[00:05:16] my 3d printer just arrived [00:15:19] you should print out another 3d printer and then send it back to get your money back [00:16:59] (Getting the computer and metal parts is an exercise left up to the reader) [00:22:06] don't bring your facts and logic into this [00:22:48] you can 3d print working 3d printers, with the caveat mentioned by UmbralRaptop [00:25:06] I mean, metal parts that you can get cheaply from home despot are not a big deal. But the nozzle might be, and the motors definitely are. [00:25:37] Because my printer is made in china it contains safety features such as a three prong grounded plug that basically don't exist in japan [00:26:03] UmbralRaptop: nozzles are cheap [00:26:38] Glass|phone: that helps [00:26:51] Also, the prong part is amusing. [00:27:44] we only have screw terminals for ground, and I only have one of them for my entire room [00:28:41] so I will have to get an adapter and a ground extension cable [00:28:58] Action: UmbralRaptop recalls some extension cord shenanigans at a previous place because of a lack of 3 prong outlets. [00:29:19] I just know that most people would just get the adapter and leave the ground floating in the air [00:30:20] hrm [00:31:18] and the hilarious thing is, you can force the screw terminal blades into a live outlet, they more or less fit [00:31:22] .... 3d printing electronics and boards... that would be interesting [00:31:48] JVFoxy: some people appear to have built printers that can extrude solder [00:32:10] also whoops.. rocket got waaaaaay to much DV [00:32:56] Glass|Phone EDM... electrical discharge machine.. uses electricity to super heat little bits of metal and weld them together, much like 3d printer [00:33:14] idk but unless you are at war with both china and the US you can get PCBs made for dirt cheap [00:33:33] dad back when I was a kid, gave me a metal object. Had Mitsubishi symbol on one side, metal morphed to the letters EDM [01:47:33] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [02:05:07] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [02:42:34] Evenin', anyone about? [02:48:33] somewhat [03:05:37] Messing with the Acapello version of the LEM. Trying to recreate Apollo 9, basically. [03:06:10] Can't find how to split the LEM into upper and lower halves. Is the KSP version all one piece, with just a lower engine? [03:07:53] random piece of music https://www.youtube.com/watch?v=eBjdE3A7Xuc&index=42&list=PLCB801CBC132E92DA [03:07:53] YouTube - Die Gilde - Burgfräulein [03:09:02] (not that despite the name similarity, i have no relation to that user) [03:09:11] *note [03:29:53] I'd need to double check, but want to say that the making history LEM is just the upper stage, and you need to build the lower stag out of other parts? [03:31:42] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [03:34:39] They did make a lower stage, just didn't seem to put a decoupler between them. [03:35:48] I noticed there's only two stages to their version of Apollo, too. No equiv of the second stage. [03:36:36] Not that they really need one, but it feels weird to boost to the Mun with the first rather than third stage. [03:54:29] Ah, I missed that this was the Acapella 13 scenario initially >_>;; [03:55:48] Yeah, side effect of the small size. On the other hand, *gestures at interplanetary missions that use(d) anything with a centaur upper stage* [07:03:36] new toy: https://forum.kerbalspaceprogram.com/index.php?/topic/179424-145-circburn-100/ [07:05:58] what does it do? [07:06:17] finds the optimum periapsis for circularing a hyperbolic flyboy [07:06:25] looks like an optimisation ttool [07:06:27] (pretty trivial math, really) [07:06:46] but it makes that information available, and shows a little extra [07:06:52] that much was written there [07:07:12] it's purely informational [07:07:13] but i dont understand this [07:08:27] cost to turn a hyperbola into an ellipse decreases with depth in a gravity well, but cost to circularize from an extreme ellipse increases with depth [07:08:59] this shows the balance point [07:09:05] ah [07:09:38] ie, where you want your periapsis for the most efficient circularization [07:10:20] it won't actually do anything because there may be many other factors influencing your decisions, but [07:10:36] it might prove useful anyway [07:11:26] (eg, do you want to land? will it cost more to achieve that periapsis?, etc) [07:11:56] (or the big one: does that periapsis even exist?) [07:18:36] to think of it i forgot how to land on airless planets in ksp [07:19:11] i mean, the idea is simple but i forgot which altitude is better to have [07:21:41] it depends [07:22:40] depends on what? TWR mostly i