[00:01:21] Yes, I did :P [00:02:19] I'm going to try offsetting it a touch further out [00:15:38] wrong clipping with manual offsets could also explain that problem [00:17:55] It was default before [00:18:03] mk1 pod with standard 1.25m heat shield, no offsets [00:18:25] Well, ablator is disappearing this time [00:20:47] Quite a lot, in fact; I brought 200 and 24 is left. Better bring a little more for the higher orbits. [00:43:04] https://twitter.com/GregroxMun/status/1024081424868159488 [00:43:05] Also here's some better drawings. https://t.co/8xgPr3ShAl [00:58:36] i always forget adjusting the amount of ablator for how much is actually needed, i tend to have way too much [01:26:31] 5km/s reentries from LKO, yay [01:26:31] I love 4x [01:42:40] rather than waiting to get wheels so I can drive around KSC for science points. Built a rocket powered jump craft.. only ended up looking roughtly like a guy with a .. hat? [03:01:38] JVFoxy: 2xMk1pod = car [03:02:21] also, you get wheels pretty quickly (first airplane node) [03:24:02] Remember that joke about PWMing an NTR? https://twitter.com/ToughSf/status/1024094263397806081 [03:24:03] The pulsed nuclear thermal rocket uses brief bursts of power to produce an incredible amount of neutrons before swi& https://t.co/MVLJLJ8cUo [05:19:46] HEllo [05:20:02] I need some construction advice please. [05:20:44] Where should I put my reaction control wheels, at the centre of mass, or at the ends of the vessel, or somewhere else? [05:20:49] construction complete. thud [05:21:03] tthat doesnt matter, they are magic torque [05:21:07] in reality it would matter [05:21:10] ok [05:22:47] How to stop vessel from wobbling in space. It seems to have some sort of wobbly oscillation from the RCW's [05:22:59] turn sas off? [05:23:00] when the thrust is off [05:23:15] yeah, but I also need the sas [05:23:16] but possible use struts and autostruts [05:23:19] or [05:23:24] rather than and [05:23:51] It seems to be caused by the RCW's [05:23:54] I have auto [05:23:55] in some cases, like huge craft with silly shape, you are better off with sas off and fine controls on [05:24:16] ah, I did not try fine controls I will try that thanks. [05:24:31] that just helps you to not oscillate [05:24:41] it will not change the effect from sas [05:25:23] I thought I could change attitude control on my RCS thrusters in VAB but ability seems to now have disapeared. [05:25:51] turn advanced tweakables on in options [05:26:13] where to find that option? In VAB? [05:26:20] no, in the options [05:26:29] ok [05:26:41] there is literally no reason to have it off [05:26:44] thank you. [05:27:14] It must have done that by default when I got the new version recently, [05:27:19] yes [05:27:30] if you install over the old one it keeps the config file [05:28:11] I did not do that, I installed in a new file directory, just in case there were problems [05:28:26] then just copy the config over [05:28:44] I think I would rather leave it alone [05:28:59] then you have to set everything again manually [05:29:10] because I have been fiddling with lots of mods on new version [05:29:25] that shouldnt change the main config [05:30:09] yes but there are new files about the directory and I do not even know if I am putting them in the right file area, [05:30:19] hehe [05:30:55] mods should go into the what was it, gamedata, next to the dir named squad [05:31:20] I do not really know what I am doing with the mod files i just put them where I think they should go based on what I have seen about the place and then hope for the best. [05:31:31] but if you have trouble with that, maybe use ckan that manages the mods for you [05:31:57] what is ckan? [05:32:03] hehe [05:32:15] the first reported useful feature in the bot [05:32:22] and where to get that? [05:32:42] basically you can just select mods you want from a list, and it downloads and installs them for you [05:33:03] sounds useful, where to get that? [05:33:11] dont know, never used it :) [05:33:22] I will try Google then lol [05:33:23] google fu [05:33:25] heh [05:33:33] hah taniwha is alive [05:33:41] why would I not be? [05:33:47] ok, see ya later, thanks again. [05:33:49] havent seen you for a while [05:34:18] just been busy, and here as been either quiet or rather irrelevant to ksp [05:37:50] i wonder what they come up with for 1.5 [06:02:54] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [08:24:30] for some reason I have 290g of mercury