I already build plenty of things [16:23:10] but not enough [16:47:15] Ok, I have good news and bad news. [16:47:30] Start with playing some KSP [16:47:46] Ok, good news is you can play KSP with dilated eyes. [16:48:08] Also, the eye doctor says my left eye, even uncorrected, can pass an air force test :D [16:48:25] I do play KSP, but I can't find a mod that gives Jeb glasses. [16:48:36] It would explain the oversized helmet, if they don't get smudged or something. [16:48:57] So it appears that I still need to learn to fly straight. [16:49:25] KrazyKrl, that must have been an interesting ramble to walk into. Want a recap? [16:50:00] Pakaran: Simple: the glasses are integrated into the visor [16:50:17] APlayer, and no need for sunglasses. [16:50:24] Maybe an LCD if you get fancy? [16:50:34] sunglasses would be cool [16:50:36] not an LCD... [16:50:40] So the bad news? [16:50:44] what's the electrically adjustable window thing? [16:50:52] Kalpa, I need to learn to fly straight? [16:51:09] Oh. [16:51:10] ve2dmn, For Kerbol landings? [16:51:34] Pakaran: nobody is cool enough for that [16:53:03] It's not the landing. [16:53:10] It's cooling the takeoff engine. [16:53:18] You'd need emdrive boosters? [16:54:01] also, in a real solar case, what would you consider 'landing' ? There is no solid ground. [16:54:23] It's like trying to land in a gas giant [16:54:32] The photosphere is analogous to the clouds of Jool, or the ground on Eve? [16:54:37] You can return from Eve, no? [16:55:06] You would be one with the planet WAY before you hit 'solid ground' [16:55:39] Picard escaped a spacetime wedgie by using the phasers to perform eye surgery on the event horizon. [16:55:49] But that's scientifically problematic, maybe? [16:56:37] Wesley helped, and Q watched from his phone on the pad. Honest, officer. [16:56:41] That's just Technobabble [16:57:19] I resign. [16:57:19] Sounds plausible. [16:57:22] nothing escape from an event horizon [16:57:28] Mate in... 3? [16:58:35] but to my original point, if you CAN define 'landing on Kerbol' and 'Landing on Jool' [16:58:54] To your original point, seriously, I can't. [16:59:02] I don't think I even need to sign the scorecard. [16:59:07] There use to be a way [16:59:30] Yeah. [16:59:32] Plus the science experiement text 'while landed on Jool' are funny [16:59:42] You can get a probe fairly deep. [16:59:43] ? [17:00:07] https://wiki.kerbalspaceprogram.com/wiki/Jool [17:00:19] look at the Trivia, in the spoiler tag [17:00:34] "Despite not having a surface, the game files that contain what the Kerbals say in the different reports/observations (ScienceDefs.cfg) also contains some reports while landed on the surface of Jool." [17:02:42] nice [17:03:07] It's various comments on "You are not supposed to be here." and "The sensor is now a pile of crushed metal" [17:03:24] Not surprising. [17:04:04] I mean, at most, you'd get a pressure reading. [18:07:41] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [18:14:56] Pakaran: a pressure reading? more like "The scale has compressed into a singularity! It's over 9000!" [18:15:24] heh [18:19:32] Falcon 9 in 3h [18:19:41] (not FH) [18:20:04] has that Chinese station reentered yet? [18:20:15] that's in months [18:20:44] ah, I last saw 'march' and lost track. [18:23:57] I still want the Tesla car to have Jeb on the dashboard [18:24:09] https://cdn.trendhunterstatic.com/thumbs/jebediah-kerman.jpeg [18:24:21] https://pbs.twimg.com/media/CKjhgW_XAAA0jJD.jpg [18:32:28] according to the list, Red Dragon Mission 1 from SpaceX is in 2020-06 [18:33:07] same time as Mars 2020 from ULA [18:44:23] IIRC they scrapped Red Dragon? [18:45:55] I wonder if it is possible to manually pilot the FH. Because with so little payload mass, it must have lots of excess delta v, can afford manual piloting losses [18:46:17] And it would be /so/ Kerbal in nature even Elon Musk would have liked the idea, I guess :P [18:49:33] They should have added a copy of KSP pressed onto a solid-gold DVD. And a gold-plated box. eh, is it possible to crack open a hole in the fairing to add