guess? [07:25:50] having orbit off by a degree from mun really makes it hard to get free return huh? [07:26:03] or maybe just not awake enough [07:26:24] you can still do a minimal adjustment [07:26:31] Gasher[work]: cheapest way to land on airless planet is to adjust your encounter so its close as possible without being dangerous [07:26:50] then circularize and decide where to land [07:26:58] mabus, i mean the landing not reaching it [07:27:11] kill horizontal velocity [07:27:17] mid course correction.. suppose just .. not awake [07:27:17] damn [07:27:22] then dont crash [07:27:25] that's obvious [07:27:42] then do tell me what altitude is the optimal for that? [07:27:44] mechjeb gives you a suicide burn timer [07:27:46] lol.. don't crash.. [07:27:51] I land not having to use shadows [07:27:51] >mechjeb [07:28:20] well the cheapest fuel savings would be to not slow down more than you need to at very end [07:28:30] but if you start that burn too late you smash into planet [07:28:37] that is why it is aptly named the suicide burn [07:28:49] that's obvious again, i'm asking about optimizing that [07:28:55] I've got fuel.. I could probably hop over to another site if I really wanted. [07:29:15] ok so [07:29:25] the eta that you are going to hit the ground at your current speed [07:29:47] when thats the same amount of time as how long it would take for your engines to use that amount of dv [07:29:59] em, that's not optimizing [07:30:00] you got your optimal time to start thrusting upwards [07:30:13] spacex can land that way :) [07:30:18] but not recommended [07:31:02] suicide burn.. pretty risky if you ask me.. just hope engines still work [07:31:04] Gasher[work]: that absolutely is optimizing, maybe you need to rephrase your question [07:31:11] altitude [07:31:25] maybe with like, more words in it [07:31:43] hm [07:31:56] optimal altitude to be orbiting before you start killing horizontal velocity is as low as is safe (higher than highest point on your inclination) [07:31:59] hehe [07:32:20] "as is safe" sounds vague [07:32:29] could just cut the whole orbiting thing out and go for direct landing [07:32:35] (higher than highest point on your inclination) [07:32:45] it doesnt need to be safe if you stop before you would hit something [07:32:52] eg not lower than the height of a mountain you might run into [07:33:13] ah [07:33:21] so lowest possible one [07:33:41] Althego: but then you a much bigger and harder suicide burn [07:33:51] i usually make the orbit almost touch the surface around where i want to land [07:34:04] now that makes sense [07:34:45] depends on twr, for lower twr i need to move that point before the landing target [07:34:46] the lower you fall from the less time you have to spend fighting gravity [07:35:26] we are talking about circular or mostly-circular orbit i guess? [07:35:35] fortunately mun gravity 1/6th full gee.. so not exactly hard to work around [07:35:59] because if it's not then the velocity to kill could be higher [07:36:21] circular orbit is nice but its probably more expensive to correct than deal with if you are trying to land. its going to be easier to get off if you land near the equator [07:36:38] right [07:37:17] unfortunately not all targets are at the equator [07:37:22] how does duna have a sea level? [07:37:31] especially that everything on duna is above it [07:37:49] it would make sense if the lowest point was sea level [07:37:59] bit it is completely fictional [07:38:00] underground water [07:38:00] Althego, by convention lol [07:38:35] where you seeing something talking about Duna sea-level? [07:38:40] but why would anybody choose it at random [07:38:47] at least chose some special point [07:39:00] a remarkaable point [07:39:04] something highly visible [07:39:09] or special in some way [07:39:15] like the lowest point [07:39:28] but putting it well below ground, nobody would do that [07:39:43] i lost one of the tiny legs of the keyboard, it broke [07:39:59] is that the case for other planets in kerbal system Althego [07:40:02] that dont have oceans [07:40:14] robably [07:40:20] I guess its kind of like 'where do you put the 0 longitude on another planet'? [07:40:22] because water automatically appears at 0 [07:41:06] JVFoxy: our first landing spot duh [07:41:08] 0 longitude is also special, you can put it anywhere, but usually some surface feature is chosen [07:42:28] kind of curious to know where you see mention of sea level for duna [07:43:13] it does not need to be mentioned to spark one's interest [07:44:25] JVFoxy: the altimeter gives an altitude relative to a 0 [07:44:40] surface features could hint at an ancient water body.. theoretical sea level [07:44:46] i think only in mechjeb or other mods might it refer to a 'sea' level [07:45:56] we use mean sea level here on Earth... average height of high and low tide over the course of a year. [07:46:01] yes but a theoretical water body would be higher than the lowest land part, not lower [07:46:16] underground sea indeed [07:46:46] .. something saying sea level way below ground then?