[00:00:06] Did you mean cyrillic? [00:00:54] is that what it's called [00:00:57] yes [00:01:20] Several languages use the cyrillic characters. [00:02:00] ok [00:02:07] but i only the english ones [00:03:58] can you send me a copy of your language cfg files? [00:04:15] I don't have breaking ground. [00:04:32] umm, making history. [00:04:55] it's okay [00:05:11] i don't have breaking ground either [00:05:27] just the cfg files for the base game and the making history dlc [00:07:19] here's my email keithfajilan3@gmail.com [00:10:39] These 475 files? https://pastebin.com/ZbaTiPf8 [00:12:07] the motors seem to mess a bit with the part tree. autostruts on things connected to the rotor see a different root [00:14:20] thanks but i was looking for the language cfg files from Kerbal Space Program/GameData/Squad/Localization and Kerbal Space Program/GameData/SquadExpansion/MakingHistory/Localization [00:21:44] can anyone send me a copy of their language cfg files? [00:31:30] does any of you guys have making history dlc installed? [02:15:26] <@egg> UmbralRaptop: this needs to become a KSP term https://twitter.com/13ericralph31/status/1134189068768559104 [02:19:39] the front fell off? [02:20:14] well, back [02:21:57] depends on which way you're looking out of the engine ;) - but I see: https://twitter.com/JtheNinja/status/1134227490090577920 [03:24:34] Hello anyone online [03:28:21] no, we're all offline [03:30:00] lol good UmbralRaptop [03:30:34] (speaking of offline, I haven't yet been able to mess with the update) [03:30:50] it been a while since i've been on the IRC chat [03:31:40] IRC takes like no bandwidth or RAM, though [03:31:41] i got a quick question has the RSS mod been updated for ksp V1.7.0 [03:32:37] I think so? [03:33:01] because i looked and could not find any sort of news or updates regarding the RSS update [03:34:17] i keep getting the feeling that im looking on the wrong pages ? [03:35:29] unsure [03:37:07] Dang it [03:38:51] i keep finding this version https://github.com/KSP-RO/RealSolarSystem/releases/tag/v14.0.0 [03:39:26] im not sure if this one will work with ksp v1.7.0 [03:52:48] crap i missed another ksp update [03:54:18] 1.7.1 came out today, for what it's worth [03:55:52] dang it [04:02:07] They usually do a point release for DLC compatibilty [04:07:50] Hi welcome everyone [04:08:29] I have questions. There is this new patch 1.7.1. What change from 1.7.1 from previous 1.7.0? [04:09:02] I'd have to double check the patch notes <_<;; [04:10:06] Ive been looking fo iy [04:10:35] Luckily for me, since ive been so tired of the loading issues, ive been smarter about updating it [04:10:52] The breaking ground expansion looks pretty cool [04:11:31] However I downloaded 1.7.1 on a seperate folder so it doesnt enterphere with my 1.7. I tested it and its even more laggier than ever. [04:11:58] Im gonna stick to 1.7.0 and stay happy there :) [04:12:12] Till I get a better computer [04:12:19] https://wiki.kerbalspaceprogram.com/wiki/1.7.1 [04:12:51] thanks [04:15:18] This is not the Breaking Ground Expansion? [04:19:56] not as such, though that also came out [04:20:42] hmm alot of intersting tools and gadgets on the 1.7.1 breaking grounds update [04:22:48] Id be happy to watch stream play or something, it does look interesting. [04:23:19] Im just gonna stick to 1.7.0 [04:24:11] I hope Squad for the sake of new gamers makes their game as stable and playable as possible. We dont want another minecraft situation again. [04:25:30] well i just finished downloanding the 1.7.1 [04:26:24] hopefully. It's mildly concerning how some of the part updates in the past few versions feel like exercises in filling ram [04:28:03] ? [04:28:09] I notice the more they add, the more it takes to load, not sure if this is the cause of it though, but dont really care anymore [04:28:57] Is breaking ground included in 1.7.1? or is that coming up soon? [04:29:13] MARS19: fancier/higher poly models, more textures, etc. [04:29:44] ah [04:30:04] how do you tag everyone [04:30:09] Shadow: it's a separate thing. At least with the store version you click a different link [04:30:46] MARS19: what so you mean? [04:30:55] im pretty confused. So breaking ground hasnt been released yet? [04:31:34] It has been released, but it's a separate expansion and not part of 1.7.1. [04:31:41] nvm the question [04:32:46] Oh I see it [04:33:15] Was