something? [18:53:12] Draconiator: Kolden Rekord? [18:55:53] Draconiator: even better [18:57:13] ve2dmn: But don't put Jeb on the dashboard [18:57:26] at the wheel? [18:57:49] Jeb is too valuable, use a generic Kerbal, in case the rocket explodes on first launch. Also, yes, at the wheel is a good idea too [18:58:14] Let it dangle on a cord in front of the wheel, that will make a nice effect in zero G [18:58:24] I referencing 'this' jeb: https://cdn.trendhunterstatic.com/thumbs/jebediah-kerman.jpeg [18:58:30] Yeah, saw it [18:58:40] but it could be Elon Kerman for all I know [18:58:53] Still use some different Kerbal, you don't launch Jeb on untested rockets :P [18:59:52] Is there actually an Elon in the random name generator? I remember I got a Leia once...complete with a bun in her hair. [19:00:03] i wonder if the Leon Musk twitter account still exist [19:00:15] Also, yay for clear skies which happens only like once every two weeks since November. I can see the full moon once again [19:00:42] Leon Umsk? [19:01:28] or 'Léon Musque', the french Elon Musk [19:01:55] L'eon Musque [19:02:37] https://twitter.com/leonmuss4earth [19:03:23] Still there [19:03:46] Apparently, solar eclipses baffle even Flat Earthers...and the more I read, the more I'm convinced all of them are high on an unknown substance.... [19:03:49] Some believe the sun and the moon are simply holograms projected in the sky, to convince the masses that we are part of the universe which we are led to believe we are in. A person by the username Hoeskioeh wrote on Reddit: “Maintenance downtime of the sun/moon hologram, new firmware upgrade.” [19:05:36] OK, someone please explain why I am getting genetic engineering software ads on Twitter [19:05:36] Draconiator: They don't believe in anything, the only common thing with all of them is "IT'S ALL A LIE" [19:06:22] I mean, I sure am honoured, but I've never (or at least not anytime recently) even Googled remotely related things, so... [19:08:37] Draconiator: but seriously, the conspiracy-minded people don't usually believe in anything specific, they mostly think they are lied to [19:12:05] If you are ever stuff at the same table as that type of people, they are easy to 'fool' in front of everyone else... [19:12:41] Arguing with them is pointless, but if you want to show everyone that this person is nuts, it's pretty easy [19:13:57] Just make up something more 'conspiracy' minded then what they are saying. [19:15:40] They'll usually prefer believing in your stupid story then the truth [19:17:08] "I heard it's actually not the lizard people, but a group of mind-controlling snake people that are responsible for global cooling" [19:18:02] "They are the one manipulating the lizard people in replacing our politicians, so that when they are found out, we can't blame the real culprit" [19:18:36] "And the moon is an hologram hiding their spaceship" [19:19:24] ve2dmn: No. That's what the government wants you to think. Actually, things are much worse. [19:19:56] Don't tell me it's the mole people???? [19:22:59] Action: ve2dmn still thinks the powers in charge stole his dream of owning a house hippo [19:45:43] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:06:03] which one is minmus flats? [20:06:49] i am trying to collect all of the eva above biomes on minmus, and i am still missing the flats [20:07:04] the little ones [20:07:16] then what are the lesser flats? [20:07:24] the less little one [20:07:29] argh we really need a labeled map [20:08:06] I used to be fairly good at drawring hand-drawn maos [20:08:08] maps [20:08:22] I should do some for kerbal planets [20:09:01] there are maps [20:09:20] just no labels, so you dont know which one is which [20:09:26] https://wiki.kerbalspaceprogram.com/images/f/f0/Minmus_Biome_Map_1.2.png [20:10:08] Althego: yeah I mean liek the lord of the rings map style with labels and little mountains and towns and such [20:10:28] I guess rather than towns, it would have the varous landmarks [20:11:54] a legend for that one would be nice [20:13:57] Uh, there are better minmus maps [20:14:15] https://wiki.kerbalspaceprogram.com/wiki/File:Minmusbiome.png [20:14:18] Use this one [20:14:35] Althego: Use Kerbnet. [20:14:36] nayway the "flats" are the light cyan region northwest of the greater flats [20:15:33] Mat2ch: that one is slightly outdated but at least it has a legend [20:15:48] there isn't nearly s many slopes naymore [20:18:50] oren: well, the slopes are easy to find... [20:19:52] heh, i wouldnt have thought. thanks [20:20:02] yes even the slopes were easier [20:26:30] Althego: Hmm, appearently you need something better than a HECS to display biomes: http://www.bksys.at/bernhard/temp/screenshot164.png [20:28:11] brb adding labels to that 1.2 map [20:28:58] 1h until F9 launch [20:32:07] the mun has more biomes but clearer because each huge crater has it osn [20:32:36] Althego: An octo2 will do: http://www.bksys.at/bernhard/temp/screenshot163.png [20:32:47] dont have the octo yet [20:33:13] octo2 [20:33:37] Althego: Then you can do EVA reports for biome detection. [20:36:28] okto2* [20:39:43] https://imgur.com/a/Tu8Mx [20:39:43] https://i.imgur.com/oLozAXy.png [20:40:23] first draft anyway [20:41:42] interestingly the lesser flats are larger than the great flats [20:46:10] nice [20:46:11] Is that minmus? [20:46:14] yes [20:46:26] Nice [20:46:51] or maybe a color leged is enough instead of labels [20:47:10] but in many cases like in this one where everything is green, it would make it hard [20:55:33] wait, when is the launch? [20:56:46] I thought the F9 launch was yesterday [20:56:54] Althego: 30min [20:57:06] eh i think i will go to bed [20:57:13] just watch it tomorrow [20:57:40] 6 days until FH [20:57:50] http://nextrocket.space/ [20:57:54] or more [20:58:08] Whoa, that's a lot of information [20:58:49] and in 5 hours an othe one [20:58:51] interesting page [20:59:03] you've never seen it? [20:59:08] I don't think I've ever watched a launch out of Russia [20:59:12] hehe falcon heavy is red with the comment it"s happening [20:59:20] it's like http://stuffin.space/ [20:59:24] easy to remember [20:59:52] looks horrible [21:01:15] but it's a live view of all the tracked objecs [21:01:30] that is why it is horrible [21:01:45] https://imgur.com/MHwQAvL [21:01:45] https://i.imgur.com/MHwQAvL.png [21:01:48] ve2dmn: I got all excited to show my wife my new script yesterday, the one that worked perfect in practice and in my real game. I spun up a new sandbox game, picked out the rocket, and launched. The inter-vehicle communication failed for some reason, which made me very sad. [21:03:33] tldr if you land in the greater flats and take the right route overland to the lesser flats you'll hit every biome except the poles [21:08:31] Sorta bummed they're not recovering the first stage today, if only because we need more in museums. [21:09:13] they arent? bummer [21:09:34] The first stage for this mission lofted NROL-76 last May. [21:10:05] Eh.... I'll work more on the map later, probably make a much higher res one [21:10:08] webcast is starting soon. they're on the title card [21:10:25] Yep! started streaming about three minutes ago, launch window opens in 15min or so I think [21:12:53] what webcast? [21:13:01] https://www.youtube.com/watch?v=ScYUA51-POQ [21:13:01] YouTube - GovSat-1 Launch [21:13:06] spaceX [21:13:32] nice [21:13:50] Fluburtur: http://nextrocket.space/ [21:17:01] I know what they are, but do you all know what the towers around the launch site are for? [21:17:19] lightning protection [21:17:32] So I was right. Thanks [21:18:02] Huh, I wouldn't have guessed that. I guessed they were platforms for sensor packages [21:18:42] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [21:21:36] http://www.spacex.com/webcast In case anyone is missing the launch [21:21:46] T-3 min [21:21:48] oren: have you seen the SCANsat maps? They have good default colors. [21:22:03] APlayer: thanks. We are watching [21:22:15] Mathuin: yeah that was what I'm planning to do [21:23:38] I'm now wondering if anyone has done poster-sized biome or terrain maps of the bodies in KSP [21:23:39] Mathuin: I'll load up ksp