> [07:46:49] the sun beneath the sea [07:46:52] well maybe you can say that sea level will be zero height on a runway for aircraft to set barometer altimeters on [07:47:30] personally doesn't matter to me.. uses a reference point.. [07:47:51] the lowest elevation on duna is several hundred meters [07:48:09] uses a reference point under ground, completely strange [07:48:21] if it used the center of the planet, that would make some sense [07:49:14] maybe its based on an average geological layer found through surface penetrating radar? [07:49:27] permafrost maybe [07:49:33] who knows [07:50:32] in reality, unless you have a GPS network setup... altitude is meaningless unless you can read directly from surface or have a good understanding about the pressure on the planet. [07:51:00] even with gps [07:51:08] it uses a reference model [07:51:15] which is just something we came up with [07:53:06] who's to say, someone might want to base altitude on average surface height, vs someone who wants to do altitude based on lowest point or a sub-surface layer? [07:55:11] soon as you enter another planet's SOI, ksp knows exact altitude the instant you enter. I only know in real world, inertia guidance, radio tracking.. a number of things get involved when trying to figure how high you are.. [08:17:14] uf sorry.. anyways [10:46:15] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [11:36:12] Last message repeated 1 time(s). [11:36:12] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [12:33:37] i'm in orbit around duna, i've got 2600 dv and ~175 days of snacks, i'm at the opening of a transfer window [12:33:52] is it possible to make it back without starvation? XD [12:39:29] Plan a maneuver and make another maneuver at the destination. [12:40:26] But I guess not. [12:41:00] Hohmann transfer takes 1/2 solar orbit, which is about 300 days, IIRC [12:41:07] 240 [12:41:23] But with 2600 m/s it might work. [12:41:53] Hohmann is about 1000 m/s. [12:42:07] Prepare for high speed entry. [12:42:21] the problem is that throwing delta-v at it would work easily on leaving kerbin when you can leave later without needing snacks [12:42:42] but from this position, I'm not sure how I can use delta-v to get there earlier [12:42:52] faster [12:43:00] you know what i mean? [12:43:52] With more dv you have to leave Duna later. [12:43:57] yeah, and still starve XD [12:44:15] Is it possible to make snacks? [12:44:43] nah I've just got the one ship with all the snacks and a small science lander [12:44:44] IIRC there are greenhouses. [12:45:11] maybe the recycler will keep me kerbies alive [12:45:31] One Kerbal could eat the others. [12:46:14] Or you discard Kerbals so one has more food. [12:51:26] orrrr send a supply ship [12:51:31] ah, if I leave 60 days later, I can get there in 190 days using about 2000 ms [12:51:37] a supply ship would not arrive in time XD [12:51:40] something with high dV. 20k and up [12:53:22] how heavy is a snack container? [12:54:50] falalilal: How many Kerbals do you have? [12:55:11] two [12:55:24] remove one [12:56:17] again, how heavy is a snack container? [12:57:38] and how much do you need? [12:57:48] I want to test a few things [12:57:59] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:58:01] i'm not going to send a supply ship, i'm heading into solar orbit just within duna's orbit and parking until I can burn radial-in to shorten the time - i'll take the risk [12:58:28] Are there uncertainties? [12:58:51] yeah the snack usage varies [12:58:52] I looked in teh forums and didn't find anything on this, but before I open a new thread, I thought I would ask here. I'm running KSP 1.5.1 with a lot of mods. Yesterday I upgraded KIS to the latest, and now trying to use 4 way symmetry, doesn't seem to work when attaching fuel tanks...it does work with SRBs. Anyone else see this or anything similar [12:58:52] ? [12:59:26] did you accidentally set it to mirror or some such? [12:59:40] no, 4 way is set. [13:00:14] I only get 1 tank no matter what I try [13:00:56] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [13:01:11] pfff, 170 days and I'll have 300 ms for re-entry slowdown [13:01:32] and if I did have the wrong mode set, why would SRBs work but not tanks? [13:01:35] you don't have to send a supply ship, but I want to know if it would be possible ;P [13:01:56] i