this released just now? [04:33:33] some hours back [04:34:09] The site had issues at times [04:34:46] UmbralRaptop so the robotics parts and the other features wont be in the ksp 1.7.1 that i just downloaded ? [04:34:58] Hope you guys enjoy the new update then [04:36:03] right, I think just some UI tweaks [04:36:58] **** dang it [04:37:21] what the..... did i just got bleeped ? [04:38:05] Mars, I just looked at the main site, you have to buy the dlc [04:38:26] its $14 which is pretty increbility cheap price in my opinion [04:38:28] which is nice [04:38:49] aw crap well it is cheap and affordable [04:39:30] I wonder how many dlcs are planned [04:40:54] so all the DLC's come apart [04:44:08] yeah. Currently there 2 of them [04:44:11] 1 just released [04:44:48] hope your computer can handle them [04:45:17] OH IT CAN [04:45:26] sorry caps [04:48:37] New computers are alot cheaper compare to when I got mine [04:48:59] this computer is 10 years old, it has 5gb at most [04:49:12] but still kicking it [05:16:17] this place is still around? [05:16:19] o.O [05:21:38] yep im still surprised [05:22:00] and now im pissed off at ksp [05:22:35] (dont ask why) [05:26:18] ooooo that new ksp dlc looks cool [05:26:32] literally all I've seen is a yt thumbnail [05:27:02] wait is it already out? [05:27:22] it is cool but i cant have it my card got declined dang it [05:27:23] haha it's already installed [05:27:47] I did literally nothing today and it's already been installed for me since I bought it on steam early [05:28:03] dang it [05:28:52] MARS19, did you get it on steam? [05:29:25] how come on steam all DLC's get installed and those on the online store does not [05:29:53] @Neal no i dont have steam [05:30:34] my problem with the dlc is that it combines extra science with the robot parts. i just wanted the robot parts [05:30:42] there is too much science already [05:30:54] so i cant install it until i finished this career [05:31:10] MARS19, not all steam installs get it. you had to purchase the game on steam before some time in 2013 [05:31:31] same with normal ksp store I think [05:31:35] i dont mind having more science [05:32:20] brb [05:32:33] they tied two completely unrelated things [05:33:28] Neal i bought my ksp on 2014-04-10 [05:34:05] yeah cutoff date was like april(?) 2013 [05:34:20] crap [05:34:50] I bought it around a week before the cutoff date, I was really lucky [05:34:54] i bought it in 2014 too [05:35:12] https://forum.kerbalspaceprogram.com/index.php?/topic/170582-kerbal-space-program-making-history-expansion-release-date-announcement/ [05:35:40] I think I still have my irc logs from like 2012 or earlier when I was on the free demo(do they even have that anymore?) [05:36:06] idk about the demos ksp [05:36:15] "Kerbal Space Program: Making History Expansion will be available for $14.99 (USD) on PC. And yes, we’re keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free." [05:36:45] s**** [05:37:54] i though they said all trough 2014 onwards ? [05:38:00] dang it [05:39:35] nope the eula or agreement or whatever was changed in 2013 [05:39:55] I just started my science mode save yesterday, should I just revert it? [05:40:00] and create a new save [05:40:08] i guess i got jinxed [05:40:28] cant you upgrade it simply? [05:40:41] normally it should work [05:40:46] you just get the additional parts [05:40:52] probably higher up in the science tree [05:41:05] nope my card got declined thats i cant upgrade [05:41:30] idk I haven't even launched the game yet Althego [05:41:43] I think I only have 7 or 8 nodes unlocked [05:41:54] tbh it seems like most of this stuff should have been in the full release [05:42:02] hehe [05:42:09] the robot parts, sure [05:42:18] can i swear in here [05:42:24] just for one min [05:42:33] no [05:42:38] no swears [05:42:57] there is the unofficial channel, you can do it there. but nothing ever happens there [05:43:24] brb then im going to swear over here until the neighbors wake complaining [05:44:13] hehe it is like the joke. the neighbor rang the doorbell at 2:35, can you imagine that? luckily i was awake drumming [05:44:37] lol [05:45:12] allright fellas im going to bed i'll chat later [05:52:24] still wish there was an automated sample return thing that didn't need a kerbal =/ [05:54:10] uhhhhh okay ksp is using 6GB of RAM on the main menu [05:54:15] that seems a little