[00:10:35] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [04:17:29] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [11:52:46] https://www.youtube.com/watch?v=rjuthcAVBDM Woah, Danny! [11:53:37] Kerbal Space Program: Breaking Ground, Literally? [14:39:16] oh there was a progress launch [14:39:24] again with external camera [16:53:29] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:01:56] finally a new Wintergatan video: https://www.youtube.com/watch?v=F-RYfQKnlt4 [17:01:56] YouTube - Marble Funnel Design Test - Marble Machine X #87 [17:02:36] i put it on the 7th youtube tab [17:06:13] Kindergarten [17:40:04] Action: darsie does a 13 MVF contract needlessly. [17:48:47] video queue consumed. reached wintergatan [17:49:00] Motor Vehicle Failure? [17:53:44] mun visual fork [17:55:01] 14 MVF* [17:55:10] mega virtual funds [18:09:15] 14e6 √ [18:17:54] I'll soon find out if the funds counter wraps around [18:18:56] hehe, probably not [18:19:22] or rather you cant really find out [18:20:33] but i remember in dune 2, if you collected 32768 units of spice, it started to decrease when spice flwed in and decrease when you bought something, so you had to do everything to not reach that value :) [18:21:20] so, I finally got Infernal Robotics running and now I have no ideas what to do with it [18:21:51] how about a giant motorized middle finger? [18:53:19] live spacex boca chica flyover https://www.youtube.com/watch?v=tw57jVG_W [18:53:54] t-5 min [18:55:12] unavailable [18:55:48] time may be wrong. Stream unstable. [18:56:16] at least link the channel [18:56:36] because i cant get any info out of this [18:56:50] https://www.youtube.com/channel/UCFwMITSkc1Fms6PoJoh1OUQ [18:57:08] Is there a way to see the biomes with stock? Or maybe a mod? [18:57:16] you missed two Ys [18:57:37] ah real airplane [18:58:13] RarestIowa: you can turn on biomes visible from the debug / cheats menu [18:59:09] Well.. I was trying to keep it honest, but that's a good thing to know. Thanks @Althego [18:59:34] it doesnt tell you the biomes, it just shows colored patched on the map [19:00:47] RarestIowa: You can read biomes with kerbnet wiht advanced computers. [19:00:54] now think of this. today anybody can just stream live video feed above buildings. what a counterintelligence nightmare [19:01:10] yeah, I'm trying to remember how to use KerbNet. I don't think I've ever used it for its intended purpose. [19:01:29] i usually just take an experiment and check what biome it writes [19:01:52] I'm trying to finish up the biomes on Minmus, but I don't know where some of them are. [19:02:00] let me guess, slopes [19:02:06] i also often miss the flats [19:02:11] those are quite small [19:02:38] No, flats, highlands [19:02:55] I'm on the ground and trying to hop over to them. [19:03:07] high, mid, lowlands, slopes, flats, greater flats, lesser flats, great flats [19:03:10] highlands are quite big, basically what is visible from the map, high altitude ground [19:03:24] RarestIowa: If you have crew you can send them ahead. [19:03:32] I've actually got the slopes and the poles [19:03:51] I have a crewed lander on Minmus now @darsie [19:03:59] this is the old map, but at least it shows the flats https://wiki.kerbalspaceprogram.com/wiki/File:Minmusbiome.png [19:04:08] stranggely enough those are the smallest [19:04:46] this is the new map, but without labels https://wiki.kerbalspaceprogram.com/wiki/File:Minmus_Biome_Map_1.2.png [19:04:50] the lfats are still the same [19:04:57] highlands are the dark spots i think [19:07:11] so the flats on the new map are probably the bright part close to the center [19:07:31] as i said it is easy to miss because they are quitesmall [19:08:12] Ah, I can use my scan sat with KerbNet to set waypoints. That's helpful. [19:27:39] Heh, the target I'm supposed to rescue has a Mun encounter. [19:27:58] hehe [19:28:11] and ejected from kerbin soi? :) [19:28:18] not that time. [19:33:09] oops, ksp crashed. [19:33:15] ahh, no. [19:36:37] Goes on a lower orbit for a long time, then escape Kerbin. [20:20:44] target rescued. [20:21:07] Was in a Mk1 command pod. [21:19:35] ... great.. now where I'm going to find a canyon narrow enough to fly my kerbals through like this? https://i.imgur.com/wkyXvlb.mp4 [21:24:27] JVFoxy: The Grand Canyon? [21:27:36] was more retorical... [21:28:12] I'm a good flier, but I'm not much for crazy stunts to be honest [21:28:49] Have you parachute landed on the launch pad? [21:28:57] Have you landed without falling over? [21:29:01] .oO(just don't miss - https://www.youtube.com/watch?v=FQd3a6g2Tvg ) [21:32:47] Missing by altitude is common. Sideways is easier to avoid. [21:34:27] https://www.youtube.com/watch?v=t62YXRym3i8 GoPro threading the needle AWESOME wingsuit stunt [21:42:45] I've landed in a plane without falling over.. I never chuted [21:46:06] I'm not sure if it's even possible to chute land without falling over. [21:48:22] huh.. checking out the grounded mod again, installed it on 1.7.3. their rotating beacon rapidly copies itself soon as you touch it to your craft... something about a function they added to it so it rotates [22:00:54] uff.. had to remove 200 floating beacon parts.. something didn't install right [22:04:23] a propos floating bacon [22:04:36] ok thinking maybe this rotating light thing requires breaking ground... if don't have that DLC, then it breaks the light as it doesn't have the right things for the script to connect to [22:13:54] eh well -removes the mod and version of KSP- no mood for it right now. Deal with it later. Got a few other things I need to do today anyways. [22:28:59] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net