in sandbox and set the scansat settings to just let me see everything, export high-res biome maps, and then add labels in inkscape or something [21:24:05] then upload result to the wiki [21:30:12] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [21:31:57] Stage 1 entry burn? [21:32:03] What for? [21:32:04] Not recovering stage one. [21:32:11] Probably to force it to land where it's safe [21:32:23] forgot to remove the landing program from the rocket lel [21:32:25] Alright, makes sense [21:32:46] oren: Hyperedit the probes in the right locations, warp ahead as long as necessary, get the data in an hour tops. :-) [21:34:06] It pleases me that my own geo orbit mission in KSP follows the same basic mission plan as the real ones. Liftoff, staging, cutoff, change orbit to GEO, let the probe circularize [21:34:12] http://www.Kerbaltek.com/hyperedit [21:34:55] Action: APlayer cheers at a good launch [21:35:15] yay! [21:35:24] oren: that's the tool [21:36:15] another silly question [21:36:27] if pluto doesn't have an atmosphere, why doesn't it lose ice to sublimation? [21:36:53] is the sublimed gas simply too cold to reach escape velocity? [21:36:55] It has a cloud of ice crystals, IIRC [21:37:29] Also, much colder than LEO, so harder to sublimate [21:37:34] which would limit the mean free path of "hot" molecules [21:37:45] Also see comets and such [21:38:18] nod [21:38:19] and I' [21:38:44] I'd guess that bodies occupying the middle ground between "boils off" and "still here" don't interest astronomers, because there's not many left. [21:39:52] Anyway, got to go to sleep early today, early wake up time tomorrow. Won't watch the GTO insertion [21:39:52] Ceres has buried ice apparently. [21:39:56] Pakaran: there's a lot of interest [21:39:59] sleep well [21:40:05] See you tomorrow guys! [21:40:06] in Ceres? [21:40:18] in everything :) [21:40:53] :) [21:41:02] And there's no such thing as 'not changing mass over time' [21:41:17] either gain mass, lose mass (or both at the same time) [21:41:30] Yeah, even if Pluto were made out of platinum, it would still accrete random stuff. [21:41:31] Should I do a plane change for Moho near Kerbin or in solar orbit? [21:41:45] Wasn't it Ceres that was transformed into a secret base in Ender's Game? [21:42:02] Eros, sorry, wrong one [21:42:08] Mathuin: SPOILER ALERT! [21:42:15] http://avs.scitation.org/doi/10.1116/1.575916 [21:42:39] The book came out in 1985, I think it's okay. :-) [21:42:42] that's the kind of thing they worried about in making really good vacuums on Earth. [21:42:43] (I didn't read it until 2001ish) [21:42:52] 1989, as well. [21:46:11] https://www.youtube.com/watch?v=6-kzXHIUAFA - Maybe I'll start a movement that believes the Earth is really one massive tide pod. [21:46:12] YouTube - Why People Keep Eating Tide Pods [21:46:37] The earth is a donut [21:47:14] Mmm, I think I would enjoy playing Civ on a toroidal map [21:48:07] I did that in freeciv [21:48:14] it was... confusing a bit [21:48:21] Civ6 has these neat minigames, 50 moves long, which are fun [21:48:28] I don't think they've got taht kind of map trickery though. [21:49:29] it's like the normal map, but the north wrap up in the south along with the normal East-west wrap [21:49:47] Right. [21:49:52] That's why I think it'd be fun! [21:50:30] but sinc the maps was huge and always centered around my current unit, I was always : "Where am I again? ho, right!" [21:52:12] I eventually terraformed the poles [21:53:21] Near Kerbin is cheaper. [21:54:20] Mathuin: Is there a way to do custom maps in Civ6 ? [21:54:39] Think it would be possible to play on Kerbin? [21:54:43] whoa [21:54:45] just who [21:54:51] that would be awesome. [21:55:47] because it's a generic heighmap that has been re-used elsewhere, so it should be possible to get it [21:59:23] There's a youtube video on map making, hmm. [21:59:35] https://www.youtube.com/watch?v=k-ukQKp0asE [21:59:35] YouTube - Civilization 6 Mods, Maps, & Tweaks: Map Making [21:59:56] In short, it comes with a 'worldbuilder' which is disabled by default. [22:00:07] Enable