excessive [05:54:20] pretty sure BF5 uses less [06:05:21] what they didnt add that? [06:05:26] they added a robotic arm for science [06:05:30] but it cant collect sample? [06:05:32] heh [06:05:41] this was an other issue i always hated [06:05:48] you shouldnt need a kerbal for sample return [06:05:53] only for crew and eva report [06:17:09] modding should not be too complicated for that [06:27:51] hrm I'm going to be cutting it real close with dV in my mun landing here [06:36:10] the suicide burn countdown on KER is brilliant and terrifying [09:17:22] yes [09:17:46] but it can be a bit tricky if the trajectory is shallow and the terrain is bumpy [11:08:22] hi [12:02:23] I've found better burn time's info to be pretty good [12:12:36] hehe, watched the new scimandan video and he had this shirt on https://i.ebayimg.com/images/g/dlkAAOSwwARazK9D/s-l1600.jpg [12:13:38] lol] [13:18:09] https://twitter.com/hanipersian/status/1133911754277294080 [13:18:09] Here I market all human made probes that land/impact/touch surface of the Moon. ⏎ ⏎ @NASA @esa @isro @JAXA_en… https://t.co/LcFFB87hWi [13:27:57] #KSPOfficial: mode change '+o UmbralRaptop ' by calamity.esper.net [13:27:57] #KSPOfficial: mode change '+ooov NBones DuoDex purpletarget|ktns Hikaru' by calamity.esper.net [13:27:57] #KSPOfficial: mode change '+v bathtub_shark ' by calamity.esper.net [13:27:57] #KSPOfficial: mode change '+vvvv kbuck nasonfish RyanKnack Ares' by calamity.esper.net [13:28:00] #KSPOfficial: mode change '+vv lol768 eriophora ' by calamity.esper.net [13:29:35] #KSPOfficial: mode change '+o TheKosmonaut' by ChanServ!ChanServ@services.esper.net [13:35:24] market? wants to sell landed moon probes? [14:14:45] tyop of marking? [14:28:11] marked [14:43:17] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [14:56:58] Last message repeated 1 time(s). [14:56:58] Fluburtur: https://www.youtube.com/watch?v=J6JKg1IQ5D0 why did nobody tag you here? :D [15:54:28] what, did he cause the accident? [15:56:50] heh i missed an opportunity. i could have solved a station contract for free if i had put a docking port on one of the ships [15:57:23] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [15:58:00] let me guess, none of the mods work today? [15:58:44] it is not a complete waste, i still have exactly 5 kerbals scheduled to go to a mun trip, so that would solve it anyway, but if i send them i would have no kerbals remaining on the base [15:59:19] hehe https://www.youtube.com/watch?v=8ohUI_F8waY [15:59:19] YouTube - Your next PC? ALL AMD [15:59:23] yes, my thoughts exactly [15:59:46] as it looks now, the new one next year is going to be all amd [16:01:11] what? my current computer is also all amd [16:01:25] if you have been asleep for the past 15 years [16:02:05] i always found intel just a bit too pricey [16:02:26] but now not only they are too expensive, it seems they are also inferior [16:02:28] i don't need that last fraction of a performance boost [16:02:36] they cant really recover from this too fast [16:03:15] i wanted to get a new computer ever since ryzen was announced, but never got around to it [16:03:36] wait until the new stuff releases now [16:03:44] i heard [16:03:45] the last 2 gen computers i had intel, before that the previous two gen computers were amd. i guess i am back to amd too [16:04:03] my current computer is about 9 years old now [16:04:10] that is really old [16:04:17] with the graphics card a bit younger [16:04:34] although in the last 5 years there was very little progress thanks to intel [16:04:38] it's showing with games... [16:04:55] a bunch of games are scraping the single digit fps [16:11:30] i guess i dont really need the 5 kerbals at the base on standby, i can send them now [16:19:33] I did a mass transport once like this: http://bksys.at/bernhard/temp/screenshot190.png [16:22:34] http://bksys.at/bernhard/temp/IMG_20190531_130314.jpg [16:24:43] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [16:38:18] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [16:44:51] Eddi|zuHause: the Mods I use work today, except for Kopernicus. and that's probably just over-cautious with its hardcoded version number [16:47:47] hmm. probably should've posted my question in the BG Discussion forum, not BG Support, now that I think about it. oh well, it's done [16:48:03] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:03:24] Last