dont know the weight of the snacks [13:05:52] FtForger: i dunno [13:08:21] Guess I'll open a thread. Thanks anyway! [13:10:03] oh, you can recycle soil into snacks [13:11:35] I like to recycle that :D [13:29:54] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [13:48:56] this 3d printer is amazing [13:50:05] look at my hrse, my horse is amazing [13:50:42] I didn't have time to assemble it yet but it already lead to me exchanging contacts with a girl [13:51:07] lol [13:52:22] Althego: now that's something I havn't heard in a long time [13:53:09] we are anonymous, we do not forget [13:53:17] hrm, I fear the video is inappropriate [13:54:17] well, the inappropriate part is pixelated, still... [13:55:21] I looked it up and accidentally typed 'look at my hearse' [13:55:58] I guess that's what happens when you try too hard to impress people [13:58:18] https://www.youtube.com/watch?v=eVqFa7pWduY [13:58:18] YouTube - KSP v1.5: Single stage, nonstop trip to Eve and back: World first stock, unrefueled SSTK from Eve. [14:04:15] technically it refuels itself and takes 40 years or so to do so :D [14:05:00] but I can't even get back up from Eve and this person just flies like it's nothing [14:05:07] hehe [14:05:20] all missions from eve to orbit is like several weeks of design [14:05:30] at least it takes me that much time [14:05:34] playing only in the evening [14:05:54] i never did an ssto from eve [14:12:28] well, I think I made one craft that could do it [14:12:37] but I tried it with the mk3 command pod... too heavy [14:12:46] maybe now possible with the vector engines [14:19:59] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [14:38:09] The Dart/aerospike makes a nice SSTO from Kerbin. [14:38:33] i think the capsule is lighter now [14:39:02] 840 kg [14:39:26] the mk3 [14:41:43] ah [15:56:57] Can I cheat stuff somewhere on the surface? [16:05:43] i just modify the save file for that [16:06:03] bit tricky have to modify several lines [16:32:03] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [17:00:15] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:17:55] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:22:23] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:23:55] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [17:29:06] Last message repeated 1 time(s). [17:29:06] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [17:43:41] https://www.youtube.com/watch?v=Bz4f7zlGETI [17:43:41] YouTube - NASAJPL Live [17:43:50] some t alk about insight [17:53:10] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:56:07] Last message repeated 1 time(s). [17:56:07] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:15:51] so... someone mentioned 1.6 due out soon? [18:15:59] hehe [18:16:02] i mentioned it [18:16:08] because they tweeted it [18:16:11] that they are working on it [18:16:16] that doesnt mean it is soon [18:16:28] but based on the content, another minor graphical update, so probably pretty soon [18:16:29] ok.. [18:16:43] as in a few months [18:17:19] just started to wonder... if a game, not naming ksp specifically, was past beta, yet still got updates that changed the game a little bit each time.. would people find that annoying? [18:17:43] no, thaose updates are needed to keep people interested [18:18:01] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:18:20] Last message repeated 1 time(s). [18:18:20] just pray they don't break game saves... [18:18:45] seem to recall a few... parts were changed, invalidated [18:19:03] now? [18:19:08] in this onw? [18:19:16] ok i just had some craft files [18:19:24] but they seemlessly changed textrure and that was it [18:20:41] https://youtu.be/JnSwX4qPmhA [18:20:41] YouTube - Dropping Pumpkins from HeavyLift Drone [18:21:11] stream is around over [18:25:31] sorry, messages... [18:25:34] not recently, but in the past [18:27:01] some parts were removed, or changed quite a bit. I noticed the 3 person command pod was 'updated', old part still in game if you pull up a past craft file. Just doesn't show up in parts list, makes you use new lighter weight model [18:27:21] not now [18:27:24] it was for 1.4 [18:28:04] at least some parts were kept in the game in 1.4 [18:28:10] i remember the decouplers as such [18:28:19] but was mentioned that they are going to be removed in a later version [18:28:29] so maybe the capsule was one of these retained part [18:28:32] s [18:28:39] and now they completely removed it [18:29:48] removing decouplers huh? [18:29:55] the old ones [18:30:05] i liked the black yellow striped one [18:30:13] i could always hide parts inside it [18:30:26] poor man's service module [18:30:34] I thought it weird they didn't just retrain all