just next to me [08:32:55] there is an insanely huge cloud of asteroids near kerbin... [08:34:42] send a ot of grabbers and connect them all together [08:34:50] hehe [08:34:53] make a ring system [08:38:11] https://cdn.discordapp.com/attachments/336633245724573707/473771057107435520/SmartSelectImage_2018-07-04-02-00-36.png [08:38:56] how do they know [08:39:14] I think they can just guess [09:23:33] 11 hours ago now thats long time ago [09:27:23] ...so it's half an hour before the application deadline for a job and right in the moment when I was ready to submit my trash I lose internet access [09:27:49] note that I am complaining on the same machine and same network that my browser runs on [09:28:21] I assume only new connections are affected, maybe DNS issue? [09:29:53] well, now IRC died too [09:32:31] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [09:37:52] ... I refreshed a page and all the files I had selected for upload were still there [09:46:28] https://youtu.be/NX2y4ZZhgsk [09:46:28] YouTube - GTA4 Multiplayer: One Day I'll Die From Laughter [w/ STAR_] [09:57:57] #KSPOfficial: mode change '+v Zarthus ' by calamity.esper.net [11:22:32] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [11:34:14] Launching a 30 day mission + experiments to LKO, in 4x scale: https://imgur.com/a/O2RpRis [11:37:00] Uploading screenshots takes so long on my connection... [11:38:23] Lordcirth 4x huh? whats orbital speed at that scale? [11:38:50] 4.5 km/s or so [11:39:23] yeah, 4x scale = 2x orbital speed (for same surface gravity) [11:39:45] v=sqrt(GM/r) [11:39:50] In this album, the first stage gets my Ap out of atmosphere, the next 2 go sideways [11:40:28] (approx since r is a little less than 4x (unless you 4x your orbital altitude too) [11:40:51] I haven't unlocked the Skipper yet, so the first stage is 4 Swivels and 4 Reliants [11:41:05] Atmosphere is 1.25x [11:41:35] ok.. wasn't sure if it was going to be more than double... given how some things don't double up too well.. [11:41:38] So 86km. But I launched into a 150km orbit to give my script breathing room. [11:41:54] My autopilot script isn't perfect. [11:42:12] custom scale or someone make this mod? [11:42:17] One of these days I'll write a PEG script [11:42:27] Sigma Dimensions, and then you just edit the settings [11:42:45] 4x rescale, 4x resize, 1.25 atmosphere [11:43:06] kerbin scale just seems a bit.. too easy these days huh? [11:43:30] Yep. [11:43:57] I want a reason to make properly big rockets even in early career. [11:45:22] And a reason to use nuclear engines, and Kerbal Atomics and other modded parts [11:47:04] there is plenty of reason to use nukes in stock scale [11:47:46] (if you think otherwise, you're not being sufficiently ambitious) [11:49:41] I wanna see fusion engines :) [11:56:10] KSP Interstellar [11:56:13] iirc [11:56:24] (at least, it used to have fusion engines back in KSP 0.23) [12:05:20] heh.. [12:05:40] was sort of harking back on a set of RPG books I have... [12:17:22] Traveller? [12:20:58] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [12:27:53] Jovian Chronicles [12:28:09] same people that made Heavygear.. Dreampod 9 [13:15:17] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [13:50:56] Has Zarthus disguised himself as an innocent newcomer? :P [13:54:57] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:22:38] lol... spark engines sounds like someone firing up a blowtorch.. [14:33:56] Zarthus is in spy mode [14:34:18] Action: Deddly points at Guest89721 [15:33:16] #KSPOfficial: mode change '+v Zarthus' by ChanServ!ChanServ@services.esper.net [16:09:56] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [16:26:35] buffer move 16 [16:26:38] whoops [16:28:31] Action: APlayer moves buffer to address 0x0016 [16:32:52] hehe [16:40:19] The Rocket Lab Electron has me thinking....what is the smallest a rocket can be and still make it into orbit? [16:42:56] At some point, it stops working because the physics engine has trouble handling the tiny floating point numbers [16:43:33] hehe [16:43:41] in ksp? or in real life? [16:46:13] Draconiator: demonstrated? SS-520. [16:46:31] Real life, although I'm going to try it in KSP, sounds fun [16:46:58] Umbral, talking theoretical here. [16:51:13] Current tech or theoretical? [16:51:16] hmm.. gotten to the point that planes are optional for me now. Jet powered hover craft.. [16:51:40] oh and wings are optional in some cases for planes, even. [16:52:43] Theoretically, can you do shenanigans with a railgun first stage? [16:53:09] hmm.. anyone do a coffin sized kerbal command pod? [16:59:55] jet powered missile test... well sorta. wanted to see if something was even viable. [17:00:20] the missile knows where it is at all times. it knows this becasue it knows where it isnt [17:01:00] in simpler terms.. 