message repeated 1 time(s). [17:03:24] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [17:43:53] gah! Kerbal Alarm Clock isn't out for 1.7! Whatever shall I do? [17:45:13] oh no! [17:48:43] ok first batch of burns finished, there were 25 seconds between some (cant switch during landing) [17:49:30] the game should compute landing speed with open chutes and should let me switch [17:49:35] and recover automatically [17:50:37] some of the first batch appeared in the second, because of additional burn [17:51:23] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:51:31] eh another rescue contract, if the rescue ship was the bigger one i could just collect the second guy easily, the capsule is near by the first [18:35:34] and the Ferris wheels keep turning. https://formularfetischisten.de/~packbart/temp/kspfw.jpg [18:37:28] I should remove the clipping middle panel between the seats [18:41:54] scott. about the rocket testing inciden [18:49:05] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [19:09:42] Anyone in? [19:10:47] Not with that attitude [19:11:02] 30 seconds total in channel, 16 after talking [19:38:14] I made this awesome rocket, but KSP won't launch it and I can't really load and edit it any more. When I press ok in the load dialogue, it loads it, but the dialogue doesn't disappear and I have to click cancel. :( http://bksys.at/bernhard/temp/screenshot191.png http://bksys.at/bernhard/temp/mass%20transit.craft [19:39:43] The crew loading carousel is a subassembly I loaded. [19:40:47] you dont need the crew loading carousel [19:40:48] any errors in the log? I'd expect some null reference thingy [21:20:47] Neal1: Whihc ones? I guess the small ones are physicsless, adding their mass to the parent part. [21:21:09] the smallest ones are all I have unlocked [21:21:30] I was mostly trying to balance out the weight of having my antenna on the other side [21:21:59] So you ran out of EC? [21:22:39] yep [21:22:40] The small antenna is also physicsless, IIRC. [21:22:47] So no need to balance. [21:22:57] I'm using the fold out one that is white [21:23:21] shaped like a section of a tube cut lengthwise when open [21:23:22] The long, flat, 50 kg one? [21:23:23] forgot the name [21:23:26] yeah [21:23:32] k [21:23:49] Well, won't balance much with 5 kg, then anyways. [21:24:17] I used 10 antennas [21:24:17] And actually, physicsless parts will not balance at all in this case. [21:24:21] I mean 10 solar panels [21:24:30] Well, did it work? [21:24:46] Or did it drift without SAS? [21:24:53] the CoM did change in the VAB I'm pretty sure, it's hard to tell when zoomed in because the textures get blurry [21:25:12] When you added teh panels? [21:25:15] yeah [21:25:24] What about in flight? [21:25:47] I'll check, just landed on minmus and about to take off again to crash it to reduce debris [21:26:12] How can you take off without EC? [21:26:30] You could wait till hte sun shines on your panels. [21:26:36] yep it drifts [21:26:40] mhm [21:26:47] like crazy tbh [21:26:57] Also, within a year the sun goes around, too. [21:27:12] I had an SOI change in a few hours [21:27:22] couldn't wait [21:27:32] yeah, no orbit is bad, then. [21:28:03] since the craft was spinning slightly when I went into timewarp mode, I just cheated to give infinite electricity for a sec to reorient [21:28:09] Well, lessons learned :). space is hard :). [21:28:27] it would have been fine if ksp modeled craft rotation during timewarp [21:28:33] so I justified it that way [21:28:37] k [21:28:42] There's a mod that does that. [21:28:51] oh? [21:28:59] persistant rotation or so [21:29:25] You can turn it on/off. [21:30:38] might be cool, might be buggy [21:31:00] I forgot to add reusable science experiments to this so I'm gotta crash it to reduce debris [21:31:26] You know, you can destroy vessles in the tracking station. [21:31:34] that's too easy [21:31:38] :) [21:32:08] But IRL there's hardly too many spacecraft (far from Earth). [21:32:14] there's a possibility some parts will survive reentry from the altitude of minmus's orbit so I can get some science back [21:32:42] I've got 1800m/s dV so I may be able to bleed off enough speed to recover some things [21:32:42] Good luck with that :). [21:33:01] Ahh, yeah, that should work. If your engine ist strong enough. [21:33:22] You can also aerobrake with multiple atmospheric