it, it's under the mods. [22:01:53] too bad www.kerbalmaps.com doesn't work anymore [22:02:07] (it's a domain park... don't go there) [22:04:24] http://i.imgur.com/TUyFjF5.png [22:05:13] https://imgur.com/a/SYOyK [22:05:34] given enough motivation, you could play on Minmus [22:06:01] ok, I'm heading home. Laters [22:06:09] You'd have to have a very comprehensive mod. [22:06:09] later! [22:08:34] man that implies that the Mun, unlike any real planet, is a prolate spheroid [22:09:02] actually a lot fo the kerbal planets are, to the first degree of approximation [22:09:16] How are you reading that from the height maps? The proportions? [22:09:41] Mathuin: well they have high elevated poles and lowlands arounfd the equator [22:10:06] So it depends on whether they're corrected or not? [22:10:12] if you map that onto a perfect shpere you get a prolate sphereoid [22:10:31] Mathuin: all kerbal planets are perfect shperes [22:11:06] (neglecting heightmap) [22:11:31] Ah okay [22:25:02] Settlers I had toroidal maps [22:27:58] man, just saying that makes me want to play that game again [22:28:48] ... and then throw it away again because either i played against too easy AI, too hard AI or i miss game features from "modern" games [22:32:17] hey all. [22:32:46] has anyone ever done a coop mod for ksp? [22:32:59] there is a multiplayer mod that somewhat works [22:37:01] Fluburtur, I know the one, I was more aiming more at working together to launch ONE rocket. [22:38:32] get a friend irl, each of you takes one half of the keyboard [22:39:34] Raazeer: Houston is the name of the mod I heard about [22:39:39] tawny, what's this irl you speak of? [22:39:50] Where one person is the pilot in one room separate from everyone else who works on mission control. [22:40:04] Mathuin, that sounds promising [22:40:14] https://forum.kerbalspaceprogram.com/index.php?/topic/118867-104-houston-v100-a-mission-control-ui-for-telemachus/ [22:40:33] "Houston's designed for Mission Control Parties. What's a Mission Control Party? It's when you get a bunch of friends together and each person has a separate station, and you somehow have to coordinate with the pilot (who you may have locked in the bathroom with some snacks for dramatic effect) to try to pull off an actual mission." [22:41:09] Love the last part. [22:41:33] So kerbal [22:41:53] aaand it's also for 1.0.4 [22:41:55] bust! [22:41:58] Read the bottom [22:42:01] of that thread [22:42:13] Apparently it's integrated with Telemachus which was at least up to 1.1.3 [22:42:46] Ah, K. [22:43:33] The forums include a fan's "packaged up version that seems to work fine for me in 1.3.1" [22:44:05] IDK what happened to OP, maybe they fell under a bus or graduated. [22:44:24] https://forum.kerbalspaceprogram.com/index.php?/topic/144482-113-2016-07-24-telemachus-telemetry-and-flight-control-in-the-web-browser/&do=findComment&comment=3232260 -- said packaged-up version here as of November 30 [22:45:03] Mathuin, If all else fails, I can probably use KSPrpc and do my own networking. [22:45:24] Recreating Houston with kRPC would probably not even be all that hard. [22:46:30] Mathuin, I'm not sure about the browser thing either, I'm kinda fascinated by this here thingy: https://www.youtube.com/watch?v=j6zseFi070E [22:46:31] YouTube - Making Fun: Mission Control Desk [22:46:54] All about the hardware [22:47:05] My wife calls those things "busy boards", apparently they're a big deal for kids. [22:47:09] I've enabled Advanced Tweakables in this new save, but autostrut isn't showing up? 1.3.1 [22:47:19] You may have to exit and re-enter. [22:47:27] It shows up in the right-click menu on the parts. [22:51:43] OOC, if a craft has autostruts when AT is enabled, what happens when it isn't? [22:52:41] Mathuin, I was thinking about turning the light and soud show into something actually useful for controlling KSP, somewhere along the lines of replicating the interior of a mk1 cockpit. [22:53:32] with all the action groups, staging, abort, all that stuff. [22:56:29] Mathuin, I've restarted the game, nothing [22:56:33] Oh, there's