the parts [18:31:01] that one landing leg.. hinged at the bottom, flips out. Quite a few people found them good for grabbing things, flipping stuff over.. [18:31:24] ok.. granted, the grabber became a thing. But, still, having a way to flip stuff over would have sitll been useful [18:31:42] they did retain all the parts [18:31:45] Remember someone did a 'legacy parts pack'... [18:31:51] they were replaced by functionally identical parts [18:32:21] and now i have hard time grabbing stuff because the new decouplers are so thin that it is easy to miss them [18:37:30] oh [18:37:49] trouble with trying to set a 'one part fits all sizes' thing.. [18:38:10] I wouldn't mind thicker decouplers too... would hide engine bells that don't match size of tanks [18:39:37] I would sometimes take a small fuel tank, not the tiny sized, but next up. Stick a spark on it.. which is tiny. How do you stack it? looks weird with tank sized decoupler and smaller one, things wobble too much [18:40:30] I could shove engine up into fuel tank, slide decoupler up to cover things a little. Go too far, when staging, upper section janks hard, twists a bit [18:41:59] hehe they got rob manning too https://www.youtube.com/watch?v=PDSbUpmRksI [18:41:59] YouTube - InSight Landing on Mars [18:42:06] worked on the mers and curiosity too [18:42:22] just got a lot older and lighter hair in the mean time [18:45:21] fun to look up the old 6 minutes of terror (for the two MERs, not the 7 minutes which was for curiosity), where he is a lot younger [18:45:47] see? https://www.youtube.com/watch?v=tZRXwRybb1I [18:45:47] YouTube - "Six Minutes of Terror" [18:46:29] ok let's make it complete [18:46:29] https://www.youtube.com/watch?v=h2I8AoB1xgU [18:46:30] YouTube - 7 Minutes of Terror: Curiosity Rover's Risky Mars Landing | Video [18:46:34] some other people got older too :) [18:52:18] this could be useful https://www.thomann.de/fr/thomann_tr4bbtrompete.htm [18:52:39] during insight edl? [18:52:50] or for the zombie apocalypse [18:53:04] for when I want to get murdered by my entire town [18:53:16] lol [18:53:37] for real I want to learn trumpet [18:53:39] to doot doot [18:53:42] six minutes.. seven minutes... no 8 minutes? [18:54:25] hehe [18:54:50] they changed the naming scheme, as ms does all the time :) [18:55:21] Well, Mars' orbit is eccentric& [18:55:21] Action: JVFoxy goes to look up time delay between earth and mars on google.. gets as far as entering 'time delay be' and google already guesses it [18:55:37] hehe [18:56:21] between 4 and 24 minutes... depending on positions of planets [18:56:45] guessing having sun in between can cause a blackout? [18:56:50] it does [18:57:02] probably not a very long one... [18:57:08] a few days [18:57:21] a week or so [18:57:23] i cant remember [18:58:29] "Mars, I know you're there! Stop hiding behind Sun!" [18:58:55] speaking of radio blackouts... [18:59:17] possible to place a relay trailing/leading the mun around kerbin? [18:59:46] yes, but you dont have lagrange points [18:59:50] maybe something like the L points though I suspect KSP using SOI system, those L points not exactly there [18:59:53] IRL, lagrange points would be what you're looking for [19:00:09] instead you can have orbits with the same periods [19:00:09] In KSP, those do not exist, yes [19:00:31] byou can get there by intentionally missing the mun [19:00:36] ya but then that leaves, how high up from mun is SOI? [19:00:46] Same period orbits would work, but they are hard to fine tune. You may have to correct for drift every few years [19:00:58] i just use old mun contract satellites are relays [19:01:56] I've got a relay at about 2200km polar orbit on kerbin... I'd go higher but already used up half the fuel in it [19:02:16] Two satellites in high polar orbits 90° apart provide you with 100% link time from Kerbin to Mun orbit [19:02:25] Can work with that [19:02:53] No drift issues either [19:04:24] mostly was trying to reduce the radio dead zone behind the mun, not eliminate it. [19:05:32] if I setup my retro burn, pre-position the lander before lose of signal, I can still use full burn to establish an orbit [19:06:12] yes, if your settings allow that [19:09:37] I'm aware of the LOS means total no control [19:09:56] I don't go that route because I believe things can be preprogrammed, timers.. so on [19:10:15] also means line of sight :) [19:10:28] so exactly opposite of loss of signal [19:10:40] they managed to find a really bad tla [19:13:27] Ya.. more familiar with Line of Site from table top stuff. Battletech MUX before it died off [19:14:19] low radio frequencies don't follow the LOS strictly.. while higher frequencies do, though also suffer from