'there'. [17:01:22] Recreate project pluto. [17:01:52] https://www.youtube.com/watch?v=bBWZhBjsDkY [17:01:53] YouTube - [Music] - The missile knows where it is, by where it isn't [17:10:48] but where am I? [17:11:21] that is uncertain [17:11:29] unless you let us observerve it :) [17:16:39] https://i.gyazo.com/f4a552d475274c796e58874f2fbdca32.png - Well I did come up with this. lol I use this file so much some stuff at the KSC is destroyed [17:21:45] https://i.gyazo.com/6432c90dbc3c09534ff6aa67d4762ac3.png - Made it, finished the burn with the EM drive though [17:27:18] oh yes, systematic classification of life ep 32 [17:28:39] I should receive this thing soon https://www.banggood.com/DC-3_7V-6V-To-400KV-Boost-Step-Up-Power-Module-High-Voltage-Generator-p-915426.html?rmmds=myorder [17:28:44] what should I do with it [17:29:00] lol that is what i was going to ask [17:30:30] maybe a plasma generator or something [17:30:42] plasma gun! [17:31:18] or at least a plasma speaker [17:31:36] how2space: dubstep [17:31:41] I guess I could [17:31:47] it is supposed to run on DC [17:32:10] 400kv huh? [17:32:24] Current: Input 4A, output 0.5A... K. [17:32:34] what [17:32:42] so where does the power come from [17:32:48] yeah I doubt it will reach 400kv [17:32:53] maybe when no power is used [17:32:59] maybe some kind of peak [17:33:24] Amperage is max output, not average. [17:33:50] lol here: https://www.quora.com/What-can-I-do-with-this-generator-DC-3-6V-6V-400KV-400000V-Boost-Step-up-Power-Module-High-voltage-Generator-1 [17:34:11] seeing as how it's from who-knows-where; i wouldn't trust their (presumably) switching power supplies. [17:34:37] (i know for a fact some wall-to-USB chargers do not isolate line voltage from the low voltage side) [17:36:24] And i think a hundreds-of-kilovolt transformer for $3 is of questionable quality at best. [17:36:38] at least let it blow up :) [17:36:57] and film it [17:37:51] maybe enough to make an electric lighter or something [17:37:54] well, as long as whatever you plug into the thing you can afford to lose (up to and including the source of power) [17:38:04] hehe [17:38:17] old pc psu probably [17:38:27] you need high wattage for an electric lighter in any case. [17:38:52] even the lighter in your car pulls something like 120 watts. [17:39:14] run it from a 4.5V alkaline pack [17:39:23] argh, the bad puns are back at the end of the episode [17:39:43] that might be a bit more expensive than the coil :) [17:41:46] it's not a coil if it has variable voltage... it's a switching power supply. [17:42:15] wings? Well.. I could, but they cause problems sometimes.. https://imgur.com/a/vrStJ82 [17:42:16] https://i.imgur.com/rVRMckr.jpg [17:42:32] so many legs [17:43:22] 8... ya.. kinda buggy like huh? I wasn't sure how well they'd stand up to the weight.. so.. [17:43:48] the DH-106 says hello JVFoxy. [17:43:52] flying to a few waypoints [17:46:18] KrazyKrl oh ya... hello back: https://imgur.com/a/EoKsDLt [17:46:18] https://i.imgur.com/3aIDxwg.png [17:46:50] its not exact but... wasn't really trying for it ;) [17:52:26] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:59:20] .... Manley's Sanity... huh... [17:59:24] one of the way points [18:07:20] yes manley is one of the real names recurring in the generated missions [18:07:30] i think felipe is there too? [18:08:32] https://i.gyazo.com/f44b0318a35e18e1312d7689f4122c6f.png - damn memory hog... [18:10:53] I knew of Manley being referred in the game.. more as kerbal than waypoint.. [18:10:56] Kurt too.. [18:16:41] don't forget about Kirrim [18:17:00] agent kirrim [18:18:34] only 2GB of RAM in a garbage collecting language? that's not a lot. [18:18:58] i run escape from tarkov (which is in unity iirc), and it uses 9GB of RAM [18:19:14] lol [18:19:49] And when i play Factorio, it commonly uses 3+GB of RAM for a sprite artwork game. [18:20:29] probably noy the sprites that take that much space [18:21:38] yep, the game is so heavily optimized... that it's bottlenecking at your memory bandwidth(not your memory latency, or cache misses.) [18:26:31] Whoaaa [18:27:00] Damn that's some optimization ! [18:27:40] I wish games would use more RAM [18:28:09] do asteroids on collision course do anything? [18:28:17] My 32GB goes mostly unused [18:28:18] i tried to track one and it seemed to phase through kerbin [18:30:14] https://imgs.xkcd.com/comics/heat_index.png [18:30:17] i thought they hit kerbin and are destroyed as anything else [18:31:00] https://newatlas.com/urine-battery/42866/ - Hey now I can go for a doctor checkup and recharge my phone at the same time hawwwwww [18:34:18] Action: UmbralRaptop swaps Kalpa to disk. [18:35:06] Never swapping [18:35:54] haha, you use disk? [18:37:05] I have many disks [18:37:08] They rotate [18:39:16] it's not optimised if it's not using all of your memory and all of your cpu at all times ;p [18:40:59] it literally cannot use all of your CPU unless it's perfectly programmed... since your CPU can run 300-500+ clock cycles until it gets fresh data from RAM. [18:41:22] Why would it need to use all of the cpu all time [18:43:32] because you can cram much more logic in there? [18:43:52] Fluburtur: omg [18:44:10] 1.79 added infrared profiles for tanks and radar profiles for planes [18:44:10] i mean factorio simulates hundreds of thousands of objects on belts, along with tens of thousands of interacting devices over 60 times a second... [18:44:43] maybe the ugly radar on the f6f will be useful then [18:45:13] it's not ugly... it's one who a art. [18:45:17] one whole* [18:45:33] Fluburtur: I'm more hoping for a useful F3D-1 [18:46:04] Fluburtur: my biggest complaint in war thunder atm is the inability to use night fighters with good radar for their intended purpose [18:46:30] also means we are prolly close to missiles [18:46:40] I mean... does war thunder have a dam busters mission to run? [18:49:06] no [18:49:34] the only mission it has afaik is the pacific one [18:49:49] :( muh rotating drum bombs of absurdity, and my dual spotlight altimeter of just utter insanity. [19:42:55] If this thing launches, things will get pretty interesting: https://i.imgur.com/GHIaYGp.png https://i.imgur.com/HNHbw84.png https://i.imgur.com/DFT1paY.png [19:43:34] isnt it already in space, aka already launched? or you mean deorbit to go elsewhere? [19:43:47] That's a hyperedit-like test [19:43:54] ahh [19:44:14] I sent it to orbit in one piece, but I'll have to make compartments to launch it. Probably 11 or 12 parts [19:45:23] It's an RSS ship, to bring a crew of 6 to Mars and back in 365 days with a 30 day stay in between. Powered by ion engines, and the fuel lasts for a total of 5 days, which is not much more than I need for the mission. (I.e. the burns will take about 16 - 36 hours) [19:48:01] Hello guys! Am I at the right place for bug questions? [19:48:38] Uh, there used to be KSP devs here, but I don't think there still are [19:48:46] I'm not much of an entomologist, myself. [19:48:46] nah game channel not entomologist channel. ;) [19:48:48] The forum might be a better place [19:48:56] lul rolf =D [19:49:04] Hehe, you guys [19:49:07] Ok ;) [19:49:19] is ksp still under active dev? [19:49:20] You can still ask, but we might not be able to answer. [19:49:23] btw APlayer im almost done printing the plane [19:49:24] seemed to me it is but.. [19:49:28] Guest30537: But you may ask your question, we might be able to help [19:49:41] Fluburtur: Now fly it to Germany so I can catch it! [19:49:47] heh [19:49:54] I would [19:50:09] but apparently it's not that easy to fly in germany [19:50:37] "Your scientists spent so much time wondering if they could, they didn't stop to think whether they should" [19:50:38] heh i cant build an x-15 now hat functions [19:50:41] But perhaps someone here knows a workaround... I have problems with the Part action menu bug on the xbox one Enhanced edition. My save ist literally unolayable right now and i am unable to fix it [19:50:46] i had one in an older ksp [19:51:24] Garr, I got the quote wrong [19:51:30] Well, whatever. It's a long one [19:51:33] Changing Controllers, restarting and redownloading does not fix the bug anymore [19:51:44] but I could send you one of the fiberglass production models [19:52:00] Guest30537: "Problems"? What should happen and what happens instead? What do you do to make it happen? [19:53:01] Fluburtur: Not sure how serious you are about that, but if you are, I must admit that I don't spend much time flying model planes, controlling model boats or similar [19:53:13] I'd rather be at the engineering end [19:53:25] I'll just send you the tiny 3d printed version then [19:53:28] when i try to open part ation menus they dont open in most cases. The Button simply does not react correctly. Early in my campaign i could fix it by restarting, but that does not work anymore. Started a second Science campaign and after a few days of playtime the same thing again. [19:54:32] Seems to be happening even more if the rockets are getting bigger and more advanced [19:54:47] Guest30537 part menu.. you mean tweakables? [19:54:52] Guest30537: That might be a bug in KSP, but I'm more inclined to say that it's something related to your specific install. Did you try to do it without any mods? [19:55:24] Sorry, newbie. Tweakables? I mean for example opening the menu for experiments while flying [19:55:33] like Mystery Goo [19:55:48] ah... [19:56:12] I am playing on xbox, so no mods [19:56:30] tried reinstalling, redownloading, changing controllers, etc [19:56:31] tweakables... its more related to when you build something. Some parts you can adjust settings mid mission.. [19:56:54] can't say I'm too familiar with xbox version [19:57:24] Thanks, not that. Sometimes the bug happens also at the VAB when i try to set the specifics for single parts like thrust [19:58:13] sounds like game hickups... hope controller still ok [19:58:14] just doesnt react. Seems to be a known bug that should have been fixed with the latest patch but some people still report it. But i cant find a workaround [19:58:41] ah sorry to hear. :\ [19:58:42] The controllers are ok, tested a whole bunch of them ;) [19:58:52] Wow, this ship will be horrible to fly. 0.009 G max acceleration. Exactly what I need, though :D [19:59:30] Guest30537: You may use most parts normally through the action groups [20:00:11] Unless your craft gets really large and you dock lots of stuff, I believe you can do anything stock permits you to do through the action menu, except for fuel transfers, by assigning the things to action groups [20:00:32] Ok? I will try that, never used them until now i think... Bloody newbie, but super hyped about the game. It is amazing when it works [20:01:09] it happens even with 30 part ships [20:01:23] The game /is/ amazing [20:02:14] I am just truly dissappointed to not get further... [20:02:21] "Przybylskis Star"? hard name [20:02:36] ok .. now I have a question... [20:02:58] https://www.youtube.com/watch?v=XKD0pFYewu4 [20:02:59] YouTube - This Star Might Be Hiding Undiscovered Elements | Przybylskis Star [20:03:02] island runway is its own biome now... what of the black thing next to the KSC? [20:03:10] https://cdn.discordapp.com/attachments/254984631512858634/473804026379501568/CG.png [20:03:15] the monolith? [20:03:21] those never had biome [20:03:22] ya.. I flew by it like usual.. [20:03:32] or unless gotta land, walk to ti [20:06:32] thanks guys, till next time and have fun :) [20:07:26] See you! [20:07:31] Ask in the forum about the bug [20:07:45] There are more knowledgeable people than we are [21:03:33] serious question: can I modify my DNA so I can glow in the dark [21:03:39] I feel like it would be nice [21:04:21] I'm pretty sure /you/ can't [21:04:27] But in theory it's possibly [21:04:32] possible* [21:04:49] guess I'll have to resort to glowing tattoos [21:04:54] but those are really dim [21:05:27] TBH I wouldn't trust fluorescent chemicals /under my skin/ [21:05:30] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [21:05:34] can someone invent an ink powered by body heat [21:05:54] well most glowing tattoos use phosphorus so it's not that nice [21:05:59] That sounds like a long term health hazard that was not discovered yet, but will end up on the list of things that cause cancer in 20 years or so [21:06:10] but peoples are working on improving that [21:06:57] I'm not convinced on the value vs a flashlight. [21:07:30] well it's not really for practicality [21:07:35] more for looking cool [21:08:41] To look cool, you need an icy blue glow. Otherwise, go for warmer colours [21:09:04] I was thinking neon green [21:09:08] or other neon colors [21:16:35] Red has a much lower temperature. [21:16:54] (& doesn't neon end up looking red-orange?) [21:17:08] yeah it is supposed to be red [21:17:16] but neon is also an adjective for colors so idk [23:22:30] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [23:50:43] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net