passes. [21:33:51] got my Pe down to 60km and now have 1.4km/s dV [21:34:05] 55Mm Ap [21:34:16] gonna start there [21:34:33] Jeb falls through hte holes of horizontal ladders. [21:34:47] Thought of using them as gangway. [21:34:58] retractable ... [21:45:48] So robotics are fun. Got a VTOL working nicely. [21:48:03] finally now i have enough time left to do something, only one node remaining in 45 minutes or so. and have all but the gravioli science thing (still on 1.7) [21:48:12] so i can send bob to minmus [21:49:05] does anyone know of a way to get KER to display drag force? [21:49:11] or maybe a way in stock ksp? [21:49:12] two small gravity probes can collect the gravioli science later [21:49:41] cant you turn on aero details from the alt-f12 menu? [21:49:44] same for thermal [21:49:54] gives exact numbers in context menu [21:50:13] i think there was one for aero too, but i only ever used it for thermal [21:52:03] alt-f12-physics-aero- "display aero gui" has it, thx [21:55:53] getting huge fireballs and I'm only at 56km altitude... this isn't going to be pretty [21:55:57] reentering at mach 10 [21:56:52] hehe [21:57:02] the only thing that exploded was my command pod [21:57:03] really [21:57:06] lol [21:57:06] smh [21:57:25] it was the last thing in the airflow... [21:57:51] when suddend overheat spike occurs in an occluded part is just cheat through it [21:57:54] it shouldnt happen [21:58:05] the air is fiverted by the parts in front of it [21:58:27] idk why the HECS pod needs to have sides that are so wide [21:58:27] as it is visible with the plasma effects [21:58:33] yea [21:58:58] typically for me the science junior what explodes [21:59:04] it's just stupid that the small tony probe size pods aren't even protected properly by the small heatshield [21:59:07] so i just gave up on recovering the [21:59:13] despite being so expensive [21:59:22] yes that too [21:59:34] if you want to be sure you have to use one size bigger shield [21:59:39] which is nonsense [22:00:52] maybe I'll file a bug report about that [22:00:59] it's been that way for quite a while [22:01:47] you can see if it is bugged if you tilt the craft a little bit in the airstream, so that is is completely parallel, the sudden heat spike disappears [22:01:56] as suddenly as it came [22:02:22] but if the craft is not parallel with the stream even a tiny bit of a degree, the spike is there again [22:02:40] this is when i just turn on the ignore max temp [22:02:51] Do you usually reenter on orbital or surface velocity? Cause i find surface has fewer issues for reentry. [22:03:18] yes that might be part of it [22:03:40] because there is a bit of difference in the angle [22:03:44] you mean when aiming retrorade do you aim for orbital or surface? [22:03:55] I do surface for reentry [22:04:15] the marker of the velocity vector moves between the surface and orbit modes [22:04:22] yea [22:04:51] Mmhm. Its a subtle difference, and dosent always work, but surface usually does just a bit better. [22:04:53] and it is better to have retrograde orientation in surface mode because it protects from the atmospheric effects better [22:05:36] yep [22:26:43] place your bets as to wheter I'll recover any parts from this, or if I just wasted 30min with 10+ aerobraking maneuvers to get nothing [22:26:45] https://i.imgur.com/un9u3Hh.png [22:28:53] 50s impact time, make your entries! [22:29:05] Hm...Im going with success. [22:29:22] it's 50/50 think [22:29:48] impact zone is right on the border of the ocean, and the body lift keeps moving the impact area around [22:30:03] need moar drag [22:30:36] theres some fuel in it stll so impact speed may be kinda high [22:30:49] oh no its accelerating [22:31:27] 500ms impact time and going 250 m/s [22:31:29] yeah we ded [22:31:45] well I officially wasted 35+ minutes [22:31:55] Hm...Bummer. [22:32:53] really did not anticipate the terminal velocity being 250m/s [23:02:54] upgrading to monodevelop 5 worked. I can finally compile mods again. *updates Kopernicus* [23:32:14] big kaboom [23:32:14] I was throwing crap out of a truck earlier and there was a formation of 4 fouga magisters that flew over [23:32:14] 3 were in a nice tight formation and the last one was doing its own thing [23:35:47] https://cdn.discordapp.com/attachments/186186471202357249/584082506647601164/mission.jpg [23:42:53] I think I've seen one somewhere