more losses. [19:14:20] actually radio transmission term [19:14:28] or at least used there too [19:14:33] line of sight propagation [19:14:38] etc [19:14:53] so that is why i find it confusing when they use it as loss of signal [19:14:59] in the case of ultra low frequncies.. LOS can go either way :) [19:44:10] Hey folks, been trying for a few days now to create an account on the Wiki with no luck. Seems like there's a bug or something, as I've filled in the form, hit 'Create,' and nothing happens. No error message, no email confirmation, and certainly no account to log in to the wiki. [19:44:42] I'm new to KSP, but I'm a professional Technical Writer at my day job. I was hoping to put some work in contributing to the wiki, but alas I'm blocked. [19:46:42] the wiki needs some work indeed. there is some guy here that can do something about the wiki issues, i just dont remember who it was. maybe deddly? seems not here at the moment [19:47:16] OrlandoFC: Try without plugins. [19:47:34] Or disabled plugins. [19:47:45] I am happy to contribute, but I can't seem to create an account. In the forms it listed "UmbralRaptor" as someone that's an admin [19:48:57] Also, the security question doesn't have a hint and is ambiguous enough to cause problems for new people... even saw someone list it in the questions section. [19:49:46] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [19:51:38] Gosh darnit, is it looking for "Monkey" or "A monkey" or what?? [19:53:38] exactly the kind of question a confused AI would ask a group of humans [19:53:51] hehe [19:53:53] Ha... [19:54:30] I work for a software company, and security questions like those are only good for blocking people from signing up... [19:55:12] I'm highly motivated, but I can't imagine many people would want to go through the trouble I've gone through to create a MediaWiki account to contribute. [19:55:17] hehe any security is ultimately hindering usage of the function. as the joke goes you can increase security to the point where the thing becomes unusable [19:55:42] or.. security through obscurity... [19:55:47] It's a words problem not a security problem though. Rephrase the question and it's not a problem. [19:55:48] and probably they dont [19:55:49] Reverse captcha: You have 5 seconds to compute the fourth-order root of 47259 and enter it, accurate to the fifth decimal [19:55:58] hehe [19:56:17] i cant even type it in a calculator that fast [19:56:36] A script could solve it quickly, though :P [19:56:55] I'm just a dude on his lunch break trying to play a video game to fill the void. Don't really have time to fiddle with broken stuff [19:57:07] you dont have to [19:57:10] just enjoy the game [19:57:20] we can still help you with the game if there is some problem [19:57:26] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [19:57:30] i mean with game progress [19:57:33] hi deddly [19:57:46] OrlandoFC: Great thank you for volunteering your time, we'll certainly relay it to UmbralRaptor and whoever else may be involved [19:57:52] do you have some kind of wiki admin privilege or something? [19:57:53] This is how I enjoy the game though. I got into it to find some way to make thinking about space part of my life... [19:57:59] Meanwhile, feel free to forget about the issue and just enjoy KSP :D [19:58:30] or yes it might have been rap tor [19:58:35] Hey there [19:58:38] I've been devoting all my spare free time to KSP for the past week. I enjoy it very much. What I don't enjoy is depending on long-winded Youtube videos to find answers to simple questions. [19:58:41] o/ [19:58:46] And I like paying it forward in the form of documentation [19:59:07] OrlandoFC: Feel free to ask questions here [20:00:21] OrlandoFC: unfortunately, it's probably that EULA silliness Take2 put in. Try going to the wiki with adblockers turned off? [20:00:29] I shall. Just understand that it pains me to have this resource being underutilized. And I tend to only have time to play for an hour or two here and there. This is what I do for a living and I'd like to contribute. I've got to run, lunch break is over. [20:00:55] Raptop I did actually, and got a bit further. I'm out of time for now though. [20:01:15] Maybe this is good feedback to send to Squad [20:01:22] How would I do that? [20:01:25] I'll pass it on to Badie [20:02:01] Uh, there should be a tech support email. [20:02:10] OrlandoFC: Documentation is a thing KSP is not good with. I once tried to get into KSP modding, but I was totally put off by the fact that there is literally zero documentation on the KSP API (none whatsoever). People reverse engineer the executable to make mods, IIRC [20:02:45] It's great to have people like