an entire subreddit for that IIRC. [22:56:37] lordcirth: :-( that worked for me. [22:56:54] *sigh* I've got a rescue contract and the pod has no hatches. Any good workarounds? [22:57:07] The pod that's in space?! [22:57:12] Or the rescue vehicle's pod? [22:58:28] The pod that's in space, yeah. It's Ven's version of the Cupola I think [22:58:44] Common bug with modded pods, I hear [22:59:52] A Reddit thread says to save-edit it into a mk1 pod [23:01:31] Oh, it's a USI part [23:10:11] Neat, it worked! [23:14:49] Oooh. I don't know if AT autostruts work on non-stock parts. [23:26:53] Raazeer: https://www.reddit.com/r/KerbalControllers/ [23:27:46] Mathuin, schweeet. [23:28:13] I foolishly installed a mod that was SUPPOSED to move the KSC to Duna. [23:28:33] !! [23:28:37] What it actually did was REPLACE Kerbin by Duna. Now my satelite constellation is all over the place. [23:28:42] I'll bet! [23:29:32] Oh well, I guess I'll toss the savegame before I try to fix that ratf**ck. [23:29:43] It's hard not to get attached to games [23:29:54] But the all-mods-in-all-saves thing is particularly frustrating. [23:30:34] Mathuin, I keep separate installs for the crazier mods like that one that installs true newtonian physics. [23:30:38] That's real fun though. [23:31:18] Heh. Would't want to combine THAT with RemoteTech though, I'd need to hire a real space engineer to get me ANYWHERE. [23:31:27] I have a separate install with zero mods for testing [23:31:42] I had a super-frustrating KIS experience yesterday that almost got me to toss it and KAS [23:32:03] But kOS is just awesome, and at this point it might just replace MechJeb for me. [23:32:39] Mathuin, Which of the KSP gods did a video series about KRPC a while back? [23:33:47] Because he said the exact same thing. [23:33:53] Huh! [23:34:05] about replacing mechjeb. [23:34:11] I like kRPC for metagaming stuff (like Houston) but kOS for doing things in game. [23:34:45] Mathuin, the fact is you can pretty much emulate Kos with krpc, but with quote decent unquote languages [23:35:03] They can both manipulate in-game controls, that is true. [23:35:36] But kOS involves parts with their own little storage and communications issues. [23:35:48] While kRPC is "here's the state of the game, now change the state of the game" [23:35:58] Mathuin, ok, point. [23:36:40] I got paid to write Python for years, and have started learning Go, and am super excited about using those both with KSP -- but only for telemetry and the like, not for MechJeb. [23:37:22] Mathuin, I actually like a bit of obscure languages now and then, gets my mind off the fact that I'm basicly still a web developer. [23:37:43] Yeah, but I get so pissy when I use . instead of : or forget the trailing . in my Kerboscript. :-) [23:38:06] Mathuin, that's what makes it so retro. [23:38:16] I love that it has lexicons. [23:38:21] obscure syntax, forget one dot and it all goes pear-shaped. [23:38:39] And I wish I were more experienced with Atom plugins so I could add some syntax checking. [23:40:05] man, adafruit has more in the buttons category than in any other. [23:40:24] heh, kinda tells you what it's all about [23:40:31] shiny, blinky buttons!!! [23:41:09] "Ooooooh, shiny! What does THIS button do? " [23:41:23] https://www.youtube.com/playlist?list=PLb6UbFXBdbCrvdXVgY_3jp5swtvW24fYv -- just found this in /r/kOS, looks like they might be worth watching if they're not out of date. [23:41:55] looks like fun. [23:42:22] I think I still have my ascent curve program somewhere. [23:43:13] Sadly adafruit has nothing of the more... obscure categories, like safety switches and stuff. [23:46:30] #KSPOfficial: mode change '+o Badie' by ChanServ!ChanServ@services.esper.net [23:47:54] https://www.adafruit.com/product/3218 [23:49:30] Mathuin, ah yes, those. No, I'm looking for those push buttons with spring-loaded covers. [23:51:26] Might be worth checking sparkfun then [23:52:35] Mathuin, I think I just cracked the google code for them. [23:53:05] So now I can finally finish my doomsday machine in style Muaahahahahahahaaaaa!