you around, OrlandoFC, hope to see you regularly :) [20:02:54] I also can do developer documentation... I help with my company's API doc too =) [20:03:43] If you could do that, you might get in touch with mod developers that somehow mined this information previously. You'd do a great service to each and every modder this way. [20:04:46] support@kerbalspaceprogram.com [20:51:43] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [22:06:11] https://66.media.tumblr.com/e36a3b8792a3c1820b68596e9bf6b60c/tumblr_phdyxgMrIU1r539hzo1_400.gif [22:13:23] gah... i wanted to start an old game in wine that i know used to work, and is listed as platinum on winehq... but it just does nothing... [22:13:29] no window, no error, nothing [22:14:15] well, it complains about missing cd, if i don't load the iso with cdemu [22:17:14] Fluburtur ah ya... the bike rider chase through the mall.. that actually happaned up the road from me. [22:17:17] didn't get him I don't think [22:17:56] that gif was actually security camera shot from outside the walmart up here [22:18:42] oh correction... they caught him.. fined 13k [22:22:45] times I wished an airlock part came standard in stock... [22:53:18] oh btw my grandma needs a new phone so I could use some suggestions [22:53:35] smartphone that isn't expensive and has a good microphone because I legit can't hear her when she calls [22:56:47] Why not get a phone with a regular microphone and ampLIFICATION GEAR? [22:56:56] :P [22:57:09] I have a polaroid phone she can use [22:57:18] but some wiko phone would do the job just fine [22:59:26] hm, is there an option i can pass to xrandr to not scale a 4:3 resolution to widescreen? [23:45:24] well I just ordered a trumpet [23:45:35] I shouln't be allowed to have a credit card [23:46:20] i hope it's an actual one, not one of those toy ones you showed earlier :p [23:46:31] yeah it is [23:47:10] not exactly high end but it got good reviews https://www.thomann.de/fr/thomann_tr4bbtrompete.htm [23:47:52] if you've never played before, you don't need a high-end one :p [23:47:55] Everyone hide from the universal danger that used to be a trumpet! [23:48:16] I have something scarier https://cdn.discordapp.com/attachments/466003469128433669/507333349313085441/DSC_0186.JPG [23:48:44] do you get a tone out of that? [23:48:49] yeah [23:49:16] then it's probably fine :p [23:49:17] I could grab some garden hose tube and sticj that in [23:49:23] and doot doot [23:49:43] really, you don't need the trumpet to make tones, it's just an amplifier [23:50:01] well, you do need the pistons for some of the notes [23:50:16] because the tube has some resonant frequencies and you can't be between them [23:50:24] yes [23:50:39] you need to choose which frequencies to amplify [23:50:48] but the tone still comes from just your mouth [23:50:54] true [23:51:14] might try to slap various "experimental" mouthpieces on that [23:51:30] like the pvc and cardboard one I made for the instrument I call "dying duck" [23:51:55] (this is true for all "brass" instruments, as opposed to "wood" instruments like clarinet/saxophone/...) [23:52:06] yeah [23:52:21] I only have one problme, my lips are dry all the time [23:52:25] not all "wood" instruments are made from actual wood [23:52:27] but I have something for that somewhere [23:52:35] nah, I know the sax is technically a wood [23:52:43] and I torture a friend with that all the time [23:52:44] it's really the place where the tone gets created that's the difference [23:53:06] but what if you slap a brass mouthpiece on a sax [23:53:34] you can probably do that... [23:53:42] I guess it wouldn't work that well since you have to press on it a bit to make the sound [23:53:49] it won't really sound like a saxophone anymore [23:53:57] and a trumpet you can just ram into your face, a bit harder with a sax [23:54:50] the way the "choose the frequencies to amplify" works might not work out very well with a saxophone [23:55:06] it is still a tube of which you vary the lenght [23:55:21] but with holes to shorten it instead of adding lenght with valves [23:55:43] there's a bit of "reflection on open end" or "reflection on closed end" difference [23:55:52] but i don't know the exact details on that [23:56:23] well most winds work in a similar manner [23:56:41] I made myself a flute with a wood style mouthpiece [23:56:51] and sounds horrible [23:57:55] the difference with open and closed end is which of the 1/n-factor "natural" frequencies get amplified, with one it's all, and with the other only the odd ones [23:59:02] the 1/n factor is on the wavelengths, not the frequencys. [23:59:26] it would be factor n for frequencies [23:59:30] kinda like radio antennas